Game Prototype by zwrawr 2017-05-10T17:08:22Z
Cool concept. Can definitely say that it works and is very expandable if you want to carry this on. Good job!
Foon → Ludum Dare Explorer → Users → SleepyStudios
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | Tossed and Found | jam | 263 | 3.83 | 3.78 | 3.75 | 3.92 | 3.53 | 3.55 | 2.91 | 3.18 |
| 2024 | 55 | Summoning | Summoner Survivor | jam | 678 | 3.48 | 3.42 | 3.16 | 3.92 | 3.51 | 2.96 | 2.73 | 3.10 | |
| 2023 | 54 | Limited Space | Depthe | jam | 88 | 4.14 | 4.10 | 3.72 | 4.27 | 4.22 | 3.95 | 2.63 | 3.85 | |
| 2023 | 53 | Delivery | The Courier of Cobblecove | jam | 252 | 3.89 | 3.64 | 3.22 | 4.28 | 4.12 | 3.53 | 3.51 | 3.92 | |
| 2022 | 51 | Every 10 seconds | Trash Planet | jam | 653 | 3.45 | 3.27 | 3.39 | 4.00 | 3.68 | 3.55 | 2.72 | 3.54 | |
| 2022 | 50 | Delay the inevitable | Swerve City | jam | 441 | 3.71 | 3.58 | 3.56 | 3.83 | 4.00 | 3.60 | 3.08 | 3.35 | |
| 2021 | 49 | Unstable | 👥 | Under the Weather | jam | 570 | 3.65 | 3.19 | 2.68 | 3.43 | 4.28 | 3.70 | 3.86 | |
| 2021 | 48 | Deeper and deeper | Shook | jam | 459 | 3.79 | 3.47 | 4.17 | 4.24 | 4.02 | 3.26 | 3.60 | 3.65 | |
| 2020 | 47 | Stuck in a loop | Curse of the Loop | jam | 500 | 3.70 | 3.76 | 3.54 | 4.09 | 3.81 | 3.34 | 2.23 | 3.68 | |
| 2020 | 46 | Keep it alive | Night Keeper | jam | 693 | 3.71 | 3.58 | 3.30 | 3.76 | 4.00 | 3.69 | 2.48 | 4.00 | |
| 2019 | 45 | Start with nothing | No-Thing Island | jam | 329 | 3.65 | 3.63 | 3.34 | 3.88 | 3.81 | 3.43 | 2.97 | 3.76 | |
| 2019 | 44 | Your life is currency | Body + Soul | compo | 373 | 3.07 | 3.01 | 3.16 | 3.35 | 2.60 | 2.59 | 2.06 | 2.59 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Dating for the Modern Wizard | jam | ||||||||||
| 2017 | 39 | Running out of Power | Shattered | jam | 427 | 3.35 | 3.20 | 3.37 | 3.45 | 3.34 | 3.17 | |||
| 2017 | 38 | A Small World | Entropy | jam | 332 | 3.45 | 3.30 | 3.80 | 3.32 | 3.15 | 3.42 | 2.52 | 3.10 |
Cool concept. Can definitely say that it works and is very expandable if you want to carry this on. Good job!
The way you've structured this works super well. At first it seems like a simple game where you run around a level a bit. Then you've got a minigame and then you've got a little bit of programming. Really well done.
Pretty simple stuff. Animations bugged out for me (not sure if the player's intended animation speed was meant to be that fast) and there were a lot of "waves" that came doubled up so it was impossible to jump over them.
Not much substance or gameplay to it but must say despite how weird the graphics were I kinda liked them somehow.
Really interesting idea here. Great execution and really fun. Felt like casting the wall spell wasn't really worth it because enemies would just move around it. Also towards the end I lost control and couldn't move around properly anymore (not sure if you're aware of that bug).
Looks cool and I'm sure it would be even cooler if I could get my head around it. Died pretty quickly because I couldn't figure out how to eat the berries I had. Would've also been nice if it told you you gathered new items and now they're in your inventory.
Cool idea for a puzzle game. It looked great and had a lot of polish behind it. If anything I'd say it was a little too time sensitive and could benefit from being more transparent with how the cloud pushing works. Nice work.
Surprisingly satisfying! Felt fun to bounce around and just fire off grenades. Liked the animations when buildings got destroyed that definitely added to it.
I actually quite liked the funky post processing effects but wish there was more of an objective to the game itself.
Beautiful graphics but I think it's too hectic for what it wants to be. Elements come at you too quickly to really get a feel for what they do. Think it could do with some slowing down but I really did like the concept.
Really fun! Liked the concept and the execution was very polished. One thing I would've preferred is to not be fully locked in before like letting go of the left mouse button.
Got this error towards the end:
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_worker:
Unable to find any instance for object index '100914' name '
Overall yeah quite fun. Didn't really have too much challenge in my opinion but it was clean and had lovely graphics.
Quite a novel little idea for a game. Nice take on the theme, definitely a stand out in that category.
Super chill game. Liked the idea and liked the execution too. One thing I'd say is that I wish the rules of gravity and whatnot were more transparent so you knew a little bit more about where your ship would end up when firing it off. Good job!
Cool little arcade game. Died half way through the tutorial so had no idea what I was doing/how to get points but muddled my way through. Also would've been nice if the police could crash into the planets. Nice work.
You've created a nice little world to explore, great job on the graphics.
Nice game. Cool that you added voice acting even if the mixing was a bit off. Graphics and the world were weird but wonderful.
I like the idea. Makes you learn from your mistakes while still being quite difficult. Nice work.
Looks really good aesthetically but it's very overwhelming to start off with. Feel like the tutorial didn't really say too much but maybe that was just me.
Really fun game. I can definitely see this as a cool online/local multiplayer game if you decide to expand it. Kept me entertained for a while even with just the AI. Music would've definitely upped the experience but I can understand why it's not there. Nice work!
Really lovely game that had a good mix of story and simple mechanics. Very much enjoyed it!
Great graphics, great humor, solid game. I can't figure out how to get better at the game though, I seem to always lose at around the same point.
Yeah didn't really have much of an idea of what was happening. Maybe a better description just on your game page would help :).
This is incredibly polished and slick. Not a big fan of resource management games in general but it's kept me hooked for way longer than I expected! Big fan of the ships managing everything for you: the animations there are lovely too, nice work!
Interesting little idea. Could definitely see this expanded into a bigger, flashier game.
Pretty enjoyable. Felt like it needed a bit more in terms of showing the player how much money each thing costs, when they lose money/happiness/etc.
Fun little arcade game. Loved the variety in terms of weapons really enjoyed just jumping around the planet.
Took me a while to actually figure out the mechanics but when I realised it was pretty damn cool. Also, you've got quite a good selection of enemies/enemy patterns which I appreciate a lot. Good job!
Bit weird. The first section felt a bit weird considering it was impossible to "dodge" the bullets but it wasn't all that hard either. The second bit was too easy? Not sure if the ship was firing or something but it definitely didn't hit me.
Really cool vibe especially with the music. Interesting concept that worked well too once the bugs weren't present (downloading the exe like you said). Nice work.
Fun little game. Got a bit glitchy and repetitive but I can see the mechanic being developed really well in the future.
Really trippy but quite liked that aspect actually. It also had this weird white noise constantly playing? Not sure if that was to do with the oxygen meter or just a bug but it was quite annoying.
Cool graphics, good atmosphere (particularly liked the chill soundscape and stars in the background). Movement was a bit funky to wrestle with and I feel like it felt a bit grindy mostly because the mechanic didn't have any secondary challenge to it because it was quite difficult to run out of oxygen. Overall really good though!
Was a bit difficult to realise what was going on and even then I felt like I had no idea what I was doing. Really lovely art design though, the backgrounds and levels looked great!
I like the simple graphics and idea, but the controls seemed a bit weird. I do like that they changed with the camera though, nice touch.
This is the strangest thing I've ever played/experienced. I'm pretty embarrassed at the fact that I thought they were little ghosts until I realised like a minute in what they actually were. Very strange.
Was pretty confused at what was really happening. Some more player feedback would've helped and yeah the controls made it even more confusing.
Liked the idea and mechanics a lot. Felt like it was super polished and quite a well rounded thing for what it was (it's good that you kept it simple). Good job!
Really chill game. Good level of difficulty too, the mechanic was unique and easy to pickup but took some time to get good with. Nice job.
You did great for your first game. I would probably make the controls a little more predictable as it seemed like I wasn't really able to control the colors.
Cool idea. I feel like the jetting around could do with a lot more tuning to make it more fun though. In my opinion it was way too speedy and imprecise. Like someone else said above making the player a bit smaller to tackle some collision issues would also be an option.
Could've been much better if the placing houses had more feedback/was more responsive. Solid effort though.
Great puzzle design and pacing. Really impressed that you manage to fit in all these mechanics and teach them at just the right pace, good job!
Once I understood what I was doing I really enjoyed myself. It was fun figuring out the main mechanic (cause for some reason I chose not to read the instructions) and you've fleshed it out quite nicely with how buildings light up when you press their respective keys. Nice work!
Looked amazing but I feel like the visual noise could've been toned down a little. Gameplay was fun but it was difficult to grab other planets just because of how fast everything was. Nice work.
Like others have said the game would've benefited from being a bit more transparent with when you were gaining resources (didn't notice the top-left corner for a while), what you were getting and what exactly you needed to get to finish the game.
Cool concept. Would've been nice to know that the little On button in the corner gave you clues, etc. Also needed a bit more work in terms of feedback (like when moving stuff around) but overall really liked that you had live action stuff and put the effort into having multiple languages.
@mde Haha I was looking at the server and saw some poor guy get planter 4 times in a row, guess that was you, unlucky!
@lurumdurum Totally agree. Needs more of an end game.
