FROUST! by Kupnu4 2023-10-15T12:17:07Z ♥ 2
Saw that list of highscores on the main page, had to try it. 😬
Screenshot 2023-10-15 141607.png
Very fun game!
Foon → Ludum Dare Explorer → Users → Skosnowich
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | Mole Cart | jam | 234 | 3.80 | 3.97 | 3.40 | 3.66 | 3.59 | 3.25 | 3.66 | ||||
| 2023 | 54 | Limited Space | Far Away: A New Home | jam | 508 | 3.63 | 3.71 | 3.24 | 2.92 | 3.25 | 3.16 | |||||
| 2023 | 52 | Harvest | Enchanted Scarecrow Gone Wrong | jam | 213 | 3.78 | 3.78 | 3.74 | 3.96 | 3.82 | 3.12 | 3.46 | 3.54 | |||
| 2021 | 48 | Deeper and deeper | Storm: Last Resort | jam | 1421 | 3.22 | 3.18 | 3.22 | 2.80 | 3.13 | 3.59 | |||||
| 2020 | 46 | Keep it alive | 👥 | Keep IT alive - The daily struggle | jam | 1575 | 3.34 | 3.10 | 3.24 | 3.62 | 3.14 | 3.60 | 3.30 | |||
| 2019 | 45 | Start with nothing | The Land of Milk and Honey | jam | 775 | 3.22 | 2.79 | 2.80 | 2.97 | 2.94 | 2.93 | 3.04 | 3.26 | |||
| 2019 | 44 | Your life is currency | 👥 | Necrosis | jam | 293 | 3.69 | 3.54 | 3.92 | 3.50 | 3.45 | 3.28 | 3.10 | 3.59 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | Hope springs eternal. | jam | 311 | 3.66 | 3.61 | 3.54 | 3.63 | 3.56 | 3.53 | 2.35 | 3.39 | ||
| 2018 | 42 | Running out of space | The Compactor | jam | 941 | 3.07 | 2.85 | 3.41 | 4.03 | 3.32 | 2.89 | 2.60 | 2.90 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Space Drifter TD | jam | 1008 | 2.98 | 2.66 | 2.83 | 2.89 | 3.59 | 3.19 | 3.03 | |||
| 2017 | 40 | The more you have, the worse it is | 👥 | Electrical Overload | jam | 989 | 2.94 | 2.50 | 3.31 | 2.83 | 3.50 | 3.17 | ||||
| 2017 | 39 | Running out of Power | Shut Everything Down | jam | 167 | 3.75 | 3.33 | 2.96 | 2.96 | 3.70 | 3.14 | 2.33 | 3.48 | |||
| 2017 | 38 | A Small World | 👥 | More Room! | jam | 36 | 4.13 | 4.00 | 2.78 | 3.39 | 3.68 | 3.44 | 2.86 | 3.46 | ||
| 2016 | 37 | One room | Well of Youth | jam | 462 | 3.31 | 3.47 | 2.42 | 3.71 | 3.48 | 3.58 | 3.39 | 70 | |||
| 2016 | 36 | Ancient Technology | The Ancient Tower | jam |
Skosnowich leaves an average of 12.7 feedback comments each event.
Saw that list of highscores on the main page, had to try it. 😬
Screenshot 2023-10-15 141607.png
Very fun game!
Levels 14 and 17 really got me hanging a long time. I am glad I checked back here to find the "Disable CRT"-key during level 14 - made my eyes strain. Really loved the overall idea of your puzzle mechanic. I agree with some other people here, that it was annoying that inputs were ignored during animation.
All in all really great puzzle game!
Really challenging game, my personal best was around 1:10. I think it was really readable, probably it would've been easier for me with a controller (if that's supported) instead of keyboard. The biggest problems for me were the bullets and not running into the (stationary-not-moving-so-totally-shouldnt-be-a-problem) lava.
Phew, really hard game in a really limited space. Those sound effects are just great! 😄
Good job!
My best try:
Love the art, the music and the general ambient of this game. The blurriness at the side of the screen was a little bit distracting, especially in the hub when trying to read the demands of people. The controls on foot felt a little bit off when turning - it felt like you interpolate the direction you walk in and that's why you turn pretty slowly or something like that. I was sad, that the narration was overridden by the texts for the items you picked up - I think I missed a lot of the story behind Mr. Bubbles by this. Besides these points, great entry!
Nice game, really loved the art and the music (especially that metal track! 🎸). I didn't get what those cans were for and at one point I had -1 cannon balls, but I could buy one to get back to zero (making cannon ball debts, luckily there was no interest on them). The enemy ships really were cannon boll sponges - sometimes I had to hit them like 5 or 6 times - that felt like a lot especially regarding the limited inventory space.
I donated everything I could. I don't know why, but I hope I helped those people. I think the resting mechanic could've been improved by giving you more energy when you have a specific item or when you are not completely out of energy or something like that. The way it was, I just: rest one day - travel one day - repeat.
The art is very nice
Okay, stopped at level 12, because it became a bit repetitive. 😄
I liked the game, it felt like the idea behind it was: "Ah, I want to do something with flocking and steering behaviours - what can we do?" - and it came out pretty well. It was really hard to interpret which upgrades do what, so I just randomly chose stuff. Also the currency seemed to be off, prices were like in the hundreds, but you only had a few points and somehow 140 are 2-3 points or something like that. 🤔
It broke my heart that you only could save 6 sheep in each level. 💔
Only skimmed over the comments here, but I agree that being able to skip the countdown to the next wave would be very nice - Especially in the end where you only watch. Also being able to speed-up the waves would be cool. I think being able to bulldoze or upgrade towers would go against the spirit of the theme. 😄 (But I also would've liked that. 😬)
Very nice little TD game. My layout and score (love that you have a function for the screenshot directly implemented):
LD_54_-_Just_another_random_TD_screenshot_2023-10-13_10-16-38.png
Really nice idea and execution. I liked that you had to choose if you go for more treasures or for the safety - of course I mostly chose the treasures and died a lot. 😄 My tactic was to go to the middle of the room each time - because of that it made me a little bit restless that there was no real middle, because there is an even number of tiles. 😅 Also nice that you could just continue even if you lost all your lifes
It was hard for me to notice if a plant is fully grown or not. I also think that it would've cool if you could undo some actions. Another nice addition would've been to change the water and nutrients in the ground each day or after some days, because if you found a perfect spot for a plant, you simply repeated your actions until the season ends.
Nice game & good job nonetheless!
Very much enjoyed the game. Got really stressful at some points. The music and the sounds worked in perfect harmony together. Sometimes I had the feeling, that the music was playing in the same rhythm as the honking trucks and was accompanied by them - but maybe I just got a little bit lost in the game there.
The simplistic graphic style plays really well with the game.
In the end I got drowned by blue requests. Looking at the last ship, it saddens me a lot, because I see a lot of blue containers there.
This game was very fun to play. It instantly reminded me of Dome Keeper. The difficulty/balance was designed very well. I really liked the upgrades and the surrounding system. Each upgrade felt meaningful and I instantly had an idea which upgrade I want to follow next. Overall the game feels really polished.
Wow, the complexity in this game was overwhelming in the beginning of the game, even with the tutorial. Your name had a familiar ring in my head, so I looked you up. You damn Paradox devs with your overly complex games. 😆 (Actually, I really love Paradox games.)
