Dying Ember by Michael Sjogren 2020-05-11T20:22:08Z ♥ 0
nice and simple platformer! Some audio could have made it twice the fun. The trickiness was well ballanced so I had fun the whole time, but i think a energy meter is essencial, because you never knew how much is left before you die and if you can risk another jump.The idea could be expanded upon, for example a puzzle platfrmer, where you have to figure out where to jump next to not run out of energy
LD48 — Deeper and deeper (25)
Depth-First Search by lpghatguy 2021-05-05T23:39:13Z ♥ 0
Don't know why, i seem to be the only one with this problem, but i couldn't open the game properly. A pitty as i would have wanted to rate it. Is the problem on my side or can you maybe fix it somehow? Really no idea what happened :(
Edit: maybe i should mention, that my computer is filled to the brim with stuff and i litteraly only have 50 MB storage space left. Maybe that could be the problem
Into The Depths by Jason Wilson 2021-05-05T23:28:00Z ♥ 1
Wow I loved this!!! But i have a lot to say:
- I loved the shop: It had so many options and cool items and worked perfectly, and finding money was really rewarding and valueble, because you knew you can spend it wisely. And also clever how the prices raised with each purchase. - I liked the controls: Gameplaywise it reminded me of downwell but also i had to think of how swimming felt pritty much exactelly like in minecraft. Maybe you could say it was a little boring and slow, but overall i think that only added to the difficulty and made the player plan how to handle the resources for breathing. Also I liked how exploring did not just get rewarded with treasure but also with pockets of air to make a pause. - I think audio could have really improved this entry and the lack of it made the game unfortunatelly more boring to play - sometimes there was a graphic issue where the blue water in the background started to flicker. - also often the fish just despawned for no reason and some i couldn't even kill - and wow was this really generated or did you design levels, because if this was randomly generated, than respect to you! Boy, this really does have potential! - i always don't like in jam games, when there are ways to loose health, but none to replenish it. Maybe i just didn't find the item, like, i know you can buy a new slot in the shop, but that gets really expencieve after a while and a lost life can't be refilled that way. - treasure was rare, i propose you give the player some money for maybe each 10 new meters they dive, that adds some goal to the diving mechanic, or if you kill fish. - a nice touch is broken records get noticed and apreciated. That must have been awfully difficult to implement for such a small detail
Conclusion: Even if it isn't perfect, absolutely polished or finished by any means, this easily was my favourite game so far in this jam. I spend an hour playing this! Hats off to you my friend! ;D
Corona 69 by Elektroney 2021-05-05T22:41:28Z ♥ 0
lol did I hear fairy fountain from legend of zelda at the start? XD The music is a real banger to say the least. I liked the sound design in general. I would have searched for a smarter solution for the boundaries. For example you can see the skybox in the background if you go far enough on the right. Maybe it would look better if you were surrounded by houses. But don't worry, i struggled ith the same problem. I had some performance issues, but that could very well be my own computers fault. The gameplay was clever in its simplicity and the difficulty was ballanced enough. I tend to find most games difficult so most entries are just to difficult for me. I would've liked to be able to reload health, that would also help with the difficulty. This game would have worked also quite well with the parasite theme. I would say keep up the great audio and maybe work a little on the visual look of your game next time around! Liked this one for sure, really fun and simple!
Space?Space!SPACE by Meta-link 2021-05-05T22:13:22Z ♥ 2
Some control explanation or a tutorial would help me understand the controls. Like i understood that it was WASD and arrows, thats very intuitive, but I didn't get how to direct my shooting and that i could hold down and how to get health/ energy. That being said I loved how the controls worked really much. Epsecially details like the juicy screenshake, or that you kept some drift inertia after leaving the key. Maybe i didn't understand the game well enough, but i found it really difficult to survive for a long time, as the energgy drained so quickly. And was there audio? If so i couldn't hear any. You really did a great job with the controls and the overall polish. The visual style was very pleasing to look at and innovative with the pink shade for the background space. Would have loved to play longer, if i'd only manage to survive longer XD Nice entry
Edit: And also, had some performance issues. Don't know if you heard of this, but if you make movement and enemies dependant on deltatime, they will move at the same speed, regardless of on what device you play and how good that device is
Your Average Lift Experience by Katsuhira 2021-05-02T22:48:49Z ♥ 1
XD XD XD, hillarious!!! I couldn't stop laughing. And great music. A pitty i can't give more then 5 on humour. I know the waiting time between rounds is for comedic timing, but sometimes it was starting to bore me, maybe make gameplay more interesting?. The waiting reminded me of this neon genesis evangelion scene XD. Really loved it. Wish you best of luck for winning the humor cathegory!
Down Under by TheAppleCake 2021-05-02T22:25:48Z ♥ 2
Couldn't quit the game anywhere. Also the music gave me some weird Stereopan at the start on my headphones, wasn't very pleasant.
But genious game! It's addictive like Minecraft. In fact its a really cool 2d minecraft clone. It was difficult at first, but boy, when the achievement systhem kicked in, the progress felt really rewarding. I have to say, the progression systhem was genious. After a while it felt like an enchanted diamond pickaxe. And the ore spawn rate and overall difficulty was super ballanced. Its not the first game of its kind, regarding the take on the theme. But it sure is the best one I've played so far! Really solid entry. Thank you for so much FUN!!!
The Unfathomable by ondy1985 2021-05-02T21:48:02Z ♥ 0
What? Is this really a public high score display?? Wow respect for that. And also cool gamemechanic. I would've found it a little cooler, to activate the beam with space or something, or maybe reload the health/ energy meter over time if not used, so the game doesn't finish that quickly. I found it really atmospheric and scary with the sunken ships in the background and the loud whale sounds. And really much content with the highscore list, and upgrade thingy. I liked it!
Mine Flower by Denzil Gomes 2021-05-02T21:35:56Z ♥ 1
Wow, I had a blast playing this. I highly suggest to map the controls differently. Why not jump space and using axe with a mouse? Or at least Buttons that are closer to each other. And maybe make the music longer and add some health option but thats all I have for improvement. Its already great! I loved how after some time I got the grip of the controls and felt like a Masterknight raiding this dungeon. And the klinging to wall mechanic was perfectly executed. And also nice, that you spawn near your death spot, thats a good trick for gamejams to keep the impatient players engaged. A pitty i couldn't use the money, because I didn't have any motivation to collect the treasure.
How deep is this rabbit hole anyway? by snesgaard 2021-05-02T21:21:22Z ♥ 1
I didn't understand the rotating function and also when and why a grey square apeared. But the gameplay was fun and I loved the juicy controls. The way you exploded to each side felt really responcive and also how you always slowed down a little bit at each explosion so you had time to know where to shoot next. It took a bit long to start and i couldn't change the size of the windowframe, so sometimes I didn't see far enough to the bottom, and realized to late, that I got in trouble. An overall bigger view could help. But really funny idea and strong mainmechanic. Thumbs up!
The Final Frontier by BinaryPrinciple 2021-05-02T21:09:51Z ♥ 1
The controls were to slow for my taste and the game was to easy. Speeding it all up could make the game more exciting and also a bit more difficult. Some music could also help and just more difficult levels or maybe add some enemies. But in its current state the game is really basic and can be expanded upon in many directions. I think your main focus should be the gameplay aspect. So always ask yourself the question: What could I add or change to make the game more fun?
I liked the bubble effects in the background and the slight tilt down, so you had a better view of whats coming at you. Keep it up! ;)
Fish'n'Ship by tipyx 2021-05-02T20:57:34Z ♥ 3
Cool game and nice visual style. I think some modules didn't work properly, because I could already use them before I even bought them. This game could do with some more audio, maybe some music, and some different and more varying sounds, as they got anoying after a while. I think the shop was a really good idea, because it made the game addictive, especially for a comletionist like me. And I also liked the way I could coordinate the crew and the tasks. I would have found it cool, if I better understood, which fish I can get rid of how, maybe with some color- or symbolsigns, that indicate which attack belongs to which fish. But really great job!
Ariel Cleanomancer and the Eldritch Sweep by alyd asmar 2021-05-01T17:37:43Z ♥ 3
Wow! Really clever puzzle game. Hooked me unitl the end. Also so many levels. I also liked how you managed to add lore to the always deeper going rooms and the rubish they're littered with. Really well designed levels and a pleasing art style. The music was a bit to short for my taste, so after a while (and it took a while to solve all these genious puzzles) it got somewhat anoying. But this is a really polished completed and well coded entry, i really liked it!
Deep Dig Pizza by Brandon Garcia 2021-05-01T16:48:43Z ♥ 2
A few things:
Don't know if thats only my pc, but the game starrted to lag pretty quickly, maybe you could do an optimized version, for lower technical standarts.
Apart from that I really liked it. The difficulty was way to hard, at least for me, I could hardly manage to get all the ingredients in time. Especially at the beginning, because I didn't get the controls. More explanation would help.
Also: I would have loved to be able to dig to the left and right in mid-air and not only when grounded, because to always pick up ingredients from above took time and made the game much harder. Else the UFO controls were great.
But really like the concept and fits the theme on the point, and could imagine a larger game with more ingredients, bigger terrain and some other mechanics.
What also could lower the difficulty would be to remove the topping component. Its a nice toouch and it was fun to put on the ingredients after collecting them. But it really took more time then necessary and i think the game could do with a simpler method as well. If you want to keep it maybe increase the pizza order time.
But these are all small changes and the game right now is already really fun and complex for such a small amount of time. I invested quite some time in this one!
Bloogy by Keppu 2021-05-01T16:28:37Z ♥ 1
Why did this only receive 4 ratings so far? You have to rate more games!
Only thing: when you open the link you have to rescale your screen. Don't know how to fix this issue, but its seems to be really common on this site.
Your game is great! It was so much fun and digging down was really satisfying. It feels really finished and whole. I think this idea is original enough to build a whole game around it. I especially can imagine it as a mobile game application. The format and the simple controls would fit. I got a chill vibe from the game and it was really relaxing. This was only further supported by the matching graphic art style and the audio. The audio and style fitted together really nicely. Why can i not vote on audio?
Great entry and really fun to play, although a bit to monotonous after a while at the moment. Some more features could help!
KATABASIS by JLV 2021-04-29T22:14:37Z ♥ 1
Oh dear god. At some point I just drowned in green balls. XD Also, maybe thats only a problem with my computer, but i think the amount of balls were to much for my pc to handle, and some of them didn't make damage as they hit me, and sometimes it lagged and the frame rate dropped completely, but I like the visual background effect. It is subtle, but it must have been difficult to make. I wish you'd deal more with the theme, especially gameplay wise. But this game really reminded me of these classic top down shooters and I had a blast playing it!
Get to the choppa! by cvetk0 2021-04-29T20:51:24Z ♥ 1
Played the whole thing through. When I first died, I thought I'd have to start over, but the fact that you start at the last safe point was a nice detail. And a clever one too, as it kept players engaged, instead of discouring to the point of leaving. I would've liked a bit more variety in the gameplay, instead of only talking to the mibs and flying. But I understand the limits of a gamejam. I was really invested in the game because of the cute and well thought out lore and also found it quite clever, how story and gameplay progressed simultaneously like in one of those good old snes games. It also fitted the theme pretty well of course and for such a limited amount of time it actually was enough content. I didn't have problems with the loading stations and thought, everything got explained quite well and dynamic. I wanted to say dope music, but found out that that wasn't from you. I wished, you had done something yourself, because I'd always prefer some crapy music over something non personal in a gamejam. Maybe one thing I'd change would be the amount of text as it disrupted the gameplay and reading is always boring. Show don't tell, you know. Difficulty was balanced and challenging and also nice touch with the second meter for breathing outside the ship, although maybe a bit unnecesarry, don't you think? Maybe that could also have been expanded upon. But as you realise i don't have that much negative to say, so over all solid entry!
Plumbers 2077 by Chunkish Campino 2021-04-29T20:02:09Z ♥ 1
"Run masterpiece" XD. The humour got me from the beginning as soon as i discovered the thumbnail. But unfortunatelly not exactelly the sort of game I expected from the thumbnail. One (I think quickly fixable) thing would be to add some sort of boundaries at the beginning, because I just flew away out of my own sight and into the endless void of a unity skybox. Not so pretty to look at to be honest. But fortunatelly there was that quick restart option. Funny little physics challenge filled with humour, but I wished a bit more content. Omg, what was that terrifying sound earrape when you died Haha. yeah also the controls could have been tweaked more and there were weird difficult edges that always destroyed me :(
Slide by Death_Is_Cold 2021-04-29T19:48:03Z ♥ 0
What a fun concept, and perfectly hitting the theme. Would love to see VR support for that one. The controls often felt a bit buggy, for example hitting the spikes killed all your velocity. And I would dial down on the mouse sensitivity. Really advanced stuff compared to what I tested so far. Am I right in asuming the endless level was procedurally generated? Impressive. Fun and easy gameplay with the scoring systhem, only I wished ways to loose health more quickly, and also ways to regain more health, so the experience can truly be endless!