Thanks, glad you liked the music :) do check out Seventh Beast, he did the music:
https://soundcloud.com/seventh-beast
Agreed. We'd quite like to expand this in the future and making it so you can't just spam is one of the things we were talking about. I think your error above was to do with the server config file getting messed up. The file should look like this:
tcp:5000
udp:5001
bots:3
i.e. tcp port, udp port and number of bots should all be on different lines.
edit: you probably shouldn't change the ports because you can't change the client's ports right now (oops). Unfortunately we don't have time to add the option right now. Will be making a true post jam version soonish.
Servers can have any number of bots. Our server has 6. The bots will only move around and do stuff if there are players online (but the world will still continue to do its thing).
Haha thanks. Not quite an MMO but definitely an online multiplayer game ;)
This game really oozes polish and I appreciate that a lot (wish there was a bit of screenshake though ;)). Perhaps making the player move a bit faster would've made it a bit more enjoyable but overall solid effort!
Interesting idea, I like that it's multiplayer. All it needs is some objective to make it more gamey.
Lovely shader work and aesthetics. Once I got used to the controls it got a bit easier but still had a fair bit of challenge to it, good job!
Simple and addictive, not much else to say really. Would recommend maybe playing around with making the collision a bit more forgiving while still maintaining the game's difficulty.
Cool art and cool mechanic but it felt like whatever you swiped didn't do much outside of keeping your 4 bars topped up? Felt like I could just keep swiping in any direction with no context and still make it to the end.
Cute little game. Enjoyed the fact that it wasn't necessarily linear and had those other collectibles. Also loved the animation on the bot's face, it kept me going.
It was fun to poke around and try to get everything pieced together but eventually I just ended up clicking and smashing everything together (definitely on me though, not one for puzzle games). Nice work.
Felt fun to play for a while but after a while it does get repetitive. Really liked the effects and overall aesthetics. Especially liked the way the little nuggets could fall out of the truck from gravity or going to fast, nice touch.
Not really sure what I was doing especially couldn't figure out how to get cash and why I couldn't shoot but I liked the atmosphere, the drifting and how you drove faster on the actual roads which was a nice touch.
Quite an indepth game: it took me a fair while before I understood what I was doing and I probably still don't to be honest. A big recommendation I'd give is have more of an interactive tutorial if possible as in the nicest possible way no one likes reading walls of text and it will lead to a lot of confused people like me who skim over it quickly :).
The pressing keys mechanic was interesting but I felt like I was dying way too quickly and without any explanation. A bit more feedback would be handy. Nice work though.
Cool little game. Nice polished mechanic with decent graphics and I quite liked the CRT effect a lot (though I'm not sure what purpose it served). Was stuck for ages because I was using A/D, probably should've read the tutorial.
Really slick and polished. Appreciated the subtle tutorial at the start. I really liked it was so infuriating at times when you thought your first would hit the "rocket" but would just miss and get you killed. Overall enjoyed it though.
Opened this up expecting a bit of a meme game but actually was surprised by the super slick art and animations. The battles felt a bit clunky and I felt like I constantly had to rush or just spam the attack button but overall nice work on the art and world design.
Downloaded the original and it was impossible to see where my goal was and where the creatures were coming from but luckily the updated version fixed that. I can see the vibe you were going for but I think changing the colours from the harsh green and reds would've really helped with the aesthetic. Overall though pretty clean and simple in terms of gameplay, nice work.
Took a few goes but got there in the end with it and it was a nice little strategic game. Felt like missing music wasn't that big of an issue considering the sort of desolate space atmosphere you were going for.
The game felt very surreal. I enjoyed just exploring aimlessly since the world felt so large even though I don't think it was. Nice work.
Gave up a bit quickly with this one. I pretty much just blanked the wall of text and started running around only to use up all my drill power. Eventually I sort of figured out how to charge up the drill a little bit but it kept running out of power as soon as it got charged. Very confusing and the controls were a bit janky too.
Cool little game. Enjoyed it a lot and it surprised me at how "arcadey" it turned out to be. Nice job.
Fun and decently well polished. The atmosphere and mood was certainly cool thanks in part to the graphics and the music (which didn't get annoying as quickly as I thought it would). The sound effects piling up got a little too much towards the end but it was fun nonetheless!
Really good atmosphere. I found myself exploring for quite a while despite not knowing what to do because the environment was very compelling to explore. Nice job.
Really impressed by the graphics and animations you were able to make in the time but the combat felt really clunky and spammy most of the time. Felt like it needed more player feedback like screenshake and whatnot in order to make it feel a bit better.
I feel like you die too quickly in this game. Also I'm not sure if I'm just really impatient or the game just ceases to work after you die?
Nice effects on the tiles coming in but it felt a little janky because the character was moving a bit faster than tiles were appearing not sure if that was intentional but it lead to a lot of situations of just getting stuck. The music was nice too but I'm not sure it fit this game specifically.
I liked the graphics and the variety but the game felt a bit too easy. It also felt a bit janky to shoot with the weird diagonal angles: would've been nice to be able to rotate the tank's gun.
Great sounds and art but yeah the collisions were a bit funky.
Hey all. In the weekend development rush it sort of flew by us that a small multiplayer game would be a bit dull without players. So over the past week we've been working on a tool to schedule play sessions for any multiplayer game really, check it out here: http://sleepystudios.net/dangle/ and add some play sessions for Shattered!
Not quite sure how you were able to play it and find it so fun with your friends without downloading it but thanks anyways.
Were you the person I killed who immediately left the game straight after? If so then yeah there was someone online :).
Haha yeah I think I know who you were you were lagging like hell!
@bmacintosh Sort of like divekick but it's whoever uses their base (of the bulb) to shatter the glass bit.
@Drachmor Yeah agreed on the rotation part to an extent. There was debate but I kept it in because it felt easier to jump in place in order to get in holes because of the auto-rotation. Now I'm probably leaning on the side of not keeping it in.
@TheMonsterFromTheDeep If you had 'auto' in your config file then you probably connected to the main server. We've got a twitter bot running to tell us if the server goes down. The timezones on Dangle are displayed in UTC (for now) so you were a bit early for me EDIT: actually no, turns out they were in local time all along! My mistake, I've updated the tooltip on the website.
Haha thanks really appreciate that you took the time to come back and play! I think the other guy was actually on your team but yeah there was no way of knowing (except for the fact he spawned on the same side of the map as you).
Wasn't totally clear on how to actually generate power. Sometimes the generation tooltip said I was creating 0 and sometimes 3 or 6. Not sure what I could've done differently.
Really impressed with this. Solid polished gameplay and it actually kept surprising me with the (albeit glitchy) boss and extra weapons. Well done!
Bit confusing but the noire element was certainly there. Good job.
The graphics were way too harsh on the eyes for me especially those colours. The 'chasing' zombies mechanic was good but the rest of the game felt a bit repetitive.
Quite a cool concept for a story and great graphics. Not my kind of thing but it was alright for what it was!
Got quite frustrated with the flashing behind the "questions" because it almost made it impossible to see the question for me.
The graphics were good and it was certainly polished but I do think you should've made it so enemies could destroy your placed entities since my immediate first reaction was to just surround myself.
Could use a little more player feedback i.e. I didn't know that I had to spam F to get wood and I didn't know if it was working so a little bit of screenshake or something could've helped there. The graphics were alright but the music was a bit too harsh.
I liked the art - there was definitely charm to it. It was quite demoralising to immediately die to the laser after failing a jump at the bit where the shield was introduced and to go all the way back to the beginning.
Started off quite grindy but it slowly became chaotic and frantic which I liked a lot. Nice work.
Super impressed with just how much content there is. Found myself spending a lot of time in this game just because it was fun to explore and try to get upgrades, nice job!
Short and sweet. Really liked the use of interactive dialogue at the start.
Incredible graphics, think a simple tweak to the gameplay would've just been to make everything a lot faster (tiredness, boredom, hunger, dirtyness, etc).
Absolutely incredible amount of content for a jam game. Liked the art but the combat felt very unresponsive.
Like others have said, movement was sluggish so it was hard to get around. The only other thing was the 3D sound was a bit inconsistent so I'd go to the left expecting there to be fire when actually it was above me.
Really nice mechanics all round! I liked the use of colour, I liked the puzzles and I especially liked that you could bore people to sleep!
@coatline @borys yeah for sure, having some sort of healing or immunity powerup would definitely have solved a few issues, oh well!
@jordantanner Yup, being on top of your soul heals you (you can see that the sprite changes eye + mouth colour)
Cool concept, not sure if it would've made it too easy but maybe showing the next few cards would make it less unpredictable and more strategic? Fun nonetheless!
I do appreciate the difficulty level but I think most of the difficulty comes from the floaty physics and the non-intuitiveness of what shooting something does what (I know its in the description but I think it should be easily memorisable).
Super fun mechanic for how minimal it was and also very intuitive, nice job.
Felt like the game was just too slow in general, the gameplay felt pretty mundane and the text scenes should've been skippable or sped up.
Definitely had me hooked because I finished it! Liked all the mechanics, they worked together very well!
Didn't get very far but did like it. Since it's definitely a die-retry-die sort of game it would've been really nice if that flow was a lot faster. Enjoyed it though!
Simple and responsive with great art, love it.
Liked the animations and the concept of trading max life for progression!
Really nice graphics! Controls could do with being more responsive as some of the close-together jumps were impossible to not fail at.
Really liked the mix of realtime movement with sort-of turnbased actions in the combat system
Feel like the character movement and projectile speed was very sluggish but bonus points for random generation
The upgrade mechanic is hilarious. Unfortunately I was at a disadvantage because I'm using a trackpad so can't use the special attack.
Didn't work on Safari for me, the game would just go to a black screen with a red 0 in the top right when clicking play. On Chrome, the game loaded but I couldn't get out of the tutorial? The only thing that seemed to work in the tutorial was the rightclick. WASD movement didn't work and neither did leftclick.
Cool concept especially with the extra puzzle elements!
Really loved playing this. So many nice touches like the speeding up system and the ability to just give up on levels and experience everything. Great job.
