tengusheath 2022-10-03 01:01
I can definitely see the inspiration. Nice job
Foon → Ludum Dare Explorer → LD51 → Superline Hotami
By jcg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 217 | 3.47 | 21 | |
| Fun | 120 | 3.63 | 21 | |
| Innovation | 330 | 3.07 | 21 | |
| Theme | 354 | 3.28 | 21 | |
| Graphics | 323 | 3.18 | 21 | |
| Audio | 224 | 3.21 | 21 | |
| Humor | 282 | 2.38 | 19 | |
| Mood | 262 | 3.16 | 20 |
I can definitely see the inspiration. Nice job
Very nice execution! I found this very challenging, but that may be because I was using a laptop trackpad. The sound effects were surprisingly effective, and overall it was a lot of fun.
Good stuff. I love both those games. I liked the way I got to use different weapons. I wish the red guys tried to hunt me down.
This just oozes coolness. :sunglasses:
My favorite thing about it is the lighting. Not being able to see where the walls are introduces an additional challenge *and* gives the player another reason to move around. Very clever.
Thanks for submitting your game for me to play on my stream!
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1608296174?t=3h12m26s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady https://www.twitch.tv/elysiagriffin
Here's my high scores :D
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I'm not great at these games but this was still fun! I wasn't sure what triggered the option to change weapons though - it'd be nice to choose in between attempts.
I think the bullets fly too fast so it's hard to dodge them like you could in super. hot. super. hot. super. hot. But it's a fun game regardless! I like the forced randomization of weapons as well so you get to try all of them at some point.
I love the design! The explosions are especially nice! Some more enemy variety would be cool, but your game is still great as is!
Those two are pretty good two games to get inspiration from for sure! And I think the end result is pretty interesting.
Time manipulating is quite hard to do well because it requires carefully crafted feedback in order to player get a good hang of it. In this game I often do not have any reference points to tell how quickly the time is moving. Sometimes you cannot even see the bullets due to lighting. The music tries to help but it is quite hard to follow it when the tempo is constantly changing. There is a reason why Superhot did not include gameplay music in their game at all. Constantly slowing music is incredibly hard to do well. They relied much more on visual feedback to tell about the speed of time - such as easy to see bullets and traces and enemy body movement.
But I'm mostly nitpicking here. Time control games are very hard to do, especially when it is tied to player movement. One cannot expect someone to get it perfectly right during a jam. What you have here is already a great achievement and it is a big challenge to take on for a jam! Great work!
Really weel constructed and balanced mecanics..stunned by your game, keep working on it it could be a really good game. The variation of the music updating its pitch contributes to the dark overall ambiance. Dunno if you dit it on purpose but the effect is great! Nice job
Love this game! I did a superhot retake for LD50, and I must say yours is better! Really love the mix of those two awesome games :) As @cooz said, if you keep working on it, you could put out a really great game in the wild! Would love to have more of it
Very good! I like the art style, simple but effective. Strange ambient sounds with pitch changing as the player moves gives a unique atmosphere to the game. Real downside would be the accuracy to the theme: to me it is more a "10 seconds" themed game than a "EVERY ten seconds" one, but I am being a bit pernickety here. Well done ;)
Good use of the time-control mechanic! The 10 seconds constraint adds a little twist on top if it. It's quite fun to try to optimize the best route to clear the level. The character might be a little slippery though, sometime it felt like I had a small momentum going before stopping. But it's well integrated in the challenge. After a while the level started looping, I don't know if it is intentional. I also didn't understand really well the stats displayed after you die. I supposed those are the name of the levels? But hard to tell which is which. Anyway, it's still was fun to play, and trying the different weapons added some extra interest in the experience. Great job!
Totally a nice try. I love the sound get low and high when my motion changes. The components used are simple but the visual effects appear to be very good. The overall tone may be a little dark, but it's no doubt a great job!