Scares on Schedule by python-b5 2025-04-10T23:34:49Z ♥ 2
A lovely idea with a great implementation. The overall game loop and each individual minigame were fun.
The only complain I have gameplay wise is the difficulty. It is simnply too hard and this hurts the overall quality of the game, and it's a shame it be dragged down by something that is so easy to fix. Especially the music minigame, I played it maybe 15 times and I never got it right. It needs to be at least one, preferably two, notes shorter, or have fewer notes to choose from. The ghost minigame doesn't need to be played 3 times in a row, it consumes a lot of time. Also, the overall game could be a bit easier, either by having a longer room / slower villages, not to lose immediately when one villager crosses (maybe lose when X villagers cross), or need less scare minigames per villager.
Other than that, A+ on the pixel art and music. Highly polished game too.
One of the better LD entries I have played this year, congrats!
LD59 — Signal (15)
nervous climb by daniel 2026-04-26T18:33:12Z ♥ 1
I managed to reach the top in 356.6secs!
Overall this was a super solid platformer. Reminded me of games like Getting over it with Bennett Foddy, Jump King, Chained Together, etc. The movement, jumping and dashing all felt tight. Very cute character design too.
This could potentially become a full time release, but the market is so saturated that I think it should rely on the art style to differentiate it from competitors. Good job overall!
Sigma by peped 2026-04-26T18:14:45Z ♥ 2
Cool vibes with some solid artwork. Nice job on the audio. The gameplay was also harder than I thought it would be, it was quite interesting. I would only wish for it to be a little bit more relevant to the "Signal" theme, hovering over the star to hear their sound was not really an important mechanic since it was pretty obvious which stars are in the same group.
Good job overall!
Raid Simulator: A Raid Reborn by ruruie 2026-04-26T17:49:06Z ♥ 2
I like the general concept of faking a raid by having multiple NPCs behaving like players, I don't think I have seen this anywhere and it could become a thing.
Hadopelagia by Sirplop 2026-04-25T22:04:53Z ♥ 1
A simple and straightforward implementation of the "Signal" theme. Well-polished and very tightly scoped for a Compo game.
Graphics are servicable, and smartly designed so that you didn't have to do a lot of drawing. I also liked the soundwork of the game, it really made you feel like you were in a submarine.
Officially Dead by TechnicalityCreations 2026-04-25T19:13:25Z ♥ 1
There is something about "Signals" and "Zombies" the makes the fit together for some reason (I also made a zombie game).
Overall I liked the idea and the physics based gameplay.
The chairs felt a little bit overpowered (or rather the rest were underpowered) since it was the only object I managed to kill zombies with. The rest were really just obstacles.
I also think that with a small twist of the end condition changing from "survive X minutes" to "survive as long as you can" would have add some replayability to the game. It would have been fun to play with a ridiculous amount of zombies on the screen after awhile.
The funny lines when you interacted with objects was also a nice touch.
With more content, and multplayer as you mentioned, I can see this having potential.
hostile cosmos by unfavorable_enhancer 2026-04-25T18:59:53Z ♥ 1
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A very strong LD entry guys and an excellent implementation of the "Signal" theme.
The aesthetics were spot on and the UI was incredible. It took me a while to figure out all these UI elements meant, but once I did I really started enjoying it.
I also enjoyed the mechanics. They reminded me the power allocation of Starfield. It has just the right amount of depth appopriate for a jam game, it is more complicated than you initially think, but not complicated enough so that you can not figure out everything on your own after playing it a couple of times. The repairing, the throttling / managing inertia, the scanning, they all fit together nicely. That said, I never used the weapons (or found out how to use them), since they didn't look necessary.
Overall I had a blast with it, congrats!
Signal wave path, NEW VERSION by valb soares 2026-04-25T14:38:22Z ♥ 1
Really nice looking game with some great vibes. It reminds of David Szymanski games (Iron Lung, etc) and early 2000s games like Half-Life. I liked the main idea of the game, I think the "Signal" theme really sits well with the horror genre, but this is the first one I encounter.
Having said that, it was really hard to understand what I had to do, and more specifically HOW to do it, even after reading your instructions. It sounds simple enough, but when you play it it feels like it doesn't work, whether by design or by bugs. I had to restart the game 3 times and I only managed to open the first door.
I would suggest to simplify the mechanic and once you find the correct frequency to automatically open the correct door, or at least have numbers on the doors to know the order they are opened. This is because while you play around with the radio to find the frequency you might accidentaly lose track of the correct frequency, maybe by just 1-2 clicks. This means that you will have to go around every door and try every frequency in that 10-20Hz window and still not find it. Also an indication when you are in the correct spot to find the frequency would also be nice, since you don't know if moving around will make the signal stronger or if it is good enough were you stand now.
Overall, great job in the aesthetics and the mood of the game.
Space Supremacy by Pixel Studios 2026-04-25T14:06:31Z ♥ 1
Finally a simple game where I don't have to read the manual to play it. It reminded me very old Atari 2600 / Lynx games, and a little bit of Commander Keen. I loved the story, I didn't expect to go into a spaceship.
