Back From Abyss by resty 2025-04-08T17:19:55Z
Hello! I found you through my game, please open the game at the itch link!
I'll be playing your game as well(:D
//I don't know how to set it up to reply below, sorry!
Foon → Ludum Dare Explorer → Users → YibiRabbit007
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | The Internet Collector | jam | 175 | 3.82 | 3.48 | 4.01 | 3.54 | 3.85 | 3.65 | 3.76 | 3.87 |
| 2025 | 57 | Depths | Depth to Horizon | jam | 874 | 2.28 | 2.14 | 2.82 | 2.43 | 1.95 | 2.88 | 2.54 | 2.63 |
Hello! I found you through my game, please open the game at the itch link!
I'll be playing your game as well(:D
//I don't know how to set it up to reply below, sorry!
I'm here again! It seems like the characters are moving too fast, but it's a good exercise in my judgment
Man I cannot image what did you do for this game,too abstract
It's a bit unfriendly to my keyboard controls and attacks, and I always float out where I can see.But nice work for neon
Nice work!
I love your art style! It looks so cute!!
There are endless monsters to fight in this level, and I can't find an exit, but it's a good idea to kill time by clearing red dots like killing mosquitoes😇
It's a pity that I wanted to play it directly on the web, but this game appealed to me!
Look nice!
It took quite a while to load, But it's good! I hope you will try my little frog cube(:D
Some after-play: The rotation of the camera follows a little slowly, the underwater is a little hard to see, and the music is fun
Oh my god, how did you come up with the idea of playing this way with a gun jump!!
It's incredible for me!🌞
You can find my camera script in the source code - I used a fixed distance to keep it undisturbed and was able to keep it in an interval with the scroll wheel
I named it "Follow Target",you can find it here:
https://github.com/Yb-rabbit/Depths-to-Horizon/tree/main/Depths%20to%20Horizon/Assets/Scripts/Camera
Struggling to break away, maybe my game has something in common with yours!
Hello! Your game is very interesting, but I suggest you add some necessary notes, like I'm not sure how to increase the number of baskets here
I love the music here, and I recommend that you add action tips to the game!
Multi-window games are unimaginable to me, you're amazing!
I can't quite figure out what's going on, but the audio and graphics are amazing
Hey! If you can, please submit your work on ITCH, it seems that there is a problem with LDJAM's web page insertion!
Well done anyway!
Well, I played locally, and it was a lot of fun! I'll add a meal
I'm sorry I'm always stuck on the far left of the second floor, where I can't over it😞🌧️
I would like that penguin; its round shape is truly delightful (ovo)
I love your work, it's a pleasure! But the pace is a bit fast, and sometimes I don't even know what to do
Maybe we can name the fallen ones, Good!(:D
Pygame? I used it back in high school, good luck!! Giving you a thumbs up!
I think the audio is a bit small, even though I'm maxed out, but it's a deep idea to combine planets
最后一次相拥~💙🍪😋🌈
Oh my god, it's not nice to be jumped in the face by bugs (QAQ
文化传播模拟器哈哈哈,我做了一个“落井之蛙”!
Bro like Big fish eat small fish(;D
Attack and dodge are good!
You may have exported the game by mistake? Try uploading an itch to the browser
https://yb-rabbit.itch.io/depth-to-horzion You can play the web game on ITCH(LudumDare newbie, sorry) Guys, if you have any questions, please leave a message on the itch page, and I will answer them!
Need some help to learn how reply yours messages(sorry again)...
If you reach the platform, you'd better push everything red off the platform (which definitely works), thank you for playing! (You were mentioned because I was trying to reply) @cure @resty @yangtuofeel
@vknauss It seems like you're stuck with the progress in the other post I made. Actually, pushing all the capsules off the platform (which is the most effective) takes a lot of patience.
You can cleverly use the timer to reset objects in the level through challenges, but on the other hand, I might have set the difficulty a bit too high, sorry!
Maybe I should submit a lower difficulty version again, thanks for your comments!
@shiheuan Yes! The frog is always in the depths from my point of view, and I very much agree with the gameplay of your work, which inspires me! What if an alien frog told it what was going on outside? Or maybe this frog out there has come underground with some kind of mission! Thank you!
@baizeqwq 你可以理解为正在控制一辆碰碰车(遇到红色胶囊体),整个流程以达到“井底之蛙”为结束,当然再次下落会玩到额外的关卡😗
整个游戏就是在解释这个成语的概念啦!
@xpoho Yes, it's very rough and I spent a lot of time learning program implementation, thank you for the experience!
@resty I didn't know there would be such a problem without your feedback, but I've lowered the difficulty in the current version, thank you again for playing!😇
@ice in-nortern Don't catch me here (TAT)
@gamurmakesgems It doesn't matter, multiple blue squares indicate that you have a better grasp of the rules (even if it doesn't affect the final result), this game is based on the Chinese idiom "frog at the bottom of the well", thank you for your comment!
@sadvest Thank you!See you next time
@thegreatcarpet Thank you! I want more people to know about the existence of this idiom through my games
@0x-void-x0 Thank you for your playing! I am currently still in the learning phase of Unity3D, and what I am presenting is almost all of my work.😇
@gustavo-Christino Thanks for the suggestion! I did use extra voice in the game (only in my native language, of course); You mentioned that the game is aimless, and I'm sorry, but the game is mostly used to explain the abstract meaning of the game in a Chinese idiom that I understand (to avoid being obsessed with a certain stereotype). I didn't have enough time to really live up to expectations, I'm a 3D noob...... Orz Next time, maybe I should cut back on unnecessary moving space, but thank you for your review!
支持好兄弟作品!
有趣的游戏!
