FoonLudum Dare ExplorerLD38 → Lift Off!

Lift Off!

By alexthedev and cayleblucas

View on ldjam.com

CategoryRankScoreCount
Overall6852.7627
Fun7082.3726
Innovation5162.8726
Theme2083.7526
Graphics5153.1226
Humor3822.5924
Mood5842.8225

Comments

mrnyarlathotep 2017-05-03 17:59

Interesting and ambitious idea, and I can see you guys ran out of time as there are a lot of minor feedback issues that had me wondering if things were bugged or were working as intended but not telling me.

If you continue working on this post-Jam, I'd make the following suggestions; * Would have been nice to have some onscreen indicator of what resources I had, and what was needed to collect; I eventually figured out how mining works, and was getting UI notifications of resources I had collected, but there were no indactors other than the 'in use' sign on the elevator when trying to deposit * enemies seemed to aggro on proximity, but didn't seem to be attacking me (or the health bar wasn't representing my health correctly) * some sound effects would have been nice * I noticed seams in the skybox - FYI, if you set your textures to clamp not repeat on import settings that should fix that

Your menu screen was very impressive for a gamejam entry, but I think you might have been better off putting your game info either on your webpage here for people to see before playing, or as a quick pseudo-tutorial on game start - I think most people will miss it just by jumping into gameplay, especially in a gamejam situation

pcmaster 2017-05-11 07:50

I love the "in use" sign, menu graphics and animations, the planet triangular look (but not the blocky movement) and the overall look. I think it'd be better if mining went a bit faster initially, I was resisting the temptation to quit before upgrading my axe. But all in all, this is a great entry and congratulations to putting it together! Go play and rate more games to get more ratings yourselves! :)

alexandr-rum 2017-05-12 16:00

A small cube runs, and sometimes takes off from the planet)) I climbed onto a square structure and jumped into space !!!))

zgragselus 2017-05-12 22:14

The style is really nice and I kind of liked the gameplay.

It was in my opinion way too simple grinding, you could make more sites (some more dangerous) with some better AI to let enemies traverse the points where you mine. That way player could get items faster, but risking.

Congratulations on making the game and keep up the good work!

sleepystudios 2017-05-13 15:04

Like others have said the game would've benefited from being a bit more transparent with when you were gaining resources (didn't notice the top-left corner for a while), what you were getting and what exactly you needed to get to finish the game.

kyrv19 2017-05-14 10:56

I always fell off the world :(

mhgamework 2017-05-14 14:16

What was good: I like the concept, its a basic rpg concept but it can work if executed correctly. The menus were insanely pretty. I like the crafting screen where you could upgrade parts, this was very well done.

Could merit improvement: Allthough cool in concept, if you would watch someone play your game they are doing 2 things 90% of the time: 1: holding the e key and waiting, while watching a very non polish animation / character 2: Walking the planet, with a very shaky and glitchy camera My suggestion is to thing on what your player will actually be doing and ensure that is fun to do. This is often only 10% extra effort (like a sound, or maybe just walk around the planet and mine randomly spaning orbs which are resources). This gives the player something to do instead of just holding a key and watching.

I hope this is usefull, Keep up the good work!

jelch 2017-05-15 01:41

An inventory/faster mining would have been appreciated. A good start though!

buteratosgames 2017-05-16 10:50

Cool! I love it!

dick-claus 2017-05-16 15:39

This is a cool game. It is fun fighting bots on a small planet.

You did a great job with this models. Also the game play is pretty forward. Didn't managed to improve my tools though.

Sounds of actions would be great too...

decaxon 2017-05-16 15:57

Looks pretty good but couldn't figure out if I was actually getting the resources I was mining, I assume the blue bar has something to do with it? Only ended up getting about 4 tin. Also the gravity/movement feels a bit weird and shaky but overall it's a good concept

Here's ours: https://ldjam.com/events/ludum-dare/38/polyorbis

kfischer-okarin 2017-05-16 16:04

The mining was pretty slow and it could have needed some kind of feedback.... I want to second one reviewers opinion above, namely make the thing that you do 90% of the time in the game fun and interesting....

Apart from the gameplay issues the graphics (especially the design of the menu) were impressing and the music was nice but a little bit short....