FoonLudum Dare ExplorerUsers → Nash

Nash

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558CollectorClear Skiescompo293.913.474.183.954.043.804.04
202455Summoning👥SUMMOGONjam3243.803.273.333.723.794.484.14
202354Limited Space👥Flicker of Luminajam974.114.063.763.774.011.004.29
202251Every 10 seconds👥[X-ED OUT]jam1853.914.093.343.533.774.113.163.74
202250Delay the inevitable👥Eggspiration Datejam10953.183.012.592.533.553.37
201841Combine 2 Incompatible Genres👥I, Love, Robotjam4263.583.333.673.863.823.653.47

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Nash

LD50 — Delay the inevitable

Down to the Wire by Mieeh 2022-04-05T18:28:45Z

The main thing I appreciate about this game is the difficulty curve. New mechanics are introduced in a perfect phase.

Oh, and did I mention clean aesthetics and sound design? They are great too.

My only major feedback about the game is that it is kind of reliant on the player color sight. If you will develop this game after the jam, I would explore ways to convey the information without using colors alone.

A Dance with Death by kleinzach 2022-04-04T18:50:58Z

While the game is very simple and it is easy to understand, the presentation makes it more interesting. The presentation is a bit too close to Inscription to my liking but I think it is different enough to be called its own game.

I got stuck multiple times with my pieces disappearing so I hope you can fix that soon!

DeckHex by Iluvatar 2022-04-05T10:15:58Z

Just gorgeous. The art is stunning and it is very rare to see voice acting of this quality in jam games.

Short but still amazing. I think there would be potential for this game if you kept developing it after the jam!

The Sea Won't Stop by m11 2022-04-05T10:14:01Z

It is always refreshing to see text based games in jams. They are an artform of their own.

I liked the writing on this one and it was also pleasant to see that you used some effects for the text. Those really help to set the mood in these types of games.

The cover art is gorgeous by the way! I wish there was more of it in the game too (between the text parts possibly).

Feast or Famine by ColinBellino 2022-04-07T14:23:26Z

Art is gorgeous! The game is simple but engaging enough for a jam game. This game could have a lot of potential if you keep working on it after the jam!

MOTH by Beefsock 2022-04-05T13:18:48Z

I would describe this more as an experience than a game. And I mean that in a good way!

Very solid atmosphere and mood. I could see this becoming a full game if you keep working on this after the jam.

Return to the Glade in the Sky by AdroitConceptions 2022-04-04T19:02:21Z

Very cute little game. The art is simple but it works in this game just fine and I think it creates a cool atmosphere.

Some minor notes; in some maps it was hard for me to distinguish which platforms were below me and which one above me. I think the perspective and simple art creates the illusion that some of the platforms are further away than they actually are. This combined with quite tight jump arcs makes some of the platforming sections a bit frustrating.

The game could use a bit harder puzzles but for a jam environment this is just fine in my opinion!

Anya's Valley by nardandas 2022-04-08T13:39:26Z

That is a great entry! Nice visual style and the music makes the game quite relaxing actually.

I agree on many other commenters here that the E key should only complete the dialog animation and not skip it completely. The speed of the dialog is too slow to my taste.

Farm Dog by Trypants 2022-04-08T13:52:25Z

Very solid entry! Great art and sounds. The basic gameplay loop is very good and quite addictive. However, towards the end it starts getting a bit stale since you are basically just running backwards and shooting. Some different kinds of enemies and abilities could twist that basic loop - but you cannot do everything during a jam. This was already superb for a jam game!

Eggspiration Date by Nash 2022-04-05T07:25:56Z

@fromage Thanks for playing and taking time to comment! Funnily enough, those worry circles were not planned. The way I added cel shading just ended up generating those circles around the eyes. We ended up liking them so we left them in.

Many people have commented about the floaty movement so clearly that is something we can improve!

Eggspiration Date by Nash 2022-04-05T07:28:57Z

@hadmatter00 Thanks for playing and taking time to comment! I think we should have called it "gliding" instead of "flying". It is not supposed to push played upwards and just make the player fall slower. So if you have played Spyro games it is very similar to how Spyro glides.

Also, a good point about the blurry background. It ended up not working as expected on all backgrounds.

Eggspiration Date by Nash 2022-04-05T07:29:42Z

@cluster7ck Thanks for playing and taking time to comment! Many people in these comments have mentioned about the floaty movement. Clearly that is something we can improve!

Eggspiration Date by Nash 2022-04-05T07:31:08Z

@jogy34 Thanks for playing and taking time to comment! We appreciate the feedback about some platforming challenges being too annoying.

Also, good point about the camera and level bounds. That should be an easy fix!

Eggspiration Date by Nash 2022-04-05T07:36:20Z

@gotova Thanks for playing and taking time to comment! A good point about walking feeling like "ice skating". I think in testing we felt the character was too slow and we ended up increasing the movement speed. The animation did not work too well in high speeds so that was what we settled in. Maybe it would require some changes to the model and the animation to make it look better.

KEYMASHER ULTIMATE by Raivk 2022-04-05T11:17:06Z

I can really appreciate the polish that was put into this game. Very impressive for a jam game.

I THINK MY CAPS LOCK BROKE TOO.

Message in a Bottle by hechi 2022-04-05T17:23:44Z

Very inspiring concept. I have always loved the idea of "pseudo-multiplayer" games.

I hope more people will find this game so there will be more messages to read. Now the same couple of messages will circle in bottles.

Icebreak by tylerstraub 2022-04-04T19:31:05Z

This was actually really good! Very simple but challenging and engaging game. Art is solid too. The game kept me engaged for a good while. I'm sure you could do a lot more with this theme if you keep developing this game!

Oh, and extra props for making this with C++ and SDL. Always inspiring to see that these days!

Unladen Penguin by ComicSans 2022-04-05T11:24:52Z

This was a fun and solid jam entry! I really liked the graphics and the basic gameplay loop is solid.

For some reason, I got some motion sickness from this game. It has something to do with how the camera moves in sudden motions and how the perspective slightly keeps changing.

Another small note, it took me a while to understand you need to press Space to start the game after a respawn. It could you some kind of hint.

Overall, a solid jam game!

Quota Qrunch by macs 2022-04-10T18:06:07Z

Very thematic and also thought-provoking. Not often does that happen in a jam game. Well done!

Run Run Granny! by Hartvichio 2022-04-08T13:46:35Z

A simple concept but superb execution. Very neat art style and the music is cool too. The music actually reminds me of Theme Hospital soundtrack.

I was kind of confused that the game just instantly started. I would have appreciated a start screen (just press Space to start) with the controls included.

Click to Continue by Daniel Foutz 2022-04-05T10:21:18Z

Great voice acting. It kept me engaged for a good while.

Battery Low by Milestone Games 2022-04-05T15:18:55Z

Very polished for a jam game. Art style is gorgeous and nothing sticks out looking like "placeholder art".

Magic Missile by Tim Sims 2022-04-04T17:57:16Z

Even quite simple but still surprisingly fun! I like the concept that you have two characters to control and they have different kinds of abilities to take advantage of.

I guess the idea is that you use wizard for meteors and the knight for zombies. However, I found out that the wizard missile AoE is so large that you can handle both zombies and meteors with him. To balance this out I would make the wizard AoE smaller or prevent the wizard shooting near ground.

One thing I found quite annoying was that it is possible to kill yourself (or the other character) with the wizard missile AoE. I would make it so it would not make damage to your own characters.

Overall, great little game and bonus points for using Go!

Tick by ChewieCB 2022-04-06T14:19:10Z

It took me a while to understand that I need to apply for a job at the start. I kept wandering around the map but found nothing since I had no active job. I would not let the player start playing without them accepting their first job. After that they know what to do.

But after that hickup it was smooth sailing. I think this is a great example of a game where the visual style and the setting makes even the simplest mechanic quite engaging. I found myself finishing a job after a job just to get that next dialogue line to learn more about the world.

Last Stand by Diannara 2022-04-07T14:26:45Z

It is a simple but engaging game. I'm sure you could do a lot more with this theme if you keep developing this after the jam.

1 Man 6 Bullets by Raphaeltan 2022-04-06T13:45:41Z

Very solid concept and superb execution for a jam game. I want to highligh the super simple, 1-bullet tutorial which teaches everything the player needs to know in 1 second.

The only thing I found missing was to way to somehow predict bullet's trajectory after it has been fired. Things change after the initial shot moment and sometimes catching that one bullet may be essential to staying alive. But then again, that is also something that the player can learn if they play the game more - so it is a double-edged sword.

Delaying the Waking World by EOShadows 2022-04-05T06:50:37Z

A simple but solid and good-looking game! The theme is great and I like the overall mood.

Some minor comments; the movement felt slightly too slow at times. There are spots on the map (especially when the way moves diagonally) where it can be almost impossible to stay alive.

Overall, a nitfy little game with some cute graphics. I'm sure you could do a lot with this theme if you kept developing it after the jam!

Ballgeon by koro.games 2022-04-05T10:19:08Z

Really solid entry. Simple but engaging gameplay loop, gorgeous art and pretty catchy tune.

The only major feedback I have is that I would hope the difficulty to ramp up a bit faster. I guess lower difficulty works well for a jam game.

This could have potential if you keep developing it after the jam!

Camelot's Defense by Dante2001 2022-04-04T18:27:18Z

I can always appreciate when people go for 3D in the game jams - it can be tough in the little time frame we get.

And this game works quite well. The core gameplay loop is surprisingly fun and it was fun to try different strategies with upgrades. Getting a lot of mana regen was the meta for me that carried me.

If there would be something I would hope to be added (during the jam), that would be sound effects. Those would really boost the feeling of battle. I would also like that my units and enemy units would be easier to distinguish. Orcs are easy to spot but humans units are not.

Overall, great job in this short jam time to get a game like this running!

From Beyond The Stars by 0X_VOID_X0 2022-04-05T13:55:39Z

I have seen quite a few games like this during this jam - but I think this one has been the best so far!

Simple but well polished. I also really appreciated the tutorial that also told a backstory. Well done!

Malpractice by ikelucas 2022-04-06T14:10:25Z

Very interesting concept. The general theme is quite grim but granting that the humor works on the player this can be pretty funny. Some ideas in the game were quite surprising - I would say outside of the box.

Sapper Master by yusovv 2022-04-05T07:09:21Z

I like the concept! It works well for mobile devices and I could see this as a nice, little time-killing game.

Some minor comments; indicating the correct wire to cut can be quite confusing at times. There are five lights that are positioned in a way that the user may think the they need to cut the wire at the same position as the light. This was the case for me since I'm partly color blind and it took me a while to start seeing that lights have colors. Color blindless is always a challenge to games like this but I think you can mitigate the issue by choosing the set of colors a bit more carefully. Red, green, yellow, blue is probably not the best combination. Also, consider changing the graphics so the user understands it is the color they need to look for, not the position.

Overall, a nitfy little game. I'm sure you could do a lot with this theme if you kept developing it after the jam!

You Are A Bomb by Benjamin Halko 2022-04-04T18:15:44Z

Hey this was actually pretty fun and surprisingly polished. I can really appreciate the small animations you made and I also loved how bombs get slightly sucked towards the player - that just made the game feel a lot smoother!

The music is very good but I do not know if it fits the game too well. I would probably have gone some other route to create a piece that invokes the feeling of rush and hurry. But that is up to a debate and as I said, the song is good and catchy!

Sir, your Armor is melting by FloGames 2022-04-05T07:55:00Z

That is a simple but quite fun little game! I really like the character animations - together with the movement the knight has some nice weight to it! I also like how the platforms have two uses, you can either jump on them or use them as a shield from meteors.

The game gets quite repetitive pretty quickly. If you keep developing this, I would love to see some variations to the map you are traversing over and over again.

But overall, a nice and simple jam game. There is some potential if you keep developing this after the jam!

Look Up! by Cinar 2022-04-05T09:33:35Z

While the idea is very simple I like the execution! It feels solid and polished for a jam game.

It took me quite a while to understand that you need to press Esc to buy upgrades. I would have expected some kind of level system where there is a pause between levels for you to buy upgrades. But the upgrade system itself was fun and I liked the upgrades you can buy for the turret.

Overall, a solid jam game and great art!

No Match by Peche et Tradition 1867 2022-04-05T11:20:24Z

This is a good example of how a simple idea can be made very engaging with great art and polish. Simple idea and superb execution.

The only major feedback I have is that it was sometimes hard to distinguish king and jack from each other. Probably would get easier if I just played for longer.

Reaching Home by Martta 2022-04-06T09:26:43Z

Really solid jam game! The "cutscene" at the start sets up the mood perfectly and after that I immediately knew what to do. Adding the direction indicators on screen was also a neat idea. However, at some point I had like 10 of those indicators on screen and it was hard to understand which one of those hazards should be my priority.

For a jam game I think the gameplay loop had enough variety to keep me interested. Surely, you could add more but this was just enough for a game of this length. Maybe if I would have died I would have hesitated to start a second run.

But overall, very solid entry.

Somnipathy by Cyzaine 2022-04-06T14:28:10Z

There is a very strong mood in this game. Hard to say what it is but even though the game is very simple - the atmosphere in the house kept me going. I always wanted to see that next room.

Visuals and sounds are great. Some of the art feels a bit out of place but you cannot ask for everything from a game made during a jam. Good work!

The Assessment by Okamit 2022-04-08T11:30:21Z

Audiovisual presentation, superb. Some of the minigames felt a bit too short and simplistic for my taste. But this did not ruin the overall feeling. The game is great!

The Inevitable Sinking by Alpha Wolf Studios 2022-04-05T11:27:32Z

A good example of a game where solid art style and polish can make a simple idea a lot more engaging.

It would be interesting to hear how a team of this size managed to contribute to the game. Big jam teams are always a challenge!

Run Wacho Run by Sarduc 2022-04-05T18:08:42Z

Allright, here is a game that does not take itself too seriously!

It was fun to test our different items and see what they will do. Art fits the game perfectly and so does the music.

Movement of the units in the game seems a bit janky on my screen. Nothing major but it became quite jarring afer a while. Something that would be very easy to fix though!

Day of the Flame - LD 50 by arya-s 2022-04-05T11:31:16Z

Simple but very solid jam game. I can always appreciate when you manage to convey game mechanics in game without using UIs or tooltips.

Platforming felt a bit unresponsive at times. I think it was due to the player collision box being a lot smaller than the visual sprite. You could consider scaling the collision area with the player flame size.

Gods of Divine Stuff: RAgnarök by Anaxie Studio 2022-04-08T13:31:03Z

Pretty good! I think this a good example of a game that has a very simple idea that is made a lot more engaging with compelling visual style and story.

Cup Half Full by BangTheWall 2022-04-05T13:21:55Z

This was actually a pretty fun take on the tetris genre. Very solid for a jam game. Presentation, gameplay and polish.

Bonus points for the leaderboard. It is always a pleasure to see one in a jam game!

IBYH!? by Trabasura 2022-04-08T13:34:06Z

Really cool entry! I really appreciate the work you have put on characters and their personalities.

Minigames could use some kind of guidance. I instantly failed some of the games since I did not know what to do and I had no time figuring it out.

Wiggle Arms Space Force by SirMilkman 2022-04-04T19:25:48Z

What a nifty little game! First of all, I recommend people to download the game instead of using the web version. Scroll wheel is not really well supported on the web version.

About the game - I liked it! The art style is cute and the mechanic is well thought out. It takes a while to get used to controls but once they click the game is smooth. I'm sure you could do much more with this mechanic but for a jam time frame this is just fine.

Reactor Meltdown (The Simpsons) by AdamJN 2022-04-04T18:45:45Z

This game really reminded me of Keep Talking and Nobody Explodes and the jobs in Among Us. The difficulty was probably closer to Among Us. The game was engaging enough that I played as long as I got to test all the panels.

The art is solid although I do not know about the Simpsons theme. You could have easily just made your own generic nuclear plant theme without mentioning Simpsons and it would have been just fine. Now the theme feels a bit riding off the success of Simpsons. But this is just my opinion - the art is solid and as I said it would be just as good without the Simpson connection!

Pixel-Panic by IdeasPerSecond 2022-04-05T13:10:46Z

Very simple but solid jam game. The core gameplay loop is quite engaging!

I can also appreciate the very detailed tutorial you have included. Maybe it taught be too much - it could have been fun to learn different pixel mechanics on the fly.

speedy student by baily 2022-04-05T11:36:40Z

This is a nifty jam game. I always appreciate the effort it took to finish a game like this and even create your own art.

Obviously, there is not a lot of content here but that is fine for a jam game. Good job!

Bitboy by Proxy-Games 2022-04-07T14:08:14Z

Without giving any spoilers, I really enjoyed the twist. Thanks!

Slip or Trip by erikengineengineer 2022-04-05T18:31:18Z

This game is a prime example of how a simple idea can be made engaging with proper execution and polish. The leaning mechanic is also a highlight of this game - I really dig that!

