Stone Fighter by Julgodis 2015-04-23T19:55:00
I am the worst stone fighter... Cool game with great nervous music.
Foon → Ludum Dare Explorer → Users → korvyashka
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Slimy | jam | ||||||||||
| 2017 | 38 | A Small World | 👥 | MiniPolis | jam | 204 | 3.67 | 3.35 | 4.25 | 3.21 | 3.89 | 3.00 | 2.04 | 3.63 | |
| 2016 | 36 | Ancient Technology | Heroes Tavern | jam | |||||||||||
| 2016 | 35 | Shapeshift | SkinStealer | jam | 993 | 2.73 | 2.50 | 2.73 | 2.77 | 3.58 | 3.23 | 1.73 | 3.27 | 51 | |
| 2015 | 34 | Two Button Controls / Growing | Hopeless Planet | jam | 487 | 3.35 | 2.69 | 3.42 | 3.38 | 3.92 | 3.62 | 2.13 | 3.74 | 52 | |
| 2015 | 32 | An Unconventional Weapon | PaperKiller | jam | 22 |
I am the worst stone fighter... Cool game with great nervous music.
Very cool start menu. Gameplay is simple and educative.
I am not sure how if I understood theme of jam there.
got 224 at first try.
Great story - I enjoyed reading texts and choosing direction.
It reminded me Duke Nukem somehow.
At last I understood controls in campaign mode :)
Idea is incredibly great. Understanding of web around you through trojan-like programs is cool - I would certainly play it not in terms of jam.
There are few bugs with controls, that I met through playing, but they are not critical.
Good job:)
Nice idea. Its remind me lemmings. Good graphic.
Awesome!
Interesting idea - actually start and middle of game is very fun. Too much units on late - is a bit inconvenient to select the one knight from lots of units.
Well done. Puzzles not hard, but for 3 days its fine.
Played with my wife and we really enjoyed it. She won by the way :)
Cool and funny game - enjoyed it a lot.
And it's true - lot of fun with a friend.
i dont get it, sorry :\
Very good game! An interesting idea. Was happy. I would have! 8)
Really think it is perfect for LD. It is playing fast, not punishing for death/lost and very fast restart. Levels are small but challenging. And music is great.
Didn't notice, what apples did at first levels as a bit inattentive, but found it eventually. Best game I played rating in LD so far.
Funny platformer/puzzle game. Platforming is intuitive, but I guess controlling the high of the jump could improve platforming IMHO. As for puzzling - clear, but if you don't know the answer - you just re-play and choose another door :)
Interesting idea of a simple game. I think some hotkeys for building or settings defence could help, as what I did - is constantly clicking something in the interface - then on the planet. Or maybe not cancelling the item after building in order to build several of smth(like shift in strategies).
Nice metroid platformer. Found yellowizer, gun and "Thank You" and stacked) Wasn't sure how to make a jump in the top right room - after plenty of tries I gave up. About controllers - IMHO accelerating/deaccelerating is too smooth and slow.
Anyway style, sound, and design are well fit to each other and I like playing it. Good Job, guys.
Great puzzle game. The complexity rises very quickly, and I almost completed 3rd stage but was caught on one step before victory. Great mechanic. Good Job.
Very clean and finished metroid, that was fun to play. Yeah - I found all parts :) I really liked the way you teach to play - every time it is clear how to play and what to do. Great job :)
Tried to understand the game without reading training, and understood mechanics nearly after 3 fast games with AI - then it was pretty fun, despite on fact, that there is a lot of random things happening.
Honestly, I barely managed to finish level one after plenty of tries. Very challenging(at least for me), but I liked the idea.
I must admit that it looks pretty decent. Gameplay is understandable and intuitive. What I can advise according to the core mechanics - it will be good to have indicators of turrets health in UI.
Great game. Finished, but don't want to do spoilers, as the story is pretty interesting and atmospheric. Stacked couple of times in colliders outside of the camera, but that is a small thing.
Little funny game. Anyway I eventually started to click all buttons when need to go forward very fastly and appropriate buttons to go left or to go right) Cool if that would be multiplayer at least hotseat)
Good job)
Good art and clear design. A couple of notes: - Tutorials are fading too fast - wasn't able to read them all before they disappear - I guess it is a bug - walked to the right end and it seems like I was changing location, but I was killed in darkness.
Funny black and white style game. If think about it - you could add tons of interesting features to it. Like f.e when you surround a small piece of water with land it becomes lake and water is required for buildings to be created. Great job.
I really like the idea, art, and music - that is perfect. But I think that gameplay is not clear. Too many things happening and it seems best strategy is just clicking lairs as fast as you can. IMHO clicking to spawn is not needed and you can spawn with a cooldown - that will remove one point of attention from a player, while will force him to pay attention to what is happening with creatures.
Anyway, Great job - that type of games with inderect controls are my favorite ones.
Good top down shooter as your first entry in LD. I think to have some fast cycled music could help here.
Fun and very solid for a first entry in LD. It is like tetris, but in space and with physics :)
It took a while to understand what is going on and how to play, but eventually, it happened. Mechanics are fun and most of all I liked gods quests mechanics. But I was overwhelmed by volcanos( Good job :)
Pretty fun build/resource management game. It seems pretty easy, but that's ok.
I'd think some feedback on how mechanics works under cover in UI could be helpful - f.e showing how much exact power plan is providing right now - and according to that you can guess, that it is providing more than usual due to adjacency bonus.
Good job guys.
Funny game - I liked how planets were attracted by gravitation when growing bigger and the form of a heap of planets. When you got very big - asteroids almost can't be recognized.
Took a while to found text in left bottom about reinforcements and that it has cooldown. Anyway, good controls and idea of minions moving after you.
Pretty fun little game. Level 3 is very fast to play. I think you could add some cooldown to shift, as if you fast enough you can be invisible while always shifting.
Yes - unlike the "other" game you have multiplayer :)
I liked the atmosphere of the game. A bit hard to notice which exact black hole caused losing of energy and actual status of small black holes. Maybe some UI feedback could help there.
I liked it - most of all is when trying to one-shot tanks from high above.
I liked the music and screaming noises :) It wasn't very convenient to move half-[..., fox] as usually it roared or attacked when I wanted to move. Despite on fact, that I liked understanding how last room worked, seems complexity raised a lot comparing to things before that. Anyway, that is just advises - great work :)
Not very clean on start of what is happening even after reading tutorial. Tried to send units to mana circles and it is not clear if they should be sent back. Anyway very clean graphics and sound. Loved how world narrowing down.
Hello Guys,
We are finally happy to release our game :)
A small green living being is trying to escape the science lab with nothing(almost nothing) to use. A little incident happened in the lab and our newborn greeny hero has awakened on the ceiling of the lab.
Control: For the sake of simplicity there is only one button: “Space” and all interactions are either short space press or long - that is everything about it really.
Press ‘R’ to start everything from the start - you have one life and no checkpoints so be carefull.
Itchio link: https://korvyashka.itch.io/slimy
Authors: Vyacheslav Ludnov(Crowdel) Vladislav Sitnikov(Korvyashka)
Mails: korvyashka666@gmail.com