untitled no.10 (seconds) by Cosr 2013-08-27T04:04:00
A fun premise that goes well with the theme. Simple controls, cute art, and rounded off with a good amount of polish. Awesome.
Foon → Ludum Dare Explorer → Users → noffle
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥉 | 2011 | 22 | Alone | Alone in the Rain | jam | Humor | 3.88 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | The Chain of the World | compo | 1160 | 2.35 | 2.09 | 2.05 | 2.23 | 3.56 | 2.33 | 2.96 | 24 | ||||
| 2013 | 27 | 10 Seconds | TRUSTY SWORD | jam | 10 | ||||||||||||
| 2011 | 22 | Alone | Alone in the Rain | jam | 37 | 3.11 | 3.32 | 3.11 | 2.22 | 2.74 | 2.18 | 3.88 | 2.00 | 2.83 |
noffle leaves an average of 3.5 feedback comments each event.
A fun premise that goes well with the theme. Simple controls, cute art, and rounded off with a good amount of polish. Awesome.
LD30 — Connected Worlds (6)
FACED by Sheep 2014-08-30T17:47:00
Cool idea! I enjoyed playing with the puzzles once I got a handle on how to play. A few things I noticed:
I found the first few 'tutorial' levels a little confusing, since it wasn't obvious "how" I was winning each of them: the relationship between the two screens and that the faces were overlapping was not immediately clear.
I almost immediately forgot which blocks could be pulled vs pushed. The gray blocks seemed immediately obvious: I think many games have built up our association for faded gray with "non-interactive". However, the other colours didn't suggest functionality in the same way. I wonder if other visual cues could have helped, like little handles on faces that you can pull, or pushbar-like pieces on the pushable ones.
The music had me a little worried the first time it played through: it began speeding up more and more and I was concerned that there was some time limit I didn't know about. I scrambled to try and finish more quickly before realizing that it was just part of the soundtrack and not linked to the gameplay.
Ultimately these are small quibbles, but I think you're onto something that could be a really fun, polished game. Well done!
Enduring Atlas by dickpoelen 2014-08-30T17:36:00
I didn't have anyone else to play this with, but I still found it to be an immersive experience. The music is very fitting, and Atlas' animations are fantastically fluid and and expressive: you do a really great job of theming the art, music, and gameplay together cohesively. It seemed like the Dark had an easier time making progress; I was finding that most Light lines I drew worsened my position, regardless of the light/dark combinations I chose. Overall, very well executed.
Gravitous by MaesK 2014-08-30T17:28:00
Man, this was tough. I wasn't able to beat it, but I really enjoyed the mechanic of sling-shotting yourself out of the gravity of the larger planets to get some great speed. One thing I would have liked to see was a health bar or how close my ship was to destruction -- I found myself dying quite suddenly from a stray shot. Overall, good music, good use of the theme, and what feel like the beginnings of a really fun game.
Red Entity by danbo 2014-08-30T17:19:00
Very impressive for only 72 hours. Awesome title screen, great in-game graphics and animation, solid sound effects and music, and a cute little ending sequence. Well done.
Whiteout by primaerfunktion 2014-08-29T02:57:00
A really great atmospheric experience. The camera took a bit of getting used to. I *think* the controls are shown on startup, but on Linux at least the game stutters when it starts and they vanish too fast to see. I was able to find one landmark object, but eventually died after wandering in an arbitrary direction. Very well polished. :)
Balance the Worlds by slowfrog 2014-08-26T18:14:00
Really cool idea and beginning that I'd really like to see taken farther.