Finished it! It's not my kind of game but it was still decently enjoyable. The graphics were great and there was a decent amount of content too. Only thing I'd want is making it more obvious which minions are yours and which are the enemy's.
I pretty much echo the comment above. I definitely got a lot of Journey vibes and the satisfying audio cues especially added to that.
Quite clever how you can just follow the dialogue and just keep making and destroying salamanders or just go off and do your own thing.
There's actually a decent amount of depth here. Nice work. Liked the atmosphere too.
Had the same problem as a few other people where I didn't know where to hide. It's pretty difficult to work out where to hide since there's no (from what I can see) indication of which way the door opens.
Played around for a bit until I got the hang of it. Aside from what you said about the lack of win conditions, the only other thing the game needs is just to be a bit faster and smoother. Nice work.
The music fits the art perfectly. It's a really simple game but it works well, not sure what more could be added to it really. Nice work.
I'm really confused about what I just experienced. I kinda got it but then I was teleporting everywhere and zombies were teleporting everywhere? Just needs some polishing up really.
Yup crashes for me, Windows 10 x64.
Same as a few other people, fell through the world and won that way. Would recommend next time explaining the mechanics a bit better through text in-game rather than a dedicated rules screen.
Really fun game to try and speed run and find the most efficient way to get the best score at the end. Found myself replaying it 3 times just to do exactly that, nice work!
Really decent game. The mechanics made sense, wasn't too difficult and wasn't too easy. Nice job!
Quite fun to speed run and to just mess with the AI.
Cool mechanics, always love a fun simplistic (in a good way) action game.
I liked the mechanics of the game and I think with a lot more polish and slower pacing you would've room to explain everything but understandably in such a short amount of development time there was just so much going on it became a bit confusing.
Really enjoyable puzzles. Lots of times the solution was way simpler than I thought it would be, good job!
Inventory system made a lot of sense and quite a nice mechanic. Could've done with a few more sound effects and other bits of feedback like screenshake.
Really nice work all round. Good explanations for the mechanics in-game and generally some really nice touches of polish, well done!
Really decent game. Easy-to-learn main mechanic and really pretty graphics. Nice work!
Really liked the graphics and atmosphere! Unfortunately I got stuck on one of the pop-up signs so couldn't finish the game.
Super chill game. Went and eventually completed all the map. Really nice use of bloom and subtle effects to make the game even more polished. Nice work.
The sounds made it really satisfying to go around and kill the insects. If you'd put a bit of screenshake on there or particles it would've felt even better. Good job!
The animations were both hilarious and also really well made! There's a lot of polish here even in the tutorial. Nice work.
Loved the hilarious voice acting. Quite impressive that you managed to get a conversation system in too. The lining up targets to shoot with the arrow was really cool too. Nice work.
Cool game. Everything was slick and polished and worked well together. Nice work.
Great little game. Simple, intuitive and responsive. Wish there was a bit more feedback on a success/failure (particles etc).
I really liked the concept and there's not much to fault apart from the characters piling up like other people have mentioned. Good job.
Cool simple mechanic and a really well polished game. I will admit I ragequit on the level with the multiple platform going side to side where you had to go do a sort of loop around. Hope I wasn't far from the end!
@baconinvader thanks! The sticks do actually respawn over time just not in the same places.
@jupiter-hadley Cheers!
The animations were hilarious. The axe felt decently satisfying to swing but could've benefited from a bit of screenshake on hit.
Felt so satisfying! Flow mode was cool but a lot of the time you send up pressing the wrong button randomly because you're running around wildly. Great job!
Loved the graphics. I think there was a good level of difficulty here and the mechanics made sense. The controls were pretty hard to master and felt a bit awkward to move with WASD/arrow keys and then to use actions with N/G.
The art was great especially the game over screen nice work on that! I noticed you already addressed the hit detection issues so I won't bring those up but with a bit more game-feel (like particles/screen shake on-hit) it would've been covered up a bit more.
This was one of those games that you keep saying "one more go" to yourself. I started off by not really liking it and thinking that it was just impossible to progress enough but once I got my head around having to constantly re-position I started to really enjoy it. Nice work!
The intro models were cool but honestly had no idea what I was doing. I kept walking to the right playing dodgeball until I hit a game over :shrug:
I thought it was a really good game and decently well balanced. Once you worked out that the resources you were pressing space on were actually being harvested (could do with some particles or something to make that more obvious) the gameplay loop was pretty sweet and simple.
Funnily enough the last 10% was the hardest ;). Cool music.
I liked the inclusion of the quests to give the gameplay more purpose that was a nice touch. Some of the collisions felt a bit off (e.g. clicking to plant/harvest). I think with a bit more feedback on interactions that would've been alleviated.
This is a **super** pretty and the music is incredible! However the combat could do with a bit of game-feel like particle effects or screenshake. You can also get the rock trapped really easily in the corner if you didn't read the instructions and didn't know what you were doing 😇
Really really cool UI and a great concept too! I think the gameplay was good but my only criticism is that the levels just felt too big and that there was too much going on both in terms of the amount of controls (some felt redundant - but I understand that might be because if you used them right you scored better) and how much general stuff there was on the levels. I feel like if the levels were streamlined a bit more it would've been even better but great job regardless.
Really good take on the theme. I also really liked the old-school arcadey feel with the art style and animations (especially the death animations for the enemies).
Really liked the idea and execution (no pun intended). I didn't quite understand what was happening at the end really during the phase where I was executing my followers.
Absolutely loved the graphics and the camera movement. Very interesting how the camera was a God-like perspective. The only problem I had was that there wasn't much difficulty. I found myself searching for trashbags rather than worrying about what the hobos were doing.
I like the fact that there's all these little minigames to keep on top off. Nice work. Couldn't work out how to drag the wood to barricade the door, I think the itch.io elements were getting in the way.
Decent game to get lost in. Really liked the music. After losing, I couldn't restart because every time I moved it said that my reputation was zero. Guess you're just missing a line to reset that variable.
Always a fan of a game that doesn't need much explanation. I liked the driving around mechanic, it started off difficult at first but after a few goes it felt satisfying to properly turn corners etc.
There were some really clever puzzles in here. The one where you had to line up the platforms and the one where you were jumping up but quickly had to make the platforms available to you. Could definitely see this as a full game someday, great job!
Congrats on your first game jam! I'd say the biggest area of focus would be to get your interactions feeling a bit better. Really simple stuff like adding a bit of screenshake when you swat a fly or maybe some particles when you water the plant. Other than that, well done!
Movement feels great! I liked the fact that you didn't immediately die when your flame went out so you can run around the level and work out where you needed to be.
Short sweet and hilarious :thumbsup:
I honestly wish I was smart enough to appreciate this more. I loved the atmosphere, the shaders and the intense sound effects. The big thing I was confused about was when I can/can't modify the gravity.
I really like the way this game looks and sounds. The ending is very creative, great work on an interesting little game.
Really great aesthetics! I loved the sandbox aspect of it. I liked the fact that the puzzle didn't seem constrained to just one solution.
Loved the aesthetic and the main mechanic. Wasn't really sure what the objective was but that didn't really matter cause I had a great time working out ways to ruin the enemies' lives.
Perfectly on-point for the theme. I'm sure this is a bug but I found it hilarious how you could bump into a planet and knock it around.
Super clever use of the theme. When I eventually worked out how to shoot properly it was actually quite fun - I like that the shot-down icons collide with other ones. Loved the fake app icons too.
This is a neat little game with lots of levels for a weekend jam! I would be interested in how it would feel with a little more control in the air, as I found trying to land on other platforms a bit frustrating in some cases.
You guys did a great job with quality artwork and music as well as coming up with an interesting game mechanic. The movement was a bit too tight in my opinion, but I would love to see the puzzle-like mechanic fulfilled with more levels!
A very solid-made game for a weekend jam, great work.
It took me a while to understand the phases but actually when it clicked I really started to enjoy it. In fact it really opens up how much complexity (in a good way!) there is in the game. There's also incredible amounts of polish that's gone into this, great job!
Managed to get to around 1925m! This was a really stylish game with a great aesthetic, good enemy design and felt super polished. I liked the upgrades and especially liked that you could get them during a wave so that you weren't ever just out of options. Nice work!
As someone whos had a few game jams almost ruined by Unity tilemaps I absolutely feel your pain. Great job though on the music and game-feel (the screenshake feels really rewarding)!
Really loved the player and enemy's designs. I liked that you could just go through the levels without needing to pick everything up. Also absolutely loved the music, nice work!
Quite liked this because you made these somewhat menial tasks pretty satisfying to do. I enjoyed the risk-reward aspect. Would be good to have a sped-up mode just so it's faster to get upgrades. Nice job.
I really loved the mechanics. It's like a hardcore FTL in a way. I did feel like it was too easy for things to snowball out of control sometimes though - you'd go out and repair a booster but then one on the other side would get shot-out and by the time you've gone to repair that one, all 3 on the other side would be gone. Maybe the boosters should have some cooldown where they're "booting up" after you've repaired them and they can't be hit while in that state? Overall though, nice work!
Thanks, we're on it, it's been a busy week :)
@doot @andre-sadie yeah you're totally right about the fish on the sides. Most of the problem also covers your issue @acuriosity - we don't want the camera to be position too far down because then you don't have enough time to scan what's appearing as you go down. So if we moved the camera down you'd have less time to react, if we made the rope longer then it'd be a bit weird because the gun/basket would go off-screen (and if we attached the camera to them it'd probably cause some motion sickness).
Ah yeah adding a bit of damping to the camera, adding it to the endless list of post-jam changes!
@dans17 having to control every weapon you buy would be amazing - that's a great idea! Thanks for your feedback too, really appreciate it.
@mikoziq ahaha yes, a rocket launcher would be great! Good idea ;)
@gamescodedogs oh wow thanks!
It's cool that you were able to get a leaderboard and destructible terrain in a jam game! I think the movement could be a bit faster with more control, but overall impressive.
