Line Momentum by Itooh 2022-10-07T23:22:08Z ♥ 1
I thought this was excellent, and appreciate the interpretation of "second". The instrument layering that unfolds as you get closer to each end of level is really satisfying, would love to see (hear?) more.
LD52 — Harvest (9)
celestial garden by pataya 2023-01-14T16:08:56Z ♥ 1
So many small hidden details in this game, I love it! Feels like a great foundation to expand upon beyond this jam.
I'm a sucker for space simulations, and felt having these planets movement simulated would add to some of the incremental "chaos". If you're clicking away asteroids, why not also "click to correct" the planet simulation as well? They inherently achieve drift over time; it might be a fun added mechanic.
Wheat by Tiseno 2023-01-14T15:54:48Z ♥ 2
There was a lot more detail to this beyond what I assumed just by looking at the cover photo; I really liked the little animations and polish given. The flight had a small learning curve, but was fun! My first play through was beyond optimistic; little bird went straight for collecting 100 wheat and perhaps to nobody's surprise, fat doesn't fly.
I think if you give this a background, with similar attention you gave the wheat swaying and frogs, it'd pull in more views.
Harvest of the Gods by jitspoe 2023-01-12T00:58:07Z ♥ 1
A fever dream the likes of which can only be generated, cool experiment!
With at least Stable Diffusion, I often find myself fighting against it. To really coax it into something presentable, you do need to spend some not-insignificant time mucking with parameters and tricking it through the prompt. I feel it should be rated, but not amongst more traditionally built content. The final generated result makes it look easy, but there's still the time taken to make that happen.
The Cactilogue by Sarah 2023-01-12T00:45:25Z ♥ 1
For the longest time, I've wanted to make a plant-growing game. I've been stuck on the math for generating new parts of the plant however.
This was fun, I really appreciate the aesthetics, the "seasons window" is really cool.
Apples of Agony by Joey Shipley 2023-01-09T23:03:18Z ♥ 2
The hidden theme was certainly unexpected! I'm going to think differently about apple picking from now on.
Bogged by InfinitySamurai 2023-01-09T22:56:36Z ♥ 3
Music is pretty great! It starts off deceptively simple but then lays on unexpectedly- feels unique. I thought the water ripple effect was a nice touch.
These "attached rope" games are pretty fun, really had to think hard about balancing my desire to min-max the number of cranberries vs being able to _actually_ get them in the basket. I only wish with the the rope physics, that increasing and decreasing the length was smooth rather than stepped. Often I was shooting out cranberries all over the place when pulling the rope in when it snapped it's "reel in" distance.
Spiders everywhere thank you for this entry.
Drillydown by Peter Jonsson 2023-01-09T22:47:31Z ♥ 2
A couple of the levels caused me pause- I liked it! The subtle use of lights was pretty cool, and the color scheme felt both unintrusive and direct. I'm not entirely sure this was intended, but some of the bombs you can just quickly back away from to avoid damaging your drill. I used that tactic where possible.
Many, many snails were harmed in the making of this comment.
Death In Time by Yorsh 2023-01-09T22:37:28Z ♥ 2
Aesthetics are really, really great! I appreciate you took the time to add in the "squeeze" when jumping.
Chasing down someone who was on the verge of dying was something else. A couple times I was able to nab em, a few other times they keeled over before my very eyes. I'd like to think reaper's boss wouldn't be too pleased at that. Would love to see a scythe you can use to "pull in" victims for those cases!
No Farm, No Fowl by square wave 2023-01-09T13:59:38Z ♥ 2
Congratulations on your first compo! Focused, short, and sweet; was fun to organize the chickens into one spot to make it easier to defend your seeds. It was also nice to be able to line up chickens to shoot through a couple of them at once, made me feel like I was really making decisions about the experience.