Mole Cart by Skosnowich 2025-04-14T15:49:32Z ♥ 1
Yeah, that's what I call perfect game jam recipe: one small but fun mechanic and increasing complexity and difficulty over time. Very good submission and implementation, good job!
Foon → Ludum Dare Explorer → Users → sami822
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 🤖 | 👥 | Forgotten Pignology | jam | |||||||||
| 2025 | 57 | Depths | 👥 | Big Pig & Dig Gig | jam | 361 | 3.65 | 3.43 | 2.82 | 4.05 | 3.95 | 3.33 | 3.45 | 3.55 | |
| 2024 | 56 | Tiny Creatures | 👥 | Pigatomic | jam | 719 | 3.37 | 3.04 | 3.69 | 3.15 | 3.63 | 3.56 | 3.80 | 3.93 | |
| 2024 | 55 | Summoning | 👥 | Piggy Harvest | jam | 292 | 3.83 | 3.82 | 3.52 | 3.07 | 3.74 | 3.72 | 3.89 | 3.82 | |
| 2023 | 53 | Delivery | PigCulture | compo | 291 | 3.21 | 2.66 | 2.92 | 3.79 | 3.05 | 3.64 | 3.32 | 3.63 |
sami822 leaves an average of 10.0 feedback comments each event.
Yeah, that's what I call perfect game jam recipe: one small but fun mechanic and increasing complexity and difficulty over time. Very good submission and implementation, good job!
Cool game, I liked damage system. Tho maybe somewhat hard, like, you can skip knife at the start of the game and then you most likely gonna be cooked(tho maybe not). Also, no checkpoints, so if you loose you should start all from scratch, which is a little annoying. Tho if you get to delivery checkpoint with 10 hp you're anyway should start new game lol. Anyway, really cool concept.
Nice game. I liked 3-axis controls, reminded me of Sub Culture game. And while controls not that controllable, I get that it's by design and it's interesting to get used to it. Overall, would be cool to have some other upgrades, but yea, there's never time for that during jams, so good job!
Yeah, it's somehow interesting to just dig and dig and dig... But controls could be much more better tbh. Otherwise, I enjoyed it until it became too tedious(due to controls mostly) to grind iron. Good job!
It's interesting concept, even with lack of descriptions I get what to do, but... No autoaim is just killing it. There too many enemies on screen, which are constantly moving, so it's kinda impossible to manage few guns, other rooms etc. Also, I guess I didn't completely understand economy, is it, like, you get room and then just sell it? A little bit strange. Bit otherwise, it feels that game have potential to be interesting after some additional work.
Wow, this thing is addictive. But yea, upgrades is a little expensive, so game becomes too grindy; couldn't complete much of the game. Otherwise it's cool, nice level generation too.
Wow, looks like some serious game. And another submarine one, I love like those. I can imagine how, after some work, it could become complicated submarine survival manager, with some RPG-elements, trading etc... Anyway, it's interesting as it is too. Tho I couldn't understand why I loose. I guess captain lost some hp, but idk why. I heard some alarm, but there was no visual effects of attacks, so idk how enemy attacks actually work.
Damn, I love submarine games(even made one myself). Found the guy, shown him the path and then there's that ending, gosh... Overall liked it, cool mood, tho controls could be more responsive.
Accidentally switched bomb on the start to timed one and was thinking for some time "the hell how I supposed to kill that flying thing with it". Then found controls section and it went better, but damn, that platforming with rocketjump is really inconvenient... Otherwise cool, liked art and sounds.
Damn, that's some funny experiments there. And damn how fast that green guys reproduce!
I liked eating tiny tasty guys. Other guys wasn't tasty tho.
Got idea after struggling a while, liked the idea of making safe path using food.
Wellp, that definitely was some high-quality storytelling, couldn't wait for climax, happy for this pair.
Funny game, but feels unnecessary hard. I'd like to survive a bit longer so that I can get a lot of upgrades and shoot rain of bullets, but that small brats getting me too fast ;(
Good game concept, brother, easy to grasp! More mechanics would definitely make game more interesting too. Let the Oats be with you.
Damn, it reminds me one oldschool pirate game, can't remember name tho. It had local multiplayer too, and we spent much time there. Anyway, very good and fun looking game!
Wow, this is really solid game. I spent relatively much time summoning this guys! Awesome how many different mechanics you made during 3 days, and all of them working together good. Yea, there was some annoying moments when I got shitty tiles at the start of the day and couldn't gather any resources, but otherwise it's very cool. And yea, I really missed some sounds and nice background music, but it's OK, we all know how it is during jams. Anyway, congratulations on such nice game.
Interesting game, but some levels was a little hard for me. Also, I really liked game music!
Very good take on jam theme and it's cool that there is so many different characters, tho some of them was really cryptic! Also, maybe it's just me but mouse controls is somewhat clunky. Otherwise, cool game!
Nice game, it's interesting mechanic to play with, I believe you could it improve it further and make some cool other mechanics!
Very nice game, game design is really good. Sometimes it felt that there's too much empty space, but otherwise I enjoyed it a lot. Also I really liked music, good one!
Nice game, finally I know what happens on datings, thank you.
I couldn't understand at all, why am I feeding my fridge with stuff and he burps at me rats for this. Nevertheless, I did it few times and had some fun, until I fully filled the fridge with meat and got massively burped.
Whoa, some real chaos is going in this game. And audio is terrifying. Sorry, I meant terrific, I kinda liked it.
