thejackimonster 2025-10-06 00:32
Very fun game! Probably one of the more addicting games.
Foon → Ludum Dare Explorer → LD58 → Shape Collector
By rhewid
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 85 | 3.50 | 59 | |
| Fun | 27 | 3.75 | 60 | |
| Innovation | 119 | 3.18 | 60 | |
| Theme | 161 | 3.26 | 60 | |
| Graphics | 198 | 2.48 | 59 | |
| Audio | 115 | 3.08 | 58 |
Very fun game! Probably one of the more addicting games.
A simple game, but beautifully made!
Got hooked ! Bit too simple but still fun
ahaha it's osu like game??? nice one!!
I'm not quite sure what forms I should collect? Any?
Nice game once you pass the first round =)
I bowed out at the 286133 mark, it looked like I had escaped the threshold for a while, but it got me in the end, hehe.
shape collector score.PNG
Super fun game! I loved experimenting with different strats from the powerups! My final strat was to always make sure I am strong enough for 1-click-kills, plus focusing only on green and only on rectangles/triangles (the circles know what they did). But there was still a lot of cool variation, with the dice and the hearts, that added another layer of strategy to it, that is super well designed, well done with that. It's the type of game that's super easy to get sucked into and try again and again to improve your score, I liked how that felt. Presentation and sounds also helped with the immersion there I think, I thought they were a neat fit. Great job on this game, well done!
This is a lot of fun :D I think with enough upgrade diversity this has a lot of potential! One thing is though, that the new Score target should take the score you got into account. I had a bunch of rounds where i wouldn't even have had to click any shapes :D
@thejackimonster @av-shustov @kitz @lukk_batun @evgenii-petrov Happy you enjoyed it!! :) @kremlebot yep you collect all shapes and then try to get a build running. @CaptainDreamcast Impressive. Biggest highscore I've seen so far. Really happy that you enjoyed it!! @SinusQuell Thank you! Yes I have hoped to give some upgrade diversity. True it was hard to balance the rounds, will need to find a better way :D
I love Roguelikes and you landed this concept really well. Well done!
I played it just for some quick fun while lazing around with my phone. I am definitely not good at this :laughing: The triangles were difficult to hit. It took me a little to understand I can hunt all forms and colours. The rogue like element is lovely! It fits the theme collectors, simple but works well. I can't help but like the rainbow highscore words a lot.
I love the simplicity of it and the no-nonsense interpretation of the theme! Sometimes the hit-reg felt a little iffy, so some kind of feedback in addition to the health reduction would have been lovely, but the gameplay is super engaging.
SImple idea but executed well. I liked all the animations on the menus and shapes. I could see this becoming quite addicting as you keep piling bonuses atop each other. The music felt appropriate too.
My mouse was hurt :(
lots of fun, nicely done!
An excellent example of how a simple idea can become something truly interesting.
It seems easy at first, but as the upgrades are collected, the challenge truly begins.
Congratulations!
I had fun playing with the different upgrades. I found that focusing on one shape (e.g. circles) is a good way to boost one's score. Dice come in handy for this reason.
Overall, a solid entry. It shows how a simple concept can go a long way.
Fun little game, with nice music and sfx.
btw the game ui in fullscren on a portrait monitor was a bit broken, but nothing major
@syphorce Thank you! @lizz Yeah I figured its hard on mobile, but possible :) @surfacedfox Thanks, yeah I heared that the reg seems to be off sometimes. I'm looking into it on how to improve it, maybe making the hitboxes a tiny bit larger :) @alex-mulkerrin glad you enjoyed it. I got a couple of ideas in the pipeline, hope I can add them fast enough to make an update in the near future. @noodlestorm I'm sorry :D Would it help if I add a keyboard key which you can click while hovering over a shape? @lrdjj @euler-moises glad you enjoyed it, thanks! @gamebuilder cool that you found a strategy :) @skunky thx, unfortunately I did not plan around different resolutions, hope you could enjoy it nevertheless :)
Mouse DestroyerTM
Awesome, my finger will never be the same
Very pleasant music! And the whole gameplay is soo good!
A simple game reminiscent of Fruit Ninja. Cool!
It's a simple game that I've spent more time on than I'm willing to admit. Very nice game!
A very fun little game with simple yet highly strategic gameplay. It’s a pity that the content is a bit limited, as the game has a lot of potential. A full version would make it perfect.
Neat little game!!
Great! Not only is it extremely fun, but the music is also very pleasant to listen to!
It was pretty fun once I got the hang of it! I liked howe the upgrades worked. Solid entry!
Pretty fun! You should definetly make it more flashier
Fun, got me hooked. Also missed some "FLASH" I think it could add a lot to this one, maybe adding more feedback for when you colect a shape? More particles maybe? Regardless, best fun I had so far, congrats!
Pretty cool! Trying to go for bonkers multipliers is a lot of fun!
Very intuitive! At first I thought it would be another typical survival roguelike, but it’s got its own clever twist of building your mathematical score-destroyer by doubling down on precise shapes and colors. The longer you play, the more accurate your results get, both from build variations and your own precision (and, well, your mouse’s lifespan reduction too). Well done! Snipaste_2025-10-08_20-35-22.png
Really cool, loved the upgrade types and the fact that you could go negative
I like that u have an upgrade system, wasn't expecting it
Highly addictive! Gameplay is much deeper then you would think when you start it for the first time, was very pleasantly surprised!
11111.png Loved it! Rectangles for the win :D
At first, it didn’t seem that great because of the visuals, but the gameplay idea is really interesting — nice work! It would be awesome to see a leaderboard right in the game. By the way, just for fun, you could add one to your LD page so people have some motivation to win.
NVIDIA_Overlay_L1lJAappJQ.png
Markdown for this:
NVIDIA_Overlay_mAiBl0rXjl.png
Great entry! Well thought and executed concept. Really liked it.
As for the mentioned overscoring, one option would be having the surplus score automatically used for something else, like extra shapes on next wave, filling a power bar, meta currency...
But it's not something that bothered me. It actually serves as a clear sign that you are playing well or losing gas. Also it helps the dev if some procedural balancing is required (like identifying players who are struggling).
Anyways, awesome entry! Congrats!
Great idea!Not only fit the theme, the UI also kind for the gamers(not like our game which do not have time to do UI :( )!
@kayrum @iron-head Mouse stress testing :< @apdt @art143256 @baluj @andy-wang @ciphereo @thatmanrobin @electric-sun @nomus @khamekaze @captainluffy Thanks! I'm really glad you enjoyed it!! @naru Yep thats going to be included in the future update @leparlon Yep I had some more particles in at first, but I found it hard to see and click other shapes too. However I could make it a toggleable option @olddog @mestrerothld Thanks! Good input on ideas, I additionally also got plenty of notes written down on how to develop this game further :) Now I just need some more time to implement it actually @foursay Thank you so much for playing and posting a screenshot. I see you've picked the hardest shape to click too :D @ira-baciu the perfect surprise :D @andreadbx nice! Oh no the skulls got you in the end @flinge Thanks for the tip! Yeah next time im looking into it on how to implement an actual highscore ingame.
Fun little game! The upgrades with trade offs are interesting. Had a dry streak of not getting any damage upgrades which made me need to mash my poor mouse!
At first I thought it was another game that I would close in a minute, but I was pleasantly surprised by the upgrades. A roguelike bug came out, which, with more polishing, can even be uploaded to steam. Great job!
Sorry I'm late to playing your project, today was the first day I could get back on the computer, but I'm here now so let's go!
I cannot play this for long at the moment (pain and all that) but wow do I want to. I fully agree with @funbanan, I think will some polish and maybe a little expansion you'd have a real fun experience on your hands. Brilliant work, and either way I'll for sure visit this again.
You've distilled the "Pick 1 of 3 Upgrades" game into the most distilled form.
Upper the score!! Sprint for more
This was a surprise! I was very curious when I first saw the screenshots, and it's definitely a fun game. It seem simple at first glance but the added upgrades make it great! I will surely come back to it to beat my highscore.
@nondev Thanks! Yep I have some cool ideas to give the player different damage upgrades. @funbanan Thanks! That would be amazing, I guess that will need lots of polishing and playtesting :) @threeli No worries, hope you get better soon! Thanks and great that you enjoyed it. @notexplosive :D Haha thanks, I hoped that it would enrich the game and give it a needed twist besides just collecting shapes. @yibirabbit007 Yes!! Thanks for playing @lookslikesomething Great! What was your current highscore? :)
Super simple but super addictive! I am really impressed how you took this concept and turned it into a full on roguelike experience. Top notch!
Screenshot 2025-10-13 113938.png
[Thanks for submitting your game to stream!](https://www.twitch.tv/videos/2589159756?t=00h29m00s)
For the love of god, if you just change the click recognition to OnMouseDown instead of OnMouseUp, that would improve the experience soooooooo much! :smile: Other than that though, great job!