It's a fun little game and it's super polished so nice work on that. I think it was a bit too slow for me. My only major problem was that it didn't feel very satisfying to hand in potions. Just felt a little disappointing that the order just vanished and there was no sound effect or score going up. Other than that though, nice work!
Really great design! I liked the variety in the abilities and (when I got to see them) the creature design was nice and varied too. The only thing I'd add is tooltips above the spells which gets rid of the need for that tutorial screen and makes it obvious how much things cost so you can better prioritise your spells. Great work!
After a few goes (I think?) I got it. It really is an interesting puzzle game and definitely unique for this event. Really liked the watercolour art work too, nice job.
This is a really deceptively clever game. At first I thought I could easily just keep going down but actually you can plan your moves out pretty well. Really liked setting off massive chain reactions. Nice work!
Loved the absolute carnage in this game. Managed to get stuck in some hell dimension behind the shelves a few times but still had loads of fun, nice work!
Any idea why I get "Fatal error" with the jam version? Would love to play it.
It's awesome how much progression this game has, nice job! The music was nice, but some of the sound effects were a bit harsh. Does this game work for mobile? It seems like the controls were made with mobile in mind.
The graphics and animations were absolutely amazing. I enjoyed the majority of the game loop but the melee combat was a bit lacking - hitting enemies and getting hit felt pretty random. Nice work overall!
This was super addictive and I loved finding all the new weirder/whackier digging tools too. The sound design was really good too - retro but not too grating on the ears (loved the new record sound too).
Great take on the theme, I loved the use of "out-of-app" sources to push the game along. I can definitely see this expanded into a full game, nice work!
Really liked the level of polish you put into the game - from the little intro comic to the loading screen, all nice little touches. I really liked the neck mechanic too but I wish it was a little more sensitive/forgiving when changing directions because I found myself getting stuck in little squares (if you get what I mean) pretty often. Nice work!
Really great mechanic. It felt simple, intuitive and mostly fair (apart from needing to complete the full path). Also really loved the guitar just jamming out in the background.
Really impressed with how much you managed to get done. The wave physics/graphics are great and the art is really solid too. I like that the kraken's eye followed you around but I did feel that he was pretty tanky. Nice work!
Couldn't agree more with everyone else about the game feel - it's absolutely spot on and so refreshing to see a good use of screenshake. The pacing was also really good - the game eases you in at first nicely but I like how quickly it picks up. The only thing I did find a bit weird was Terraria's eye of cthulu making an appearance here but other than that really nice work!
Wow that was intense. It really ramped up on the third level and I absolutely loved that. Mechanically, the puzzles were great and I didn't feel like I could just cheat by randomly clicking on things. The end gave off Binding of Isaac vibes and I absolutely loved it. Nice work!
I really like how you took the Slay the Sprite formula and turned it into a real-time game. It made the gameplay feel a bit more tense so you were more prone to making silly mistakes (which is a good thing). I also really liked the PS1/2-era ships, they looked great.
My biggest problem was the feedback I get when playing cards/getting hit. It doesn't feel great instantly missing after playing a card without something in the way to show that. It also felt like the enemy ship/my ship weren't really reacting to the cards being played because my attention was always at the bottom of the screen where all the cards were.
Overall though, really good job!
Really liked the concept of the upgrades-on-death, especially the one that increases the difficulty of the game. It makes you want to keep replaying it which is great. My only annoyance really was having to dodge bullets that dead enemies left behind. It happened pretty often because there's only a small amount of space on the screen and you're travelling forwards and they're not moving at all. Overall though great work!
Same as everyone else - great art (and animations) but sadly I don't speak Russian. I did like the variety in locations though. Congrats on your first jam!
It's a really nice little game - the music and aesthetics work together really well. I liked how you gradually kept introducing new mechanics too. Nice work!
This was really addictive, felt like I was really close to completing it every time so kept restarting and restarting until I did. Also really liked the fact you managed to get in some random generation and the enemy variety was pretty good too. I would say though that the hitboxes/attack ranges are too big both for the player and the enemies. Nice work!
Enjoyed it for the most part and completed it. My biggest gripes were pretty much the same as everyone else's - the collisions were a bit dodgy. I think a big improvement would be some sort of indicator of what character is the current active one.
Good style and a surprising amount of enemy/obstacle variety! The cricket is my favorite, though. Nice job!
Nice to see a stealth game. I liked that you had to conserve ammo and make sure you had enough for the next guy waiting around the corner and the cards representing health was really smart too. My only problem was I wish hitting an enemy felt as juicy as killing them, would've been good to have some screenshake or particle effects to know you've actually hit them. Overall though, great work!
I think the upgrade system was reaaaaally good. I started off going straight damage thinking that was the "obvious" way to go but actually most of the upgradeable attributes were meaningful in their own way so nice work balancing all that.
Such a nice, cozy little game; love the atmosphere and controls! The art and animations specifically were great, though I think that the foreground and background could be better differentiated. It's cool that there are multiple paths you can take, I wish there were more levels!
I love the sprite work, it has a nice cutesy-style! The gameplay is simple and intuitive which is nice, but the controls seemed a bit too touchy to me. It would be interesting if your movement started out slow and got faster as you went deeper. Overall nice little game!
The swimming felt really good! Felt fun to swim around and dodge the fish and pearls. When I got to the second stage though I couldn't hand in any of the stuff I had collected. Nice work on the music too.
Really good take on the theme. The mechanics were really easy to pick up and the game didn't feel unfairly difficult. The music was actually pretty good too, nice work.
I really liked the growing/shrinking mechanic and I can see plenty of ways you could build on it. I also really liked the music especially the transitions between the two pieces of music in the intro cutscene and the volume changing when you shrunk/grew. Nice work!
I loved the little bits of audio polish like when you wrap around the screen - that's a great little touch. The gameplay was absolutely chaotic which was mostly great apart from when you'd randomly kill things or randomly lose your shovel there wasn't much feedback as to why that happened.
Congrats on your first jam! I really liked the boss designs and animations. I also really liked the attack patterns although I did also find a few safe spots. One thing I did wish the game had was a bit more fanfare when you killed a boss (like particle effects or something like that) but obviously given the time constraints I totally understand. Nice work.
I enjoyed just jumping around and exploring the cave. I really liked that you put in little secrets here and there too!
Congrats on your first jam! The boomerang hat ability is a pretty clever mechanic. It would've felt a bit better with some screenshake or any other feedback like that whenever you killed an enemy. Found myself playing for quite a bit so overall good job!
Really loved this! Everything was incredibly polished and the game was really easy to pick up. It's also really fun to watch this game because of how tense it gets when both players are down to their final few blocks. Well done!
Same as above, you definitely needed to tone down the gravity. I'd also add a bit of screenshake or a sound effect whenever you hit an enemy with a potion just to make it a bit more satisfying.
This is really well designed. I liked the variety in the way you could build your character and there's real trade-offs between some of the upgrades. I also really liked the enemy variety but some of them felt a bit unfair like the clouds that (I think) split up into more clouds when you hit them and travelled through walls. Amazing work overall though!
Really liked the kicking mechanic (felt like it could've done with a bit of screen shake though). I liked how you introduced new mechanics and how they were all useful especially when you combined them. Nice work!
Well that was a trip. This game really embodied the Unstable theme. I loved the card-choosing (felt like picking tarot cards) and the surprise minigames.
Questions: 1. The narrative was just right until the end where I feel like it just jumped up a few notches. 2. Probably - I went through the entire game without really paying attention to the resources. 3. The surprise aspect - you never knew what you were going to get next after each card choice or minigame. 4. Probably mood - I wasn't sure if I should be fearful of the game and its themes or find them funny. 5. The minigames. I just expected a sort-of choose your own adventure game with the cards, I was pleasantly surprised to find the minigames in there.
You absolutely nailed the controls - they were really tight and you always felt in control of the steering. I liked the variety of levels/missions and the overall creativity of it all. Nice work!
I liked the game and it instantly made sense to me what the objective was. The art was really nice and the music was pretty soothing. It felt like it was pretty much game over after encountering a spider as you couldn't really escape it (or could you?). Nice work!
The game really reminded me of Tron, I liked the character art. It could definitely do with a bit of polish but I liked the gameloop a lot, it felt perfectly arcadey and made me want to keep trying over and over again. Nice work.
I'd pretty much echo some of the other comments here - you've got a really interesting puzzle game here but it's hard to mentally map the action you want to the control you need to press to do that action. The graphics are really nice too and there's definitely a lot of good design space for future levels. Nice work!
Super clever game and incredibly well polished. It's really good that you got a leaderboard system in there as that encouraged me to keep trying over and over again. I felt like the jumping was a bit floaty but other than that it was really good!
I ended up playing this for ages and left it on in the background just because it was so nice to look at and listen to. I loved all the little details like the music cues when you went up another level and the little people running around in the housing block. Nice work!
Got just over 10k points! This game had really good game-feel from the sound effects to the screen flashes which made it really hectic and satisfying when you eventually got out of a pile-up. Liked the music too, nice work!
Really well polished and really well designed. Feels like one of those perfect short VR experiences that doesn't try to overcomplicate things which I really appreciated. Nice work!
Really got into it after working out the gameplay. Two things could be clearer: you can only mine the big mountains (kind of obvious from the icon but I still missed it) and you can only put blockers around cracks not on them. It was fun to play around with being reactive against the cracks (especially since you got given time to do so) and that there was multiple ways to approach both levels that I managed to do. My one gripe would be that it takes a bit too long to launch the rocket.
Also, your pixel art is so good here! Nice work.
@thunderkerrigan @david-broz @d3kryption hey sorry about the lag, didn't realise! We've just put a windows version up :).
I liked the main mechanic. Using it to balance out other objects in the world was a really good idea. I also liked the evolution/devolution aspect of how you could alter the enemies in the game. My main criticism really is that it was fairly easy. It was hard to get to a point where you were even close to going fully one side because you could always prepare by giving some life to flowers and then having a lot of chaos to work with. Besides that little balance thing though I feel like there's a lot you can do with this game so well done!
That's a shame about the graphics category thing - your graphics are really good! I liked that the overall aesthetic was really cohesive (even down to the score UI). The gameplay loop made sense but it felt a bit too easy. The only difficult thing was trying to predict the ship's hitbox because it seemed quite big. Nice work though!
Really loved this game. I loved the vampire mechanic of doing damage = gaining health, especially when you had to get quite close to those health orbs to pick them up. It felt tense, well balanced and was overall really fun. Nice work!
Absolutely love the way you did the art - that must've taken you ages. Liked the gameplay - no real criticisms from me apart from wanting a "next piece" UI like Tetris has. Great work!
Was incredibly impressed by the amount of content in this game. From the powerups to the armour to the weapons. I was even more surprised to find out there's multiple levels! The levels are really good too - I liked that the second one wasn't totally linear. Your gamefeel was on-point and it felt so satisfying to blow up those little crawler drones. Nice work!
Loved the really nice smooth animations and the bloomy/neon effects. The attacking and blocking vfx were really nicely done and felt satisfying. The gameplay was pretty chaotic and overall just became me dashing around swinging wildly but it was definitely fun. Nice work.
Loved the visuals and the way the music fit into the crazy aesthetic. This game would be hilarious in VR. Nice work!
Not totally sure what I just played but it better win the graphics category because I'm not sure anything else can compete with it. I agree with the comment above, it's straight out of early 2000s aesthetic hell and I absolutely loved it.
This game was really well polished - the animations, screen transitions and music set a really good feel for the game. I was confused about the gameplay too but the calm atmosphere made it really easy to just try and pick it up again until I understood what I was doing.
This is definitely my favourite game of the jam so far! I loved the concept, it was like inventory tetris taken to a new extreme. I loved the variety of trucks (and weird space motorbikes) which meant that the gameplay never really got too stale. Also loved the humour peppered around the game like the reference to Stratholme and the little pause before "(for your boss)". Nice work!
That was so fun! The graphics and atmosphere were incredible and the spooky music looped helped too. I really liked the puzzles too, especially because they weren't totally linear, you had to keep going back and forward and think a bit creatively sometimes too. Well done!
I completed and liked it. It was a fun little platformer, my only criticism really is that it felt pretty bad to just run out of energy/blood and therefore you couldn't make some of the jumps so you just had to restart. Nice work.
This game really oozes style. I loved all the quick cutscenes and the hand-drawn look. I especially loved the music, it fit the aesthetic really well. My one criticism would be that I'd like more feedback with the point-and-click interactions, like when you're adding the bricks to stabilise the hay. Well done!
Cool game, I really liked all the little aesthetic details like the glitchy effects and the scrollbar platforms updating as you ran across them. The music also really reminded me of System Shock which was great.
Same sort of feedback as above from me. I was pleasantly surprised by all the different portal locations and that motivated me to stay alive longer to see what else was next. The problem for me was the lack of feedback with the combat - could've done with some screenshake, particle effects or sound effects. Nice work though overall.
Got to the third level where most of the enemy units started bugging out. It was pretty chaotic but nice work on being able to get an editor done for the jam!
The camera shutter sound effect was really triggering and that made the punching even more satisfying. The music was good and I liked how everything got more and more chaotic as the element in the middle got more unstable.
This was a great game! I really liked the scoring mechanic being tied to how long your structures lasted before they collapsed, that was really clever. The art and music go together really nicely and I loved the level transitions that brought everything together. Nice work!
You've got a really good base here for a fun local multiplayer game. I liked that actually you could play it with a few people around a keyboard/mouse but also solo. If I had to nitpick one thing though it's that tap counter being pretty hard to read where its currently placed, other than that though nice work.
I liked the art and animations but the gameplay needed more juice like screenshake when firing the gun or particle effects when hitting things with the sword. I also liked the way you had to discover the next part of the level by yourself, it made the game feel more like an adventure.
Really cool modular car system. I liked the overall visual style and the voiceovers but like others have said, the car controls were way too slippery.
Definitely gonna echo the difficulty feedback, best I got was 11 packages. I liked the graphics and that the game was really easy to understand. Felt like the letters could be highlighted in some way or the energy pickups could spawn more often if you wanted to make it a bit easier. Great work though :)
Loved the idea of putting together 3 minigames. Could definitely feel the NES influences. My favourite was Suspension, I thought the peddling mechanic was really clever. Nice work!
I liked the game, I thought you explained most mechanics really well in the tutorial and the gameplay made sense but watching your gameplay video you somehow got multiple barrels? Wasn't really clear on how to get more than the one so I could only survive for a short amount of time. Nice work though!
I like the idea behind the game and actually the simplistic graphics work quite well. My main problem was with the camera system since it made it kind of hard to judge perspective. Nice job though!
I really liked the game and the spooky aesthetic (maybe it could've had some darker lighting?). I loved the twist with the pumpkins eating the livestock and especially with how they can also eat you. A sprint/dash mechanic like you mentioned above would really help with the rushy atmosphere the gameplay has (which kind of contradicts the cool/calm character). Very well done!
Definitely gonna echo the same feedback about difficulty. Nice work on the drunk effects though they definitely accomplish getting that dizzy feeling. Liked the music too, nice work.
I don't think I've ever played a jam game for this long. Got to level 12 before getting too tilted to continue. It felt like it was RNG whether or not you made those jumps because of the jump height variation. All the mechanics work really well together and I really liked the idea of waiting for a platform to fall before jumping off it. Nice work.
I really liked the game, it was nicely polished, easy to understand and pretty fun to play. My one criticism is I wish it was a bit faster - for example having less health, less coins to collect and faster scrolling - I think that would lead to opening up a lot of interesting speedrunning aspects. Nice work!
I liked the puzzle twist on the platforming. Felt like you could approach levels in different ways if you wanted to. My one criticism is that I'd like a bit more heads up about how many moves I have left. I know that when I'm red I have one move left but would be nice to know a bit earlier than that. Great work :)
I was originally gonna post about how I was confused and that the game needs a tutorial, etc but actually it doesn't - just a bit of patience while the unstable mechanic does its thing and spits out a negative particle. Once I got the mechanics it was really intuitive and the puzzles were fairly straight forward. I did find though that you could just complete the puzzles using trial & error sometimes. Liked the hand-drawn look a lot too, nice work!
So good to see a pinball game - this definitely stands out. The graphics are really good and I thought the sound effects overall were also pretty good. I love the idea of the sort of checklist before winning the game and it made it a lot more tactical. My only problem was that being able to undo parts of the checklist made the game a lot harder than it needed to be but I still found it really fun and restarted a few times over. Nice work!
I really liked the dystopian atmosphere of the game. The grungey graphics paired with the smiley face logo made it feel a little cyberpunky. The main gameplay of collecting garbage made sense but aside from the red icon (which I just assumed meant "bad, do not collect") the other icons were just a bit of a mystery. It would've been good to have some sort of in-game visual tutorial on them. Overall though nice work!
Totally agreed with one of the comments above - I had no clue what I was doing a lot of the time (apart from building cool island towns) but it was also so relaxing that I really didn't mind. I guess what would've helped me personally would be making the sort of background mechanics around faith, etc were more obvious. Overall though nice work!
Nice take on the theme. Combining all the powerups together felt really satisfying especially since you just blasted through all the enemies. I wish the snowmen branches had more of an impact on the fire because I ended up randomly running around in the dark hoping to find some bigger branches. Overall though good work!
Really well done! Like others have said this would take off in VR. It's quick to learn but hard to master and I couldn't really find much fault with it. Loved the graphics, music and sound effects they all really added to the feel of the game. Nice work!
The game really grew on me - at first I thought the enemies needed more telegraphed attacks but actually I think they were spot on. The combat system could've done with a bit more juice like some screenshake or some cooldowns between attacks to make it feel better than just spamming LMB. I like the way the theme was worked in too, nice work.
By the way - the jam version in unplayable because you're trying to hit a http endpoint over https so you can't click past the enter your name screen.
@caramelcode yup that works now!
Amazing graphics! The combat felt pretty satisfying and there was a good variety of levels and enemies. It was pretty easy which is fine but the problem was that difficulty only came from unfair levels (like the ones where you get stuck inside dead enemies). Nice work!
Really like the concept of typing out spells (sort of like Magicka but better cause you can actually remember the spells and therefore potentially combos) but yeah like everyone else said I wish there was some combat involved. Nice work :).
Thanks everyone! @hungrycatgames yup that pretty much ends up happening the longer you survive.
Thanks everyone! @gibberingtaylor police AI was one of the biggest struggles throughout the jam and the thing we'd like to work on the most too, thanks for the feedback! @someone had to rush the leaderboards and it was done in about 10 minutes but definitely next time and congrats on the highscore.
@thebooksnail honestly I wish we knew too. Police cars can actually hit blockades and send each other flying but it's not always that. There's also another funny bug where the blast radius for the missile is too big which again sends them flying.
@ciaranw @tudvari thanks both! The main strategy for dealing with police is taking turns at the last minute so that they don't end up catching up to you. More and more spawn in as the time goes on so it becomes a bit harder that way.
Thank you so much @teto !
Really liked this. The camera angles and the particle effects made the whole game feel really satisfying. The music was really good too so overall nice work!
The game was really cinematic. It looked greatr and felt really polished because of all the animations. The orb throwing felt really hard to control though because it locked your character so if you made a mistake you can't do anything for quite a long time. I also really liked that you managed to get a decent boss battle in at the end, nice work!
Really liked the look of the game - the lighting from the lamp was a really nice touch. Can definitely see a lot of potential for extra tasks. Nice work!
Never been so addicted to a game I'm so bad at. Really good concept, well done! Would love to see leaderboards in the future for this.
Started out thinking this was really easy but actually the difficulty ramped up nicely and I liked the huge variety in faces. Everything was really intuitive and stylish, nice work!
