FoonLudum Dare ExplorerLD38 → Wake Up !

Wake Up !

By gozz, himeija and Raoul

View on ldjam.com

CategoryRankScoreCount
Overall2083.6781
Fun3293.2681
Innovation3553.1780
Theme4333.3379
Graphics484.5383
Audio4.256
Humor2.003
Mood254.2682

Comments

skywilly 2017-04-25 00:59

Visuals are really awesome. I love the bugs with the crates. I hope you will not correct the physics, it's more fun like this ! :) Great job !

skywilly 2017-04-25 01:00

Double Post, sorry.

aviv871 2017-04-25 12:00

Beautiful graphics! Nice idea and implementation. You can extend story a bit, and maybe add enemies?

Great work!

gozz 2017-04-25 12:16

Thanks @aviv871 ! We had an enemy planed for the end of the level but we had not the time to program it. The first idea was that the last box had to be placed on the push button and open the very first gate you see (on the left at the begining) and release a monster that follows you so you have to "speedrun" the world in the other way to get out and activate the Alarm clock

mitus 2017-04-25 14:40

Really nice Graphic, feeling good, Nice game for relax time. Nice Work! Hope this game can develope to full version.

lederhosen 2017-04-25 15:13

The art in this is gorgeous! Many props to your artist. I really like the game concept too... Kind of has a mixture of Limbo and an escape room going on. I also appreciate that the game mechanics and how you present them makes it easy to figure out what you're supposed to do.

I had a problem where I could not put down the wooden crate after picking it up, which prevented me from advancing any further, but I really enjoyed playing what I could :)

gozz 2017-04-25 21:14

Thanks guys for your comments. As we really enjoyed working on this project we really want to go further and make a full version with more dreams.

@lederhosen sometime your need to press E multiple times to drop the crate but some of my friend had issues and were never able to drop them. By the way, Limbo was one of our inspiration :)

We will start to work on a new version remade from scratch next week ;)

move127 2017-04-26 21:04

As you are going to hear throughout the reviewing process. This game is beautiful! Both the visuals and audio.

The controls felt clunky and slow, especially jumping. It also took me a bit to realize that you could move left. I kept pressing 'A' before I got the dream catcher, and it didn't do anything. After getting the dream catcher I realized to use the arrow keys.

Anyway, Great entry!

gozz 2017-04-26 22:24

@Move127 yeah I understand how you feel because we were programming on an azerty keyboard I will do some kind of "keyscreen" to explain the keybindings

By the way thanks for your feedback !!

drazil100 2017-04-27 06:06

This was easily one of the most interesting games I played the entire 6 hours and 41 minutes I streamed. I like how you used the parallel dimensions theme (that didn't win which is sad cause I would have loved to see more games like this) with the small world theme. There were obviously a few bugs when I played it like getting knocked off the screen and me being able to carry boxes by standing on them. If I had to give any advice for future games is don't use out of the box physics in their default modes from any engine you use. Most of the time an engine's built in physics are both overly comprehensive and overly generic. You can make a good game with built in physics but its either a very specific type of game (like say for instance bumper cars or something) or requires a LOT of fine tuning. If you do use built in unity physics in the future you should always control an objects velocity directly rather than by applying forces to an object.

Overall I really loved the kinds of well thought out puzzles this game had and the art was fantastic and gave a great sense of atmosphere! While the programming was fairly buggy for a game that uses built in physics it is actually pretty freaking good on the programming side (which must have taken quite a lot of tuning). Thanks again for sharing this game in my stream earlier!

arcticmattekar 2017-04-27 12:38

I really like your art and music. Unfortunately I ran into a dead end at the second portal after the bridge. I could not figure out how to get past that one.

The curve of the world made me a little motion sick, but I am really prone to that anyway ;)

Overall I think it's a neat concept .

morbidcamel101 2017-04-28 14:48

The artistic style and sound is unique and the game play is fun! The sound is also great! Good job

king-kujito 2017-04-28 14:56

Cute little game with a very clever use of color. Also, hats off to the work you guys are putting in the post-jam fixes!

reinhold-strodel 2017-04-28 15:20

This game just has an awesome look and feel! Altough I did not get trough the whole thing, I am astonished by the art and sound you guys were able to pull off in just three days! Keep up the good work!

fouralex 2017-04-28 16:53

Wow beautiful graphics, I love the ambiance. I think it could have been great if the music was changing when you press "a". I've just a disappointment with the controls wiches are sometimes not really enjoyable (but of course playable) I love the emotionnal end wich explain the title... A very good experience! :thumbsup:

gozz 2017-04-28 18:14

Thanks everybody for the feedback !

@Fouralex yeah this was on the to do list but we had no time to implement it :) It will be on the final game ;)

togimaro 2017-04-29 00:05

Really cool and super cute :smile: The controls are a little bit frustrating but despite that it's fun :D

Good game!

Little bug: When I have switch between the 2 worlds, I have collide an element and the camera was shifted permanently like that: Screen.png

automatonvx 2017-04-29 10:54

Nice game, congratulations for your first (team) game jam as everyone has already said, great visuals, beautiful looking and works perfectly for the dream atmosphere. If you carry on working on the project a couple of points that for me would have helped. * The controls still feel pretty clunky to me (i was playing the web version in case it makes a diffrence), probably mostly a matter of fine tuning the input parameters in unity some more, by default I think they are set more in mind for a fps game with analogue inputs or something. * I spent a while at the beginning hitting different keys wondering why my dream catcher was not working until i realised I needed to pick it up first. * The changing worlds thing is a great core mechanic for this kind of game, so would be interesting to see what more variation of puzzles you can make from it. The existing ones are just ok so far, but you need some more challenging ones to keep it interesting.

Overall felt pretty polished and had a good atmosphere though. Good work

gozz 2017-04-29 11:11

Thanks for you feedback @Togimaro and @automatonvx

@Togimaro : Yeah this bug occurs because our camera is not attached to the gameobject, I forget to do this but I don't want to fix it right now as it does not occurs that much :)

@automatonvx : This really needs tuning ! In fact we wanted to do a couple of levels, but the time got us. This level is the one we intended to be the tutorial, the aime was to show the player the differents aspects of the mechanics.

Again, thanks for your feedback, we hope to release a new version with more features and more mechanics... a fewer bugs :D

la-mecanique-du-plastique 2017-04-29 14:59

Whaaa ! Great atmosphere, graphics and game ! I love this kind of puzzles and yours is pretty fonctionnal and complete for a 72h production ! You did a amazing job those three days. We'll follow your work les amis, best wishes for the next step !

Just a tiny detail I noticed (but I'm sure you're already aware of): the letter E sometimes goes Ǝ when you change direction.

En tout cas encore bravo !

aaranos 2017-04-30 03:14

Very beautiful game, mad props to the artist. The game very much reminds me of "Braid" which uses a similar mechanic. The puzzles are not very difficult but it was very atmospheric.

The movement animations seemed a big rugged when switching directions or changing speeds.The E key also flips with the box.

Overall it was very good.

spacedoubt 2017-05-01 04:14

Great atmosphere! Controls could use some work, but with a little polish, this could be a really great game!

philomory 2017-05-01 07:55

The visuals are very nice (reminds me of the game Spirits), and the audio is even better. The mechanical implementation (physics, controls, etc), obviously pretty rough. I really liked the ending!

Just as a tip, for games like this if you try to switch worlds while standing in what would be a wall in the target world, in my opinion it should just make a noise or display a visual effect, but not complete the switch. Getting stuck in a wall is no fun, even if you can switch right back.

drazil100 2017-05-01 11:14

Just rated your game! Hope it does well!

la-mecanique-du-plastique 2017-05-01 13:12

Now rated <3

aviv871 2017-05-01 13:23

I left you a rating in addition to the earlier feedback. Good luck!

chronosv2 2017-05-01 13:34

Your game is gorgeous, and the dimension switch was really cool (and creepy)! Keep up the great work!

liquidbrain 2017-05-01 13:46

Thank you for the feedback of [Infecteria](https://ldjam.com/events/ludum-dare/38/infecteria).

