Island Defender by MrChippy 2017-05-15T02:17:15Z ♥ 1
Good work. :) The gameplay felt a little bit static after a while: it would have been nice to have structures that increase the number of sentries you can build, so long as those structures aren't destroyed, or something.
The core gameplay worked well though, although the game could have done with a counter to show how many of each building you had (and what the maximum of each was).
Music was in-keeping with the style and reminded me of some of the early GBC games.
If you're still rating games, we need a couple more to make it to 20! (Shameless plug, I know! ^^;)
Overall, fun game, just needs a bit more incentive to keep playing. :)
Keep it up!
-Skruffye
LD50 — Delay the inevitable (83)
Holding On by Cubanfrog 2022-04-20T21:16:30Z ♥ 1
I'm not sure if the game was *supposed* to end when you ran out of lives, but mine didn't. π Either way, I thought the premise was pretty interesting--played well into the theme that you could just keep holding on even though you knew that nothing was going to change and the ending was inevitable. Going back once I'd already played to the end and just letting go straight away at the beginning was fairly amusing too... π
The economical use of a single piece of sparsely animated background art really helped to create an unhurried, but sad and isolated atmosphere, and it worked well with the music, so great job on the presentation front. π
The dialogue between the various characters was engaging and I think you did a good job of defining each of their outlooks and quirks, especially given the limited amount of interaction with each one. I wasn't a massive fan of the tower defence gameplay, since it was a bit too simple, but I also don't think that it was supposed to be the main focus of the game either, so that didn't matter all too much to me in the end.
I always think it's a bit weird to say I "enjoyed" a game like this, but I'm certainly glad that I played it, so good work! π
The Bone Cold by dmtroy 2022-04-19T12:00:34Z ♥ 2
Really cool little game with more to it than I first thought. Could have done with at least some letters over the speech bubbles to show which one was for the kindling, sticks and logs, but the game wasn't so punishing that you didn't have time to work it out on your own.
The variations in the weather surprised me, but I really liked it once I figured out what was going on. It added a lot more depth than just the usual "go out and fetch wood until you run out of wood near enough to be useful" thing you tend to see in these sorts of games. The different types of fuel and how you couldn't just dump a whole log onto a tiny, struggling fire also added more interest.
The movement had a bit too much momentum, I feel, and there was a little animation glitch on the idle where the feet would slide about on the floor, but overall, the main character, the environment and the concept in general were each really well presented. π
Great work! It's a shame this has so few ratings... (Make sure to rate other people's games so you show up higher on the front page, if you haven't been already! π )
The Squeel of Time by Victris Games 2022-04-17T18:09:10Z ♥ 1
Fun little experience! The sounds made me chuckle, especially the little "yippee!" at the end of each level! π
The random generation of the lava sometimes turned the game into an exercise in patience as you had to wait for quite a while in the later levels to get anything traversable, but I'll admit that I'm not sure how else you would go about it. Possibly constructing pre-made sections of lava about a quarter to a third of the screen wide, and then randomly generating groups of those...?
Could have done with some music, but it was fun to play and I enjoyed myself. π
Good work!
Kiwis Can't Fly by DDRKirbyISQ 2022-04-17T16:46:45Z ♥ 1
The sound design here was absolutely phenomenal. I spent a lot of the first part of the fall wondering just how you were managing to keep the effects of hitting the objects in sync so wonderfully with the soundtrack before I figured out that you were probably muting and unmuting certain tracks each time corresponding obstacles were hit...? Maybe I'm wrong, but whatever you did, it sounded brilliant!
Even the musical transition at the end of the fall was pretty much flawless. Not to mention that the soundtrack itself is great just on its own--this is by far the best sounding game I've played over the course of this LD, really really well done here...! π
The art was great too--*really* fit in with exactly the same mood the music was going for--and the animation was both high-quality and adorable. I kept getting distracted from the actual gameplay every time one of those cats zoomed away on their little broomstick... π
Even the gameplay is smooth and perfectly functional. Frankly, the simplicity of the single mechanic and just how well it stepped out of the way to let the audio and visuals take centre stage was the best choice you could have made on that front, I think.
Fantastic work--really well done! π
(I'm really glad someone above me mentioned that you're on itch.io, because my only regret here was that I couldn't see anywhere I could follow your work. You should add the itch.io link somewhere if you get a moment!)
Swords & Feelings by salyon 2022-04-17T15:59:41Z ♥ 0
A really good concept. If you have the drive to make something more of this, I'd really love to see this as a more fully fledged post-jam game. Something with a story, a more intricate levelling system, and maybe some minor control over the main character (perhaps items or something that can be acquired between combats). π
The "choose your enemy" approach was interesting and gelled really well with the idea of the combat being a metaphor for fighting back your fears before they can consume you.
Definitely needed some music and sound effects. The art was great (the main character gave me a real "Raft Wars" vibe for some reason) and really evocative, but it was let down a little by the utter silence I ended up playing in! π
Great work--like I said, I'd be interested in seeing more, if it's something that you want to pursue further! π
1 Man 6 Bullets by Raphaeltan 2022-04-17T15:46:00Z ♥ 3
Great work--lots of what we used to call "juice" (is that still a term? π ) and a really fun take on the SUPERHOT style of not-quite-turn-based combat!
The different enemy types were definitely a must to keep things interesting though, so nice work there.
The gritty, comic style of the opening cutscene blended really well with the graphics of the main game and both the soundtrack and the sfx were very well designed for the mood you were clearly going for.
