Minor Alternative Destroyer by wolderado 2017-05-13T23:21:35Z ♥ 1
I enjoyed this, nice idea for an infinite runner- had a wario ware feel to it! The collision seems to be a little sticky as I got caught on walls on a couple of my runs. Good work!
Foon → Ludum Dare Explorer → Users → steve
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2018 | 41 | Combine 2 Incompatible Genres | Plasimajita | compo | Fun | 4.40 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Plasimajita | compo | 6 | 4.29 | 4.40 | 4.02 | 3.88 | 4.15 | 3.41 | 3.78 | ||||
| 2017 | 38 | A Small World | Cell Division | compo | 58 | 3.94 | 3.90 | 4.00 | 3.74 | 4.32 | 3.23 | |||||
| 2015 | 33 | You are the Monster | Snake Strike | compo | 299 | 3.33 | 2.68 | 2.87 | 3.14 | 4.51 | 2.74 | 2.05 | 3.81 | 100 | ||
| 2014 | 30 | Connected Worlds | Lethal Reflection | compo | 58 | 3.86 | 4.14 | 2.76 | 2.08 | 4.24 | 3.35 | 2.36 | 3.46 | 100 | ||
| 2014 | 29 | Beneath the Surface | Tunnel Defense | compo | 50 | 3.94 | 3.85 | 3.76 | 3.88 | 3.91 | 2.84 | 2.04 | 3.06 | 62 | ||
| 2013 | 26 | Minimalism | Gravity Worm | compo | 30 | 4.00 | 3.52 | 4.05 | 4.13 | 4.19 | 2.93 | 1.81 | 3.08 | 100 | ||
| 2012 | 24 | Evolution | Super Conga Kat | compo | 79 | 3.62 | 3.97 | 2.55 | 1.26 | 3.48 | 2.19 | 2.88 | 3.07 | 60 |
steve leaves an average of 20.0 feedback comments each event.
I enjoyed this, nice idea for an infinite runner- had a wario ware feel to it! The collision seems to be a little sticky as I got caught on walls on a couple of my runs. Good work!
Fun game! I'd have liked to have seen a longer spawn in animation as every time I died it was due to running into something that just spawned, also the game over screen needs to eat key presses for a second or so as I kept missing my score because I was hammering fire still thinking I was alive! Nicely polished though and great artwork, well done!
Definite SNES/metroid vibe to this game, nice work! I'd have liked to have seen some more sound fx on shooting and destroying enemies, and the game didn't appear to be complete-able (given all the extra UI around the play area I'm guessing you planned for upgrades and such but ran out of time?), but overall it was well put together and I had fun playing it!
Cool idea! I liked the simple graphics, but it could have done with some audio. Having to navigate a slowly eroding planet was fun, although I eventually found you could just hold right and fire and were pretty much indestructible! Great work for your first time doing LD!
I cleared the red blocks in 30 seconds, which I thought was good, then I saw the comments about people doing it in 17! I liked the rotation mechanic and the ambient sounds, but the game could do with some sound and particle effects for when you break blocks. Nice work though
The artwork was great, loved the steampunk-esque setting too, as you mention I'd have liked to have been able to build more airships, and it would have been nice to have some way of setting an automatic build order, as constantly clicking to generate resources was a bit tiresome; good work overall though!
Loved the artwork and gameplay, great work! I think some enemies which shoot randomly (rather than at you) would have spiced things up a little, and maybe a mechanic to earn back shields somehow?
Cute and very atmospheric, great work!
Lovely artwork and a great concept!
I liked the movement in the wave state, it was fun struggling to control this crazy wavey moving thing! I think you need some way of seeing/sensing the other world though, as switching back and forth between the worlds was completely blind and could easily leave you inside an obstacle. Nice work!
Nicely polished game! I would have liked to have seen an input buffer as the delay in movement kept eating my key presses, and I would have liked to have seen some strategy in the combat as it felt a little too simple for my taste. But good work overall, well done!
Awesome work! I stopped playing after 15 minutes as I felt like the game was starting to repeat itself and I wasn't sure it had any more to offer (if it did I'm sad I stopped as I would have liked to have seen some closure to the little story you created here), but what I did play of it I thought was all round wonderful, well done!
Awesome idea, really enjoyed this. I'd have liked to have seen the individual mechanics brought together into larger puzzles to solve, especially in regards to toying with the players desire to use the echo location all the time, and I think there were a few too many empty rooms to traverse, but for two days work this is great!
A simple game, but well put together with some good presentation. Some stronger call outs on collecting the 'wrong' colour would have helped, as would some graphical FX on the bars when they gain/lose progress. The shape spawning also would have benefited from taking into account the players movement, as I found the easiest way to proceed was to just constantly move in one direction and collect the colours as they drifted by- alternatively, some level boundaries would also have helped as that would force the player to turn around and deal with the horde of enemies behind them. Awesome work for your first game!