Great entry with much polish, astonishing for 3 days! Liked the general gameplay once you got a hang of it. I didn't like the micro management of the warriors during the defending, because they only attacked what was riiiight next to them. Maybe if you could just move them around with right mouse button it would've been more pleasant.
I guess if you have a keyboard that only sends a few signals out, you're pretty handicapped in this game. 😅
Loving the innovative idea of this game, was really fun to send those little carts around to collect multitudes of carrots while sprinkling all the water around. Some sort of goal or at least a highscore is missing, also the difficulty does not seem to rise but stays the same.
The simplistic art is very nice to look at and very readable. Great entry!
I love the art and the general mood of the game and I am sure that it would tell me a very intriguing story, but sadly the technical part of the game lacks a lot. I had several cases of textboxes being cut off or texts not appearing at all and just presenting me empty text boxes (especially sad for a story-driven game). Also it is very hard to guess with which objects you can interact and in general what you have to do. The first time I got into the house I interacted with the table and the fireplace + oven but didn't do anything, because I didn't know how to. Through this my dog disappeared/died (?) after the first night, which hit me hard, because I was very happy that you could pet him. 🙁 At the second day I tried again, didn't manage to give out any food and only then at the fireplace I realized that you have to use the arrow keys when interacting with objects, opposing to WSAD I used to move around. After another few empty textboxes, I honestly gave up.
I hope that these words are not too harsh, I really would have loved to enjoy the game, because the screenshots, the idea and the general mood are very appealing. If you plan to continue working on the game (after the Jam), I'd love to be notified to play a more polished version of this game. ❤️
Great game, really nice difficulty curve! I love that you have to attack yourself not like Vampire Survivors etc 👍
Sometimes some shadows spawned that didn't move, but I seemingly could attack and collided with. Bug or feature? 😄
Great game, I love all about it. Really astonishing for a one-man compo game! Only small problem I noticed was that sometimes the mouse didn't snap 100% correctly to the tile it was over.
The style of the game is really nice. I felt that the controls are rather floaty and imprecise, which wasn't helping with avoiding those blazingly fast bullets. I had to give up pretty soon. The few sounds are very pleasant to the ear, but more + music surely would've added to the game. I liked the small backstory with the droid.
Wow this game is hard. I liked the general gameplay idea and the art style. The movement felt a little bit clunky as if colliders were all over the place. Also it was hard to distinguish the different seeds and plants. Also planting and harvesting were pretty finicky, because I never knew which farm plot or plant I targeted. Nice idea though!
Nice game, I liked the combat system. It would have been better if the mouse was hidden and captured, I sometimes clicked on my second monitor and died through that. The challenges from ol' John were very nice and I liked that you could decide the difficulty yourself by how many crops you plant.
I like the graphics very much, especially the squirrel and the animations are impressive. I like the fixed camera as that is the challenge in this game, I think. Only thing that annoyed me was when you go all the way down and the camera view is blocked by the fence.
Wasn't close at all..
Very cute otters you have there. Sadly, I had terrible performance on the right screen collecting the sea weed. I like the core gameplay idea, but agree that it gets repetitive pretty quick.
Really great game, especially for your first one ever made! The art style alone already makes the game wholesome. The gameplay obviously is very basic and simple, but well executed and fun. By implementing a menu with its own title screen + settings and the ending cutscene it feels like a wrapped up game. Good job!
In the beginning I thought that it was very annoying that there were multiple paths the enemies could take and that I had to protect multiple lanes. But as I realized that you have to harvest your plants to gain gold it came to me that this is the unique twist on the general TD genre. I really liked that idea, that you have to constantly rebuild your defence and adjust to the different paths. Also waiting for your plants to redeem themselves was great.
I think the music volume was too low, I had to crank my speakers all the way up, but the music itself was very relaxing.
Is this a pure HTML/JS game or did you use some engine/framework?
Only made it half through autumn. 🍃 Screenshot 2023-01-12 115257.png
I like the general idea of the game and also the art style/animations are lovely. After having some cats protecting my field, I felt the game was too easy. There were way too few enemies and this sadly made the game boring after some time. I ran around hoping maybe there was something to explore outside of my cosy cat-shroom fields but didn't find anything. Collecting the shrooms sometimes was a PITA, because they flew around me and felt rather floaty in general.
Sounds, of course, would have added a lot to the game. Nonetheless great game, it was fun to play!
Great idea, I loved the artstyle and the very nice soundtrack + the barks of the AI! I didn't really understand from the introduction what to do with poop art, but as I never received any poop art, that didn't matter. 🤷
I think the AI was very easily tricked as it always chose the same art piece to harvest, maybe some randomness would've made that more interesting.
Great game overall!
Good job, I liked the smooth movement in the game even though it was tile-based. It was a nice little puzzly touch that you had to use diagonal movement to get to some locations in the third level. The music was repetitive pretty fast, but in no way annoying as it was very relaxing.
Some minor issues, I noticed: - resizing the window does not keep aspect ratio and thus the art can get distorted - especially when moving horizontally there sometimes was noticeable pixel bleeding at the mushrooms and you could see magenta lines - you could walk behind the deactivated gem - some mushrooms in the third level were too hidden and you could only see a few pixels behind the colourful trees
I guess there was no gem in the final level as the mushrooms spelled "You won", but maybe it was just to well hidden away.
Also, I always love to see libGDX entries. 👍
Nice relaxing game, it was a little bit annoying that you could soft-lock yourself on tutorial island 2 and had to do the whole tutorial again. On the other hand, you could skip through the tutorial rather fast, so I guess that's fine. As soon as you grasp the rules there is no real difficulty in progressing the islands, but maybe, being a relaxing game, that was the plan. I liked that the rules are pretty simple and you could use various tactics to get the most out of placing the tiles.
My score was 264 apples and 38 gold:
Really liked this game. Especially the graphics and general atmosphere of the game feels great. If you didn't mention that you're "just" the substitution audio guy, I hadn't noticed. I think the sound and music add well together to the game. Of course, some sort of battle theme in between would've been nice, but seeing what you managed to do under that circumstances, was already great.
I didn't really see the use of the whip after you got the spear, but maybe it would've gotten its importance in later levels. The AI, as you already wrote, feels pretty stupid, but hey they're goblins after all. The frogs jump-distance sometimes frightened me a little bit, somehow the animation and the distance doesn't fit together and you're expecting shorter jumps.
I'd loved to see the other levels, but this small "demo" of your game already feels very polished. The loading screen is really cool.
I hope I managed to get all goblets, the number is suspiciously relating to Ludum Dare. 🤔
Very nice clicker/idle game. I idled this the same way as UkuleleFury and automated the clicking with JavaScript to see what the game offers. I think the upgrades are very nice, but the second (?) cost to go deeper (500000) felt a little bit too big. I guess smaller steps in the beginning would get one more addicted to the game because you have small successes.
The game altogether feels very polished.
The graphics are really cool, I like the 3D with a pixel shader over it. The game is really atmospheric, but sadly there wasn't any difficulty. You just could spam attack all the time and had an easy time. Nonetheless, I think, with tweaking the battles and adding more levels the game can become great. More jump passages would've been nice as well.
Very nice atmospheric game. The gameplay mechanic is really simple, but it tells a nice story. The graphics and the sound fit nicely together. Would've liked if it was longer.
Very cool game. I was lost as well with the three guys in the last room, but the comments helped me. Maybe a prominent hint, that this is the end, in the game description would be helpful for other players.
I think you got a nice concept here on which you can build upon. The idea of two hooks with different functions (as I understood from your comments) is really cool. Sadly, in this version, I felt like I only need one hook all the time. Also something feels a little bit off, while hooking around, but I can't exactly explain what. I think the problem might be, that you instantly stop when reaching the end of the hook, that doesn't feel natural. There should be some sort of deceleration/gravity.
The graphic style is really nice, it reminds of old games, but still looks and feels modern.
I missed some sort of win screen in the end, I did feel like I didn't accomplish anything. 😄 Other than that, solid entry!
What a great game with a great twist in the end! The music very much reminded me of Monkey Islands music, were you by any chance inspired by it? I love the general art-style especially the pixel-art. Me personally, I don't like the combination of 3D and pixel-art but that's just subjective, I can nonetheless appreciate the style and think it looks very good. The game feels rather short and too easy, but on the other hand end-to-end fully polished. I like all the different ideas you had for the dangers of the deep sea.
Altogether, very polished entry, great job!
I don't know, why my fanatic cultists wanted to kill me, but I very much liked the sound I made when smashing their helmets. Solid platformer with a nice setting. Sometimes I glitched around a little bit when hitting the corners of a platform, but other than that, very polished! I liked the art much and also the camera effect, it appeared as you walked in the inside of a cylinder.
Great puzzle-concept, never saw this idea before. I surrendered at level 11, it just became too hard for me on a Sunday evening. Would be cool, if you showed the last moves on game over, so you can easily compare your new strategy to the old one. Altogether very solid entry!
First of all: the art is gorgeous. You created a very calming, relaxing and atmospheric game here. The art, sound and gameplay add well together to a soothing experience.
Some critiscms I have: - it's sometimes hard to pick the correct hamster when they are running into eachother - the gameplay feels a bit repetitive after the half of the second level - the hamsters sometimes just didn't want to pick up the nuts, but yeah I guess they are just being lazy there 🐹
While looking and sounding very atmospheric, controlling the bird is just weird. I think the overall idea is very nice and relaxing, but sadly the controls destroy this a little bit.
Very nice concept and great tutorial. As others already mentioned, the beginning of the first mission is way too hard just coming out of the tutorial. It would be better if it began easy and progress to higher difficulties. Also a setting to make it slower as some sort of difficulty setting, would've been cool.
Overall good job!
Fun little game, I like the looks of Grover a lot, simple but also cute. As others already said, I also think it would've been cooler to keep the same world to dig in. Upgrades to mining and diving speed also would've been a nice addition. I don't like, that you go faster the further your mouse cursor is away. Nonetheless nice game altogether.
Great game, it feels very polished. I actually have no negative criticisms. I already tried the game yesterday and to stop, as I opened it up again today, I was extremely positively surprised that it actually saved my gold progress. Not a thing you expect from a Jam game. The fishes chasing the hook are very annoying, but this a good thing and adds a lot to the fun of the game. I liked that there are two music themes, one for going down and one for going up. Overall the sound effects are very pleasing. The graphics are crisp and look very fitting. Also I liked that it gets darker and darker the deeper you go, atmospheric!
And here, of course: ME RIGHT TO BRAG!
I joyed that there is another pirate game, as I also made one. :) I found the game to be very exciting. The sound and music fit the game very well, I think, another music theme for battle would've been nice, but I know: time. The combat felt pretty easy in the beginning (looking at the small and medium ships) and made a jump in difficulty when fighting the first big ship. Thus I didn't look into the upgrading mechanics very much at first. After the first big ship, I then upgraded everything. Because the game was short, I had no really incentive to look into the deck-building parts of the game, as you already start with a pretty strong deck. Especially the repairing-card feels a little bit too strong. The final battle felt extremely intense and nicely balanced. I would have liked if all battles were a little bit longer, like the last one.
Two small points control-wise: upgrading hull says it costs 100 gold but in reality only costs 50 gold. You could catch cards mid-air accidentally when you drew them, thus sometimes blocking the cards you actually wanted to play.
Overall good job and very exciting game, I liked it a lot!
Very fun game, took time some until I realized, I have to lure the monsters into the plants, so they get fed and then to lure the boss into those plants. The movement was, I guess, buggy - because you could simply spam WSAD to move faster around. So you don't need to wait for the animation. Especially moving diagonally was extremely fast that way.
Very nicely done for 48 hours, feels like a full game. Two criticisms I have: the countdown in the beginning of a round didn't catch my attention first, so I thought the game just bugs out and I can't do anything. Even after noticing the countdown it still felt a little bit out of the place. Maybe it should be centered and span the whole screen. Second: the art, while being very nice, would benefit very much if you'd made it display pixel-perfect in the game. Otherwise, this unclean look arises.
I liked this game very much, the art while being simple works extremely well. Those glowing effects are nice and I think it's cool that the graphic convey enough information on very small resolution, while still looking great in full-screen. The gameplay sometimes felt a little bit punishing when you couldn't see spikes, because they are outside of your screen. Nice job on the audio, I like the music.
Nicely done, while being pretty simple, I liked the gameplay. It was a fun mix between relaxing and engaging combat. First, I was a little bit disappointed by the graphics, because they are really simple. Then I thought again and I realized that robots probably see like this, they don't need no fancy stuff, just simple major geometry to find their ways.
Nice game, it feels very polished. The gameplay was fun. The Graphics are very nice itself, I think that pixel-perfectness would have benefited it, so you don't have these strange doubled pixel sneaking around. Also the edges are very hard on the eyes, which is fine for pixel art, but looks strange to me on that high resolution art.
Very nice game. For me the progression, even in normal mode, was little bit too fast, thus I didn't score very high. The game idea is great, fitting the theme greatly and very well implemented. It feels very polished. The music is very fitting to the stressed feeling of this game.
I liked that you try to confuse by writing the word 'red' in blue colour and that sort of stuff. The biggest problem for me were the 'Find the odd'-panels.
If there was an online ranking list, I'd try hard to get better. 😄
Very fun little game, I like the overall composition of the music and the art. The pre-rendered letters have an old-school feeling on them. The game is small, but also very polished, good job!
I liked the overall look of the game and the gameplay was simple and fun. As already aforementioned, the laser-beams were hard to read, because of the boxes. But being able to jump over each laser, even if they were at the top, there was no real need for reading them and thus to slide. The controls were a little bit strange, I think I would have chosen different keys, but with needing only shooting and jumping it was okay.
After the background music (btw nicely fitting) played through it didn't loop, thus it was pretty quiet after around the first kilometre. It was now that I realised that more sound effects, would add something to the game, e.g. jumping sound, laser beams, the roll crashing stuff.
I had two sections where I had around 200m-300m of only viruses and shooting, the randomisation maybe was a little bit off here. Sometimes when shooting, the bullets hit not the first virus in line, but the one after that. Through this, I sometimes ran in to viruses.