Good job all around! π
Dilate the time! by milq 2022-04-17T15:20:10Z ♥ 1
Well, it probably sounds a bit odd considering I finished it first try, but I think the controls here really needed to be tighter. I'm used to playing 2D platformers and I used to speedrun them as a hobby, but for a more casual player, I think the lack of any fine control over the movement would be a bit too much. It would probably be best compared to Super Meat Boy, given the speed at which it's supposed to be played but--even though that game *also* caught some flak for similar reasons, if I'm remembering correctly--even *that* had acceleration in its moveset so you could control the character a bit better when you were standing still. Acceleration would probably play well into your theme of time dilation here, too! π
Other than my concerns with the movement, I liked the level design--it was challenging but never obtuse--and I think you implemented your concept really well. The difference in whether you get to spend time with your girlfriend for an observer and for the player was a nice touch! π
Graphics could have been better, but honestly, you played into it well with the "cutscenes" so I'm inclined to say it doesn't matter. π Plus, having the character be a square in a level made of squares was probably the best thing you could have done to ameliorate the issue I already mentioned with the controls, so fair enough!
The music was suitably reminiscent of messing around with waveforms on an oscilloscope in the lab and fit well. I know the pitch shifts when you move because of the time dilation, but is that just a simple shift that you've hardcoded in, or is it a dynamic shift based on the current level of time dilation? If it's the latter, then that's a really nice touch! π
Good job overall, I had fun! π
Web of Lies by Ava Skoog 2022-04-17T15:01:18Z ♥ 1
Welp, I'm never getting a job as a cleaner at Burglar King, apparently... π
Interesting concept, I'm not quite sure if there was actually a way to win, but in both my attempts, the interviewer ended up repeating the "why do you want to work here" question and then I lost (the first one had some kind of mental break, I think, just telling me that she "didn't deserve this" before ending the game with no input options available for me).
The music was pleasant and the graphics were very... corporate. π
I couldn't tell if I was getting actual feedback off of the interviewer's facial expression or if that was just me finding patterns in the randomness. If there's actually a way to win, and you haven't already implemented it, maybe something like the facial expression updating depending on how well you're doing would be a good addition?
Fun little game, good work! π
Energy tower defence by John llyod Apolo 2022-04-17T14:47:05Z ♥ 1
I'll admit, I weirdly liked the click-to-move system when I was fairly sure that I wouldn't. π The gameplay was fun, although I'd have assigned the "build turret" command to a button on the keyboard (like) so that you don't have to move your cursor over to the other side of the screen to click when you want one.
The biggest drawback of this game for me was the pink blobs. I held out for a *little* while after they showed up, but it was pretty much all over as soon as they started spawning in in numbers. The difficulty curve there needed to be a *lot* shallower, because I'm pretty sure there was no amount of firepower you could have accrued by that point in the game to fend off that many of them at once. Maybe even just halving the health of the pink ones in particular would probably solve the problem.
Overall, good work! π
Fight The Darkness by Specturnal 2022-04-17T14:29:36Z ♥ 1
If often wasn't immediately obvious why I was losing health. I think sometimes the harmful projectiles spawn pretty much on top of you--it'd have been good to have a minimum distance at which they can spawn, as well as a sound effect for when you take damage (if there was one, then a more obvious one!).
Consider that my only complaint, though. This really reminded me of Enter the Gungeon and the gameplay lived up to that feeling. The guns all felt great to use and the amount of ammo provided was just right--I found myself having to try new guns because I'd run low at just the right time. π
Music was enjoyable and the art was perfectly good for the kind of game that it was.
Great work, I had fun! π
The Snooze by krystofjo 2022-04-17T14:19:57Z ♥ 2
Really great concept--way too relatable. π
Managing to slap an alarm off without opening your eyes was just as good a feeling in the game as it is in real life. π
Lovely little touches on the water glass, books on the shelf (I think? I was concentrating too hard on staying asleep π ) and the dog.
Simple gameplay made really appealing with a solid concept, great art and lovely, unobtrusive music.
Great work! π
Virus Bash by joewan 2022-04-17T14:12:20Z ♥ 1
Really moreish gameplay. On the gameplay side of things, my only complaint would be that I think either the first upgrade to the regeneration skill should mention that you're buying the ability to regenerate, or you should start with the minimum amount of regeneration. I got *way* too far into the game before I got hit and realised that my health wasn't coming back...! π
Definitely could have done with some music--I'm thinking some heavy electric guitar, personally--but thank you for at least varying the frequency of the shooting sound effect...! I think my brain would have exploded if I'd played for as long as I did and the shots had all sounded the same...! π
Great work! π
Wait For It ! by Forgin Bits 2022-04-17T13:57:14Z ♥ 1
There were a couple of times where the minigames started too quickly for me to get my bearings (namely working out where I was in the "dodge the bananas" game) or for the text to get out of the way of the game (candles falling obscured in the "save the candles" game), but overall, they were fun little games and it's really impressive how many you managed to get done given the time limit. π
It's been a while since I played a WarioWare-type game (I think my last one was WarioWare: Touched!...?) and I forgot how much fun they could be. The real limiter with a game like this made for a jam is just how many minigames they need to be interesting. I'd say this one definitely could have done with more, but that--again--I'm impressed that you even got as many done as you did!
The graphics and music obviously weren't the main focus, but even so, they were consistent and didn't distract at all from the gameplay, so I'd say they did their job well!
Really well done! π
Mr. Second by Marvis 2022-04-17T13:44:20Z ♥ 1
Really nice music and artwork. The sfx were a bit loud compared to everything else, but it all had a really chill mood to it. π
The main gameplay mechanic was something I hadn't seen before. It could get a bit annoying at times, working to a timer rather than having direct control of the swapping, but it gave the game a certain rhythm that I think forced you to be a bit calmer and more careful when playing.
Good work! π
Defend 'till the end by kjscott 2022-04-17T12:09:29Z ♥ 2
Really pretty little game! The gameplay was simple but overwhelming (as per the theme, I suppose) and the controls were easy enough to intuit, but the graphics were definitely the selling point here. Really liked how the planet changed when it was hit by an asteroid.
If it wasn't for the theme, I'd have said it needs to be easier, or at least have a much more gradual increase in difficulty, but I can see why you went with having it as short as you did for the jam.
Could have done with some music, but I definitely wouldn't have gone with anything too overbearing, just something nice and chill to occupy the ears whilst you're playing.
Overall, good work! π
Fight or Flight by chertkov 2022-04-15T22:29:32Z ♥ 2
I don't know if I was just really bad at this or if it wasn't intended to go on for very long, given the theme...! π
All the same, I'm a bit of a sucker for tower defence games--I liked the mechanic of assigning workers to beef up towers, although I wasn't all too sure how to go about getting the second resource that wasn't gold?
I get the feeling that the main thing holding this game back is probably a lack of tutorial. I'd be interested to play it again if I had a better idea of what I was supposed to be doing! π
Good work on the sprites--they were simple, but effective and entirely self-consistent. That soundtrack was really engaging, too! Gave the whole game a very epic feel to it.
Great job! π
Shades of Deception by AMastryukov 2022-04-15T21:51:18Z ♥ 7
Really impressive as a jam game--I really wasn't surprised to find out the size of the team once I had finished playing...! You all did a great job! π
Great art direction--nice and simple, but gritty and brooding at the same time, which fit in great really well with the music and sound design. There was a definite Wolf Among Us vibe going on in there!
I found myself looking forward to new characters being introduced just because of the names, if nothing else! Great voice acting and well-written dialogue that definitely came across as natural when spoken.
The slow and thoughtful gameplay was a good fit for the mood as well--I think it would scale up nicely if you guys ever decided to make something longer in the same vein, it'd just need to be a little more complex, but it was great as it was for a short experience.
Nice work! π
Sweet Bedtime O' Mine by K4M1 2022-04-14T16:51:44Z ♥ 0
Really liked the music and the title/end card drawings! π
The gameplay needed a little polish, although the core concept was definitely there. I was getting hit by (what I think was) enemy projectiles from the previous room whose hitboxes hadn't despawned, and I'm not sure exactly what was going on with the final boss, but it hit me when I wasn't touching it and then only managed to get off one attack before it got caught in a loop by my projectile attack and died... π
The concept was great, and the enemies all fit in with it really well. It definitely reminded me of one of those dreams where the sound of your alarm gets incorporated into the dream rather than waking you up, and you're running around trying to turn the alarm off in the dream! π
I had fun--good work! π
Make a Manga Series but It's a Fishing Game by MayChant 2022-04-13T13:15:30Z ♥ 1
Nice idea. An unusual metaphor, I think, but it felt weirdly logical as I played. π
I liked how the "funny moment" fish were the smallest and hardest to catch. π
Music's nice and chill, art's entirely consistent and the gameplay seems to work completely as intended. My only complaint would probably be that I'd like to be able to select what to do with the fish (use, release, keep) with the A, D, and S keys, since that's what I'm using to play the rest of the game. Getting my mouse involved feels unnatural.
Really good work overall, though, I enjoyed it! π
Alchemy by Rustywolf 2022-04-12T14:39:22Z ♥ 1
Ooh, this was hard, but I really liked it! I found the best method was to memorise what you could, and keep one of the cauldrons on standby with one of the longer recipes on the last step, ready to go just in case! π
The atmosphere was great, and the retro graphics really added to the mood--great job! π
(Also, completely unrelated, but a fun coincidence: our entries have *really* similar thumbnails...! π)
Department of Fire Deferral by Remco 2022-04-12T13:29:02Z ♥ 1
I struggled quite a bit with the controls. I don't know if that was made worse by my browser doing something weird with the game, but either way, it was pretty difficult to navigate.
The idea is a good one (and I like the name) but I think the gameplay needs a little refinement. The ability to shoot water being separate from movement would have been good, maybe in a twin-stick-like fashion?
The procedural map generation gives it a lot more replay value than it would have had otherwise, even if I did get a map with what I'm pretty sure was an inaccessible section in the bottom left when I played...!
Overall, well done. π
Space Escape by Feraligatr 2022-04-11T13:46:17Z ♥ 1
But... how did the black box escape...? π Sorry, couldn't resist. π
I'm a bit more used to space shooters where you have infinite ammo and the asteroids have more than one hit point, so that threw me a bit at first, but that doesn't make it a bad decision.
It all played well, and I enjoyed the soundtrack. The models looked a little bit... flat? But at the same time, it was all self-consistent, so it didn't draw me out of the game at all.
Overall, good job--well done! π
Heart Hunter by foolsroom 2022-04-11T13:35:22Z ♥ 1
Super stylish! Really well presented--the art, text, palette, particles and sounds all worked together really well to build up a slick and cohesive experience. π
I felt like there could have been a bit more depth to the gameplay. Perhaps recovering more health if you hit an enemy *just* as they're about to fire their arrow (seeing as how they already give you a little indication in advance), or even some way of dodging through arrows, which would of course be risky when the screen starts to fill up. Maybe some enemy variants too.
A little bit of unobtrusive background music would have really rounded the experience off, I think--it's a little conspicuous in its absence...!
You did really well here, though, please don't get me wrong. I really enjoyed this! If you decide to do more with it post-jam, I'd love to see how it turns out! π
Mr. Final Boss by Oroshibu 2022-04-11T13:18:29Z ♥ 2
This was fantastic! I had a similar idea a while back when Elden Ring released but never took it any further than the "what if" stage in my head--you guys absolutely knocked it out of the park.
I'm stuck on a low-end laptop at the moment, but I can't wait to give this another go when I've got my usual computer back.
The idea of phase transitions to change your moveset was brilliant! I'd have preferred your health pool going back up to full each time you fight a new challenger, like it would in a more normal setup, but it's only a minor gripe.
Not sure why the menu button sfx sound so cutesy. They're a bit out of place considering the rest of the game, but the soundtrack was *perfect* for the gameplay.
