FoonLudum Dare ExplorerLD38 → smallworld

smallworld

By misterstripey

View on ldjam.com

CategoryRankScoreCount
Overall2923.2724
Fun3343.0023
Innovation2303.2323
Theme2323.5024
Graphics1913.5723
Audio623.7123
Humor473.7123
Mood1703.3823

Comments

erik-brunnstrom 2017-05-02 18:07

Well this was an interesting one!

The game really hard, probably a bit to hard. Dodging two objects in such a small area is nearly impossible :). The graphics and audio are unique in a charming way, and complement each other well.

skruffye 2017-05-07 20:54

Interesting concept, although the theme seemed to have been added in a little bit last minute. :P The visuals were good (if a bit sparse) and I quite liked the music! The gameplay was too far on the hard side, in my opinion. The space that you were playing in (and the fact that Friendo doesn't bounce) made it almost impossible to survive for longer than a few seconds. Additionally, I feel like the missile would have made more sense as a temporary stun than as a delayed death mechanic? Might give the player a bit more room to manoeuvre.

Anyway, for a first LD game, good job and congrats on getting finished! Keep it up!

-Skruffye

bomb-x 2017-05-15 15:31

Funny game, i'm not sure what i am and what eat me? ^^

Maybe a little bit hard, you could balance rocket rapidity for exemple.

Music feet the mood very well

nicruo 2017-05-15 22:03

Loved the graphics, and mood of the game. Wished I could have more space to dodge.

pascalman 2017-05-18 14:40

It's funny and original but too hard. Good sound and art. Great job!

krammetje 2017-05-18 14:53

Funny, but I lose pretty fast. XD

zenmumbler 2017-05-18 15:13

Good style. The stage is indeed a bit too small to really work. Good one.

kurekurecicz 2017-05-18 15:23

Its amazing. the style, the jokes, its amazing!

BTW the bouncing is SOOO satisfying :D

https://ldjam.com/events/ludum-dare/38/lil-hunt/

matita 2017-05-18 15:24

Concept is funny and art is good!

Some notes about the game if you think they are useful: * I agree with @skruffye about the missile: if the missile is just a stun (like freezing me for a couple of seconds) then I could try to escape again * maybe also some kind of lives system could be good, like I have to be hit 3 times by the bad guy before I die, otherwise the game just seems impossible * a UI suggestion I care a lot about: when I only need one device to play the game (for example the keyboard, since I only need WASD to play), please don't force me to use another device (like the mouse) to do trivial tasks like skip the intro and restart the level. Just let me do them with the same device (like "press spacebar to skip/restart")

But you created a complete game with music, graphics, gameplay, and even a story at your first Ludum Dare! Great job!

pecc0r 2017-05-18 15:38

This was a lot of fun and refreshingly weird! I felt the game to be too hard (like ìn other comments) and the intro sequence was too long to play it over and over again. The sounds were really satisfying though, especially the bouncing. And I like the weirdness of the graphics.

mariti 2017-05-18 15:40

I would like to bounce faster.:D nice job.

wisstopher 2017-05-18 16:38

I liked it, it was really hard though. I have a couple of points below:

- The missiles start right away, would it not be better to introduce them later on as a way of escalating the difficulty? - Once I was hit with a missile it would be game over as I always got eaten, was that the intention?

I really liked the art and sounds. Overall a good experience :D

grena 2017-05-18 16:58

A bit too hard, there is not much space to move around ^^ What is the thing that is trying to eat us? Some suggestion: - As there is kind of inertie when you bounce, maybe you could reduce the difficulty of the rocket (maybe reduce the stun time) - Please next time, think about non-WASD users! (I struggled finding you have to type "W" to have the "Skip" showing, as I was playing with arrows)

The music and bounce sound are fun, nice graphic & sound quality!

misterstripey 2017-05-18 17:24

Thanks for the feedback everyone! Yes, I agree- the game is much too hard and could use some more of a gentle difficulty curve. Oh and the non WASD triggers and not using the mouse at all are a really good points- thank you for bringing that to my attention.

Honestly, it was down to the last minute with getting a functional build, so I'm glad it came together at all! Next time I'll leave some time at the end to polish gameplay.

awesomealliterationalliance 2017-05-18 17:55

The gameplay could be a little bit smoother. I kept dying all the time, and wished for a bigger map to move around and dodge the enemy. However I really like the polish of this game! The eyes animation when bouncing of walls, the cutscenes and dialogue are great! the tutorial leads you step by step into the gameplay. The ending in the stomach is also really nice.

daisychubb 2017-05-19 14:04

Okay this is amazing, really freaking hilarious game, the art/graphics are spot on for the tone and of course my only gripe is that it is HARD! But hey, we were warned! Awesome job!!! (the faces just kill me)

flying-cat-of-the-pepes 2017-05-20 01:36

I really like the sound effects(like a lot), and the graphics are good for 48 hours. The gameplay was fun, but I only played two games because I had to go through a long intro every single time I clicked play. Maybe only have the intro the first time, then you can jump right into the gameplay after you've played it once. Other than that, great little game for 48 hours!