Drone Supervisor II Online by Jimbly 2026-04-28T23:01:32Z ♥ 1
Wow, a multiplayer zach'like game for a jam ?! Impressive work here !
Foon → Ludum Dare Explorer → Users → LoicLeGrosFrere
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 👥 | 🥈 | 2026 | 59 | Signal | Squeaking For Love | jam | Humor | 4.78 | |
| 👥 | 🥇 | 2025 | 58 | Collector | Call Hector | jam | Theme | 4.68 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | 👥 | Denshobato ni Tensei shita Ken 2 (Pal version) | jam | ||||||||||
| 2026 | 59 | Signal | 👥 | Squeaking For Love | jam | 28 | 4.26 | 4.12 | 4.44 | 4.02 | 4.53 | 4.40 | 4.78 | 4.36 | |
| 2025 | 58 | Collector | 👥 | Call Hector | jam | 57 | 4.10 | 3.85 | 4.28 | 4.68 | 4.36 | 3.99 | 4.26 | 4.11 | |
| 2025 | 57 | Depths | Raising The Bar | jam | 386 | 3.63 | 3.38 | 3.50 | 3.83 | 3.25 | 3.68 | 3.48 | 3.93 | ||
| 2024 | 56 | Tiny Creatures | 👥 | Ranger Rancher | jam | 804 | 3.28 | 3.00 | 3.22 | 3.86 | 3.00 | 1.75 | 3.30 | 2.68 | |
| 2024 | 55 | Summoning | 👥 | Alvo Canto | jam | 554 | 3.59 | 3.29 | 3.46 | 4.29 | 3.96 | 4.05 | 3.78 | 3.70 | |
| 2023 | 54 | Limited Space | 👥 | Midnight Racers | jam | 863 | 3.21 | 2.97 | 2.67 | 3.29 | 4.14 | 3.93 | |||
| 2023 | 53 | Delivery | 👥 | The King, the Orc and the Banana | extra | ||||||||||
| 2023 | 52 | Harvest | 👥 | CCCPop & juice (Урожай Поп и сок) | jam | 318 | 3.61 | 3.47 | 3.39 | 3.67 | 3.94 | 3.67 | 3.89 | 3.56 | |
| 2022 | 51 | Every 10 seconds | 👥 | Gagaku | jam | 811 | 3.28 | 2.86 | 3.59 | 3.80 | 3.55 | 3.28 | 3.46 | ||
| 2022 | 50 | Delay the inevitable | 👥 | Trauma Center (futile medical care edition) | jam | 978 | 3.30 | 2.96 | 3.59 | 4.24 | 3.93 | 3.27 | 3.56 | 3.36 | |
| 2021 | 49 | Unstable | Gossip Market | jam | 762 | 3.52 | 2.92 | 4.02 | 4.38 | 3.06 | 2.79 | 2.78 | 2.98 | ||
| 2021 | 48 | Deeper and deeper | 👥 | The Sounds of the Cavern | jam | 1166 | 3.37 | 3.35 | 3.00 | 3.78 | 3.22 | 3.43 | 3.44 | ||
| 2020 | 47 | Stuck in a loop | 👥 | Cercle funeste | jam | 970 | 3.38 | 3.00 | 4.00 | 3.38 | 3.28 | 3.31 | 3.48 | ||
| 2020 | 46 | Keep it alive | 👥 | Keep "It" alive | jam | 2289 | 2.91 | 2.47 | 2.86 | 3.52 | 3.11 | 3.14 | 3.29 | 2.98 | |
| 2019 | 44 | Your life is currency | 👥 | Pourparler | jam | 1113 | 2.62 | 2.48 | 2.92 | 3.00 | 2.54 | 2.65 | 3.02 |
LoicLeGrosFrere leaves an average of 12.7 feedback comments each event.
Wow, a multiplayer zach'like game for a jam ?! Impressive work here !
Where is the webGL version ? We need it to test it correctly ! You can make your build after the deadline ;)
I need to turbomilk cows !
Hello ! At Boom&co, we like transmedia entries like this one ! But can you build a webGL version plaese ? 👼 Because theses socks needs to be see in action !
At Boom&co corps, we like transmedia games, so, of course, this game is really nice on this point ! Unfortunately, I'm not a good english speaker and I fail everytime :'( Is the "inforamtion" at the left could be used ? I didn't success if yes !
That was insane and so much difficult ! I liked the ending, it really surprised me and made me laught !
Nooooo not the doooogs 😢
Insane entry! I think the indications in the last scene were a bit superfluous, too much hand-holding. If the player made it that far, they probably don’t need the extra guidance.
There are some really cool strategic vibes in this game! I just wish the gun had a few more limitations, like only 6 shots per level or something similar. It’s got huge potential to grow into a more complete experience!
Did I just *clean up* a dead cat in the first level?! 😨 I’m totally the target audience for this kind of game, so I’m pretty satisfied 😄 The upgrades feel really noticeable (even if I didn’t try the rotation one much, all the others give a real sense of progress)
This is such a chill game, really refreshing!