I haven't even mentioned the sprite work and the environment assets, but they were all great. Again, can't wait to play this at a decent framerate and enjoy it properly. π
Any chance of you guys fleshing this out with more content post-jam? The concept was so well executed that it'd be really great to see more!
Amazing job--absolutely loved it! π
InevitaBallistics by JHax 2022-04-11T12:02:38Z ♥ 1
An interesting take on a maze game that I've not seen before. I had a couple of issues with getting caught on corners, but other than that, the game ran smoothly and it was genuinely quite fun to dodge around the missile and dash for the next powerup! π
I did also run into the issue of having to spend too long looking for which button to press for which powerup and getting blown up as a result. Not entirely sure how you could make that any more intuitive and it might just come down to the player having to learn the muscle memory through trial and error.
(And you get humour points just for the clever title... π )
Great job! π
Alfresco dΜΆiΜΆnΜΆiΜΆnΜΆgΜΆ Dying by ciderpunk 2022-04-11T11:10:36Z ♥ 1
Ahh, British summertime... π
I know all the humour here was in the description, not *strictly* in the game, but it struck a chord nonetheless! π
Could have done with some sound--even just some nice, calming, royalty-free classical music for your lovely picnic... and some shotgun blast effects from freesounds. π
Gameplay was fun, but could have done with just a *little* bit extra polish. Maybe some blood effects on a hit (or whatever it is that ants bleed) and a replacement reticle for the mouse cursor.
I had fun though--thanks for the laugh! π
The Inevitable Company by Katsuhira 2022-04-11T11:03:08Z ♥ 0
Ahh... Yes. π
Despite being a little bit disappointed that I couldn't find a way to nod along and secretly make the game as intended behind the boss' back (then presumably get fired after it released anyway), I really liked this!
The understated humour made me chuckle and the visuals were nice and relaxing without being overly distracting. I didn't even notice them for a while until there was a particularly hard-to-miss colour change and I stopped for a moment just to watch the pretty circles floating across the screen. π
I think a little bit of similarly non-distracting audio would have gone a long way here. Maybe even something a bit corporate, given the theme, like easy-listenin' or muzak--you know, lift music (or stairwell music, depending on your choices in the game). π
Also, it would have been good to have the character names differentiated from the dialogue in some way. That could have been making them larger, bold or even just all-caps. Fortunately, it didn't cause too much of an issue because of placement, but it would have been a nice extra touch.
Overall, I enjoyed it! Great job! π
Beyond The Veil by Hare Software 2022-04-11T00:49:56Z ♥ 2
There's a lot of RNG in the combat, but I can definitely see how a system like that could be used in a longer game with something to replace the RNG, like a buildable set of skills. As a concept, I really like it, and I think you executed it well given this was made for a jam.
Minor niggles aside, though, I *really* liked the animations. The sprites were reminiscent of games by Baroque Decay--really simple, but with surprisingly fluid and expressive animations. The way you got across so much characterisation with so few pixels was very impressive! π
The mood created by the sound design and voice acting was compelling--a bit campy, as a lot of these tales of knights and chivalry tend to be--but the characterful animations were what really sold it to me as something sincere.
Really well done! π
The Flower of Marasca by F1Krazy 2022-04-10T17:30:19Z ♥ 1
There was quite a lot of missing collision, and I'm *fairly* sure you can softlock yourself in almost any area just by expending all of your abilities, but I liked the style of the game and I definitely get what you were going for.
The exploration aspect was not what I'd been expecting and, between that and the music, you managed to create a good, eerie mood, which isn't always all that easy within the limitations of the sorts of retro games you were clearly trying to emulate! π
Well done! π
Hex'd by Paroxysmal 2022-04-10T17:17:42Z ♥ 2
Challenging little platformer... The graphics and music definitely oozed that old school adventure game vibe. I know it's a more modern example, but the soundtrack reminded me quite a lot of Shovel Knight.
Good fun to play--could have done with an indicator for how long you have left once you're a slime (or a more obvious one if one's already there and I missed it!) and slight repositioning of the hitboxes so you don't have to jump to collect some of the pickups that look like you should just be able to walk through them.
Great work! π
Rise n Time by alec 2022-04-10T17:09:28Z ♥ 1
Really cool idea! I initially thought it was a bit too easy because you could cheese the game by finding a spot only one clock would affect and then watching the beats at the bottom of the screen... But then you sure showed me with those last two levels...! π
Loved how the alarm clocks were part of the sound track. Reminded me a bit of Crypt of the Necrodancer, especially with the main character that was very reminiscent of A Link to the Past. The theme wasn't very present in the mechanics, but it was definitely there in the concept, which I thought was great!
Really great job! Been enjoying seeing all the TIC-80 games in this jam, too! π
Runic Moon by pke1029 2022-04-10T17:00:26Z ♥ 2
Really lovely music and graphics. The gameplay was simple but effective--I didn't actually realise you could use mouse controls on TIC-80 games, so it took me a few moments to find my bearings! π
Loved the palette you went with and how reminiscent the sparse texturing was of exactly the kind of games that inspired fantasy consoles like TIC-80 in the first place.
Great work! π
Sorting Algorithm by lectvs 2022-04-10T16:02:18Z ♥ 1
Fantastic. Smooth, simple gameplay, brilliant atmosphere, intriguing story and it even went on for longer than I thought it was going to.
Graphics and audio worked together perfectly, especially in the glitch effect you had between screens. I also never would have thought that a sorting algorithm simulator would somehow be fun... The mixed-media sorting puzzles took the concept further than I would have expected.
Really well done on this one!
Harry the Haemophiliac Vampire by squimmy 2022-04-10T15:35:08Z ♥ 1
Oh dear--if that's how many people Harry has to kill for just a shaving cut, I'd hate to see the sort of rampage he'd have to go on if he tripped and scraped himself...! π
The opening art was great. I ended up progressing it to the timing of the music almost by accident and it felt really good to watch!
