Foon → Ludum Dare Explorer → Users → chelC
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | ๐ฅ | Petalgrams | jam | 482 | 3.50 | 2.84 | 3.50 | 3.85 | 4.29 | 3.32 | 3.46 | 3.87 | |
| 2025 | 58 | Collector | ๐ฅ | Scalper Beat-Off! | jam | 332 | 3.60 | 3.52 | 3.21 | 4.18 | 4.14 | 3.93 | 3.46 | ||
| 2025 | 57 | Depths | ๐ฅ | Depths of the Heart | jam | 252 | 3.78 | 3.50 | 3.78 | 3.97 | 4.15 | 4.08 | 4.39 | 3.88 | |
| 2023 | 54 | Limited Space | ๐ฅ | Wall Wizard | jam | 99 | 4.12 | 4.05 | 4.02 | 4.10 | 4.00 | 3.99 | 3.35 | 3.79 | |
| 2023 | 52 | Harvest | ๐ฅ | Harvest Mouse: Veggie Survivor | jam | 449 | 3.45 | 3.24 | 2.65 | 3.39 | 4.18 | 3.40 | 3.38 | ||
| 2022 | 51 | Every 10 seconds | ๐ฅ | Grandma's Groceries | jam | 372 | 3.71 | 3.23 | 3.21 | 3.79 | 4.46 | 4.25 | 3.80 | ||
| 2021 | 49 | Unstable | ๐ฅ | Don't Cry at Work!! | jam | 83 | 4.14 | 3.81 | 3.33 | 4.15 | 4.40 | 3.93 | 4.33 | 3.96 | |
| 2021 | 48 | Deeper and deeper | ๐ฅ | Tunnel of Love: I'm Digging It | jam | 119 | 4.11 | 3.98 | 3.37 | 4.21 | 4.04 | 3.63 | 4.55 | 3.94 | |
| 2020 | 46 | Keep it alive | ๐ฅ | Quite Contrary | jam | 868 | 3.64 | 3.16 | 3.19 | 2.94 | 4.09 | 4.00 | 4.19 | ||
| 2019 | 45 | Start with nothing | ๐ฅ | Barterin' Buckaroo | jam | 27 | 4.26 | 4.16 | 3.62 | 4.22 | 4.62 | 4.05 | 4.23 | 4.22 | |
| 2019 | 44 | Your life is currency | ๐ฅ | Reaper's Keeper | jam | 51 | 4.10 | 3.83 | 3.10 | 3.43 | 4.73 | 4.02 | 3.90 | 4.10 | |
| 2018 | 42 | Running out of space | ๐ฅ | TaskMaster 2000 | jam | 450 | 3.52 | 3.09 | 3.57 | 3.63 | 3.50 | 3.50 | 3.14 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | ๐ฅ | Teeny Tailors | jam | 339 | 3.68 | 3.52 | 3.96 | 4.24 | 4.46 | 3.83 | 3.60 | 3.88 | |
| 2017 | 40 | The more you have, the worse it is | ๐ฅ | Anime was a Mistake | jam | 449 | 3.56 | 3.42 | 3.25 | 3.67 | 3.67 | 4.36 |
chelC leaves an average of 4.7 feedback comments each event.
Very fun and addictive gameplay. I kept trying longer than I expected! I only ever managed to get a few drones and couldn't quite figure out their behavior, but I had a lot of fun. Nice work!
very addicting and satisfying to play, nicely done! the change from round to round wasn't too obvious although the simple color changes felt slick.
This game is sooo much fun, there's something pleasurable about shooting some marbles and watching them bounce around and get big numbers!! The art style is also hilarious, I love the portraits of your opponent, and the animation?? wow!! Great work!
I had so much fun with this one! It was delightful to kind of click around and figure out what to do. I managed to get to the end with the virus, but I couldn't quite figure out what to do to stop him from attacking! Except for comment here I suppose :) Great work!
Reaaaaally enjoyed this game! The concept was so fresh, and the different scenes were sooo cute and charming. The ghost level felt finnicky to me, I kept losing track of the ghosty but that's okay. What a delight! Thanks for making this :D
The art is so clean on this, and it plays really well!! I don't know if you are particularly rewarded for going deep, but i would kind of like to explore the deep ocean in an artstyle like this :) catching the fish out of the air was difficult but felt great when I managed it!
Unfortunately the download link doesn't seem to be working ): (I also love web browser versions of games if that's possible!)
The polish on this is amazing! The models are soo cute and charming and I love the kitty cat. The shaders are beautiful. The gameplay is very smooth. And I felt very mean hunting around for fish trying to meet my quota -- hey little guy, you're going down too! I wish that the fish stayed in the air for a second longer so I could enjoy the fish, at least for the bigger guys! I really snuck up on some of the legendary fish so it felt a little unfair, but I guess that's the point, hehe.
Great job!
The graphics are beautiful and the story drew me in immediately!! I love this type of game, I'd love to play a fully fleshed out version. Unfortunately I got stuck trying to make the potion, I put in the right ingredients, but I couldn't figure out how to light the match.. It seems like I'm the only one who ran into that so maybe it's a me problem!! Beautiful work!
This game was lots of fun!! I was quite puzzled during the levels and I had a lot of satisfaction figuring it out! The art is really really nice, the animation is satisfying, the explosion effect was very cool! Great work as always!!
ahahaha this is so challenging!! as soon as your brain feels like it might be making a connection, the word flits away in the wind... goodbye...
I did manage to get one though, and I'm going to carry that victory in my heart for at least a week
The polish in this game was so nice!! I'm amazed you all accomplished this in a game jam. The radar effect was so cool, the sound and art were perfect and set the mood.
It took me a little bit to figure out how to do deliveries -- I bashed into the wall a couple times trying to figure out what button to press!! The enemies also felt a bit too easy to avoid, I hit one on purpose to see what would happen. The impact was really small and easy to miss.
I think it would be really cool if your radar picked up like, a giant enemy ship, and you had to zip around behind a wall to hide from it! spooky!
Great job team!
Haha, this grab game triggered some gambling need to 'catch them all' in me! It was fun catching them, I loved the different characters and portraits! I didn't quite understand why some of them were glowing or just silhouettes, or what the icon in the top right corner meant? It took me a few tries to beat the boss! They kept getting blasted by the lava or flying offscreen, haha. Totally unique gameplay! I think an on-screen note on how to progress through the intro would have been helpful, I just mashed a few buttons until I found the right one lol
This is soo funny, when I realized what that speck was and how it got bigger over time. I love that it just drops you in there, go! The fast respawn made it addicting to keep playing. The art style was really fun and clean, too, great work.
This was definitely a delight to play!! It took me a little bit to figure out the 'decay' mechanics, but they did add another level of confusion/mastery to the game. I really enjoyed the power-up you get when you fill the bar!! I felt so powerful, haha
Woahhhh, this is so fun!!! Currently stuck on Wave 4, but I'm gonna keep trying because I'm determined! I'm still trying to figure out how you rotated the bus like that! It's a really effective game, and amazing how much you got done! Great game!
I love a game with cute pups!! It helps when the gameplay is great too!! Really enjoy your take on the theme, and the puzzles were fun to think about. It's always fun to be a little stack of pups trying to get a quick snack!
I think the graphics and audio really go well together. Great job!
Very cute graphics, they bring me back to Pokemon Gold/Silver :) Fun to leave in the background while I work elsewhere. I'd love another mechanic to make things interesting, another place to visit in the village?
Hello fellow 'mole in love' based game maker!! I loved the flower in the mole's hair and the walking animation! Very sweet.
This was quite fun and quite tricky! It took me until the second go around to see that the little guys had their own stats, and a bit of experimenting to see that a low stat guy can still win out! The last, expensive upgrade -- does that raise the chances of getting a 'super-star' mole with a big stat? I've played it a few times, trying new strategies!!
I had lots of fun!
Wow, it was fun! My hand is exhausted now though, I'm gonna get carpal tunnel from this game alone. I survived with two dinosaurs :'D The art/music/game progression felt great.
Really liked the 3d pixel art style and the design of the alien. I was a bit confused about what to do, but that's ok! The world building was very fun and the whole thing was surprisingly polished.
Great work!
It was enjoyable, but tough. It would be cool if it got progressively harder, or if the different types of missiles had some visual cues.
Powerups would be cool! They could give you a bigger shield or invincibility for a short period of time. Or one that explodes all the enemies on the screen. I could see this game being very addictive on mobile.
Wow!! Super impressive, I'm really drawn in. I love the graphics, the concept, the story, everything. I only realized about halfway through that I was running out of time, so I need to play through again to get to the real ending. Also so impressed that only one person handled the art, audio, and coding. Kudos to the writer, too, none of the dialogue options were 'boring.' Really great take on the theme, too, since you really start with 'nothing!'
By the way, did you use any tool to handle the dialogue options, like Ink or Yarn? I'm slowly becoming fascinated with dialogue systems...
This game is hilarious, love the raccoon 'you win' screen! Why does he want bikinis! Sort of wish that the levels didn't reset each time, especially on ones where there are so many pieces to place, but I still had a lot of fun. Impressive amount of levels you created!! I think sometimes, the jump glitched out and thought I was still falling when I wasn't? Anyway, great job you guys!
This was a beautiful experience. I laughed, I cried, I rose to heaven. Thank u
I LOVE THESE FROGS SO MUCH, THANK YOU FOR BRINGING THEM INTO THE WORLD!!!
Very fun hot dog game. Is it possible to get past that big cliff? The music and pixel art were delightful, although the sound effects got a bit loud sometimes.