Timeless by shmador 2022-04-05T09:56:37Z

Like like the concept and I think there would be a lot more you could do with this theme if you keep developing the game.

I also appreciate how much you have managed to do with the mechanic in such a short time. Some of the later mechanics could need some refinement (to be easily understandable) but overall very good job.

The most major feedback I have is that apparently there is no way to restart the level? Or at least I was not able to find such button.

Overall, very good job! Polished and fun jam game is not easy to create.

Help your Friend to escape the inevitable Ghost in a spooky Forest! by sorenGu 2022-04-04T19:40:47Z

This game was a lot more fun than I though it would be. The idea is simple but snappy controls and fast phased gameplay makes it quite fun to play! The game is quite brutal though - if you miss one pentagram it is basically game over. Sometimes it was hard to see some of the pentagrams due to foliage in front of them.

Overall, a nice little jam game. I can always appreciate when people go for 3D for jam games and even make their own music!

Gobling Game by lolopupka 2022-04-05T10:07:56Z

I can always appreaciate when people go for 3D for a jam game. It is never easy to get it working in this short time frame. The art and animations are definitely a highlight of this game. The art style really gives me some nostalgic vibes.

The game is quite difficult to understand at first - it maybe could use a tutorial. I suppose there was more to experience but I was not able to get out of the bicycle room.

Overall, really nice and visually polished jam game!

Hold The Line by Griggy 2022-04-08T13:43:48Z

A very cool entry! It really reminds me of mods made for older classics such as Warcraft III.

I had quite a hard time placing units - especially getting them to the right rotation. Either I did not understand the placement system correctly or it was something weird on the web version.

Size Matters by Twisted Pixels 2022-04-04T19:27:32Z

Hopefully you can get the download link fixed. The game looks interesting and I would like to try it out!

Size Matters by Twisted Pixels 2022-04-05T09:28:54Z

@twisted-pixels The link above still does not work for me but [this link](https://king-of-misfortune.itch.io/size-matters) does. Also, the .exe download on the page does not work - you need to download the .zip file in order to play the game.

About the game itself; I can always appreaciate when people try to make multiplayer games for jams. They are not ideal (people usually do not have anyone to play with) but I can appreciate the effort.

The game itself has potential for sure. It took me a while to wrap my head around the fact that you are eating things to get smaller. Usually the logic is other way around but I guess it is fine when you understand it. Maybe it could be emphasized with better art (eating minifying potions etc.).

Overall, a nifty little game and bonus points for the multiplayer!

Nightwaker by Bottled up Dark Peace 2022-04-07T14:19:45Z

Great art, music and overall mood. The mechanic was very interesting and I think you could do a lot more with it if you keep working on the game after the jam.

The only thing taking away my enjoyment was the constant pressing of J and K keys to stay awake. I just found out myself mashing those two keys. Either the awake period should be significantly longer or maybe use the typing mechanic instead of pressing 2 keys.

Other than that, this was great!

Darko by Sodoj 2022-04-07T14:13:50Z

I can really appreciate the work that has gone into the visual aesthetics.

The style also creates a lot of issues which are probably too hard to be solved during a jam. It was quite hard for me to follow how the character moved in a 3D space. There are not many visual elements to attach your eyes to so it can easily mean that it looks like you are not moving at all. For this reason, it was quite hard to predict will I land on a platform or not.

But these issues could be solved with more time. For a jam game, I think this was great.

Enlit by HGJake 2022-04-04T18:04:35Z

Alright this was quite interesting. It kept me intrigued and hooked to the end.

I liked this one! The atmosphere is the best part of this game and the fact that it is so mysterious until the end. Thank you!

Sleep Keeper by cluster7ck 2022-04-04T18:33:53Z

Very solid and surprisingly fun game! First I though it was only ok but then I got my first upgrade and the whole game opened up in a different way. Upgrades are super fun and it was always exiting to try to get to the next upgrade. I wanted to try out different upgrades to see how they would interact with each other.

The only negative feedback I have is that the game seems way too easy. I was never even close to dying and it feels like the game did not become any harder (or if it did it was very slow).

But overall, really solid game and this has potential to be a cool time killer game (maybe for mobile?).

Hungry Bird by GameDevAlexandr 2022-04-05T10:25:54Z

A simple but solid jam game. It is a nice twist on the "flappy bird" genre.

The controls feel a bit too sensible for me. Only two short clicks can take the bird to the top of the screen. I would like a bit more control over the bird's position. It took me a long while to understand that the bar behind the bird is actually the flap strength. I like it as a concept but maybe it did not end up working so well in this case. It feels quite random and it can be hard to understand for the player.

Overall, a nice and solid jam game. Could have some potential if you keep developing it after the jam.

RESET by Kazuren 2022-04-05T18:55:22Z

I can always appreciate when this amount of narrations and storytelling is packed into a jam game. The mechanics are simple but the narrative, art and music support it very well.

Delay the Raptors by Jared Lomangino 2022-04-04T19:35:17Z

I can always appreciate when people go 3D for jam games - it is not easy in this short time frame.

It took me a moment to understand what was going on. The mini games were fun. I never got to see the raptors so maybe that is something you could improve (timers, difficulty etc.).

Overall, great game and I liked the art style. It brings me some nostalgic memories from old games.

Sea Level by CarrotVan 2022-04-04T19:09:06Z

Art and atmosphere are really solid.

The game is a bit too complex to be played without a tutorial. Character actions are confusing to choose and the game could really use some indicator about action targets (where to move, what to gather etc.). Also, in my perspective I just die randomly since I do not get any feedback on why I died.

I'm sure this game has potential and it has a lot going on for a jam game. Maybe adding a small tutorial would be the game easier to learn so the player can actually start seeing the depth of this game!

Brakeless by silkmeloni 2022-04-05T13:15:06Z

This was fun! A simple but quite engaging jam game.

It was fun to explore the city even though it took me a while to understand that I can actually drive somewhere else but dead straight.

Driving feels alright after a small practise. Controls have a slight delay to them though and I would like them to be a bit snappier.

But overall, very solid jam game!

Solar Explosion by BingThePing 2022-04-04T19:18:02Z

No need to be so humble - this is a great game for your first jam game! The basic gameplay loop works well and it was engaging for a good while. Sure, you could have more content but you cannot do everything in a jam time frame and have to focus on basics.

Some minor notes; the RNG factor in the game is a bit annoying. Sometimes you just have to hope that you will run into a planet. If you pick your launch angle poorly, it is possible that you will see no planets at all. Also, a minor warning for headphone users - the music is quite loud when the game actually starts. I would turn that down a bit.

But overall, a nifty little jam game!

Life Finds a Way by Mopifish 2022-04-07T11:18:38Z

Really solid game. The art and setting make the simple idea pretty engaging.

The only major feedback I have is that it was quite annoying to switch tools. It feels like an overly complex mechanic for a simple game like this.

But overall, really good entry!

LD51 — Every 10 seconds

Oxylunky by daandruff 2022-10-03T16:33:22Z

The game has a very strong athmospehre. Not many games manage to actually capture the feeling of being underwater so you can take this as a big achievement!

The beginning of the game is quite tough for a new player. I like how it immediately teaches about the hidden air pockets but the game was a bit frustrating at first because I was not progressing at all. The lack of checkpoints was also a bit jarring - especially later in the game.

But overall, the overall athmospehre is the best I have seen this jam. Good work!

TenReaper by digitaldude555 2022-10-05T15:43:58Z

I like the main mechanic of the game! It is something I have not seen often and I think it is implemeted pretty well - especially for a jam game. Would work wonders on a mobile phone as well.

Balancing-wise the game felt a bit odd at times. I feel it is almost impossible to lose if you keep your mouse cursor at one spot and just keep swiping around. There are no enemies or other obstacles other than the bottom area so it seems to be quite easy to go infinite on the current version. Or maybe I did not just get far enough and it gets harder? If yes, let me know and I will happily try again!

Overall, I think the mechanic could have potential, especially on mobile. If you keep working on adding more interesting stuff and challenges for the player, this could become quite good!

Space Lord X by CrociDB 2022-10-05T15:58:09Z

Very solid polish on the art style, animations and feedbacks. Shooting and hitting the core feels very good.

Movement was a bit difficult and it felt like often the best strategy was just to sit still, shoot and pray. Moving often just got me killed. I actually did some testing and made it to the level 12 without moving at all - shooting only. And in theory you can go even longer because boss projectiles seem to be completely random. So bosses could definitely use more work if you plan to continue developing this game after the jam!

I also want to mention that I would have hoped to be able to shoot by holding the button. In a game where you are essentially speed running bosses it gets very straining for your hand to keep tapping the shoot button. Keep in mind that there does not seem to be no reason NOT to shoot so there is probably no reason to give player that option to choose when to shoot or and when to not. This may obviously change with new boss designs.

I think the 10 second rule is probably a small hinderance to this game and with longer boss timers the game could actually be pretty good. The art style is definitely the highlight of this game - it is very pretty and feels polished. Good work!

Destroy Blocks by mdotedot 2022-10-03T20:09:23Z

That was fun! Reminds me of a board game called Patchwork. The feeling in this game is a bit different though due to the 10 second rule. I quickly started forming strategies for where I should place certain blocks in the early game.

The only major complaint I have is that the piece moved a lot quicker than my mouse - causing a mismatch between cursor and piece positions. This made it quite hard to position some of the pieces. I also would have liked to see a rotating feature but I can also understand why it was left out - it is a cool constraint after all.

Overall, great work!

Silvi by nardandas 2022-10-07T14:25:28Z

This game ended up working for me on Edge. Chrome or Firefox did not work. That is quite an interesting Unity WebGL issue I have not seen before. I suggest you also add the link to the download to the Ludum Dare game page so people find it more easily!

But about the game itself - it is very good. I grow chili peppers myself and I found a lot of familiar concepts in this game. It is a real joy to watch the plant grow and see how you can affect the growth with different tools the game offers. I really like these type of games that are like a playground for the player to learn a skill. The skill does not come artificially by adding new abilities to player - all tools are there and the player learns by doing and exploring the game. Later you can come back to the first level and see how you have learned along the way.

The game could have potential after the jam. Growing plants is a difficult hobby and there are a lot of concepts from real life that could be explored in this game too. Great work, one of my favorites this jam!

Sushi Panic by Delightfullymad 2022-10-03T19:50:52Z

Heh, that got hectic quite quickly. I really got stuck repairing stuff almost for a minute. For a second I thought I would not be able to get back from this but I did. So pretty nice balancing on that part.

I can always appreciate when people take time to create their own music and sound effects for their jam games. Some of the sound effects started to get quite jarring to my ear though and I would have wished to turn them down a little. It is a good practise to always include a volume slider right at the first screen of your game. It is very hard to judge what would be the correct volume level because it depends on the player’s setup.

But overall, a cute game. Great work!

Carddown! by RahmKota3 2022-10-06T12:05:14Z

It is an interesting concept for sure! The way the timer works takes a lot away from the strategy aspect though. After a while it does not really feel like a card game anymore because you are just trying to do things as fast as possible. You could almost replace cards with action buttons and the game would be almost the same.

Balance-wise the game could use some work if you plan to keep working on it after the jam. Time increasing cards are incredibly powerful and they probably allow the player to survive infinitely. The game is at its best when you are low HP and the timer is running out and you are trying to find the way to survive. Increasing the timer takes this away completely.

Bonus points for the amount of polish you have put into the card hover feedback and dragging to use them. These kind of features have become a staple in the genre after Hearthstone so I think it was a good decision to take time to implement some of those game feel increasing features in this game too.

Overall, interesting concept. Good work!

Fatal Desolation by Lukas TAMAYO 2022-10-05T12:29:02Z

Very impressive art direction. Together with the soundscape it creates quite haunting mood.

The use of theme is great here. If you look that idea on paper, it could get quite frustrating for the player when you take into account that movement in this game takes time to get used to and master as well. But in practise it does not feel that terrible. There were times when I got very disoriented after the 10 second boost though - sometimes so much that I almost stopped playing. I quickly started to prepare for the boost by getting myself facing walls so the boost would not take me to unwanted directions.

But overall, I can appreciate what you have created here. The theme was surely a bit a hinderance here and I think this game could work very well if the 10 second malfunction was introduced a bit later in the game. Great work!

Kill Team 10 - Badasses On Patrol by Human Writes Code 2022-10-03T15:26:58Z

Alright this was an interesting game! Really gave me some XCOM Ufo-defense vibes with art and gameplay. I was actually quite surprised when I realized what the mechanic was. I was not expecting it at all! Aliens are the staple of jam themes and our team actually ended up going towards aliens too! :alien:

Right from the get-go I started hoping for a sprint button or characters to just move a bit faster. Sometimes it took me several rounds to get to the next place of action. Maybe this was also due to the fact that I did not really know where to go in the level.

I can always appreciate when people also make music and sound effects for their game. The music was cool and effects too. The gun effect started to get a bit jarring when multiple characters were "stuck" shooting, so I ended up wanting to turn them off.

But overall a solid game! Great work!

10 Second Mixtape by Scott Steffes 2022-10-07T10:49:57Z

I was going to comment that the idea is very similar than the last jams winner had - but then I realised it is the same people behind the game!

Social and pseudo-multiplayer games are always very interesting to see. When compared to the last jams entry, I think this one is slightly worse. This is because the tapes are filled with tracks where people were just testing the game and mashing buttons. This inconsistency in quality did not matter too much in a painting game (and you were fixing other people's art anyway) but here it takes away from the experience if it is impossible to make the end result sound decent - especially if the player understands something about music.

But not to sound overly negative, I think this entry is still superb and highly innovative. It just shows the potential challenges social games like this may have with a need to curate content or match the player with at least decent content to give them a change to get good results.

Great work!

Quinx by Joshua Weggartner 2022-10-03T14:26:25Z

Pretty solid jam game! I can always appreciate when you even manage to create music and sound effects during the jam - it really makes the game feel more like a complete game than just something quick created during a weekend.

Some thoughts; - You can survive quite long just by standing in the corner. The game does not try to place obstacles near the players position which can make standing in the corner a valid strategy. - You could maybe alleviate this issue by forcing player to collect the point balls every 10 seconds. Now there is no rush to collect the points since they do not disappear and the player is not punished for not collecting them. This could make the game more interesting because it would force the player to move.

But overall, quite a fun game! Good work!

The pond & the stars by Chocolat-Endive 2022-10-05T07:05:24Z

This is a great example how a simple idea can really be elevated with visual style, short story and a soundscape. If the game wouldn't have any of those elements in place, I probably would have put it down almost immediately. But this kept me hooked (ha ha) for a while!

Great work! I enjoyed this!

Blink by JUSTCAMH 2022-10-08T13:29:47Z

blink-complete.png

I think this is going to be my favorite entry of this jam. The way how different mechanics are taught to the player is pure level design excellence. There are very few games (even outside of jams) where I have seen this done as well as in this game.

There has been a lot of discussion about the QR code requirement so I will give my 2 cents too. I think it was interesting exploration and I have not seen it often used in games. For me, it really made me to wait for the next story bit and actually read the story. In some games the player may just skip all the story parts. In this game it is actually important to understand a bit of the story to actually complete the game so this was a one way to ensure player reads and understands at least part of the story. But I also understand players who have said that it was annoying to pick up their phone and read QR codes. I think the game could have done much more with codes. Now it feels a bit like a gimmick slapped on top of a great game - even though I liked the way how it enhanced the story bits for me.

But overall, this game is a masterpiece. One of those entries where you forget there was a theme in this jam. Maybe the theme was originated from this game...

LASER BEAM! by Pietrek 2022-10-05T16:47:42Z

Interesting take on the theme. I like the idea of a laser gun charging - fits the theme very well.

The game probably will have hard time keeping the player playing for longer though. The gameplay is quite static and it lacks player control a bit. I understand that this is probably where you were aiming at with the unstable laser. But it also makes the loop quite static. Without talking about adding new features, you could possible consider allowing to player control when to shoot the laser. The laser could still charge for 10 seconds but now you would give more strategic options for the player. Maybe the player wants to stack a lot of zombies together, nicely line them up and then blast them all - granting a nice combo point boost.

But overall, a nice and simple game. The take on the theme is original!

What's the rules? by Pusheeneiro 2022-10-04T10:03:23Z

Mini games are cute and art style is very stylish.

Some of the mini games are a bit frustrating and they feel more like trial and error rather than understanding a concept. Some mini games also start very fast which does not give the player any time to react before game over. This is not only an issue the first time player sees the mini game but also issue for people that have motor challenges. But obviously you cannot do everything during a jam and these could be ironed out with more development time!

Thanks for a cool and pretty game. Good work!

The Flock and the Flood by vgel 2022-10-03T15:00:55Z

I really liked the athmosphere in this game! Something about the combination of art style, rain and music is just very calming. It is also pleasing to watch your flock grow.

Something I found a bit confusing were the controls. They were pretty standard top down mouse controls but it was quite annoying that all actions also place a rally flag for sheep. So even if I rotate and zoom the view, the flag gets placed and sheep move somewhere I did not intend them to move. I would only allow placing the flag with left or right click and dedicate other mouse buttons to camera controls.

But overall, a simple but solid (and relaxing!) jam game! Good work!

Lucky Lefty Lost In A Labyrinth by TheBookSnail 2022-10-08T12:04:05Z

It is a cute little puzzle game! I have not seen this mechanic before so it is pretty original.

I think the 10 second timer does not feel too natural here. It feels more like that the game was designed without it and then it was added to make the game fit the theme. Having a strict timer does not really mix well with puzzle games where the player has to calculate their path in advance.

It is impressive that you have managed to craft 20 levels for a jam game. I found most of the levels a bit too easy though. The mechanic makes it so that there are only so many ways to traverse through the grid so level start to feel a bit repetitive. If the this game would be expanded after the jam, possibly you would need to add more mechanics and/or obstacles to make the game more varied.

The music, sound effects and art are fine. It is always a merit when you manage to create all assets for a jam game by yourself.

Overall, a solid entry. Great work!

Reboot by Astrydax 2022-10-04T14:39:37Z

I was familiar with the original Cursor10 game so it was a fun surprise to see this kind of game here.

I have to admit that I was not a huge fan of the original. I found the black and white aesthetic very tiring for my eyes and it made it hard to distinguish between floors. I like how you tried to solve this issue with floor colors which was a neat idea. It relies purely on color so it is not very accessible though. I started missing the floor number the original game had - so maybe a combination from those two would be the way to go? Possibly you could even tinker with some kind of slight up and down animation when swapping floors.

But overall, it was fun to see this genre again. Great work!

Super Auto Crusaders by Savolae 2022-10-08T11:08:28Z

This is a solid jam game! A fun take on the auto battler genre.

The 10 second limit is a bit annoying during the upgrade phase though. There is a lot of new text and concepts on that screen for the player and only 10 seconds to make the decision. Why I appreciate that you tried to keep the game as loyal to the theme as possible, I think it would have been a slightly better experience if the upgrade phase did not have a timer. It gets a lot easier when the player gets more time with the game but initially it is a bit rough.

Huge props for the quality of life features you have implemented! The rewind feature makes the game so much more enjoyable to play. Many games during this jam have left unnecessary 10 second wait session into their games. There is no point keep the player waiting or watching animations if they do not want to. This feature alone increased the ratings I will give you!

Overall, a simple and solid game. Nothing innovative but still thematic and well polished. Great work!

Fall Girl by civmaniac 2022-10-07T10:29:15Z

This was a pretty good entry! It is a complete package and nothing feels out of place. That is a great accomplishment for a jam game.

The only major feedback I have is that the level design could use some work. In some levels it is a bit annoying to have to wait for the "elevator" to move multiple times so you can get to those last windows. I would have hoped to see more platforming routes between windows so that the elevator would be the safe route but if the player wants to proceed quicker then they can take the risk and do a series of jumps to get there.

I also noticed that there is a really cool jump boost mechanic with the elevator. If you jump at the peak of the elevator movement you can jump really high. I do not know whether this was intended but it is very neat and it would have been great to see levels that take advantage of this.

But overall, a really solid entry. Very high standards what it comes to jam games in general!

Poda Wants a Statue by Doot 2022-10-10T12:01:18Z

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Very solid and almost relaxing jam game. Very cohesive art and music - almost feels like a complete game with nothing sticking out.

If you are into optimising, then the game can get a bit tedious to play. The optimal strategy seems to be to let the bunnies gather resourses and then immediately drag them back to the mine/lumbermill and manually drag the dropped resourses to the resourses area. If you do this, dragging is starting to get a bit too insane since you have to drag each and every resource manually. I do not know if this playstyle was intended but it if was, I would have preferred to collect dropped resourses by just clicking them. This way you could focus on micro managing bunnies and occasionally tap those resourses to collect them.

But overall, a very solid jam game. I can always appreaciate when jam games are designed to be completed in a jam setting like this one!

Flip and Swap by WeAreDev 2022-10-05T07:01:26Z

With some tighter controls this game could actually be something! Now the character takes a bit too much time to get moving and therefore the movement feels a bit laggy. I found myself wanting to hold the sprint button and that is usually a sign that movement could use some iteration. But nothing you could not iron out after the jam!

The main mechanic is great though and fits the theme. Level design is actually pretty solid for a jam game! A bit better visual feedback about the swap time approaching would have helped me to react a bit better.

But overall, great work!

Sailing through life by Chase of Bass 2022-10-07T14:37:02Z

Very interesting small game. The movement mechanic feels very fresh to me and it really took time to get used to it. That does not happen often nowadays so this is a clear achievement for the game!

The movement gave me a little nausea though. It is hard to do rotating movements without someone getting nausea so I would not blame the game for this.

As for the story, it was a bit hard for me to focus on the progressing story and collect those stars at the same time. So I think the game lost a bit of its magic by combining these two things and it was hard to focus neither of them.

But overall, I really like the innovative ideas in this game. Great work!

J-Menuing by nyxkn 2022-10-05T12:39:59Z

That is an interesting twist on a familiar genre. I really like how you have managed to bring this theme into the game - and it actually works quite well. The end result is quite chaotic but it is so massively different than the original JRPG combat that it is actually a fresh experience.

I think this game could have potential if you kept working on the art style and other aspects of the game after the jam. Good work!

A Handy Job by 0X_VOID_X0 2022-10-04T17:57:36Z

Very polished and clean. A fully complete game that does not even feel like a jam game. Very impressive what you have managed to create during this short timeframe.

Satellite commander by Henrik Ganard 2022-10-03T16:08:05Z

First I thought controlling the satellite was too difficult. But then I started getting hang of it and the game actually became very interesting and fun. It reminds me of games where the tricky movement is main part of the game (e.g. Getting Over It or Octodad).

Sometimes I felt the controls were overly complicated. It is due how the satellite turns and suddently thrusters start working differently than your brains would expect.

Especially in the beginning of my journey to a professional satellite pilot, I found my self outside of the screen. It is really hard to get back from there. Possibly adding a small indicator to the edge of the screen to tell where you are could help with that. Or just straight up killing the player if the satellite is too long outside of the screen.

But overall, this was a fun game! Great work!

Sweet Seconds by Jag 2022-10-04T14:16:59Z

It is a very pleasant jam game! The art and calming music work very well together. I also liked that the mood in the game is always very relaxed even though it these type of restaurant games it usually gets very hectic. So bonus points for achieving that!

Great work!

Tower of Time 2 by CodeRaurus 2022-10-07T10:40:58Z

I have seen a couple of games during this jam that had a similar idea. I think this one has probably been the best executed one I have seen. Platforming is responsive enough that it feels quite fun.

Level design could definitely use some work. New levels do not really add any new and interesting elements to the mix - they just require more precise platforming from the player. Some of the levels are very tight and they do not allow the player to make any mistakes if they want to complete the level. Levels are in very weird order difficulty-wise - levels 3 and 5 are probably the most difficult levels. I think the game could be a lot be better just by ordering levels differently.

When game has as tight platforming sections as this has, it becomes more and more important to implement quality of life features. This game really screams for "corner cutting" and having more leniency to jump after the player walks off a platform. It is obviously almost impossible to implement these features during a jam setting but it is good to take into account when designing levels then. I personally would have tried to avoid 1-block wide corridors to make the platforming a bit smoother.

But overall, this feedback is mostly quite advanced stuff and very hard to get right in a jam. It tells you how good game you have managed to create. Great work!

Count Down Dracula by Guilloteam 2022-10-05T16:20:33Z

I think this was definitely one of the highlights I have seen this jam! It is not too innovative or anything but it is just **solid, great game**. Jam-wise, it probably is further from the theme than I would prefer but I can accept that because not taking the theme too seriously definitely makes the game a lot better in this case.

Audiovisual presentation is very good and polished. Characters are maybe slightly too cartoony when compared to the environment but this is just me nitpicking. Getting art style this polished during a jam is a great accomplishment.

The enemy variety stays high enough during the game. I always appreciate when teams design their games to be played in a jam environment. This game is just the right length so many jam-players are able to complete it. The game even gives the player the small reward of introducing the final boss. The boss is quite well designed by the way - I like how it utilises but twists the mechanics the player has seen before! The game is maybe a bit too easy for my taste but then again we come to the art of creating games to be played during a jam. For that the difficulty is probably perfect.

Great work!

Drone TD by Stefan B. 2022-10-05T17:26:06Z

While tower defense as a concept is super used (and especially in jams), I think you managed to add something new and interesting to it.

The one thing I liked the most was the ability to pick up turrets and fly around with them. This creates a lot of interesting strategic options for first of all placing turrets but also saving them from harm. It started to get to Starcraft Medivac-Marine levels of micro when I tried to get everything out of my last turret. Then I realised that all of that micro was pointless because there does not seem to be a drawback for carrying a turret. For balance reasons it probably should be encouraged to keep your turrets on the ground - for example by giving them a small attack rate boost when grounded.

But overall, it is a solid jam game. Good work!

Speed Dating Fantasy by ugly_robot 2022-10-03T15:43:20Z

It is funny that this speed dating idea came up in our brainstorming session as well when the jam started. But we did not end up going with it and I think our version would have not been as good as this was!

It is interesting to see how AI can be used in smaller games like this. I liked the portraits a lot more than descriptions and ended up guessing a lot just by the looks of the dating partner. I probably would have hoped to have custom questions for each portrait since the questions started getting very repetitive after a few tries. It was also possible to down right guess the right option if you had seen the another answer in other conservation already.

The Rolodex was a fun touch! Great work overall!

Speed Dating Fantasy by ugly_robot 2022-10-03T16:58:35Z

@ugly-robot Sorry if I was a bit unclear. To clarify; let's say it is the "I brought you a gift" question. If I have earlier seen that the correct answer was "Blood" for Portrait 1, then when I see the option "Blood" later again I immediately know that it cannot be the answer for Portrait 2. I do not know if the answer to this question can be the same word for multiple portraits but I doubt it.

I hope this clarified my point!

NN7 Guardian by Erlioniel 2022-10-09T11:46:17Z

The game as a very smooth and almost relaxing loop. The art style is also very cohesive and polished.

It is a bit hard to follow what is going on the screen. Most of my ships were getting destroyed by pirate ships but it is hard to gauge how quickly that will happen. The solution is obviously buy more fighters but even then I was loosing ships and I felt I had no control over it. The player could use some options to react when inside systems.

But overall, a solid jam game with gorgeus art and music. Great work!

ShipIt! by Joey Van Lierop 2022-10-03T14:35:20Z

While it takes a moment to get a hang of the game's systems, when you eventually do it is actually a really fun game! This should obviously have a tutorial but hey, you do not have time to do everything during a jam.

A simple tutorial fix would make the first boats wait so they player would actually be able to complete something. I ended up losing quite a few times before I made my first shipment and started to understand how systems and controls work.

When the game gets going I really like the feeling of rush you are getting! A good entry and bonus points for the music!

Persona by Cinar 2022-10-05T17:09:27Z

The game is pretty solid art and gameplay-wise. I did not fully understand what the 10 timer did in this case since I was able to freely swap between characters.

The character design is very cool though. I like how different each character is and it allows the player to create interesting strategies around swapping to a certain character. I found myself liking some character against some enemies and some other character for other enemies. So there is a merit in the design of these characters!

Chrono Extractors by tengusheath 2022-10-04T14:26:29Z

This is a solid entry! Nothing mindblowing but the basic game loop has been crafted very well and I like the phase the game progresses.

The static music and constant gun sounds start to get quite jarring for ears - especially when there are lot of enemies on the screen and the shooting is constant.

It was also a bit annoying that some of the soldiers started to wander very far from the base which basically rendered them completely useless. I would have hoped them to stay near the base or have an ability to call them back if needed. Possibly this was an intended feature and I was just a bit too greedy with pumping out extractors while I should have invested into more barrack earlier.

Overall, a solid entry and execution. Great work!

Time To Live: 10 by Lancival 2022-10-04T09:35:20Z

It is a unique take on the theme for sure! I also like how the levels were designed to teach the players mechanics one by one. It worked fine until the swapping mechanic was introduced. It was really hard for me to understand when I can do the swap - apparently it is tied to the timer somehow.

I can see why the cubes were made to stick to walls. It is an interesting idea but it also comes with drawbacks. Sometimes basic platforming feels very clunky when the corner of the cube hits a wall and the movement just stops right there. But fluid platforming is obviously hard and time consuming to do right and you cannot do everything during a jam.

Overall, great work!

Bygone Melodies by Save Sloth Studios 2022-10-04T16:29:13Z

Very stylish and unique art style. Combined with the music it gives the game a nice relaxed mood. Almost remind me of those old children games.

The game flows well when you get a hang of it. Hitting the notes at the right time would definitely need a clearer feedback. It has those glowing notes now but since the point of the game is to hit the notes at the right time, it should really feel great when you do it. But these are something that could be easily ironed out after the jam!

Overall, great work!

Pincolour by Haydads 2022-10-03T19:36:59Z

That was actually pretty solid pinball game. The gameplay feels good and I think it is an achievement that you have managed to make the pinball part this solid during a jam!

Powerups were a fun addition. I had a bit hard time understanding what each of them does but that is expected in a jam game. Also it seems that the ball can very easily get stuck in some corners - generating a large amount of points. But physics based games are always tricky to test and you simply cannot catch all of these bugs in this short timeframe.

Overall, great work!

Resource: Remixed by Phillip Scott 2022-10-08T07:44:48Z

This is a very solid entry! The base gameplay loop is almost relaxing.

I can also appreciate the work that has been put into small things. For example, many objects have a suddle sway animation. You even took your time to ensure that terrain cannot block the camera view. Very impressive attention to detail for a jam game!

Great work!

OutPost by OldDog 2022-10-03T17:14:05Z

While I have seen bunch of these games lately, this still managed to hook me for a good while! The overall loop works very well and the game is very polished for a jam game.

Great work! I could see myself playing this more if you keep developing it after the jam.

This Date Blows! by crow_seeds 2022-10-06T14:11:49Z

It is funny that our team also had a speed dating idea on our idea board before the jam. We did not end up going with it and I think your implementation would have been better anyways. Or how couldn't it when you spice things up with bombs?

As obviously designed, the game gets very hectic very fast. While I appreciate the work that was put into the sounds and sound design in this game, the end result is a bit messy sometimes. At least for me, the soundscape created needless anxiety because it was very hard at first to pinpoint who is saying what and where the sound is coming from. It is usually better to avoid having two characters speaking at the same time because it becomes impossible to listen either of them. All of this added to the hectic mood of the game which is probably a merit. Sound design is very difficult though and one cannot expect to get it nailed perfectly during a jam. The challenge you took is admirable.

But overall, great work!

Acid Rain by osh.studio 2022-10-03T17:29:42Z

First I thought that the mechanic would be quite dull but you really managed to explore the idea during the game in very interesting ways. I also thought that the double jumping charging was annoying but then even it was quite cleverly used in the following levels so points for level design and how they utilise the mechanics!

Art style is very solid and atmosphere is great. Stylish sound effects too. I can always appreciate when someone takes the time to create sound and music for their jam games.

Overall, great work!

Lighthouse by rickylee 2022-10-03T19:01:36Z

This game has probably the best athmostheme I have seen this jam!

The idea of the game is quite innovative and fits the theme well. Also amazing sound effects add to the already great visuals!

Great job!

Decrypt by Gabriel Chan 2022-10-04T07:47:48Z

Aesthetics really elevate this simple game idea to another level. Music and sound design is also on point - creating a mysterious but quite calming atmosphere.

I also like that words used are so simple that it does not become an issue for players whose main language is not English.

The only major feedback I have is that dragging and moving letters could use some polish. It is sometimes very hard to gauge where the letter will end up when you drag it. Some kind of indicator between the letter would probably solve this quickly.

But overall, great work!

The book of time magic by Senso 2022-10-05T14:27:32Z

This was an interesting jam game! Really fun twist on an over used 2048 game. Actually, I found myself not playing a lot attention what happened on the top half of the screen. I just did not feel like I had to. If I kept combining numbers the game almost played itself. So in the end, it actually felt a lot like a standard 2048 game.

Massive bonus points for voice acting. I cannot stress enough how big difference it made that the games started with this voice acting monolog. It really sucked me into the game and I wanted to know more. One of the best single ideas I have seen this jam!

Michael Finnegan Begins Again by madeofst 2022-10-04T09:46:23Z

The way how the map is designed and carefully balanced really deserves a praise. It never felt unfair and it never took me too many tries to figure out where should I be headed next. Some of the "runs" were tight but never so tight that they would be annoying. The level design of this caliber is pretty incredible inside a jam time frame!

And I was also able to complete the game! It is lovely to see games that are designed for the jam environment and short play sessions.

One of my favorites this jam!