The gameplay itself probably could have done with more environmental art, and maybe a power-up or two to keep things varied, but overall it was an amusing little game! π
Great work! π
Sakura Shrine by arzi 2022-04-10T15:28:49Z ♥ 2
A really pretty game with perfect music to match. Even the typeface you used was a great choice! π
I struggled a bit with bumping into terrain (which wasn't great when I was in a hurry!) and I think maybe making all of the petals able to light torches/heal the tree would have allowed for you to make the yokai--sorry, *snowkai*--more numerous (assuming maybe that the torches also burned out after enough time and needed to be relit). Then there would be an element of having to make the choice as to whether you take the prayer to the shrine it's intended for, or if you sacrifice it to protect the tree.
Just some thoughts on the gameplay. The game as a whole was very well presented and I felt immersed from the get-go. Really well done! π
Donchar by MatLab 2022-04-10T15:12:43Z ♥ 1
I think the best strategy here might have been just to have never listened to that damn flower in the first place... π«
Trippy design (and concept, really) with textures and a soundtrack to match... Only complaint was probably the movement. It was pretty difficult to get up hills and I felt like I wasn't fully in control a lot of the time, getting pushed sideways by inclines, etc.
Overall, good job! π
Don't Stop The Party by SilverlyBee 2022-04-10T14:55:02Z ♥ 0
Unless I'm missing something, there were no moves that started with left or down (or that I could find that would take you in a particularly leftward or downward direction)...? I really like the idea of having to learn the moves and then strategically chain them both to score points and to avoid other dancers, but having to break combos to run over to the other side of the dance floor really broke any sort of flow you could get into.
Again, cool concept, well executed on a technical level, I just think there needed to be more options for how the player is able to move around the dance floor without breaking combos.
Good work! π
Avoidance Advanced by KidderTTV 2022-04-10T14:31:45Z ♥ 1
That's pretty difficult considering how simple it is! π I know it goes against the backstory you've written, but gameplay-wise, you could make it more of a spatial awareness game than a reaction game if the UFOs came from the edge of the screen rather than from the planet in the middle. Alternatively, you could do both for some variety!
Nice work! π
Loose screw by Codexzier 2022-04-10T14:24:48Z ♥ 1
The game has a nice, consistent look to it and the audio work really well with what's on screen. All it needs, really, is a little more complexity in the gameplay loop! π
I'm also guessing--and I could be wrong here--that the camera jittering is from using Unity's pixel perfect camera? I've had trouble trying to get that to work properly in the past myself. Unfortunately, it does end up being a bit of a headache to look at when it's not functioning as you intend it to.
Good work! π
The Horde by ytniminty 2022-04-09T14:59:59Z ♥ 1
Definitely one of those games that taps into that "just one more go" part of the brain. The graphics were simple, but consistent, and fit tonally with the audio and arcady gameplay really well. It'd have been nice to have had a bit more variety in enemy types and behaviours, but I get that it's a jam game and time is limited. π
I'm not sure why the burst fire wasn't just bound to the RMB, rather than you having to cycle through fire modes but, if that's my only complaint, then you're definitely doing something right! π
Good work!
jobbie by nullval 2022-04-09T14:50:52Z ♥ 1
Definitely amusing, although I struggled with the execution a bit...! I can type at a pretty decent rate, but not when I've got one hand on the mouse trying to keep the boss happy at the same time... π
A bit more of a gap between times when the boss shows up, or yes/no options that are on the keyboard (so, maybe numbers, or "+" and "-" or something) might have made the experience lean more towards challenging, rather than frustrating!
Also, I don't know if I was just mistaking it for another letter, but it never seemed to like it when I tried to enter the "Y" prompt, for some reason.
Funny concept though--good work! π
Dyker by lenaschimmel 2022-04-08T15:21:59Z ♥ 1
This was really enjoyable. Definitely could have done with some nice, unobtrusive music though, even if it was fairly simple.
I wasn't really sure what to do when I reached the level with the house. Everything above the hill was "unreachable" and I couldn't dig or build my way up there. Eventually, I got stuck up at the very edge with no way of moving or doing anything else other than playing cards. There's stuff up there, so I'm guessing that I must have missed something?
Really fun to play, though. Would love to play more, if you could let me know what I'm doing wrong on the house level...! π
Great work!
It's Cold, I Am Dead by Papabirb 2022-04-08T14:57:45Z ♥ 1
A fun little physics game that I ended up playing for longer than I expected to. Harder to control than you'd think, too!
Good job! π
Oedipus Rex by Brachistosauro 2022-04-08T11:04:22Z ♥ 2
Well written and the ambience was nicely integrated. Your take on the Oedipus story fit the theme really well, so well done!
I should say I wasn't a fan of the ending, though. You'd spent so long quite effectively building up an atmosphere through the use of sound and the choice of language, but the last line immediately pulled me out of it.
That was only thing I didn't like though, the rest was very enjoyable--good work! π
Fated Fantasy by algodoogle 2022-04-07T21:12:38Z ♥ 2
I ended up playing a lot more of this than I expected...
Initially, it looked fairly basic, and I didn't think it was going to go anywhere, but I stuck with it and, once I realised that the shop used the time remaining as your currency, I was pretty much immediately hooked. π
I was doing fairly well until I suddenly got insta-mobbed by a bunch of red guys during the giant eyeball fight who took 30mins off me pretty much instantly and killed me. Felt pretty unfair, but maybe there was something in the upgrades menu that I'd missed. π
Really impressive how fun and addicting this ended up being. I'd have really liked to have seen more dynamic sprites (four directions at least, preferably eight, rather than two) even without animation, but honestly, the fun factor ended up more than making up for that little gripe. π
Really well done--glad I played this! π
Weak bridge by wEEWSA 2022-04-07T20:52:10Z ♥ 1
Ohhhhhh, the *largest* number of boxes... Why didn't you say so...? π
Thought I'd won because I broke that bridge with just a single box. π
Other than the fact that the tutorial tried to up the difficulty by giving me the wrong instructions (LMB not RMB!), it was a pretty fun little physics sim game.
