Foon →
Ludum Dare Explorer →
LD52 →
Drillydown
Drillydown
By peter-jonsson
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 90 | 3.71 | 30 | |
| Fun | 112 | 3.58 | 30 | |
| Innovation | 122 | 3.50 | 30 | |
| Theme | 227 | 3.37 | 30 | |
| Graphics | 116 | 3.78 | 30 | |
| Audio | 184 | 3.08 | 30 | |
Comments
Nice graphical style, clever gameplay mechanics, good level design, and an impressive runtime - this is almost a complete package! Some of the sound effects are a bit obnoxious, though. Also, the web build doesn't seem to be working.
Thanks for the feedback @john-gabriel! What browser are you using, and what happens when you open the web version? The web build works in my installation of Vivaldi (Chromium-based) and in Microsoft Edge.
I'm on Firefox 108.0.2. Here's what I get: 2023-01-08 22_03_24-Drillydown by Digitea — Mozilla Firefox.png
web build didn't work for me on chrome/mac either
Solid puzzle mechanic here and the extra polish on the light/shadow cone graphical treatment was neat. Level 6 took me a bunch of tries (tired Compo brain here I guess :P) and my step counter climbed pretty rapidly. I didn't think the audio was very fitting, but that's understandable given the constraints of the weekend. (I got the web build to play just fine.) Thumbs up overall!
resevoir
2023-01-09 15:52
Enjoyable puzzle game. Beautiful color palette. Both the music and the sfx feel spot on. I really like you have to harvest around the wildlife — refreshing. If I had to say one thing it would be that I still dont completely understand how bombs work when they explode. Clearly the explosion direction is dependent on its surroundings. Could perhaps be nice to design a couple of puzzles specifically aimed at helping the player discover bomb explosion behaviour. Web builds works for me in chrome on a mac.
jcg
2023-01-09 22:47
A couple of the levels caused me pause- I liked it! The subtle use of lights was pretty cool, and the color scheme felt both unintrusive and direct. I'm not entirely sure this was intended, but some of the bombs you can just quickly back away from to avoid damaging your drill. I used that tactic where possible.
Many, many snails were harmed in the making of this comment.
Great game, feels very polished! Art and sound make cool aesthetic, but fail sound was very brutal for my ears, an d I failed a lot cause of snails :) But puzzles were good.
A very fun experience. The game is polished and I really liked the art style. I managed to beat lvl 12. What I didn't like The snail was introduced a bit too late but hey, it made the game significantly harder.
chompdev
2023-01-15 01:40
Excellent puzzle game! You have a great variety of puzzle mechanics here, and an impressive number of levels for a jam weekend. Very nice work on the audio. The dynamite and snails are cool mechanics, and I like how the dynamite can be used to your advantage as well as being a risk to the drill, ore, and snails. The lighting/shadows and minimal aesthetic is very well done.
My total score after completing the final level is 521 moves! :) score40.PNG
@john-gabriel I figured it out! Try right click and "show only this frame" on itch. This way, no cross-domain requests!
Great puzzle game. The main thing this needs is undo.
Cool game. Lovely palette. Got stuck on level 2 until I figured out i could just go backwards :P
yes nice game! really liked the shadows :)
I really liked the simplicity and mechanics of this game. I found the sound effects to be 2x too loud and had to turn down my sound quite a bit. Otherwise, really nice entry!
Interesting little puzzle game. The movement reminds me a bit of Snakebird.
The graphics were simple, but they did the job well. I liked the little raytrace lighting effect. The sound effects, however, were really grating. The first time I died, I instantly shut off the volume for the rest of the game.
The game felt pretty easy, though that might have been because I did not bother to limit my number of steps. I think I would have preferred it if you had instead given each level a maximum step count instead of making it a high-score system. That would have made the game harder and would have provided much more opportunity for particularly challenging levels. (For my personal tastes, I don't like high scores in puzzle games. I would rather it be a defined pass-or-fail goal as the main objective.) Also, if you want the high score to be an important part of the game, you should give the player to restart the level once they beat it, so they can try to improve their score.
The trap-grates seemed like they would have made the game harder, but it wasn't too hard to just try every possible way to move through the level until I got the right solution. I never felt stumped since none of the levels took me longer than 30 seconds. I think the hardest time I ever had was figuring out exactly how the game determines whether the dynamite will kill you. Maybe having quick levels was a good thing; that's a lot of levels for a jam game!
Nice game, though I think the difficulty balancing could have used more work.
loved the simplistic design of this game. limited color palette definitely made even more cohesive. I found it level 12 to be the most difficult (could have been just me). overall very nice pacing amongst the levels. the trapping mechanic needed a bit more explained or showcase bit better think specially on level 9. could introduce the minimum steps required for a level to be completed to see how well you chose your moves. great puzzle game - well done
Awesome puzzle game! Reminds me of an old 2D mining game I had on my mobile telephone a while ago.
Thanks for providing a Linux version of the game. Neat puzzler that got more and more interesting as the levels progressed. :thumbsup: for protecting snails. Good work!