Make a Million by paul59 2019-05-01T16:56:48Z ♥ 0
Its actually kind iof refreshing to find a more metaphorical take on the theme than a literal one after playing and rating a bunch of entries - this one is certainly unique.
If you wanted to continue with this post Jam, it might eb nice to have some UX tweaks - maybe some marking like photoshop grids to show things like the middle of the imge more easily?
LD48 — Deeper and deeper (23)
Knee Deep in Magma by Venezia 2021-04-27T14:21:23Z ♥ 1
Very nice little compo entry! I really appreciated the generous checkpointing, it gave me enough incentive to reach the end credits screen (such as it is lol) rather than rage quitting when the difficulty started ramping up.
Ocean Is Your Friend by Abu Sabiq Mahdi 2021-04-27T14:15:53Z ♥ 1
Really interesting take on the theme, and a nice little compo entry. That scanner noise is really loud though lol!
The Circles of Purrgatory by sevkron 2021-04-27T14:07:19Z ♥ 2
Very complete for a Compo entry - some minor bugs, and I wasn't really sure what the criteria for anything other than limbo meant, so I ended up just ignoring any cats that had owners which seems like a successful strat?
Wrangler's Knot - Deep Dive Sea Fishing by welby 2021-04-27T13:58:49Z ♥ 1
Nice compo entry, and good approach on the theme.
I would have liked a little more messaging on what was going on, like a bar that fills up as you catch fish to show something is happening, or an indicator on what my max rope length was so I knew it had gone up?
Deep Freeze Café by brian-mayberry 2021-04-27T13:46:12Z ♥ 1
Unusual take on the theme, which is nice to see.
I have to echo others feedback on tank controls though XD
WINCH by Gorialis 2021-04-26T19:40:30Z ♥ 0
Wow, very impressive compo entry, particularly for a first time entry!
I think you had progression just about right in terms of adding new mechanics per level, FWIW
Snake in a well by esenti 2021-04-26T19:34:36Z ♥ 0
Solid compo entry, don't undersell yourself. Obviously things like animations / sounds would be nice, but compo time limits are what they are.
My only real complaint would be the lack of a restart button on game over.
Demden by Wesxdz 2021-04-26T19:15:06Z ♥ 1
Yeah, I have to echo what others have said that all of the elements are here, they're just not quite coming together in a way that I really get whats happening.
Theres a lot going on here, especially for a compo entry - maybe stripping it down a little bit and adding new mechanics at certain money thresholds? Theres NPC shop(?), pseudo-gravity flipping, light mechanics, and having to return to the start of the 'level' to 'bank', on top of the core mining and collecting stuff
Cecil & Dawson Asylum by AdamWatters 2021-04-26T17:46:14Z ♥ 1
Always nice to see IF games show up on LD!
Nice logical puzzles, and good use of visuals and audio to set the mood (and solve puzzles). It didn't take me long to find a ladder and escape, but I enjoyed the experience - good compo entry!
Crazy Fishing by Johnathan Peres 2021-04-26T17:15:14Z ♥ 1
Hi, just to let you know your itch link isn't working - did you remember to make it public?
Sub_Mission by Chyrion 2021-04-26T17:07:50Z ♥ 1
I really enjoyed this - I got to the point where I found some kind of cavern leading back to the left at the ~1000m deep mark, but buying upgrades at the shop I accidentally tried to build a hull upgrade that didn't exist, and it crashed the WebGL build - oh well!
Very fun compo entry that fits the theme really nicely!
Sea of Lies by Erkberg 2021-04-26T16:44:53Z ♥ 1
I heard at the bottom of the ocean is a chest that will dispel all lies and then send the finder flying into the sky in a beam of light, and this is definitely true because I saw it on the internet
Holy Moly by dooleus 2021-04-26T16:23:56Z ♥ 0
I was hoping I'd get to play some digdug type games with this theme.
This appears to be a 100% accurate portrayal of how the rapture will occur.
A Disguised Far Muse by intrepidhero 2021-04-26T16:17:18Z ♥ 1
I'm not sure if there was a bug, or I was just playing it wrong, as at level 0 I could only build solar or engines, but was told I needed to build a factory, at lower levels after mining I could mine bays but couldn't see how to build a factory, and I couldn't build robots without a factory....?
Deeper Into Technical Problems by thesambassador 2021-04-26T16:07:14Z ♥ 1
Yeah, just echoing what others have said, you seem to be overly harsh upon yourself in your description - this is a very well executed compo entry, a decently fun implementation, and a really solid base to build on if you wanted to expand on it post compo.
Root Crop by Moomka 2021-04-26T12:55:00Z ♥ 1
Very interesting premise that is a solid fit for the theme - it does get very tricky seeing your 'nodes' as you get further and further down, but I was playing the WebGL build and you'd already warned me about that in the description, so can't complain too much
A Game Called "Down" by InLiquidWonder Studios 2021-04-26T11:36:12Z ♥ 1
Congratulations on your first Ludum Dare entry, and you started in hard mode with a compo! Its a fairly simple idea, but it is executed pretty well, and fits the theme well enough. I'd have liked for your background tiles to be seamless rather than obvious tiles, but thats quite nit picky.
It was an interesting idea to have the main character grow bigger as they descend - they are huge by the time you complete the level, lol.
Dream of the Glowing Umbrella by ristoretto 2021-04-26T11:25:55Z ♥ 1
This is a charming little whimsical game, and what graphics there are are good - very nice little compo entry. I did find a small bug where you can moon jump by mashing the jump button in mid air
Delve Inc. by jacobturn 2021-04-26T11:17:02Z ♥ 1
I really tried to puzzle this one out, but I really found it impenetrable; not only was I not sure what I was supposed to be doing, I wasn't sure if pressing WASD or clicking buttons was actually changing anything, If you continue with this post-compo, I think it would be a really good idea to have some sort of feedback to the player that they've done something, and how thats effected things
Astral Abyss by darthone 2021-04-26T11:07:14Z ♥ 1
This is a crazily ambitious compo entry! I'd quibble the theme a little bit, but I'm impressed how much game there is here and how you nail the feel of heading out into the unknown
Deeper Into the Multiverse by lovetocode999 2021-04-26T10:57:04Z ♥ 1
Interesting premise, although I seemed to finish quicker than expected by choosing the red portal? Couple of minor bugs as an FYI - A/D are actually left/jump, and I seemed to be able to moonjump by quickly spamming jump? Other than that, solid compo entry that fits the theme!
Minions by Tom Cumpsty 2021-04-26T10:32:25Z ♥ 2
I don't want to get into a big ideological thing about blockchain, but I was just wondering what the benefit of it is to your game, do you think? It seems you spent a lot of time working on it, but I'm not sure what the point of having your characters also being NFTs are...?
Hopefully you don't take this as criticism, I genuinely am curious what your design goals were here.
Run Miner Joe by Rolle 2021-04-26T10:24:55Z ♥ 1
Simple idea that's well executed, and fits the theme. Personally, I think the screenshake and colour overlay goes a little too far and could maybe ramp up a bit slower, but I guess you were worried it would be too easy...?