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MestreRothLD

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202558Collector👥Photo Tamerjam1003.973.783.534.154.724.173.514.32
202557Depths👥Pretty Fishjam2853.743.772.674.053.913.193.003.95
201843Sacrifices must be made👥Cute Army Conquestjam244.223.913.373.514.564.063.733.76
201841Combine 2 Incompatible GenresSpace Invidlersjam3.803.353.203.603.353.333.20
201740The more you have, the worse it is👥Tourist Chaosjam424.104.084.034.384.103.473.85
201739Running out of PowerNex Machinanjam823.974.082.843.823.873.51
201738A Small WorldSandelipe Boxenanjam3673.403.043.523.603.523.462.653.17

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by MestreRothLD

MestreRothLD leaves an average of 9.3 feedback comments each event.

LD58 — Collector (9)

Nightfall by Rongo Matane 2025-10-11T14:03:43Z ♥ 3

The mood is outstanding vibes.

Bug Driver 3D by Reaktori 2025-10-11T05:03:40Z ♥ 2

Awesome game! Vehicle's physics are super fun and the juiceness is... juicy, in a good way. Also, as mentioned before, the intro is very moody. Very good work!

Clawful by Spaint 2025-10-11T04:53:26Z ♥ 5

I'm amazed by how well it captures the claw machining feel... The frustration... And the satisfaction. Very well done.

Sunday I'll take the game to my cousin who has the claw machine fever. Let's see what happens, I'll let you know.

In the meanwhile, congrats to the team! Amazing concept and execution.

Before I Go Blind by LesDremlet 2025-10-11T04:44:23Z ♥ 1

This is an awesome experience. Very well tied actions, atmosphere and narrative.

Gobblin' Günther by Crygos 2025-10-11T03:53:26Z ♥ 4

Ok, this is a very very good game. As simple as it is at first sight, the elements talk to each other very well and make for cool reactive gameplay. I kept playing it just one more time over and over again. Really congrats for it.

The game indeed is punitive. Took me a while, though, to realize that jumping after stumbling is a very costly mistake. Also, I feel like the writings on the wall are telling me that there is some sort of crafting, but I couldn't activate it.

My main suggestions would be: less punitive on mistakes, shorter level duration.

Awesome game. Will actually play it again. :)

Captura de tela 2025-10-11 004639.png

Raccoon Captain: Cosmic Feast by Ruolin Zhao 2025-10-11T03:27:28Z ♥ 1

Awesome entry. Got the full ending and the toss ending.

The character design and the animations are very cool.

A few suggestion are: allowing for diagonal movement, putting transparent circles below the characters to serve as "shadow", making the game window smaller or putting a full screen button (in my 1080p monitor I couldn't fit the game into my screen).

Regardless of these, it's a very interesting and creative game. Congrats!

Butterfly Gathering by UniOwl 2025-10-10T04:53:30Z ♥ 4

Awesome game. Went to play after seeing it on @gonutz Schmonutz's stream. I really enjoyed the depth of the "field building" aspect of the game. Made a horizontal vs vertical stripes field to ensure all flower types touch each other. This is a very good entry!

Shape Collector by rhewid 2025-10-09T11:04:40Z ♥ 1

Great entry! Well thought and executed concept. Really liked it.

As for the mentioned overscoring, one option would be having the surplus score automatically used for something else, like extra shapes on next wave, filling a power bar, meta currency...

But it's not something that bothered me. It actually serves as a clear sign that you are playing well or losing gas. Also it helps the dev if some procedural balancing is required (like identifying players who are struggling).

Anyways, awesome entry! Congrats!

Marble Trouble by mooyett 2025-10-08T00:28:34Z ♥ 4

My firt all 5/5. This is a great take on the theme, top notch execution. Character graphics and lines are a special point. My only tiny grip is about the final of the turn, where your ball gets slooowly stopping for too long; that could be faster. But it's a minor issue. The entry is really awesome! Congratulations to the team.

LD57 — Depths (1)

Deep Truth by Emily C 2025-04-10T00:10:37Z ♥ 1

I'm super curious about what was the bug. Can't wait to play the game too. 😆

LD43 — Sacrifices must be made (7)

Just delete them by Dock Frankenstein 2018-12-12T17:21:58Z ♥ 1

Very interesting concept, perfectly fitting the theme! Congratulations for the implementation of such a bizarre concept!

Altruist Project by syverlauritz 2018-12-12T13:35:10Z ♥ 2

Great atmosphere (graphics and sound), great art style and well polished! The idea is **perfect** for the theme. I would certainly play it if you would fully develop it.

In its current stage, it has the appeal of curiosity and those sadistic games (like Mutilate a Doll, for instance), but IMO it would be an amazing game (with a shot at being a hit) if it was presented more like a **puzzle**. Keep Talking and Nobody Explodes may be a good reference of puzzles with dynamic solutions. It's a design thing to be solved and asked around, but it surely can be done.

In the end, really great game. If you ever develop it further, I'll certainly keep an eye on it.

Congratulations, great entry, excellent start!

Save The Ginions by ytaha 2018-12-11T18:17:44Z ♥ 0

Great game! The balance of experimentation vs discovery really helps to keep the player on. The "what happens if I put this there" shines on the game. The art is great, all very coherent and interesting. About the art, some textures were missing, maybe? I had pink blinks on the creatures that didn't seem to match the game's visuals. There's a solid design work there and a very good entry! Congrats!

Together by beta 2018-12-10T20:30:57Z ♥ 2

Amazing entry! Very creative and the social aspect is nailing it. Congratulations!

Capturar.PNG

Burn-Out by Tom Kurcz 2018-12-05T18:42:01Z ♥ 3

That was amazing. Everyone here spent the weekend doing the Ludum Dare, so it will surely touch some nerves. Presentation and atmosphere was 10/10.

PS: Please post a link to your other works.

Succccessss by domkonecny 2018-12-05T18:21:33Z ♥ 1

And it comes to if you would sacrifice your sacrifices. Then everything else can reach its true potential, apart from everything that was sacrificed. Or not?

Crazy game.

Chopping Block by speakertone 2018-12-05T17:39:36Z ♥ 2

Great great game! One thing I think would be great for players is a list with the rules, somewhere on the screen. Maybe make so the player needs to press a button with the mouse to see the list, if you think memory is important.

Really great entry! Very clever puzzles. Congratulations!

LD41 — Combine 2 Incompatible Genres (3)

Shuffle Climber by miroky 2018-05-15T01:30:17Z ♥ 1

Nitpick: It is somewhat hard to manage lack of order in the cards. Other than that, great idea, great execution. Congratulations!

Type n' Jump by Richard N Silva 2018-05-14T21:25:45Z ♥ 1

Awesome game. The fact that jmup works instead of jump shows you know what you're doing. hehe

My only grip: Some parts demanded typing way too fast (jump jump after the first "fire", or jump stop jump), which leads to frustration, since the ckeckpoint was a little far.

That said, very great game! Congrats a lot!

Do you have easter eggs in it?

Crazy Cube by YANIV 2018-05-05T18:53:20Z ♥ 1

The concept, visual design and motion flow are very awesome. You have something worth developing in hands. Congrats!

LD40 — The more you have, the worse it is (8)

Virus Detected by NotSpaghettiGames 2017-12-29T02:54:02Z ♥ 2

Nice game you have here. SUPER WELL DONE!

Neon Hell by SirPumpyJam 2017-12-29T02:35:30Z ♥ 1

Your game is amazing! Is there any site where I can follow your work?

Santas Unwanted Helper: Reindeer Revolution by ponker 2017-12-10T21:40:32Z ♥ 3

Nice touch with the leaderboards. The game is also very well made and on theme.

Just one thing to note: the colliders make much more sense if you put them on the foot of objects, so your feet don't collide with the horns of elks etc.

Congrats for it, it is actually very good and your idea about weekly leaderboards is very cool too.

Sugarplum Summit by Michael Clavell 2017-12-10T20:20:11Z ♥ 1

I like shmups, I love doing shmups and I liked this one a lot.

