I really liked this game, the ideas behind it are great, its just theres a couple of things holding it back.
The player character is quite clunky to move. As you play through the puzzles it makes sense from a design perspective why you need to fall perfectly virtically etc. However it still kinda hurts to play. Would be nice if it was a bit faster :)
Its not immediately clear that pausing time is global. Because the animation is a small circle emitted from the player I thought it was local at first. It would be really great to have background particles or animations that stop when you pause time (maybe a pallete swap too?) to hint this to the player.
The control scheme are a bit weird but its fine after you get used to it.
Pushing the blocks when time is stopped seems a bit weird as a mechanic, would be nice if it was telegraphed a bit more?
Overall though it was a great entry for the time, good job!