FoonLudum Dare ExplorerUsers → jcg

jcg

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestGlean the Luminescentcompo393.973.913.874.064.043.34
202251Every 10 secondsSuperline Hotamicompo2173.473.633.073.283.183.212.383.16
202250Delay the inevitableKesslercompo2973.473.223.603.783.823.042.513.37

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by jcg

LD50 — Delay the inevitable

Strata by Skyeward 2022-04-05T14:57:08Z

That effect when you get hit (and ultimately die) is very, very stylish. Reminds me a lot of when Zagreus dies in Hades!

Claim your FREE BitBuddyâ„¢ TODAY! by danman9914 2022-04-04T21:53:50Z

PROMOCODE: "UNKILLABLE", in hopes to revive a dead buddy :(

Bomp by pvg 2022-04-04T21:10:52Z

Deeply satisfying to get a large chain of explosions going :)

Volcano Maintenance by jefvel 2022-04-05T14:46:12Z

So many gems in this! I was so glad you can feed the volcano the bad guys.

Also, highly distracted by the live feed of the volcano :)

Catronaut by fatPenguin 2022-04-08T18:27:23Z

I litter-ly love this! Would love to see more!

A phenomeow game. Really digging the music, it seems like it has some alt-J inspiration.

Ran into one small bug, I fell through the left-most moving platform a couple of times; as it moved up my cat phased through it. I can send a video over if that helps!

PS. My cat (Binx) approves.

Pass The Torch by Dan Smith 2022-04-07T20:24:58Z

Really love the musical cascade that occurs the further out it goes!

The Hunger by Delightfullymad 2022-04-05T23:45:17Z

Ah! I played through wondering what that blood button does; reading the comments above now and it's much more clear!

Playing through again with using that feature is sweet. The art style reminds me a lot of the early Adventure Quest days, but with a card twist :)

Aloffed by Tyler Miller 2022-04-04T23:14:28Z

I found that playing with a slight head tilt helped keep things readable enough to stay afloat :)

Love it! I wish the total number of words kept increasing!

Space Death by loligxp 2022-04-04T21:27:19Z

Loved it! Is the late game lag _inevitable_?

Walk of life by ThePhennix 2022-04-04T22:59:13Z

Love how somber the ending is compared to the rest of the game.

Starline Rescue Squad by tigerj 2022-04-06T00:29:04Z

Love the music! I like how the controls are a bit icy, I think that might be intentional?

This might be isolated to just myself, but the splash/controls pulsating text was difficult to concentrate on. The other indicator text was fine though!

Ludare OS by foxwater 2022-04-05T23:49:08Z

Watched @tigerj play, and then played again myself.

It's just so unique, and making math fun seems impossible, yet here we are!

Emergency Escape by Neon Glass 2022-04-06T18:54:14Z

I like how the captain is "useless" :) Definitely feels chaotic when having to micro all the the characters around. I wish there was a way to drag and select characters!

It was a bit hard to tell who should be doing what, without having to repeat consult the instructions on the LD page.

Ticking Clock by FlipKING78 2022-04-05T14:37:21Z

Absolutely love the small detail, with the physical timer you can collide with!

Nighty Night, Nosferatu by Shawn Moore 2022-04-07T03:20:15Z

Really awesome use of lighting here! What drove you to use illuminated.js? I think as you indicated, there are some frame pacing issues on Firefox, appearing longer into play.

The numbers in this submission are a submission in their own right; awesome to get that insight :)

ENTROPY by LarsDu 2022-04-04T19:12:01Z

The desk drumming makes this all the more relatable!

Between My Shadows by jordwest 2022-04-06T15:37:36Z

Really awesome! Loved the option of choice at the end. There's just something about this pixelated atmosphere that's really satisfying.

I didn't feel the need to use my run/dash much- kiting the shadows was just as effective at normal speed. It almost feels like shooting should slow you down or make you stumble in a way.

Dire Darkness by jsmitq 2022-04-04T21:36:06Z

This game seems to activate SteamVR on it's own.

It was way more of a jump scare than I had hoped for; playing with no sound, turning around, to already be up close and personal with a zombie :)

Probee by Harmadillo 2022-04-06T15:54:37Z

Sweet! I like the balance with having to choose to move horizontally vs vertically. I hope I'm not just too bad at this, but it'd be sweet to see some environmental pickups to keep things going a bit longer.

I like the minimalism of the background, but it feels like the floor is an antithesis to all of that? It's a bit more "visually dense" relative to the rest of the environment.

The Assessment by Okamit 2022-04-08T21:37:26Z

I love the little attention to details. Seeing your WebGL build embedded into itch.io with the same background really says it all.

I felt a little stupid with the safe, so it's good I'm no locksmith.

Cars crusher by nyanpierre 2022-04-06T22:16:48Z

Put weapons on cars and it's instantly addictive. I love this!

I kind of want to exercise some sort of control over the weapons?

Space Ninja by mhorth 2022-04-06T21:34:23Z

That is such a fascinatingly neat effect; the mouse trail into button interaction on the main menu. Spent a few minutes just playing around there, and then the transition into the game was just icing on the cake. Really love that detail!

I really liked the "line slider" high score at the bottom, it kept introducing yet another score to beat :)

It felt a little too easy to cheese with just rampant horizontal swiping. I wonder if an added quirk that introduces a limit to how much you can actually hold left click would help?

PS. I know Jam doesn't require source submissions, but wow, am I really itching to know how you did that button effect.

White Death by Roboolet 2022-04-04T22:16:34Z

Ah... reminds me a lot of home.

Dilate the time! by milq 2022-04-05T15:37:50Z

Love the unique use of time! My first time though; didn't make it to my loved one in time :'(

Would like to see jumping also affect the time dilation!

Inevitable Orbit by ThumperTWS 2022-04-05T14:33:23Z

Love it! Thanks for making this gamepad friendly :)

Would love to see this expanded to include some environmental hazards.

Imagine Him Happy by Widdershin 2022-04-07T23:13:35Z

Really felt like Sisyphus here... hard to believe I just spent so much time rolling this ball only to watch it roll away from me.

Over the Rainbow Bridge by Iguanana 2022-04-06T15:25:56Z

Really evocative... made me think of my dog several years ago. Thank you, so much :)

Twisting Tower by falkka 2022-04-06T16:04:15Z

Love the colored pencil aesthetic :)

It wasn't exactly clear to me what the spike tower did, until I accidentally rotated the map and wiped out a huge chunk of enemies with it. After seeing that, it's fairly easy to cheese round wins with placement of the spikes.

Gladiator Graveyard by tahamimarlar 2022-04-04T22:38:05Z

Attention to detail with the music spin down is awesome!

Serious Royal Business by Pitxardo 2022-04-04T23:04:51Z

I guess you can't kill your problems away. Well done!

Impending Doom by Castitatis 2022-04-06T16:16:37Z

Ha! Love the ending.

Great clicker game! Wouldn't be complete without some carpel tunnel pain afterwards. Would love to see this expanded!

It felt like the passive energy gain wasn't doing much in the grand scheme of my rampant clicking.

By The Fire by Ani 2022-04-06T15:48:35Z

I love how straightforward the aesthetics are! It's all easily readable.

I was wondering what the point of the rocks were at first, and why you could break them down. It was then Zeus showed himself and it made a bit more sense. Do the number of rocks ultimately affect how many trees grow?

On an entirely unrelated note, the beetle makes me think of It Takes Two :')

Gemship Wars by darzu 2022-04-04T19:15:34Z

I keep falling through the boat when I spawn; but the sound effects are nice!

Star Keeper by MrHumannn 2022-04-06T18:45:47Z

Love the assets, love the theme!

It was a bit tough understanding what to do; the instructions and help text flew by pretty quickly.

Would have liked to see more ship sailing in space; almost as if I really wanted to roleplay Treasure Planet :)

LD51 — Every 10 seconds

Moonbase by SaxOps1 2022-10-04T14:45:15Z

Nice and simple! I almost wish you could start placing blocks right away- but I'm impatient :)

Button Masher by Pennycook 2022-10-03T03:02:23Z

Very cool; had to hide the "Jam Ends" counter to prevent periphery cheating :)

Gelato Drift by thomz12 2022-10-04T18:51:02Z

Love it. Would like to see gamepad support!

Meteor Racing by Andreadbx 2022-10-04T15:05:27Z

Pretty cool! Tossed it on my Steam Deck (been looking for a racing game fwiw). Gamepad controls don't seem to work out of the box, at least on the Linux binary. Played w/ keyboard mouse emulation.

PXL_20221004_150238290(1).jpg

[X-ED OUT] by Nash 2022-10-05T15:44:46Z

Love the particle effects! Some of the resulting patterns reminded me a lot of the Eye of the Universe from Outer Wilds.

I found that the game was a little too easy if you employed a strategy where you'd defer killing the enemies right up until they were very close to the player. That way, you could get a ton of coins close enough to get really strong quickly.

Satellite commander by Henrik Ganard 2022-10-03T12:53:12Z

I can't help but play any n-body simulation based game I find. Great job!

One potential comment would be to coax in a pseudo-autopilot to help with controls; it can get disorienting as the player moves relative to the planet, which thruster needs to be thrusted. Although that could be considered part of the challenge ;)

Chrono Extractors by tengusheath 2022-10-05T04:29:16Z

This scratches an idle-game itch in a sort of way, really cool!