Nice interpretation of the theme, despite being **completely** hidden of everyone who didn't play the game until the end. For this reason, maybe you'll receive bad ratings on this category, but the idea is still nice and quite creative, turning risk-reward into reward-risk.

For the gameplay, I like how smooth everything is/feels. Very well done.

You could also try putting a V shaped trail renderer on the shots/enemies. It helps with the smoothy feel.

I'd like a bit of screenshake, but no big deal. Also, the small brown shots are VERY small.

Finally, the laser boss attack wasn't shown in advance, so my death to him felt very cheap, since I couldn't possibly know an attack would happen that way.

But all in all, it is a great entry, deserving high ratings. Very solid atmosphere/mood/gameplay. Congrats.

PS: 2D art - Simply lovely! Very clean and beautiful. Congrats here too!

Some Seriously Screwed Sheep by PixelFormedStudios 2017-12-09T21:36:03Z ♥ 1

This must be one of the best games I played on this LD. The graphics are really amazing.

What I'd like to see different: - The "winter" screen is too bright! It got immediatelly annoying. - An endless mode, with increasing difficulty, a la Don't Starve? - Leaderboards. - I didn't really understand the theme use, apart from the mutating sheep mechanic.

Congrats, a lot! It is a really great entry and you'll probably get a very high position with it.

Horny Bunny by Thomas FUentes 2017-12-09T21:10:40Z ♥ 2

(Edit: This comment referred another game. My mistake, sorry.)

Clones by TechnoNugget 2017-12-06T15:18:50Z ♥ 0

Amazing game! Similar concept to ours, Does Not Commute (big mobile game) and Running With Scissors. Very fun, fair and with a great progression on challenge. Congrats!

Running With Scissors by Daze 2017-12-06T15:09:44Z ♥ 2

Amazing game, very well put together. Art is great for the concept. Did you take inspiration from Does Not Commute? BTW, our concept is similar too, just more chaotic. ^^

LD39 — Running out of Power (17)

PowerCubeStationBoxâ„¢ by NueboMundo 2017-08-13T18:44:53Z ♥ 2

One negative: It is tough to get to actually "play" the minigame. It is also hard to realize what each part of the machine does.

Apart from that: On innovation, theme and mood, this is by far the best I've seen the entire LD. Very well thought, very well made. Congratulations!

A Mr Mom Quest by JoshBurleson 2017-08-09T21:22:35Z ♥ 1

Fun, funny, creative, you hit the moon with this one. Excellent game, perfect for a game jam. Congratulations!

PS: You probably already know it, but leaderboards are not working on the HTML5 version (Chrome). Maybe your PHP script has to allow cross domain requests, I'm not sure.

Powering Down by jwin 2017-08-07T23:43:17Z ♥ 2

Great game! I didn't like the aspect of tuning the ship, since I prefer action on small games. Everything else: absolutely awesome! I'll keep an eye on your games. Congratulations!

Ted Crashed! by Sebastian-M 2017-08-07T14:05:20Z ♥ 2

Hi. Thanks for your comment on my Nex Machinan game. I came here to see your game and really really liked it. I have a lot to talk about it.

- This is a 5 star game. Usually only once in a LD I see a game that I believe to have potential to become a product. Not a blockbuster, obviously, but a little and enjoyable game. In the LD39, it is yours. With more mechanics and depth, the procedural generation takes care of the rest.

- UI: The buttons "play" and "play again" seem to have bad positioned colliders or something wrong with their logic. When I click over them, nothing happens. I needed to move the mouse away to use it.

Also, the ingame pop up "you received X materials" in the upper part of the screen had some of it out of the screen.

I played the web version.

- UX: I noticed a lot of people (and I agreed with them at first) saying "e didn't work", because we all think that you could havest power crystals. Your game have unusual mechanics, so it NEEDS directions/ingame instructions. I feel like your score will be harmed by this, because, lets be honest, we will only read the written instructions here if we are really interested in the game.