Birdwatching by Iguanana 2022-10-03T17:21:20Z

It is simple but it is a solid game! I like how I can actually learn something by playing the game. The theme and beatiful art definitely add to otherwise quite used mechanic - making it even a bit unique!

I can always appreciate when someone takes the time to create their own music for a jam game. I would have personally picked something more suddle and relaxing but as I said it is always an achievement when you create music for your games on top of everything else!

Great work!

10tris by x000000 2022-10-03T14:42:31Z

It is always interesting when a classic like Tetris is taken and given a new form in these jams. The changes are not drastic but just enough that it feels like its own game. The music is great too!

I actually run to a bug where the game was not able to proceed. One red block went through the level and after that I never got a new block.

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Other than that, a really solid jam entry! Good work!

To Catch a Wizard by badcop 2022-10-05T13:45:49Z

Really solid. Theme is used well and level design is great until the boss. I personally don't think that the boss is necessarily too hard but it is probably too difficult for a jam game when people often do not have much time and patience for one game. The fact that so many people are giving feedback about the boss quality is a good sign about the first part of the game. If it kept people intrigued for so long, a little redesign of the boss and this could be a gem!

Great work and bonus points for the stylish rewind effect.

Spooky Glitch by nicorm 2022-10-04T17:51:40Z

I looked at your team and thought what that amount of people can get done during a weekend. Well, apparently multiple games. Games are simple but they are polished enough that each one of them could maybe be their own jam game. In some of them (especially the zombie platformer) controls are a bit wonky but still the overall quality is quite high which is impressive!

Good work!

Mages Arena by makar-ss 2022-10-03T19:28:36Z

This is a neat game! It has some cool depth with spells and stat points - a lot more than you would expect from a jam game.

I found the teleporting ability a bit broken though. You can easily teleport out of any dangerous situation to safety. It can be easily abused as a hit-and-run strategy to make the game quite easy. Maybe teleporting should only be possible from the portals or it should have a cooldown?

But overall, a very solid entry. Great work!

Mages Arena by makar-ss 2022-10-03T20:01:52Z

@makar-ss Thanks for the answer! With teleporting being "broken" I meant broken balance-wise. It surely works just as it is intended! And I can also see why it was designed that way. The game obviously rewards you for staying in the arena so there is a small drawback when teleporting out. I personally still found it very powerful. Even if you may end up in a worse position, you can instantly teleport out and rinse and repeat until you find a safe spot again.

But it is just an opinion from one player. We will surely see a lot of different opinions here during the jam!

Superline Hotami by jcg 2022-10-05T17:02:27Z

Those two are pretty good two games to get inspiration from for sure! And I think the end result is pretty interesting.

Time manipulating is quite hard to do well because it requires carefully crafted feedback in order to player get a good hang of it. In this game I often do not have any reference points to tell how quickly the time is moving. Sometimes you cannot even see the bullets due to lighting. The music tries to help but it is quite hard to follow it when the tempo is constantly changing. There is a reason why Superhot did not include gameplay music in their game at all. Constantly slowing music is incredibly hard to do well. They relied much more on visual feedback to tell about the speed of time - such as easy to see bullets and traces and enemy body movement.

But I'm mostly nitpicking here. Time control games are very hard to do, especially when it is tied to player movement. One cannot expect someone to get it perfectly right during a jam. What you have here is already a great achievement and it is a big challenge to take on for a jam! Great work!

Exp10sion by lynnezzzy 2022-10-06T15:19:13Z

I have seen a couple of games utilising the same mechanic during this jam. This is probably the best one of them so far. What makes this game shine over the others is the effort you have put into level design. You really manage to explore this mechanic in your levels and I think most of the levels feel fresh and not repeating the same ideas. Controls are also pretty tight in this game when usually 2D platformer jam games suffer from mediocre controls and platforming feel.

That being said, the main issues of the game do not relate to the mechanic or the levels, they are mostly UX issues. It gets a bit tiring to always wait for the full 10 seconds when you already know that you have the character in the right place. This gets even worse due to how the reset button resets all of your lives. In levels where platforming and timings become tighter it gets really frustrating to have to redo all your moves just to practise that one last jump you failed. The reset button should only reset your last run and not the full sequence.

But nothing you could not iron out after the jam. Great work!

Void Well by Helzinko 2022-10-06T16:58:17Z

Simple idea that is very well polished. I also remember your last jam game since the it also had the void aesthetic. Great continuation there - feels almost like a sequel!

I can also appreciate the amount of thought it has gone into the game feel. It is kind of debatable whether shooting itself should have the screen shake effect. In this game the player is basically shooting all the time which makes the screen shake kind of lose its power. This case I probably would have attached it to either hitting or killing enemies or possibly blocks hitting the ground.

Bonus points for creating the song for the game. It gets a bit repetitive but it is still a hundred times better than without music!

I dig the gameplay quite a lot. It has some cool strategic elements where it is easy to shoot things above you but then you have to dodge the block in order to stack it. You also have to plan where to kill enemies if you want to survive for longer. Good balance there and a good execution of a simple idea!

Good work!

The Great Escape by amarokczukay 2022-10-07T18:52:57Z

Very creative concept! It intrestingly taps into some of those childhood memories of doing exactly the same as the baby does here. The timer of door opening back then was not 10 seconds though but still.

Having a strict timer combined to a lot of accurate clicking becomes pretty straining for the hand. I lost so many runs due to misclicks that it started to get a bit annoying. For some reason it was also very difficult for me to remember choice positions in their selection wheel. Visual tips like icons could probably have helped.

Also the timer is slightly difficult to follow. You need to focus on accurate clicking so it is hard to switch your focus between the camera and options. Possibly a slight audio feedback about the timer progressing could help here.

But overall, this was a very innovative but simple idea. The execution is very clean and polished. Great work!

10 planet of the Alos system by Fedir 2022-10-07T19:11:16Z

The art style is very clean and it gives the game a nice relaxed mood. Animations are also top notch - very high quality for a jam game.

The game is held back a bit due to the unconventional character control scheme. Movement on a grid feels odd since the game is real time and you cannot even see the grid. And as many others have said, shooting with mouse feels a bit off as well since it shoots to your last direction rather towards the mouse. Just remove the grid movement and allow player to shoot to the mouse direction and the game will already be a lot better.

That being said, the grid movement creates some interesting glitches in the current build. You can run forward, tap back and shoot and you slide to the movement direction and shoot backwards. I personally enjoy movement tricks like this but I would still prefer a more conventional control scheme.

But overall, a solid entry art-wise. A few tweaks to the movement and shooting and this could be pretty good!

A Little Bit Of Everything by Matt Ravenhall 2022-10-06T18:14:48Z

It has an old school, flash game feel to it definitely. I can think myself playing something like this in the early 2000s. So bonus points for the nostalgia effect!

There has been quite a few "1 minigame every 10 seconds" games during this jam. The selection of minigames in this game is on the simpler side but I also think it gives the game more unique feel to it. As I said, this game feels the closest to those old minigame collections of the 2000s.

There are some minigames that are probably a bit outdated in today's standards though. The "do not click this" type of games belong in the "ha ha" category in my book. They also require the player to wait for the timer to expire which really breaks the flow of the game.

I also found a bit weird that each there are minigames that require the player to use different control schemes. The game was flowing well when played with the mouse and then I suddenly learn that directional keys need to be used in the next minigame. I would prefer to stick with either mouse or directional keys for the whole game.

But overall, thanks for the nostalgia trip! Great work!

Clique Hell High by Sean Esopenko 2022-10-05T09:50:11Z

While the art style can get quite messy at times, I still kind of liked it. It is different and together with the music it gives the game a unique mood.

I think textbooks and footballs needed to have even more contrast between them. They look different, yes, but I still had very hard time reacting to projectiles when I saw them. This is probably due to how fast they move in general. I mostly found myself trying to dodge everything and sometimes get lucky when a correct projectile hit me on accident.

But overall, nothing you could not easily iron out after the jam. Good work!

Feed the Deep by Matt Green 2022-10-04T12:13:27Z

It is quite a fun game! I think it slightly suffers from the strict 10 second theme. Having to feed the beast once between 10 seconds gets quite jarring. I feel with a slightly slower tempo the game could actually be quite relaxing.

I had some hard time getting started initially. I did not read the manual too carefully so I did not know where the beast was. After a handful of fails I had to come back to the manual and then I understood it. But obviously you would not have time to create a comprehensive tutorial during a jam.

Overall, quite an interesting game and a nice take on the theme. Great work!

Switcheroo by Prologi 2022-10-03T16:19:02Z

Feels very complete game! The art style is a smart choice for a jam game and it is also very stylish.

Some switcheroos were obviously (as designed) very confusing. Mirroring controls is often thought to be quite annoying for the player. Here it did not matter too much since it is a pretty short game. But if I played for longer periods of time I think it would start to get very jarring for the brain.

But overall, a very solid game. Good work!

Sokobyo by Roroto Sic 2022-10-06T13:40:20Z

Heh, I can see why 10 seconds did turn into 2 seconds. Obviously the theme was lost there but probably the end result was more enjoyable for the player. You could have possibly tried to tie it back to the theme by moving the player every 2 seconds but do something else every 10 seconds.

Bonus points for the art style which is very coherent and polished.

Great work!

Soul of Seasons by shimmerscale 2022-10-06T18:00:34Z

forest.PNG

It is a very complete package. It has a game that can be completed in a short play session. It has clean pixel art and even an original track that is interesting enough that it does not feel jarring. Even the theme is clearly visible here! There were some interesting changes between seasons like freezing water that I really liked - I would have hoped to see even more of those.

What it holding this game back is the level design. It is a major design flaw that the player can often proceed only during one season. And this repeats multiple times in every path the player can take. If you fail one jump and drop down, you may have to wait up to 30 seconds to start the path again. This happened multiple times for me and I was very close to stop playing every time. I think the level should be designed in a way that the player can always proceed at least after waiting season to change once. Longer wait times can be allowed if they lead player to a secret or a hidden shortcut.

Platforming was ok but jumping could use some work. Apparently it was made by adding to the rigidbody position as long as you hold the jump button (to a limit of course). The more you press space the more distance gets added. This feels quite weird and you can even push yourself against platforms for a moment - this makes jumping almost feel like you have a jetpack with a limited amount of power. I was able to complete all platforming sections with the jump but especially the left-most one was quite annoying.

But overall, as a Compo entry this is still a very solid game. Great work!

ExperiMental by nilolo 2022-10-05T16:37:31Z

This feels like a complete package. Art style is well-thought and the game is just long enough for a jam environment so most players will actually complete it.

I have seen a couple other games using similar "new effect each 10 seconds" and I think this game did it the best so far. Debuffs are not often very fun for the player so I liked that there were also actual buffs in there. A couple of them like mirroring controls and flashing lights are probably a bit too old tricks to be fun anymore. In my book they often go to that *"ha ha"* category.

With the levels you had designed I was also left hoping that some of the effects would allow the player to do more things in the level. For example, when I was made smaller I tried to go under shelves to blindside enemies. These cannot be something like that the player could not proceed without a certain effect. But you could create levels in a way that there are bonus spots, routes and tactics the player could utilise if they happened to get a certain effect. That way the effects would not feel so much a hinderance but more like a part of the level design.

But overall, this was a nice execution of the theme. Great work!

Samurai Halloween by Nion 2022-10-03T15:50:30Z

This was a very good jam entry! The graphical style is very polished and one of the best I have seen in this jam.

The main mechanic was really satisfying to use. I could only imagine if you had more time to add some audio and feedback to the move and it would be totally epic.

I think controls were fine. I personally would have liked to have a different button to trigger the kill move. Now I often found myself accidentally triggering the move when I was just trying to mark enemy near the 10 second timer ending. It is also a good idea to support WASD movement - it took me a while to understand that only arrow keys are allowed even though it reads in the manual.

Overall, a really solid game. I would definitely play this if you end up relesing a more feature-rich version after the jam. Good work!

PS. The embed does not work for me currently. Not a big deal since there was the Itch.io link!

Another LAST 10 seconds by Serxiolas 2022-10-08T19:53:12Z

At it's core, it is just coin flipping. So a super simple game that is really elevated by its art direction and sound effects. You really manage to make those 10 seconds feel short, whereas many other games in this jam make it feel too long.

Simple game, good execution. Good work!

Cat Wave RUN by CooLguNxDD 2022-10-04T06:47:01Z

It is a cool concept! Combat feels great with those little animations and sound effects. I can clearly see you have put some effort to making sure it feels good!

I will also praise the mood of the music and the selection of sound effects. I do not know which of those are made by your team but the sound effects fit the music and their balance is on point.

Overall, great work!

Blobbbert: 10 Second Navigator by Xorel 2022-10-03T19:43:08Z

No way it is your first completed solo game! Great work!

It was fun to try to blindly guess the layout of some levels and try to complete them on the first try. It is an interesting question whether you should add some kind of ghost feedback instead of forcing the player to count the moves in their head. I think it can easily get very jarring for the brain - especially on larger levels.

I can always appreciate when people take time to create their own music and sound effects for their jam games. The music was a bit repetitive though and I would have wished to turn it down a little. It is a good practise to always include a volume slider right at the first screen of your game. It is very hard to judge what would be the correct volume level because it depends on the player's setup.

Overall, great work! Looking forward to seeing your games in future jams!

Endless Circle Runner by ZL17 2022-10-03T15:35:17Z

That is a simple but solid jam game! It took me a while to understand how to move. The moving method is not the most common one so I would definitely add a "how-to" at least to the game description.

But when you realize how to move, the game actually plays fine and is a good fun for a while! It becomes a nice challenge later when the screen gets very full!

Great work!

Meteoriseten by Igor Morgun 2022-10-06T13:54:09Z

Very simple game but pretty good execution for your first jam entry! Bonus points for keeping the idea simple.

For this concept, the 10 second rule seems a little hinderance and the game does not get as hectic as you would expect from game with meteors and lava. Possibly you could still drop smaller meteors more often and then drop a huge one every 10 seconds.

But overall, a solid first jam entry. Looking forward to seeing you in the future jams! Keep the ideas simple!

LD54 — Limited Space

RatTrap by JCMonkey 2023-10-02T19:22:29Z

It took me a while to get going but once I got a hang of it, the game was ok. I especially liked some of the sections where moving mine carts provided me light at right moments. Not sure if I should have had a torch at that point but I found it a nice touch regardless.

Extra props for the mood. I think you have used some of the most used assets on the planet well to create something that feels original.

Spell Crafter VR by kimau 2023-10-02T19:37:12Z

If someone actually goes through the effort of making a VR game during a jam (yet alone during compo), I better be ready to also go through the effort and setup my rig to the it.

Already downloaded, I will test this later today.

Super Earth Spacer by OWC 2023-10-02T20:52:15Z

Very cool take on the theme! Building the battlefield yourself is a neat idea and it opens up a lot of tactical opportunities.

I think the difficulty of the game is on the lower side. Early levels do not really pose any threat to the player and they feel quite long when enemies just spawn and instantly die. Everything will get harder as the progresses but I think the pacing is slightly too slow for a game jam where people will most likely only spend a short time with your game.

It would have been cool to be able to reposition tiles during the building phase. Not old tiles but the ones you were currently placing. It would have opened up more tactical opportunities when building. It took me a while to realise that you can switch what tiles you are about to place.

But overall, a very solid package. Neat graphics, good sound (selection) and interesting mechanics!

Forklift Frenzy: Limited Space Edition by denvil 2023-10-02T20:39:12Z

This game really nails controls of the forklift. It moves very realistically and predictably.

Also, the sound effects came a smile to my face. Perfectly fitting but yet they feel so homebrew. Well done!

Packing by homeworld 2023-10-05T14:27:48Z

Jam games that have a voice over always have a soft place in my heart. You never appreciate those as much when playing "regular" games but when someone puts them in a jam game - oh boy do they matter.

Even though scary games are totally not my thing, I think this game managed to create very immersive experience. Well done!

Tetrominated by Peter Jonsson 2023-10-02T20:43:31Z

Well, what is limited space if not tetris! Also, a very nice twist on the classic.

I was left hoping some quality of life features that are common in modern tetris games. Like wall kick and lock delay. But understantably these kinds of features are very hard to implement in a jam-setting.

Overall, a solid entry!

Going Up by Human Writes Code 2023-10-02T18:38:03Z

This one was really good! Hilarious but engaging at the same time. A good amount of content as well and I think the difficulty ramp is balanced pretty much perfectly to keep the flow going.

The goofy art style has its downsides too. In this case it is sometimes hard to see what spaces the person is actually filling. Sometimes this surprised me pleasantly when I was able to cram one more (let's be honest, it was always the granpa) person in there. But sometimes I was not while I visually thought I was able to. But this is nothing you would not be able to iron out with some updates after the jam!

Very solid entry!

Keyslinger by OrdiNeu 2023-10-02T18:45:33Z

Very solid art. The game idea is very interesting and I think there is a lot to explore here. The challenge with this is that it is so confusing to the player at first. All players have those movement controls imprinted to their genes it is feels very off when they are altered. Maybe for a jam setting it may be a bit too much since many players only play these games just a couple of minutes. I would maybe experiment with keeping the movement controls as normal and let the player to rewire other controls like shooting etc.

