FoonLudum Dare ExplorerUsers → mhsco

mhsco

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it alivePanicked Planetcompo6343.322.903.503.903.923.072.673.02
201740The more you have, the worse it isGames Games Gamescompo364.043.774.154.313.893.593.513.35
201738A Small WorldA Lighthouse Storycompo843.822.733.594.124.293.822.754.43
201534Two Button Controls / GrowingCrane to Freedomcompo1573.703.883.474.023.383.522.973.5498

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mhsco

LD34 — Two Button Controls / Growing

Cucumbersome by jmf 2015-12-15T21:01:00

Nice, got in a real cucumber harvesting trance :)

LD38 — A Small World

BOSS DEMON by farfin 2017-05-15T21:27:37Z

Interesting spin on standard RPG story. Unexpected turns in the story were cool, though the first time I played I thought I maybe shouldn't fight in the first battle (going by the dialogue before it), but just got a game over after guarding for ages (:

Mouse Escape by Koen Bresters 2017-05-15T22:27:25Z

Cool concept, movement of the cursors was a bit difficult for me to control, but overall nice little game. Not sure why we were destroying pacman at the end though! (:

Infectious by Mechanical_Wave 2017-05-15T20:58:24Z

Played for a while even though it is quite simple -- the core shooting & moving has a good feel to it. Sometimes felt cheated that I couldn't move fast enough to get from one end of the screen to the other to shoot viruses that appeared on opposite ends right after each other, but only because I wanted to keep a perfect run going!

Arctic Memories by Alistair Lynn 2017-05-15T21:49:46Z

Took a while to understand the rules, but enjoyed playing a few games and think I 'won' but the game still keeps going with the other player taking turns, seemingly doing nothing, until everything disappears; but maybe that's the idea (:

LD46 — Keep it alive

Party Alive by thingus 2020-04-22T19:55:09Z

Nice idea! didn't feel like I could do much to bring people back once they started to leave (maybe you could have multiple controls for speakers at different areas of the party or something?). Having programmatically generated art is cool, makes them all unique.

Partners by kassanu 2020-05-03T19:15:38Z

nice, had some fun, but never could save them in time, got lost in the caves often! liked that you could push the zombies around.

Return of the Viper by LancesCaterpie 2020-04-22T18:40:04Z

Digging really satisfying feel and good style, felt like a pacifist Nuclear Throne. Frustrated by the instant death a few times, would be good to have some opportunity to get away, but did make it pretty tense by the end! enojoyed it a lot, thanks!

Branch Out by Thermacon 2020-04-25T19:27:07Z

nice game, liked the balance of having to build out the branches and roots at the same time. Several times there didn't seem to be a reason for me losing, my tree looked great! so maybe some sort of visual indicator of when things were going badly would be useful?

Save the King by MrBamboo 2020-04-22T20:25:05Z

Like the idea, can see the potential with the features mentioned, would check out a post-jam version. Context-sensitive actions would have been nice rather than having to choose from the menu, but maybe more options were planned! Really like the motion of the water, adds a lot to the style.

Play Hangman and Learn Kiswahili by bkmld 2020-05-03T18:56:00Z

thought it would be impossible for me, but did seem to learn/guess enough of the phonetics eventually to be able to get a few correct! nice [: maybe could show the meaning of the word after?

1922: The Unfortunate Olympian by Mark Keeble 2020-05-05T20:03:28Z

Liked the concept, but had a few bugs, torch clipped through the floor a couple times, and I couldn't figure out how to fill the room with water, the valve didn't seem to turn. Looks nice, wanted to play more just couldn't!

Frostbite by NachoCP 2020-04-22T20:10:04Z

nice effects, found it quite challenging until I realised I could just camp at one bonfire and defend it, so maybe needs an incentive to move around more? had fun still while stationary though!

Long Live To Flower by fermingimpel 2020-04-25T19:45:48Z

nice, simple but kept me engaged enough until the end (:open_mouth:)

Server::Protect by Jouri 2020-04-22T20:45:49Z

nice idea of a command line tower defense, had trouble placing some objects with it saying 'bad spot' and wasn't exactly sure why, maybe a bug? Like the idea of naming the object and using that again to upgrade/move them, if there was a command to get a list of enemy coordinates etc maybe it could be played entirely on the command line [: