dis by caryoscelus 2015-04-29T09:48:00
Interesting story and principles. I'm not going to vote, though, because it's a post-jam version and I can't see how to get an 'in-jam' one.
Foon → Ludum Dare Explorer → Users → slowfrog
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | You are the Monster in the Munster | jam | 898 | 2.76 | 2.92 | 3.04 | 2.23 | 1.54 | 1.91 | 2.38 | 2.48 | 45 | ||
| 2015 | 32 | An Unconventional Weapon | Gluebie | compo | 927 | 2.73 | 2.63 | 2.89 | 3.45 | 2.15 | 2.44 | 2.57 | 2.60 | 95 | ||
| 2014 | 30 | Connected Worlds | Balance the Worlds | compo | 1133 | 2.44 | 1.98 | 3.05 | 3.53 | 3.00 | 2.20 | 2.04 | 2.47 | 71 |
slowfrog leaves an average of 36.0 feedback comments each event.
Interesting story and principles. I'm not going to vote, though, because it's a post-jam version and I can't see how to get an 'in-jam' one.
I have no 3d printer, sorry.
Good idead, excellent execution.
Noooooo! This is too short! But it's worth every minute playing. The concept could certainly be extended to a full game. The atmosphere is awesome, and the basic mechanic is stressful (spare every pixel) but really unconventional.
It's annoying that the moves of the mummies and workers is totally unpredictable. I even had workers that would stay on their entry square and not move at all... Could have been interesting otherwise.
Interesting mechanics, but the difficulty 'curve' is a bit too steep for me.
I think the original game mechanic is from Tempest: http://my.ign.com/atari/tempest
Nice shooter. The unconventionality of the weapons is more in the visuals than in the principles (shooting is still shooting).
The respawn time is prohobitive: when trying to understand the game, I died a lot and not being able to restart in the second is really frustrating.
Cute and polished presentation, but otherwise not that unconventional.
Amazing art, animation and mood. If you can do that in two days, I guess you can make a full game in just a few weeks.
Hilarious, and very polished. Just the right level of difficulty for a casual game.
I find your critique of the capitalistic system a bit abstract. A few pictures of Greek politicians with a background music generated by high-frequency trading automata would have made it more powerful, I think ;)
Funny, limited, but works well.
No access to OS/X.
Good concept: art as a weapon... kind of.
Wow! Simply wow! So great! This is impressive. The graphics are perfect, the gameplay is very polished, it's challenging but never too hard. And the unconventional game mechanic is really cool.
Shooting your own belly fat on incoming vegans?! WTF?! Granted, that's unconventional, but maybe you should see a psychologist, or something :D
The game play well, but there are some glitches in the controls. It's quite easy to be stuck against a small rock and have to walk back to be able to jump again.
Big laugh anyway!
Nice looking but can't really understand the principle. Made it to level 3 by sheer chance...
Very polished. Maybe not that original in the gameplay, but extermely professional end result.
I found Manno. But I still don't really understand... Very 'trippy', visually very good, and the audio is really strong.
The very nice graphics gave me great expectations, but I was a bit disappointed by the lack of content. Of course, this is a game jam, so that is to be expected, but I would have loved to play a little bit longer.
Very good: simple but effective graphics, good music and sounds, interesting concept. I will admit I abandoned at the cliff that needs lots of jumps onto small platforms (because there are lots of other games to rate) but I might come back to finish it :)
At least the unique level is pretty and the music is good. I would have loved to know the full cornflake story!
Beautiful waterpaint graphics and nice music, interesting mechanics but a bit rough from the start. What should I do with --empty script-- for instance?
Very enjoyable anyway.
JNI error at startup.
Interesting. I tried fighting the aliens and throwing them in space, but they keep coming.
For a first time, it's pretty good. It's not very original, and the weapon is more "looking" unconventional than really unconventional, but it's fun to play and works well. Keep on.
That's probably the most polished game I've played from this LD yet. The graphics and sound atmosphere are perfect, the moves and control are smooth. Shooting plates at customers is definitely unconventionnal. It's fun playing, though a bit difficult. With a bit of balancing and progression, it would be completely awesome.
Ok, there's not much to do in this game, but since you're learning the technologies, that's not unexpected. At least you tried.
Interesting game. The discovery part is really nice and worked well for me. After that, the game becomes a little repetitive, trying to reach a winning condition. Very enjoyable anyway, for a game without sound of graphics.
Really nice idea with a good execution.
Strange and 'addictive' for ten minutes but the point of the game is not very clear.
Beautiful game. Shooting sheep is sure unconventional, but it's still shooting... Nice work.
This game is actually a pizza-remake of Guitar Hero. I'm not particulary interested in that type of games, but it feels quite polished and the musics are good.
Excellent! Great concept, awesome execution! The graphics are super-cute, the music and sound effects are light hearted and fun. Great moment to play!
Cannot download without a dropbox account, apparently.
Cannot seem to download without a dropbox account.
Possession as a weapon is clearly unconventional. The mechanic is simple, the graphics are cool.
The idea sounded interesting but the gamed proved too difficult and impossible to master. I could not score a single point and died many times without visible cause (shot in the back, probably).
Decidedly unconventional (based on Monty Python, that was to be expected (unlike the Spanish Inquisition)).
The rotating herring mechanic is interesting, but the game itself feels to fast and random to be enjoyable. Know what I mean, blink-blink, nudge-nudge?
Wow, fun and unexpected! The oblique killzone are especially frustrating, because there's no oblique thumping.
Interesting idea, but I had trouble understanding the "path" concept. Also visually, the black paths overlap the numbers, so it's really difficult to think about next steps. The spatialized sound concept is innovative. I must be too deaf to make something of the clues it gives, anyway.
Funny design. It's a bit difficult to target the destination positions, though. Fixing that little flaw would make it still more enjoyable.
A bit simple but kind of funny.
Only link is for sources. Cannot run.
Wow! Wow! Excellent mechanics, though not obvious at first, especially in windowed mode, where right click shows the context menu, so this MUST be run in fullscreen.
The design is really promissing, the graphics, though geometric, are very polished. I only found 4 or 5 cubes, climbed one very high tower, felt a bit dizzy :)
Awesome work!
Interesting concept. Crude graphics (the text is sometimes unreadable on the background and when opening it several times it 'sticks'), but at least the controls work pretty well. I did not succeed in using the cape. I thought I could take off, using the road as a runway...
Very funny. The graphics are simple, sure, but they fit their purpose. The game mechanics is a bit more obscure. It's difficult to understand when a traveler will change his path.
Very impressive graphics. The gameplay has probably suffered from lack of time, but it's a promising start.
Very funny and addictive. Works well. However, the moves, jumps and collisions are reeeeeeally too sluggish. I persevered and bought the golden umbrella though!
Very original game that works well. The combination of the top view and the bullet view is really nice. The atmosphere is dark and stressful. And the weapon is the most unconventional I have seen yet.
Very polished, simple and well done gameplay. The fruit and vegetable weapons are unconventional in appearance, but are acting like standard guns. The graphics, sound and music make it a fun one.
Wow! Very clownish indeed. Nice graphics and creepy atmostphere. Short and fun.
Good polished entry. Very nice looking. The unconventional weapon hides very classic shoot-them-up mechanics, but done well and working perfectly.
This is not that great as a game, but as you say, if you don't like being rushed, maybe you should do the jam. Then you could prepare things in advance, or enroll some help, and have an extra day.
Very nice short and fun game. The watercolor backgrounds are really beautiful and well integrated. It's all well polished, not too hard either. Great jam entry.
Feels a bit like infectonator.
Feels a bit like Infectonator.
Cannot download without a dropbox account.
Cannot download without a dropbox account.
Nice looking and nice sounding. The controls are a bit buggy though (got stuck in mid-air and blocked in the middle of moves).
Graphics is definitely the strong point of the game. It's also well polished, even though the mechanics are very classic.
Chrome refuses the file.
Windows 8 refuses to launch it.
It's not the kind of game that I find really fun, but the control scheme reminds me of "The binding of Isaac."
I don't really understand why I have to bang on so many keys at the same time, but it's really funny, with an excellent mood.
Maybe it could be converted to a less finger-stressing game: the resource observation and sharing would be more intersting (to me) if I could have more time to think about what I'm doing, not just using reflexes.
Excellent anyway.
Very good puzzle.
The losing and winning conditions should be highlighted, but otherwise solid.
Intriguing and beautiful game, relaxing even. Graphics and ambient sounds build a unique atmosphere.
Very nice and funny graphic adventure.
Interesting game, if somewhat simple. The concept of being God and receiving the requests of people is cool.
The English is a bit broken, perhaps you could ask for some native English speaker to proofread your texts.
I enjoyed playing several times to discover several endings.
Very good story that touches on the theme. It's really well written and the atmosphere is perfectly rendered.
That's not much of a game though (too little choices).
Interesting concept that fits the theme perfectly.
I think it's a bit difficult to adapt to changing alliances when changing worlds, because you have to keep an eye on incoming ships at the same time. So perhaps some visual clues to easily see if you're going to shoot allies would be helpful.
Solid anyways.
I guess you voted for the "Potato Salad" theme :)
Very good puzzle mechanics that fit the actual "connected" theme.
Simple but cute graphics. A bit short, but acceptable for the compo. You could produce many more levels later.
I love it.
This is a nice interpretation of the theme.
Playing alone (the two sides at once) might not be the best way to appreciate the game, but it is interesting anyway. The game seems well balanced.
There are a few points that could be improved regarding the user interface:
- show a hint of the position of 'invisible' characters, to make it obvious why some moves are not allowed
- better differenciate characters of each player. Mages and ghosts are the same and the player has to select one to see to whom it belongs.
- maybe add a green/red bar (or two) above each character to show its current status.
But it looks like a solid base for a strategy game.
Very good simulation for such a short timeframe.
At first I did not understand the importance of the "admin" type of upgrade, but it's a important one!
With more time, this could be extended to a more complete resource management game.
I understand the concept, which is interesting.
Too bad you didn't have time to make the game easier to play. Without the instructions, it's really difficult to understand what is going on.
Strange game indeed. Unclassifiable. It's difficult to understand the point of it.
Great game. The graphics and music are really good.
Of course the mechanics are not new, but the story is interesting and fits the theme quite well.
And the fact that it's short is to be expected for a jam. But it's a "complete" short game, that's what's important.
The world is really big, it's impressive. And as you said in your description, lots of changes in the game mechanics along the way. The graphics are a bit primitive, but for such a short time jam, they're working OK.
Good work.
The mechanics are quite familiar but the switch between day and night worlds is very well done. The change of mood is evan stressful.
Too bad it ends with "To be continued..."
Wow, that must have been a lot of work for a 48h jam.
That being said, there are lots of things that still need improvement:
- the build/update/delete being a separate screen is really disruptive to the gameplay
- there's not easy way to identify the level of each trap
- even on the easy difficulty, the game suddenly becomes very hard around wave 6: traps that managed to destroy everything easily suddenly don't seem to make any damage.
And I don't really see the relation with the theme.
Anyway, for a first 3d game, that's something already.
Great little shooter/platformer. I've not finished it yet (only excavated three planets) but I'm impressed by its polish. It really feels great.
Graphics are simple but to the point, maybe a little too small.
I'm not too sure about the theme, but not having found 'the nexus', I can't say much.
Very solid entry.
Excellent story and mood in the game and a it fits well with the theme.
It might not be so easy to "sell" a mostly-textual adventure in a LD contest.
Same problem here: clicking start does not start (Win8.1-64bits/Chrome/Unity Player - Version: 4.5.3.161466)
Wow! Awesome! A game where you are the keyboard!
Fits the theme (more on the Connected side than on the Worlds side, but anyways), simple but nice graphics, cool music that is not annoying, original control scheme that made me think of Etch-a-Sketch (or Télécran as it's known in France) because you only have the four directions that you have to combine.
My only (minor) gripe is the yellow text on green background in the beginning is really hard to read.
Lots of stars for you!
Very funny, especially the "human-made" sound effects!
The graphics are nice too.
The game is short, simple to understand. Maybe some visual indication that some envelopes have been waiting for some time already would help prioritize them.
Good experience overall.
Same error here. Installing the MS redist from the provided link does not work either. Additionnally, you seem to already redistribute a version with your game. However it's msvcp110d.dll (not 120).
Interesting concept (not so far from what I had envisioned for my own entry) that could make a good resource management game.
Too bad the UI is actually hidering play instead of helping it. Being forced to read text for planet types while the game continues in the background is not terribly friendly. Also, warnings about low food on planets could be directly presented in a visual manner, for better reaction.
Anyway, the game fits very well with the theme.
Chrome refused to download the zip, telling me it was malicious. Can you check what you have included?
Very innovative concept: transforming a sokoban crate-pushing game into a platformer.
However I don't find the result very fun: maybe it's just me, but the two genres feel more one on top of the other than really integrated. There is not much that can be done/planned on create levels, except gathering everything around TNT.
Solid shooter with a nice interpretation of the theme.
A few visual clues would make it a bit more enjoyable though:
- better distinguish the currently controlled ship
- show if shots to the boss actually hit or not (or maybe I never hit it)
A bit 'bland' visually: the colors almost look like CGA ;) (Yes I'm old enough to have known that).
Good entry.
Cannot play: I can pass the menu screen by pressing [ENTER], but after that, nothing reacts to my right-click or any key.
(Windows 8.1/64bit, JRE 8u20)
Nice short game with mechanics that are easy to understand. Might have needed a bit more balancing, because it's actually very easy.
It seems that when goblins attack (or fall from their world), clicking sends them back, which makes it quite difficult for them to make any damage.
Also, visually, it's difficult to follow combats that happen upside-down. Maybe reversing the world would give a different feel.
Overall casual, fun and enjoyable.
Nice Android entry with Play achievement integration. With the current trends towards mobile gaming, it's a good idea.
The game mechanic is simple but well implemented and fits the theme quite well indeed.
LD33 — You are the Monster (5)
Escape From The City by miwuc 2015-08-29T17:48:00
Pretty graphics, different from your usual pixel art.
And the cuuuute "Raaow" when you breathe fire!
Trapped & Angry by stevenlr 2015-08-26T20:48:00
Very nice. Plays great.
Virus by JangoBrick 2015-08-26T20:34:00
Interesting but it's difficult to get an idea if we're doing well or poorly. I though my infection was quite good, but as soon as the vaccine was developed, I was wiped out.
Stallman Quest by n42k 2015-08-26T20:20:00
Interesting adventure but the respawn is clearly too long (30s when you die).
Groop by Demetz 2015-08-26T20:05:00
Quite simple, but very nicely done. The graphics and animations are clean, the jump mechanic is good, the progression is ok.
The monster is a bit slow to keep up with the flow of soldiers at the end, so some speed power ups would be a nice addition.