Really well done on this, it gives me a lot of nostalgia for some of those early 2000s multiplayer games. The online part feels really smooth and the game didn't feel unfair at any point either. Nice work!
This is easily the most polished LD game I've ever seen. It's pretty crazy you managed to add character customisation and an interactive tutorial in the time, well done! I liked everything about it and I can definitely see a lot of potential with the harder difficulty modes (normal feels too easy). My one complaint is that it was sometimes hard to work out where the next parcel was so I was running around the map aimlessly but other than that nice work!
Really good graphics I especially liked the portal. Took me a while to work out what I was doing. Nice work.
The upgrades system was totally addictive especially because you could see the changes they were making without it feeling too overpowered. Totally get what you're saying about the unity physics system cause it itself is very messy to work with so it was really hard as a player to understand what all the forces were doing. Were the bubbles helping me or hindering me? It felt like both a lot of the time so I ended up trying to avoid them. Nice work though!
Cool game, I liked the demon (his animations + voice acting) a lot but I felt like the gameplay could've done with a bit more juice (a bit of screenshake when getting hit or some particle effects). Nice work.
I'd echo what others have said about the controls but also it was so satisfying just messing around and doing trick shots. I liked the somewhat tactical addition of showing where the next ring is gonna be. Overall nice work!
Intresting perspective for the gameplay. I like being able to move the camera around with the mouse while managing the tree. Could've done with a timer or something for me to benchmark my progress but it kept me entertained for a while especially as the difficulty ramped up. After the credits and playing the game again it started stuttering really hard and the sounds started going crazy (maybe a memory leak?). Overall though nice work!
Absolutely adored the graphics and music they were spot on! What I feel was missing was a bit more of a rewarding feeling when coming back with a load of sticks - kinda felt like you got the same level of fire everytime whereas getting more sticks could've given bigger (and more ridiculous-looking) fires to make it feel a bit more rewarding. Great work!
I really like the concept of a cyberpunk/norse mashup that's really cool. Because of the way the physics worked in the game (being able to push around enemies) it made it really hard to know when you were hitting vs. getting hit so felt pretty chaotic. Nice work on the graphics though.
Really clever take on the theme! Like others have said it's really well executed and there's nothing much to complain about. One thing though was that sometimes the physics applied to balloons felt a bit random (clicking at the bottom sometimes shot them down). Overall though nice work!
This is such an amazing puzzle game. The mechanics are really simple and intuitive (although somehow I missed that you could rotate blocks until lvl 3) and it is so satisfying when finally one of your weird "contraptions" works out. Really well done!
Liked the game-within-a-game concept a lot and also the resource management side of it too. It was pretty overall and the task events could come more frequently to make it feel a bit less dull at times. Nice work.
The art style in this game is really really good. The fish designs had a lot of variety so you never felt like you were always picking up the same one. I really liked the sound/music and how that fit with the whole aesthetic. Like others have said, the camera was a bit janky and I wish I could choose to launch the fish into the holes myself rather than it being automatically done for me. Nice work!
The dance animations were pretty hilarious. I think the overall balance of the game was good and the gameplay was fun except when you got caught in an infinite loop of getting slapped around by the bouncers. Nice work.
The aesthetic is incredible. You've absolutely nailed it with the weather too that really adds to it. I wish there was more feedback, even if it was really subtle, around getting parts into the right place (maybe a small audio cue or outline?). Nice work!
Loved both the art and the gameplay. Kind of reminded me of the Sea of Thieves minigame where you're having to repair your ship but in 2D and a lot more frantic. Kind of felt like the upgrades were really hard to get but also not very worth it? I ended up buying planks all the time instead of saving up for the upgrades. Nice work!
I really loved the folklore aspect of the intro cutscene - the sounds, graphics and storytelling came together really well. Unfortunately for me the game was too hard but I think there's plenty of potential for cool puzzles with the fireball mechanic.
I think the art (and style) in this is pretty amazing. It took me a while to really "get" the mechanic around reversing time. I liked the extra challenge of getting all the letters (I thought it was required until I re-read the description) and the fact that you opened up all the levels. Nice work!
It's definitely a really cool tech demo. Once I finally "got" it (in terms of concentrating on the beat properly) I really enjoyed it and it felt super satisfying to land shots. For me personally there's a lot going on in terms of sounds and actions so it makes it hard to concentrate but I'm sure for other people that won't apply. Nice work!
Cool mechanic - it's like pinball but you control it yourself so it was much more tactical. The enemies kind of glitching out when they swapped over was a bit weird but other than that good job!
Really really loved the art style and the music fit perfectly with it. Was pleasantly surprised by the perspective too. My one criticism was that it was a bit too easy and it would've been nice to have a score or something similar displayed somewhere. Nice work!
@jamersjam thanks for the feedback! I agree on the level design front - they're rushed and could be better. I wouldn't say the game is about speedrunning though, for us it was more showing people's creativity - showing that you can do it in less rotations than you might've thought and the waiting lets you plan out your moves. Thanks again though!
@congusbongus I think that's been fixed now, sorry about that
Absolutely insane amount of polish! From the little things like the team select to the voice acting, everything came together so well. The graphics were great but if I had to have one complaint its that I wish hitting the puck felt a bit better (maybe a bit of screenshake for example). Overall though amazing work!
Nice work - it was surprisingly satisfying how the monsters exploded when hey died. However I wish the shooting was a bit more interesting because it never really got that much more difficult for me so it felt a bit repetitive. I did also really like the graphics style (and how it blended in with the itch.io page too that was cool).
It's definitely a good start but the game just really needs an objective of some kind. I did like the atmosphere in the dungeons though and the voxel graphics worked well with it, good job.
There's a really (really) good level of polish here - especially with the integrated tutorial. Having multiple weapons was a pleasant surprise but the one that stopped your movement didn't feel great. That said though, really enjoyed the music and the chaotic nature of the game. Nice work!
Nice take on the theme - the teleporting didn't feel too unfair since you knew pretty much when and where you were going to teleport to. Definitely a lot of potential for making this a bigger game so good work!
Really cool graphics - the little animations and details were great on the zombies. The driving was pretty satisfying especially because driving around like a maniac hitting walls was rewarding. My only problem was my "current status" was in the top right corner in tiny text so it's hard to know how close you are to overheating. Other than that though great job!
Always love these types of games and you did the upgrading really well - I never felt overpowered or underpowered. I think the game-feel was pretty good apart from getting hit wasn't very obvious apart from the sound effect (would've been good to know how much health I lost each time or even having a bit of screen shake). Nice work!
This is easily one of the best LD games I've ever played. From that intro "cinematic" to the voice acting to the utter chaos on the screen I absolutely loved it well done!
I think you've created a really cool atmosphere and visual style with the game. Everything works together really nicely. To be honest though I just can't get the controls, they never really seem to do what I want and that's probably because the holding mechanic is pretty awkward. That said though, the animations, the music, etc is super well done so good work!
This is a really cool take on the theme and there's definitely a lot you can do with this. One criticism I did have was that I wish there was a bit more feedback when you or the boss got hit, it's just missing a bit of screen shake or something like that. Good work overall though!
This was a really good take on the theme. The managementy/puzzley mechanic was really well implemented and everything just made perfect sense immediately. The weird looping on the music was a bit jarring though.
This was a really good use of the theme. You set the atmosphere really well with the scene transitions and constant ticking clock. I felt the guns were pretty useless most of the time and slowed you down more than anything else but overall good work!
Was pleasantly surprised by the transition between 2D and 3D (only really glanced at the screenshots), really cool mechanic. The music and overall visual style (especially in 3D) were also done really well - nice work!
It's a cool art style and definitely a different perspective than most games but yeah I agree with everyone else about it being really hard to control.
I actually really enjoyed exploring the world. It felt decently vast and I'm pretty sure I managed to explore absolutely everywhere without finding Garry. The music and aesthetic worked well together and I like the little jokes sprinkled around the world that was a nice touch.
The first couple of levels felt really cinematic with the epic trebuchet and high bloom levels (although that did obscure some of the UI). Getting the deliveries near the flags was super satisfying although one thing I would add would be some sort of indicator around the flag that defines the success area, otherwise you're kept guessing until the last minute. Nice work!
Really difficult game but it works. The AI is actually pretty interesting to watch haha.
You're right it's definitely hard. I did enjoy replaying the game and trying to get further and further though. It really turns the zombie game genre on its head by not rushing you which is definitely unique. The art was great too nice work.
A nice little oregon trail-like with goblins. Great pixel art and simple gameplay that works well.
Very simple and peaceful little pico game. The only issue I had was that I kept getting stuck on people and mail boxes.
Great take on the theme. I liked the sharp camera changes to keep you on your toes but other than that yeah I'd have to agree with some of the other comments about it being repetitive after a while.
Really impressed that you managed to build a game with this amount of machines in the time, nice work! I got confused in some bits and did a lot of trial and error but that's the nature of these types of games for me. The graphics were nice and the workshop sound effects/music was really well done.
Really liked how nice and relaxed this game was. I failed a lot at the start but I managed to plan out my route over time - I loved always getting a bit further after every reset. The music was great too it really fit with the vibe. Nice work.
The graphics are absolutely incredible well done on that! The movement was a bit frustrating in places like when you wanted to speak to an NPC or those stairs at the start but it did go with the low-gravity aspect so I didn't mind it too much. Nice work!
@kitira there's a few more than that! @bukaanka yeah good point - the ending was really rushed but we felt like we should put one in.
@david-yates when does the bottom item disappear? When dragging and dropping in the inventory or when dropping them in the world? Originally we were going to have a system that we have in our other games where you drag and drop items onto each other to combine them but none of the puzzles needed that mechanic in the end.
Thanks all! @thomaslebel there is a tooltip it just doesn't pop-up instantly.
@zgragselus really close!
Wow, there's an insane level of polish here. The gameplay has plenty of juice, the art is excellent and the atmosphere is great. It almost feels like a System Shock demake. Nice work, loved it!