Fight Your Fears by SkelleRoznik 2021-04-29T19:31:53Z ♥ 1
wow! This surpirsed me. One of the few entries I played to the very end. Had wished there'd be at least a small text or menu or anything to confirm to me that I was at the end. But really atmospheric, juicy, responsive controls. I liked the one live per screen principle (kind of inspired from super meat boy, wasn't it?) and the minecrafty music. No bugs, no gameplay issues just a simple funny puzzle platformer. But SO MANY components! How did you manage to get that all done in one weekend. Seriously one of my favourite entry so far. Especially the controlls were fine tuned to the last milimeter of a jump.
Lemon Biscuits for Tulip by miwikiwi 2021-04-29T19:14:04Z ♥ 3
Really athmospheric, that game. With all the lofi beats in the background and the nicely chosen pink colors and stuff. Made me feel all warm annd blooming inside. At some points it actually got me laughing! Really can't say much bad about this entry, except maybe, that it was boring to read so much text, and thats not my cup of tea when it comes to gaming, so a gameplay aspect would have been nice, for example i couldn't go left, up or down, so adding that could give it an explorational aspect. Aside from that really cute, sweet and fluffy entry and also quite polished. I haven't found a single bug, respect! ;)
Donut Chat by Colletto Gregory 2021-04-29T18:58:33Z ♥ 1
I have to say: very original idea. Also the background was visually pleasing and fitted the theme. But i had some issues while playing: First of all I had to zoom out my google window by about 50% to see what actually was going on, then on my first two tries I didn't have any audio and on the third try it was there all of a sudden. I don't want to repeat all the other comments above, but just so you know: I also found the dead ends of each storyline a bit confusing and would have found it more comfortable, if I could go to the main menu again, instead of restarting the game each time. Aside from these (i think still easily fixable) issues, i had a fun experience and think this idea could be expanded upon in many ways. Maybe really a collection of several mini games, or just more and longer branching paths that mess with the player. I found that aspect really amusing. Fun idea, and unfortunatelly only almost good enough execution!
Keep it up :D
Cave Bound by Sn4pi 2021-04-27T21:46:10Z ♥ 1
I found the rope swinging very well executed and definetely a mechanic worth expanding upon. But at times the game behaved really buggy, for example I once got stuck in the wall deep on the right side, out of visible sight, and sometimes I clipped into the wall for no reason. And it was difficult not to die with only one life, but maybe that was intended difficulty. Great idea and cool aspects, but often I didn't know what exactely I was supposed to do and what exactely the point of the rocks for example was. And one more small thing. As I died so often, i found it a bit anoying to always start at the start menu instead just simply in a new round of the game. But visualy pleasing and the control systhem in many points very polished!
Deeper in space by Demo20 2021-04-27T21:19:09Z ♥ 0
A solid entry. Just out of interest: is it endless and looping o did i just not play long enough? Because if it has an end I would give it another go. Odly i found the controls to be somehow really juicy and with how the shots flew and with the floaty jump. I'd tweak that a little bit so you can't fly basically through a whole level in one go. Also I found out that by holding the click button I could use the weapon as a machine gun. Was that intended? Because I found, i could cheese the game with that and make it very easy. But as that way of shooting is really fun I would give the player some reload periode or a limited amount of ammo with some type of refill option to make the game a bit more difficult. But overall a good, fun little game for the evening. Thank you for that! Edit: Oh and also epic music, a bit short though :)
Deepest Sword by Strega 2021-04-27T21:05:29Z ♥ 0
Wow whats going on. So many great games this time. I know you already have enough comments, but here's my opinion: I found the control idea genious and very innovative although frustrating at times. But the game was visualy pleasing, very polishedand also had great humor. I think the rotating sword movement overshadowes the theme a little bit. Overall great game and really fun and easy to play, but at some points to difficult for my skills. Loved it, keep it up. I'd like to see more stuff like that from you!
Descentris by PhilStrahl 2021-04-27T20:35:41Z ♥ 1
Wow! To be honest, I didn't expect such a "high concept gamemechanic" type of game from you. It's so different to what you usually do, with moody graphics and lots of atmosphere and lore. But I like that, I think that's what games should be about. A strong adcictive mechanic that then gets expanded. For me the first entry, where I can see myself playing endlessly. Maybe thats the Tetris effect. Thats a 5 star for fun! But I must say at the beginning I was confused for quite a while, and it took me so long to understand the simple idea of placement, that I nearly gave up before even playing properly. A better explanation at the start of the game would help. But wow, innovative, something completely new I never played before. Really exceded my expectations in that regard. Awesome entry!