But besides that long comment, I still enjoyed the game and it really challenged my brain to think differently than usual.It was also a cool touch that you could stack same directions to gain more speed. Feels like something that could easily be a bug during development but ends up being a feature.

Overall, a solid (mind-bending) entry!

Turn it ! by Kaimon 2023-10-02T21:02:33Z

Very polished and complete package - especially for a compo entry.

My only major nitpick is that some of the levels felt more like a test of finess than a puzzle. In these levels, it was maybe a bit too clear what you need to achieve and there were too many possible solutions to it. And this means that the player just has to execute a long series of turns to get on top of a platform etc. I was left hoping for more obstacles or restrictions in these levels to keep me thinking.

But overall, this was one of the best entries I have played thus far!

Denpo by Strato 2023-10-02T19:30:44Z

I spent way more time on this than I'd like to admit.

Usually physics games like this just don't end up working because physics are not solid enough. This hits the feeling of physics and objects out of the park! No bug and everything just works as I would expect them to work.

Some of the massive chain reactions were my favorite.

Very solid entry - one of my top entries thus far!

Just why? by Donitz 2023-10-02T19:14:07Z

That is very tough. Too tough I would say at first but then I realised how the checkpoint mechanic worked. It is really tight but you can make it a lot easier (and, less frustrating) to yourself by setting your checkpoints smartly.

Really solid compo entry. I will probably come back to this at some point.

Pocket Crypt by twopoint3 2023-10-02T20:10:19Z

Really cool aesthetics. You really managed to nail that GameBoy feel.

Despite the theme this feels and works very similarly to those classic auto scroller space shooter games. The major addition is that now you also have to navigate through the level.

In some cases, I felt that I did not get enough information before I had to choose a path. Maybe that was greedness from my part and I player too far forward.

Overall, I really solid entry. Bonus points for the retro aesthetic!

Floodwater by John Gabriel 2023-10-02T20:30:09Z

The highlight of this game is the masterful pacing in level design. New things were neatly taught to me and never I felt overwhelmed by any of the levels.

Well done!

Void Hunter by GreenPig 2023-10-04T09:06:22Z

Graphics feel very polished and they bring the original Binding of Isaac to mind. Very neat!

The combat is ok but could benefit from slightly better visuals and feedback. Now it is quite hard to get a sense of your range and when you are hitting the enemies. Also, getting hit is hardly noticeable and I often just suddenly died without realising it. The player health bar is quite hard to read since it is not apparent which color is a fill and also it rotates with the player sprite - making it quite confusing to read.

But overall, the basic game loop is there and it is fun! The art is definitely the standout of this game - it is very well done!

Clockwork Express by mira 2023-10-07T09:15:27Z

Very solid game!

The puzzle aspect gets lost a bit when most levels are solved in a same manner. You just put one element there permanently and swap other until the timer runs out.

Extra props for the music. It has a neat retro feeling to it - almost reminds me of Roland MT-32 which I had when I was a kid.

Thanks for the game! Awesome entry!

Age of TinyVillage by Halvardo13 2023-10-02T20:57:13Z

The "engine" gets going quite quickly after which the game feels quite easy for a while.

Really polished effects - sounds, feedbacks etc.

Overall, a very solid entry!

Space! Ltd. by Boyar 2023-10-03T07:27:14Z

There is a lot to unpack here - it feels like a complete game instead of a jam game.

The thing I like that most is that the player is able to solve blueprints one by one in any order they wish. It gives a really neat tactical layer to the game when the player is constantly scanning the available pieces and then trying to figure out what blueprints they should try to form next. When there were only a few blueprints left, I was hoping to get a better understanding of what kind of pieces could come next. Not entirely sure how I would implement this but a better knowledge of the stack of pieces would be cool.

Overall, this is a really solid package. Impressive jam game!

Robot Demolition Program by Robert Li 2023-10-02T18:00:52Z

This game as a very polished feel to it - graphics, sounds and movement all feel very good!

It took me a while to understand what I need to do and in the end, I'm not sure I still understood everything. There was probably part of the game's fiction I did not get and that's why some of the mechanics felt odd to me.

But I still played the game for a good while. The controls are very snappy and playing it just feels good. The only nitpick about controls is that the "1" is not a good place for the dash - at least for me. I need to lift my fingers from WASD to use that key and it takes away some control I have. I would prefer something like "Shift" that many games use for sprints and dashes.

But overall, I very solid and polished entry!

Jam-Pack by Plutonium Powered 2023-10-03T07:32:33Z

Well, you said it in the game description - it feels cozy!

Quite a relaxing little game. Some of the levels felt a bit too easy. I basically just dragged everything in and they fit nicely so I basically did not make any decisions. Or maybe they did not fit after all? In some cases it was confusing what the came counted in and out.

But overall, a solid jam experience!

Mind the Gap by LelulaGames 2023-10-02T17:46:46Z

There is a spirit of Super Monkey Ball in this room - and I like it!

I think the game would have been slightly better if you stayed away from levels that require jumps. They just did not feel as good as the movement in general. All levels that did not require jumping were standouts for me.

While you did not make the music, I still want to praise the music selection. I think the sets the mood perfectly for this game. If it was any more hectic, it very well may be that I would have given up earlier. This is a cool contrast to Super Monkey Ball that has more upbeat and higher tempo tunes. As a side note, the people talking behind the music track kinda broke the immersion but this was just a small nitpick.

But overall, I solid entry!

Moneypit by Wouter52 2023-10-02T17:40:41Z

That was cool! There were multiple things I really liked about this entry.

Firstly, the damage mechanic is really elegant and fresh. It also ties in nicely with the fiction as it resembles anxiety. Very good!

Secondly, I liked how a simple color change between levels give them completely unique mood. This is especially smart in a jam setting where you won't have time to implement tons of unique levels. Possibly here it would have been slightly easier to understand if colors would have gotten darker for each level but this is just a nitpick.

Overall, a really solid entry. Bonus points for the leaderboard - it is always nice to see those in jams!

HEXAK by Phillip Scott 2023-10-04T08:54:39Z

Very simple but polished jam game!

I think it lacks on the feedback side of things a bit. At first, it was really difficult to understand what was happening because aside from the "+X score" display, it seems nothing is happening when you place tiles. In my mind, I constantly had questions like "Was that a good score for that tile?", "Was that a good or bad placement". But when you start understanding the basic idea of the game, it definitely gets better.

Overall, a very solid jam game. Definitely has potential for more if you keep developing it after the jam.

Parry Hotter and the Stilosopher’s Phone by osh.studio 2023-10-03T18:52:00Z

This was a very solid package - especially as a jam game! I enjoyed it for a good while.

There would potentially be some improvements to balance here. After a got a certain dice, that was the only dice I ended up using because it outshadowed all other dice statistically. This could potentially be fixed with having a cooldown for dice or "a dice deck" of some sorts.

But I still think this is a superb jam entry. Well done!

Escape from the clutches by Anton4ik-dev 2023-10-06T16:56:18Z

Really interesting. I'm a big fan of fighting games and this really nails some key aspects of that genre while still doing something different.

Presentation is awesome. If I would improve something that would probably be the feedback for each action player takes. Now it feels a bit delayed each time due to how animations work in this game. I'm sure it is also an artistic choice but it probably hindered my experience a little.

But overall, a superb entry!

Firewall by Mascoll 2023-10-03T10:47:28Z

Very impressive to see a NES game made during the jam. Extra props for the trick you did to get the music playing!

Art - Official Intelligence (an AI fever dream) by Ben Parisi 2023-10-04T06:50:05Z

Interesting experiment! I must be very hard try to keep everything looking consistent when it is difficult to give any context of the previously generated assets to the AI.

If I would do this myself, I would probably pick a few models for different purposes. Midjourney alone is just too general purpose model and you will run into difficulties to get it to generate specific things on a decent quality (like icons).

But overall, I think the end result you have here is quite good! It still has that AI vibe but you managed to hide it surprisingly well.

Prickle by Kultuk 2023-10-08T11:44:02Z

Just a solid jam game - both design and aesthetic-wise.

The level design is perfect for a jam game. Levels constantly challenge the player to think about the mechanic in new ways.

Very solid entry!

Micro Golf! by txomin 2023-10-02T17:08:26Z

This game has a really chunky feel! It encourages me to just smack the ball around.

After a couple of levels, I quickly found myself just trying hit directions, resetting, moving a bit and trying again. It did not feel it would reward my skills getting better - I just just smacking the ball and hoping for the best.

It was still fun though - feedbacks and sounds in this game are really good for a jam game!

CosmoTrasher by Prologi 2023-10-02T17:14:09Z

This is a solid package - unique idea, cool art and catchy music. I liked how everything felt quite snappy and all wait times (e.g. waiting for the trash pickup) are visually indicated to the player.

Sometimes it was slightly annoying that when an asteroid when outside of the screen, it was not able to latch to it anymore. I it would have felt cool to do a last minute pull when the target was just exiting the screen.

But overall, a really solid entry!

Bathtub Buccaneers by Cloverfall 2023-10-02T17:52:33Z

For some reason I got slightly nauseatic from this game. Maybe it was the high mouse sensitivity that I was not able to adjust. Mouse controls are always a pain to deal with in jam games since you will never have time to tune them and implement all settings for them.

But the game itself was fun! I liked the juxtapose between serious pirate stuff and bathtubs. The highlight for me was the sinking animation - it was a joy to watch enemies sink!

Overall, a really solid entry and it has a lot of meat that many jam games do not have!

Project Distress (Prototype)- GO TO ITCH.IO FOR WEB GAME by Ninten7 2023-10-02T20:17:18Z

Glad to hear you were learning Godot this jam - it is definitely a good choice!

Maybe consider adding a HTML build to itch.io? It is very easy to export that from Godot after all.

Project Distress (Prototype)- GO TO ITCH.IO FOR WEB GAME by Ninten7 2023-10-02T20:35:00Z

@ninten7 Godot 4 is actually capable of WebGL builds and they work well enough. In fact, our game was made with Godot 4 and has a perfectly working web build. Only Macs may have issues running Godot 4 web builds for now.

It only takes a couple of minutes to set up and get it up and running in itch.io. [Here is one example guide](https://www.youtube.com/watch?v=RiQcnVgBhFE)

Gacha Fever by Falestress 2023-10-03T13:24:10Z

This is quite a polished game for a game jam! Very flashy and poppy effects.

The game loop is fast and satisfying.

The only effect I really did not care about was the motion blur. It seemed a bit excessive and jarring to my eyes.

Very solid jam entry!

Packed to the Gills by npckc 2023-10-03T06:44:07Z

Just a very solid package. Very simple idea that stays interesting way longer than it should on the surface. A neat mix of graphics and music create very distinct mood.

A solid entry!

Sheep Birder by ellaris 2023-10-02T17:31:39Z

At first I thought the controls were a bit too hard. But there is a learning curve to controlling those birds so I think it grew for me at least a little. Hardest situations were when new birds spawned from opposite sides of the map so I needed to first gather them somewhere and then start moving sheep. I think this is maybe unnecessary.

It is always cool to see upgrade systems implemented to jam games. Unfortunately, I was not able to decipher what each upgrade does. Some of the changes were so minimal so it was not possible for the player to interpret what they all do.

But overall, a solid entry!

InvenStory by pro4 2023-10-04T18:23:48Z

Really solid, polished package. Very rare to see this quality of a game in a jam!

There is not much to critizise about the game. The base loop works really well and fiction is wrapped nicely around it. My only major nitpick is that the instructions sometimes do not feel fair to the player. There probably should be extra tips after a failed delivery so the player does not have to keep trying and trying if they are not getting the requirement of the mission.

But other than that, very solid game!

Perilous Platforms by rcxa 2023-10-02T17:21:13Z

Capture.PNG

Very interesting game. At first, I was thinking I could destroy the other robots but when I realised I cannot, they started to feel more like "opponents".

I liked the pushing mechanics as a tactical tool. However, in some cases I feel that the outcome of the push was too unpredictable - I did not always end up to a square I left from.

Towards the end of the game, the game feels slightly too out of your control. At that point, the map consists mostly consists of narrow corridors and bad luck can easily end your run.

But overall, I really solid jam game!

FELL OUT by daveranan 2023-10-04T06:17:27Z

Very impressive and polished art style.

The game had some issues at times at keeping me engaged. Multiple times I found my mind wandering and not staying immersed and focused into the game. These types of story-driven games are very hard to do in a jam setting, so I would still give this a very good grade. But I just thought it would be interesting for you to know as a feedback.

Overall, a superb jam entry!

MadCap (Alan the Archeologist) by Alanushke 2023-10-03T09:41:45Z

Really nice mood through the art and sounds!

Building statues was slightly confusing though. I just kept throwing pieces at it until it formed. I also encountered a few bugs where my character was in the "platforming mode" in the map screen and I was not able to proceed. This often happened to me when I came back from a level without any parts.

As a side note, the game does not load for me on ldjam.com. It is weird - I have never had this kind of issue with Unity players. Itch.io player loads just fine.

But overall, I really cohesive visual style. And I think it fits the theme well!

Keep Sailing by KnightGames 2023-10-02T19:32:33Z

Waiting for the HTML version! Looking forward to testing this!

EDIT: And just I was typing this, it was released! Playing right now!

Keep Sailing by KnightGames 2023-10-02T20:13:01Z

This was quite grim and interesting!

As many of the choises will have bad concequences (that is kind of the point of the game), at some point I started feeling that there were actually no decisions to make. I just felt like clicking through menus and no matter what I chose, the end result was bad.

But what the game succeeded at was creating this very grim and hopeless mood. Maybe sometimes the gameplay does not have to be that interesting - if the experience is. I think this game falls into that kind of category.

Thanks for the solid entry!

Sip & Slime by JakJak 2023-10-04T08:45:11Z

I had quite a difficult time to get the game to fit on my screen. When full screened, most of the UI elements on the side are outside of the screen area. I had to zoom out in my browser to get it all to fit on my screen.

But about the game, what a charming game with quite relaxing mood. I like the juxtapose of relaxing music and hectic task of filling orders. It took me a while to understand how all of the parts work but when I got going it started to feel pretty easy.

Overall, a very solid and polished jam game!

Space slug by Normality 2023-10-02T17:03:02Z

It took me a surprising long time to understand what was going on and what I needed to do. And even in the end I'm quite sure I did not fully experience what the game has to offer. While I like the art style, it makes a bit hard to understand what some objects are and how to interact with them.

Adding a short tutorial or organising the level in a way that the player gets to interact with all of game's parts separately would go a long way. I think this game has potential but it takes a bit time to open up for the player.

Space Limiter Warp Drive by 2TheGameChanger 2023-10-02T16:57:57Z

Really interesting idea. I got a feeling like I was a surgeon doing a precise surgery.

It took me a while to understand that only the middle circle is not allowed to hit red orbs. After I realised it, the game actually became a lot easier. I found myself thinking more about getting closer to orbs rather than avoiding the hit. In that sense, it is not a traditional bullet hell game by any means - it feels original.

Space Ltd. by HangoverGames 2023-10-03T07:43:35Z

That is a pretty grim game. Building all that setting in the beginning definitely made the simple game to feel more meaningful.

I understand the feeling of controls from the fictional perspective. But I think the game would have been slightly better with snappier controls and then implementing other mechanics to support the drunk fiction. But at least laggy controls managed to get me into the mood of the game.

Overall, a solid game. I respect that you decided to use some of the development time to focus on the story building in the beginning. I think it really uplifts the simple game idea to higher levels!

LD55 — Summoning

Path of Aratron by nusan 2024-04-16T19:29:57Z

Even though I'm not a Pico-8 developer myself, one of my favorite things to do each jam is to go to Itch and see the newest released LDJam Pico-8 games. In their all simplicity, these games are just often charming.

And this game is not an exception. Good polish all around and lots of content.

Devotion - A fairytale by daandruff 2024-04-16T14:57:42Z

Superb artwork. It feels very consistent package and nothing sticks out - very rare sight in game jams!

The puzzle solving has similar vibes as old classics like Monkey Island. It gets a bit brute-force'y at times but what I liked about this entry was that there was never too many options available for the player to discover. When the options are so limited, it makes solving the puzzle a lot easier - almost like there was no puzzle at all. I have often called this "restricting the puzzle space".

Overall, well done!

Sminer by LightningST 2024-04-15T20:05:16Z

This entry has many things done right! Great overall feel and polish.

Interestingly, I found myself mostly paying attention to the left part of the screen. It was quite hard to try to keep track of different recipes and your resources. So, I mostly just focused on digging as efficiently as possible. I'm sure it would require more tactical approach if I wanted to survive longer. It is an interesting design problem when the player has to divide their attention to two seemingly separate parts of the game.