It’s such a *NERVOUS* game! 🤣 I really like the WarioWare vibe you’ve got going on!
I’m in love with how the passengers’ eyes smoothly follow you. It’s such a nice touch!
The game feels pretty hard even on easy mode (I totally suck at this kind of game), but you’re kind enough to the player, so it’s all good! The art and sound are awesome! I played it on WebGL without any issues, except for the controls. To avoid problems with the Control key, I’d suggest using Shift instead. Since Space is already for dashing, Shift would let you play one-handed without triggering the browser.
Does it take a really long time to get a pack, or is it just me? The 250 price for one pack almost killed me 🤣
Anyway, I really like the narrator and the use of 3D, it’s quite unusual and run smoothly! I just wished for a bit more variety in the jobs (like a pillar that grows as you turn around it, or gravity that gets weaker over time. That kind of fun twist)
Turbo-powered Cow Milker get better from jam to jam !
The game is really promising! The only major issue I’ve noticed so far is with the controls: I can’t properly play in fullscreen. The cards can be dragged but don’t drop correctly. It works better outside fullscreen, though still not perfectly.
Also, I didn’t quite understand why you wouldn’t want to play every card available each turn, since you’ll always end up with four in hand anyway.
Let us all praise the magpie king ! Control and physics are a little clunky but hey, I never played a magpie before, so maybe it's how magpie move
Nooooo when I completed the collection, as I was spamming everywhere, I clicked on a button (main menu ? restart ? I didn't have the time to see 🤣 ) that's said, insane game, I know people who will loved it
I did all the recipes ! You did a really great job on the art and mood, bravo !
Also, I liked the fact that, number of ?, names and descriptions are really good hints to find recipes !
I think I oppened a door and then I completely froze 😿
I want to play poop 😢
I tried to do an exclusiv money collection, but it was too long to wait theses minigames 🤣 Good job, it's a long exercice to do multiple minigames !
I loved the chill aquatic music, it's really relaxing ! I think it would be nice to have full mouse control (left click and wrigth click to paddle ?) that way all you have to do is recline your seat and chill on the game !
I didn’t find any of the cores 😭 Is it possible I just didn’t recognize them and missed them completely?
The last level (before the loop) was much harder than the others — you really need to get the timing just right! That said, it’s a cool puzzle game — well done!
Capture d'écran 2025-04-25 151950.png
It wasn’t easy, but definitely doable! As others have said — frogs are pure evil 😈 I love how they smile when you get close, like they know.
Not sure if it was intended, but I managed to time things by trapping the bot against the sides — worked surprisingly well!
Capture d'écran 2025-04-25 145502.png Thanks, Mr. Cat! The object handling was a bit tricky, but I really liked the universe — even if it’s totally unrealistic. I mean, I bought a cat a drink to get a special coin from a snail so I could repay my debt to a beaver… with €20 coins. And we all know €20 coins DON'T EVEN EXIST 😆
I didn’t realize you could interact with the troops after launching them... I think that part could maybe be automated — I spent quite a bit of time trying (and failing) to trigger them, which was a bit frustrating 😢
That said, I ended up beating the game twice, so clearly I got hooked! 😄 It’s all good — I think this could turn into a really cool game!
I really like the idea — it has a lot of potential! I spent way too much time dropping probes into the water… I felt this uncontrollable urge to EXPLORE EVERYTHING 🤣
Nice puzzle game! It took me a little while to read "FIN" on the last level 😆
Level 18 really melted my brain — I’m still not sure I fully understand the rules the “others” follow, but somehow I managed to manipulate them the right way!
This is so much works ! well done ! (I want to go to the colapsed zone and know that Will's cat will be fed 😢 )
I really liked the ending twist, but I need something (or... someone ?) to hook (dono, a cloud, a sun, EVERYTHING)
SuzyFish for the win! At first, I thought the scanner might get a little wild, but it turns out it's totally safe for kids 😆 The only thing that threw me off was the camera — I kinda lost my sense of direction and couldn’t tell which way was up 😮
Capture d'écran 2025-04-24 113819.png Good shmup! I didn’t try the Pandora Box at first because I thought filling it would instantly end the level — and later, I assumed that the more you filled it, the better the effect... but I guess that was just me making things up, right? 😆
One small thing: I think there should be a short cooldown before inputs are accepted on the inter-level screen, because I accidentally start almost every level by clicking too quickly.
Also, the final boss is a total HP sponge — but I managed to beat it on my first try!
The Pandora effects totally caught me off guard. Each one was a surprise, and I loved that. (That DVD save screen one? Perfection👌)
Capture d'écran 2025-04-24 105707.png I'll be honest — I didn’t fully understand the controls at first. I’m using an AZERTY keyboard, which probably didn’t help (I’m honestly shocked that Unreal doesn’t support physical key position bindings 😮).
