hadb 2020-04-21 08:35
Everybody left! :( Party.PNG As python fan I think it's interesting to see :) It just miss a specific goal (like a timer to know what time is it in the party) but nice job anyway ! PS: sorry for bad english
Foon → Ludum Dare Explorer → LD46 → Party Alive
By thingus
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.33 | 5 | ||
| Fun | 2.00 | 5 | ||
| Innovation | 3.00 | 5 | ||
| Theme | 3.16 | 5 | ||
| Graphics | 1.33 | 5 | ||
| Audio | 2.50 | 5 | ||
| Humor | 3.00 | 4 | ||
| Mood | 2.25 | 4 |
Everybody left! :( Party.PNG As python fan I think it's interesting to see :) It just miss a specific goal (like a timer to know what time is it in the party) but nice job anyway ! PS: sorry for bad english
Nice idea! didn't feel like I could do much to bring people back once they started to leave (maybe you could have multiple controls for speakers at different areas of the party or something?). Having programmatically generated art is cool, makes them all unique.
LOL this game is hysterical. You know, I had the same idea (keeping a party going) but I couldn't figure out how to execute it in a simple enough manner. And I think you managed to do that. I like the generated art, it definitely doesn't take anything away from the gameplay and instead makes it feel like a piece of abstract art. The simple controls are nice, as well as the sound of people chattering. What I'm missing is feedback and an understanding of the game mechanics. I can see people vibrating as they are about to leave, but I don't know what it means. And without a timer or headcount or other UI, I don't know if I've done a good or bad job of maintaining the party.
Hello from the PyGame community. Your game runs fine under the current development version of PyGame 2.0. Unique idea, but it looks like there's no game over screen?