I stopped playing after 2km, because it became a little bit repetitive by then. You did a good job, I had fun playing, keep on!
The game was really fun and it looked good. Also the music was well fitting with the change of music during the building and wave phases. I would've liked a possibility to remove towers/plants to replace them by other towers. I had a good time while defending and watching the tree growing.
Nice looking game with good audio. Gameplay-wise it was a bit dull, but the storytelling, animations and all the stuff was very nice. I think if you implement more gameplay with the same level of storytelling, it can get very good.
First I played the web version, but I couldn't really get the timings right, then I did put on my Oculus Rift and oh boi, this was a really nice experience. I love the gameplay idea and it pulled me in very fast. I think I made the ladies and gents party for around 15 minutes, then I stopped, because it was repetitive after all.
Some caveats, I have: - The scratching indicator wasn't very clear to me, should I scratch the whole while the capsule rides through the disk? - One needed to put the volume of the left track to maximum volume, and this was too loud, the song was clipping. - As I mentioned afore, after some time the game was repetitive. But for a jam game, it was still very much content. - Pressing the trigger button to interact with the buttons was a little bit strange. Would've been nice if they just triggered on touch. Also moving the sliders would've been better with the grab button. But this varies depending on the used headset and controllers, I guess.
I had very much fun with the game, partying and dancing with the crowd. I think, if you flesh this game out more and implement more content, it could get really popular amongst VR players. Good job!
Oh boy, I was without my driving sickness for like 16 years now, but this driving really brought it back to me. 🤢 😆 I really liked the idea of the gameplay and I have much respect for making a VR game all alone in a jam.
The controls and the physics felt very wonky. While driving, I could hear the packages in the back stuttering around. This delivery boy seems to have very weak arms, because as soon as I grabbed a package it wiggled around and I didn't really have control over my hand. Thus it was very hard to get those packages through the doors or even upstairs. Also I'd hate to deliver packages in this neighbourhood, can the inhabitants please put some street signs around and mark their houses with house numbers? 😄
Nonetheless, very well done, man. I imagine it is very hard to test the controls thoroughly for VR game during a jam.
Well done for your first VR game. Sadly, I also found it pretty easy. I just stood on the eggs and did a shamanic dance and all the predators just ran into my claws. I really liked the music, felt prehistoric.
With more content this would be a very nice game. I'd love to play a dinosaur in a more fleshed out VR game.
After 2km I stopped saving the pets, as I felt the game was too repetitive and there was no challenge as the difficulty kept being the same. The first few obstacles were a little bit too fast and it was hard to grasp how to circumvent them, but after that it was pretty easy. I think the game would benefit from a rising difficulty and also from not being able to stop the time forever. Maybe make the pauses limited and limit the time more the further you get. To make the controls easier, you could maybe add hotkeys, so could select the objects with 1, 2, 3, 4.
Nonetheless the game feels very polished and the art looks very nice. Good job, the only issue I felt was the aforementioned difficulty problem.
Very fun game! Reminded me a lot of the old Lemmings games, both gameplay-wise and music-wise. Well done!
Very nice and atmospheric game. I wished that I could continue playing after collecting the relic to explore the world more. I had the feeling that there was some sort of climbing blessing which I missed. Can you spoiler me, and tell me how many blessing there are. If there is more to discover, I will play again.
One negative thing: my GPU (1070 Ti) was at 100% with "PC Master Race"-settings and at like 60% with "Web / Console"-settings. I think that is a wee bit high for this game, maybe you can optimize this.
The links don't work for me neither, just like jintsen said. Please mention me if you fixed them.
It says: `The requested URL /ld44Downloads was not found on this server.`
Very nice idea and very impressive for a jam game. I can only join the others saying that more ways to interact and some kind of ownership would be nice. Very good job and I'd also like to see this expanded and continued after the jam.
I didn't see the connection to the theme, but I liked your upgrade system where you always have a negative impact as well as a positive (especially the +Health, -Health one 😄). I missed some kind of visual feedback when you got hit and also when you hit enemies. It seems like you can spam attack as there is no cooldown on it and thus get much damage output. Very nice soundtrack and also the sound effects are fitting.
Wow, that was a long play. Very fun game with nice graphics and good gameplay. The music was good, but I had to turn it off after like quarter an hour in the game, because it began to annoy me. 😄 Nice take on the theme and funny backstory.
Some small negative points: - The game gets somewhat repetitive, because you have to make the same items most of the time during one day. I think it would be cooler to have more variation throughout a day. - Sometimes it's weird, what the character picks up or where he puts it.
Very great job, peops!
Hard decision here: 😆
Nice art and good job on synchronzing the music with the game. Sadly I didn't really have an idea what I was doing or what the goal in the game was. It seems that collecting some objects resets the current value of your coin, so that's probably some kind of combo mechanic to get more points? Also, I didn't get how you lose or when the game ends, besides when the music track is over.
I think, if you can make the rules more clear and understandable, this game is pretty fun. The visuals and audio are cool already.
Nice minimalistic and clean art style. It was a little bit hard to get used to the fact that the character didn't immediately stop when letting go of the movement keys. Simple, easy to grasp game concept, with many increasingly more difficult levels. I liked that you didn't need to use all your lifes in most of the levels, thus having room for errors.
A moving little short story about the life and death of most cows nowadays. At least they lived on a grassy large meadow, before being slaughtered. Not many cows can enjoy that kind of luxury. I liked the sun transporting the feelings of the cows and representing the mood.
Nice entry! 👍
Astonishing visuals and soundscape, a very atmospheric game with a nice puzzling story. I like the game over screen, if you give your own soul, very well. The end screen after the third level is mysterious and I didn't understand it quite very well. I know that it shows the Fehu rune like the game is called - but is there more to it? Was a little bit disappointed by that end. Nevertheless the end screen also looked great.
Gameplay wise the game is rather simple, but that does not mean it's bad. I liked the puzzles, especially where you have to walk to finish them. More puzzles with increasing difficulty would've been great, but probably the deadline was suddenly there. :)
This game seems very polished. The graphics are awesome. I liked the small details very much, like seeing the life bars at the edge of the screen when the enemies are far away. Also I find the options menu astonishing for a game jam. Good job!
Surely this will play very nice against other people, I can already hear all the screams and insults while shooting out their coins. 😆 Very nice take on the theme. The visuals and music make up a great mood. I also found the shoot button and dash button strange, but you get used to it.
Nice game. I liked your sacrificing mechanics. While the one altar heals you, I couldn't really figure out what the other one does. Does it give you charges for that round-horse slash?
After some time, I realized the most easy way to win the game, was to hold RMB and LMB the whole time. It protects you and the attack speed is also faster than when you attack 'normally'.
Good job!
That last level was really hard. Probably lost most of my pilots there. 😄 I needed some time to realize, that the hole in the third level short before the end was actually a hole. Thought that the game was buggy there. The different levels were very nice and diverse.
Loved the movement of the rocket and also the art style. Minimalistic and very appealing. The possibility of changing the controls before each start was very nice. The soundtrack was also very fitting.
Wow, this game was beautiful. By far the best Ludum Dare game, I ever played. That song in the beginning gave me shivers, it immediately reminded me of Disney songs, just amazing. The whole atmosphere of the game is just perfect. The music, the graphics and the sound effects just play so well together. The puzzles are very nice, easy but challenging enough.
Somehow I managed to pass to the altar without Snowball, but he respawned there. I tried to put him on the altar, but sadly, he bugged below the world and so the game was broken and I couldn't see the end yet. But now I can play the game again, tomorrow. So that's good, I think. 😄
Thank you very much for this experience.
The interplay of the sound effects and the graphics is great. Fits together so nicely. Great game, makes a very polished impression.
Funny game, which fits the theme nicely. The controls were a bit unintuitive. I got to the last floor.
Nice job!
Your graphics are really nice and your gameplay idea as well. I think the game has some problems with the sounds. The driving mechanics were a little bit strange and hard to adapt, sometimes I just couldn't move. Also it was hard for me to tell, whether a police car was destroyed or not.
I like the audio and the art style very much. The text is a little bit hard to read in my opinion. You had a nice idea for the story, but I didn't really like the gameplay, it was too repetitive (I know, it fits the story, but it just wasn't my game). But you guys did a really good job overall.
This is the most humorous game I played so far. The sounds are just plain great. :D The graphics style is minimalistic but fits the mood greatly. Great job!
Like other already mentioned, I'd also prefer when you shoot at the mouse direction and move with WSAD. That probably would have felt more natural. I do like the idea of the game very much, but the randomly generated levels often lacked a challenge. Manually well designed levels would have added much to the game and it would be more fun. But this is a solid base for a game, good job!
Good job guys, the humor was little bit cheesy, but I laughed. :P It's clear that you focused on the graphics, the music and the mood in general and you did a very good job with that.
I love this game. 64 shots for me. I think you have a problem with your screen culling though. I could see the enemies when I maximized the window, but I couldn't see the map. Great job!
Good work. I played a round versus myself. The first time part of the environment was destroyed, I smiled and went on to destroy everything. : D The explosion effect looks really neat. I did not like the mouse did not snap to the game. Makes it hard, to aim where you want.
Great game! I immediately laughed when I saw one of the GIFs you guys posted. I love your art style and you used the theme greatly.
Two negative points: The music suddenly stopped midway through, it was pretty quiet after that. I didn't like that the debris of the buildings flew around that much and destroyed other buildings.
Your artstyle is awesome, I like it very much. I think the game is a solid basis for a more complex game. Sadly, after some time i came across this error and the game froze: "Argument 1 of PannerNode.setPosition is not a finite floating-point value."
However, good job. :)
Nice game. I grasped the game mechanics pretty quickly, but it took me long to work out a working strategy. Like the others already mentioned: as soon as you get another mainframe, it is rather easy to overtake the whole network.
It would've been nice, if there had been a win screen of some kind. Even if it just was a "You won!". Felt a little bit incomplete this way.
Good job!
I also played the HTML5 version and hadn't any problems. Your take on the theme was a nice idea. The game was rather easy and short, but you did a great job polishing it. I liked the minimalistic artstyle. The contrast between the slimes and the purple underground was bad though, unless you intended that you can't distinguish the slimes from the underground. :)
Awesome game! Simple game mechanics, but well implemented. My placespace was a little to small, so I smashed my head a few times, but hey, that's VR. :D
I encountered a bug where the battery in level 2 sometimes rolled through the walls. I could see it when I sticked my head through the wall but I couldn't reach it.
At least some checkpoints would've been nice. I gave up on the level with the boxes to your right. Maybe I will try it later again. :)
Great game! I love the graphics and the sounds/music. I also have the feeling that it is a tad to easy. I noticed that sometimes the G-spell is vanishing without a reason. That was very frustating in the beginning of the game. Later it didn't matter very much, with all those cool spells you created. Good job!
Cool dogfighting game. I enjoyed the overall idea and concept, but I think the controls were a bit awkward. I would've loved to play it with a gamepad and to not see my mouse all the time. Some mechanics to charge up your power again like landing in the base would've been nice or did I overlook something?
I totally love your game idea! Everything seems so well polished and well thought-out. Until I noticed what the sounds mean (success and fail sounds for your and the opponents actions), I had a hard time to read the texts again and again. Although the sounds are sufficient, I think some highlighting in the texts could bring more clarity to the actions. Sadly, I didn't manage to overcome all three overlords. :( Very good complex game!
Very fun game! I love those sounds ("meep meep" :D). The mechanics are so simple and easy to pick up, but nonetheless this game is fun as hell.
You had a very cool idea! Even though it's pretty simple, I love this game. A problem, I recognized, is that you can just spam W to dig everywhere so you find treasures. I think there has to be a bigger punishment for using W, than some worms who do not hurt you very much. Is there a reason to find more than one treasure in a run? I hadn't have the feeling that it brings any benefits.
The game's core mechanics work pretty well, but it needs way more feedback for the player. The player should know when he has batteries with him, also he should know when he used one on a pole. I like the graphics, simple but good. :)
Even though you have so little content, I think it is great what you achieved. You have the core mechanics of building things settled down pretty well. The small things, like cancel the build when you click on the borders, and the 'building-radiuses', are the amazing things. Keep up the good work, you will improve a lot in later jams!
The tutorials were pretty confusing, the sadly didn't really help. I thought I grasped the game idea at the end of the first level, but I was pretty lost in the second one. The music and the sounds are very good, I like them a lot. Maybe it would've been better, if I played together with another person.
Nice idea here! Totally different from other games, I like it. I feel the shotgun feels a little bit strange, sometimes it has a good range and sometimes it is waaay to short.
The camera perspective is really great and the graphics look good. Overall the game feels pretty solid. However, I think some of the enemies have too much health. This doesn't necessarily make the game difficult, but rather a little bit annoying when you have to shoot down thousands of bats. :D Really good job altogether.
Awesome (and cute) graphics! The music and sounds fit the game very well. I think, there should be highlighting for stuff you can pick up or objects where you can hide when you are standing next to the respective objects. If the walls you are standing behind were transparent, that would be great. Altogether great gameplay and superb game!
Oh and... awesome game name! :D
Very simple, but very good gameplay here. I like the increasing complexity of the puzzles. The music is a little bit repetitive, but it doesn't get in the way too much, because it is rather subliminal. Good job, I had fun playing all the levels. :)
Wow, this game has put a big big smile on my face. The art style and the music to it feel so positive, I don't know how to describe. You did a really good job there! The gameplay is cool too and works very well. First I tried to play with keyboard and failed hard. :D After switching to gamepad it worked like a charm.
The art style is cool, the general concept also is good. I do like the little minimap. Sadly, the most important thing in this game, being the controls, doesn't feel right and are very unresponsive to me. This made the game unplayable for me. But nonetheless, you did a good job overall.
Cool little game. I had to play it because there are trains. :D I really like the graphics of the train and the backgrounds, but I think that the character art, the chairs and the tables don't fit the pixel style. The music is nice and makes you a little hectic. The controls felt very floaty because you don't stop right away when you let go of the keys (you probably used the libGDX physics, right?). Sadly, that doesn't work well for this game, I think. Nonetheless, good job!
Fun little game. The graphics, the music and the sounds fit very well together. I love the game over screen/comic. :D What I didn't like was that you have to click the main module for checking your inventory and that the collection of scrap metal sometimes didn't work, even when you click them.
