Exit The Room Update 1.1 by Artsicle 2016-12-13T18:48:00
Interesting, but games are not really fun :(
Foon → Ludum Dare Explorer → Users → grena
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Fuel Metal Jacques | jam | 417 | 3.66 | 3.33 | 3.08 | 3.58 | 4.04 | 3.86 | 3.60 | 4.05 | |
| 2021 | 48 | Deeper and deeper | DeeperCORP | compo | 23 | 4.20 | 3.98 | 3.59 | 4.53 | 4.27 | 3.53 | 3.77 | |||
| 2020 | 46 | Keep it alive | 👥 | Grass Yourself | jam | 69 | 4.19 | 4.21 | 4.09 | 4.18 | 3.72 | 3.66 | 3.95 | 3.95 | |
| 2019 | 45 | Start with nothing | 👥 | Just One More | jam | 858 | 3.12 | 2.80 | 3.10 | 3.62 | 2.67 | 2.28 | 3.77 | 2.87 | |
| 2019 | 44 | Your life is currency | 👥 | Stranger Coins | jam | 59 | 4.06 | 3.98 | 3.87 | 4.11 | 4.16 | 4.06 | 3.88 | 3.98 | |
| 2018 | 43 | Sacrifices must be made | 👥 | Fórnir | jam | 200 | 3.80 | 2.96 | 3.48 | 4.36 | 4.43 | 3.88 | 4.25 | ||
| 2017 | 40 | The more you have, the worse it is | 👥 | Going Nuts | jam | 420 | 3.59 | 3.34 | 3.36 | 4.13 | 4.43 | 3.64 | 3.38 | 3.85 | |
| 2017 | 39 | Running out of Power | 👥 | Lionel's Weekend | jam | 159 | 3.78 | 3.36 | 4.26 | 3.40 | 3.31 | 3.92 | 3.48 | ||
| 2017 | 38 | A Small World | 👥 | Pod2000 | jam | 24 | 4.17 | 3.46 | 3.75 | 3.82 | 3.97 | 4.50 | 2.92 | 4.43 | |
| 2016 | 37 | One room | Paul Terguei: Glory Room Keeper | jam | 813 | 2.73 | 2.09 | 2.71 | 3.57 | 2.21 | 2.30 | 45 |
Interesting, but games are not really fun :(
Art is pretty cool, but I think gameplay is a bit confusing. I think it could be nice to have some kind progressions to introduce the different elements (traps, potions, enemies..)
Good surprise! Excellent feeling of control and feedbacks (camera shaking, sounds, effects). Good replay value :)
I missed the shop the first time, but it sure is better with it!!
I laughed, it happens all the time IRL.
Missing library too, I can't play.
Same than @Spab, I can't play it.
Great atmosphere. I love the music.
Kind of audio story, it could be cool with a gameplay!
"Reigns like" game, but the font is barely readable in my opinion, that's sad for a "read" game :(
I really loved the music <3
Dialogs are fun :)
Yup, kind of "Reigns-like" without real feedback of your actions, but I had fun taking decisions :)
Nice concept! Becames a bit boring once all mega powers have been used and all kind of enemies defeated :)
So smart. I love it.
Solid! One of the best graphics entry I've seen so far! Since stage 5, it appears they all ate some outdated burritos, they ruin your precious toilets.
Amazing entry, congratulations :)
I love the graphics! The gameplay is really great. The only thing that bothered me was the small delay between pressing the jump touch and the actual jump. But anyway, nice entry :)
Fun since the first play! Really good entry, the gameplay is perfect :)
Very nice. I love all the graphic & sound feedbacks for the player.
Very good, and really fun. Very good entry :) Art is awesome.
Could be nice to have some special actions when a line is completed with some items/monsters!
It scared the shit out of me when I heard the first enemy haha (with a headset xD) I love the concept. A nice base to iterate over, really nice idea. I enjoyed playing. Maybe I expected to encounter different kind of creatures ;p
Ah nice, a kind of game I like to play :) It's quite difficulte though, but once you get the physic logic, it's really fun. The more you take, the less you can defend, it forces you to become very effective with your last missiles at the end ^^
I love the discret but nice music in background, and the sound of explosion is satisfying :D All that in compo, so again, congrats!
Nice game!
Nice theme exploitation! Graphics are awesome, I am amazed, well done. The gameplay is really fun and addictive :) But REALLY hard! I didn't pass the second level, which is frustrating!