Those jellyfish are so evil!! But it's also very elastic
Hello! I found you from my game review, like many people, you need to play on itch (I've modified the path) Thank you for playing and your game is cool, even when I always fall down the ladder
Fun game, the contents of the fridge looked very nice!
It's cool, it's so much more pure than my slow-paced flying!!
I’m very sorry that every time I reach a new level, I haven’t had the chance to find out what’s happening before being pulled back by the rain. The raindrops are very heavy, forcing me to focus on one spot. **:(**
If possible, you should display the levels one by one, so that after completing the first level, the second level appears. At least this way, we can identify which level is currently in progress.
The prelude text is displayed in a really cool way, but it’s too fast! It flashes by, and I can hardly see the Chinese text. I breezed through the platform jumps at lightning speed, but your backpack design isn’t very good—it can’t hold everything…
屏幕截图 2025-10-13 193001.png
Low-width pixels (low resolution) in Unity should be set to "Compression" - "None". The whole scene is blurry because this wasn't handled properly.
This should be all of it! I can tell you're rushing, or you're a complete beginner with the editor (XD
A pure game; I hope it adds some audio! The entire mechanism is very innovative. The sequence of playing cards and the interleaving actions can affect each round of battle. In the end, I still lost and couldn't make it to the thirtieth round. Thank you for providing it!
I am competing with a professional collector, and because my mouse moves faster, it's quite funny to watch him flounder around helplessly LOL.
The collection process was a bit torturous. At first, I didn't know how to move, so I just zoned out, but I quickly learned. Then I collected over three hundred items, most of which were used for upgrades. This game is great for idle play! Not bad.
The interactive keybindings are a bit strange...? But I did attract humans at the very beginning!
It can totally serve as a standby game for the Edge browser when there's no internet!!
My vocabulary isn't enough for me to play this game XD
I regret that in the end, I could only try to piece together some words I know and then uncover more blocks, which indirectly made me learn vocabulary—not bad.
A horror game with a dark environment, wow. I'm glad I didn't play this game at night; just watching the trailer already gave me a chill. The atmosphere is intense enough.
💓🧡💜I love this!
I completed the recovery mission, the bag fell and knocked out the thief. The pixel art is impressively skillful! Thank you for bringing us this simple yet fun story!
A cheerful ocean conservation promotional game! The music is harmonious, the visuals are perfect pixels (my favorite), and the fish wagging their tails is super cute. At first, I didn't think anything would happen if I bumped into other creatures, until I heard the sound of being attacked (it's a bit painful), haha.
But there are also some suggestions for improvement! First of all, the fish🐟's turning process is a bit stiff; it might be able to swing its body like a compass. At the same time, you should slightly reduce its collision volume. Yes, it gets very easy to get stuck at the top or bottom in the first channel, so I couldn't collect the trash at the deepest part. Those scraps are still left there, which is a bit of a pity...
*Consider using the **lerp function** to control movement; it will help you solve the steering problem!*
Great! I rarely come across platformers with such strategy! I played for about ten minutes and still fell a little short; the "puzzle"(level four) is a bit too difficult! I always just miss the final jump, which is very frustrating. As for the earlier levels, I feel your design is very clever. You removed the sliding ability, allowing players to stick like a gecko, then check where the colors are, and finally snatch them!
How should I clean the dirt in the third level? It seems I can't jump onto the platform.
A very funny game, it seems that everything is just repetitive typing and phone calls. After leveling up, the work becomes easier, but there are more and more tasks to do...
Love from the same computer art
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@jorbits Also, these UI overlays can be a bit too random at times, which is somewhat torturous for someone with OCD like me haha.
But I still love this game ThanksCAT.gif
A bit strange! I can provide midnight, the sun, and the stars endlessly. I unlocked many icons this way, and then tried to combine them. Well done!
When I ate the table and the candles, I felt all the wrinkles in my brain smooth out! Truly a super big eater, a little greedy cat, but what is notable is that during battles, the stats of each weapon are different. Sometimes, collecting the wrong items (with no damage) can lead to failure in battle.
Overall, it’s very good, the music gradually becomes intense, reminding players that it’s time to fight!
I really enjoy the joy that pixel art brings me, and I wish you a high score!
Final1BchangedGif2.gif
So cool! An interesting fast-response game. Compared to all the games I've collected so far, I feel my work is really too hardcore, which is a bit sad.
Let's wish ourselves success, go for it! Make a more sophisticated computer simulator!
The cookies are delicious!
ThanksCAT.gif
Well, I'm not very comfortable using the arrow keys to control it. If there’s plenty of time, switching to a mouse is a good choice. I came here from your blog and only played for a short while. It’s the middle of the night in my time zone, and playing felt a bit strange, like I was a thief, becoming an accomplice in collecting corpses (XD
I am a pure villain in the game, a super train controller, causing traffic jams, destruction, and chaos, aha!!
The visual changes when entering the back of the house are unique and amazing, it's excellent! However, the collision box makes the movement of each train a bit strange, and at first, I was puzzled why pressing the A and D keys didn't move it forward (actually, it's controlled by the W and S keys).
Thank you for providing it!
Wow, I thought I could skip the second level, but it seems I was slightly deceived. The greedy guy wants to get all the coins! It really tests your reaction, indeed.
Bug report
屏幕截图 2025-10-15 214547.png
It seems the map has a lot of these pits. I just accidentally fell into one, and then a car came after me. I couldn't save myself through any actions, which is frustrating.
A quiet and peaceful museum, well done, amazing curator! I enjoyed the put and music time
Maybe adding a "Move" option would be better
Anyway I give it 5/5 Like
@jordan-neff Looking forward to it!
By the way, the in-game values seem very easy to control. By stacking beneficial items as much as possible, you can clear the levels quickly. However, the real-time increase of personnel points in the levels is not very noticeable, so maybe you could improve that.