- Music: Perfect, fits together and adds to the atmosphere. Sound: Ok. A little too arcade-y imo. Art: Awesome. I love low poly. I missed having shadows, at least in the lovely main char, but no big deal.

- Gameplay: Amazing. The spawn transition for the new hexagons add a lot to the sense of discovery, which plays a huge part in why I liked this game so much.

I would love to be able to get more time in the countdown in some way, but that's on you.

- Overall: Top concept, near perfect implementation. Congratulations for such a nice game in so little time. And for recognizing the efforts of the people around you. This recognition might mean a lot to them.

Long Live The Pig by CTTFOW 2017-08-07T02:20:28Z ♥ 1

Amazing entry. Besides the UI improvements already mentioned, I have nothing to complain about the game. Very nice promises you put there. I'm interested in knowing which ones you didn't put into the game...

Congrats and good luck!

Sparkman Adventures by Lamm 2017-08-05T16:50:01Z ♥ 1

Amazing art. It only needs some effect when the enemies or players are killed, or the shoot.

I love tight controls and yours are floaty, but, for some reason, I didn't mind it. Maybe because it added an acceleration vibe to the movement.

The level design was nice. It didn't repeat too much and, since your system is working, you can easily add more levels, different enemies.

Overall, what I liked the most was the art. The animation was very fluid and the main char was charismatic.

Congratulations!

Power Bunnies by pcmaster 2017-08-05T16:41:26Z ♥ 1

So much love! hehe

The moment where they start to breed like... bunnies... is nice and unexpected. Amazing entry.

One touch, maybe difficult to add, would be to allow the player to push a row of bunnies if you hit it, because, as noted in the screenshot above, it is really easy to get stuck. But maybe it would break some of your logic, only you know...

Great art and juice. Very nice game, specially with such short sprints. Congrats!

Modern Ninja by Lukesta 2017-08-05T16:33:33Z ♥ 1

Amazing game. I really liked it.

One thing I would like is a rechargeable power. I missed my night vision a lot when it ended...

Nice level design as well. Congratulations!

Plugzzz by mamoniem 2017-08-05T15:51:41Z ♥ 1

Downloaded the fix version. i7, Geforce 1GB, 8GB Ram, and the performance was unplayable, surely below 5 FPS, often below 1 FPS. I have no idea why.

That said, I liked the art and mood; in the few seconds I could play the game, I enjoyed it. There is something satisfying in their glowing eyes and the crazy waving "arms". I'll check back later to see if there is another version. If you are busy and won't do it, no problem too.

Overall, despite the performance issue, I enjoyed what I saw. Complete, creative and funny. With a few more rules (and performance optimization hehe) it could become a nice small app.

LD39:Running out of energy by johnnwfs 2017-08-05T15:10:03Z ♥ 1

That's a great game for the compo. I liked the concept and the rng spawn mechanic makes you think about where to position against the CPU, to have better chances than the machine on the next wave.

Oh, one thing, to shake things up: the game could have increasing speed, which would lead to increased difficulty.

There's not much negative to say about the game. It was really competent and working from start to end.

ElectriClick by Cornelia Xaos 2017-08-05T15:00:58Z ♥ 0

1. I liked the game. I don't know why exactly, maybe the immediate responsiveness of upgrades and powering stations... But it is a very nice concept. This is something that with some tuning would work for an idle game project.

2. I have no idea about how to get reputation. More than once, I just couldn't help but watching it slowling falling...

3. Great entry. Congrats. I must have been tough to adjust the UI, set the parameters to achieve a playable state etc.

Lost Soul by daviddiagonza 2017-08-05T02:17:34Z ♥ 4

Very nice mood. The colors and lighting choices were on spot! The sound in the end was funny and eerie. The concept was also very interesting.

One thing needs to be done is a better instruction on the beginning, as you can see in the comments about. Also the collisions with the trees felt a little off quite often. Maybe putting the collision just on the tree part near to the ground would help.

That being said, very nice game. The concept and the vibe tie together very well. Congrats.