Once I opened the pause menu and saw the gamepad hints, I switched to a controller — much better!
Even then, I’m still not sure I got everything. I figured out the shield and cooling mechanics, but there’s a slot on the left that I never used and didn’t quite understand. Also, some satellites crash off-screen, so it's hard to know whether you would have managed to dodge them without using the shield.
I think full mouse control could have worked really well for this kind of gameplay!
That said — it looks great, and the sound design is super clean. Nice work! 👏
I won ! I didn't get why sometime size reduce, somtime no, but at least, I understood that I have to "eat" greens
I found it quite difficult because the fights seem too balanced (I mean, if you fight, you'll lose a lot of life) also, the ranged attack is quite complicated... I think automatic aiming or a visual for cooldown would be useful!
It's clean, even more so for a game made in 5 hours while learning a new engine!
It's a good game: - It's a mouse-only game, and I really like that! I had thought of clicking to move the player rather than following him directly, but I think that's more my preference - You can easily tell if you're in danger (the arrows are big and slow, so you know where the stones are going to fall) - It took me a few minutes to figure out the construction health bar, but I like this kind of diegetic interface. Maybe it would help with another color, I first thought it was stylized shadow - I think it could be a great little game, ready for mobile, with just a few small improvements like diversifying the summons!
(please, allow to put it in full screen!)
I did it! I'm level 666! The game lack of some music, but that's cool that you did 3 mini games and do a game that we can finish 😄 (and with a plot!)
Ho no! There is a collider missing and I felt just before the ending 😢 Maybe the puzzles are too simples, but the lore and mood is really cool! And at least it permit to the bad wizards like me to go throught the game (I mean, not really, as I failed... Am I REALLY the worst wizard ?!)
It's a wonderful game, my only comment would be that it's a bit frustrating to get one-shot at by enemies 😢
Hello, it seem that the webgl version is broken !
I think I've only got one neuron too, because I got stuck on the title screen (because I didn't know the keys 😆 )
Apart from that, I liked the concept, and I like the details (like the neuron leak) As it's a bit difficult, especially when you have to manage oxygen, I think checkpoints would be a good idea: I really wanted to finish the game, but since I got mauled by a raven later (which killed me instantly, with full-life, maybe it's a bug) redoing the whole path with the brain organization would take me too much time/energy to do it... 😢
I like it, but as I said, with the mouse, level 6 was really difficult... I think if the larger area created in the movement is kept, that would solve the problem (at least, it would be enough to focus on the starting square, then the direction, rather than the finishing square).
There's no level 7, or I didn't get a metagame in the menu?
(I'm in love with the left/right blocked animation, I'm really feeling the cat 😹 )
I got stuck after 3110m... But that's cool, I need to go back to works 😅
Very cool game! I think there can be improvement to show where you can put the piece (and the outside limits, to avoid being stuck)
You have to read the "how to play" to understand what you have to do, but I think you can find ways to avoid that (like showing bad stones in different colors) too, as there's no way to destroy things or finish a game, if there are more than 3 stones that are too close, the game is ruined :cry : Apart from that, the graphics and sound design really set the mood!
It's a nice game, I like the style of the different attacks, although I don't think the front and rear attacks really work, as the tanks don't seem to take any damage and I haven't seen any enemies in front of me!
Incredible atmosphere! I didn't really understand the aim of the game (I thought, burn the bad events to keep the mind straight, but it seems that burning the memory is the opposite...) 😮
I've had a few bugs, like nodes I can't hack, doors already (and definitely) closed...
And I find it hard to do a good job, because the ten seconds for locking doors are too short for crowd control, and activating fans or generators is too slow (and makes targets flee).
Otherwise, it's a beautiful game!
I found the controls a little strange, such as the jump that doesn't always respond, and if you walk straight, you sometimes go flying
I also had trouble knowing when I was being attacked by enemies outside my field of vision
Apart from that, it has an interesting style and works well!
I think it would be a good idea to mention the controls (at least in the game description) and for this kind of game, a tutorial or simplistic (and not time-limited) first levels are absolutely necessary for the player to understand what he has to do
Incidentally, I made an OOB when I dropped an ingredient on the side
The game is very well finished and beautiful, I like the details like the effects when an asteroid hits a side
What a game! I really enjoyed it from start to finish!
The mechanics are really clean, I like it and I think it would be a great base for a local party game!
I like the fact that enemies can kill each other, I didn't notice it until the last level, but it made me laugh 😆
Contrary to other comments, I like the fact that there are swords on the ground, it forces the player to move around
I made it to day 14! I think that when you restart, it would be nice to be able to go straight to the higher levels (it takes too long to get to level ~10). What's more, it's difficult to use the left and right zones because they're too slow compared to the convoy belt... Maybe a keyboard shortcut would be nice, or the ability to stop the convoy for a limited time, something like that!
I found the lantern mechanic so difficult that I finished without using it... Apart from that, the game is beautiful!