Hmm! As long as I buy fast enough and in large enough quantities, I can't get counterfeit goods. I wonder if this is a bug?
Ah wow, the rating time is coming to an end, thank you for your hard work!
Wow, the opening and animations are super cool. I collected cards to meet the requirements, but obviously I couldn't collect enough cards completely, so by the third day I had no money left. Damn this overspending XD
Twinery for it? Such familiar text-based interaction design, of course I'm willing to read them. It's a bit surprising to see a novel pop up among so many jams, haha.
You could create it in a style similar to a visual novel, with multiple localization translation options, that would definitely be great!
Exciting and thrilling! A group of monsters suddenly burst out of my screen and surrounded me. If I can be fast enough to clear many enemies, it tests my observation and control skills. I don't mind treating it as a two-player game! I had a lot of fun playing!
Hmm, that's a bit strange! I found the key under the bed, unlocked the chest, and then wandered around for a long time, not sure what else I can do.
Um, I guess most players get stuck here: you didn't make it clear what to do after breaking the stone, especially which item needs to be placed with the king (actually, I had to run all over the map to realize it could only be placed with the king).
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You’d better add an explanation that Red Amber (it seems that is the name) is given to the king, and only then can the final ending be achieved.
Unfortunately, I only experienced the battle animation once, and after that, I could only exchange cards here. However, it seems that nothing works? I can't enter any cards by clicking, very confused.
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I'm jealous that you have such an interesting grandpa haha, the game visuals are cute, and the story is fun. I checked out your other games, wow! Professional!
Ah! I started playing this game again today, and there is a huge bug! You can get stuck at the innermost rock and cannot get out at all.
I also cannot rotate the camera, which leaves me helpless. In addition, honeycombs are very hard to obtain. I stood at the very edge of the trampoline trying to reach them, but I couldn't.
Beautiful 3D game, the slow motion with shift is quite surprising.
Friend, this is pretty good. It challenges your keyboard skills, hmm! Almost flawless, this is a game that really tests your typing, and then you need a bit of luck, not knowing how those bones will come near you.
But maybe adding a demonstration with some "penalty points" would be better. I hardly paid any attention to the health bar in the bottom left corner until I noticed it near the end.
I'm very curious about how these *Score* are synchronized. I can actually get the current highest score from the locally downloaded package, which is great!
The lights kept flickering, making it uncomfortable for me to see. 👻The audio is pretty good, I like the piano in it.
@jiffy I am wondering if fixing the lighting on the player, instead of moving it back and forth, could reduce this sense of discomfort? There is no problem with the hardware; it is caused by the in-game lighting.
Do I have no way to avoid the obstacles? Once the speed exceeds 300, the screen moves very fast, making it a bit difficult to see what's ahead. But you used gray to indicate that it's dangerous, alright! A small little game!
I'm thinking about how to turn down the music; it's a bit loud. But the rabbit is very cute.
Wow, I got finished so quickly XD
At the beginning, I needed to move immediately, and I just missed the second collectible. What a pity!
Upper the score!! Sprint for more
Um, it seems like I haven't collected any items, just constantly refreshing the records? I thought there would be additional content at the top, but it seems there isn't.
A racing mini-game, no sound, good for practicing keyboard skills.
Hmm, maybe I'm not clear on how to play the game. How should I operate to leave?
This game has addicted me for a long time.I Love earning feel
This kind of game is very novel to me! I noticed that it automatically records and optimizes its own path, but the bouncing arrows seem a bit too dense, making it almost impossible to see the paper plane's movement in the last level. Overall, the gameplay is quite excellent. Keep it up!
It really tests my reflexes. Sometimes I try to anticipate, but most of the time I fail. The trajectory of the ball is predictable, and it can be intercepted at certain positions (although there are moments of missing it too). This game is pretty good. As a comp, it’s on point and quick. Great job!
I came from the dangerous filter, and I was stunned when I clicked on itch; the window is very large, but it is not actually an active fullscreen operation. You can do this: in the editor, choose to export at a 720p resolution (1280 width x 720 height), which ensures that the itch page displays your game in a normal 16:9 aspect ratio.
There is no audio in the game, so I won't rate the audio. What is the purpose of the cat paws and fish during the process? It's a bit confusing, as players can obviously directly throw coins into the triple multiplier cave to collect various cats faster.
When you see my review, I hope it's over 20, and that you also updated the itch window. Keep it up!
Emotion Collection Simulator! I'm curious about how the scores are calculated. Do you get higher scores when the emotion is closer to the color?
I was eventually knocked down by the light point because I barely dodged or countered. Oh my, the grandmother's jumping energy is astonishing.
Such magical music lol
Tonight I played again. The mushrooms near the spawn point picked very ez, and the mushrooms on the other side of the bridge were very difficult to collect, offering almost no room for error. But so what! I still managed to gather those distant mushrooms!
I am very happy to see such a work! It is almost a rare computer interaction simulation in ld, and I absolutely love the game's background music and visual style. The CRT scan makes the overall look very solemn. I have decided to make a collection of games like ours!
The steering is a bit inflexible; it would be better if I were a vacuum cleaner that turns quickly.🌈
I really enjoy the bullets flying when they fight quickly.
A very strong concept, but the gameplay seems a bit incomplete. I'm looking forward to a more complete version. I know the opponent will choose attacks in a certain order, but the card obtained without using a key only requires you to find a way to drain the opponent's cards to win, which is a bit strange? But it makes sense!
I guess I need a version that is more localizable and acceptable.
I still can't catch those ghosts, I can only keep shining my flashlight on them to stop them from getting close to me, and then I ended up gathering a big group of them. It's a bit scary, haha.
Cool fishing game, but maybe need control the camera more steady? :smiley:
I came from the live stream! It's so unique. Idea full !!
It looks like you are trying something quite unique. The simple style actually suits a 'programmer's' test time (hahaha). I'm not sure if I did it correctly: I first printed the ticket, then pressed the bell, and the same ticket appeared again. I gave them all to the customer, but it didn't seem to show any sign that I was right. Then I followed the comments and did some tests, and found that they were actually useful.
- Your game is similar to mine, using mouse clicks and drag-and-drop to accomplish everything. Unfortunately, we both forgot that we should actually provide some instructions (in-game) to tell them what to do.
- The minimal flight information is hidden, and if players are like I was at the beginning, they are mostly confused. "All the tickets look the same," "Why doesn't this combination have flight information," ,etc.
This is all I can think of at the moment. If you want to turn it into a game to upload on Steam, it's best to hire an artist to refine the style. Personally, I think a style similar to PEAK would be attractive enough!
*Wishing you success! *
The whistling background music is very interesting, and the gameplay is quite novel!
It involves step and turn calculations and relies somewhat on luck, but the 'cannot be killed' attribute doesn't seem very effective! I can still be taken out by a single bullet, causing a restart.
It's hard to imagine seeing such a complete story. I really enjoyed the atmosphere created by the pixelation and the audio coordination—it was an excellent performance! However, the hint for the J key seemed to be only helpful with numbers; I hardly paid attention to any other content :P
Okay, I found a game where you play as the villain! At first, I didn't approach the glowing pumpkin, so I was running around. Then I started the mission and failed once in the middle. After about five missions, a broken bridge appeared, and I got through it by walking on the narrow wooden planks.
There's nothing much to criticize, except I feel the perspective could be slightly improved; it needs to be more level. Right now, the slope is a bit steep, and it doesn't look very comfortable...
It's a bit like guessing riddles, but what I'm guessing is the color. The modeling looks great!
Nice game for last time rating!! come on man! :v:
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Alright! I'm very glad I didn't start playing this game when the post got updated back then. Well, my eyes are very uncomfortable right now. Because of the game's snowy screen, I followed the suggested controls to move the view, but I could only make out some edges to make the screen a bit easier on the eyes. However, I still couldn't reach the red condition. I downloaded the Windows version, and I'm not sure if it has a bug.
The first time I opened it, the volume of my headphones was at half.(Still noise and scared me) I guess you forgot to test it in advance (:<
For a horror game, this seems to work, but it's also confusing. Most of the time, players might be overwhelmed by the snow screen, unable to see the direction clearly, and can't make out what the subtitles and all the repeating audio are conveying.
But I still appreciate you giving me this game!
I don’t understand why players are placed in a purchased shop right at the beginning. Later, I tried other jobs at the top (strongly suggesting that **the mouse clicks the button instead of pressing the E key**, which is quite counterintuitive), and it felt more like doing some ordinary tests, just checking the system’s underlying operations, which is a bit tedious.
Also, I don’t know how many coins are needed to exchange for cards in the end ,I was still going in circles to earn coins when this comment was posted(in the shop, my mouse moves together with the background, and there’s no interaction with the cards—is it that I’m playing the game incorrectly?), so I didn’t enjoy playing very much.
The voice seems to be playing something, but it doesn’t seem to contribute to my progress. I’m sorry for leaving such a sharp critique.
*I hope you can have a gameplay video so I can see how it is actually played. I comment this way because many people got stuck playing my game, so I recorded a walkthrough video myself.*
Good luck and consider the suggestions in the comments! Much appreciated. Final1BchangedGif2.gif
Wow, not bad, I like this platform game with a physics system!
It started to get a bit difficult as soon as the first double-hook appeared... Especially for someone like me who isn't very quick to react. I finally made it through the earlier trials, but then got stuck again at the swinging-hook section with multiple platforms.(Level 3 maybe, The first hook, if you don't use a jump to generate relatively high kinetic energy, can easily be directly locked downward by gravity; *I guess that's the reason.*) Each time I was just a little short—what a pity!
So far, I haven't taken any cats or dogs, please forgive me for being a bit clumsy TAT
Leave my opinion:
- Slow down the background speed during interactions; I might find it difficult to focus on reading the text, even if it is very simple.
- Improve the buffering when moving. The current movement, as @jelch mentioned, feels a bit off.
Collecting feedback and trying to balance various numbers, it's a pretty good game!
Interesting, a bird transformed into a thief. Using 'Ya Lei Ya Lei' as the cover is so cool haha.
- The theft takes a very short time and seems to have very inaccurate collision detection.
- The introduction in the beginning was very quick. At first, I could only move, then got expelled. Well, that's all for now.
Good luck for your team! Attached are my feelings and experiences from my kitten's playtime.
ThanksCAT.gif
Very good, gestures indicate different meanings, but I am curious about the meaning of the thumb and index finger, as it happens to be the last one.
I finished all collected!
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The images match the audio quite well, and the overall casual atmosphere is excellent. However, I can't really understand the specific English explanations (please forgive me, I'm not a native speaker QWQ). The little raccoon and Mr. Bald are both very friendly!
**Some possible bugs:**
- After clicking submit, you can react quickly. Sometimes you submit at the very last moment, but it disappears just then, so you can only wait for the character in the next round to get the item again.
- Repeated clicking can cause text to become garbled; perhaps you should limit clicks on the playable text.
- After collecting everything, there are no extra prompts (I need to open the log myself, rather than being prompted when collections are fulfilled)
Anyway, your explanation of the topic "Collector" was quite perfect! Thank you for your submission.
I really enjoy this game! I feel that adding some other random events would make it even more fun.
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Hmm, random image issues? It might be due to not being updated in time.
@senso No special effects, the game runs normally.It was just that the missile did not explode until my endurance ran out.
At first, I thought having so many keys would be a barrier, until I started exploring. Wow, it really gives me a lot of different sensations. I feel very flexible, and you have fully utilized the advantages of 3D! Congratulations!
Only the A, D, W, and S keys can be used? Then combine different melodies, I couldn't get the so-called photo P key, maybe I didn't play it correctly?
Everything is fine except that moving left and right makes me take a few extra detours!
I'm very sorry! It seems I ran into a problem and can't play in full screen, and the content is on the left side. Has anyone else experienced the same situation?
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Bug report:
屏幕截图 2025-10-21 013510.png
Cannot jump out from here, reload the game is needly
I think I really do need more instructions. The things that can be dug up daily are limited, but ultimately they still need to be stored in the meeting room and then combined to complete the day's task. This style of game might be similar to Goose Goose Duck!
A simple collection game, here are some of my gaming experiences:
- The environment is very dark, and the pumpkin and the little brother are well hidden, making it feel more like a game of hide-and-seek. However, the skybox of the entire map seems poorly handled, and moving your mouse causes the game to lag. I guess this is due to too many light sources.
- The motion matching has some issues; it feels more like a delayed performance.
- Starting from the second railing, I can 'jump' over these wooden planks by getting close to the trees and taking a specific angle. Therefore, there are some level requirements that I didn't fully meet, which should be a minor flaw in the level design.
- The differences between levels seem to be only the terrain; collecting pumpkins and brothers is everything. I recommend adding some extra elements, such as witches or candy houses, which should better suit your game.
All in all, this game is a cute try in "collector"
@soloadventurergames Oh! I'm sorry to hear that, I wish you a speedy recovery.
ThanksCAT.gif
To be honest, I don't think this type of collection is very good.
My balls are always quickly devoured by higher-level ones or accidentally fall into the middle. Intuitively, there should at least be a way for balls to collide and bounce (between different levels) before determining the winner.
Otherwise, it's obvious that whenever I want to see what special balls are left to collect, my backpack doesn't even have the basic balls. So I have to start from scratch. This is quite disappointing and frustrating.
The above requirements might be too harsh for Jam, but if you need to optimize your game, you can try improving the points mentioned above. Good luck!
Super combat game! I love the way you prepare in advance and then upgrade, but I clearly missed one thing: the difficulty on the main screen is set to maximum by default (the enemy's defense is very high by the third level, and at the same time I wasn't well prepared to deal with it—I almost went down with it), great job!
So perfect, this is a rare piece of art for Jam! Whether it's the direction, visuals, or audio!
How can roll the disk or what I need for ...? I drag the dog everywhere, but nothing happen :cry:
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Edit: used space key, worked! But it has always been a game of luck. Unfortunately, my teammate's animal was defeated with 7 points in the first round (by someone else's attack) XD
A bit of a pity, my display can't show the full text, and both keyboard input and the mouse don't work? I can only watch the vehicle move on its own while listening to some somewhat intense music :P
Yo-ho, I quickly got all the colors, but why doesn't this perspective rotation directly follow the mouse position? Dragging to move is really counterintuitive! I thought you had to click to collect colors, but it turns out you just have to move close. Every time a color is collected, the room's color also changes—nice idea!
屏幕截图 2025-10-18 094738.png
*This is a very good optical demonstration device; perhaps refine it further!*
Bug report: number error of collected , like @tunggd @nnnnneeeedddd said , down body need press C key
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@nanaschi1984 Okay, I will try find other ways. But number locked true like a bug (:o
A crazy way to open cards, and collecting them through different codes, plus a printer—everything is so cool. I absolutely have to give an innovation rating of 5/5!
It's really impressive that you were able to create over a hundred different drawings during the jam! Looking forward to you continuing to add them in the future!
I just realized that extra code is needed to provide the cards! Well, I accidentally lost it, that's a bit bad 😔💔
There seems to be a problem, I am waiting for your new version!
The controls don't feel very good, and playing is not smooth. The foreground and background blend together! I can't distinguish them clearly.
Great! It's my first horror game in LD, and the atmosphere is indeed well-rendered. However, at the beginning, my eyes had a hard time adjusting to the fast-rotating 3D background.
The fear brought by the audio is quite strong, and my slow movements really intensify it. Hopefully, I won't be this scared when I'm alone at night haha.
Over time, I increasingly felt like a destroyer rather than a collector, you know. My mouse kept clicking nonstop. And if at this moment you hid something dirty, hmm! Even scarier options!
The animations are well done, but the gameplay is too difficult! It's hard to aim at the target and attack! Also, the character only has one chance to be attacked, so the margin for error is very low...
It feels a bit like playing whack-a-mole. Maybe adding some fake clickable areas to the eyeball would help keep the player's focus longer. I haven't tried another option; I just come every day to steal the eyeballs from the other side. It seems like collecting all the eyeballs is the goal?
The audio creates a great atmosphere, but the downside is that each audio clip loops briefly, without longer tracks to provide players with a deeper experience.
I didn't get any healing and only made it to the fourth wave. Auto-attack is great, as it only requires me to plan my movement direction!
Digging is fun, but I also found other joys: I can jump higher and higher! I can also jump up to dig from high places! But collectibles seem to be few, and I want to get more shells.
Seems that your game more suitable for ld 57 ! Dig to depth
Look nice, Jumping slime
I was still wondering why the second door couldn't be passed through, and then I tried returning with the blue one. Alright! Players will always find strange ways to open the game and get through it, and that's one of the joys of puzzle-solving.
The background music is very beautiful and can definitely be considered "雅乐(elegant music)".
The level design is quite clever, the use of colors is really cool, and I feel like I'm reviewing my art optics knowledge (XD
It keeps showing "longer"; maybe there are more levels ahead? But I don't know how to pass them.
Hello! We also created a "computer game," which seems very similar to your style. But I'm curious why it gets stuck in a black hole and keeps looping.
I tried multiplayer today, but obviously I was playing alone haha, which was pretty fun! I designed a few obstacles, then used a bit of luck, and my left hand beat my right hand.
Aha, I downloaded your game and then tried to play it. Strangely, the keyboard and mouse didn't register any input! I only saw red ants continuously respawning and being attacked, and I couldn't perform any additional actions.
I will try it again later, hoping I can figure out why.
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Okay, I know how to operate it now, the three Ant Towers, using the number keys. But the drawback is very serious: resources are consumed, yet accuracy decreases (I upgraded speed), so the increase in power is meaningless. You might even come across pictures like this, where the towers are attacking each other, which is a bit funny, but it has no effect on "collection".
When I was in the corner, all the cards were blocked by the walls, and unfortunately, I only managed to get a few cards. At first, I didn't know how to shoot the cards quickly, so I ended up circling around with the enemies. Honestly, the feeling of having both hands on the keyboard is a bit strange. It might be more suitable if it used the mouse to attack like an FPS game.
The image tricked me; this is a bullet hell game!
I can't believe someone made such a wonderful game in just 48 hours! However, could we make some UI distinctions? I often forget who my team members are because of the chaotic battles
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I thought the yellow one was the enemy and kept attacking it, LMAO. I only realized I could upgrade when I got close. Perhaps providing an explanation for the colors could prevent misunderstandings, although players can indeed mindlessly attack anything.
There were many collectibles at the beginning, but after more than 300 days the perspective changed, and in the end, only the balls were collected. The music is quite pleasant... but the character movement feels a bit stiff.
Game's End just a blue screen, and thanks, you could add more thing in future :)
Interesting! By quickly combining and arranging, I was able to figure out some recipes quickly. Of course, their depiction is quite 'appetizing', hmm, a pair of eyes staring at you, making you swallow it omg...
These pendants are very beautiful and easy to interact with, and you can also choose to turn the candles on and off yourself, which is great! Looking forward to your next work.
It's a somewhat scary concept. I need to sell things to others to earn the price difference, but often, after bargaining, players don't actually have much patience. I've seen someone selling at a price of 2k, but as for the actual selling price? It's hard to say. Therefore, this requires more consideration of the risks. I’d like to call the game a stock simulator :)
If I only need 5k to know what happens next, I would keep trying, but for someone like me who is risk-averse, I can only slowly advance the game's progress and look more at the guys in these cages—poor things.
@042a Thaks for your comment!屏幕截图 2025-09-11 192415.png
@kamizenk An evil alien hacker cat, yep👿
@sharky3188 Unity has difficulty solving widescreen issues,sorry We have created two versions, in Chinese and English, and you can switch between them on the page where you start the game. Simplified many processes, just need to drag and drop the correct fields to the right side. Thank you for playing!
@poboy Our team stayed up all day working on the program for this, haha, it wasn’t easy at all.
@jesus-gonzalez Wow, thank you for your affirmation!
@b0guslaw @nno1 So do we lol Kitty game cured world ❤🌍
@akuta-zehy Yeah,Super binary gourmet collector, your work is also amazing!😆🎈
@solidhinken That's great! Games that involve computer knowledge are all really fun 😋
@deathandrepublic In the plan, we only created the very first computer desktop, but your idea is great!If I have time later, I would like to attend.😆
@nextnoon The music in the game is captivating, and that bro will surely jump for joy when he sees your reply.😂🙏
@pengu123 Very good suggestion! The QOL section ensures consistent operations, and we have placed external documents on itch to provide additional explanations. Anyway, thank you for playing.🍿
@ira-baciu super internet virus cat! Sneaking into everyone's heart Lol
@yiwai Thank you for liking it!
@bwalter Thank you for playing! We will continue to dive deeper to explore more fun computer networks.
@nekobones Indeed, we have published detailed documentation on itch to help you get started. If you need, you can take a look! (Tip: a Simplified Chinese version is available on the download page)
@blue-pin-studio On the menu page you can click the "简体中文" , it will get English version
Wait the button loading a moment please,and download the document can easy play
edit: That's ok, What we made is indeed a bit too hardcore, lol.If you have time, you can check from the "download now" button.That's what I meant by the "red button". (XD
@einfach Ty (:D
@starduster Clicking to compare drag-and-drop is a good idea! But it seems to lack the feeling of 'cross-collection,' and the out-of-sync with the mouse is a bit strange. It seems that Unity's canvas is offsetting the fields, which is bad, and we are investigating it. Thank you for your comment—today you can have an extra egg!🐣
@rogaven All we need are click-and-drag operations—you might not have done this: use the tool, then drag and drop the correct fields. For example, emails and web pages have different correspondences; specifically, you can check this document (EN).
It's important that you ensure you can correctly drag and drop this information from the blackboard. If you can, follow the instructions in the document, and you'll get the egg!
https://github.com/NekoWithStar/LD58_TM_CFStars/releases/tag/MD_Document_Update
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@jorbits Some people who came to play today also mentioned this point. Indeed, using the mouse to click is a quick option, and it can quickly provide you with a solution. But in fact, it goes against the "drag and drop" design we intended, which is frustrating. Many people are accustomed to clicking to get answers, and we are just making a distinction in this regard. Thank you for your feedback!
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@el-pepi @solvenoff Yeah, we overestimated everyone's understanding of emails lol, Imagine that you are someone working in front of a computer, but everyone spends their time making games this way.🍰
It is somewhat torturous, and I sincerely apologize.
