slashdevslashzero 2022-04-05 02:05
Great game, very fun application of the theme
Foon → Ludum Dare Explorer → LD50 → Tick
By chewiecb, lachlan-james and Siskan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 488 | 3.67 | 62 | |
| Fun | 734 | 3.34 | 63 | |
| Innovation | 750 | 3.25 | 63 | |
| Theme | 318 | 3.96 | 62 | |
| Graphics | 547 | 3.82 | 63 | |
| Audio | 231 | 3.85 | 62 | |
| Humor | 345 | 3.58 | 56 | |
| Mood | 563 | 3.59 | 59 |
Great game, very fun application of the theme
I love this, im also very bad at driving
I like the use of the theme! Definitely a Bit morbid premise though xD I actually did find it a bit easier though to drive in reverse as the slower speeds actually made it slightly more controllable. Great game!
Thematically this thing is air tight. Nailed the late-stage capitalism Portal vibes. Game is hard at first but really fun and rewarding once you get used to it. Good stuff
excellent, movement is a little difficult but otherwise a fun little game
I liked the concept and the feel. However, I found the controls very awkward to use. Might have been better to split between left and right hand, but maybe that's just me. Also, would have been nice to have the action zone highlight when you were over it to let you know you should interact with it.
Haha the comments by the characters and story were hilarious. Great work on the graphics and music was really great too. Turning could be tweaked a bit, but overall wasn't horrible, and that could always be improved later. The guide arrow was pretty great. I will say I was confused how to buy time at the shop, and realized I had to be on a delivery. But overall cool ideas and pretty fun!
Overall this game was pretty fun! Really enjoyed the story and all of the little dialogue. Took a while to get used to the controls and I honestly wish they were a bit tighter because I ended up giving up before I could afford the third organ. Otherwise, great submission overall!
Awesome game! I really loved your interpretation of the theme!
I also found it easier to drive in reverse, the speed was too high for me to move easily, but I love the late-stage capitalism premise. Some of the text was hard to read without setting the game to fullscreen, so I skipped through some of it.
I love the concept and the pixel art is so great!
@candlebird / @matt-swieboda / @turkey / @stenblood Thanks heaps for taking the time to give feedback around the controls. Not sure if you were using it or not - but if not, the handbrake is definitely an essential part of navigating through the environment (light taps on and off to drastically improve cornering). It's certainly tricky at first, but definitely very doable once you get a feel for it :)
A really cool take on the theme! By the end of it i finally mastered the driving and was shooting around the map, it was so much fun! Also the music progression was really spot on! Only thing i'd add would be a confirmation before restarting the level when you press R, since i accidentally pressed it and lost my progress, but had loads of fun!
Driving had a learning curve, but when you get in the zone its pretty fun! Humor is GREAT. Literally only compliant was how much info was dumped at you at the start, but it was well written and got you in the groove of things.
Very funny! I thought it was a good idea to add the arrow to indicate where to go. The handling did not seem very comfortable to me, it only turns when the ship is accelerated, the art is very good, I think it can continue to be polished and improved a lot. Great job!
Very fun! I thought I'll get bored but the music and the atmosphere got me hooked up, trying to reach the destination at the last second. Loved the art aswell!
I love the aesthetic and the cyberpunk theme. Its hard to get used to, but when you start going fast its a lot of fun.
Awesome use of theme, humor, and aesthetic. Really pulls everything together. The game loop is simple but super strong. Great work!
Love this comically dystopian concept. I found the driving controls a little tricky at first and also an arrow to help me find the shop could have helped. Fun core loop, and I really enjoyed the whole vibe. Particularly liked the little dialogue snippets from recipients.
Love the art, music, and concept. Really polished all around. Would be cool to have some other alternate things to buy and difficulty to potentially scale (though I know that's hard to do in a couple of days). I could see myself playing for a long time if that were the case!
Great and hilarious interpretation of the theme, and really good execution. The art was simple but worked really well, and the music was great too. The gameplay was a little frustrating with it being so easy to get stuck on walls.
The story and the morbid humor were really good. The audio was also well done and helped set the mood of this corporate dystopia, but I could not for the life of me drive in that motorcycle lol. Got the amazing record of concluding 1 delivery though so yay :D
Like that Atari Art and sounds :D
Loved it. Fantastic art & music.
Great job on this game! I really liked the small details like the news prompter on the bottom and the way the 2d player has a turning graphic detail that gives a nice dept. And I appreciate that you reached a working loop during the time constrains of the jam! It really feels like you were about to implement plenty more but hadn't had the chance.
Great art, reminded me of and old GM game called Iji.
I recorded myself playing, message me on the Jam’s discord @ Dark Peace and I’ll send it to you. It was cool, I'm not sure why we need to press E, I feel like you could just pass on the area. Also I'd have liked to read the text but it's impossible to do while playing.
@debone Right on - definitely had plans for scaling difficulty and more - but that's the nature of these things isn't it :) Hopefully will get a post jam version out somewhere along the line with some enemies/powerups etc!
Felt really good when I got going fast and got a flow going. Love movement-based top-down games like this, and enjoyed the delivery concept. The art and sound were good, especially the character portraits. The difficulty felt fairly well-tuned to me; I was able to just barely keep it going at first, and as I got better I was able to gradually increase my timer. One minor nitpick is it might've been nice to not have to press E except to go to the shop, but instead to just automatically pick up/drop off when you enter the areas. Anyway, nice entry! Enjoyed playing.
Nice music and mood, quite difficult to control, but I guess that was on purpose!
It took me a while to understand that I need to apply for a job at the start. I kept wandering around the map but found nothing since I had no active job. I would not let the player start playing without them accepting their first job. After that they know what to do.
But after that hickup it was smooth sailing. I think this is a great example of a game where the visual style and the setting makes even the simplest mechanic quite engaging. I found myself finishing a job after a job just to get that next dialogue line to learn more about the world.
This game is just so wonderfully dystopian. It's my favourite of the jam so far!
There's so many neat things to call out I don't even know where to begin. The level design was great, there were plenty of loops to zip around in. The sound track using POS register/pinpad sounds was inspired. The dialogue and news ticker were great too: love the guy who had to get the same brand lungs because he already has that brand's heart.
I think the only gripe I have is that I never felt like I was going to run out of time. Maybe if each delivery awarded you more time, with diminishing returns or something like that. Basically the Crazy Taxi formula.
I also wish I had enough time to pull myself up by the bootstraps and buy my heart outright - then again, the next firmware update would probably make it too slow. Planned obsolescence is a helluva drug
This is a very good game. The driving is a little hard to get used to at first, but once I switched hands I was able to get the hang of it. Maybe you could set it up so players can use either wasd or arrow keys.
The driving mechanic is quite a tricky thing to get used to, but the graphics style (reminiscent of old SuperFX chip 3D games and classic GTA) and the theme make up for it. One thing I noticed is the immersion into this game by that blurb of legalese by those corporations in the beginning. It says simply, it blames the consumer for anything wrong that happens to their delivery, which made me chuckle a bit because it sounds like something big companies would put in their contracts. The ticker adds a little bit of humor by mentioning those familiar, sinister deeds of those corporations as well.
Overall, it's a solid game.
What a nice entry!
Cool idea and fun concept. criticising lousy healthcare is always gold.
The controls felt both good and a bit frustrating, I have to say I'm not the biggest fan of Player oriented controls, with that I mean that when you press left it is the players left and not how most player's are used to, the world's left (so like on the screen) I feel like if you could adjust that I could play this for hours :) (We once did this ourselfes with an entry on a past gamejam, so I could still make it work :) but there I also learned that most players prefer the directions to be world, or rather, screen oriented, because they're used to it and it feels more natural)
Visually it was very clear and easy to read, leveldesign was fun, the objectives we're easy to understand :)
Music was a BANGER! Awesome!
All in all, a great entry, congrats! :)
Really nice entry! Really dystopian too, I dig it.
Those controls are so hard tho, maybe I just suck xD
Very nice graphics!
Cool game
Snappy controls that felt responsive, made me feel like when I made a mistake it was my own fault. Would be quite cool if there was a bit of drifting so that I could go even faster. I also think that a mini map would've come in handy because it was quite hard to follow the arrow.
Nice sound track - I suck at driving games but I like the idea - well done
Clever twist on the theme. The game had a steep learning curve, but it didn't take away any of the fun (having great background music certainly helped with that).
Absolutely love the music. The setup is also very cool. I love the fact that for 10 000$, yes, in theory you could be save but deep down you know that's not gonna happen.
It's a shame the timer kept the pressure on me and prevented from reading the text since you seem to have put quite the effort into it. But it's true that pausing the gameplay during text display would have been worse.
Regarding the gameplay I don't know if I'm juste really bad at this kind of perspective but I spent way too much time colliding with walls at low velocity than wooshing around the city and that took a bit of fun out of it. Would have loved to have the thrill of "should I go faster and take more risks ??" but here, going faster actually seemed to help since the recoil from the wall allowed me to change direction faster than when I was stuck against a wall.
All in all it's still a very solid entry, great job :)
Very nice take on the theme. I really enjoyed playing your game. That said, I'm really not good with the control.
If you want to keep working on your game, I can suggest you a additional mechanic based on risk / reward: When the player takes a job, you should give him a time target. If he delivers before the target, he receives more cash (you can give him a penalty otherwise)… This'll be a nice way to force the player to take huge risks and zip even faster through the city for extra cash. Another suggestion that could help with the control: You should lock the camera to the player and rotate the world instead. You should also zoom the camera out depending on the player's speed (It'll help to anticipate obstacles).
Anyway, that's a great entry. Good job on your game.
Really great cyberpunk concept. The music and the news bulletin really tied the world together. My only problem was sometimes the driving was really hard especially if you got yourself stuck near/around corners but other than that well done!
Really liked the theme here! I'd say additional upgrades would be fun, but then you're kinda cutting into your theme, so, dunno.
One of my favorite ones! It was so fun, and the theme/concept behind it is so twisted and cool. The only gripe I have with it is that it starts being a bit on the easy side once you get the hang of it (and I'm terrible at racing games!)