Unintended Acceleration by Martin Vilcans 2016-01-04T22:51:00
Great game! Really enjoyed the drifting and level desing! Did you model the terrain manually or are some parts generated?
Foon → Ludum Dare Explorer → Users → j08ny
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | World Factory | jam | |||||||||
| 2016 | 35 | Shapeshift | Transmuto | compo | 704 | 2.92 | 2.83 | 2.89 | 3.24 | 2.71 | 2.76 | 65 | |
| 2015 | 34 | Two Button Controls / Growing | Sphaera | compo | 673 | 3.00 | 2.78 | 3.17 | 3.25 | 2.50 | 72 |
Great game! Really enjoyed the drifting and level desing! Did you model the terrain manually or are some parts generated?
Great concept, I really like the look. However you seem to have some problems with the camera control(Gimbal lock). How did you manage the sketch style shader? I cant see it in the sources and I would like to read up on it.
Thank you. I unfortunately didn't have time to balance the camera/physics and add variation to levels. It was on my plan however I spent like 5+ hours debugging a simple mistake on the first day.
However the game ending after 2 levels was a bug, so I fixed it now, it was supposed to have 4, with the last one being infinitely long and getting harder every second.