It was really fluid and the weapon was powerful! I think the zombies are a bit too fast, so sometimes a zombie that's too close can't be killed :(
I'm a little disappointed that my first 6m² room rented in Paris seemed smaller than the first level... Joking aside, I think it would be interesting to have synergies with furniture placement (like points earned when chairs are next to a table, that sort of thing) with a real time points tally.
That's a cool game ! Some vide of "job simulator" that I pretty like ! The only things that I found difficult was to reconise what shawarma if wanted and I also confused backed multifruit with baked multivegetable (at least, that was not wasted, has I ate them)
The silo ship is cool, but it's complicated to throw corn to it (Corn is released when you turn clockwize)
I want more ! At the end I was really too powerfull, so I just stopped (2 secondes of beam = 600k for buying 3 upgrades at 5k 😆 ) It was adictive, I think it can be a really good base to do a complete game !
I did some tries before understood completely the gameplay, but I succeed to make a game! 🎊 (but just one)
I did 54 points, but I don't know if it's a good or a bad score 😅
for my two cents: - I'm not a huge fan of red text on green background in tutorial, it's somewhat agressive - "main menu" button don't work when game is over 😢
I win at my first try, but I never fight a mouse (it was difficult to click on it as I was doing left-write dodge to go forward)
I pretty liked the intro cinematic, it was really unexpected and I found it pretty well realized ! (but may be dialog is too fast for a bad english speaker like me 😢 )
PS: I played on the web version without any problem 😄
I really like the animations (of tools and conversion of ressources), it look really polished ! I don't know if it's a bug, but I can't see my money :'( (I saw that it was a bug, when playing on itch.io on fullscreen !)
(I got really hypnotized by this, build it for mobile, pls 😉)
It took me some time to understand that you can buy things on the "menu" I expected it was something about game settings (like volume) Nevermind, when I found it, I buyed some things but didn't seem to be anything, is that normal ?
I really like the art, the animation when you hit a tree give a real polished feeling ! I played until there is no more apples left, no apples for aliens ! 😆
I think there is a lack of feedback with the grappes: firstly I was thinking that I do nothing to them, but I understood later that I can move around them to harvest.
Maybe there is too much time between two spawn, so I had to wait a really long time before re-harvest a soul. I think it can worth a little work to finish it as a post jam version, because it can be fun with some constraints !
It's difficult to test a multiplayer game alone, but it seem interesting ! I don't know if it's worth to throw yours fruits (or maybe only carrots, which seem really powerfull) because do it probably mean falling behind their opponent... Especially with eggplant with which it seems easy to miss.
It remind me some programation games, personally I like it. Maybe a more granular unit than second for forward (or, maybe with float numbers) And I think it would be cool to have a speed up button
I liked the discovery of the mushroom types. Also, I found the mood really well done. The choices of the light, the fact you are in center of a crater and the music, all of this contribute to do strong atmosphere.
Maybe the shooting sound is too much present (especially when you have a lot of turrets). I think you can add more international binding for moving and add controls to mouse !
I really like destructible stuff ! I played till I got all augment (even litle more after) To be honest, I think fireball is overpowered, I used only this one, because you can shoot people at long distance (or better, under cover with "bullet drop")
I like it, not too much difficult, but challenging (and I didn't had any sync problem !) The only thing I would change is to permit to press any key instead of just mouse button and spacebar ! I like the epurate style and the music is pleasant despite the fairly short repeat loop
The music is maybe too much repetitive (this is what make me give up after 3 tries 😢 ) Is there an end ? Anyway, the game is really enjoyable and make me trying to improve my distance !
This game is really polished, that's really cool ! The adaptive music, the screen effect, the environment... all is really clean and greatly contribute to the mood
Also, I think this is the best justification about the theme that I saw
I found that close combat was easier than range combat because the cooldown of the fireball is mercyless with the 10 seconds limit (I didn't calculate how much you can shoot in this laps of time, but I think it's not a high number :o )
Bon jeu, probablement le meilleur que j'ai testé jusqu'ici 😉
Je ne pense pas être excellent aux jeux de rythme mais pourtant j'enchaine les perfects sur celui-ci (sans avoir eu besoin des améliorations) et c'est assez satisfaisant !
Je pense que les ennemis manquent de paterns, avoir des mouvements un peu plus erratiques ou des variations de vitesses peut être intéressant.. Dans la même fibre, je sais qu'il y a des ennemis qui tirent des projectiles (j'ai vu le skin différent + je me prend des dégâts a distance) mais je ne trouve pas qu'ils ressortent bien : les ennemis les cache la plupart du temps je pense, et j'imagines qu'ils vont a une vitesse assez similaire...