Where is my hat, dudes? by Sobigdrasil 2024-04-15T19:40:36Z

Very cool art style. I could imagine myself playing a more feature-packed version of this with friends.

Floaty movement combined with somewhat ambiguous hitboxes made the character quite hard to control. It got better over time but I think the controls could be a bit snappier in this type of game.

Honorius by BitLuderRb7804Fr 2024-04-15T20:14:31Z

This is a good example how you can breath new life into (very) old genre. Very good execution and polish.

It was quite hard to tell the difference between some of the pentagrams. I guess this was intentional but since Pico-8 has such a low resolution, those images are not too far from each other.

SUMMOGON by Nash 2024-04-15T19:11:03Z

@andrewkennedy Thanks for the detailed comment!

We went through several iterations of how correctly placed cards were showed to the player. At one point, we even had a version where the cards in the right position were visually locked. We decided to go with something in between - where it may be that the player does not even notice the locking but it could nudge some players to the right direction.

The jam setting was taken into account here. People only spend a couple of minutes playing these games and some players may not be a fan of puzzle games. So we decided to take the middle groud here. Most likely, outside of the jam we would not have implemented locking at all.

SUMMOGON by Nash 2024-04-15T19:55:15Z

@meepster Thanks for the comment!

You are right, Inscryption was a big inspiration for the music of our game (Diablo 2 was another one). I guess when I look back, maybe it has at least partly inspired the general mood of the game too!

SUMMOGON by Nash 2024-04-16T15:13:04Z

@pigeonic Thanks for the comment! During the last day of the jam we investigated implementing subtitles but it ended up being a real rabbit hole and we did not have time to finish them. We will prepare for the next jam with some subtitle support if we will end up having voice acting as well (and I guess now that we added them once we cannot do a game without them never again :).

Graveyard Shift: Skeleton Dad Simulator by mrVentures 2024-04-15T19:04:25Z

I really like how this game does not take itself too seriously. I had to grin all the way when playing it. And while graphics are not evaluated here, I still like to point out that this game is a good example that you can create a nice mood even combining assets from other sources.

Great work!

Summoning the Demonning by GroseilleDodue 2024-04-16T06:06:39Z

Very charming game!

I like that the game does not straight up tell you which icon means which ingredient. I feel all needed hints are there, and also there are not any penalties of failing so the player can do some trial and error. Probably the low resolution (no full screen option) also creates some confusion since some of the icons are quite hard to read.

But overall, very good!

PS. Consider enabling the full screen option in the itch game page settings. I think it should work fine as the game was (probably?) made with Godot.

Summoning the Demonning by GroseilleDodue 2024-04-16T08:00:46Z

@groseilledodue I can confirm that it works now!

And no worries, itch can be a bit difficult at times with web builds since it works a bit differently with Unity and Godot games. But all good now and we can admire the beatiful art in full resolution!

NECRO'EVOKE by Tugaryn 2024-04-16T11:51:45Z

Once it clicks it is quite a solid game. Some things never opened up for me - for example what determines the numbers (bones?) I get to my hand. But that did not matter too much for the overall experience.

Trading health for summoned minion stats was a neat idea.

Overall, a very solid entry!

Symthesis by ollie_d 2024-04-15T19:50:44Z

Actually quite intriguing. It took me a while to get hang of it but when I did I liked it quite a lot. Some levels were overly trivial though and some where very difficult. Maybe the difficulty curve was not perfect but other than that I liked it a lot.

Reverse Rituals by freakyzelga 2024-04-15T19:30:45Z

There is something facinating about this genre. At surface it seems to boring, yet you still finding yourself clicking, clicking and clicking.

I like how you managed to create something in the genre you enjoy but what was also faithful to the theme!

Diemancer by WorldOfMush 2024-04-15T19:24:12Z

Really good as this was your first jam! I mean super, super solid.

It took me a moment to understand that the 6 dice in the upgrade window were the sides of that one die. When thinking back, this should have been obvious but since the graphic and layout was similar to the dice rolling screen, it tricked my brain for a moment.

I found it quite interesting that upgrades did not cost anything. It could have been one way to balance upgrades. Now some of them seemed quite powerful and it was possible to get them very early. This seems to potentially lead to situations where you get your "ideal" dice very early and just keep rolling with it and skip all upgrades.

But overall, very solid game. Looking forward to seeiog your games in the future.

SAKURA by ZekySky 2024-04-16T14:33:18Z

The beautiful logo got me to click this game. :)

There is a lot of stuff in this game. Lots of cool art and even other content in the form of difficulty modes. Difficulty modes are quite a rare sight in jam games but they are actually super useful since a wide array of different players will be playing your game during the jam.

If you were to keep working on this game after the jam, I would add improved feedbacks. Now, it was quite hard to follow what was going on in the battle. I really needed to pay attention to keep track of everything.

But other than that, a very solid and beefy entry!

Spring Summoner by twist 2024-04-16T09:39:09Z

Very interesting twist to the Vampire Survivor genre. And quite solid implementation as well - especially for your first jam.

I did not really wrap my head around how moving affects the shapes you are drawing. It seems that most of the time they did not work (i.e. did not summon anything) but sometimes I managed to get something out so it was slightly inconsistent.

It would have been cool to be able to learn all designs in game. Either via a book of some sort or, even better, organically in game. But it is natural that you do not have time to make everything perfect during a jam. If you keep developing this, I would consider let the player find all designs by themselves!

But overall, great work! Looking forward to seeing you in future jams!

NECRO RUSH by helviett 2024-04-16T14:40:33Z

Very cute art style! The game is also quite decent, I really liked how each difficulty level did no just up the difficulty but also introduced new mechanics/minions.

Running away from the enemy seemed to be slightly too powerful of a tactic. It separates the enemy necromancer from its minions and your minions can easily take the necromancer down. This seemed to work on all levels.

But overall, very solid entry.

Summoner Showdown by Caz Creates Games 2024-04-15T20:35:42Z

Very impressive as it is your first jam game!

I really like the asymmetry between two sides. I thought Hell ranged units were really underpowered but then I found out they need to be tactically played with the melee units in order of them to work. So there is some cool depth in there.

Good work! Looking forward to seeing you in future jams!

Super Pal Summoner! by Meepster 2024-04-15T19:15:30Z

What a cute and polished game! When you get a hang of recipes, it is quite relaxing and almost addicting. In the beginning it found it slightly annoying to have to constantly check for recipes but after a while you see those patterns and do not need recipes anymore.

Great work!

Blood Rite by LetsSnack 2024-04-16T11:22:40Z

Really solid package. Beatiful art and the core gameplay loop is there and it is satisfying to play.

Some minor comments: - Holding E while using WASD is always quite difficult. Keys like Space and Shift are preferable because the player can press those while having all necessary fingers available for movement. - It was quite hard to see how much blood I had. The number above the selected minion was apparently a minion cap. I would have preferred to see blood there, although I understand the thematic appeal to show it as the vial. - I died two times to something I was not aware of. Not sure if there is friendly fire?

But overall, this is a solid entry that could have potential with a post-jam update!

LD58 — Collector

Virus singularity [Mega Drive] by Samuli 2025-10-06T09:38:26Z

Wow, I didn’t expect to find a Mega Drive game here! Unfortunately, I probably won’t have time to set up an emulator to test it out, but I’ll definitely keep it in mind for when I do.

I just wanted to leave a comment and say that I really appreciate the passion for old systems!

Pumpkin Bumpkin by automatonvx 2025-10-06T11:57:58Z

This little game is a solid contender for a Compo entry, with a decent amount of content.

However, it’s a bit too tough for my taste. It’s not just about the number of things that kill you; it’s the sheer size of the levels compared to your character’s speed. In most levels, you spend most of your time either walking or climbing ladders. When you die, you have to do that again. And that gets tedious pretty quickly.

Overall, it’s a great game, but with a few tweaks to the move speed and level size, I think it could be even better!

Night of the Acorn Hunt by StaticRose 2025-10-06T08:25:07Z

I liked the fact that crows only started moving when an acorn spawned. I found myself spotting new acorns that way - so it was quite clever addition!

Fun little game!

Dragon Hoard by pres2300 2025-10-06T13:35:10Z

Dragons are the ultimate collectors, who would’ve thought?

The best part of this game is how the hoard spreads out wave by wave, making it harder and harder to get your stuff back. I wish there was a way to make it easier to try and collect everything back - now it’s a bit of a pain to push the coins back to the center.

But overall, it’s a cute little game!

Collector's Curse by Memel06 2025-10-06T11:14:34Z

The music totally blew me away! It’s an awesome soundtrack for a jam game!

I especially loved how everything comes together. The game is simple, but the art style, sounds, and the overall vibe just vibe perfectly.

This is a really solid Compo entry!

Clear Skies by Nash 2025-10-06T07:10:45Z

@frogman The knight is traditionally drawn in way that it has an extra link between those top two stars in your screenshot. But I realized that the book image omits that link, so that is clearly a bug! I thought about not making that link required but then decided to leave it in as "extra challenge" as the knight is one of the harder constellations to find anyway.

Finishing Draco is really impressive. I was uncertain how many players would be able to do that.

Overall, how you describe your process of finding constellations is called "star hopping" in real life! Happy that you were able to find the joy in it. Thanks for playing!

Clear Skies by Nash 2025-10-06T11:59:42Z

@plastus; Ah, there is some solid UX feedback right there. I will definitely improve those two points if I do a post-jam version of this! Pico's minimalistic control scheme is always a challenge, but I think your points are solvable. Thanks for playing and for the quality feedback!

Mid-Sized Monsters by Maytch 2025-10-06T06:53:49Z

The art combined with the perspective is somehow satisfying. Reminds be of Octopath Traveller.

There is a lot to like here. Quite a feat to get this done for a Compo!

Key Master by ancooper 2025-10-06T09:35:51Z

This game is a real gem!

At first, it seemed super easy. But once you figure out where all the cards are, you might think it’ll get boring fast. But here’s the thing: you have to collect cards in a specific order, and you can’t jump. So, it sometimes creates these fun little “puzzles” (if you can call them that).

I loved the cool screen effects and the wobbly camera, but I got a bit queasy after playing for a while. I wish there was a way to turn down the camera movement a bit.

But overall, this is a solid Compo entry!

Attic Thrifter by Sthor726 2025-10-06T06:48:46Z

While it is pretty much a Sokoban, I really liked the addition of enemies that attack your valuables. Shows how a simple mechanic like that can create a whole new dynamic on the genre.

Would have happily played even more. The difficulty curve probably could use some work - especially for players who are not good or used to puzzle games. But that is easy to work on after the jam!

Lil'Jones 2: The Collector's Tomb by SolidHinken 2025-10-06T21:00:01Z

Inventory management is always fun! I think the game kicks off only at level 2. The level 1 inventory feels too restricting and it takes a while to get enough money to go to level 2.

Also, I found it weird that you cannot remove items from your inventory or at least move them. Part of the fun of inventory management is playing that Tetris over and over again when you find something new.

But overall, a solid entry. With some polish and more development time, it could be a gem!

Stamp Collector by grid96 2025-10-06T10:16:46Z

Hey there! This was a really fun one!

I also learned a few cool things about stamp collecting (I hope this is at least somewhat accurate). It was interesting to find out that you could wash the stamp too much and ruin its quality. That really made me feel like I was actually collecting stamps and loving my collection.

Organizing the desk was a bit of a challenge. I ended up just throwing the cut-out postcards outside the screen, but now I don’t know where the stamp was originally from. It would have been great if you could have stacked them together to keep them organized.

Lastly, I think there was enough original artwork that you could have chosen to opt in for graphics. I know, rules are rules, but the stamp art really isn’t a big part of the game in my opinion.

Overall, it was a great entry. I had a lot of fun!

Loaded Dice by Phoenix Fireflower 2025-10-06T09:30:27Z

Wow, this game is really cool! The art and sound effects are amazing, especially the cool color palette you chose.

There are some really cool card combos you can do. The ability to see your “dice queue” is great for planning ahead.

Sometimes it was a bit tricky to see when an active effect was triggered. Maybe a bit more visual polish could make all interactions clearer. I was occasionally left wondering if the active effect even worked at all.

But overall, this is a solid package for a Compo entry!

Petals by AppoxGames 2025-10-06T06:40:04Z

The Zen mode is definitely the way to go. If you were to add some kind of "timer" for this, I think it could be tied to placing flowers.

Really solid sound design, and animations for blooming flowers are very satisfying.

Glow Hunt by Chinigami 2025-10-06T20:21:30Z

I really liked the mood of this game. The music combined with walking in a peaceful Japanese-style garden - *chef's kiss*. Also really neat art and animations for a jam game!

The game itself is of course simple but it kept me hooked for a night. 31 was my score!

snake-collector by nekowei 2025-10-06T12:21:05Z

The 3D was a total surprise! I initially thought it was just a regular snake with a different view, but who would’ve guessed it was a whole new perspective! :)

Some of the powers I didn’t quite get either or they didn’t seem to do anything. But maybe it was just me - it’s tough to make sure everything is easy to understand in a jam game!

Overall, it was a solid entry. And bonus pointssss for the pun in the menu!

WebWeaver by JPGFG 2025-10-06T20:17:49Z

A very solid package! Some cool gameplay, art is cool, and music (selection) was great!

I'm not sure if I understood how the game worked. Flies always get stuck to the first web they reach. It seems largely random whether they stick on the web or not. Please tell me if there was something I did not understand, and I will happily try the game again!

I enjoyed my moments building some webs though!

Predincament by Threeli 2025-10-06T06:44:35Z

Very cute! I can clearly tell that there was probably more planned than we see here - but that's the nature of jams, and especially Compo!

My favorite thing was just to talk to passengers. I love how many different responses they do have!

Boarder by Brandsma 2025-10-06T12:14:06Z

Oh my gosh, those boars are so adorable!

And your theme interpretation is really cool.

The only thing that bugged me was the quirky tree hitboxes. It felt a bit strange that you couldn’t walk behind the leafy part of the tree. Sometimes mushrooms would drop inside the tree, and it was impossible to collect them.

But overall, it’s a really cute and solid jam entry!

Collecting Dust by jacobwinters 2025-10-06T12:27:31Z

Wow, your interpretation of the theme is really cool, and your writing is super engaging! The art is also adorable and well-done - it gives me a nostalgic feel like some old DOS games.

Starting from level 3, it starts to feel a bit unpredictable. I found myself trying to arrange everything into corners and hoping for the best. There probably would be potential to turn this into a solid puzzle game with more time with level design.

But hey, it’s still one of my favorite entries so far!

Patch-flip Scout Camp by BeanSecrurityRat 2025-10-06T08:30:51Z

I absolutely adore the art and animations! The satisfying sound of clicking coins is just delightful. I also really appreciate the cute little “boiling lines” effect you’ve added.

As for the game itself, it’s a blast for a while. It’s got some clever strategy elements that keep me engaged, and I can totally see this becoming a really interesting game if you expand on the concept.

Unfortunately, I couldn’t get it to run full screen to fully appreciate the adorable art. Hopefully, you’ll fix that soon!

Crane World by PilotTK 2025-10-06T11:19:28Z

I’m requesting a refund because the sofa didn’t stay in the claw!

This game really captures the addictive fun of claw machines. Some objects are super tricky to get inside the claw, but that’s part of the excitement!

I noticed a clever (re-)use of your assets in the menu. That’s the ultimate way to make the most of your time!

This is a really solid Compo entry!

Star Reaper by Shoalmuse 2025-10-06T09:43:39Z

Wow, these visuals are amazing! I absolutely love how the explosions are so satisfying.

However, the lack of movement in the background makes it a bit tricky to tell if the ship is moving or not. Also, it was a bit challenging to find asteroids at times - I would have loved to see more of them!

Overall, this is a really solid and visually stunning Compo entry!

Gamedud by Prunus Padis 2025-10-06T12:40:03Z

The mini game concept is a nice spin of the theme!

Art style and music gave a nice nostalgia trip - maybe someone could say the art style is not derivate enough though (?). Fun nevertheless!

HUNTBORN by lazycoffeepanda 2025-10-06T18:32:25Z

Capture.PNG

These Vampire Survivor -esque games are always fun! The crafting system was a good addition. However, I need to say that as my favorite part of the game was to gather resources, there was very little of that in the game. Waves felt way too long with no resources to gather in between. And then you may get only 1 tree or rock per wave, which felt dull.

I would much rather gather a lot more resources - even if it meant that resource costs were higher. Now it felt I was not able to complete my "dream build" due to never getting enough resources to do that. If crafting is what players want, let them do it, and just make the game around it scale harder.

But I spent a good amount of time with this. It probably means it is at least an ok game! Good work!

The A?! game by mr_mesmer 2025-10-06T20:27:28Z

There are games that take themselves a bit too seriously.. and then there are games that don't. :)

Aside from all the memes, you kept me hooked. Just wanting to see what extravaganza would happen next.

I give this one, AAA!

Astro Gourmet by XGN 2025-10-06T13:27:25Z

Wow, that was some wild mayhem!