For the next time please, allow to rebind the keys for non-QWERTY keyboard, I had to play with the arrows, and it's not easy to reach the spacebar when doing so.
Nice entry, I had fun playing your game :)
Cool graphics & animations! I enjoyed the intro, fun story. I need to discovere this carrot people! The gameplay is simple to understand and reactive, which is nice.
Maybe the music is a bit too "aggressive" (maybe it's a famous carrot song?) I expected some evolution in the gameplay, maybe some abilities or events with left or right click, but hey, game jam! =)
Amazing, it feels so friendly :) But I'm reaaally sad about the fact that the planet doesn't slow down on its own... you quickly end with a speedy-rotating-and-uncontrolable-ball, which breaks a bit the game, since it's way too hard in my humble opinion.
I love the desk decoration and the tentacle mechanic :D Btw, amazing graphics. On the overall, really nice entry, but yeah, the control of the planet is way to hard for me.
Yeah, I found how I died, what an investigation! :) I like the atmosphere, I didn't notice the "notes" button at the top right at first, so I tried to remember what every ghost was saying haha
Dialogues were a bit cut on the edge, so sometimes it was a bit hard to read. Nice ambient music & story writing :) PS: I laugh when I saw "Comic Sans" floating ^^
Nice graphics, 3D models are nice, and I love the travel system. But unfortunately, I don't understand game mechanics :( I killed some aliens and it seems that I have loot some gears, but I don't know how to interact with them. Anyway, it sure would be a nice game in a more advanced state :) I had fun exploring differents planets though!
Hey there! I love the concept :) I can spend a lot of time on this kind of game. But yes as you said, the AI is really hard! :D But it's only tweaks to do to the AI I guess, the gameplay is straightforward, simple et nice. Nice entry :) I'd definitly play this game with a bit more polish & AI improvements!
Simple but solid game. Nice graphics, sounds and music! The whole thing gives a feeling of well polished game :)
The game is hard, here are maybe the thing that bother me: - When ennemies attack you, they "stick" to you forever, there is no "latence time of attack" that you could avoid, so it's pretty hard once they are on you - It lacks a feedback of what you picked up on "!" boxes (I understood it was a better weapon, but there is not visual feedback) - Ennemies stay blocked on behind walls and other stuff ^^
Anyway, solid entry and fun game! :)
A bit too hard, there is not much space to move around ^^ What is the thing that is trying to eat us? Some suggestion: - As there is kind of inertie when you bounce, maybe you could reduce the difficulty of the rocket (maybe reduce the stun time) - Please next time, think about non-WASD users! (I struggled finding you have to type "W" to have the "Skip" showing, as I was playing with arrows)
The music and bounce sound are fun, nice graphic & sound quality!
What a good surprise! I really had fun playing your game! At first I was a bit concerned about the fact that it was hard to hit aliens with the weapon, then I saw the upgrades. I get better at aiming them ^^ The game is well balanced and addictive, so, I liked it :)
It looks well finished, nice entry =)
I struggled to see what the game was about, so the end had a really nice impact :) At day 3, I decided to not eat my cereal anymore, to kill myself as my life was so boring haha ^^ Then I found how exit my loop.
I love the message and this kind of game, that ask you to escape what the game tells you to do, so, nicely executed. Illustrations are smooth!
Hey there! I don't know how to open you .gmz file :(
Such a stunning visual game! I really love the creature and all the details (when you scream, hairs of humans are shaking ^^) The music & sound brings a lot of life to this strange world. Plus the work on particles are really appreciated.
I succeed to finish the second base by entering the metal door, is it the end of the game?
Anyway, a lot of work, a pretty good engine, I'd like to see it as a real game, with maybe more background / explanation of who we are, who they are.
Amazing entry, well done guys :)
What a very polished game! It could totally be a phone game I'd play. The tutorial part is very welcome :) The music is chill and animations are super fluid. Not that much to say in fact, I had no bug!