Good work! π
The Last Nightmare by Aniki_ta 2022-04-07T20:43:38Z ♥ 2
The horror here was in how fast you expected me to read those notes...! π
But seriously, I was even prepared for the damn thing to jump out at me, and it still made me jump anyway...! Wasn't expecting... whatever *that* was, so... for a first horror game, good job, you spooked me. π
The atmosphere was good as well. Just the environment in general, actually. I wasn't a big fan of the transitions between areas. I quit out the first time, thinking the game had crashed, but it was okay once I got used to it.
Was a bit hard to get all that immersed whilst I was having to blaze through the text before the uhh... *thing* caught up with me. I think I'd have been able to enjoy your environment and atmosphere design more if I hadn't been concentrating on reading quite so hard.
Overall, great work! π
Growing up by FancyPrice 2022-04-07T20:31:57Z ♥ 3
Well, that was sad, but depressingly true... π
Really liked the character design, especially the small details like the emotion on the little boy's face whilst playing with his teddy bear.
The maze definitely gave me Yume Nikki flashbacks, though...! π
The game freezes if you push the chair in the kitchen up to a wall and then push it again into the wall, just so you know. I had to restart a few times because of that.
Also, in the English release, it'd be good to have the Latin characters on the first page of the character naming screen and the Cyrillic on the second. I totally get that it makes more sense the other way around in the original, but for localisation purposes, it would be good to swap them around. π
Really good job!
Wonderlife by RoughSkin 2022-04-07T20:11:08Z ♥ 2
I don't usually like social satire games but... Yeah, basically... π
Really well polished. A lot like Reigns, but, you know... depressingly true. π
Great job. Reluctant thumbs up. ππ
Shady Taxi by spacecadet 2022-04-07T19:59:57Z ♥ 2
A top-down Crazy Taxi was exactly what the world needed. π
Great intro sequence. Could have done with a little more of a tutorial (just a quick "match the place the passenger is thinking of to a place on the map" or something) and a reminder of where I was going by the passenger icon during the journey (apologies if that's already on-screen somewhere and I just missed it.)
Nice and chill, too. Music and art style fit well together.
Good work! π
The End? by michaelaranda 2022-04-07T19:52:41Z ♥ 0
This was really interesting! It reminded me a bit of Brothers: A Tale of Two Sons with the "single-player co-op" approach.
I guess I wasn't fast enough, 'cause the planet exploded even though I hit the asteroid with every thruster. It seemed to get a lot faster towards the end--the rocket was only two-thirds full...! ^^;
That would probably be my only complaint, actually: there's no real indication of why the asteroid speeds up.
Otherwise, really good work! I had fun! π
The Last Patrol by WilloXs 2022-04-07T19:45:51Z ♥ 0
This was really fun to play. π I'm not entirely sure how the physics worked, since the ships seemed to turn like they had air resistance, but seemed to maintain forward momentum as if they didn't.
Once I got used to the controls, though, it was a cool little experience. I was a fan of how the game didn't end when I died, but switched me over to the next ship in the squadron. Really sold the "last desperate effort" and "losses are expected" kind of mood.
The sound design was really good too. The engines felt powerful and the ships weighty simply because of how they sounded.
Great job!
The Torcher by infecsean 2022-04-07T19:32:46Z ♥ 1
The mood felt a little casual given the backstory, but I'll admit that I sort of got into it and started finding it relaxing to just light the torches and listen after Ring 2.
I wouldn't be against playing a more fleshed-out walking simulator with the same atmosphere. The casual tone felt more like a kind of subdued melancholy towards the end, which I think could make for an interesting longer experience.
Good work!
Eleventh Hour by Jeremy Ryan 2022-04-07T18:19:47Z ♥ 1
Really, really stylish game. The mechanics were great and genuinely fun. I'm probably going to go back and play more a bit later, after I've looked over more games.
Everything worked together really well. The soundtrack was thematic (with the tick-tock effect) and all the graphical assets blended together to create an interesting, neon-silhouette kind of aesthetic that totally fit the scenario.
Only complaint is that I'm not sure having a single hit reset your entire progress is quite fair. It seems that taking only one or two hits is enough to doom you completely, depending on how when and how far apart you take the hits, at which point I'd say maybe just call it a game over without having to keep playing just to lose.
Overall, great work--really enjoyed this one! π
Rest In Pieces by Eson97 2022-04-07T00:21:11Z ♥ 3
Big fan of the character designs and the animation! π Also think that the greyscale/monochrome visuals worked really well.
There were some issues with the policeman getting caught on the corners of buildings, and I did manage to get inside a building at one point by accident but then couldn't get out again...!
Anyway, I managed to ditch all the body parts and follow the cop around for a while to watch his lovely little walk animation, so I count that as a win. π
Nice work!
Grieventide by Abdonatioera 2022-04-06T22:50:24Z ♥ 2
Ahh, the atmosphere and environmental design had a really strong dark fantasy vibe that can be difficult to pull off without coming across as generic--which this didn't. The knight with the candle flame atop his head, the creature from the end, the strong, thematic use of greyscale andn of coursen the rich but mournful composition of the soundtrack all worked together really well!
My only real gripe would probably be that the game was too easy, with none of the enemies posing any real threat or challenge, but I think the atmosphere's the main attraction here anyway. π
I also wasn't all too sure what those branches I was picking up were doing--if anything--but I picked them all up anyway (I think), because of course I did...! π
Great work!