I agree with the recent commentators about the controls. Other than that, I think your game is beautiful. And for this being your first Ludum Dare, it's amazing! I have no feedback if you're gonna be developing this further. You seem to know what you're doing. Just have in mind to check for bugs.

// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))

rnlf 2017-05-01 16:04

Very good short game! I like the calm overall tone and the simple, but still interesting little puzzles. The physics worked well for this specific game, for other games it might have been too floaty. But as I said, it really fits into this one.

Not quite sure what to make of the end :) What does it mean? I don't know :D

sulexa 2017-05-01 16:45

Graphics are simple but nice, nice short puzzle game.

furazin 2017-05-01 17:14

Man, it was incredible. A great atmosphere with a nice music option. My highlights are graphics, a very good work. Control movements are right and changing between nightmares and good dreams is pretty amazing. Congratulations for this game.

gozz 2017-05-01 17:34

Thanks everybody for the feedback :D

[Spoiler] @rnlf : you were in a coma ;)

earthcollapse 2017-05-01 17:35

Nice simple graphics and cool gameplay. I got a bit stuck when I dropped a crate off a bridge and I couldn't get it back up again, and it seemed like I needed it to push a button afterwards.

Some small nitpicks: -A simple transition between the dimensions when using the dreamcatcher (like a quick fade to black and back) would have been nice. -The E prompt for picking up the crate got flipped around when you grabbed it and turned around -The grass image was a little too stretched out, making it noticeably lower-res than the rest of the art.

Overall it was a really nice game. Great job!

steve 2017-05-01 19:32

Great artwork and sets a wonderful mood!

I ran into a couple of issues however, the camera was slowly shifting more and more to the left of the player until I couldn't see her anymore; after restarting I got further but the camera shift was still happening. I found you could teleport objects from one world to the next by holding E and A (perhaps intentional?) but when dropping them they disappeared, or moved into odd places.

Nice idea regardless, good work on this entry!

random-storykeeper 2017-05-02 02:18

Neat work. The graphics really carry the mood here, and the music is fitting. I like the idea of switching between two different "dream" dimensions, and the choice of art portrayed in the graphics. It was pretty short, but well rounded for a game made in 72 hours. The ending had a nice choice of visuals.

Most of my gripes with this game you seem to be aware of already. A combination of spacebar and arrow keys can make one of these controls unresponsive; an experience I've had playing multiple browser games with this issue. Some games like these map alternate keys for a spacebar function (eg. a letter key) and they tend to work better. Backtracking because I fell through a hole or something was not too bad because it was a smaller game, but if you are to expand this game, I think it definitely would become a larger irritance.

Other smaller things:

- When I first landed on the box and hit E, it started to sink into the ground. This stopped immediately when I left the box though. - The controls do feel a bit slippery as well. I dunno; it felt like sometimes I couldn't stop myself from moving when I wanted to. - More sounds, yes! I could picture this with some LIMBO-esque sounding rustles for walking on the ground. I was getting a lot of LIMBO vibes from playing this, actually. I see LIMBO is one of your inspirations, and it shows in a great way. - It was hard to tell what was a solid platform, as both the background and foreground elements could be in a black silhouette. Some rocks I thought I could land on, I couldn't. - I can't exactly see how this relates to the theme. It's about a girl stuck in her dreams, but the world itself seems kind of big, as even though similar elements appear, there are different puzzles, and it felt like a different part in the same area of the "world". I guess the whole gist is that the world takes place in the girl's mind which is small compared to the *entire* world? :P

Overall, good job.

random-storykeeper 2017-05-02 02:26

Ack I wanted to add one more thing but I ran out of characters. The game window in the browser version is smaller than the module given, but this isn't an issue when playing fullscreen.