Awesome game. I really like the puzzles, they are neither too hard nor too easy. The movement felt a bit unresponsive sometimes, but it worked overall. The graphics are simple but look very good. The music fits the atmosphere very well. Great polished game!
I liked this very much. First, it was hard for me to figure out how to punch yourself over the wall. I thought you had to punch against the wall or something, but yeah I found out eventually. :D I miss a restart level option. I don't want to play through the first levels every time, when I am running out of power. Because of this, I only played the tutorial and tried to beat the first level (where I ran out of power :D).
The moving-mechanics are very cool. For rotating, I think, only tilting the sticks should be enough, instead of additionally need to press them. It probably would feel more fluent then.
Good job!
I like the graphic style. I think the gameplay idea is good and it works pretty well. The controls are weird though. Using W to move to the north, S to the south and so on, would've been better. The minimap looks good.
Yes, the previous comments already say everything. Sadly, this game lacks gameplay, but the intro is cool. Also, I like the alert effects.
If you happen to continue your game development in Java, I suggest to take a look at libGDX as a game framework.
Cool puzzly game. The graphics are simple but clean and work for the game. Solid entry, good job!
I don't know why, but I love those sound effects. They fit this game perfectly. :D
The gameplay is also really great and works well. Good job!
A fun and beautiful game. I really like those graphics. Also the sounds and music are good choices, except for the jump sound. I think it doesn't fit the game that well.
The controls are a bit hard on a QWERTZ keyboard. :D The difficulty overall is good, not too hard and not too easy. But, my god, I hate those candles! 🕯
I love the combination of 3D and pixel graphics. The music is very soothing and the gameplay feels good. It would've been nice, if you had had the chance to see which tiles are sinking next. The menu graphic/animation is cool, it fits the gameplay and everything. Very solid entry overall.
Very funny game. The graphics are just amazing. I like the pixel art style very much!
Pretty solid entry. I like the concept that you have to build your own ships. The building menu is simple but works well. The graphics also work well with the game. Nice job!
Cool game. The graphics are very nice. I like the idea to play on a scroll. The gameplay seems to be very fleshed out and the music sounds good. Nice job!
I like the game idea very much and it plays well. The story idea (I don't know "The Last Question") reminds me of our own game. :) I think this game could need more challenge and some background music would add much to the mood. Good job!
Beautiful simulation. With interactions it would make a nice game, I think. Sadly, after I watched the simulation for round about 10 minutes, my browser (Firefox) crashed.
Very complex game, I like it very much. It's amazing how much content you implemented in just 72 hours. Different characters, different factions, an AI.. I'm really amazed! 😲
Beautiful story. I liked this novel very much. The music and the pictures fit perfectly together. Some sound effects would've been nice, I think. Like when you take off, flapping wings or when you fall through the branches. :) The end was a little bit abrupt in my opinion. Great job!
I like the game idea. It is cool that you can lure the predators into the holes. The graphics style is somewhat inconsistent and that irritates me. The shepherd, the predators and the sheeps fit together, but the rest seems strange. The movement doesn't feel good and I bugged myself a few times, so I couldn't move anymore. Anyway nice job.
Nice sandbox-game. It looks great and it is fun to build your own solar system. The Post-LD Edition adds so much to it, very good job. :) And yes.. the fisheye zoom is strange. :D
I like the core concept of the game and it seems very polished. But I had a hard time evading my own laser shots. :'D
Very cool puzzle game. I wish there would be more levels.. but yeah, the time limit, I guess. :D I liked the different mechanics of the orbs and that you have to figure out how everything works. The music and sounds are very fitting. With a little bit of polishing and more levels, it could get very nice.
Nice and complex game, I like the simple graphics. It is cool to figure out how everything works.
Sadly there isn't much implemented in the game, so there is not much too say. I played around with the map editor though, which works pretty good. I think it is a solid base for further development, so keep going.
Very calming game, I like it very much. It is pretty advanced for a compo entry, nice job! I found it kind of strange that you only can select tiles in the center of them. If there had been audio, the game would've been even greater. :)
The atmosphere in this game is great, the music, sounds and graphics all fit perfectly together. Even the menu has a great mood. :D The gameplay is well implemented. Overall the game seems very polished, good job!
Pretty cool game, it is fun to play. The need to place the guns aforehead is a nice strategic aspect. I think this game could also be a pretty nice multiplayer title. :)
Overall I like the game concept and the ideas you had. But I didn't like, that you control the player by simply attaching the character to the cursor.
This game is pretty cool. The graphics and the audio is pretty well done for such a short time. The catapult was indeed a little bit frustating but the rest of the gameplay was funny. I also liked the idea for the respawn points. :)
Really nice game for the compo. Everything seemed to work as intended. The ending is really great, the idea is simple but puts a smile on your face. :) But what does the 15 on the end screen mean?
This is a cute little game. I like the gameplay idea. The graphics are simple, but I like them very much and they work well throughout the game. Sounds and music would be a nice addition to the game and I also think that switching between planets should be sort of an active action, like holding a button to switch when a planet is nearby. I couldn't find any bugs. :) Good job!
The athmosphere of the game is really great and I like the different mechanisms of the mushrooms. I have to admit that I didn't come that far, because the difficulty rose too fast in my opinion (or let's say: it rose too fast **for me** 😄). Nonetheless it is a great game where the music, sounds and graphics all blend perfectly together.
The concept of the game is nice, but the ants sometimes didn't follow my marks well (especially in later levels). Some music also would have been nice. I liked the style of the tutorial very much.
The game was very fun to play. The graphics are simple, but they match the game. Your writing is awesome and I am astonished of all the texts in this game. After some time the game became a little repetitive, but it was still fun to play. Some music and sound effects would have added value to the game, I think.
Wow, I absolutely love this game!
The graphics are fantastic, the sounds and the music are awesome and fitting to the game and the gameplay is great. I love the tune when you light an altar, made me dance and jump around the altar while defending against the approaching enemies. 😁
I think the difficulty of the game is very good. It increases slightly over time but never gets too hard. The newly learned spells are very helpful, except for that running thing, I didn't use that. :D
I didn't play the hardcore mode, could you shortly outline what the differences are? Maybe I come back then and play it again.
Three small negative points: - in the 'tutorial' you can't read the small font well - it is annoying to click out of the game, isn't there a way to capture it in the game window? - the bear animations seem glitchy sometimes
I love the art and the music, they fit the game very well. The camera controls felt some kind of fishy and that sadly destroyed the fun for me.
The shooting mechanics feel strange, when you click to shoot there is some sort of random delay before you really shoot. Sometimes you can fire three successive carrots and sometimes you don't shoot a carrot at all even though it plays the animation for it.
Altogether the game is good, but I think it needs some polishing on the gameplay-side. The fantastic graphics add a lot to the game. :)
I liked the concept of the game and yeah the intro sounds a lot like Avatar: The Last Airbender. 😄 The battles felt a little bit random, so I didn't really have an idea how I could improve to beat the red nation. Anyways it was fun playing.
The art of the game is great and the gameplay itself seems to work fine. But I felt a little lost, a little tutorial would've been nice. A short text tutorial on the game page would suffice, if there was no time during the jam.