Ghost In The Washing Machine by foxxy 2022-04-06T21:53:42Z ♥ 1
'state 'v this... π
Lovely, understated humour and a fantastically surreal atmosphere.
Can't imagine what inspired you to make this, but it's brilliant. Hope he gets he gets his promised steak dinner and pints down the pub. Man deserves it.
Really fantastic job! π
Inevitable Dungeon by Surfa 2022-04-06T21:28:22Z ♥ 1
A nice little twin-stick-style shooter! The thematic time limit made things quite challenging and the hard limit on the pull for the AI threw me off a bit at first, but it was fun to play all the same. π
Good work!
Settlers & Prophecies by Chocolat-Endive 2022-04-06T21:19:58Z ♥ 1
A simpler alternative to Banished or Kingdoms and Castles. Love these sort of games, and the mood of this one was fantastic!
You did a really good job of simplifying the formula to fit it into a jam, too.
Turns out rushing the Monument of the Sun and bankrupting your settlement isn't the strategy that I'd hope it'd be. π
Great job! It'd be cool to see a post-jam version that keeps the simplicity but adds *just* a little more functionality. π
PsyDog by theslate 2022-04-06T21:10:06Z ♥ 1
It'd be nice to see what you've got here in a more finished game. The barking mechanic reminds me of 101 Dalmatians on the GBC.
Everything looks good and works fine, there just needs to be some content past the tutorial!
Necropocalypse by ZiggDev 2022-04-06T21:06:31Z ♥ 2
Interesting! I've never been all too into dungeon-builder type games, but the art was nice and simple, yet it was easy to tell what everything was.
The animation was nice and bouncy and gave the whole thing a charming appeal. π
Good job!
The Last Church by sawtan 2022-04-06T20:56:40Z ♥ 2
Really fun. I forgot how much I missed playing tower defence games. π
The towers could have been a bit better differentiated so it's easier to tell what you're placing at the beginning, but after a bit of trial and error, it isn't really a problem.
I like the premise and the super simple (but very effective) graphics. Would love to see a post-jam version with more towers and upgrades!
Great job, guys!
Penguin Rituals by mmisspelling 2022-04-06T20:41:32Z ♥ 2
Those time limits were pretty tight!
I enjoyed the personalities of all the penguins. There's a lot you can get across just from character design and a few lines of dialogue.
Great job!
Unproduced game (delete entry) by BrainwaveCreations 2022-04-06T20:29:15Z ♥ 1
Interesting idea. I did like the old cat who doesn't even try to kill you and just stands shaking his head, judging you for your life choices. π
The sprites looked like you put a lot of effort into the animations, but I was wondering why you decided to draw Teddy with a really clear black outline when everything else had a more rounded look? It sort of set him apart and, unfortunately, made him clash a bit with the rest of the game.
I probably wouldn't have finished the game if it wasn't for Teddy being an absolute tank, though. π
Go Teddy!
Dreadlife by Cube Logic 2022-04-06T20:10:34Z ♥ 1
Wow, this was hard...! ^^; Plus, I've been playing too many From Software games apparently, 'cause I couldn't seem to get it through my head that the rolls didn't have invincibility frames... π
The music and the graphics worked great together. Really simple but at the same time clean and fairly polished.
I like the take on the theme, too. I've seen a few games with a time until you die mechanic in this jam, but so far this is the one that I felt was best tuned to the actual task you were expected to complete, taking into account the likelihood of setbacks. Not too much, not too little. π
Great job!
Forest Guardian by svemir 2022-04-06T20:00:03Z ♥ 0
Man, that's pretty difficult...! I wasn't a massive fan of the arc that the projectile takes when you launch it, but once I got used to it, it wasn't a problem, just a little unintuitive.
Simple visual style, but everything works well in unison and it's a pretty easy premise to get quickly, but that doesn't make it easy!
Good work! π
Quota Qrunch by macs 2022-04-06T19:53:27Z ♥ 3
Looked really good, controlled great (once I'd turned the mouse sensitivity down) and, I think, probably got across exactly the message you were trying to get across.
I'm a big fan of the billboarding style of 3D games. I feel like there was maybe something a little off with the camera FOV that made the billboarding a little *too* noticeable in this game, but given the exaggerated style you were going for, I wouldn't say it really detracts from the experience at all.
Oh yeah, and Bob's voice actor deserves a promotion! π
Great work!
Into The Light by Yorsh 2022-04-06T19:35:14Z ♥ 1
Well, that's the first time I've not wanted a mosquito to die since Rayman...
The silhouette style of art with the really moody lighting was a great visual direction to go with. It merged really well with the 3D assets as well.
Music was funky and unobtrusive, but also strangely catchy.
Really good job, enjoyed this a lot!
Why Did I Wait by IndiePixel 2022-04-06T19:25:39Z ♥ 1
Really charming! I don't know about controller controls, but the keyboard controls were very sensitive. Other than that though, the graphics and music were great and worked really well with one another.
I don't know why cleaning up suddenly becomes fun when it's in a video game with a cute ghost, but there we go. π
Great work!
Brush it Up! by kory 2022-04-06T19:10:11Z ♥ 1
Ugh, I get a lot of those "teeth falling out" dreams, so this hit a little close to home... π
Gameplay was good though, and challenging. Pretty much lost the whole lower jaw when I went for the "pull rotten teeth" option... π
Well done. Gonna go give my teeth an extra brush, now...
What, You APE? by PixelTaku 2022-04-06T17:51:53Z ♥ 3
Very simple gameplay, but I did spend a lot more time playing it than I'd like to admit, so it's definitely at least a little addictive... π
The ghost of Shakespeare sprite looked like it had a lot of work put into it. I had to pull him down to face the camera at the bottom of the screen to get a better look at him. π
It'd probably have been good to have some indicator that you're damaging the boss. Initially I thought you just had to wait for him to flash a few times before he died, but it turns out you can take him out early with a few slashes whilst he's attacking.