Je pense aussi qu'il peut y avoir un peu plus de dynamisme au niveau des déplacements, qui collerais plus avec le côté twin stick shooter (style, un dash ! en plus, il y a moyen de faire des trucs sympa avec la mécanique du rythme)
En résumé, un bon jeu, qui m'a tenu en haleine jusqu'à le battre, et avec un bon niveau de finition, comme je les aimes 😛
That's a fun concept, especialy the switch between ennemies and "allies" (it's a lie, there is no friends here. They always killed me :'( ) I'm not a big fan of the music, because it sound more athmospherical and think it's probably more appropriate for a "chill" game The colliding boxes that stuck you is really deadly ! Maybe too much, as if you get stuck, it's more or less the end of the game :( (killed by "bad" triangles or "good" triangles who shoot at you to kill what stuck you Anyway, it's impressive for a compo game !
I'm really impressed that you create a html build of your game with your own engine ! The game itself is simple but works good and I like how the movement of the ennemies can be stressfull (as they don't move continuously)
I got to level 6 ! There is an infinite number of level ? (with difficult increase I suppose) First time I thought the blue particles was to indicate the exit, but my brain was too much working at this time and was like "so, if the air enter from the outside, I have to go to the oposite of the particles" 😆 I like how it is polished: with particles, animated number for damages, lighting, camera shakes... The only point borrowed me is that I can break each boss if I'm at the limit range of the pistol: Bosses dont move anymore and take damages
Ho no ! The score is not showed at the end 😢 I think I was at somewhat 64 points, the 3x3 killed my memory... When I started the game I didn't get what to do, but, when I clicked on the case, it became clear ! Good job, it's simple but chalenging. Maybe you can step up more rapidly and progressively (I got a real step betwin 3x2 and 3x3)
It was fun, the sound and the mechanic is stressfull,which is a good thing ! The only thing that I found annoying is colliding with elements is somewhat strange: sometime I thought I can go behind, sometime between, but every time I got stuck 😢 (with a particular mention to shelves where I literally go inside of them :p )
Music is really cool and really well fited with the game ! Mechanics are simple but well used (and you did a good level design => you exploit at maximum, without the sensation of repetition) I pretty liked the animation (the last one "cinematic" is pretty clean !)
I did 4 or 5 tries, to test differents stats, and I found the step up of the player really satisfying ! The only point I found annoying is the health provided by apple, as it take long time to grow + may be destroyed, it give really a little heatl compared to the effort :( Also it became really difficult to choose the seed I want (I wanted to plant all seeds that give more projectiles :p ) I liked the music, it fit well !
It was not understandable until I read the description ☹️ I think with some more indications (like "power consumed / produced power") and little animation that explain card destruction (like dices going to card before they disapear ?) it would be way more understandable ! Also, we don't have informations about the limit of pollution and if the happiness score is high or not. I mean, for example I did 250 happiness max, but don't know if it's a good score !
Anyway, card mecanics and dices rolls are clean and cool !
Good game, I pretty liked the end 😆
Maybe there is a lack of return when shot a cat (I mean, I was stuck on the big cat until I read in the description that only some specific point are usefull)
It would be awesome with some more animations !
I think there is a lack of life indicator (on ennemies and plants), bullet from the player's gun and indication that an ennemy take damage (like a drawback or a color flash) Otherwise, it's a good game with a solid mood !
Nice arcade game ! It's adictive and I like the concept 😛 Maybe controls are a little complicated (I mean, I think only up/down is sufficent, but maybe I'm just a bad strategist) And this is funny, isn't it the reverse of the theme ? Like, you speed up the inevitable entropy !
It's a good one and I think can be a very solid game with some changes ! I think letting player set grocery and pet hints where he want is too much permissive, that way you just have to set these two just before the party location and the game is a wrap :( And that's a shame, because all the mechanics with pathfinding works pretty well ! Also, maybe it would be cool to have a way to speed up karen, because, mama, I waited somewhat 286 "minutes" it was reaaaaaally long 😄 Otherwise, music and arts are really goods too, well done !
It took me some time to understand that I can see what enemy will drop a weapon, so I had a lot of weapon outside gamezone (and seeing them, so was very frustrating !) And there is a little problem with offset where the bullet comes out from the barrel, it's way too far from the player for all weapon (so close combat is impossible, bullet spawn behind ennemies) and problem is amplified when mouse is on bottom of the screen. Whatever, art style is pretty cool and consistent with some details (like pixel displacement on deads) and the mlusic is a good choice !
It take a long time to get evolutions (du to lack of money) I think it need some balancing, because some things are not understandable like, I thought that blues orbs are money, but I get it that it's life with my last upgrade before finish, because before that, I was one shot by everything... Also, mobs evolves, but I think it's overkill that ALL theirs stats evolve, maybe some have to be low (like, if an ennemy is speedy and deal high damages it has low health etc) but I understand that is to avoid the player to just flees until the end of countdown. But I think you can easily improve it ! (and, I stay till the end, soooo, that's a good game ! ;) )
It took me a long time to beat the game, but I did ! Graphics and animations are really great (especially at the end !) and did a lot !