Line Momentum by Itooh 2022-10-07T23:22:08Z

I thought this was excellent, and appreciate the interpretation of "second". The instrument layering that unfolds as you get closer to each end of level is really satisfying, would love to see (hear?) more.

Ten Seconds To Midnight by reevest2 2022-10-02T23:16:55Z

Fun and straightforward; thank you for the volume slider!

10 Seconds by Ippon 2022-10-03T15:14:13Z

Nice and simple, I love the aesthetics of this. The small amount of motion blur and explosion particles are really fitting.

Flicker by oolimry 2022-10-07T14:11:31Z

Loved the atmosphere and feel of this; the impact of the flickering light felt almost too strong, I sort of wish you'd be able to see your character a little bit, even in the dark. I found myself getting stuck in the corner without knowing the maps.

Planetary Asteroid Defense System by ha1fBit 2022-10-03T13:21:25Z

Awesome! Very cool theme.

A small suggestion would be to allow the PADS to track your mouse automatically, without having to hold the mouse down. As a touchpad user (:upside_down:) it was a little more challenging.

FF:10 by dysleixc 2022-10-03T13:02:58Z

Very cool! Congratulations on your first game jam!

every 10 seconds by goosegarden 2022-10-07T21:28:20Z

Very unique; I thought the sound loop added a lot, it felt really cohesive.

LD52 — Harvest

The Cactilogue by Sarah 2023-01-12T00:45:25Z

For the longest time, I've wanted to make a plant-growing game. I've been stuck on the math for generating new parts of the plant however.

This was fun, I really appreciate the aesthetics, the "seasons window" is really cool.

celestial garden by pataya 2023-01-14T16:08:56Z

So many small hidden details in this game, I love it! Feels like a great foundation to expand upon beyond this jam.

I'm a sucker for space simulations, and felt having these planets movement simulated would add to some of the incremental "chaos". If you're clicking away asteroids, why not also "click to correct" the planet simulation as well? They inherently achieve drift over time; it might be a fun added mechanic.

Apples of Agony by Joey Shipley 2023-01-09T23:03:18Z

The hidden theme was certainly unexpected! I'm going to think differently about apple picking from now on.

Drillydown by Peter Jonsson 2023-01-09T22:47:31Z

A couple of the levels caused me pause- I liked it! The subtle use of lights was pretty cool, and the color scheme felt both unintrusive and direct. I'm not entirely sure this was intended, but some of the bombs you can just quickly back away from to avoid damaging your drill. I used that tactic where possible.

Many, many snails were harmed in the making of this comment.

Death In Time by Yorsh 2023-01-09T22:37:28Z

Aesthetics are really, really great! I appreciate you took the time to add in the "squeeze" when jumping.

Chasing down someone who was on the verge of dying was something else. A couple times I was able to nab em, a few other times they keeled over before my very eyes. I'd like to think reaper's boss wouldn't be too pleased at that. Would love to see a scythe you can use to "pull in" victims for those cases!

Bogged by InfinitySamurai 2023-01-09T22:56:36Z

Music is pretty great! It starts off deceptively simple but then lays on unexpectedly- feels unique. I thought the water ripple effect was a nice touch.

These "attached rope" games are pretty fun, really had to think hard about balancing my desire to min-max the number of cranberries vs being able to _actually_ get them in the basket. I only wish with the the rope physics, that increasing and decreasing the length was smooth rather than stepped. Often I was shooting out cranberries all over the place when pulling the rope in when it snapped it's "reel in" distance.

Spiders everywhere thank you for this entry.

Harvest of the Gods by jitspoe 2023-01-12T00:58:07Z

A fever dream the likes of which can only be generated, cool experiment!

With at least Stable Diffusion, I often find myself fighting against it. To really coax it into something presentable, you do need to spend some not-insignificant time mucking with parameters and tricking it through the prompt. I feel it should be rated, but not amongst more traditionally built content. The final generated result makes it look easy, but there's still the time taken to make that happen.

Wheat by Tiseno 2023-01-14T15:54:48Z

There was a lot more detail to this beyond what I assumed just by looking at the cover photo; I really liked the little animations and polish given. The flight had a small learning curve, but was fun! My first play through was beyond optimistic; little bird went straight for collecting 100 wheat and perhaps to nobody's surprise, fat doesn't fly.

I think if you give this a background, with similar attention you gave the wheat swaying and frogs, it'd pull in more views.

No Farm, No Fowl by square wave 2023-01-09T13:59:38Z

Congratulations on your first compo! Focused, short, and sweet; was fun to organize the chickens into one spot to make it easier to defend your seeds. It was also nice to be able to line up chickens to shoot through a couple of them at once, made me feel like I was really making decisions about the experience.