Does the typing on the side of the screen actually go any slower the more monkeys you kill, or is it purely aesthetic?
Fun little game though--good job! ^^
Boop The Balloon by kuggenhoffen 2022-04-06T17:41:14Z ♥ 2
That dog must *drink*, 'cause boy oh boy did I mark the heck out of my territory...! π
I loved the little sprite for the dog when jumping--very cute.
I'd have liked to have seen more to do in the yard and probably a way for the game to progressively get harder (such as the balloon falling faster or hazards for it to have to avoid in the air) because, as it stands there's not much challenge.
The physics on the balloon were strangely appealing, as was the sad little animation it made when it finally popped.
Good job! ^^
The Stone Curse by Protagonist-kun 2022-04-06T17:06:12Z ♥ 1
Very pretty game. The backgrounds reminded me a lot of the environments from Paper Mario: The Thousand Year Door, and definitely in a good way. I struggled a bit to follow the story, but I got a flower and I guess that was the right thing to do, because I think the game ended. π
There seemed to be some issue with the dialogue throwing up random strings of text and, as others have already said, either a preloader or some notice that the game takes a long time to load would have been a good addition. Same with a more explicit ending screen of some kind, assuming I didn't just mess up and there was more to the game for me still to find. π
Still, I enjoyed it--well done!
Ball Boy's Cool Party by BrothersT 2022-04-06T16:14:33Z ♥ 1
Really cool idea! I loved how dynamic Pyramid's reactions were, especially how he backs slowly away if you don't say something fast enough.
Everything looked really crisp and fluid, which it really should since--for whatever strange reason--the game was running my GPU (GTX 1070) at 100% constantly and even started causing coil whine, which I've never had before on this card...! O.o
I've no idea if that's something you can fix or if it's some very niche problem that's only affecting me, but I didn't want to play too long, just in case... Sorry...! ^^; I really did want to play through it more than once. π
Quackenfarm by InitialPosition 2022-04-06T15:01:32Z ♥ 1
Wow, this was great! Felt really polished and that soundtrack was... unexpectedly jazzy. π
I feel like, if you were interested in taking this any further, I'd love to see some kind of campaign with upgrades to your farm and tools!
Great work!
The Demon Trainer by drentsoft 2022-04-06T14:41:04Z ♥ 1
It would seem that I'm amongst the accursed who owns a keyboard unfit for use in the Gym of Eternal Youth... π
I liked the concept and I managed to brute force my way past the four-key combos by spamming the keys repeatedly, but unfortunately I wasn't able to get much further without hurting my fingers, so I can only rate what I got to play... ^^;
Not gonna rate you down for the input issue, though. It's more of an unforeseen hardware issue than a fault with the game!
The Gallows by Burn Tree 2022-04-06T14:27:23Z ♥ 2
Really beautiful. The art, animation, music, and text all worked well together to create a compelling atmosphere. I was actually rather surprised that you spared my feelings at the end, so, thanks for that...!
I feel the controls could have been tighter (the sliding around wasn't great) but maybe it'd have taken more animations that you didn't have time to finish in order make it look right without the acceleration, so fair enough.
That said, though, that's just a bit of a nitpick--overall, it didn't detract from the experience. You guys did really well here, I'd be interested in seeing what you could make together outside of the time constraints of a game jam. π
darkwalker by BoClow 2022-04-06T13:52:13Z ♥ 1
I really liked this, once I realised what I was supposed to be doing. It's a really interesting way of simulating having to rely entirely on your sense of hearing. It was also a lot longer than I expected.
I think the "creature" managed to get somehow "stuck" on me once or twice and I had to wait quite a long time for it to lose interest. The main drawback for me was a lack of depth in what you could do to interact with the creature and maybe keep it at bay. I'll admit, I don't know how I'd fix that issue myself, but in fairness, the road noise to distract you and the things you could step on to draw the creature closer to you by accident went a long way towards making the concept feel more fleshed out.
Overall, great job! It'd be interesting to see if there's anything more you could do with the concept post-jam! π
(Oh, the map you get at the end was a great touch, too!)
Crows by lesinvisible 2022-04-06T13:32:16Z ♥ 1
This was amazing. The mood and atmosphere worked perfectly with the graphics and music. There was also just something so evocative about the imagery. It reminded me a lot of DUSK, just in terms of the general feel of the environment.
Really great work all around!
Don't Let the Bookbugs Bite! by DamonWakes 2022-04-06T12:24:35Z ♥ 1
Ahh, this was fantastic! π Really loved the gameplay once I got the hang of it--thought I'd gotten away with a fairly small-ish swarm following me, only to loop back to another area and discover the horrors I'd apparently left in my wake...!
The voice lines absolutely made it on the humour front. Really great work!
(My game also happens to be set in a library that's actively out to kill you, so it was a fun coincidence to find yours!)
Distract The Cat by danashrulez 2022-04-06T12:06:40Z ♥ 1
Wow, that's frustrating...! Really simple concept, looked really good with sound to match the graphics. Good job!
Try to Die of Old Age by Dennis Magnusson 2022-04-06T11:55:58Z ♥ 1
Haven't had the time to git gud (as suggested) so I haven't seen all of it, but great job on the voice acting, and I really liked the humour! Made me laugh. :3
Might come back and see if I can't finish it later--good job!
Stay Afloat by Fredrik Rosell 2022-04-06T11:39:23Z ♥ 1
I didn't really find that the reduced battery power affected me at all, but that's maybe because I was playing as if I was going to get scored for my completion time...!
On that note, weirdly, I could see a longer version of this sort of game getting a bit of attention from people who enjoy speedrunning because of the chaotic but repeatable physics interactions.
Even though it didn't affect me in-game, I enjoyed the planned obsolescence theme. The updates at the beginning of each level made me chuckle.
Nice work!