I liked the core concept of the game - balancing the world's population through violence. Although I had the feeling you couldn't really influence something. After some time the slimes go crazy and breed like hell. ^^ Anyway, it was a very solid first entry. :)
Using space to restart the game AND to drop a bomb was a bad idea, because you lose immediately after you restart the game that way. :D
The gameplay idea is very nice and the puzzles are good. I also had the feeling that moving in a straight line didn't work very well. It misses some sort of feedback if you rotate the globe and you don't manage to pick an empty spot. Altogether though, it was a nice and fun game. With some polishing and more levels it will be great. :)
I liked the idea of the game very much, did remind me of the old game The Settlers II. Right now, building stuff and the slimes going to the roads are the only things working, right? Or did I oversee something? Anyways until now it looks nice, and I think it could become a fun game.
Very fun and polished game, I loved the intro with the music introducing.
I like the idea of how to steer the airship very much. The music and the graphic style are very appealing. :)
It's a fun game. Although I don't like the fact, that the room is changing randomly. It is quite frustrating, hiding behind a wall which suddenly disappears.
Wow, level 5 is hard. Nice gameplay idea and the sounds and the graphics are fitting
Nice game idea. The artstyle is great and the gameplay felt solid.
Maybe you should consider to not use ESC as a key for an action in a web-only game. I needed to press it twice all the time, because first the fullscreen was disabled.
Also: this game needs sound and music. :)
Friday was hard, the game was pretty fun. I really felt the desperation of that guard.
I liked the overall idea of the game. The graphics and the sounds are fine. But I think it needs way more polishing, unfortunately it feels kinda buggy and glitchy all over.
The Chairomancers are cool. :D
Fun game, I really like that pixel art. The movement feels a little bit slow though.
Very cool idea and nicely done. Tried to survive in the pit, but I already fell. \m/
Wow, very atmospheric. Liked the art and the audio very well. The story was nice and dark.
Wow, I loved those riddles and level design. The game mechanics are pretty simple, but they work like a charm. The boss fight was a nice change for the end and then finally I rescued my pink love. <3
I missed some kind of background music. :)
I missed an introduction or at least a description here, what the game is and how to play it. Anyway the gameplay idea is very nice and fun to play. I liked the graphics and the Christmas theme. Animations would've been great though.
The enemy AI was way too hard, where did it get so many points? :D
I liked the game. The art style and the animations are great. Also the tinting of the screen when you're wounded is nice.
The music is good, but in my opinion didn't fit the gameplay too well.
The power-ups worked well for me, but I would like it more if they stacked (for example collecting a 'D' and an 'S' would double your movement speed and your gun speed).
I found it strange that, when you move diagonally at a wall (pressing 'W' and 'A' on the top wall for example), you don't 'slide' on them but rather are glued at your current position. Otherwise the player movement worked well.
The game is getting progressively harder, felt good. :)
Btw: my highest score was 935. :)
Fun little game. I played the desktop version, because the web version didn't load for me. But I'm more of a friend of desktop versions anyway. :D
I liked the music and the sounds very well, they fit the game. But the music could've looped a little bit better. The introducing of new game elements such as turrets and mines was nice, so nearly every level had something new.
The dash worked well for me. :)
Some minor negative points, I noticed:
- the font is a bit blurry
- if you stand on the ground and dash into spikes without jumping, you don't die
- controls on a QWERTZ-keyboard are weird :)
- you go behind doors
- hitboxes are sometimes a little bit too big
The music and the sounds were awesome, but the music was a little bit too loud in comparison to the sounds.
The character movement was strange, it felt like walking on ice the whole time, so I fell into many many spikes. :D Because the death animation is slightly too long, it was a bit frustrating for me.
The graphics look really cool, I like that style. Combined with the music, it was a really funky experience.
Altogther it was nice game and it was fun to play.
This game really looks and feels great. Perfectly fits the theme. I personally never really liked Space Invaders, but this adaption is awesome.
I find it kinda hard that the dead bodies (and also some shots?) get hit by the arrows and thus are blocking them. Anyways, going for another round. :D
This game seems really polished, good job. It is a nice challenge to drag the character around and look out not to drag those spiky pillars onto him. The graphics and the audio fit perfectly together and are beautiful. I like this minimalist style. :)
I had one little problem with the random level generation: one time it generated a gem right on the floor spikes, so the poor little character just had to die. :(
I liked the idea of combining 2D Sprites with the 3D world very much. Also the gameplay concept is very cool. All over the graphics look good, although there are some glitching floor textures.
The collision detection seems a bit buggy. If you run against walls you glitch back and sometimes you even run through the walls and then fall out of the world. Also you can attack through walls.
But altogether well done in 48 hours, really liked to play it. :)
Took me a while to realize what the boxes are doing. Very nice concept indeed, also I liked the little story going on in the background. The size of the levels was well chosen for this kind of game.
When pushing boxes I sometimes had to jump over them and then pull them instead of just pushing them onward.. that was because of these little gaps between the boxes and the floor, felt kinda strange. But alltogether the controls worked really well.
Little note: it seems that the level select screen isn't working (atleast in the WebGL version).
Nice idea on there. I liked the graphics very much, simple but effective, though some sort of audio would've been nice.
Finished the game, were on the run to the last pole.. and then fell through the floor. :D I did try to reach it several times, analysing where exactly that hole in the floor is, but sadly didn't manage to connect the last pole to the cable. Well some people will have their peace and silence without phones. ;)
Sometimes the physics were a bit strange. Felt like you're being pulled by the cable if you stand still. And was there a meaning in curtailing the cable? I just extended it all the way and had no problems. ^^
I had to laugh at the club-swinging part. I thought: "Oh nice, there are enemies in this platformer." and then the next message says, there are no enemies. "Ok!". :D Nevertheless I swang that club several times throughout the game like a crazy old Stone Age guy!
Liked the controls, they just felt right. The part where you had to climb out of the pit, with all that acid dripping down, was the most challenging part I think. Gameplay just felt good, especially because of the club-swinging. ;) The art is very beautiful. Some background music would've been nice though.
At first I didn't even manage to hit the first tutorial target. The first wave kinda felt easier than the tutorial for me. :D
But with a little practice it's a nice challenging game. I like the mechanics very much. Even though it feels a bit mean to lure the poor soldiers out with some candy and then smack wood logs at their heads.
Would've been nice if you also could push yourself off the wall with your arm. That way you could've managed to desperately get some fuel if you don't have anymore.
Cool idea and very nice graphic style, fits the theme perfectly. First I thought "Wait, how do I control that adventurer?" but then it came to me. Really fun to play.
One little thing: it feels like you sometimes can't jump when on the edge of a platform, even though you should.
LD57 — Depths (18)
Big Pig & Dig Gig by sami822 2025-04-13T20:26:08Z ♥ 1
Brother! As the tall skinny gods weren't able to provide enough oats, I set out into the mines to find the promised oatium, so that we can all feast like our tall skinny gods want us to. Long was my way, but I did not perish! After working through countless stone using this stick with it's pointy head, I finally found it - the glorious oatium! Now let us dine, brother!
Screenshot 2025-04-13 221643.png
Really love the artstyle of the game, awesome pigs! Loved how the elevator would fling you up into the air after driving to the surface. Gameplay felt solid with some rough edges, especially looking at the movement and controls. The dialogues were nice and fun to read.