The game works well; I enjoyed the physics, namely getting air on ramps. I think some more hazards could have been cool like fireballs from the lava!
Love the idea, love the aesthetic. It all works so well together. The scoring system is really clever too, nice work!
The game absolutely oozed style. The PSX filter was great, the music worked really well and actually the font helped tie everything together, it felt truely retro. I enjoyed the gameplay but got a bit bored after a while. Luckily I found that secret little area with the ring and destructibles and had a bit of fun there too. Nice work.
Really great concept. There's a lot you could do here going forward. The mechanics made sense and it was pretty satisfying to out-maneuver enemies. Nice work.
Really liked the little waving animations on the people you had to deliver to. There was a good amount of challenge in the game but it also still felt relaxing. Nice work.
I really liked the driving/switching views mechanic. There's an impressive amount of mechanics in this game and I like how you paced them all out too. I had a few issues though with the car physics like how sometimes you would park/switch views and your car would drift away forcing you to go back to your seat just to realign your car. Overall though good job!
Played this for a lot longer than I usually play jam games. I liked having to manage the left side and the right side but also that all the mechanics on the right required me to do extra bits instead of automating away that gameplay. Also the art is great too, nice job.
I'm a fan of the tiny pixel art and simple animations. Great, simple game here with lots of unique mechanics on the different creatures. The interactions between the creatures was really cool to watch; you've got a little ecosystem going on.
This is a really elegant puzzle game nice work! I loved all the little details like being able to bin stuff and swap stuff between waiters. I liked that it all just worked and didn't need lots of explanations. My one problem with it was not being able to choose what to pick up, it added a layer of difficulty that was obviously avoidable by swapping with other waiters but that lack of control went against the puzzle aspect (in my opinion).
Nice work! I really liked the art style and the spooky/fast-paced mood was conveyed really well. The combat felt juicy enough and handing in items was pretty satisfying. The music was also great, could feel the amount of effort put into the audio system ;).
Nice entry - I really liked the overall aesthetic and the background sound effects really added to it. The gameplay was pretty straightforward so no complaints there, good job!
Pizza delivery by boat is a great idea. It was pretty hard to see which pizza was which but other than that the game was easy to understand.
Nice idea for a game. I like how you did have to properly use your map to navigate around instead of just following an arrow or something similar. Like others said, would've loved some music or ambience to tie everything together but other than that good job.
Cool little management game. I guess you're delivering life (and being delivered it too) which is a nice take on theme. The atmosphere was great and you made space feel claustrophobic in a good way. Nice work.
I haven't played sheep raider, but this was a charming little game nonetheless :) I did have difficulty getting a crab, though...
At first I thought the car was difficult to control but actually it was decently easy to manage. You created quite a good atmosphere with some of the buildings and sound effects too. I only had an issue with the collisions, if you got too close to the map border and tried to go behind a building you can get stuck. Other than that though nice work.
Cool take on the theme. The music was a bop - it made up for all the times I kept dying. I feel like the bullet-hell section wanted a level of precision that was hard to achieve with the saucer's movement. I got stuck with the rock at the end but other than that really enjoyed it, good job!
Cool aesthetic. After a few runs I finally got the timing right and it felt pretty easy. There was a bug where after restarting hitting an enemy with a delivery caused you to lose. Also really liked the music, nice work!
Really enjoyed playing this! The mechanics were intuitive and the levels had that "just one more try" feeling to them (I think the difficulty level was pretty perfect). The lo-fi graphics were really well done too. I loved that little animation at the end that was a nice touch, good job!
Simple gameplay but it works well! Figuring out the rules for the strikes took me some time, but that's probably because I read through the rules at the beginning too quickly..
This game was a fun time all around. I wish there were a few more obstacles to deal with!
I love the hand-drawn overworld map look. Very simple game but the dialogue and charm make it fun, nice work.
Loved the character model, it really went with the post-apocalyptic theme of the game. I think it was pretty hard to work out where you were on the map simply because a lot of the areas were quite similar to me, a bit more map variety would've balanced it out nicely. Overall good work!
The mood in this game was great. The visuals and music worked really well together. It reminded me a lot of Tribes actually and the mechanics were just as smooth as the skiing/boosting from Tribes. Loved it all, nice work!
Super impressive to have a physics system like this implemented in a game jam. Nice job, fits the theme really well!
I think you did a great job creating a magical world with interesting characters and emotion. Very hard to pull off in a jam, nice work.
It's interesting that the deliveries are your lives, and the WC mechanic is even more interesting... I think the first bathroom could have been a little easier to get to as a learning experience and the controls were overall a bit touchy (I found myself frequently walking off edges before jumping).
Everything felt super slick. The graphics were nice and crisp, the controls were solid and the music was really good too. I think like others have said checkpoints would've been great to prevent some of the frustration around having to go back really far. Also really liked the intro and the little graphics for that, nice work!
This was brilliant - really great use of the theme. The level design was really good and it was nice that actually you could approach them in different ways. The inventory management was fun too (which is honestly so rare). Loved the FTL-like music and the aesthetic as a whole, nice work!
Actually super surprised by how intuitive the driving felt (maybe more games should adopt this). Definitely a lot you could do with the levels going forward but great as a starting point, nice work!
Absolutely insane level of polish. Loved the tunes, loved the graphics and loved that there was a clean easy story as old as time (praying to Satan for help with guitar skills). There was A LOT of dialogue and very little gameplay but both parts were still equally enjoyable in their own rights so nice work!
Visual novels aren't really my thing but I did like the blend between the real world pictures of the mall and the game's storyline.
What a deligtful and peaceful game. I really enjoyed this and had alot of fun trying to make the room as aesthetic as possible whilst squeezing in as many things. Really chill and relaxing - perfect for a late night way to destress.
Cool take on the theme! I liked the graphics and art style with the mix between 2D and 3D objects. It was a bit confusing at first but I got there in the end.
Really incredible work here. Everything absolutely oozed polish. The minigames were intuitive and punchy, the overall style was cohesive and somehow you even had time to put in upgrades!
@nchalakov you found the game before we submitted it! it's live now
@ani @lenan crashes should be fixed now thanks for playing
I'm not sure what to say, but this game was definitely different!
There's a lot I liked about this - the graphics are great, the enemy variety is really nice to see and I love the focus mode/alternative firing style that brings a lot of depth to the game. Could've done with a bit more juice in places like having a visual state for that focus mode or even some particles when you get hit but other than that well done!
Really elegantly designed! I thought it would be complicated at first with all the phases but actually it was very intuitive and very cohesive. My one criticism is that the game goes on for a bit too long, feels a bit slow to get stars towards the middle/end of the game but other than that absolutely loved it well done!
You managed to fit a lot in with the resource management + card game aspect but yeah it was a bit jarring transitioning between those states without knowing if you won or lost battles.
Really liked the puzzles and the pacing around introducing new mechanics. Everything was clean and simple to understand but the spikes eventually just broke my brain to be honest. Nice work!
There were quite a few tricky concepts to this game that surprised me, and it was fun figuring them out!
This game is absolute carnage but in a great way. It's really frantic and fast paced which I love. The main mechanic is really well done (and super impressive). Nice work!
Very unique idea. Everything was executed well and overwall was quite fun nice work.
Couldn't find anyone else to play with but the bits I loved the things I could mess around with. Loved the insane level of polish in the UI, the particle effects and the animations. The music was great and actually really fit the vibe - kinda whisked me back to the mid 2000s. Nice work on putting all this together, would be keen to experience the multiplayer gameplay at some point!
Cool idea for a game - I liked the overall play area shrinking and the concept of trading off resources for space. However, I felt like there was too much space to play with - maybe each island could've been a bit smaller. I liked the art and animations too, nice work!
Clean and simple. I liked the overall style of the graphics like the player and the shark (and the island even kind of reminded me of the old Runescape textures). Also loved how coconuts just get kicked in the air to eat them that was hilarious.
This was a neat idea, very simple and intuitive. The only thing I could ask for is harder levels :)
Definitely a very tense game. I feel like I might be going crazy but certain things only existed in certain playthroughs? Like I'm convinced the code only existed sometimes, very weird.
Cool idea, nice graphics and polish but could do with a bit more meat to the game (not sure how - maybe make the letters explode as they come on screen?). Nice work overall.
I liked the exploration aspect of the game a lot. Was nice to roam around the dungeon looking for the next item I needed. Also a really nice touch not to completely reset progress on death. Had a few issues where the lights spawned on top of me and killed me but other than that was pretty straight forward to play.
No idea what the fuck I just experienced but loved every second of it. Loved all the polish and how heavily you guys leaned in to the Japanese game show theme, it was absolutely brilliant!
Really enjoyed the graphics of the game and thought it was absolutely adorable. The sound effects were pretty sweet too and I really liked the whoosh of the incinerator. Unfortunately I don't have a controller so it was quite difficult and frustrating to navigate with just a keyboard, but overall a well executed and fun game
Really well done on this! The art is absolutely gorgeous and the voice acting adds really well to the charming vibe that you've created here. It was fun competing with the zombies on who was the worst at jumping too kind of made everything that little bit more frantic.
Conceptually this game is absolutely brilliant but unfortunately for me it fell short slightly at the execution (along with my extremely terrible and lousy gameplay skills). I love the concept and the idea of the game but lacked the skills to actually stay alive and not fall off the raft, and unfortunately I couldn't complete any of the levels as I kept walking off the raft.
I would've appreciated and enjoyed the game more if there was an option to respawn after walking off the raft, or perhaps the game could automatically restart. Otherwise, it was a lovely design and a unique concept.
This is a really neat little puzzle game. I loved the overall lo-fi/techy style to it all - the sound and graphical effects really added to it. I liked needing to have quick reaction times but I do feel like the last level kind of just ramped up the difficulty a lot, imo the previous levels could've been a bit harder. Great work!
Simple yet satisfying - was great to just be able to shoot some spiders and that was extremely calming. The music really added to the atmosphere and I really liked the bullet casing sound effect after every shot.
Adorable game, love the graphics but found the third level diffcult - nice one!
I didn't think it would be possible to innovate more on snake but you've absolutely nailed it. The gameplay felt really smooth and the snake itself was easy to control. It's such a fun moment when you see the snake starting to wrap around the sphere, really nice job!
Cool entry. You've got a really interesting base for a much bigger game here (maybe something along the lines of Trine). Feel like there was some stuff missing like maybe health bars (or was this just cut off because of the embed?) or some automation so you didn't have to keep tapping the right button even if there aren't any enemies left in the level. Nice work overall!
There's a really nice amount of polish in this game like the atmospheric lighting, the sounds peppered throughout the levels and of course the animations. I like how you managed to pack in so much of a storyline into such a short game but it did feel a little bit jarring with all the transitions between levels (like when you first encounter the ghost). Overall, great work!
This is so well put together! The gameplay is really satisfying especially when you group up a load of enemies and then get to collect the blood. The visuals are great and I love how the level changes as the game goes on that's a really nice touch. The "stand here" circles were a nice touch but I didn't really find them that useful or usable tbh, seems like a lot had to line up to get them to work. Overall, great work!
Cool idea for a mechanic. Haven't got much to say other than I enjoyed it and everything works really well but I can see it feeling repetitive after a while. Nice work!
Cool take on the deck building genre. Managing your mana strategically was a great design decision but maybe there needs to be more mana (or more options) to prevent the situation where you're just top-decking hoping you out-last the enemies? Speaking of which, nice variety of enemies anc creatures - was plently surprised about picking up new cards with new creatures as I progressed through. Nice work!
@simon-rahnasto @belle thanks guys! keep the competition coming :smiling_imp:
@quasilyte good points around hotkeys! Nice gameplay :)
@jamesw you can exchange souls for health at the obelisks :)
@steffo it's a good point - I guess your main way is to just let imps kamikaze themselves and build up souls that way, until for example you get your own bomber where you can take out multiple enemies.
Absolutely love the graphics and the style in this. Took me some time to get to grips with getting the necessary combinations, but after that it was a pretty immersive game to play - well done!
You've really nailed that retro feeling. From the graphics to the sound effects to the barren emptiness of space. I felt like the character was a bit sluggish though, would've felt a bit better if the speed was up but nice work anyway!
I'm really impressed by the amount of mechanics in this game! I really like the randomised summoning and the roster mechanic, the risk/reward/RNG factor works really well. The art is great too. My one grip is that the combat feels a bit repetitive but other than that well done!
Really great work - extremely polished! Loved the drawing mechanic, was pleasantly surprised by how accurate it was. The graphics and music went together really well. Honestly, can't think of many negative things because I really enjoyed this - well done!
Really cool aesthetic - spooky PSX games are simply the best. Gameplay was pretty repetitive not sure if there was an ending but I did enjoy driving around for a while. Nice work!
Really excellently designed! Loved having the trade off between dodging, picking up bullets and using the summons. The attack patterns were nice and varied too - I was surprised that the bosses kept showing off additional moves throughout the fights. Nice work!
Really enjoyed playing this. It wasn't too stressful and the mechanics were nice and intuitive. Felt satisfying to scale out of control to the point where enemies couldn't really get past you. Also really loved all the music nice work on that!
Would echo the comment above about the controls being confusing at first. I liked how you spiced up the game with the goat and the chicken moving around, it made the game much more interesting. Loved the art (especially the main character) too! Nice work.
Really interesting way of doing the controls - I was a bit unconvinced at first but actually it was super intuitive and worked really well. Loved the mini objectives - it actually didn't feel too frustrating and everything was totally doable. Nice graphics as well so that's a great bonus. Loved it, nice work!
Nice work guys - great intuitive puzzles, excellent art and really good music!
Really love the idea of the random summon at the end based on the gameplay (which to be honest was easy to pickup). Like others have said its missing that visual element and some UX tweaks but I totally get it so nice work!
Super cute! Great visuals, great audio (love the cues for the keys) and really fun simple gameplay. The only thing I would add is maybe a dash just to make movement a bit more fun but other than that its great, well done!
Really nice and straight forward gameplay. Everything made sense instantly which is always good to see. Could do with some extra juice like particle effects or screenshake to jazz up the combat but other than that nice work!
Completely loved the mini games! Was really confused at first where this was going but I was pleasantly surprised by the variety of puzzles and how clever they were. The game is oozing charm and it's really well put together, excellent work!
Really loved the graphics - as well as the animated elements and parallax, that came together really well. I really like the idea of the main mechanic but I will admit there was a decently big learning curve to go from it feeling clunky to working out the correct way to combine summons. Once you get it, I like that you can combine them together that's a really nice touch (and opens up the possibilities for more levels!) Nice work.
I found the ghost extremely adorable and had a great time watching it bounce - simple pleasures!
Great take on the match three genre. Loved having the objectives but feel like the one where you had to get 100 wasn't working? The visuals were super creepy (in a great way) - loved the way they subtly moved around. Nice work!
Brilliant concept - I sat around for ages messing around with different combos and creatures to summon. The contracts were a bit samey sometimes so it was sometimes hard to know what exactly the right creature was but either way really loved it, nice work!
Cool aesthetic, it all worked together really well (including the sound effects). Loved the intro cutscene that was a really nice touch to kick off the immersion. Like some of the other commenters it took me a little while to grasp the game but I eventually did. After a few rounds I just started placing stuff down randomly because it was a bit too overloaded with units but I guess that is the genre. Nice work!
Absolutely loved the graphics which was very well done. I particularly enjoyed reading the causes of death as well as humour behind the testimonies / reports etc. I would've liked to see some logic to the 'evidence' words - it was really fun when they linked back to their cause of death / sins etc. but at one stage I ended up typing every single word I could see just to obtain the right evidence (my sheer stubborness prevailed). Would absolutely love to play a full version of this game otherwise!
This is a simple but really well executed game. There's actually a lot going on here but I like how considered everything is. I like the sense of discovery and adventure like having to go and find the collectibles/XP boosts and having to continuously roam around the map. Nice work! btw - it's strangely addictive. After leaving my review I felt I still needed to beat it so I did!
Super interesting and well executed art! Loved the contrast between the bot and the surrounding city. It was fun to play and really satisfying when you hit one of the enemies. Nice work!
I really enjoyed the graphics for this! It was a light-hearted game that was enjoyable and a very unique concept - definitely haven't seen a game like this before.
Thanks all! Yep last minute collisions are hard 😅
haha thanks @hooknows and @untitled-studios! There are actually some skips in the crab level (it really adds to the jankiness).
Really really cute designs! Was really heartbreakking to loose all your items once you die but it was really funny seeing the combos - well done!
This was a really nice and cozy game. Art was great, music and sounds were also great. I really liked that you added those objectives on at the start because it made new games feel fresh. I did also have some minor clipping issues with text but other than that nice work!
I spent so much time playing this game. It was really addictive and really well made. The mechanics were simple and intuitive and it was just overall really fun to fight it out over territory. The AI was impressive actually, it did make some really good decisions so well done!
Super impressed by how much you managed to pack into this game! From the intro cutscene to all the levels, it was really well made too. Loved the puzzles and the fact that there were multiple ways to solve them too. The voices and creatures were so fun, nice work!
Great choice of art and music!
It took me a while to understand the mechanics but once I did this was such a cool concept! I absolutely love the graphics and visuals and that made the whole game play extra pleasant - the sounds were a nice touch too!
Super fun concept especially for the time of year! Loved the mood and effects and art style a lot. Definitely a very unique game - nice work!
Congrats on your first LD and 3D game! It was a cute game and really good to see a leaderboard to encourage friendly competition.
This was a very cool concept and fairly well executed within the limited hours. To echo someone above I do wish there was a quicker way to equip items etc but nicely done!
Cool music, cool art, cool animations but yeah I didn't really understand what to do until I pressed the start button and the little monsters started attacking Bogdan. I thought you had to defend him from pizza!
This game is super chaotic and I love it. The graphics and the music are really great. The platforming was chaotic especially things like the air vents and the hitboxes around some of the platforms but overall I really enjoyed it once I got the hang of it. Cerberus was a nice touch to add to the rushed and chaotic atmosphere. Nice work!
Those cutscenes were great! I loved the little story transitions too that was a nice touch. Good take on the theme but like another commenter said above I was a bit lost at the end in space. Nice work.
That was really great! Super fun and satisfying especially upgrading the speed stat. Loved all the attention to detail with the little animations, camera movement, etc. Spawning was a bit of an issue because towards the end there was no way to really not get spawned on top of but other than that great work!
Really loved the unique graphics - it fit the style and concept of the game so well! The combat was great, that perfect blend of knowing when to hit and when to run away was both fun and satisfying. Great work!
Cool game - I really liked the hand-drawn style (especially the pumpkin head). Snakes are OP but I enjoyed having an army of spiders following me around. Nice work!
I love that you're able to play this with a friend - it definitely adds to the game and makes it more fun. It had a really cool finisher system that was definitely something unique. Really cute art too!
This was such an enjoyable game that had us in tears (with great credit to the sound effects). It was such a whimsical concept and such a silly but addictive game. Absolutely loved this - 10/10, well done.
Definitely a really cute game, you have to be quick though because maybe I'm missing something but you can't restart without restarting the whole app? Nice art though good job!
That was a pretty intense atmosphere you managed to put together. Between the meat walls, the dark lighting and the enemy sound effects you had some good horror vibes going on. Really liked the speed running aspect to it that was a nice touch (especially with the benchmarks). Might be nice to add a leaderboard later on!
Cool graphics but I didn't really see an ending?
There's *so* much here, I'm really impressed with the scope of the project. It took me a while to get going but once I got the hang of it it was pretty satisfying to just keep gathering up loads of resources (I wasn't being very strategic). The graphics were also great, nice work!