The graphics and UI design were super sleek and visually appealing. However, it’s a bit challenging to to find time to learn what abilities actually do. It’s easier to just keep playing and let the abilities work for you. Maybe some adjustments to the flow could be made, where you have a moment to check out your abilities.

Overall, it’s a really solid jam entry!

GHARK - Soul Collector by yaz_protzz 2025-10-06T16:56:24Z

Visual quality superb. Audio quality superb. Very polished!

The base of the game was fun, very Slay the Spire -esque. The base deck is very powerful though. It has so few cards that the variance is non-existent. You can basically do same combos (stun into energy boost) every fight, and finish the opponent with high damage cards. So some balancing would be needed on that front.

But still overall, a very solid entry - especially audio visually!

Sewernir by plastus 2025-10-06T12:09:09Z

I really enjoyed the in-game instructions and how they were implemented. The dialogue was also cool for the mood and story, but it might have been a bit too much (for a jam game). It’s usually best to get the player into action as soon as possible.

I was a bit confused about the mechanics at first. It can be tough to understand games that are quirky and don’t have a clear reference point in real life. But once I got it, I think it works pretty well. It might be a bit repetitive, but obviously you can’t expand on the idea fully during a jam (especially during a Compo).

Overall, it’s a solid entry. Bonus points for all the extra things like the dialogue and tutorial.

LD41 — Combine 2 Incompatible Genres

Daunting Dungeon by Jiri_One 2018-04-27T13:56:01Z

Pretty neat game which some nice presentation. I really liked the graphics and sound effects. Extra props for animations which made this game feel polished.

The bit nitpick I have are the controls. It is really a struggle for the player to move the character. Basically everything in this game takes a one click too much effort and the controls are not intuitive at all.

With some proper controls this could be a very charming little game!

Run Slash Kill by Manderxan 2018-04-25T15:01:00Z

Great to see some actual puzzle games in this marathon! Some of the levels had pretty cool designs but most of them had a bit too clear solutions. With some more time, I think you could have come up with pretty nice puzzles!

Still a nice game for a marathon!

Save The Jazz by Tutti Ankka 2018-04-23T17:12:50Z

Fun concept and it is one of the best rhythm games I've seen this marathon. I was kind of worried how jazz would fit in this kind of game but you kept it simple enough that it was easy (at least for me) to figure out the beat.

I had some issues though. The beat detection seemed quite iffy at times and it can feel very bad for the player if he thinks he hit the beat but the program thinks otherwise. Especially in this game where hitting the off beat is very punishing. I would have tried something like guards turning towards the off beat action. Another issue I had were the guard sight lines. In some maps they were way too long and that gave player no chance to counteract when guards were turning.

But overall, as a marathon game (and hard genre to implement) it was very good!

Fish Master by Pheonise 2018-04-23T16:08:25Z

Cool idea and mash-up with the Pokemon theme. I was left hoping that fish were a bit different from each other. Maybe more mechanics to manipulate the distance or maybe fish itself. Items like in Pokemon could have worked here.

All in all, good game with nice aesthetics but a bit repetitive.

Rhythm Jumper by Willops 2018-04-23T17:18:30Z

Pretty neat and the rhythm detection worked well enough for a marathon game. Sometimes it felt that it missed some of the beats but that might have been just me.

I personally found the graphics charming but the music did not really fit the aesthetic. Nevertheless, the music was still ok for this kind of game.

AstroDeck by Ben Pearson 2018-04-24T15:56:48Z

I can see the concept you were trying to go towards. Unfortunately the card mechanic does feel a bit forced - more like a "gimmicky" inventory mechanic. I would have hoped that cards would have some other effects, maybe bonuses for the ship when you play them.

Other than that, controlling the ship feels great and destroying asteroids is fun. The sound effects were annoying at first but I think I got used to them. Overall, pretty good game for a marathon which could use some more work on the two themes.

Spaceloop by smilewood 2018-04-23T17:01:18Z

Controls are very good and fit the theme of the game. Art is also good especially you have done everything during the marathon. Impressive!

The nitpick I have is that the player has a bit too little time during the beginning to move. Since you have to start the game via mouse, it results multiple annoying deaths in the beginning. I would also tune the speed a bit. Overall the game world is too near to the bottom of the screen and player has too little wiggling room at the beginning.

But overall, fun little game!

Cursed Princess by Unentokku 2018-04-24T16:11:37Z

I really appreciate there was a story created for a marathon game. The gameplay was cute but for some reason it did not really click with me. Maybe there was not enough choices to make or some choices you made felt not too impactful.

Still a good game for a marathon!

Survival Dash by OldPeculier 2018-04-24T16:01:58Z

Game is definitely fun and well made. However, I had some issues figuring out what is happening. There is too much information on the screen. And even though the art is great, some items are hard to recognize on the go.

The theme and concept are very good though. I personally would have gone some other route - maybe there could be two parts in the game, running and night. During day you run, gathering resources and trying to survive. During night you can freely craft stuff and get ready for the next day of running. But your idea is great too, I just think it requires too much attention and multitasking to my liking.

Thanks for the game, it was fun!

Heart-Type by ysty 2018-04-23T16:24:55Z

Very neat game. I liked the mood, graphics and the idea. There is an interesting balance in longer words being generally slower but having more letters to survive.

The only nitpicks I have that the game is a bit too slow which is shame because many marathon testers will probably get to later levels where the game gets more interesting.

I would love this game to be developed further.

PE@CE by bwalter 2018-04-25T14:48:08Z

Very cool game. I've seen similar concepts attempting to mix up ascii with some other genre. I think this is one of the best examples how the clarity can be still kept even with ascii graphics. Amazing job on that part!

The level design was a bit repetitive and mostly too easy for my liking. The controls were definitely good but sometimes I was left hoping that they would be a bit more responsive. There was some unnecessary slide to the character which caused some frustrating deaths.

But overall, very good implementation and I quite enjoyed it!

Rythm is Lava by egordorichev 2018-04-25T14:42:50Z

Charming game that clearly has a lot of thought behind it.

The only nitpick I have is that the difficulty ramps up very quickly for a marathon game. That combined with PICO's graphics and the things get quite unclear and hectic quite fast. I would personally think this kind of game would work a lot better with larger resolution graphics. PICO graphics are sometimes just too small to be clear enough for faster games.

But overall, very cool game with good amount of polish!

Divorcetepus by sbackus 2018-04-25T14:57:51Z

Cool visuals and I can certainly see the mood you were attempting to achieve. For some reason it did not really become clear to me what was the point or goal of this game. I would have loved to have some backstory or instructions. I guess there were some references but they did not help me to get into the game.

Still quite good for a marathon game. With some backstory it could open up a whole different way!

TRPG Meets GAMES by ccglp 2018-04-25T15:25:56Z

Heh, funny implementation of the theme!

The game itself feels quite good and polished but for me it feels a bit one dimensional. However, you cannot hope much more from marathon game! Great job!

Type Dungeon by roy 2018-04-23T15:32:01Z

Interesting idea and I think it could have potential if developed further. The nitpick I have is that the movement in this game feels more like a purposefully designed annoyance. Adding time limit to this makes it even more stressful to play. I know some people enjoy challenges like this but I personally could used some direction and motivation.

Maybe the letters could form actual words where you would have to type those instead of random, disconnected letters? Maybe player could use some skills/spells by typing a specific word? I don't really have an answer but I think this game might have something with a direction like this.

Rythmer by TheWGBbroz 2018-04-23T15:40:51Z

Neat idea and with some work it could be quite fun game. I had a bit hard time figuring out when should shoot and when not. I think the screenshake was supposed to give a direction to that but I did not find that too helpful. Also, I think the rhythm aspect could also be attached to other mechanics as well.

But overall, fun idea and as a marathon game pretty good presentation as well!

By the way, since the art is not your own (at least fully), you should opt out in graphics ratings.

Ballistic Skylines by invader 2018-04-25T15:08:52Z

That a pretty interesting mash up of those genres! I was certainly surprised about the mechanic - which is always a good thing in a marathon.

The only nitpick I have is that it almost felt that I should not shoot my buildings to the sky - rather just shoot them as low as possible. I guess if there had been some terrain or obstacles blocking the way I would have thought otherwise.

But overall, nice game with clear thought put into the idea!

Point'n'Kill by Narudgi 2018-04-25T15:34:31Z

I enjoyed that a lot more than I would have expected! Very cool but simple game.

Presentation was very good and game overall felt polished.

The only nitpick I have that there were times I took damage but it was not clear to me why. Most likely I slightly missed the attack - it just did not seem like that visually.

But overall, very good and polished experience!

Total Carnage by DrunkardWolf 2018-04-23T14:06:37Z

Nifty little game that fits the theme very well. Graphics are good and I like how the car handles.

My nitpicks are that I very often got stuck to enemies. Also, enemies very often got stuck to each other and started driving just circles around me. Other thing was the gun sound. It got quite annoying since it played so often. Some kind of other sound could have worked better.

But overall, fun little game and the most important thing, car, handled very well.

A-Card Shooter by Markus 2018-04-24T16:06:20Z

Cool concept and I think the implementation is very polished. Art is great and game play feels smooth. Even some screen shake effect - stuff that I never expect from marathon games.

One thing I particularly liked was the mechanic where taking damage reduces your card slots.

The one nitpick I have is that the card game element feels a bit forced in this game. The cards could have just been power ups, items or abilities. Maybe there should have been some kind of deck element or something to make it feel more like a card game. But maybe that's just me!

Overall, nice and very polished game for a marathon!

Remember or Die by GameDevMumin 2018-04-25T15:36:47Z

Funny concept and pretty good presentation too! I feel that the difficulty ramps up a bit too quickly - especially when it is a marathon game.

Overall, pretty cool game and with the difficulty turned down a notch I would be very positive about it!

Goal Defense by Mau 2018-04-23T19:08:21Z

Fun combination. At first it feels exactly like it is, like being bombed by dozens of cannons. After a while you will get a hang of it and it will become easier.

I still would have prefered more responsive controls. The game is challenging enough that I feel it doesn't have to have hard controls too.

But good theme and very cohesive result for a marathon game!

Unbelievabubble by maximebugman 2018-04-27T14:06:16Z

Very surprising way to combine those genres - I certainly did not expect that!

Overall I very solid package; good theme and superb presentation. The only thing I would work on would be platforming mechanics. The controls could be more responsive. But you cannot have it all in a marathon, this was still one of the best games I've played during this jam.

Obaké by mrspeaker 2018-04-23T15:20:26Z

That was unique but I don't think the themes were mashed together too well. Most of the time another side was just mindlessly walking around when you tried to accomplish something on the other side. The idea would need some more work to make decisions actually matter on both sides, making it more like a puzzle game.

As a side note, I got some motion sickness by playing this game. I won't let it greatly affect my ratings but it shows that moving background that the player is not actively focusing on may cause this effect.

Basketball Tactics by BelowParallel_Ian 2018-04-23T14:49:31Z

Could work as an idea but sadly there is not much to do in this game. It is also a bit hard to follow who has the ball, who has moved and how much can players actually move.

With some work on visuals and animation (+ AI of course :), this could be a fun game. Somehow reminds me of Blood Bowl.

Star Battle Poker by Urban Logic Games 2018-04-24T15:45:51Z

Very good presentation and good idea. Gameplay, controls and aesthetics feel very polished.

The only nitpick I have is that the two themes do not feel so integrated. It is a mystery to me how to damage is calculated. I lost chips in a hand and then I also get punished by getting damaged. I think there should be more clear connection between your chips and ship health.

Overall, nice game and good idea for the theme!

Hadecken by La mecanique du plastique 2018-04-25T14:21:56Z

Very good and impressive presentation. Even though it took me quite a while to understand what on earth is going on, it was still a nice game.

Love the polish and love put into this game!

Battle Bots by Human 2018-04-25T08:00:23Z

Actually pretty interesting game! After reading the description I was quite confused what the time mechanic was meant to be. But after I started playing I was actually positively surprised how it worked. It was quite a clever idea to attach missile moving to time and only make the time pass when some actions where happening.

I should maybe play some more before I could comment on balance. I would imagine the game would quite easily last very long against a human player.

Overall I quite liked it! Mechanic was smart and with some more work on the game it might be quite good!

Think Hockey by RilleP 2018-04-23T16:41:07Z

Pretty fun game! With some balancing it could have some real potential. In this version it is a bit too easy to steal the puck which leads to back and forth going in the middle zone. If we think about hockey as a game, I would try to balance this more towards direction which would generate more shots towards the goal.

But I enjoyed it, thanks!

Opposing Worlds by Particles GameStudio 2018-04-24T15:51:40Z

Very good. The boomerang mechanic is done very well and controlling it feels very polished. Platforming is ok but there is some clunckiness and hitboxes feel unnecessarily large. You throw quite hard obstacles to the player - and maybe too quickly. I think many players will get frustrated in the beginning.

Graphics are great, although I did not really get the theme here. Sure, there are two graphics styles being mashed together but that does not seem particularly interesting or surprising.

Overall, nice game and you get huge bonus points for the boomerang.

ACCIDENTAL EXISTENTIAL by slovnoslomo 2018-04-25T14:55:08Z

Well that was interesting and certainly different. I can greatly appreciate the polish that has gone into this game.

Survival Soccer by guilhermesouza 2018-04-24T15:40:18Z

Fun idea and I really like the implementation. Playing is very smooth and feels polished.

The biggest nitpick I have is that the two themes do not feel well integrated. What are you trying to do? Play soccer? Survive? Apparently just survive by shooting the zombies with the ball. But I feel it could have been more. Maybe the players actually could be playing soccer while casually killing some zombies? I don't know, but I felt the game needed something more to make two themes work in tandem.

Still a good game for a marathon! Thanks! :)

Axe and Roses by Hippunk 2018-04-24T16:34:11Z

Very cool game. Presentation is top notch and I can see the love that was put into the dialog.

One thing I would fix is to try to show progress to the player. Now it just seems you are having a dialog but it is hard to track how you are progressing. Maybe more clear reactions from the date partner or something along those lines?

Overall, very enjoyable game and nice take on dating sim genre!

Honest Dan's Trout by Honest Dan 2018-04-25T14:28:59Z

Very polished and it feels good to play.

I personally don't think those two themes are too "imcompatible" - other than the fact that the game has a lot going on which is not certainly everyone's cup of tea.

But overall, it is still a very good game as a marathon game and extra props for all the polish that has gone to this!

Honest Dan's Trout by Honest Dan 2018-04-25T15:07:00Z

@honest-dan I can see your point and where you are coming from. Most likely it is just me being stubborn here. The reason these two genres did not feel too incompatible was most likely the reason I have seen same kind of games before. Maybe that is more like the surprise aspect that I was missing here and the theme itself is fitting! :)

DeathBall by Andreadbx 2018-04-23T17:40:26Z

Pretty neat game! Art is obviously glorious and effects added in Unity give the game a very professional and polished look. It shows that you put some love and hours to those models!

The game itself is pretty fun. It is maybe a bit too fast for my taste and occasionally it it hard to hit the ball since it requires pretty good aiming.

Overall, with some gameplay tuning this game could be very neat. Still a very good performance for a marathon!

A Knight's Bounty by DarkAnice 2018-04-23T15:36:07Z

Good start and maybe with some work it could become something. I already like the graphics and playing feels smooth.

Themewise it was probably cut short because of the time, which is ok. The game is quite short and feels a bit unfair when enemies start to get faster.

But overall, as a marathon game it is a potential start!

Shuffle Climber by miroky 2018-04-25T14:35:20Z

It is a very charming game with nice presentation and good amount of polish.

However, it could use some balancing. Now the card mechanic just feels like random moves being drawn for you. The player is so reliant on the jump card that every game just goes to trying to get rid of other cards to *hopefully* get a jump. The absolute worst example of this is the possibility to die right at the beginning if you don't get jump card in your first draws.

If you wanted to make the card game theme more integrated with the game, player should maybe have some ways to manipulate the deck or the cards that are getting drawn. Give more power to the player, tune down the RNG factor.

Other than the points mentioned, I still think it is a charming game with nice idea. Just a little bit more thought and it could be a very cool game!

Gun Hero by soloinabox 2018-04-23T14:31:22Z

Interesting fusion. The gun had a good feel to it and the sound you had chosen for the shooting was spot on.

These are mostly polishing issues, but I had very hard time seeing whether I actually hit a note or not. Also, the rhythm usually was just a bit off beat which gets very annoying quite fast.

Overall, good idea and mostly good presentation. Some polishing and this could be a great game!

Tetriform by magicdidac 2018-04-25T14:24:04Z

Heh, that was a surprising concept. Quite hard but once you start to get hang of it, it's actually quite fun. Great work!

Catalpa by Samitalien 2018-04-24T15:28:26Z

I don't think I have to talk about graphics anymore, they are stunning and something you could easily find from some game on Steam today.

I did not get the point (and theme) of the game but it was still a stunning experience. The flying was smooth although I would have liked to have more freedom moving the ship and camera. Now I constantly felt my movement was restricted.