Candy Wars by Jason200101 2017-08-05T02:02:59Z ♥ 1

I dislike story games, but love funny ones, so I'll definitely keep an eye on your next games. The art style is insane and polishing it a little more, beautiful things will be born. Congrats. It is very very tough to make this kind of game during a ludum dare. Well, every game is hard in a game jam, but story games with branching are always calling for bugs. Good luck!

Disaster On Nebula One by RAC-Games 2017-08-04T18:40:46Z ♥ 4

There are many things I love in this game. The colors, the animations, hovering, the background (very good!), the little challenges in level design to reach certain areas.

There is one thing I don't get: the objective. Maybe this is the answer to your question "Didn't anyone finish the game?".

There is one thing I absolutely hate and actually prevents me from playing further: the camera.

Overall, it is a great effort that give birth to a very nice game. Removing the camera problem, there is actually very little to complain, imo. Congrats a lot!

Berzerk Hunt by TheFunAttic 2017-08-03T14:17:05Z ♥ 1

Amazing art style. The blood seemed a little off, but overall, the animation and drawing fits very well together. The different attacks serve to mix things up a little. I enjoyed this submission, it really feels complete. Congratulations!

Goo-Boy and the Maw of Darkness by Pandanym 2017-08-02T18:21:42Z ♥ 2

Loved the aesthethics and sound design. That easter egg, in the beginning... Very cool. I wonder how many people found it... On purpose. ^^

I'm Fine by Rodrigo Spilimbergo 2017-08-01T02:53:19Z ♥ 1

Excellent concept and design. Even the floaty controls add to the "contemplative" experience. Very very good entry!

PS: "Freedom" on the other side of your fears... "You should stop" right when the player accelerates... These moments were great, in a "narrative meets mechanics" way. If you change the game, put more like these. ^^

LD38 — A Small World (20)

Roguelike One by Chris Otey 2017-05-11T07:48:22Z ♥ 5

Rock solid presentation. Congrats!

Last day of the woods by Redblack Spade 2017-05-11T07:44:19Z ♥ 1

Is this the jam version, strictly done in 72 hours? If so, just wow!

Invasion by mmKALLL 2017-05-11T07:11:08Z ♥ 1

Positives:

1. Nice concept. Simple to grasp.

2. The minimalist controls and design makes for a nice contender for a mobile game.

3. I simply love how the fire rate turned my plays into some kind of rythim game, since I had to time my aiming when holding the mouse button.

4. BTW, great interface choice with the option of holding the button. It would be VERY annoying to click for every shot.

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Negatives:

1. I agree a health bar is missed.

2. I have no idea if there is any use for the damage upgrade.

3. Some stats would be nice too (how much damage/fire rate/health is the upgrade giving me?).

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Congrats and welcome. ;)

The Life Amoebic by Baby Dino Herd 2017-05-10T23:48:57Z ♥ 1

Great sound and atmosphere. I would like it to be faster, but it is quite a relaxing game. It all fits together very well. Congrats.

Dinos Stole My Hyperdrive! by Jeremy 2017-05-06T22:18:28Z ♥ 0

I agree with Mega Munch in all of his points. I also didn't understand what the robot wants me to do it the "e" key.

Anyway, this was veeery cool to play. Lots of nice effects. Thanks for sharing it.

Duel by Anuke 2017-05-06T22:07:06Z ♥ 2

Awesome lightning paced game. This is something I'd like to see more. Very competent execution.

I'd like to see how it would be with sound. Also it was very hard to identify bullets and trajectories and even if you were being hit or not.

Nonetheless, amazing game with an amazing feel.

Tiny Planet, Big Universe by Daveybb 2017-05-06T21:59:02Z ♥ 1

Polished, working from start to end, this is the kind of thing that I like to see in Ludum Dare games. I'm a fan of jam shmups, so I may not be the best to judge, but I really liked this one. Thanks.

Divine Marbles by pankamil 2017-05-06T21:24:13Z ♥ 1

Found it on itch.io and enjoyed it a lot. Only thing I'd like is to have more power/initial speed on the planet spawn.

Congrats, very good entry.