Also, did I miss something with the "lights" ? I thought that will permit to end the game but on my runs it seem to do nothing (also, no need to use dash to pass through obstacle like in tuto :( )
And... what is the number at the end when we die ? First times I thought that is the distance to the ... objective, but I had a high number at the real ending, so...
Anyway, that's a really good entry !
It really fill like being in petrie dish ! I really liked the sounds ! (BAZOOOOOKA)
I had some burst of lags, making complicated to aim these littles oranges ennemies but it's more easy to handle with fries ! I tried the hot dog too, but as I suppose it deal a lot of damage, it was really difficult to touch targets with ! Anyway, I succeed to find graal in a non violent run 😛
I had a bug the first try (my character was flying upper than the nacel so I didn't control anything 😨 ) But after that I played normaly and it was really chill ! But, I'm definitely not a good balloon pilot...
It's a good survival game, first time played it was really difficult because I stayed on the first island, but when retried, it was more easy ! (but, I did 60m in 20 minutes, I think a snail do better xD )
This is a really good entry ! I was not ready about the dialogues 🤣 (Did the leaderboard is online ? If yes, I hope I will stay on the top 😎 )
Your simulator sayed than humanity will extinct in 2500 😎 (but nobody tell me about these nuclear central in 1800s and the lie of the non existence of antarctica 😄 ) I think adding sound can permit to find more easily where help is needed !
I got the problem when you gain no money when restarting (and make the tuto block 😭 ) Anyway, that was funny, I get this like a clicker where you can loose (and I like auto-clickers :D )
It's a nice Reigns like ! Pretty well polished and with a lot of card (my heart is broken that I died to avoid Alexa's pregnancy 😭 )
Ok, I take A LOT of time on this one, really good job ! First time, I managed to save all kids (just one died of starving :'( ) After that I would know what they do when I just take a break and look. After a while, it's finished in a smiling mass murder by mushroom (I tried with the road, but it's too much hasardous :'( ) with final road murder/suicide (I think it sould be a dedicated gameover for this one 😛 ) I think I finished the game this last time xD
It was really hypnotizing ! Like @dan-livings I think buff machine should be cool to have time to check the life expanding. Sometime I can't construct machine, but didn't really know why 😭 But anyway it was really pleasant to play ! Good job !
Don't be worry to say in the description that the jam was for the black & white too ! I think it would be interresting to let a way for the player to avoid bullets (active shield or dash, less speed on bullets) I thought that the parralax was pretty
I'm not sure I understood really good what mean the portal bar, but it took me some time to understand that I'm killing myself trying to kill guys in the blue circle :s Do the right click do sometyhing ? (I mean, I saw that it shot blue bullets, but didn't see any effect on mobs :( ) I really loved the graphic art, too bad that there is no sound to go with it !
"flap flap flap flap" you made my day ! Pretty difficult, I had to make 588 flaps to save the unniverse ! (in difficulty 1)
Agree with other, bullet range is too small and we want more levels !
That's awesome that I can "hear" this game, every explosion and bullet... please, give it life with sound !
The firsts times I thought that I can just press long time left or right, when I understood that I have to spam them, it was (waaaaay) more easy !
Sorry, I'm a cheater, I was about thinking tome minutes, but after that I did a strategy like: put all 1 test, put all non valid to 2 test put all non valid to 3... And it works verry well ! maybe if you don't show what number is good on the grid, that can be avoid cheating like I did PS: that a nice idea for your menu !
This is funny ! But I am a terrible juggler, all my balls was just bouncing on the ground and sometime I give some more force to the ball to hit riings.
Maybe use the left button mouse to start rather than space, as space is not usefull in-game and not that ergonomic when using arrows
Funny game, I had no problem with what to do (just controls the first time, but your text explain well). The only problems a found is that there is only one chance to plug on the wall socket ! (and sometimes this is the right plug, but it did'nt works 😭 ) I had some bbug, like a phone that explode but didnnn't end the game or the that I have to shutdown before charge that I forget and be stuck (discharged, but not exploding and staying indefinitely)
Is that an utility to blue herb ? Or am I leaving too soon ?
I didn't succeed to make at least one potion... More precisely, I did it, but never go to customer because of some... bad walls that just want to brokes my potions ! I really like graphisms btw
Why no mouse control ? 😭
This is really difficult to play so (without mentioning that it seem that some keys don't works with my layout)
There is good chill vibes here ! The sound design do a lot for that. Sometimes I get some difficults to move weights as they just jump without really moving
The raft movement is not smooth at all, so it make game less enjoyable If you stay on the top of pivot point, the game is too much easy too (you have no move to do) But that's okay, I advise you to try to fix these point, because I think it may be something not as difficult to do, but is big upgrade to you game ! And, by doing this, you will understand better your game engine !
I didn't get how not to die in loop with boss, as you can't anticipate attacks
Donuts is the most difficult, but I think that would be cool if there is something that make command with more food more difficult (I have the sensation that is the inverse) otherwise, good game, I finish it with pleasure !