The graphics obviously need a lot of work. I understand that there was no artist to create assets and you just used "programmer art", but even then there are still a lot of things you can do in-engine to improve the visuals and make it more "juicy" (you can look up for that term), like particle effects when shooting, a little bit of screen-shake, post-processing, etc.
One main complain about the gameplay is that you can die out of nowhere and the game resets, instead of restarting you from the same level. The movement also felt a little bit floaty.
But the background song was a banger.
Congrats, keep it up!
Happiness by OddballDave 2026-04-25T13:47:42Z ♥ 1
Damn, that boy can lift. 10/10 game.
Overall I was impressed with what you managed to pull off solo in a weekend. It even has voice acting ๐. I liked the game itself, it plays like a mini puzzle from a classic adventure game. I also found it hilarious.
Great job overall!
RadioBattles by PanDuplan 2026-04-25T13:33:54Z ♥ 2
A really nice idea for a game, the roulette mechanic was a cool addition that gave some extra flavor to the gameplay. The graphics were sharp, and overall it looks quite polished. Good job overall.
Now for some constructive criticism on what could have been done better.
Overall, I see a lot of work was put into this, but I think that development priorities were not set straight. Some aspects of the game were very well done and others were undercooked, leading to an unbalanced experience, which I understand can happen often in such short hackathons but I think is the secret in having successful entries.
For example, even though the visuals are 10/10, the game has no sounds or music. You would expect a game that looks this good to have some audio, because it really is a low hanging fruit to add. I even started checking if something was wrong with my setup. So, less time should had been spent on the visuals and more on the audio.
Same thing with the amount of content, I wish there were more signal types to have more options at each, and more troops, even if it came at the cost of having worse visuals.
One final thing, It would have been nice if there was a better explanation of the rules of the game. I know it is a lot to add in-game tutorials, but even something simple as explaining them in more detail right here in the LD page would be enough. You can even do it right now.
I spent a lot of time reviewing this because I think the game (and the team) has a lot of potential. Great effort overall, congrats!
Super Glop Arcade by loveapplegames 2026-04-25T10:16:17Z ♥ 4
I guess this is more of a test-drive for your AI tools than an actual LD game submission, so I will leave some critique on that.
The games are relatively well-coded, in a sense that I did not notice any weird behavior or any bugs, so the pipeline you have built is quite-solid, I would imagine, based on the fact that you were able to generate 9 minigames in 2 days.
But the biggest problem is that they are extremely unbalanced. Every game I tested was simply too fast and hectic, to the point you couldn't really control the player to do what you wanted, and that felt quite frustrating. And for that I think a human in the loop is the solution. While the mechanics are there, the actual speed / acceleration / whatever you call it needs to be carefully finetuned by trial-and-error by a human to maximize fun, and while you are at it, you might realize that another extra mechanic might need to be implemented by A. For example, the AI might have modeled just the speed of the character and throught testing you find out that you also need to model acceleration into your equations, so you will have to go back to the AI do that and then test it again, and so on and so on...
Cheers, I hope to see another entry that is a little bit more polished.
Lightning's Sideline by YukimiItsuka 2026-04-25T09:51:48Z ♥ 1
Very innovative idea for a game and a really nice presentation (visuals, sound / music), highly polished. The art and the cat / fireflies theme were especially cute.
The only slight issue I would raise is that the constant flashing / flickering were a little bit too heavy on the eye, for me it was just a slight annoyance, but if you are photosensitive or whatever it could be big issue, so it needs to be toned down a little.
A great LD entry all-around!
PS: I really appreciate the transparency on the AI usage. But while AI is not prohibited, according to the [soft-rules of LD](https://ludumdare.com/resources/questions/can-i-use-ai/) if most of the assets were generated by AI you need to opt-out of that category. There is no way for me to know exactly how much of it is AI, but just making sure you are aware.
What's Up? UFO! by picross 2026-04-23T23:54:52Z ♥ 4
That was a legit entry, really polished and fully featured. A simple but addictive gameplay loop with great graphics and the sounds. Everything was top notch.
Congrats, I think you will do really well!
Traffic by Matt Swieboda 2026-04-23T23:28:11Z ♥ 3
That was a cool idea that was fitting the theme of the jam. There is potential to spice it up for sure. A few a low-hanging fruits to improve this in a couple of hours of work:
- I second that comment about adding key bindings, it really streamline the game. - A simple sound effect when you are interacting with the traffic lights, like a clicking noise or something, just so that there is minimal feedback to know that the action worked. - A more prominent visual indication of the ambulance / police cars, like a more intense flashing light or an arrow pointing to it, so that you can spot their position easier when they appear, because I would hear the sound but it would take a while to find it.
Good job nonetheless
Untroubled Bliss by Gamayun.Games 2026-04-23T23:13:30Z ♥ 1
I managed to get 3 endings, but I couldn't to get all 5/5 questions correct even with brute force (probably missing the partner one).
Overall some decent writing in there, manages to build a world with only a few sentences. I think it needs a little bit of imagery, if you had simple a drawing of the room and you would click on each element to interact with it instead of choosing a text option it would elevate the game. Adding some ambient music would also have been a low-hanging fruit to set the vibes.