Overall it was graphically and aesthetically very pleasing game. Some work on actual gameplay and you guys might have a real game in your hands.

Dog Jam by Teapoly 2018-04-23T15:13:56Z

Fun idea and very good presentation. As a new player it was quite hard to follow what was going on. I think there was too many stats to keep track of for a marathon game which is only played in very short sessions. Maybe if I played it more I could actually start thinking more what should I play.

Numbness by Velocity7 2018-04-23T14:15:35Z

Pretty fun fusion of platformer and FPS. I was happily surprised how well they worked together.

The best part of this game was it's mood. I really liked the atmosphere and there is some kind of tension between you with the gun and the princess.

Level design was very good taking into account this was a marathon game!

I only rated art and music for the part that I thought was made by you. They were ok and fit the theme.

Pretty Crowded Dungeon by sprvrn 2018-04-23T15:04:37Z

Hey, what a charming game and it works quite well! Reminds me a lot of Fidel Dungeon Rescue.

Graphics are very fitting and so are the sound effects. I like the retro aesthetic the game has.

Some improvements; the game crashes very often. Also, it feels quite weird that walking into empty tile consumes 1 HP, the same amount than when walking to enemies. That is a minor nitpick but something that could be explained better for the player.

Flower Hero by Curt 2018-04-25T05:24:00Z

Amazing presentation, I absolutely love the aesthetics of the game.

The concept is good but I very often ended up in situations where the cards just did not line up. If you plan to continue developing this game, add some way to manipulate deck to give more control to the player and less to RNG.

Overall, very neat experience and amazing music.

Heaven and Earth by Guy Withivy 2018-04-26T14:06:22Z

What I really liked about this game was how it built its mechanics over time. Most marathon games throw all at the player as quickly as possible but this game kept it simple and taught the player slowly.

Even thought me mechanics were simple, I still enjoyed this game quite a bit. Presentation was great and the only nitpick I have was the sound effects which started to become quite annoying.

Overall, still very good game with superb learning curve for a marathon game!

TetriShooter by MilkShake 2018-04-23T16:55:22Z

Nifty idea! The controls in the tetris part could use some polish. Still, I was quite surprised when the tetris part ended! :D Fun little game!

Tower Defense Dating Simulator by Killian 2018-04-23T16:17:46Z

Fun mash-up and it was especially interesting game because our group also made a (robot) dating simulator!

I would the mechanics in this game very charming. Giving gifts was my absolute favorite!

For a marathon game graphics were very good and they fit into the whole theme of the game very well. Overall very charming game! <3

Crash to the Past by UntitledQ 2018-04-24T16:29:12Z

Nice idea and props for the leaderboard! Graphics are also charming. I was left hoping for some catchy music and sound effects to keep playing longer but you cannot have them all during a marathon! :)

Car(d) Race by Fenderbate 2018-04-23T19:48:41Z

Pretty fun and simple mash-up. I gotta say, I really loved the menu and the fact that everything in this game is done via cards.

The game itself was fun and quite challenging. I felt it was quite hard that you cannot drop cards directly on the car but you have you use the aiming tip. I think it could have been a bit more intuitive if you could do that but I guess I got used to this as well.

Overall, fun little game. Good presentation especially for the time used!

91' Evolution Football by Derek Volker 2018-04-23T16:44:49Z

I like the theme, I would have definitely loved something like this as a kid! Aesthetics and story are also very cool.

The game plays a bit clunky. Controls are ok but everything seems a bit buggy and it is hard to control the ball. It is also hard to realize where you are in the playing field.

But overall, nice theme and mood. Some polishing and it could be a fun game!

Shoot'em at Pong by That Guy 2018-04-23T16:52:23Z

Pretty creative idea where your own bullets become also your enemy. I like how it's take of a classic genre. The only nitpick I have is that it is quite hard at first to realize what is going on. Also the sound effects get quite annoying because you cannot control how often it plays.

But overall, nice idea and creative game!

KTAG by Chengarda 2018-04-23T14:56:59Z

Interesting game. Something kept me intrigued to keep playing, maybe it was the mysterious feeling the game has.

I did not really get the theme. Using a melee weapon did not feel much different from shooting - so it felt mostly just a traditional FPS puzzle game.

Visuals were good and I especially liked enemies and animations.

Forest Grow by James Leib 2018-04-23T14:26:04Z

Just to note, the Windows exe-version got hammered by Symantec Virus Proctection. I was still able to run the game from the source in Unity.

This was very calming game. Even though you did not do the music, at least you chose a good tune. There could be some real potential with the idea. This game with actual animations etc. could have real potential.

The only major nitpick I have is that it was occasionally hard to hit the target I wanted to hit. I think this might have something to do with Windows but the bullet did not always go where I expected it to go.

Rainy Night by kumabotz 2018-04-23T17:47:56Z

Simple but cool game! I really liked the aesthetics. Together with music they created pretty calming feeling, also a bit mysterious. Just something like you would get by driving during night when raining!

Only the theme could have been a bit more interesting. I think the kiwis broke the theme for me. But overall nice experience!

Gender Circles by EkkoEkko 2018-04-25T15:22:46Z

Simple game that is actually quite fun to play! The only nitpick I have is that as a partially color blind person I had difficult time differentiating between gender circles from each other. I would have appreciated if circles were a bit different from each other. But I guess you cannot hope accessibility from a marathon game! :D

Extra props for music by the way!

Save the moon by Borys 2018-04-27T13:51:14Z

Pretty neat game with nice presentation. I digged graphics and sound, they fitted for this game nicely.

The game is quite difficult though. I found the movement somewhat janky and for some reason it did not feel that the time actually stopped when I did not move. For example, the meteor can hit you outside of your turns - which feels iffy.

But overall, cool idea and nice presentation. Very good as a marathon game!

Ultimate Card Fighter VS Zombies by Keithdae 2018-04-24T16:25:40Z

Fun idea! I had some issues figuring out what was going on first but pretty quickly caught up.

I found it quite annoying that you had to wait until the end of time to game to continue. Many times I had no reasonable cards to play so I just wanted to skip the planning phase. Another annoying thing was that you needed to use mouse to pick cards. At the same time you needed your both hands for the keyboard during fighting. Changing between two is very frustrating and picking cards should have been possible with keyboard.

But overall, good concept and I loved how many different abilities you managed to make for a marathon game!

Ultimate Card Fighter VS Zombies by Keithdae 2018-04-24T16:44:52Z

@Sabeurre Thanks for pointing out! The game is much more enjoyable with those controls. Went and upped my rating a bit! :)

Ruoste by Lawok 2018-04-24T15:21:47Z

I really loved the mood and aesthetics in this game. Graphics, music and sound effects created very depressing feeling - in a good way. After these I was left hoping some kind of backstory or explanation.

Gameplay wise, the idea is great and fits the jam theme. Even though I lost some runs due to bad luck, I was able to complete the game on my fourth try. The game is quite punishing especially when the movement is often a bit clunky. The character may or may not keep moving after certain actions which makes deaths sometimes unavoidable.

I still felt that playing was quite smooth. It was fun to plan ahead what cards to keep when you started to learn the map. Usually I wanted to save movement+front jump combo. I never actually wanted to use backwards movement or jumping so maybe that is something that could have been taken into account in level design.

Overall, aesthetically very cool game. With some more work on mechanics and level design it could be a pretty neat game.

I, Love, Robot by Nash 2018-04-23T15:46:42Z

@gastricsparrow Thanks for commenting! We had quite a lot of discussions and issues with the game speed. With faster messages they started to get impossible to read. Also, more messages on the screen, the amount of information for a new player started to get crazy. Maybe the game could start getting faster after a while when player starts to get used to the idea (maybe connect speed to the love meters or something).

The idea about reducing messages to only emojis could have some potential and we also discussed about that. We did not have enough time to explore it though because creating meaningful messages with only emojis was much harder than with text. Also it felt too simple but eventually it may still be the way to go. It would also reduce the amount of attention needed to decipher the meaning and category of messages.

But overall, good comments and a lot of same ideas and discussions we had during the project! :)

I, Love, Robot by Nash 2018-04-23T17:22:48Z

@fa Thanks for noting! That may very well be possible, it was hard to test how robots would react in a long run.

I, Love, Robot by Nash 2018-04-23T17:25:51Z

@theBOSS12 Thanks for feedback! We had a lot of iterations of the game difficulty and we thought the final version would be the best compromise for all player types. We could have used these kind of comments during testing! <3

I, Love, Robot by Nash 2018-04-23T17:26:28Z

@Vyolfers Thanks for the kind words! <3 We were lucky to have a composer in the team!

I, Love, Robot by Nash 2018-04-23T17:32:39Z

@derek-volker Thanks for commenting! <3 We also discussed about this during the project. At some point we had an idea that different categories would be marked somehow. We ended up going with the design choice that players would have to monitor robots' reactions to determine what messages will be good. This was still challenging because we have over hundred of messages. It is hard to make messages that are easily attachable to some category - especially since every player is different.

This theme is definitely something I would like to touch in the future. It has many interesting design challenges to make it accessible to all kinds of players.

I, Love, Robot by Nash 2018-04-23T18:58:50Z

@amras0000 Thank you for your very detailed comment! <3 We really appreciate it. Actually, according to your feedback we discovered a bug where some of the positive robot reactions were smaller than they should have been. This does not resolve all problems you addressed but at the same time we also made some changes to scoring system to solve issues you pointed out. Luckily there was still marathon left to correct the bugs we made while tired. :D

I, Love, Robot by Nash 2018-04-23T19:01:29Z

@sophiakene Thanks for commenting! <3 All points are definitely valid and many other people have raised those as well!

I, Love, Robot by Nash 2018-04-23T19:03:37Z

@sndr Thanks for playing the game and taking time commenting! <3 Actually, those football messages belong to a larger category, sports. We knew some people would understand messages the way you did but we did not have time to build that complex of a category system. That is something I hope I could touch on in the future if we plan to continue discovering this idea!

I, Love, Robot by Nash 2018-04-23T19:10:06Z

@creepyounguy Thanks for commenting! That is a valid very valid point. I would make that change in a hurry if I still had time. Thanks for playing still!

I, Love, Robot by Nash 2018-04-24T14:51:20Z

@Lawok Thanks for playing! We intended player to think he was "between" two robots, not one of them. The game actually ends when both robots reach the needed amount of love (80 to be exact). I guess we were not clear enough about0 that. :)

I would have loved to make better visualization of game ending (progress bar with two robot heads meeting) but had no time for that.

I, Love, Robot by Nash 2018-04-24T14:58:20Z

@Mau Great job! The whole point of the design was to figure out robots' interests by trial and error - exactly what you did. <3

@fernando-labarta Thanks for playing and glad you liked it! We worked hard for making the game intuitive. Theme was hard to make clear but we're glad you found it intuitive!

@Dustygriff Thanks for playing and amazing to hear you liked it! <3

@Toulou Thank you for playing and taking time to comment! :)

I, Love, Robot by Nash 2018-04-24T15:00:43Z

@Jaime-Paz-Lopes Thanks for commenting! We actually though over hundred of hand crafted messages would be enough. But if you look at every category, it can start repeating messages quite fast. There was also something iffy going on with Unity's random number generator. At times it seemed that it did not raffle all the messages we had made. Next time in a game like this I would add much more messages and maybe variations of same messages to not make the game feel repetitive.

I, Love, Robot by Nash 2018-04-24T15:16:37Z

@Bayokeee Thanks for trying it out! <3 I will try your game later today, it looks stunning.

I, Love, Robot by Nash 2018-04-24T16:46:31Z

@Potti Thanks for commenting and glad you liked it! <3 That bug you mentioned actually annoys me quite a lot. I know it is just a visual one with no effect but it is still haunting me in my dreams. :D

I, Love, Robot by Nash 2018-04-27T13:46:30Z

@david-boeger Thanks for playing and taking time to comment! <3

Robots actually have completely different interests. Even though the other one is interested in something it does not mean the other one is. Their interests also affect which kind of messages they send. For example, a robot interested in sports has a higher chance to send a sports related message.

The chance is never actually zero, so even though one robot hates food, he can still send food related messages - even though it is rare.

If we were to continue making this game, a lot of effort should go on balancing the interests and chances robots choose the message categories. As you said, I think it was a mistake that robot can produce a message of a category that he hates. It can make it confusing for the player trying to decipher each robot's interests.

I'm still quite happy about the balance we managed to create for this marathon but certainly there would be a lot more work needed to take this game to another level.

[Release]Rhythm Tower Defense by Positive7 2018-04-23T15:26:21Z

Cool idea that could be a good game if developed further with some polish. For some reason I don't think the notes really hit the beat in this game and therefore it was not as rewarding as it could have been. Another problem was that hitting the notes did not have a direct impact in the game world - which made the two genres feel a bit disconnected.

But overall, pretty good for a marathon game!

Flappy Soccer by Teo SK 2018-04-23T19:13:21Z

What a wacky concept and it is surprisingly fun! I think the game is a bit too punishing - if you miss, you are out. I would hope that the ball would respawn after a short amount of time.

But overall, nice twist on a pretty boring genre - making it surprising and fun for a while again.

BDP by Dustygriff 2018-04-23T13:59:05Z

Nifty little game that has some cool ideas here and there. The skiing part is a lot more fun than the sneaking part which left me hoping that there would have been something more interesting in skiing. Controls are very good for skiing but not so much for sneaking.

One thing I really liked was the guard view in the sneaking part when they were chasing you. That gave actual information what the guards were seeing and I actually found myself using that to my advantage.

Music was fine but I would have liked to hear some music for the sneaking part as well. Sound effects were funny but usually I had no idea who was talking! :D

Themewise, I would have hoped that sneaking and skiing would have been more connected. Now there are pretty much two separate themes but maybe that's just me!

Fern Factories by rowanqueue 2018-04-25T15:14:44Z

Cool concept and nice presentation with a catchy tune. I found the controls very hard and it was even harder to understand what was going on. Switching between two modes was not made too clear for the player.

Platforming was pretty good but it had some clumsiness especially when you had to jump from the edge in a tight spot.

Promising concept that could use some more bug fixing, polish and proper instructions!

Super Platformer RPG by Silent Tower Games 2018-04-25T15:29:18Z

Pretty neat idea! I liked how the platforming worked - it felt smooth and responsive. Great job on that part.

The nitpick I have is that the fights were pretty repetitive and I was just hoping them to end so I could get back to platforming. I still like the idea though. With some more thought and dept in battles this game could have some potential!

Red vs Ted by Gordun 2018-04-23T19:17:08Z

I managed to drag till the end - it was surprising if nothing else!

Elemental Monk by Biterkid 2018-04-23T17:05:57Z

Even though the game is a bit confusing first, it was still a nice and simple experience. Mechanics fit for this art style very well and the idea is quite fresh.

I would have hoped some easier start or a tutorial of some sort. Still, a good and charming game!

Football Journey by -FA- 2018-04-23T14:39:47Z

Controls felt quite hard first but when you got used to them they were ok. I still would have hoped that kicking the ball did not reguire going to "kicking mode". That made game feel a bit clunky in my opinion.

I got really surprised about the teleport mechanic and how well it actually mashed with the other controls. Also the goals scattered around the map were a good addition and they provided a nice little challenge.

Brute Force Art Defence by Shellfish Games 2018-04-25T14:18:45Z

Surprisingly fun game! A lot of different tower mechanics kept the game interesting for a quite long time (for a marathon game).

One thing I would have improved was the card mechanic. Now it just feels more like a gimmick where random abilities you draw are cards. Card element would feel more integrated to the game if player had more ways to manipulate deck.

But overall, very nice game and I enjoyed it quite a bit!

Brute Force Art Defence by Shellfish Games 2018-04-26T14:01:42Z

@Shellfish-Games I really cannot say this quickly. The point I'm trying to make is that the abilities/turrets you get could easily be anything else but cards. Now they care just called cards and look like cards.

Let's think about other card games, Heartstone for example. What actually makes it a card game? The minions and spells could be something else than cards and it would be the same game, right? Well, not quite. The player is able to design and manipulate his deck before the match begins.

Maybe that would work in this game also. Break the game between X amount of waves and let the player purchase/pick cards to his deck. Look at Slay the Spire for example. It lets the player buy cards to his deck and even remove cards from the deck to make it smaller - thus more consistent.

RuneTowers by Tiberon 2018-04-24T16:20:22Z

Very good and actually relaxing game. I did not expect that those themes would fit too well together and suspected that the mash up could be forced. But nope, it was actually quite good.

One particular thing that made it feel good was the polish that was done to mouse actions. It felt natural to drag the elements in the mini game and also drag towers into place.

The game got quite hard very quickly. I would have preferred the relaxing phase, but screw casuals like me, right? :D

What I would improve? I would make different elements more distinct from each other and what they do. I know that there was the instruction manual but they still felt quite the same for me.

With little more thought to mechanics and graphics and this could be a nice game!