This monster was a porcupine way before go to the rock ! 😉
I didn't really get how score is calculated (my high score is 1440 😎 ) But good chill vides (for a game that I don't find chill AT ALL 😆 ) and the faces animations are gold. Talking about faces, I have the feeling that there is a little blurry on it, maybe more sharpness will be cool !
I think, there is physics issues (and with the sound of collision, this is a real cacophony !) But hey, it's simple to play and have fun with
The background (and lights on it) is cool as hell ! I didn't get that there is the blue zone to harvest when using the attract beam I was at 50 unstable matter to the end (I suppose ?) and I tried to find another creatures but, nothing happen 😭 (I don't know if this is my browser, but after some time, the game started to be really slow, like high usage, but nothing warnning me in ressource usage)
I did 1/3 of the all levels because it was really difficult 😭 BUT it was cool, and it give to you a good feeling of achievement when you succeed a difficult level
Really difficult game ! But I each try is a new highscore :p Maybe you can show the order of ingredient in the instruction menu, this is stressful to understand when playing !
This game is really hard, I didn't pass two days (maybe if I do nothing ?) Btw, I would apreciate something to indicate when day is over
I really apreciated the color response to minigames, that is a really good call of design ! And I thought there was good zen vibes
That was reallly an awesome game, with a lot of level and music was really cool with ! I can see some point to improve it : - Less time to lock a target (or accelerate when target don't moev or is in good position) (why only two first level have missiles ? that's a cool feature !) - Change level with spacebar - Camera will not just follow missile, but have a target on missile AND plane (or center to missile, but if plane is away, retarget plane) - More colors, at least in explosions maybe (the red that you use is too much dark I think) - I beat the boss because when I'm just at the screen limit, it don't shoot me, I think this is a problem because the fight lose interests
Really impressive and good Limbo vibes ! But what's the link with the theme ?
Funny game, I didn't get problem with controls (as we cann read cases when the game is in pause) And the art is really cool ! But, maybe I missed something as I don't get the link with the theme
I did't get that we have to save yellow guys the firsts times (but after read the description, I did it) I like the animation while kid yelling Maybe sometimes it's annoying to be blocked by kid (on day)
I was expecting more colors for a game with Disco in his name 😛 Maybe the ball is too floaty, but it's still fun to play !
The "enter - reset car" at each death is really annoying (but, you can argue that I have to be better and you're right 😉 ) But it's cool ! I was surprised the firsts tries, but controls are okay !
I'm not a guy who like so much things on what I have no control (or maybe I missed something ? This is full random, isnt it ?) But the music is really awesome ! (and I support you, this is my first game jam solo, and I know when time is running out and vanish expected features 😭 )
I liked that you can reduce the planet ;) Maybe the music loop is too short (or agressive, I don't know) it can be annoying after some time
Simple and clean, I like it ! Capture.PNG
That's funny, mechanics are similar to https://ldjam.com/events/ludum-dare/47/the-loop-5 (In large details)
A mix of your two games would be cool :p
Controls are better (change color is fast and easy) but this one is less dynamic (I think)
Btw, music is cool (maybe too repetitive, but it's not as problematic)
Edit: Haha, I didn't see the comment of thesnide
It's an interesting game ! At the begining I was stuck because I didn't understand how works the outsides loop. But after played later level I finaly get it
@wolfier already did a good extract. Maybe, if we can't identify good from bad paths, you should remove the minimap, for at least use the memory skills of the player !
The music is nice (but it's not yours ? ping me if you add the music vote !) After that, it's a little annoying to do all the travel on the map (a good point for your minimap, that permit to not forget someone) Also, the walls are really hard, it feel like I'm stuck in a corridor, keeping them away and add a slow down zone between them and road can be a nice feeling I think
I had some problems like : The first time, I didn't kill enemy on first level, I throw him into the void. But it seem to not clear level. I didn't get the difference between red or green hourglasses. Why use arrow and not wasd for the "book" at the start ? Also, maybe you have to change more like this levels, because at the first attemp, I fall on the right, but get nothing, and the level after, there was something, unless the level where spawn player was more or less the same. Keep it up, you give us a working game after all, only that is a real success, and you will improve your skill each gamejam 😉
I tried so much, because I want to ear THAT SONG I did a score of 38, listen the start of the song who seem like to be a trap'style music, and I want to listen to it ! I think the menu is useless (even if I like the menu to game to menu transition) It's a simple game, but it works really well for me, if you want to improve it, things I liked to see : - when die, don't go to menu, just reset the score and circles - always keep the back music (make an evolutive one, always the same cords like now, and with score growing, you add some instruments) (and when dying, you remove somes) - more feedback with combos
Sometimes, green frog do not repeat the same path, but otherwise is it a cool game ! (I liked the sounds of frogs)
You made a pretty well works ! that's really clean ! The only things I can tell is that I don't think the menu like this is a good ergonomics idea 😉 (even it's fun)
It's interesting but, at some point I can't do anything ... :'(
Well realized game ! It will be more pleasant if the moon move to indicate when day come
It took me something like one hour but, it was really good ! Just didn't get what where is the theme, but maybe it's my bad english
That's really incredible to do that in so little time ! 😮
It's interesting, we did a "Hide&Seek" game too :p I liked that there is multiple stories
This is the best game I saw for now ! It's fun, really shiny and the sound design fit like nothing. Well done !
