@c4scar @local-minimum
There are no turns. It's more like Reus in that regard. I was trying to see if this is self-explanatory, as there is basically only left-clicking (and hitting ESC to bring up the menu). I wrote a small how-to now, it seems like I need to.
Controls: **Click** on a tile to get a selection of tiles you can build. If you cannot build on a tile, the border of the **buildable** area is shown on screen.
There are two types of resources: You see three **building materials** at the top of the screen: metal, oil, and science juice. You need to spend these as a one-time cost to build on tiles, but mining buildings will also generate some resources (but they cost you space).
The other kind of "resource" is **products** of tiles that power settlements. They exist on the map, and depend on the current tile configuration. They cannot be saved for later. To sustain a population of N in a settlement, you need at least N energy, N food, and N Oxygen from adjacent tiles. The output of some tiles depends on its adjacent tiles.
A settlement with N people allows you to build inside an N-tile radius, up to 3. If you hover over a settlement, you see the population of the settlement, the building radius, and the products of adjacent tiles it can use. If the output of adjacent decreases, the population and building radius can shrink, but existing built structures outside the radius will stay in place. The goal is to have a **population of 25** or more people over all settlements.
The game is probably too easy as of now, because mines give a lot of resources, the map is large, and fish farms are cheap, but that was a deliberate decision to make it possible to win on your third attempt.