x2shadow 2025-10-06 22:43
Guys, I guess there is no build uploaded :\
Foon → Ludum Dare Explorer → LD58 → Goblin Lord's Dream
By djeisiiii, Llevelin, ira-baciu, nexyisan and lukk_batun
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 642 | 3.12 | 211 | |
| Fun | 625 | 2.94 | 213 | |
| Innovation | 527 | 3.03 | 210 | |
| Theme | 555 | 3.38 | 212 | |
| Graphics | 552 | 3.28 | 212 | |
| Audio | 375 | 3.20 | 206 | |
| Humor | 314 | 3.20 | 210 | |
| Mood | 648 | 3.05 | 208 |
Guys, I guess there is no build uploaded :\
@x2shadow we got one more hour
very good one, gj
Cool Game. Nice job
@x2shadow try again ^^
@ulziton thank you!! It is our first
@furypn thanks <3
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Pretty conceptual :) I didn’t understand anything, and the ghost broke my eyes — but the idea is interesting!
I genuinely laughed out loud at what happens when you spam the potion. Unsure if bug or just a really good joke, either way 10/10 goofy
Interesting approach to the theme! Like! Also idea about collecting achievements is fresh, we didn't even think in those direction.
p.s. On the third level you can escape square and even escape screenspace :)
It's kinda confusing but fun :D Good job guys!
very unique take on the theme. Loved the idea of having several smaller games rolled into one
@captaincorgistan we will fix it bro.
Space blob was very blob, much enjoy.
Nice job getting three games in one! The ghost game was very beautiful with a nice ambience. I think I got the achievement too early, though? I hadn't collected everything yet when it popped up. Also, the level geometry was pretty sticky and I'd often get stuck to the side of it if I was moving in that direction. The space blob game was really difficult until I realized you can just leave the area and chill in the outskirts (which probably shouldn't be doable? not sure). The potion game had some pretty funny dialog. Great visuals, SFX, and music all around. Really amazing work getting all this packed in during the jam! Well done!
@pres2300 thank you for such a thoughtful, this is really important! We will fix the bugs
@captaincorgistan thank you so much for support! ^^
I found the game a bit challenging, though it might just be me! But I've gotta say, the ghost on the third level is SO cute! I couldn't stop looking at it!
@haka awww, thank u! I am going to transmit this to the arter
It's a cool idea to have several mini-games in one! And I liked the physics in level 3. The achievement mechanics are also cool. I encountered a bug when I was playing the first level: the game crashes if the character touches a crystal.Снимок экрана 2025-10-07 035623.pngСнимок экрана 2025-10-07 035554.png
@kkritikov thanks for letting us know about the bug. By the way, I love your pfp <3
The game threw an exception when I touched a crystal
@cope yeah... you were not supposed to get it like that. We are going to fix this
Yeah the first mini-game (ghost game) kicked a null exception of kind each time I played, but the other two worked just fine. So much effort to make wholly different games in such a short time and the framing is pretty funny. Over all a ton of effort in such a short time. Pretty clever overall!
@threeli thank you so much, I'm gonna cry! You're so kind 3
Nice team work! Many small sub games. The story with the guy that wake up to go play his computer games. Feels like the life of too much people!
loved the theme and the minigames couldnt get beat the first level tho kept crashing :/
That was fun, the laser game was really hard tho
Screenshot 2025-10-07 alle 09.39.04.png
I got this error while touching a crystal
Other than that, very nice take on the theme and nice game overall! I agree on the laser game was hard af :)
Agreed, laser game is wild, but challenging. Great entry! Cheers
@solidhinken thank u ^^ It's heartwarming to have such a nice welcome
eb2d27a4-8591-4b35-ac10-0c5a7b83b3a4.pngbro...
Sick UI, amazing to get three wildly different concepts into one game, and especially nice to see good art through all of it. Well done!
@livingipod) thank uuuu! My Ui designer is going to be happy about this
It seems like I have the same errors while touching crystals in the ghost game as the other commenters. I tried out the other games though and liked the variety and fun little jabs at the player!
That's a lot of work for three days, awesome!
@jipark my team is **fascinating** I agree that they did a hard work ^^
Hey ! Well like a lot of people the first game crashed as i touched the crystal so i only played the other two, the potion game felt a bit short and mysterious i didn't really understand everything,
The third game was really hard for me but i just couldn't stop to play, after a while I got lucky with a bug where i died when i was in slow mo and the whole game after stayed like that so it was simple ! Overall it was pretty cool and i enjoyed it :)
@celian fair critique. Thanks for playing! Our poor coder needs to polish three mini-games, so there are errors :( We are trying to fix everything and your feedback is helpfull
@ira-baciu I really liked the games but yeah 3 games in one might be a bit too much in just 72 hours but you still made it and its still enjoyable so well played :)
An unusual game idea with three games in one. And also a good drawing in the games. Especially I liked the drawing of the first game. 3 game reminded the game "Undertale", and also cool physics of the character. I also got an error when picking up "crystals" in the first game.
Slime is so cute!
Quite a nice game. Good job.
Interesting idea! It seems that the first minigame is currently unbeatable due to crashes, so I'm not entirely sure what it was about.
Not playable.
@ali-enver-sevgi sorry! Please try again, we updated it
@gloogsquad it should be better now <3
@dmitriyci we appreciate your feedback! The first game is not so buggy now
Nice take on the theme =). I liked the squishy guy in the third game.
Wow, so for your first game, you decided to actually make three games? :D Ambitious! I liked the concept. The graphics also look really cute. In the first game, the game crashes when I collect the star thing. The other two games worked though. The third game was really difficult, until I realized, that the spinning things didn’t seem to hurt me and I don’t need to avoid them. Not sure if this is a bug or intended :D I really liked the soft body physics in the third game also :D Fun short experience, good job, especially for a first game!
Wow three games in one! Great intro. I was too bad to finish the third game. Those spinny things were throwing me around sooo much. The other too were super easy in comparison. Good job!
@recyx <3 thank u! If you have troubles with the third game then you can try using slow-mo mode by holding Shift
@cambryx this is such a nice and kind comment, omg!!!! I have three arters in the team, so we did three games - this way every person is going to have their piece of art <3
A great idea and a really nice start for your first game. Congrats!
3 games in 1 and achievement collection is a fun idea to have, all in all solid game. The art was good
had a little trouble with the way the ghost controls and the background movement made me a little motion sick but overall solid game, good job :)
The visuals are amazing, and the story is truly engaging
Very cool idea, and impressive making 3 games (well, 4 really) instead of just 1. As others have said, that laser game did kick my ass a few times. Overall great job!
@hajpappan we are trying to make the last game easier 😭 thanks for commenting!
The background moves too fast when the ghost moves! One suggestion is: keep the foreground, and make the background move in the same direction as the character.Anyway, this consecutive jump is really cool!
God damn third game is quite challenging ro be honest. But I haven't had this much fun in a long time. I cant hadle this and im so curious what the end of the story/ Great work, cool idea, nice realization!
@Mk-han there is an ending actually! But the third game is harder than most people expected so not everyone will see it… :( Thank you for so many nice words!! This is a satisfied Goblin Lord because he’s got all the achievements IMG_7820.jpeg
character movement it's really impressive,keep going))
@ira-baciu I have about the same facial expressione now lol. You did a great job!
Nice work! I played through the ghost one, but the other two were somehow botched so that I couldn't click all the things on the screen.
All cool, but I liked the last mini game the most ! Blob thingy and slowmotion are really cool
Also the intro scene hits hard hehe. Good job to the team !
I like how you guys did 3 games in one. My favorite was ghost in space, for sure. Took a couple of attempts.
The hardest part for me actually was finding the "STEAM" icon on the desktop. I kept clicking the icon in the task bar and thought it was a bug :D
PS: great work on the drawings too!
The last level got surprisingly difficult compared to the two first ones which were basically a free win. Clearly having multiple artists makes a good looking game, rip me and my default assets. For a first game this is an accomplishment, well done.
Really ambitious to take on doing 3 games instead of one. The last one was really hard though!
@Hymirth to be fair, our team consists of five people so we had the resources for this :)
@6Knowledge I’m so thankful for your reply 🥹😭 it was a lot of stress and we were scared that we wouldn’t make it because we had only three days. But here we are! ^^
Grea job, the last one was really difficult but I was able to make the time slowmo for a full run :panda_face: !
Nice idea about achievement hunting, and cool that you got three games. I had a hard time with that last one. It took me a while before figuring out that those rotating pieces only impact your movement, but don't give you damage. One time I had the achievement, but didn't click it in time, and had to win again. It was tough, but I managed. I felt personally attacked by the end screen (jk), because I too was happy I had them all :) Good job on your first game (or games!)
Interesting entry. Having multiple games is always challenging. Not gonna lie, it took me ages to undertand the potion game, as I did not realize I had to press the spacebar to continue the dialog and I could not figure out why no button was working :D I think your control hints should be in the face of the user at the beginning and maybe then moved to the side or they could be embedded in the background. Oh and btw: I really liked the artwork. Overall, I liked it :)
@crygos fair critique, thank you. We will try to make the game more understandable and friendly
Very cool format! I liked all 3 of the mini games, and how there was a story tying it all together
Nice work! 3 games in one is impressive! Especially like the art style of the first one. The 3rd one was quite fun to beat, too.
@Maytch why, thank you! For some reason the last game attracts so much attention
The space jelly is soooooo cute! Overall, amazing artwork in all three games. I couldn't complete the third game (I guess I'm not a perfectionist gamer...) but I very much enjoyed it anyway!
Being able to combine three different types of games in a short period of time is truly amazing! Your energy is beyond imagination, and it's a very novel theme, except that the appearance of the goblin is a bit disgusting kkkkk
Such an interesting idea, good job.
You made three games in a game jam?? Every game is fun in its own way and has its own unique art and charm. Personally I liked the 3rd one the most despite being devilishly difficult. The spinny things loved trolling me and throwing me into lasers... I also liked how blobby the character was. It reminded me of Undertale battles and I loved those things! Great job with the game!
That third game was so difficult haha Also I did notice a bug where if I died while slomo was active the slomo would get stuck on. Nicely done though! Love how each game had a unique mechanic/art/vibe
A way to exit games on demand and not just when you win would be great - I won the third game twice but died before I could exit which restarted it. Fun concept otherwise, impressed with the artwork and sounds overall. Good work!
3 games in 1??? Magnificent. Great graphics and loved the sfx and music. Thoughhh I wish game number 2 was longer. MORE POTIONS
Weird! Cool! Fun, too! The ghosty guy fun and cute, the forest was beautiful, and the space blob was hard as hell but damn I got close a couple times! Not bad.
Funny concept! Loved the blend of art styles. I found the UI very difficult to read in minigame 1, and wasn't able to beat minigame 3 unfortunately. I wish there was a timer displaying how long is left to survive. Overall nice job :)
Vibes are immaculate. The music and art work really well together. The sprite work is very cute! I loved the squishy slime animations, I'm not even sure how you did that but it looks really good and convincingly squishy. Gosh am I awful at bullet hells! I used my leet haxxor skills to discover if you die while in slow motion mode, it carries over and lasts forever. And it still took me a few tries! But then I got stuck at this screen and couldn't progress, but I guess that's just how it ends? I really liked the platforming section too, even though it was short it had some interesting moments in the level design. The potion making one oddly enough I might've struggled the most with but I might've hit some kind of ui bug and had to reset I dunno.
Either way, awesome job! Had a lot of fun playing the three mini games and collecting those last few achievements lol! Screenshot 2025-10-08 at 00.16.24.png
Way to get three different ideas all in a short time frame! The space blob was a big spike in difficulty, but a good challenge. Nice work!
Finally i have them ALL
Such an interesting idea!
@YibiRabbit007 yeah, background may be a problem. I’m gonna tell our coder to fix it. Thanks for pointing it out <3
@Sheepolution hehe, we are glad you had fun! Thank you for sharing your experience
@Derek-Glennon yeah, that’s something we need to fix for sure 😭
@bad-fetus a wonderful suggestion! We will try to add it
@fritzendugan what a thoughtful review, haha, thank you!! I’m glad someone made it to the end of the game <3
It's really impressive to have created three different mini-games within a short period of time, although all the levels except for the third one are relatively simple. I want to ask whether the rotating bullet in the third level not causing death upon contact is part of the level design or a bug? At first, I tried to dodge it, but later I realized that even if I touched this type of bullet, I wouldn't die. Additionally, I have some suggestions regarding the sound design in the third level. It would be better if the death sound effect is triggered when getting hit. Currently, in the game, it seems to play during the death animation. Sometimes, in extreme situations, when I get hit by a laser or triangular bullet, I might think I dodged it, but actually I didn't. This difference in the timing of the sound effect playback can slightly affect the experience (just my personal opinion).
@umc049 hi! The rotating bullet is safe <3 Thank u for sound feedback!
really big scope and I'd say it was well performed! The different art styles could be a problem but it is explained by the fact that we are one a computer. Well done!
I recorded myself playing your game and gave my feedback. Timestamps are in the description. https://www.youtube.com/watch?v=6JL6b3sPi2c
@zungryware this. is. crazy. I don’t even know what to say 🥺🥺🥺 Wow, this is huge for us!!!!! Thanks for your feedback, we currently have a list of things we are trying to improve <3
This was really great! I always love having different mini-games wrapped together for a jam so this really made me happy. Really well executed and I loved the different artstyles! Great job!
The achievement in the third game is blocked behind the UI in the top right and there's no way to get back to the main screen so even though I managed to survive, I couldn't finish it.
I like your take on collecting, the character art is gross but in a good way lol. The ghost game is pretty fun, the potion one is humorous but really simple, and that last one is WAY harder. The combination of physics impacts moving you randomly and the lasers that don't show the projectile path before firing makes it hard to get used to. I could see how the time slow would help but everything moves so fast that the best time to use it is just to control when you get hit by the asteroids. I didn't end up using it on the attempt I won but I can see the vision and the goopiness of the character is charming. The music fits the mood of each place well. Nice job and I like the shading on the eyes in the final screen :smile:
Eyes.png
Interesting concept, the blob dodging game was really hard. Cool entry overall.
Rly an amazing game omg, and it plays fun!
It's a fun game. 😄 The background of the first game made me feel sick. It would be nice to slow it down.
@kit-gorn we are working on it 🫡
"Are you familiar with the sense of bitterness when you are not able to get all the achievements?" Yes. But I've come to accept it. :joy: Nice work on the variety of games in one!
Interesting idea! Each small game is engaging
kishki
@stefaink HIII STEF!!!!!!!!!!! 🥺🥺 IMG_7866.gif
It’s Kijki! Because we are Kate, Ira, Janna, Kate, Ira
You guys are great, I'm really amused that your team chose this particular hero)
Well done and impressive to see what you managed to create in just 72h. I also appreciated the disclaimer that no AI was used - nowadays it became hard to distiguish otherwise!
@mia-143 ugh, people these days… :( Now we really do need a note that a work of art is made by a living human being with, you know, a soul and imagination. I’m so disappointed that this LD there are games created (or to better say stolen from other artists) with the use of AI
@kseon hehe, do not judge a book by its cover, I guess
As someone who's a big fan of the WarioWare series I really appreciate that the team managed to make so many different minigames! A very challenging task but all the games worked and were fun! The slime game is a lot harder than the other two but it's okay for the minigames to get more difficult (maybe the brewing potion game should go first as that was the easiest?). I really like the wobble effects applied to the slime character in the final game. And the narrative framing of needing to collect all the achievements of your games is very meta and very amusing. Great job team! :)
Мы молодцы
Redditor Simulator 😂
@Llevelin <3 <3 <3
I was so impressed that I decided to draw a comic book based on the game. Look how cool it turned out!IMG_20251008_152010.jpg
Great work!! Really enjoy the achievement system and how the graphics mixed together. Can't wait to see more mini-games adding to it!
@seven-z Thanks for your opinion, we actually have another cool mini-game, but we couldn't fully implement and release it in 72 hours, and now it seems too late and it's against the rules, but we will try to make more mini-games and release them outside of the competition, just for fun
@nexyisan Lovely! Just share the link when you guys are ready and I'll play hahha
If this is your first project, then great job — you’ve done a lot of work! I’d especially highlight the visuals. Gameplay-wise, it wasn’t the most enjoyable experience for me, but it’s impressively diverse within a single project. Wishing you success in your future development — well done!
Uhhh, the third game is so haaaard! :D Couldn't finish that one, but good job! Got me hooked for many replays!
Awesome graphics (in my opinion) but feedback sound was lacking, like when picking up crystals or getting hit. In any case, it is always a pleasure to see LD game that goes beyond in inventiveness, great job for your first game.
it was very interesting and easy to understand. a very fun game and the graphics are on fire!!
Wow, that’s three games in one! That’s really cool for a jam — it’s very ambitious, and it’s awesome that you even managed to tie it all together with a story
Cool entry!
That last minigame was unbelievably difficult, but we got there.
Since it's your first gamejam as a team I would say congrats 100% You guys should be super proud you finished a game that plays coherently and actually has an ending as well.
The first two minigames are pretty straightforward, but the last achievement of the three is really hard! I tried really hard on the platforming minigame to get outside of your tilemap, but I could not. You can however double jump almost infinitely if you are positioned against the tiles on the characters right side. Probably a case of "foot" collider overlap.
Regardless this is a super cool entry, and the last section nearly gave me a heart attack.
Great job by all!
Great having so many little mini games all together. the third was very difficult and while the slow Mo was great, it felt like the laser was too fast to even use it properly. Great art style, audio and overall presentation. Great work.
It's a great idea to make three games in one, but unfortunately, I couldn't complete the third game. I had problems with the laser, which stops the character before it fires, but other than that, everything is fine.
The cutscene in the beginning was absolutely fantastic. You captured my physique perfectly. Strange how the first two games were dead simple and the third annoyingly difficult. Pretty funny submission, good work!
@blue-pin-studio thanks! We did it on purpose. Some easy games to distract the player, then Boom! Something not so easy
@jpgfg awww thank you! Yes, we feel a little proud but not so much because there are so many things that we palenned differently :( It could have been so much better!
@kr4ft3r good point! Thanks for commenting on this
@nadan I'll tell you a secret: even we, developers, don't always beat the third game on the first try
@psevdonim this is truly our first game! My lovely girls from the team and I only known each other for a month or so. I am grateful for your feedback
@nexyisan I love you so much, yesss, promote our games <3 <3
@starlight197 OH MY GOD. OH. MY. GOD. THIS IS CRAZY??????? I LOVE IT, WOW!!!!!! I AM RUNNING TO SHOW THIS TO MY TEAM!!! Wow, oh, sorry, I'm feeling so much that i don't even know what to say. 😭😭😭😭🤲🤲🤲💖💖💖💖💔💔💔❤️🩹❤️🩹💖💖This is great!!!! Thanks thanks thanks! Is it okay for me to share it? I will credit you, of course. AAAAAAAA this is wild! 🥹🥹🥹Jesus Christ! I will mark this day in my calendar. I’m glad you liked the game! <3 The art pretty much reflects a part of the backstory of the Goblin Lord that we have planned! UGH, THANK YOU ONE MORE TRY!!! I really-really appreciate it
That was fun! The slime game was really challenging, but after about 30 attempts I finally did it (my years of experience in WoW are showing)))
ваыва.png
@cahard ohh i like WoW too <3
Cool little game! It did remind me of a friend who only plays games for the trophies XD
Game 3 did feel quite unfair though, here's some feeback on it:
1. I am pretty sure the laser can kill you before it even fires 2. The 2 projectiles could have different colours to help differentiate them 3. If a laser spawns at the top center of the screen it gets partially hidden by the UI 4. Restarting could be bound to a key (maybe spacebar or R) since it is expected to be done often
It was a game I enjoyed.
Wow! I love the art in this game, great work!
Interesting concept! However I wasn't able to complete the third minigame T-T
I didn't fully understand how I got the achievement on the second mini game, and the 3rd one was really hard, but it's an original take on the theme, and for a first game it's very promising. Keep up the good work!
Third game is a strange one... the difficulty was not only lazers hitting instantly (or almost instantly) so its RNG if it hits you or not, but for some reason sometimes my blob just would stop responding on any input. Spend some time trying to finish it, but between rng of lazers hitting right as they appear (no chance to respond half of the times - sometimes they actually hit BEFORE even they appear on screen too), and blob freezing at seemingly random moments - I couldn't finish it. I think, maybe my PC is to blame - maybe frames too high and that is what causing instant lazer shot (I had problems like this before in jams, so it is quite possible!). Also I have high resolution screen, so texts were tiny! Its common issue for jams for me - but worth noting for future projects! Try to scale texts, instead of setting certain number. It may cause all sorts of issues like texts offscreen etc (it wasn't the case here, but achievement windows were so tiny - i couldn't see text at all and barelly saw them popping up haha!) But making 3 games in one is a huge ambition! Kudos for that! Music and art were on point too :) Really interesting aproach to theme too!
I'm going to say my opinion about each of the three games.
In the first game I think it's easy to get lost and lose track of where you've been, something to help with the latter would have been nice.
Then the second potion game dialogue got me like **WTFOMGNW:skull: `*vine boom*`**. I am curious though, someone mentioned extra hidden dialogue if you spam the potion? How do I get it? I tried it and couldn't find it.
Finally, I think the third game was very unfair towards the end, for some reason I always got hit exactly at the last second. On the other hand the rest of the time it was easy to cheeze through by staying still in a corner.
The second game is definitely my favorite because of the funny aah dialogue. Good job!
The graphic is nice, the music is perfect.The way you've coupled the mechanic creates a puzzle dynamic I've never seen before. It feels like a natural evolution of concepts from Braid.Your approach to visual storytelling here is masterful. If you have a moment, I'd be genuinely interested to hear your thoughts on my own project, ICE BOMB RUNNER.
Well done! That was fun)
Now you can burn time on your computer while you're burning time on your computer inside the game.
@andriybyelikov I'm very glad as an artist and writer of the second game that you liked it. Not many people wrote about it specifically, so I'm very pleased. Thank you very much. After the results are announced, you can expect updates to the games, especially the second one.😊😊😊
Fun use of the theme
I couldn’t beat level 3 — spent half an hour on it. Burn in hell, haha Overall, a fun and atmospheric game!
Cool interpretation of the theme!
Nice, three games in one in completely different genres. The first two were easy, but the Last one was too hard for me. Trying to avoid those spinning missiles just makes me run into lasers.
I love the story, but couldn't beat level 3 either lol Maybe it'll be better with a easier mode or having at least a normal end for players couldn't finish every level
I like the achievement concept! The third game was super fun and is my favorite, even though it was a bit tough to beat. The art in general was beautiful too, great work!
Really cool! Last game was really hard, and i loved that you could just forever in the first game like an actual ghost!
I love the idea of the tiresome achievement hunting! I think it's one of the best applications of the theme I've seen.
The music in the third game made me want to keep trying!
Great music, impressive to get 3 games out in the time provided
Did I miss something? I completed all 3 minigames but didn't get the ending :confused: Anyways, cool entry. Loved the mood, though you went full Dark Souls on the last one xD
The spiny diamonds on level 3 made me want to throw my keyboard, excellent game!
@island-jam-2-group-3 In the menu where you choose one of the three minigames, a "Final" button appears, click on it and you'll see the ending, bro!
Lol, what a wild game idea. Great work
Cool game, I completed all 3 games (the 3rd one took quite some time) but I didn't see an ending or any new buttons appearing. The second game could be a little clearer on the writing and could last a little longer, like several potions. I liked the third game, if you wanted to make it easier for people you could increase the time between the laser appearing and it shooting, also a slightly smaller hitbox, especially during dashes could make the player feel much more awesome they they actually are.
Really liked the graphics on all three! But my top is the cute ghost one ;3 Very nice dynamics on the third game, loved the physics too! <3 <3
Плюс балл за то что это выглядит как сиквелл "Альтушки для скуфа"
Holy heck there is so much to this game. Do my eyes deceive me, but you made three, THREE collecting games for LD58? Wow! This is seriously impressive, not gonna lie!
LMAO the jumpscare at the end. I love entries that are collections of minigames because it's such a huge achievement to make not just one but three playable games and tie them together thematically and mechanically. Huge kudos for that!
Ah man, I just couldn't do the asteroid blob game ahah. Great stuff. really loved the mixture of levels and the whole UI going into each-subgame :smile:
Screenshot 2025-10-20 004137.png
Your game is # so far in titles with Goblin in name or theme :v:
Wow, you've accomplished so much in such a short time! You could almost say four games in one, each with a different style and genre.
Considering this is your first game, that's fantastic!
It's also really nice that you participated as an all-female team. It's nice to see more women getting into game development, and not just as 2D artists.
If you're interested, we can get in touch for future game jams, as I also prefer working in an all-female team (I'm also a woman, and judging by your Itch username, you're also Russian-speaking).
Cool mini games, was not able to beat the third one and that comes from someone who was able to beat dark knight in 5 tries and less than 30 minutes.
I'm more of a fartnite kinda guy
The unique mechanics and charming art style make it a delightful experience. Well done!
got some sans undertale typa shi in the end or i just might be a little bit dumb ahghah
finally got to voting yay moldovan game design let's goooo
@rayhimmel hi!! Yes, we are from Moldova :)
@yellowkamel ahahh, yeah, the third one is pain
@rosypenguin aww thanks! We really tried to think outside the box to bring an unique approach to the theme "collector" ^^
@sick-machine this is the kindest comment we have ever received 🥺🥹🥹❤️🩹 I have been thinking about this comment for days, not knowing how to express my emotions in words. First of all, I'm grateful for your feedback!! It's such a heartwarming feeling to see that someone cares about our game enough to read the description and leave a review <3
YESSS!! More women in game design is truly wonderful. Honestly, a dream of mine is to contribute to the future where girls in game industry won't be a surprise, but something in the order of things. Every time I see another female game developer, it makes me smile ^^
All-female teams are the best! 🤭 I'm glad I was lucky enough to be part of one. Btw, yes, we speak Russians and will be happy to contact you