Little House of Horrors by Archimagus 2017-05-06T21:14:56Z ♥ 2

Great ambience and great concept. This is quite unique, imo. I'd think about making the enemies or the setting even more cryptic, to exploit player's imagination even more.

Congrats and thanks for presenting this. It is a really cool game with a lot of heart in it.

Planetone by shillingburg 2017-05-06T18:07:22Z ♥ 1

Nice tool! Very nice sounds, good to the ears. Tried to glitch it with overlapping objects, crowding the world, couldn't do it. So good job. =)

Only thing I missed was a faster way to rotate the world.

Congrats a lot for your very solid entry!

Dots In Space... by davision 2017-05-06T17:44:35Z ♥ 2

1. I don't know if there is an instruction for it ingame, but I only saw the setup screen when accidently pressed esc to exit the game.

It is way too much awesome to be hidden. I was already liking your game before it, but when I saw it, okay, I gotta say: this is by far the best "game idea" I have seen in this Ludum Dare, light years ahead of anything else.

Surely there are other amazing games, but they are mostly funny concepts and ideas that wouldn't hold up well in an actual game. This over here is exactly on the other side.

-

On the negative side, the UI got severely clustered on the "configs/randomize" screen, with overlapping text.

-

I can't tell you enough how much I enjoyed your game. Truly amazing concept and execution. 10/10.

PS: This review is about the version 2. The scores will be for the version 1 and almost the same.

Petty Puny Planet 38 by JorgeGameDev 2017-05-06T17:24:20Z ♥ 2

Great work! All positives here, only one negative: if you are in a hurry or read fast, it would be nice to have a skip for text and "100 years laters" notifications. But this is nitpicking. The game is creative, charming and a top contender for the best in LD38.

EVO by shide 2017-05-06T17:18:33Z ♥ 0

Really great sim. The presentation is top. The goals help to guide the gameplay. Very solid entry.

Tiny Worlds in Flasks by FiSilva 2017-05-06T17:12:47Z ♥ 0

Great amazing toy. I wish we had thought about this aesthetics for our game (which ended up with none lol). Put some creatures into it, just for the lulz, and you have a product in your hands. Congrats!

Top graphics, mood and theme contender right here.

Monolith by samlo 2017-05-06T17:07:17Z ♥ 1

Great asthetics and feel to the game. It is really fast paced. Only one negative, imo: it is very hard to see where the enemy bullets are heading. But I really liked it. Congrats a lot!

Yet Another Godzilla Game by dcandle 2017-05-06T16:58:00Z ♥ 0

Enjoyed the effects and the main char a lot. The beam was very very cool. I'd like it faster and harder (imminent whatshesaid ahead). Amazing entry.

Small World by JimmyBG 2017-05-06T16:37:01Z ♥ 1

Very beautiful and terrific atmosphere. I didn't like the jump speeds at all, but everything else was simply amazing. Congrats!

Evolve by Rudra Nil Basu 2017-05-06T16:24:22Z ♥ 1

Overall, what comes on top is the top notch presentation for the polished parts (which are many)...

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The game start effect is awesome. The overarching glow effect of the characters with the outer circle was amazing as well. The particles are not the usual "starts big, gets small" and it was very cooler this way. - The death screen after a blue orb gets you is obviously not on par with the rest of the game, but it's a jam, I know. The player death explosion was not on par too. - Nonetheless, still a top notch amazing presentation. I really loved it and will keep it for reference, since I'm doing a neon shooter as well.

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The game: Starts slowly, but has a nice balance on the subsequent levels. The movement is fluid and has great speed. I would like a faster pace. Very faster, to be honest, but that's me. - In the end, this is something I really would play. Reminds me of the super cool Ellipsis. Congrats a lot. http://store.steampowered.com/app/514620/Ellipsis/

The Epic Quest For The Mighty Croissant by 0x0 2017-04-30T15:56:06Z ♥ 1

Do you have any link to the actual jam release or just to the postjam?

Universal Journey by mundell 2017-04-25T04:20:56Z ♥ 2

Amazing! May I ask how did you foresee the planetary (player's) course? Congrats, very polished effects.