dgspitzer 2017-05-02 03:06

Nice style! Using collision tricks, I got an extra box with me in the end :)

sun-wukong 2017-05-02 07:51

Looks pretty but controls are messed up for some reason so I couldn't make it past second gate - gone past switch and couldn't get back to it since move left key was remapped for item use.

gozz 2017-05-02 09:28

@Random-storykeeper : thanks for you awesome feedback :D

@sun-wukong you can go back if you use the arrow keys. I put the controls on the page so everybody has access to it.

fancy89 2017-05-02 11:25

This was cute AF! I love it! Really. Graphics, music, game play. IT'S JUST BEAUTIFUL! Thanks for this game!!!

Please come back and rate [Llama's World](https://ldjam.com/events/ludum-dare/38/llamas-world) ;) you left a comment a while ago

nuria-fl 2017-05-02 17:39

Awesome game! Beautiful graphics, great atmosphere, and I love the idea of changing realities and interacting between them. I was stuck for a while until I figured out that I had to hold down E to pick up boxes, but that might just be me :)

quetzakol 2017-05-02 21:49

Awesome ! I loved the graphics and the atmosphere :) The gameplay is not the most innovative but it works well ! Great job !

samlo 2017-05-03 14:06

What a charming game! Excellent visual and auditory direction, very nice. Unfortunately, the style of this game was largely dimmed for me by the platforming, which is clunky and frustrating to use, and makes the more execution-based puzzles (like the one where you have to jump onto a bridge to get a crate) very tedious. I got stuck at a gate near what looked like an alarm clock pickup. Would like to see you guys branch out from switch-based puzzles, as there are a LOT of puzzle platformers that use a binary world mechanic like this. Great game, keep working on it!

spinaljack 2017-05-03 14:21

Really nice visuals but the platforming was a pain due to the clunky, bouncy movement physics. I was also tossed around when switching worlds inside of another object. I powered through and got to the end. The character looks cute and the environment and art are top notch.

zeriver 2017-05-03 15:10

Pretty game that reminds me of Limbo, minimalistic but elegant and stylish. 'Levels' were well designed and fun to complete. Platforming was a bit annoying at time and buggy and i broke the game few times just to see what will happend if i use dreamcatcher in weird places. But bugs are to be expected in such short development time. In overall pretty neat game, would be nice to see this game expanded.

gozz 2017-05-03 22:00

Again : Thanks to all for your feebacks we are really happy !

@Zeriver : Yeah we wanted to fix mosts of the bugs but time was running out ;) As it is our first entry on the Ludum Dare we learnt oa lot from this and we are expecting to go further on the development of the game. We made a facebook page if you wanna get in touch with us or follow the development of the future game !

[Wake Up on Facebook](https://www.facebook.com/wakeupthegame/)

@Zeriver @spinaljack : the platforms problems are mainly because of the way we started the game. At the mid point of the Ludum Dare I wanted to rebuild the physics and the main gameplay but time was too short BUT I know how to fix this and we are now working on a new version of the first level to create a demo with few levels before releasing a full version :)

samusoidal 2017-05-04 01:23

Amazing atmosphere! The puzzles were well designed (although the jumping was a little annoying), and the ending... ??? Good job!

mrerdalural 2017-05-04 09:14

Graphics are really good and you managed to tell a story with the game. I really liked it! Thank you for making this game!

davikin92 2017-05-04 15:59

Wow! One of the best games I have seen in this jam :smile: I loved the effect of walking around a small planet although it did never seem like you went around it, it is kind of an illusion that conveys a dreamy feeling as you intended.

The UI can be simplified a little more by placing a small 'A' key graphic next to the dreamcatcher, I am pretty sure everybody will understand it without having to read a whole sentence.

The music is awesome and kept me wondering how I would get the girl out of her dream-and-nightmare-swapping world (another feeling you convey very well with the dreamcatcher mechanic).