Nice work, the flying perspective, number of insects and 3rd person model all really added to the character of the game. I think the player is a little too powerful, I mostly created workers to collect the food and just focused on shooting down all the incoming enemies myself- and as an ant I've no idea which direction north/east/west is ;) Some flying enemies which also shot back at the player would have helped distract my focus from the battle and increased the utility of the soldiers for me.
Interesting idea for a puzzle, although my carefully planned layout didn't really fair any better than my randomly put everything everywhere layout! A visualisation of the building interactions as you're placing them would be helpful. Nice work!
Great destruction FX, fun little game, good work! I found it was possible to play with the mouse button permanently held down- as the monster's bounce sometimes has enough height for him to immediately crash into a planet again and basically drill into it; also some times the monster would spin in a tight aimless circle in space while holding down the button.
Had fun with this one, but as others have mentioned in the later levels it became obvious I could just constantly jump to pass them, however playing properly and alternating between jumping and grappling was great fun. Good work!
I liked the multicoloured starfield, very retro :) Great work for a first attempt!
Some interesting ideas in here! I'd have liked to have seen it expanded further, perhaps combining your existing puzzle elements with a bit of backtracking so the player is presented with something to solve, rather than a straight path to the exit, good work though!
Good sound and art, well presented with a nice mood, shame you didn't have time to take it any further!
Great work! Good all around, my only two comments are that it wasn't clear why I died at the end (I wasn't low on health, so perhaps there was something on the planet I had to protect?); and occasionally I saw my planet shake, but it wasn't obvious which particular enemy was responsible for that.
Interesting idea, shame as you said you didn't record the history, would have been really nice to see a time lapse of how it all changed at the end of the competition! I would have liked it if the blocks didn't erase the messages when pushed over them, would have been fun to hide things underneath them for others to find :)
Really nicely polished, good tutorialisation that was a pleasure to play through, great art, music and the addition of the shield and launch mechanics really complimented the simple design and made it interesting to play. Well done!
Those worms are terrifying when you see five of them coming at you from the distance! Nice work! I would have liked a stronger brake as it was hard to stop on top of a human (fortunately driving over the humans at high speed didn't kill them or I'd definitely have done worse than I did!)
Nice work! I would have like to have seen a jump in the game to give you more defensive options other than just moving left/right, and a moment of hit stun on the enemies would have made it feel more satisfying to shoot them. The music was great, and the strong glows over the city helped set a good mood! :)
Great artwork and sets a wonderful mood!
I ran into a couple of issues however, the camera was slowly shifting more and more to the left of the player until I couldn't see her anymore; after restarting I got further but the camera shift was still happening. I found you could teleport objects from one world to the next by holding E and A (perhaps intentional?) but when dropping them they disappeared, or moved into odd places.
Nice idea regardless, good work on this entry!
☑️ Humanity Punished
Good work, nice punchy tune and cute graphics! I would have liked to have seen some more particle fx, especially on the blink to help lead the eye, and to help indicate when one of your baby zillas die. Nice work for your first jam!
Lovely art, and in combination with the sound design makes this game feel very calming to play. I would have liked to have seen more interactivity (for example, giving the planets a gravitation pull), but overall the simple mechanics fit with the mood the art+sound was creating.
This happens to me every time I go shopping too!
The art is lovely, but the game was a little too hard for me to get very far- I never managed to get off of day 1, the two times I got to the end of the road I got destroyed by the crowd of people following me! (Perhaps that's intentional?) Regardless of my skill fail, the game is funny and the presentation is slick, nice work!
Loved the graphical style, looked awesome! The tutorial was a little too much of a wall of text for me, I ended up skipping through it and then not really understanding how to play! (My own fault I know...) I would have liked to have seen some tutorialisation in the game, and I think you could have made it auto-land on planets when you're near them rather than having to press E; additionally some kind of graphical fx to indicate you're invulnerable while landed on a planet would have helped too. Great entry overall, well done!
Nice game, loved the art style. I would have liked to have seen the right stick rotation to speed up represented on the players character somehow, and the effectiveness of the rotate increased as my right hand was hurting by the end of it!
The cascading increase in your effectiveness as the game progresses as you turn other cells into factories was great- gave a real sense of a spreading infection!
The sound really added to this, great atmosphere! I found a controls a little fiddly, having to tap the jetpack button all the time, and the fx around the laser kept playing even if the laser was out of juice. The lower part of the world added a great sense of mystery to what you were doing, but was a little bit of a red herring as I kept going down there to poke at it, before getting back to my gem collection duties and seeing the final reveal. Good work.
Unfortunately the game just presented a black screen to me in both chrome and firefox (with all extensions disabled too), the music played and it seems as though I could control it even with the black screen as the jump sound played when I pressed space, but no graphics.
Great pixel art and a fun movement mechanic that's tougher to master than it initially appears, good work! I would have liked a quick retry button though for when I mess up! Mwahahaha!
ctrl bad idea when combined with w :)
I didn't kill any kittens, but I was still a monster ;(
Lovely art, and the way the game blended into the rest of the webpage was nicely done
I liked the hand drawn art style, but I felt there needed to be some kind of impact effect when you hit the birds as I wasn't sure when my shots were actually connecting with them, a puff of feathers and knocking the birds back a few feet would have really help sell the hits.
Good work though, I had fun even though all my dogs died ;)
Great game with nice graphics, I felt there were a few too many windows so I was never really concerned about being hit, and later on I started to just jump over enemies because they respawned so fast it felt like there was little reason to kill them as they'd be back soon; overall I had fun and it was impressively complete for such a short time!
Clever idea! The teleporters definitely added a nice element to the challenge, shame you didn't have time for audio!
Nice idea, I like the path of destruction the hydra leaves in its wake! I noticed a bug where you can zoom in so much the world inverts and the floor is drawn in black.
The real monsters are those people who change their minds about icecream!
Great fun, awesome music, don't know how you made so much in such a short time!
This was fun, and the walk animation made me laugh :) Had an interesting meta game where pushing up and down also scrolled the webpage so I had to keep the game in view while still playing it ;)
Great game, framerate took a dive when the corpses started to build up though, making even more corses build up!
This was fun, but it went from too slow to insane in the blink of an eye :)
Great character, sweet old school platformer vibe, jump was on Y for me rather than A for some reason, and could have done with a few frames of input buffering on the jump, and would have preferred it without the lives, but loved it nonetheless.
Loved the voice over, art and the unexpected ended. Awesome work
Awesome all round, would love to play more! Bonus humour points for one of my tentacles getting stretched all the way around the level ;)
I like the art, very moody. Also this happened http://imgur.com/CBMj9ew
Lovely art, especially the duck. Had a bug, falling into the pit on the first level doesn't kill you, and you still die if you're midway through the eating animation for the last tadpole when the time runs out. I was confused at first because I didn't realise the game started with a cutscene and was wondering why the frog was jumping when I didn't tell it to :)
Fun game! My best was 6200, I improved massively after I realised I didn't have to trek down to the bottom of the screen to grab people! I wanted to use the cows as missile shields ;)
Brilliant as always, I love that the horde is a little uncontrollable and will run off on their own
Loved it, it froze a couple of times when I was trying to play it though, but restarting eventually solved it
Aaiiieea! Loved the audio when a load of people get splattered by the beam :)
Brilliant idea and execution.
The rounding error made me question my ability to mental arithmetic, but otherwise the idea of combining a platformer with maths puzzles is a cool one
The typing minigame was my favourite and I liked the hand drawn style!
Fun little shooter, being able to shoot+collect the same targets made for some interesting gameplay, good work!
Good fun, reminds me of choplifter, although if I were to ever change jobs, I would be a terrible bacon installer ;(
Lovely game.
Great fun, nice music too
I didn't initially make the connection between the blocks I touched being the ones which were destroyed, I think you need to teach the player that mechanic a little as I finished the entire game before realising that was the case!
Interesting idea though, and very cute graphics.
Yyeeearrrrrrgghhhhh!
Fun game, got a bit confusing when there was a lot on the screen, could do with some separation between the effects so that player/bullets/enemies stand out a little more, also needs something to draw the players eye to their new location when they die, and some indication that the core is taking damage.
The grappling mechanic feels fantastic, however the timer and collision switching are unnecessary and just muddy what this game is about. I really think you have a gem here, you just need to remove the cruft and improve the difficulty curve.
Nice idea, the sprites remind me of MST3K for some reason! The game seems to error out when trying to travel to the red/green level.
Lovely game, would be awesome on an ipad!
Nicely polished, loved the graphics, frustrating in a very flappy bird way! Surprised to read that you stayed up another 10 hours after you stopped streaming, you sounded well tired when you logged off, that's dedication!
Awesome presentation, art and music :)
Great shooter, loved the connections with your previous LD entries, camera could have been a little further out though as mostly I killed stuff off screen by spraying'n'praying ;)
I really enjoyed this, especially the last level where I had to think several switches ahead.
I think it could have done with a 1 key buffer though, there were a couple of places I died because I double tapped the key and the second hit didn't register.
This might be because I've been playing a lot of crypt of the necrodancer recently, but I also felt as though the switch should in some way be timed to the beat of the music, the music felt a little disconnected from the game to me because the game has a tick/tock beat, but the music didn't follow it.
I also hit that bug of being able to cross between tiles during the switch when I should have fallen to my doom, it did have an element of 'saving myself in the nick of time', but overall it felt a bit exploity :)
Foreshadowing the game in the menu design was a clever touch too.
Loved the graphical style
Interesting idea, would be cool to see this expanded upon
Nice concept, would have liked to have seen a few more checkpoints ;)
LD41 — Combine 2 Incompatible Genres (9)
FPTA Deluxe by dankar 2018-04-26T14:09:24Z ♥ 1
This is a great idea. I particularly liked the moments where the text inform you of something around you, then you had to actual move/turn to inspect those things, it would interesting to see this aspect expanded on. I think the music detracted a little from the experience, I think some ambient noise themed to the room you're supposed to be in would be great and some sounds made to represent the actions you're performing in the game (e.g. sound of a drawer being unlocked). Nice entry though, with great potential!
Rhythm Jumper by Willops 2018-04-25T22:37:49Z ♥ 0
This was really good, music was great, and having to jump to the beat really added something to the game. I did find myself waiting on the platforms during the calmer parts of the music, which probably wasn't the right way to play! ;)
Having some FX when you nail the beat perfectly would have been nice (although maybe there was and I was just too bad to see it!), and I thought the music cut out a little abruptly when you died.
ASM Hell by vilix64 2018-04-25T15:44:07Z ♥ 0
This was fun, I think some kind of measure/coordinate read out so I didn't have to count squares would be useful though :)
A Virtual Friend by frostdragonliz 2018-04-25T14:25:05Z ♥ 1
Awesome interpretation of the theme, perfectly delivered. You're going to put this into a real Tamagotchi and donate it to a second hand store right? ;)
Invitris by onnofal 2018-04-25T10:55:22Z ♥ 1
Very well polished and nice clean art style, I had fun playing this.
I would have liked to have a 'next block coming' indicator, and maybe feed the blocks to the player as a shuffled list rather than randomly picking each as I got in a situation where I had three square blocks in a row which was basically death :)
I think it would be interesting if each "wave" of blocks that comes at you allowed you to rinse them in some way for points- e.g. rather than just placing a single block down to get through the barrier, what could I do to build up that wave, or play more skilfully to get more points out of it?
AsteroidCraft by schsam 2018-04-24T21:29:38Z ♥ 1
Nice work, I enjoyed this!
As someone else mentioned it gets a little tedious after you've lost some units, I think you could solve this by not front loading all the enemies- the most threatening part of the level is at the start, (or slightly after once you've got some asteroid chunks moving about), but post that point it's just mopping up. If the game spawned a few saucers or other enemies during this period it would keep you on your toes.
I thought the big list of controls at the start of the game was a little daunting, the actual controls are pretty simple (as once you've selected your units it's just a case of right clicking to make them move around and attack), but presenting the player with that list right at the start might put people off.
The start of level 2 is brutal, by the time I've selected all my units and commanded them to attack the saucer had killed most of them!
I liked the graphical style and presentation, a few particle fx would be nice.
Furry Debugging by DRDivider 2018-04-24T08:16:36Z ♥ 0
I enjoyed this, fun take on sokoban. I probably squished more bugs than was strictly necessary though :)
I think I cheesed my way through a few puzzling using undo rather than solving them properly, and I found the interaction of undo+moving straight after a little awkward. I think I'd also like to have seen a longer turn timer as the bugs reacted a little to fast for me at times.
Yaxis by TimeLoad 2018-04-23T16:57:08Z ♥ 1
I struggled to understand the player physics initially, and while it would go against the 1-bit aesthetic of the game I think a few fx would go a long way into helping people understand what's going on, for example, shifting the player down by a pixel when jumping upwards and up by a pixel when falling down to give the impression of movement, and having some kind of particle fx once you've landed.
As someone above said, using a colour gradient on the background would also help players locate themselves as they're moving around in Y space, and lingering on deaths for a little longer to let players see what the mistake was that they made which killed them would help too.
Interesting idea though, would be fun to see how far you can push it with normal platformer mechanics before it starts to melt peoples brains :)
Gun Hero by soloinabox 2018-04-23T12:58:58Z ♥ 1
Oh the finger cramp :(
I discovered you could use CTRL to fire while experimenting on my second attempt, and turning auto-zoom on made a big difference- I think it would be worth pushing the user towards those input options as they make it much easier to play.
The music was great, and an impressive number of tracks for the time!
I would have liked to have seen the notes on the board match up with the notes/beats in the song in some way (seemed like the notes on the board might be completely unrelated to the song? as I noticed they kept coming after one of the songs ended and the level stayed on for 20 seconds in silence)
Also a few moments of rest in between note sequences would have helped, the constant onslaught gave me no time to let go of the mouse and stretch my hand!
I'd also have liked to have seen the song go glitchy if you miss notes and some kind of gameover if you play completely terribly like me :)
But cool idea overall, feels like it would make an interesting VR game!