FoonLudum Dare ExplorerLD42 → The Mansion

The Mansion

By even-games

View on ldjam.com

CategoryRankScoreCount
Overall5583.4131
Fun8053.0031
Innovation10882.5830
Theme9652.9828
Graphics4253.6730
Audio3913.2531
Humor6712.4428
Mood7412.9630

Comments

2018-08-14 13:31

i concur you'll soon realize it's going to be harder than expected !!

2018-08-14 18:41

rly good game, enjoyed the difficulty of timing everything, keep up the good work on improving and best of luck

2018-08-14 18:41

edit: sorry it seems that empty comments got added because i pressed publish quickly and more than one comment was sent, sorry about that

firehawk 2018-08-15 11:34

30 levels is good for the game that was created for the LD competition. The graphics is good. Controls is intuitive and simple, which is great for platformers. So, in conclusion, I want to say, that you did a pretty good job. Keep going!!

jerryletehen 2018-08-15 11:37

Great idea!

exofrenon 2018-08-15 11:51

Nice graphics and music create an eerie atmosphere. I also liked the challenge. But the jumping mechanics need some work, it feels like double jumping only works half of the times and it leads to a lot of frustrations. Pretty good job overall.

johannimations 2018-08-15 11:56

i found the artwork really nice and funny as a matter of fact, so i gave yougood ratings, especiallyin graphicsand mood and humor

even-games 2018-08-15 12:04

@exofrenon Thank you ! Yes, we encountered difficulties for the double jump mechanic and we didn't manage to save enough time to give it proper debugging. It is definitely something we will look into in the future. Thanks!

void-productions 2018-08-16 13:37

The art is amazing, did you record that door opening sound yourself? it was so funny

even-games 2018-08-16 13:48

@void-productions Thank you ! Yes, we recorded it ourselves ahaha, really enjoyed making the sound effects. Everything in the game, from the music to the code, is completely original. Thanks again for your comment !

vincent-knauss 2018-08-17 01:59

Very hard and fun. Had so much trouble until I realized there was a double jump. Even so, can't say I made it all the way through. I really liked the look and feel of the graphics, though I got a weird glitch that persisted after my first "game over" where an area in the upper portion of the screen was flashing, on linux build

megalink 2018-08-17 02:26

Awesome game! Graphics are awesome, and controls are very tight. Wall jumping was a little glitchy and I didn't understand how springs functioned at first. Music was great in promoting the halloween / vampire-esque atmosphere that the game conveyed. Good work!

ganonwarrior 2018-08-17 03:50

The graphics are so beautiful ! The controls are very good too , good work guys !

abhis1kadian 2018-08-18 11:13

@even-games First of all good luck for ur first game jam, we also are first timer. The game is nice, graphics too.nice implementation of the theme. It is a little hard but good to play.

zicboy 2018-08-19 06:56

Awesome game. I was pleasantly suprised with the overall mood of the game. Hope you develop a post jam version for this!

nyri0 2018-08-19 11:17

Hey! I like the game, the art and the levels are cool, however I would really have appreciated two game modes, the normal mode and an easy mode where you don't have to restart everything when you die. I can't handle the frustration of redoing the same levels but would have liked to keep playing and see all the levels.

cristihkj 2018-08-26 11:36

Great game! Very cool and interesting! :D

huvaakoodia 2018-08-26 13:29

The linux version didn't like my two monitor setup and completely hijacked all input forcing me to shut down the whole computer! Not your fault, the Unity 32-bit executable is the source of the issue. I'd recommending building the universal Linux option which has both 32-bit and 64-bit versions. Adding a key (F12, for instance) to close the application would also be a quick quality of life feature.

With that out the way, booting up Windows just for you, let's jump in. After a few tries I managed to get to level 18, the first one with the portals. Wasted two lives there trying out how they worked and didn't have it in me to start from the very beginning again for two reasons:

- Wall jumping, which is not used that much thankfully, is buggy. The walls disappear nearly immediately after contact which is unlike the floors as they disappear only after leaving the platform, not before. Maybe you didn't have time to implementing a *stick to walls* feature, but it would have been a much needed improvement. - The trampolines are still buggy, or at least too inconsistent. Hitting the side sometimes causes the jump height to halve, leading to death in most cases. The trampoline should always launch the character the same height no matter where you hit it.

Basically, with limited lives the controls and mechanics need to be polished to perfection. If you did the usual thing, infinite restarts from the beginning of the current level, then these issues would be merely annoying, not utterly critical.

The visuals are fine, everything is quite small though. The levels could be zoomed in a bit. Maybe the last 10 or so levels use the space more effectively.

A difficult platformer is not an innovative prospect these days, even if bringing back the old, *finite lives system* from the arcade days sure is bold. Fits thematically, yet I've seen these falling floors a few times already.

Solid work for a first jam project. The technical issues are most unfortunate.

Overall: *Above average (3.5)* Fun: *Above average (3.5)* Innovation: *Below average (2.5)* Theme: *Average (3.0)* Graphics: *Good (4.0)* Audio: *Above average (3.5)* Humor: *Nah! (n/a)* Mood: *Above average (3.5)*

reizoukin 2018-08-26 14:46

Hi, I'm on a mac and colliding with walls was really glitchy and I couldn't get the wall jump to work at all. :( I also struggled to do the double jump consistently, if I tried to jump after hitting the top of the first jump it just failed.

greenandsubmarine 2018-08-26 18:53

Really pretty game! It turned out to be much harder than I anticipated, but controls still felt right (I'm also rubbish at platforming, so it may be just my problem). Sounded appropriately spooky, well done!

rahim-pxr 2018-08-27 00:37

Nice game, I hope to see more updates and improvments sooner. If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got: https://ldjam.com/events/ludum-dare/42/spacelab-42

logicon211 2018-08-27 01:51

the door opening sound killed me 😂😂😂 great game