When I found the alarm clock, I said "well, this is it, but I wonder if there is something beyond, something for what it's worth staying a little longer in the dream". I believe dreams sometimes help you find out things about yourself and your surrounding world that you are not always aware of when you are awake. That further discovery could be some kind of sidequest if you plan to develop the game further.

Great job! :wink:

::Bugs:: I found the same camera bug as @togimaro, besides another one which allows you to go up the last doors with metal bars bug3.jpg

You can also push the crates while standing on top of them. I don't know if that was intentional, but it could become a cool feature if they were barrels (which you can roll by walking on top of them) instead of a crate.

axoona 2017-05-04 21:03

really nice game. The graphics, music and mood are great. I enjoyed the gameplay and the little puzzles. congrat's!

Unfortunately I wasn't able to finish the game as my little girl just disappeared :( ldjam.png

gozz 2017-05-04 21:43

@davikin92 many thanks for your review ! we have so many plans for the final game that I think we can surprise you ! If you liked it please follow us we have so much to show you ! First thing will be a demo with no bugs (WOW ! ;) ) thanks you really much for you awesome feedback !

@axoona : yeah sorry for this bug it tends to happens when you collide objects and don't release the button :/ I hope you will have the faith to try again and finish our tutorial level ;)

By the way and again.. Thanks everybody for your feedback we are so happy that you enjoyed our game, and that's why we are so motivated to give you a better version with more content !

ooku 2017-05-05 07:51

Nice graphics and mood. I Also liked the music until the beat started. It is a nice track but for me not fitting the game with the beat. Puzzles are well made with enough but not too obvious hints. The Platforming felt a bit rough and sometimes buggy. Overall a great Entry!

sniperninja564 2017-05-06 03:41

This is one game I really want to see expanded upon, awesome game!

grasswhopper 2017-05-06 04:43

woah man, really neat game. the mood is, the music, and the graphics, they all just blend well with each other, like really well. the only issue is the clumsy controls, but i must say, for 3 days, you already done more than enough honestly.

i must say, at the end, i nearly got stuck, but i won through hacking through the final gate :P, if you simply push the movement button long enough, then click the jump button, as i am "stuck"/colliding to the gate. the jump force will somehow be big enough to jump over the gate.

very neat game. great job man.

and o man this ending :) it was a spot on surprise. loving the game. would totally love to see a more complete version of it.{a full game, perhaps. with some story/lore or something}.

Wake Up.png

gozz 2017-05-06 09:09

@sniperninja : thanks buddy you can follow us on facebook if you want ;)

@grasswhopper : wow thanks man for you great feedback, happy you loved what we did ! do not hesitate to follow us we would love to see you play our full version :) by the way thanks for the follow on itch.io :D

blackrose 2017-05-06 11:17

Nice game, and the graphics are really good! The music for me its a bit high. Congratulations for the game. I have enjoyed playing it

mortus 2017-05-06 13:29

Love the mood of the game. Physics are a bit lacking, but overall it's a pleasant experience. You can also bring the boxes from early to use in later areas and the camera glitched for me too, as some people mentioned before.

tat2tim 2017-05-06 16:14

I loved the art style and the aesthetic, has a very limbo kind of feel to it!

mrkenz0 2017-05-07 07:28

I enjoy these types of puzzle games. Nice art direction and the music matched the theme of the levels. I also liked how you guys used the dream catcher item as a way to switch between the 2 worlds. Well done to the team.

himeija 2017-05-08 13:27

Thank you all ! We are working on a full version right now (with new physics ;) ) and your comments are very encouraging <3

kirenio 2017-05-09 12:28

This is the most beautiful game I've seen this jam! The graphic design is just superb, I loved the background animations contrast between the two worlds. Though short the game felt more like a demo of a an actual commercial product rather than a jam game!

david-cookie 2017-05-09 16:33

It's clearly a beautiful game! The controls are a bit clumsy though, the jump action and the crates provoke a few bugs, and I had the same issue as Togimaro where my character was stuck on the side of the screen by shifting dimensions. It's not really challenging either, just doors, crates and levers. Classic stuff. The parallel dimensions are a nice addition and could be the base for more complex puzzles in the future. The theme "small world" is a bit hard to find though, I didn't feel like I was on a small planet (if it's the case?).

With that said, we can really feel the Limbo inspiration and I love these kind of "mood" games. Definitely a good base for that direction! Good job everyone (and mistermv for his contribution xD)

gozz 2017-05-09 21:00

Hey @kirenio : thanks for your kind words. We will develop a full version of the game as people seems to enjoy the mood so do not hesitate to subscribre to our facebook page (or our twitters) to get news !

@david-cookie : thanks for your feedback, I know it's not really challenging as this level was supposed to be the tutorial and we wanted to create another level but meeh... time ;) ! Also, yeah I am a great fan of MisterMV so as we had no sound designer I presented this artist for the music and got some sounds from the freesound.org :) (so I disabled Audio rating ;) )

zaibakk 2017-05-10 20:03

Great game here! The mood, the graphics, the music was excellent! The mechanic of swapping reality is very cool also! Good job guys, amazing game! :)

owen-davies 2017-05-15 23:56

Love the visual style of the game. Not a puzzle game fan but really enjoyed looking at this game, love the story! Can't wait to see what the future holds for the game! :)

alexdonazzan 2017-05-16 13:38

superbe jeu !!!

redblack-spade 2017-05-16 14:05

Art is adorable! I'm a big fun of puzzle-platformers and it was a real joy to play your game. Still there are some problems with physics - sometimes objects got stuck in the middle air. And one more thing I was confused was control. Firsltly is seems that the character is underwater, and secondly - it feels that I control the world, not the character. Maybe it's a feature, but I was confused. Music and atmosphere are great, this feature with changing world to dark and light reminded me about Giana Sisters and this is great! All in all I loved the game, thank you for making it!

monty 2017-05-16 21:46

Very nice style and experience! I had some camera bugs and it took me some time to figure out how to play - but it was a very surprising ride! Congratulations

jazzpah 2017-05-16 22:12

Amazing game. We actually thought about making a game kinda like this, but lacked the skills for it. The physics are great, the atmosphere great, and the puzzles were fun and intuitive. Well done.

As for problems: It seems like the game was a bit unresponsive at times, and it was really hard to jump from the bridge, because it took some time after landing before you can jump again. This can be due to my potato computer and low fps.

jazzpah 2017-05-16 22:12

Sorry about the extra comments. It didn't publish when I pressed and so I pressed 2 more times. As a result there are not empty comments which I cannot delete.

cmlsc 2017-05-16 22:23

I broke it from getting stuck inside the box. xD

veksell 2017-05-16 22:24

I like everything in this game, very good job here.

tddawson 2017-05-16 23:59

Well, that was gorgeous. Really cool idea: simple to grasp, but implemented in some clever ways. Great job!

caterein 2017-05-17 00:15

Really lovely game. I know the physics are a bit clunky, but I think it adds to the dream-like state of the world, and so do the little girl's floaty jumps. If you decide to expand and make this the tutorial of several more levels, I'll look forward to playing again :)

denny 2017-05-17 03:35

Flowers and skulls! Atmosphere of the two dimensions is great.(I even saw the nightmarebeak similar to Don't Starve. Love it!)

But there's some confusion about controlling. Now that "D" is for moving forward, I recommend that "A" is for moving back, and "Q" for switching between the two dimensions. Just the "WASD" system :)

himeija 2017-05-17 10:06

Thanks everyone !!

@Denny Sorry for the french keybord controllers ^^" Otherwise you can use the directionnal arrows !

coderdozer 2017-05-17 21:02

Excellent game, really loved the look and feel, I do hope you use a similar type of music in your release version if that is your intention, it is so atmospheric and fits the whole theme. Best of luck.

pcmaster 2017-05-18 13:37

Hi! Some awesome visuals and mechanics! The controls and movement could be a bit more straightforward but this is one of the prettiest games so far!

pascalman 2017-05-18 14:56

Very good art and sound! It's a pity that game is so short! Great job!

fangzhangmnm 2017-05-18 16:17

Your art and music conquered me. Nice use of color, gradation, black&white, shape element. Although I hate those ones in my childhood who tells me that you willnot grow up until you see XXXXXXXX. I think whether the world is dark or light is depend on one's perspective. So it's a good idea to make different endings when player use the alarm clock in different worlds. Also, I tried to go back to the beginning to see whether there is another ending. Because your game is Philosophily deep, so players should happy to use more times stay in your little world and find more secrets.

About jumping issue, I think the reason is this: *** https://en.wikipedia.org/wiki/Centripetal_force ***

richard-michael-smith 2017-05-18 18:33

Before I begin - let me start by saying - the more I like a game, the more critical I tend to be of it. With that in mind...

* I found it difficult to differentiate some of the things that I could stand on vs. some of the things that were background. For example - there was a black tree in the background which is slightly confusing. May I suggest only allowing the things you can climb on being black - it would make it easier to "read" the level without affecting the art style.

* The jump was my biggest problem. When trying to get the crate from the broken rope bridge, every time I tried to run and jump over the gap - I didn't jump. It seemed as though I had to jump before I started moving - and that felt off to me.

* There are a few little physics issues but I think you already know about all of these - the one I liked was: I climbed on top of the crate, held down E, started moving and the crate and I started moving together :)

Despite these niggles - I have to say, this is a fantastic game. It reminds me of "Limbo" and "Inside" but with the "switching universe" mechanic that always lends itself well to puzzles.

Fantastic work!

occultone 2017-05-18 21:08

I enjoyed this as an experience. Something about it reminded me of Dreamfall / The Longest Journey (I think that ending).

Navigating the world was a bit frustrating, just bumping into everything trying to navigate the dark shadow objects. I ended up just mushing the [A] button to navigate the world until I made it all the way thru.

The Control Scheme badly needs to detect what region it is in, and select a control scheme that is good for that region.

Switching Universe mechanic was interesting: Really holding out for that "Parallel Dimensions" Theme weren't you guys? =P

Really good submission, great job!

syndelis 2017-05-19 18:02

The graphics are great, giving the game an interesting aesthetic. Though I'd say you have work to do on the movement/collision systems. Also, as some people pointed out, I'd suggest swapping the A and Q functions. But overall the game has potential. Keep doing a good job :)

xxdoombox 2017-05-21 22:36

wow i am thoroughly impressed with your game! unfortunately i was unable to rate it, because i played after the scores have already been released. with such a large number of game entries, there are so many that you just wont see no matter how many you try to play :/ i saw your blog post on the main page though celebrating your wonderful results and decided to check it out. first of all, the graphics are fantastic. all of the art is very well done and created an immersive atmosphere. i liked the overall game concept very much as well. the first time that i used the dreamcatcher and the world changed and it gave me goosebumps! it felt so cool! especially as the ghostly figures appeared. the music was superb and was cohesive with the aesthetic of the game. i enjoyed the puzzle solving too.

the main point of criticism that i have is with the movement controls. it seems others have mentioned this and im sure you are aware so i dont need to go into detail, but the controls just need to feel tighter, more responsive. also the very last door that is opened with the pressure plate, it is quite difficult to time it well enough to jump over the rising bars and i imagine there were some who didnt realize this is what you were supposed to do or were even able to do. i think if you were to make the movement controls more responsive it would fix this issue as well, though.

overall this is near the top of my favorites! the mood and graphics were outstanding and your scores reflect that. great job guys!

nam-nguyen 2018-08-27 01:17

Hey, I bumped into your game through a video on RandomizeUser youtube channel and fell in love with the graphics of the game. I think your game place a bit lower that it should, but it's all happened haha. I wanted to check out you guys' game this LD but you don't have any. So see you in the next LD then xD