I find the 3-tiles minimum a bit hard, it forces you to do really strange 5-tiles movements, then 4, then 3, just to move a tile, so I was really destabilized at first, and it broke a bit my experience I must say, as I was trying to move one tile, but I completed lines with luck because moving 5 tiles makes a huge chaos in the grid ^^ So I had the feeling to not really control the game, and mostly move big lines just to have the luck to fulfill one. Timers are very short and it becomes difficult very quickly. So short timer + weird 3 tiles min put me on frustration ^^
Anyway, it removes nothing from the polished an enjoyable game you did, congrats :)
Well, I love this game! At first I thought the concept was a bit simple, but no, the difficulty is well balanced and it's pretty addictive <3 I love the "buy" new wires concept and the way it quickly stress you out when red cells appear.
Some things that could be improved: - I'd love to be able to revive "dead" cells again, by connecting them, and have a realllly long charge time (ten times red one's, or maybe more), to have to deal with taking risk of powering up a dead cell or handle risky red cells. - When every cells are connected to the power supply, the game doesn't end, it's a bit sad you didn't have time to implement it :) - Could have been nice to have some sounds, it could bring more values and feedback to what happens on the screen - I struggled a bit finding the way to remove wire (with right click), so maybe a short explanation could be done ingame :)
Anyway, nice entry, I'll play it again :)
What a concept! Having to keep the robot full of power is a nice idea! Art is beautiful, very polished and full of small details. You game has a spirit, which is awesome. Doors / power etc... gives a lot of place for puzzle, which you exploit well.
Here are the things that could be improved: - Acid drops are really unforgiving, just one pixel fading can one shot you.. it adds unwanted difficulty whereas the game is already difficult. - I had to play the windows version because HTML one had few lags (so unplayable, if you miss one jump, you die) - A lot of time the robot is stuck on "flying" mode to the edge of a cliff when it obviously doesn't need it, which adds more unwanted difficulty.
Keep up the good work :)
Yeah, nice idea, always fun to play the darkside :) I love the way we can mixup ingredients.
Some notes about my feelings: - Everything slide! It's really strange, when you bump into ingredients, then can go reaaaally far on the screen, as they were balls. So the physic really bothered me :( - I didn't understand how to save him properly, his lifebar nearly went up, but I wasn't able to give him more drugs, so I don't understand (poor lord) - The grab mechanic wasn't very clear, it was not really obvious we can pick up 2 items in the same time - Graphics and ambiance is really nice, the dark lord is awesome
This game is really beautiful, again, congrats on your pixel art deepnight :) I liked the smart mechanism of balancing your power between modules of our ship, and it works great because weapons are balanced (rockets are really useful when you can't be in front of enemy, but laser deals more damage). The sound is a bit off but no that important in this kind of game.
The game is hard but not enough to be frustrated! Too bad you had no time to make a final boss :p When I died, I lost all my score, is it normal?
A very polished game, I just want more!
Wow, really nice look! I came thanks to your post mortem on effects :) The concept is interesting, the game is really fluid and beautiful, really nice done on those effects! Could have been nice to have some sound effects when you pick up these weird things, it would have bring a nice feedback.
Things that could be improved in my point of view: - Add audio effects! - Maybe introducing new elements (things you DON'T have to pickup for example, some abilities or super pickup items that boost your speed, or I don't know)
In a nutshell, a nice small game, very polished, fluid and visually innovative :)
Wow, cool game! Really nervous and efficient. The monochromatic graphics are awesome, I love the monsters design, very enigmatic but oppressive. Sound is just what it needs, so congrats. You game really has a spirit :)
Not that much to say, the gameplay is mastered, I'd like to play this game with other levels/environment mechanism/monsters.
Pretty solid entry, well done.
I tried several times but didn't succeed to win, one resource per day? I don't really understand the gameplay mechanism as you always have to instant use the resource you just collected.
I really loved the pixel art and sound ambient, it works very well to put a special mood to the game :)
So yes, try to think about more mechanisms for the survival, but you have a good start!
I loved the introduction, I sets up a really good mood, I hoped the full game will have this kind of abstract illustration. I enjoyed the narration, there is some easy plot (no spoil) but it's well written :)
Graphics are not my type and some zoom are quite ugly ^^ But it doesn't break the immersion, so no problem. And LOVED the story, it definitely could be a real game.
It's cool to have this kind of entry in the Ludum Dare, it brings fresh air and ideas for future games.
I had fun playing your game guys :)
Some points that could be improved: - The key layer! ("P" to attack? and it's not written in the game, I made the first 5 levels without attacking because I tried a lot of keys, then I read your description ^^) - Sounds are very basic (it's enough in fact, but with these graphics, I was hoping for more mechanics sounds or electrical stuff ^^, but anyway, your sounds are sufficient :) )
Some points that I loved: - Graphics! Really nice color palette, warm and stifling - Level design! Nice progression and difficulty
Combat mechanism is fluid, really intuitive. A solid entry!
Just a comment to tell you that the double jump fails 1 time on 3, so it makes the game unplayable for me :( I didn't rate your game yet, I'll do if you have some fix for me, don't hesitate to ping me.
Wow, really difficult, I must admit I abandoned the game after 10 minutes because I couldn't go through the first 4 traps. One big thing that bothers me is the camera. It's too close, so you see nothing, and you can't see below or above if there is any trap.. so sometime you have to fall on purpose, only to scroll down the camera.
I didn't get the slide/double jump, it's a bit rough, so it adds more difficulty. I must admit I cut the sound, the music loop is very short ^^
Otherwise, nice color palette an pixel art :)
If you work on a better learning curve, introduce mechanism bit by bit (traps, power, slide jump...) and rework this camera, ping me, I'll be glad to re-test it, because I love the ambient of this game!
What a nice idea! I love this kind of nervous platformer, it reminds me the well known Super Meat Boy :) The concept of having recharging platforms is very innovative and well executed, congratulations! And the overall controls / slid jump is well done. The music could be repetitive, but it gives a nice "hurry up" rhythm to the game and it hypnotizes me, so it's cool.
Some things that could be improved: - I didn't understand first that the battery was getting of when you were moving (I thought it was with time), so maybe in the game design/ level design you could introduce this concept? - It's too bad you can't jump while you sprint! - I feel the character (I love him^^) is a bit sliding even when you stop moving, so sometimes it's a bit hard to control
Otherwise it's a really nice small game with nice idea and very addictive, I finished it and just want more levels :)
I love the cold ambient you succeeded to give to the game (loved the home made wind ^^). The animation and graphics are cute, attack mechanism is straightforward and precise :) I must admit I've been a bit deceived by the end, but I understand the lack of time for a compo! Anyway, cool game, nice work! Ping me if you release a post-jam version, I'd like to play it!
Some stuff that could be improved: - The sledge doesn't leave any trace in the snow, so sometimes it's hard to find it back - At first I was a bit stressed to leave the sledge alone, then I realized there was no danger, so I just farmed to map to have a lot of fuel (could have been nice to have a disadvantage to leave the sledge alone too long^^) - I didn't understand first why sometimes some creatures needed 2 attacks to die (it's related to the distance you hit them, right?)
I really love the concept, capture people with different weapons. Well done on graphics for the PICO! :)
Some notes about what I think: - I finally when through levels with the Family Gatherer, I think it's the more efficient regarding power consumption and gather ability, so maybe other weapons could be balanced (SOL is very expensive and not that effective!) - I didn't find any difficulty in the progression, I felt like I was replaying the same level all over again, some people were shooting, but I didn't understand what it does :( - The concept is REALLY cool =)
I really enjoyed playing your game! The humor & the mood are set up really quickly with the music and the fun introduction by small potato men, it's lovely :) Also I love the details for the Menu.
Mechanics are introduced progressively and I well balanced, each new room is fresh and relevant.
Graphics are crazy for a game jam! Textures are simple but it works very well, I'd like to see more :D The music is a bit repetitive (especially for a puzzle game ^^)
Solid game, congratulations!
Visually it's very clean, nice job! I didn't found some power ups, is there any? I ended finding myself going straight forward and shooting backward, it worked well :p I think mechanics with planet could be a bit more enhanced, for example giving you more health of some power ups.. Nice entry :)
Very nice puzzle! The difficulty increases very well with each level. I had zero bug :)
I really enjoyed playing it, nice entry!
Didn't know what I was going to play, but was really surprised haha! The sound is really great, nice job on this part :)
I have a question, is the game composed of 3 sacrifices only? I see on your screenshots some instructions I didn't have in Game :( A yellow characters thanks me and a button "try again", if yes, it's a bit short, I would have loved to have more offerlings to inspect :eyeglasses:
Hello! Well, maybe you missed time so it impacts the game directly: - We don't understand the "sacrifice" concept, I even asked myself, maybe the small blobs are "friendly" - I had bug with the cursor, my character didn't aim where my cursor were, so it was a bit hard to play
First, congrats for your first jam!
I have some feedback: - I saw you noticed it, but there is a bug when you die, the first room is locked, it's quite painful for a game where you die frequently - Graphics are OK, we understand the monsters, the player, etc.. But problem is the iconography! Cards are important in the gameplay, and we should be able to understand clearly what they do. - Cards location is sometimes over enemies which make them hard to see, and attacking the enemy make you click on some cards by accident. When I did want to click on some cards, I lost some (precious) bullets ^^ - There is maybe not enough bullets, or cards able to give you bullets, it makes the game really hard with no progression (the game is hard from the beginning, not progressively)
The mechanics are pretty solid though, it's a very nice idea!!! I love the cards ability, and the room by room works really well. The theme is well interpreted: to trade off resources against negative effects, very cool mechanics :)
Hello @zactical , thanks for testing our game! In fact, glitches and flickering are a normal behaviour of our game, sorry it disturbed you :( And yes, stage reloads because you play the coin the second time.
Thanks @paragonraptors for commenting! Oups, when talking about loop, you mean you weren't able to play all 3 stages? No there is no puzzle :(
Woh, nice mood. I really like how you introduced such story telling in a simple game. The shooter is simple but the skill selection is nice. What really drove me is to know the end of the game, so, that's what I like in a game :)
The rapid fire is a bit OP, but I think it would have spoil by experience to increase the difficulty. Really interesting entry!
The gameplay is smooth! Love the visuals too, with the neon-like city. Nice idea of buying skills reducing your life :) One of the part is really hard (where enemies come back a lot) The level design is interesting too!
PS: imho you should not be able to be rated in audio, you use the music of Hollow Knight.. not really fair.
Please use abstraction for Input in Unity (this will allow me to map my keys), as a european using an AZERTY keyboard, it's unplayable because of the bindings :( Feel free to ping me if you push an update adding it :)
Nice graphics! I loved the kitty paw ^^ Therefore I wasn't able to understand correctly how the bar was filling? Was it the speed ? The bumps ? I didn't get it, but finished all levels pretty easily.
I love the atmosphere, art & music work fine together to bring this dark night feeling. For the gameplay, I would have loved to be able to bring a torch with me from the fire, with a limited lifetime, because it's veeeery hard to avoid ghosts! :)
Someone already told it, but it has some Hotline Miami vibes, die & retry to learn the correct path haha. Nice power-ups addition when we are lost as fuck!
At first I thought that levels would be too easy. But nice difficulty progression! I laughed at lasers "ah, typical dad trap" haha. I finished the game, but one question, lasers can't be avoided, right?
Love the theme of the game, keeping love high :) But I think the game fails in its core controls: physic is really weird, and the more disturbing, wall jumps! You have to jump while going in the direction of the wall, this feels really bad and counter intuitive (think super meat boy), which makes the game harder than it should be. I think you should have allowed to jump wall when next to it, not on "hard contact", forcing the player to do some keyboard gymnastic. I think once the wall jump & weird physic fixed, this could be a nice little game :)
I didn't get the goal immediately, but on the second run, I had fun kicking those guys stealing my fire! I don't know if I'm really bad, but when there are too much guys around the fire, it seems impossible to light it without getting stolen immediatly, fun concept though :)
I made it to 290! Very simple and easy to understand but challenging. At first I was going straight forward to see if it was possible, but then air got very rare, I don't know how I could go deeper :) (maybe I should train typing faster!) Anyway, nice mini game, I would have been please to find some power ups!
Hey @chuckeles , I just added a WebGL build if you want! https://grena.itch.io/deepercorp
Cheers.
@landerack Thank you for playing! I would have *loved* to insert some narrative elements, I guess this is the kind of type I would insert for a post jam version.
@chelc Haha I'm glad you tried several runs to understand the game. Yes, each mole has its own stats, and you can even hover moles in the waiting line with the cursor to "anticipate". Regarding the upgrade, you're right, the last upgrade increases the chance to have "super" moles :) Thank you for your feedback!
@xtacobaco Capitalism, who said that, those are caps', completely different..! I'm happy you see more potential content/game mechanics for it, that's very inspiring. And yes unfortunately, I didn't have time to compose some music, I was in a rush until the last hours to polish the gameplay! I'm really happy the game pleased you, thanks again for playing! Oh and 25 meters, what a run! Maybe I should decrease the scaling of rewards haha.
@nurav Thank you for your feedback! I can't believe I have so much feedback on art style, I've really drawn ugly background and moles in 30minutes haha. Oh I can assure you it has been done in 48h, but this is my 9th or 10th Ludum Dare so I'm (a bit) less shitty than before regarding managing my time :rolling_eyes:
@dhim Thank you for your feedback, that some nice gameplay ideas for the postjam version indeed, I appreciate :) The last upgrade of the list is to increase chance to have "super moles" that have a huge boost on one of there stat. I agree, combat needs some explanations for the defense & attack!
@jm-studio Haha thank you! You're right, passed 100% on the last upgrade, every mole is... a super mole! I would have love to add more challenge past this step, but hard to achieve in 48h :p Thanks for playing and launching 3 times the game to understand it :)
@guimm12 Whaaaaat !! Haha this is awesome, thank you for the screenshot! A friend of mine sent me a screenshot at 30meters, but... well you went really DEEPER! I think you reached the gameplay limit of what this mini game has to offer! So glad you had fun playing, makes me want to create a postjam version :D Cheers.
@thob Thank you so much for playing! I agree, the onboarding is a bit harsh. Oh and yes, there is some "cookie clicker" mood in it. :p
654m before being eaten!
I really loved the atmosphere. Kudos for doing a 3D game out of 48 hours. This kind of old gen 3D is working perfectly to create such ambiance.
The gameplay is limited, but it stays a solid atmospheric simulation.
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This is the kind of thing I'd like to have on my smartphone for sure! The game seems to have a lot of perks and stats to unlock, so I want to try more!
- Every stat is pretty self explanatory but I had trouble understanding the hang time? I mean, I didn't see the effect of it - The hitbox of crystals are very approximative and therefore can be frustrating sometimes - I liked the alternative path when you can jump very far from the cliff
Nice jam game, pleasant visually!
Wow, took me time to actually seeing the game. At first I've put myself veeeeery close from the screen. Then I pulled back and.. WOW.
Literally first time I see this kind of experiment, "real" 3D, that's awesome. Crazy concept, I really went on a deep journey over there, thanks making me discovering autostereogram.
That's the kind of games from jam I like. Very polished and simple but working mechanics. The controls and game feel are precise, art is well balanced (and really well animated!) The music is simple but soft enough to chill while going deep.
"Flying monsters" is a really nice addition, could have been more special enemies to add more challenge, but as an overall, very good entry!
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Can't really explain why, but very satisfying sandbox game. I liked to see the tree grows while we are deep under, occupying to drag roots haha.
This game has a real potential, I liked the constraints you made for the roots, making each tree plausible.
As it's a compo game, I understand you didn't have time to put some relaxing music, but this could be a nice touch for a post jam version.
Btw, here's my tree
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ps: I had a weird but while trying the windows version. Capture d’écran (31).png
Very complete game, I really enjoy the concept: managing a camp while building and protecting a road. Inspiring! I was pretty confused by how tower & monster work to be honest, but I'll give it another try. With a little more information (building costs for example), this would be so nice.
Visually, this is enough for me in a gamejam! :D Anyway, cool entry, I had fun playing it.
Congratulations! I laughed, I struggled (especially the last one with 5 gifts!), I enjoyed the sound and all the visual universe, and the end. Very cool minigame!
Really nothing more to add, oh maybe, kind of frustrating have to "clear" all the board for a single piece, but that's the game I guess.
Anyway, really nice Jam entry!
I really loved the atmosphere on this one, really impressive work on sound.
- This is a reaaaally slow game, sometimes, too slow imho, a bit frustrating. - I didn't understand the targets with "1m", "32m" etc.. tried to type them on keypad but it was giving me words (not for 32m, so, weird) - Movement of "creatures" is weird to determine therefore hard to attack (thanks you decoy haha) - I got stuck at ~1090m because of a huge "worm" attacking me, weapons jammed, can't flee even without sonar.
That's too bad because I was really enjoying the atmosphere (visually very simple but immersive, and that sound!!), but those gameplay things took me out of the immersion.
Anyway, really great entry, those comments are mainly to give a personal feeling! Cheers.
Fun ! Simple platformer yet effective with satisfying way to get gold with your pickaxe :) - I had to mute the audio at a moment, the music loop is too short haha - I had some problems sometimes with the pickaxe not going too far, but nothing serious - I was stuck at a moment?! Don't know if it's a bug or what, but I couldn't jump to a platform, it was too high for my jump (the 5th or 6th level) Congrats for compo!
Cool a shooting game for this jam!
- The fact that the bullet has gravity makes the game very difficult, to me it could have been ok to focus on hiding and interrupting enemy charge than calculating our shots trajectory - To me there is not the "deeper and deeper" theme despite we go deeper. Could have been cool to feel the deep, by changing the lightning or I don't know - Very cool gameplay feeling
Visually super polished! Control of the character is nice, I laughed at the mini dance of the dwarf at the beginning :D
I had few bugs (game wasn't restarting properly and once dead, the body kept falling without losing, quite funny though!)
Imho the biggest challenge is to "guess" the good timing to punch. It's very punishing if we punch several milliseconds too soon or too late, as we crash on the rock. Maybe it misses a small visual feedback that we are too soon or I don't know.
Anyway, nice entry, I really tried hard to beat my highscore! :p
This game is sooo hard! I tried something like 30 or 40 runs, what a nice try & die that needs a perfect execution.
As a platformer, the hardest part is often the "physic" of the character, but the double jump, air control and speed is really well balanced, so congrats 'cause it is not an easy task!
- Too bad there is no audio - I think the fishes we pick up shouldn't have collision, because they slightly bump us when we pick them and it can be dramatic! haha - Maybe some checkpoints? - I had some times a small bug, when dying, the game wasn't "reset" really well (the first fish wasn't there, and dying a second time made it appear again), so nothing serious :)
Anyway, I had fun playing it, I'll give it another try to learn the map by heart! haha
I really enjoyed your game!
- The music is awesome, feeling like a subaquatic pirate - Visually very cool, the ship is well detailed, the water coming inside, everything is smoothly animated, congrats - I really loved the concept of getting macro while moving in the submarine, but having a global view of what's happening when controlling valves like a spaceship - The only thing that annoyed me a bit is the "physic" of the character. As the man game is a small platformer, I think the character is too "slidy" and have a huge inertia, which make the whole thing very difficult.
Anyway, really cool game, I would love to see a post jam version :)
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For a first solo game jam, you have already lot of mechanics! With a bit more time and balance, this mini game can be very solid.
I've been destroyed by those creatures and it was hard for me to find Sulfur & Silver :p
Currently one of my favourite game of the LD48 so far. This is a brilliant idea/concept, perfectly executed. Amazed by of polished the game is, smooth and simple 3D, 3 mini games insides one another... simply stunning, the kind of gem I like to find in Ludum Dare, plus in COMPO mode. My feeling through the game was : "Oh... WHOW. Oh no, really ? OHHHH !!"
- With sounds, the experience could have been more immersive, but 48h is really short and the amount of work done is already stunning - I don't have any other comment, simply that I wish this game would be longer :)
Congrats again, I really liked it.
1.43 AU! We made it captain!
The base concept is very cool (was very surprised first to be shot in my back haha). Would have loved to have some kind of power-ups or different asteroids behaviours to renew the gameplay.
Always the rabbits to do the dirty work! Really enjoyable game with challenge and progression. I played several runs and couldn't reach lower than -3 because I run out of time!
Love the 3D art and the game atmosphere with skeletons and fun assets, it makes the whole sewer very alive.
Clever way to notify the player we can go down with the sound of the big metal plate moving.
Great entry (and a 3D one! with fun gameplay), congrats!
I love this big hairy fly and the way it moves (or at least tries to). Very good progression in learning the mechanics and challenging levels. I just had a little trouble climbing at times, but nothing too serious, very fun entry!
Nice mood game, they are well hidden, but not too much. Lovely music <3
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I defeated the creature! I had to restart the game to figure out which key to attack with, but once I had the controls down, I had **a lot of fun** finding an angle of attack, finding weak points and dodging its defenses. Big **Shadow of the Colossus** vibes, with visuals reminiscent of the ps1 era. A great concept that could blossom with other titans and powers!
Very hard to refuse to play a game with a mole (I love moles). I really like the idea of finding worms by sound, it can give very interesting gameplay, radar-style, where like a hunter you wait for the sound of your next prey. But it's a very good idea to have added visual indicators. I wasn't expecting such an eerie atmosphere :o