I'm stuck with some bugs : - don't see cursor on the main menu - freeze when go to level two... (I mean, really bbiiiig freeze, stop when all cubes are stucks with me)
So... I don't leave a note for nom 😭
Simple little game, but well executed !
Really nice mood ! That music is somewhat relaxant 😛
There is a problem with the loading on each rooms on my side (room didn't finish to load, but my character move)
Btw it's really impressive what you have done with löve, if you have some tips, I take them, with my team, we had some ... troubles with löve :s
It was a loooot laggy (more complicated, sometime there were speed-up.....) and maybe controls are not easy to handle (because of the unselect of character after move)
But, I liked graphismes and mood !
Maybe have some enemies with less than 3 lives would be cool (or, a colorswap/something to say bullet do something) The delay between two shots is maybe two long, with these two thing, I only avoid enemies and don't kill them at all
Hii ! Can you explain to me how to launch it ??? :)
That's cool !! maybe I will prefer to bind space to use objets (e + q or d (in azerty) is really uncomfortable for use the elevators)
That's... really great ! I'm jalous of your kids who are waaaayy better artists than me ! So, there is an ending (three in fact :p ) and that's cool !
I think your team can do good point & click
I liked the clean graphism and the calm music, but, I don't think the theme is really used :p (I didn't note humor, because, I don't think it apply right here)
I have some problem with the bomb who don't have a radius (so it's more difficult to use) and the not rotating camera. Unless that it's cool, and you can speedrun it !
I won with the 'too far away' trick when I get that there is no limit on the map. I like the spam attack, I think it make the game more tricky (in the good way) but it's juste my consideration. Maybe the game is a little empty, but, with the timme you had, it's great !
I like this B-29 simulator :D (Maybe the game should be in fullscreen at starting ;) )
I think it could be really cool, but, I do not feel that my actions do something... Maybe it's a lack of feedbback of what do what we buy (maybe it would be cool to have some common pot
LD60 — Old Tech (10)
Feelm by ArtoniX 2026-10-21T23:10:04Z ♥ 0
it seem to be some issue when loading game, so when I loose, I can't teleport anymore :( I made two tried and xantt finish That said, nice maze, terrific mood !
Praise The Sun by Polite_Prinny 2026-10-21T01:38:21Z ♥ 1
Wow, there are just SO many puzzles in this one! An incredible amount of work for such a short time, well done!
NOStalgia by Seth L 2026-10-21T01:06:34Z ♥ 0
121! I’m not sure if that’s a good time 🏎 but I had a great time doing it. I really liked the aesthetic.
I think it would be more enjoyable with a map, so you could anticipate the turns.
The Final Claw by wheelsx 2026-10-20T23:11:47Z ♥ 1
Since it ultimately feels more like a fishing game, it would be nice to be able to move around while the claw is deployed!
THE LAST VIDEO STORE IN TOWN by MEM0 2026-10-20T22:49:52Z ♥ 1
I really liked the cutscenes as well as the "nighttime gameplay," even though I didn't quite grasp the latter (I tried twice without success... that said, I appreciate the fact that it isn't mandatory for completing the game). Furthermore, during my first attempt, I hadn't figured out how to survive the third night.
Press Any Key! by Helgust 2026-10-20T22:18:14Z ♥ 1
I didn't make it to the end because, not being very comfortable reading in English, I didn't quite grasp the plot 😢
That said, I can confirm that there are plenty of mini-games! I even noticed that others are planned (and it’s great that they work, even without polished graphics!)
Also, I didn't quite understand the purpose of the coffee and exhausting is not moving, is that features that hasn't been implemented yet?
Seva by Uralys 2026-10-20T21:38:34Z ♥ 1
Nice! As a big fan of MotherLoad, I really like this game! The atmosphere is great! It might be a bit repetitive and lacks a bit of a challenge (essentially, it relies heavily on "grinding," given that it’s impossible to fail).
Meow Bomb! by qook1e 2026-10-20T20:57:02Z ♥ 2
Ho nooo, I want to play this game... Do you plan a webGL version ?
Nightguard by Parxer 2026-10-20T20:55:33Z ♥ 2
I really like the mini-games for reloading and turning on the lights! I wish the musket felt more "powerful", since it takes so long to reload, every shot should really pack a punch. I want to feel that power, through more impactful sound effects, screen shake, movement, recoil, more visual effects, things like that!
Rusty Relics by Andreas Roschal 2026-10-20T12:11:57Z ♥ 2
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You took to much of my time.