Nice little game, killed about 300 rats. The only thing which I really is missed is movement by holding right mouse, not clicking it 3 times per second. Otherwise good job!
Really interesting puzzle, piece like infinitely long doogle is really smart. Also liked game setting, something unusual too.
At first it looked that demons goin to easily win so I managed to push humans forward capturing 500 living beings in total. Overall, it was engaging tbh.
Very cool game. There some small things which would do it even better, like more items and different image for monster(but I know it's hard to make it that customazible so nvm). But anyway I spent in the game relatively lot time so it's very cool. (tho I couldn't complete it ;( ) Ah, yeah, and sounds is really funny.
Seems like a game with some potential. Would be cool at some point to mix different effects to receive a mage with some other power. Anyway, cool stuff tho I somewhat stuck on last(?) level.
funny little meme game; might be a little faster, since I got some bug and lostall hp on giving water, and then it's not so interesting to go for stranger items from start
Nice thing. As many, expected that just after tutorial I'll get few levels in which I'll use acquired knowledge, but well. Btw, somehow I lost my powerup twice by clicking it somewhere wrong.
Really nice pixel art and funny client angriness, good jam.
Got some Neverhood vibes of it, liked how ufos move. But as a game - mostly boring.
I think that postal work combined with something like "Papers, please" concept is interesting idea. The real problem that it's totally unclear how game works, paper hint isn't really clarifies it. As well as it's unclear what top left shows, tho it seems as interesting metric of player efficiency. I guess you need to write less concise description on game page, this will help.
Cute game! Tho, I think it would play better if everything was faster for about ~1.5x. Bet that recording and editing whispers and groans was lot of fun! Btw and how many apples was smashed in process?...
Well, graphics are really impressive, as for Compo game. Hard to believe that this is was achieved in 48 hours. Tho, as a game it is straight walk simulator; so I guess most time was spent on models and scene rather than on gameplay. Nevertheless, I enjoyed game world.
This is the case when one simple idea can be a lot of fun. Also game makes aware of traffic problems lol.
LD60 — Old Tech (9)
Ticket To Nowhere by ThatFirey 2026-10-24T20:48:38Z ♥ 3
Very nice game. Maybe needs some rebalancing, it seemed to be too easy and at some point there wasn't really any possibility to loose. Otherwise, gameloop is good, graphics is superb and audio adds to overall mood. Good job.
Bauerhaus by Jiffy 2026-10-23T02:14:06Z ♥ 0
Oh man, it was long time since I needed to write notes on paper for a game. Still all that accounting didn't helped me in the end, lol. Does game mentions somewhere how much exactly you need to have by the end of the game? Not sure if I missed it or not. Anyway, very fun cast of characters you got there. Also, since I lost, does game have some more on lore of the world if you win, or it remains mysterious? Graphics and Audio does good for the overall mood, take on the theme is cool too, great job.
Not Yet Developed by Daniel123 2026-10-23T00:33:33Z ♥ 0
Damn, that's almost an Steam-released indie horror quality game. Nice atmosphere, sounds and solid graphics. Puzzles were almost not hard, girl one had solution on the wall, family one is fairly easy, and boy puzzle needed a bit of shuffling but overall I completed game in first time without going below half of the state of mind. Good job. Also, staircase steps sound is scary coz it sounds like there's someone else running on a floor lol. P.S. played it second time on low state of mind; corpse paint photos are really cool, but constant screen warping is somewhat annoying. Also I had light turned off in my room and corridor, so instead of end screamer I got black screen and phone lol.
Payphone by Dom Harris 2026-10-22T23:59:37Z ♥ 0
Best game on this jam I played so far. I really liked all that detective stuff, heavy mood, mystery, anxiety of the situation, graphics, just some useless but fun to dial numbers... Got out on 4th loop, but looking at the environment at the time felt that I won't get good ending, heh. Perfect execution of the idea, especially for such short time. Great job.
Gun Salvage TD by wles 2026-10-22T23:12:13Z ♥ 1
It's interesting concept for a jam game, on second try I got how to do it properly and made unkillable base. Not completely sure how pathfinding for enemies working when base is surrounded with walls completely, do enemy try to destroy walls? Actually wanted to make classic TD maze, but accidently placed wall on maze entrance. Anyway, good idea.
Bunker-88 by CyanRoke 2026-10-22T22:57:13Z ♥ 0
Cool little puzzle game. Having real working sine wave on oscillator was a nice touch. But gosh, fuck Morse code puzzle, I did it but failed few times when there was only one remaining and then everything from start... Nailed at the end tho. Good job.
Old Tech, Dead Tech by crotonyl_alcohol 2026-10-22T03:54:07Z ♥ 0
Very addictive gameplay. Spent in your game way more time than intended. As well as built way more crematories than intended at start. Which, uhhh, didn't save me anyway. Good job.
Rogue Battle Ships by StormRider 2026-10-22T03:01:49Z ♥ 0
Very solid entry in terms of gameplay. A lot of content for such short jam which works mostly good. I think tutorial missed information about Codex, so I suffered through first sails without knowing how to check my health, and not having any indication wasn't helping either. Also, felt that balance might be adjusted a bit, since at the moment it feels somewhat punishing having to be able to get wiped on third battle in few seconds even with some upgrades. But otherwise that's really fun to play game.
ASPHYXIA by Act of Violence 2026-10-22T02:41:10Z ♥ 0
That's a good game. A little punishing gameplay, but to be fair I should've read description first, since volume puzzle and not knowing how to switch between panels and rotate things gave me some hard time. Really great, anxious mood.