The controls were a bit rough, but I enjoyed the mechanic of getting new movement options! Little worm hot dog was great.
Wow, the ambiance is amazing! As soon as the song played, I felt like I was 8 and playing Pokemon Crystal again. The opening screen is beautiful too, love the composition and the wavy text. The controls felt a little wonky; I also couldn't figure out how to switch items from the sword to the fire! Any tips?
Very interesting game concept!! Had fun playing around with it. Some sort of end goal would be nice, or at least a counter for what 'wave' you are on! Good job :)
what do i do with the fire...? I just sort of put it on the outside to deal with later, "I'll just put this with the rest of the fire," but I don't think that was the right strategy...
Really impressed with your work, you have a strong sense of style and you're great at programming. Amazing!! This was chilling, I think I'll feel this for a while.
I'm not done yet, I'm still grinding for those sweet sweet childhood memories. I need to unlock the 10k one, but I am pretty thoroughly addicted. I love those videos that pop up. I don't really know what's going on, but I'm loving it. edit: ok I know how to play now, I'm so into it. I get stuck when I unlock 'travel memories', I keep dying there, but I want to try again when I get more time. The jump to 10k is... so high!! The zoom bug makes it harder to play too. I need to zoom out so I can lay down those memories!!!
Impressive what you managed to do in a weekend! The cutscene was really cute. The game was fun once we got the hang of it, it took a little while to figure out all the mechanics. I will say that the UI was really small and hard to see, which made it harder to figure out what was going on without straining your eyes. It would be easier to play if fonts and icons were overall much bigger. Great job!
Good job!! Game... hard... Could use some feedback on when you're hitting the enemy. They're too strong! Had fun playing, though. Really cool that you made a procedural dungeon!!
So fun! I thought I was original with my intention to fill the island with blue diamond buildings, but apparently everyone wanted to do that! Had a lot of fun :) Great gameplay loop, great art, lots of fun! Great job!
Nice work!! I seemed pretty invincible after I had spawned a bunch of attack turrets and a fair amount of heart turrets, but it was fun figuring out the best strategy. Seems like there should be a steady increase in the rate of attackers. Got to a 100 points before I stopped! I think it would be interesting if space consideration was more of a thing. Maybe the turrets each take a different amount of space, or degrade/disappear after a while? Upgrades would be cool too! That's my favorite part of tower defense games... unlocking those super powerful towers! Really impressive work to finish all on your own!!
This was a fun game! I enjoyed the lighting effects from the car driving by, but the repeated sound effect got a bit tiring as I tried my best to win! I never did, although I managed to get three coins at my best! The physics were really fun, and the end cards were delightful. Great job everyone!!
I had quite a bit of fun playing it! I died a lot, but the fast gameplay kept me trying and trying again! It's always a question of whether you go for the armor or jsut try to beeline it. I wish the mechanics were better explained, though. And I believe I ran into a bug somehow where I could no longer move and I had to refresh the page. No idea what triggered it. Anyway, great job!!
Incredible work you guys!! I'm so amazed at how much you were able to accomplish! Chasing down witnesses was fun :) Was there a counter for how much money you were making or something? Not sure how to measure success. Still, super impressed with the art and game mechanics!
really enjoyable!! I could've used more oomph or something to the controls, but the presentation and everything is super solid!
The style is so adorable! There's such determination in his eyes!! It would be cute if there were different people models :) It was more challenging than I anticipated!! Nice job! I feel as though it could be a little faster though.
for future ludum dares, you could use a different engine that does let you make builds for free, such as Unity. Unfortunately youโre sort of stuck on this for now :โ) I suppose people who have/use game maker can play your game with the source code! perhaps you can include some screenshots so we can see some of your hard work? congratulations on making a game, by the way! you could also let your friends/family play on your local machine :)
How do I get them to free me from this earth... The ending totally threw me for a loop!! Fun time :))
Wow it's really fun to drive the forklift and knock everything around!! Sometimes you gotta go all the way in the back to get your big red monster. Is this what it's like to work in the amazon workhouse? super fun! :)
Really fun! Could see how levels could scale up in difficulty... what if there were TWO trucks! I do wish that that WASD worked; using the mouse and arrow keys was a little tricky. The graphics were so cute!! I'm a ninja that needed to get a part-time job.
The graphics were super cute!!! Kudos! I managed to beat all the levels, although the last one was tricky! Once I realized the bounding box was bigger than expected for the helicopter it got a bit easier.
LD59 — Signal (1)
Below the Light by Beebo Studios 2026-04-21T22:40:53Z ♥ 3
I'm still not sure how the typewriter works ; v; I messed with the radio frequency and clicked everywhere I could on the typewriter and couldn't seem to get it to work!
The ambience and vibes are wonderful, I'll come back if I can figure it out hehe.