Sunken Secrets by BinaryPrinciple 2025-04-13T07:29:16Z ♥ 2
Oh wow, you don't want to know how often I search the ocean ground for the last package, ever wondering if the safe actually is just the last package and questioning myself how I can collect it, until I realised that you can shoot. 🤦 Nice relaxed game, the beeping sound was a little bit annoying though
Screenshot 2025-04-13 092614.png
Into The Abyss by Constance 2025-04-13T07:17:38Z ♥ 3
Cool game, and I like that you have the most important gameplay option available. 😄 I'd be interested how the game looks if the inner corner tile sprites are fixed or was that an intentional stylistic choice?
Screenshot 2025-04-13 091542.png
Dyamid by leorean 2025-04-12T09:58:48Z ♥ 1
Great puzzle design! Even though it's the core mechanic, I had several moments where I forgot that I can walk out of the screen and was amazed every time when I did. 😅 There was one place where I struggled because I didn't realise that you have quite a generous coyote time and thus, after trying once, didn't consider a long jump to be possible. But aside from that I didn't have any moments where the puzzle were too hard as that I got frustrated. Just amazing game!
Break The Tower by torcado 2025-04-12T07:02:46Z ♥ 0
You had me intrigued as soon as the block below the paddle showed cracks. After breaking that, I wanted to find out if there is a top in the tower, but didn't make it there if there is one (even after the other secrets). I think it would've been nice if you added some sort of achievements in the game and showed how many there are after you broke the block in the first tower, so that the player knows that there is more to the game. I honestly only left the first tower by coincidence and nearly closed the game without seeing the world, because I didn't expect that there are secrets.
I agree to other comments here that the beginning of the game felt quite hard, the paddle movement was just too slow and floaty and nearly made me quit the game even with the upgrades in sight (which at the start didn't make the paddle viable as well), but I am glad that I stayed.
Captain Peggles: That Man's Chest by Sheepolution 2025-04-11T21:55:11Z ♥ 4
Simply awesome game, what should I say? Feels like you had a really great idea for the Cartography idea and you just stuck to it, but absolutely worth it! The art is superb, the sound design is great and the gameplay is also really good. I love that you have to find your own treasures based on your map before submitting to validate that your map is really working.
Roots by gemcc 2025-04-11T20:46:47Z ♥ 1
Very relaxing game, the audio adds much to that - except for the sound when you reach the core, I had to instamute it, because it was extremely loud in comparison to the otherwise very chill music and sound effects. 😄 Personally, I don't like these CRT-shaders, so I'd be happy if there was an option to turn that off.
Ruby Hole by Aleksey4adoff 2025-04-11T20:06:44Z ♥ 1
Wow, this was a really intriguing game with a great mechanic, felt inspired by the board game Carcassonne. I liked the small story that was revealed bit by bit, the art is awesome! The only thing that wasn't fitting in this game was the music, but nice that you could turn that off. Also good take on the theme.
RepliCore by Nick Halstead 2025-04-11T16:15:42Z ♥ 3
Nice idea for a puzzle platformer, really liked the levels that gradually got harder, would've wished for more levels. The movement and also jumping on the head of the clones felt a little bit floaty
Mine For It All by Ji-Li 2025-04-10T21:28:39Z ♥ 1
It's so simple, but still feels more addicting than it should 😄
A Strike In The Dark by Mateu 2025-04-10T06:18:28Z ♥ 4
I feel that I am Flint King now and got to the smokin' hot food in the depths!
Simple mechanic, but well implemented and polished. I loved that you had to hit the ground to see something, was a really nice idea. In general your play with light was ingenious! Was there any way to get rid of enemies besides the small guys with the jump pad on the head? I had the feeling that the last (?) ground enemies had a small fuse on their head and I hoped that you could kindle that with the sparks you make to get rid of them, but either I was too bad to get it right or I just fantasised. 😄
You Know the Drill! by ludokai 2025-04-09T22:10:29Z ♥ 1
Simple gameplay loop, but really addicting - I was quite happy that you can't buy all the upgrades that the bars suggest, but only like half of it, else I'd probably still be mining. I loved that you could build your own highway to get up and down faster. Really polished entry!
Steel Coffin by ChrisBeck 2025-04-09T21:48:28Z ♥ 1
Really great game, I think this is a solid base for a more fleshed-out game - impressive that you built all these system over the course of the jam. At first I felt a little bit overwhelmed by the tutorial, but in the end the gameplay loop was pretty straight-forward. Of course it became repetitive after some time, where one could add some random events or similar. Moving around the crew was a little tedious sometimes, because it just moved them to another room than I selected and sometimes didn't move at all, because you apparently had to hit the correct spots inside the rooms which were hard to find.
Inbetween the Depths by Keith Wang 2025-04-09T15:34:16Z ♥ 1
Nice game, the harpoon felt pretty useless to me, so I just stuck to the ocean floor and bubbled around. After all I needed to be there anyway to collect the coins, so no use in floating at the surface. As there was no real penalty for drowning, I just stayed there until I died and could upgrade my stuff. Felt hilarious with all the upgrades on max level, especially after I found out that the map loops around. 😄
Dig in, Gus! by bigwhiteshogun 2025-04-09T15:12:18Z ♥ 2
I heard something about another mole game, so of course I had to look! (And with that: why under earth are there no mole emojis?)
I really liked the relaxed gameplay, I think the music complemented well to this. The different movement mechanics are great and give you a lot of freedom. Was fun to clear the map and the sounds for shattering and collecting the ore are very satisfying. The graphics are great as well of course, a really likeable mole!
Heavy Anhinga by Koolruz 2025-04-09T06:19:13Z ♥ 1
Simply love the visuals of the game, after I finished the tutorial and started the snack break, I already thought "Oh, nice entry." but then the game really just started, but sadly I didn't manage to climb very high - maybe I'm coming back later. Really polished nice entry.
????!
Scares on Schedule by python-b5 2025-04-09T06:05:18Z ♥ 1
Wow, really great, I love the visuals and the audio, everything really fits together and the entry feels pretty polished! I had a hard time to relate some audio cues to their meaning, there is one sound that sounded like a "success", but did play pretty regularly even if I didn't do anything, this confused me a bit. In general I found the game waaay too hard, it would've helped a lot if the minigames were easier (at least in the beginning). It took me some time to fully grasp how all the minigames work, but even when it clicked they were just too hard. I think the hint for "<- drag ->" could stay where it is instead of fading it out, at least until the player drags around the map a little bit, because I didn't see this the first 2 rounds I played.
Even though this sounds like a lot of critique, this was a really great entry and I only found these points because it was really fun!
My best score were 6 scares.
**EDIT**: I just read the comments after I wrote my own, and I fully agree with the detailed feedbacks of @koolruz @tobius 👍
Criminal deep dreams by Natahan 2025-04-09T05:45:15Z ♥ 1
Cool atmosphere, even without audio. Sadly in the deepest dream the slide down behind the car killed me and I was saddened by the fact I had to begin from the first level again. Would be nice to be able to at least start from that level again. In general some jumps felt a little bit too hard, so you had to exactly jump at the end of the ledge, some coyote time would've helped here. But in general a nice entry, the letters are really somewhat disturbing.