hey man rad game! i really like your take on the theme. i thought the view was cool, i liked the 1st/3rd person mash. i also enjoyed the sound design, particularly the acid spit sound. the music wasnt my favorite, but thats hugely subjective, and i must say it did fit the game well. im impressed with how much game balance you were able to achieve in such a short amount of time and in a RTS game no less!! bravo, my friend! i had fun playing, and thats no small thing.
i have a few notes of critique that will hopefully help if you keep developing this game, or simply just for future reference. i think a skip tutorial button would be useful for players who have already played the game a few times. also, i noticed that the game starts when the tutorial does, and so enemies are approaching while players may be reading the tutorial. after my first time playing, i realized that i too could start spawning eggs and placing mounds even while the tutorial is going. so its fair in that sense, but not so much for the first time player. i would love to see more variety in the enemies and more ways for the player to engage with them. obviously this is not possible during LD, but if you continue development i think that perhaps flying enemies could add an interesting dynamic. ways to control the warrior ants would be fun too. i feel like you probably already know these things though and have your own ideas about it, so ill move on. i wasnt sure what exactly happened once an enemy destroyed one of my mounds. do the warrior ants spawned from that mound disappear or do they stay? i think some sort of feedback would be helpful the the player. in general i think there could be a little bit more feedback to the player in other parts of the game too, like when acid hits an enemy for example. some people have mentioned difficulty with aiming, but i found if you just anticipate movement and aim in front of your target you are able to be very accurate. i think that maybe some sort of powerups for the queen ant would be very satisfying. i understand that the slow acid spit contributes to the balance of the game, but if you were able to find some way to incorporate powerups, it could be super satisfying to go HAAMMM for a minute and blast acid or what have you at enemies! in a larger version of this game, perhaps you could take over multiple hills and have different terrain. anyway, i think the overall point is that there is a LOT of potential for expanding this game, its a really great idea to work with. nice job!
btw i got up to 97% of the burger, that was my best score!