@hugohil @katastudios @stefaink The moment of solving the puzzle was the happiest for the puzzle, thank you for playing!💓
@fupi For Jam, the wait in a non-action game feels quite long. I could truly feel this through other games. 🎇
We have completely independent assets, and everything feels like a comedy performance—this is exactly what the cats are meant to bring!
- Our programmers were busy for a long time ensuring its correct execution, while the in-between cutscenes were actually handled by the art team inside the editor.( Everyone is very responsible. )🐈🐾
Thank you for all your feedback! My teammates and I will also try your game.
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@fupi Woops, I misunderstood, sorry! Thank you for your correction. Translators always tend to add some content beyond the text. Handling the in-game characters this way is a decision made by the team responsible for the Chinese text, and it seems to be useful.
Edit: Yes, I understand! It's just a small misunderstanding~
@derek-glennon We are thrilled to receive such high praise! Standardizing the text color is a good suggestion. Due to time constraints, the art team focused more on inserting the comics and the promotional moments.
We applaud your meticulousness! Thank you for playing.
@yuriscat You can quickly reach my Bilibili account through the homepage link on itch. If you need to expand your contacts, please send a message there.
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@purrseus You can got it by checking Tutorial ** ###solution **
In document like this: 214.png
- I know the reason this situation occurred: you sent 'www.bmail' directly as the original link, causing an information mismatch. The correct approach is to use 'www.XXX.login' as the original link.
- Using incorrect information will result in a parameter error as shown in your picture.
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*Our game is indeed difficult for people who do not understand the principles of sending emails or network security knowledge, but many people have ultimately passed it. I wish you success!*
@marudziik Thank you for leaving feedback! Yes, we have tried to minimize the results caused by players making wrong matches (the matching process itself is already quite patience-testing).
Most people who play, without referring to the tutorial introduction, will find it hard to fully experience all the content. So we did not create penalties to further hinder the player's thinking. The brute-force method can eventually match the final result, but if you have a bit of a passion for computers, you can solve the puzzles fairly quickly.
Thanks again for enjoying it! If you don't mind, check out the posts I've shared, there are other 'computer simulation games' there. Have fun playing! ThanksCAT.gif
@holysparks I'm glad you came to play and then gave a review (:D
@rynti Yes, but our time is very limited, and we didn't fully complete the initial window. Maybe after we're finished, we can add a bit more there!
@jacobingalls The players are all good people, they just followed this black cat through the firewall, haha.
We have only changed the way input is processed so that most players can focus on matching, after all, entering commands is more difficult.
The tutorial is meant to explain and popularize the relevant knowledge in the game. There used to be a quicker version on the Itch page, but localization issues caused it to not match the text, so we use an MD document instead. It makes it look very long (XD
Perhaps in the future we can create other branches, such as allowing players to choose whether to use a real "nuclear bomb" instead of a "brown egg".👿🖤
@koolruz Wow, such a long review! We didn't expect this kind of text distortion issue to occur. It should be a minor problem with **the program updating the screen**. Thank you for pointing it out!
@linky439 @loiclegrosfrere We overestimated the preparation needed by early-stage players and underestimated the self-learning of players in the later stages. We're sorry if you felt the ending was redundant *(what the writers called the final step of mischief).* Regardless, you ultimately delivered the eggs, which is the best outcome for us!
@vhalenn Many people get stuck at this step, so we put the secret to passing the first level in the introduction. Well, make the **correct information match**!
@nija463 Yes, I was rushing too much. We were still constantly adjusting the packaging and editing the promotional video when we finished, and only had the last hour to polish the page, so unfortunately it resulted in so many long guides... It really should have clearer and simpler progress indicators, like ***Overemployed Empire***.
@gowie I watched several bloggers, and most of them were intimidated by the **"tutorials"**—it's really incredible (XD
Thanks all your feedback! I'm really sorry that I've been busy with other work recently. Love to everyone.❤🌹
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@kr4ft3r @epb9000 Our guidance is not sufficient, sorry, thank you for playing!
The game simplifies most of the real technical operations, and obviously it still needs better controls (:|
@nassshie The programmer set a trap to lure you in, haha :v:
@anima-animus049 Yes! I'm really grateful to be part of such a team ^^
@evil23 The simplified result by the programmer, haha! They are geniuses.
@andriybyelikov Got it! :v:
@kapricorn-media XP backgrounds are just the first step! But thank you for your love of music. We have created 7 pieces of music in the game! As long as you have patience, you can listen to each one completely (of course, the music is currently under external review, and if approved, you will be able to listen to it directly elsewhere in the future!).
@zathnic Great! We hope more people will understand the principles behind it!
Thank you for your feedback! I'm very sleepy today, so here's my little kitten.
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@artemco @ausstein @coleslaughter @johnnysix @shadyshade @gagapete @marp @sarah Forgive me for being late! Thank you all for trying out and enjoying the game. Our team and some others outside the group are working on the next part of this game. Thank you for liking the style. Today is the last day, and we hope that next time during LD we will bring an even better work. Love you all! :love_letter:
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The tolerance for mistakes is very high! But it also requires quick reflexes. The first time I tried a few bullets, I didn't hit them, but I forgot about the basket (XD
I spent some time trying to find the shortest path to reach the next step. It was interesting, but from time to time I was still attracted by the different colored numbers and wanted to dig out the blocks that were about to be eliminated, so I kept getting reset to level 0. The shop feature doesn't seem necessary, after all, I reached level 4 (completely giving up on upgrades) because of this. I'm wondering if this is closer to Minesweeper or Snake.
Unfortunately, my driving skills are terrible. Although I was loaded with lots of little items, I still hit a mushroom in the end — I swear to you I will save more next time.
The style at the beginning is great! I really like the overall pixelated rendering! The only drawback is that it's a bit too laggy TAT
The screen is very clean, and the objective seems quite clear: to control the spacecraft to collect debris here.
However, it took me some time to get used to the feeling of flying, which is great! It's thrilling to speed past meteors, but hitting one is a bit disappointing! Fortunately, you are a sturdy machine!
Maybe some audio would be better. Well done!
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Cool art style
A pretty good start, but unfortunately I'm weak at platform games... I got stuck at the gas can.
(sorry I lag for those message)
The character's movement could be controlled a bit more, though the current one is also good.
This seems more like a 'spot the difference' game; the music is sometimes so urgent that it makes me feel like I'm being judged.(XD
I study gliding, but I don't understand why my scores don't work. Do I have to wait until after the deadline to know them? Also, after a bird falls to the ground and then takes off again, it can gain a lot of kinetic energy—I use this to fly up to half the height of a building.
小鸟萌萌!继续加油啊!多去评分就可以超过20评级了噢!
Nice work,Congratulations!
Today I came to play it again. Is this game made after eating too many inspiration mushrooms? lol
When I previously played the English version, as expected, switching to Chinese made me understand a lot of hidden jokes. I love watching this when I'm out and about.
Alright, I was drawn in by your promotional post; it was really interesting, classic JoJo-style battles.
The gameplay is very simple: use the mouse, then just click, keep clicking. What's a bit strange is that each enemy's drops are completely random. Clearly, I defeated an opponent with 3000 health, but I still got a copper sword (nothing else besides the sword). The whole game seems to be set in endless mode, and each time the enemy's health doubles—that’s all there is.
Some suggestions:
- Give the player the same hit animations; you have already done this for the enemies. Doing the same for the main character can better show that you are in combat.
- Open the display of the box to make the scene slightly richer, moving away from a simple falling animation.
- Maybe have a few more attack detection buttons? For example, typing could trigger an attack, or the mouse wheel could attack? That would make the left mouse button easier to use. This point like @mr-mesmer show img.
Anyway, thank you for bringing this cute cat! I’m also giving you one in return. ThanksCAT.gif
I suggest you upload a copy of the WebGL version to Itch.
A bit unclear on how to get more cash... I spend the cash quickly, and then on the first day when I encountered other cats, it just showed 'no money' and then disappeared, which is a bit confusing. The music is pretty good, and the game content could perhaps be a bit longer! After you can quickly get more money.
Cute art work
WebGL seem error
Oh, that's not good. Your game can't be played on the embedded page in LD! The page on Itch is too large, you just need to export a window that's 1280 wide and 720 high!
Then I got stuck on the first level, and the water underground launched me away.QwQ
Oh my god, 3D cats can walk on their own!!! I absolutely love this game.
But there's a bit of an issue: when moving the mouse, the camera turns too quickly, and combined with the bright background, it can be dizzying. Reducing the turning speed or playing in full screen would be better!
Love it!
At first, I chose a die and got stuck on the first level, but I accidentally clicked on the second one and solved the confusion.
Nice game
The atmosphere is extremely terrifying. While I was still puzzled by the characters' movements and the calmness of the scenes, the first item I collected gave my ears a jolt—I nearly jumped up!
The subsequent chase scenes were very intense, and the atmosphere is rendered really well. This is quite a good horror game!
Sorry to bother you! I want to know if you provide an itch or other link. I can't open this game on the LD page for some unknown reason.❤🌹
I didn't rate it because I haven't actually experienced it. I just reported that it won't open, and I hope you fix it!
Wow! I succeeded today, it's a huge monster, and I was scared as soon as it appeared. I'm grateful I didn't open this game in the middle of the night.
I finished quickly, a nice little game with a touching transformation.
The dreamy collection process and the meowing cats are really lovable! Your game reminds me of my first Itch.io game, and I present it to you!
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Hey! I played your game, it's a pretty good fire safety awareness demo! But I have some suggestions:
Some text is very long but disappears quickly, and you can probably understand what you mean through the image.
However, adding a bright background to the text, or having an extra unburned wooden board, would probably be better.
The interaction is simple, and the fault tolerance is very high. I passed it on the first try, which is great!
The background moves too fast when the ghost moves! One suggestion is: keep the foreground, and make the background move in the same direction as the character.Anyway, this consecutive jump is really cool!
Pass all! Nice try for push box!
It looks like a classic Sokoban game!
OMG I like the game with furr cat!!
I need to figure out a way to steal one!
I'm very sorry, I only have less than 20% battery left after finishing typing. The content is too long! Although the concept of starting with **typing detection** is good, why not just use "help" to start, and then automatically expand? That way everyone will know how to collect batteries after typing.
I finally collected enough, but unfortunately the fuel ran out!
The top-level acceleration feels amazing! This style is great, I hope you keep up the good work.
The handling feels not very good, the vehicle's operation is very unstable, it's not very agile when turning, and the camera becomes blurry at high speeds. In reality, you have to deal with a lot of turns and obstacles :(
Additionally, I feel the most lacking feature is the navigation function. Having a **UI map** is necessary for the driver, as players have no idea where the destination is. In the end, I could only deliver one passenger. I watched as the final time approached, and I was already stopped in front of the second destination, feeling sad.
*The map's obstacles and murder are a bit scary, somewhat in bad taste, but not bad.*
Ah, it seems my teammates have played it before me. It's okay for me! It's just that my right-click causes some automatic browser actions (like suddenly scrolling down the page), which makes me unable to operate properly at critical moments.
Of course, switching to full screen solved the problem, but I'm just curious if there are no other items after launch? Is my circle just collecting things like iron scraps from the enemies?
Mini tower defense game! But it seems like there are a bit too many enemies; the king only lasted until the third round :)
Very nice coloring game! This cover is so attractive lol
Enjoy the vibe!
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Where is the game link? :confused: