FoonLudum Dare ExplorerUsers → Batisdark

Batisdark

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Per Signumjam1613.944.073.694.103.583.373.67
202558Collector👥Bootyajam2273.723.502.953.823.313.133.32
202557Depths👥Scampijam2303.803.723.484.273.373.622.963.95
202456Tiny Creatures👥CYBERGERM 9001jam7653.323.413.284.063.562.952.703.38
202455Summoning👥Dreambound Metal Fanjam4743.663.603.353.933.103.243.323.50
202353Delivery👥Space Haulers Inc.jam2863.853.663.764.253.203.033.55

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Batisdark

LD53 — Delivery

▲●■♚ by Jimbly 2023-05-15T22:26:09Z

Great sound design and amazing gameplay loop! Enjoyed it for the whole duration and looks like behind simplicity there was a lot to discover after all! Great take on theme too and love that its so easy to understand what you have to do to progress (though I was searching for second crown 'exit' for some time before just connecting everything back again - lost some time for sure!)

Tight Five: Still Alive by weeping-rupee 2023-05-05T18:26:49Z

Discard tutorial did come a bit late, yes... and I think nowhere it was told that fliping uses a turn, so you kind of guess it while playing.

Its a bit difficult to understand how to play though, especially with hecklers completely wiping your score while you setting it up. Probably because I never played in games similar though. Sometimes it would give me 5 actions, sometimes only one I don't know why any of it happens and how to manage those. And sometimes it happens so there is nothing I can drag to a heckler and only way is to reset?

Was kind of confused whole way through and didn't manage beat game on "easy" haha. But sounds and ambience were really cool and idea is fun as well :)

Ship It! by kleinzach 2023-05-02T22:11:08Z

It needs sounds of objects hitting stuff louder, I think. Part of the fun are those sounds, but they are bit lower on volume than music is. Orchestra level had me rolling though. Those cheap musicians... poor instruments hehehe

Would love some feedback on where I grabbed the item. Like hand "stuck" on that spot so I see force applied, while moving the mouse. But even without it - its quite fun to drag things around and smash them against eachother.

Quite a good puzzle game too! I didn't manage to trick last box in third level in though. Felt too dangerous with all those marks on boxes ;p

Delivery Rock by geck0 2023-05-03T02:10:14Z

Couple of things I want to mention right ahead: those timers above dwellings, I only got what they are at like 5-th mission, I think? I wasn't actually counting. They really need a bit of explanation. I was wondering what was going on with me making only one delivery on third or so mission. Another one is that if you are too close to any building when you unload goods from the stone - it won't register, unless you move out a bit and move back in. Would be much better if any movement in 'delivery' radius with goods would proc delivery, of course.

And then I fell through the ground...

under the GROUND.png

Oh and I think I know what causing animation being stuck (and actually it kills the ability to interact for me completely too) - it happened to me multiple times when I was mashing E repeatedly trying to gather resource. Had no issues as soon as I started to just hold E for it.

Other than those issues (and NextLevel being without space ;p), game was really smooth! Stone, maybe, a bit too light and was knocked a bit too far by me, but its okay. Idea is neat too. Music was great and artstyle was impressive.

I also really apreciated those tutorial messages at start. They were neat and on-point (need dwelling timers first time you see them though!). Game is fun overal :)

Haul and Pray by Shess 2023-05-03T01:22:31Z

Great art and music! Interesting concept of inventory use with prompts. Too many of the same events repeated for one playthrough, but that is a time limit for ya :( played several times through just to see if anything else I can see :) Would love to see more of his story tbh...

Caretaker of the Scrap-Valley by fusionnist 2023-05-04T00:00:47Z

Crafted all but blaster... run through whole map several times (glad for fast speed of everything that already crafted), trying to find last 2 lamps, but no luck :( maybe something with generation and I got some unconnected island or something.

Game is supper fun though. Would love a bit more 'plants' on those lines, since sometimes they are a bit too long and I had no idea if I am moving or not (mostly issue at the start where you don't understand difference between red and white vertical line paths).

Also a bit more 'color' for the ground items would be neat - lamps do have yellow color, but would love to also have something like 'nature', 'electronics' colors as well, so it won't be as constant struggle to read all the test on the top left. Maybe also make a list bit longer, so it fits screen without having to spam tab on places with loads of items...

Great entry! Thanks :)

Time to Deliver the Mail to Robots by Shooting Them With a Letter, Somehow! by spudboy 2023-05-04T21:59:44Z

Found all 4! Boss fight was epic and that last phase took me by surprise ;)

Really good responsiveness on controlls (except for jump, but you really need it only in one place and not as vital), perfect sounds. Totally enjoyed this game and would love more :]

BTW... That name length... combinded with "do not ship" folder... hehehe

SWAN SONG by Simon Rahnasto 2023-05-04T20:34:01Z

Well that was sad choice at the end, love it.

The two only things I would like to mention - when in Navs you may be attacked while calibrating and since its can take a while - maybe even die in it while trying to understand mechanics. I didn't die, though lost third of my hp on second Nav run...

The other is maybe it would be better to make doors that are at the bottom a tiny-bit more visible. I guessed their positions from the computer, but upon first run around I didn't even see them.

Nice game all around. Difficulty may go up, though for Jam that it probably not a good idea :)) Loved voiceovers and sounds. Spooky ambience and flashlight being annoying. Very well polished game.

Abyssal Transit by nidjo123 2023-05-05T20:09:25Z

Something strange with press recongnition. It sometimes work fine, sometimes one single tap seem like register wrong for some reason (though sound was like for single tap too). Quite a few times it would just register one tap on letter with several sounds and jump to a next one...

Appart from this bug - quite interesting and enjoyable concept. Totally expected something else at the end, so were prepared to jump :p Made sounds lower for that too... nothing happened with screen/sound though QQ

Lame Duck Delivery Service! by zxeno 2023-05-04T00:19:53Z

Game looks nice and mechanics mostly on point, BUUUUT...

You can load your cargo on the first station, pass it there right away... get 300 double dollars. Repeat for how many times you want. Basically without any issue :(

Things to improve other than that are showing that you actually need to load some cargo at the start and showing ingame how much updates cost. And maybe distance to bases (optional?) so we can pick furthest ones by knowing where to fly. Maybe some color coding for distance would do.

Really nice implementation of thrust mechanic by the way. A bit hard to learn at first, but good once you get hang of it. (btw, not sure you did it on purpose - can't rate your game!)

Demon Lord's Catboy Pizza Delivery Service by Tyler Slabinski 2023-05-02T23:29:34Z

Idea is quite nice. I like that you have deliver packages through the dungeon and totally adore those monster designs! Grapling-dashing mechanics reminds me of terraria movement, though in here you kind of jump-dash instead.

I didn't quite get what was with that selection of levels popup (?) when you press F on a cook - nothing would 'select' it and I just ended up with attempting to grab things. It may be something to do with web version being funky though. As soon as I would leave area - the marker would pop, so the rest were fine.

There are moments where after jumps/dashes/falls all controls would kind of refuse to be registred until you release move button and press it again. Felt a bit clunky...

Levels felt random-ish to me a bit. Sometimes really difficult to navigate, though it probably because of this 'stuck movements' issue to be fair.

Can't try it on Linux to compare if the movement bug was due to web version acting up... so that is all I can say :<

But solid entry overal!

TipsQuick by SonOfSofaman 2023-05-05T19:37:49Z

Good concept. Would love more 'pickup' positions, at least I got only two with same redlight connecting them so far and loads of drop points.

Also quite sad to play with no sounds at all :< at least clicky-sounds for pickups and drops would do. Somehow my first pickup didn't trigger for me at the start, so I got confused at the first go and went to drop zone instead..

Would enjoy some updates! Why we need those tips for? ;p

Pizza Cat by DeadByDeath 2023-05-05T19:47:22Z

Intersting idea, game seems to be endless though? Sometimes controlls felt like a bit sticky. Kited whole army of cats around the place... they were literally taking half of my screen >_< but got no issues just to gather them all up, take pizza and run to next building. Only rarelly i would throw piece at a cat that is spawning somewhere I need to go.

Would love more feedback (sound?) for picking and delivering pizza. And maybe 'total score' as well, since timer seemed to be endless if you deliver everything.

Oh and Herding Cats would fit the gameplay more hahaha! Its best way of pizza delievery here anyhow!

Build-A-Delivery by shp 2023-05-03T00:27:28Z

Absolutely love "my summer car delivery service"! Wanted to instal some weapons on the side racks for a moment there. That thing can be HUUUGE for sure. Fiddling with cargo-hold and car parts + planning routes is satisfying. Jumping is hillarious.

Really nice game :)

Pack 'Em Up by OgelGames 2023-05-02T06:00:24Z

Love the idea of tetris-like gameplay + constantly refreshing 'level'. Very impressive for one day - physics are satisfying, sounds are simple, but really nice with none being 'out of place' or 'too sharp', and art with anumations are on-point. Would love "overflow" scenario or high-score based on volume transported vs trucks used in the end, but its really too much to ask for such a little time spend.

PACkageMAN by Rainsong 2023-05-03T00:04:14Z

Real pac-man vibe indeed. Though, unlike ghosts, those doggies weren't so scary - didn't seem to be chasing me at all, when they were red... or maybe there was too much parsels around and they only went red at the end.

But old-school nostalgia did trigger with this one :D

Wicked Deliveries by Marco Schneider 2023-05-02T20:40:49Z

Loved the "find me" puzzle most! Nice little town with some good features there and there. Game was too short though! Had a bit of difficulty sometimes with race event - it felt like I go right in, but would slip past the ring... my aiming is bad apparently :) And there was one texture on one part of the town that was a giant tree! Other than that - game was running smoothly and with no glitches.

Really relaxing game and music. Would love more of it even...

K9 Express by Skleembof 2023-05-05T18:46:01Z

Camera was a little bit too sensitive and it would jump through the landscape - made it difficult to control at times. And speed boosts were more as a curse than buffs to me... made controling doggie even harder. It was especially obvious on those ramping roads where it would bolt down because of the speed buffs!

Score was in the middle of the screen (which was obstructing view a lot) and camera was much closer to the dog for me, so I had to push it up and down to see where arrow is pointing... if there controls to control zoom - I missed it...

The idea of a delivery dog is nice, but I think there were too many parcels to handle (as I understand we need to deliver them all?) and gameplay was repeatative - so it became boring after like 15k... probably smaller amount of parcels would make it feel better.

HMS Deliverance by Sherwin Claridge 2023-05-02T21:30:58Z

I was worried for a little harvester a lot... apparently it is invisible to enemy and was mining even under enemy base. It also sometimes would fly like two screens away while chasing those asteroids, even though there were a lot of them right next to the Mothership! Just like a little kid it was!

No one told me there is supper cannon. I updated all my guns and harvested a ton of credits for repairs in a battle with defence system just to nuke it from the safe distance hahaha Where is my beautiful explosion? :< was so anticlimatic.... :(((

For tutorial would love arrows showing where the enemy base is. At first I was confused that its from where enemies arrived from and that was a bad choice! Also would love stats for ship itself and updates at the bottom... I was discouraged to switch power, since it costed so much, until very end, since I had no idea how any of them actually worked. Of course I also wasn't aware about nuke cannon ;p

But loved chill vibe of the game overal. Music and autmosphere plus that mothership gave me vibes from a game long-long forgotten - I think, maybe, it was Homeworld.. Not sure. But I enjoyed it for sure! Thank you :)

Hermes by UZUZ 2023-05-02T20:21:18Z

I had a bit of meldown at fist - character moved right sometimes for no reason and I was thinking it was some kind of 'sudden wind' mechanics that were never mentioned... and then I looked at my gamepad and it was it. Game movements were so NICE on gamepad, shame there were no interaction buttons binded, so only movement worked.

For some reason it was often that I would spawn somewhere unsafe (right on the top) after getting hit somewhere at the bottom and as a result - instant death even with 2 hearts. Plus Bats in underground seemed to hit me twice for some reason too (maybe also wrong spawn). Would love some immunity timer for such occasion. Couple of seconds would do so you can escape whatever it is actually about to hit you while you spawned and still disoriented.

Overall liked the concept a lot. Quite nice difficulty raise, though checkpoint or couple (thinking about after you reach goddess) would be great!

Demonic Delivery by ShannonHG 2023-05-02T23:39:00Z

So sad you didn't manage to put any music and sounds. Game is well polished - encountered no issues with controls - all felt crisp, no glitches in graphics either. I reached a point where 3 doors were opening at the same time and that how I lost!

Great idea with that border and background moving. Made it feel so alive and a bit unsetling. It simple, but really nice whack-a-demon game :)

Blockhead Bill by Prismapunch 2023-05-05T22:06:15Z

Nice gameplay loop:) Damn customers can't describe what they want!

Would love a bit better aiming at the customers and them stoping saying 'not my box' so it would be visible what they want when there are loads of them already. Difficulty goes up with not being able to see their needs because you clicked wrong one by accident at some point.

Good fun though! Neat screaming pictures :D

Reincarnation Express by Xlores Liang 2023-05-04T16:24:21Z

I felt like I skipped dialogues, because when I pressed space there was something flikering on background, but story felt fine, so maybe it was just same dialog popping (too fast to see). Would love option to speed/skip them though, hunting for another ending while knowing most of the dialogues was stunted with unability to skip stuff.

Story is nice, interesting characters. And a bit insight of the world too. Neat game for sure!

Deep Delivery by Savidiy 2023-05-04T00:37:37Z

Sometimes hitbox felt like its a bit off... so many hits were taken when it looked like its fine by me, but overal nice audio, cute aestetics. HIDDEN WALL WITH HEARTS?! That one was unexpected one for sure! Good positions of checkpoints too. Apreciated those :)

Fragile: Handle With Care by jakubtomsu 2023-05-04T16:49:05Z

Not sure why, but sometimes I was unable to pick crates again after throwing even though they looked like they already stopped moving.

Enemies could use some more 'danger factor' I think. Something like smallest are able to outrun you and a big one takes more than one hit. There is no pressure from them currently.

I think timer works in negative way here right now, in a way that you can kite aliens and just throw boxes into area. And there is no real way of being bad at it either. No 'minimal score' so to speak.

But otherwise really nice throw/kick mechanics, satisfying audio, nice little levels :)

Bloody Boxes by Augmotic 2023-05-03T00:50:49Z

No exit button :(

Kind of creepy. Hello? They pop up everywhere and need Hello? Something from me... Did I order Hello? those crates or are they just coming to visit? Hello?

Would love just tiny bit more ambience light around though. Kept hitting walls and never seen appartment illumination like that even for night-lights!

It just score, I gather? And at some point we can get 3-themed boxes too? Never actually reached that - sometimes combos just wreak me. Maybe more than one 'bad' box to make you lose would do the trick so it would make everything a little bit longer? One unlucky combo is all it takes and you actually never manage to run out of space so to speak - it always just combo on one box for me :( Or maybe make it longer until double combo appears, so space actually would mater.

Definatelly needs some gamey element about postioning those boxes (that matters) to feel really awesome.

Dough on the go by Heuser 2023-05-05T20:54:49Z

The camera and physics are too jumpy and random - I would hit a car/building and nothing would happen or would scratch something I am not even sure what and go flying with camera rotating like crazy... and I am not sure how many times I need to hit a target, but with so many cars flying around it was nearly impossible! I would hit it twice maybe, but it was speeding up in trafic that was so dense - it was nearly impossible to catch it. Needs way less cars on roads for sure... or not to make it so you fly with camera spining for like 10 seconds and then send flying again!

Would also love control hints ingame... had to tab and look and it would be better without tabbing.

But liked the overal chaos. The only thing that was frustraiting is constant loss of controls for me. Also didn't get where updates are at. I am clearly missing something o.O

Caveman Express Delivery Inc. by Mezix 2023-05-04T20:55:04Z

That box dodging level is brutal... so many times need to dodge into tiny space... Took me a while to understand that "fill holes with packages" was just to throw one in each of them. I though there should be some indication, but spend some time figuring it out, before realised that i can punch a door now.

Splash screen is funny, though guy was wellspoken for a caveman :] Music and sounds were good!

Corgi Cargo Combat by Zerfalex 2023-05-02T23:02:53Z

How much piss can a little corgi even have?!

One thing - wasn't actually clear to me from one go that pissing OVER the box still hits the box... Changed everything! Best part for me though were their funny 'screams'. They were quite on point of how SCARY real corgi trully is!

Bundles of Joy by MetallicPotato 2023-05-05T19:12:17Z

My biggest grip is that everyone moving too chaotic to predict where to drop a child... I would drop right where girl is heading and she would just randomly turn oposite direction. Or she is standing and would move as soon as I drop a baby onto her.

Also sometimes I was knocking people out with a baby? Not sure when and how it happens hahah!

Poor stork had no chance vs police with those people just being chaotic unpredictible runners :(

Idea is cool though. Liked how different kidnappers are from people who are good. Clear visual always nice.

Towers N' Treasure by BrineLeaves 2023-05-04T01:16:29Z

Would definatelly want minimap (with where enemies spawn) + skip waiting for wave button (at start its too long, it starts to be better later with panic-relocations though).

Different paths lenghts were strange. Basically south path felt 'just right', while NE and NW were way too long to the point of feeling that wave is not coming at all. Moving all the traps long distance is quite clunky and not really fun (especially that you need to move both them and the loot at the same time) and it just ended up with long waiting times around the middle-ish.

RNG also can screw you over. Got 2 frost and 3 spike traps at the start and it was trully annoying to try and lure enemies into spikes.

My suggestion is to make corridors less wide or make trap-cluster spots more potent, so trap combos would work better and spike trap would trigger without kiting involved too... maybe ability to select traps too? though that one MIGHT be OP. Also make map itself more balanced in a way how long it takes for mobs to arrive. Minimap would help, but with less area to navigate it won't be as crucial.

Oh and more snoring sounds to dragon please! :)

Towers N' Treasure by BrineLeaves 2023-05-07T11:44:05Z

Yes, much better :) Now finishing game with no wish to end it way earlier and would love 'endless mode' as well.

Spike traps being bigger helped a ton, maps being smaller and tighter with spots are awesome. Juggling around those spots is no longer painful and looks like balance of what traps are given changed a lot too? Got way more fire traps this time around.

Would personally re-name spawn points to simple south-west-east though, since we only really care about positions relevant to the dragon pathways themselves. We don't really care that hey bend somewhere relative to that after all.

Still wanting sound of snoring dragon though!

Space Haulers Inc. by apoly 2023-05-02T15:36:25Z

@farfadet46 thank you so much for playing! Yes, we kind of new to all jam scenario and always seem to be late for things we are planning to achieve! Guess comes with experience! Map was basically 5-mins fix that worked, but wasn't what we were going for initially :(

Space Haulers Inc. by apoly 2023-05-02T15:38:41Z

@akuirako Thank you for playing! I was worried it will be complicated to play. We took new engine and had issues with UI, so had to 'patch' fast tutorial at the end just to have at least something to help with undestanding how it works! Would love to do actual tutorial with 'tasks', but experience is lacking and we run out of time :<

Space Haulers Inc. by apoly 2023-05-03T00:06:04Z

@donhadryel oh wow! Glad you liked it though! :D

Space Haulers Inc. by apoly 2023-05-04T00:04:32Z

@zgragselus yep, from/to needs some work... and completely agree about orbital mechanics! Plan was to have normal solar system implemented AND orbital mechanics for rockets, but we got stuck with UI battle for way too long and had to improvise with what little time we got left :<

Great speed, by the way!

Space Haulers Inc. by apoly 2023-05-04T19:09:48Z

@ranzor we are planning several improvements after rating will end, hope we will do it fast enough so you will catch them :]

Space Haulers Inc. by apoly 2023-05-14T22:37:08Z

@sibi thanks for playing :) you need to provide resourses for factories to work - if you mouseover any building it should say which ones you need in there to start production. For example for each 1 food and water on Ceres you would produce 5 metal if that is the only building active in there. More buildings you build on mars - more resourses they need (unfortunately priority consumption didn't make it in LD build), but with food and water producing being super fast on Mars - shouldn't be an issue in general.

Package Sorter by MinMag_LP 2023-05-05T21:29:49Z

There is a bug that make it harder (i would even say - impossible) to play - quite often push wouldn't actually push the package. Even though hit comes to the middle.

Very solid idea, a bit of work and it would be a very satisfying experience.

Things may imporve this game are - first of all making conveyor like two times slower. Need to test to check how it feels, but feels about right for the first jump of testing. It should fix the issue of your robot moving with about same speed and player being unable to react to parcels of different color when they are coming together. It also would make sorting 'trash' more fluid, since you need specific position for it so it won't hit anything. Though, personally, I would also make wider 'side lanes' and wider 'trash disposal area'(or shorter parcels) so it won't feel so restrictive to push parcel 'just right'. Slight alowance for a push is a good idea here, since you always will be pressured on time/position even with slower speed of the conveyor. There are times when I could push parcel slightly off the lane, but most of the time it would just disappear (as I understand - 'trashing' mechanic in place).

Also would be a nice, of course, to have 'health' for mistakes so player would see how many they left.

Its really crutial to sort the bug with parcels not being pushed, of course. Sounds and particles would be nice, but they are not as important to make game feel good.

Also would love to have spacebar for pushing and esc->restart for restart instead of space being restart button. But that is prefference issue and also not as important.

Keep it up, though. Working on good ideas is satisfying :)

LD55 — Summoning

Dungeon Summoner by magnusfurcifer 2024-04-17T21:16:57Z

I summoned the bunny! yay!

Kalòmancer by BinarySpark 2024-04-17T00:41:57Z

Phew. Beat all the challenges. Here is my deck for the final one:enddeck.jpg

I even went to "fatigue" with previous version of it. A lot of clear. A bit more damage and health for cleave (to kill shields). Poison for uber hamster.

Impressive game. Its polished and well thought through and through..

Monster-Maker Pro: Home Edition by Tad 2024-04-16T19:36:20Z

Took me a while to get how to combine colors and monster parts. Kept trying to use them on parts or use them inside the circle, but then (mostly by accident) found that table for mixing.

I guess I need to get scared reaction out of the guy? Both scared and smiling give out same exit screen though!

Quite a nice gameplay loop once you get how the game work! I enjoyed summoning demons to scare the guy. Though I am not entirely sure why are we scaring him to solve the case hahaha!

Hell's Kitchen by Zanar 2024-04-17T05:15:48Z

The idea is awesome. Its generally well executed... but you kind of shoot yourself in the foot by adding two timers in the game. I unable to learn tropes, since by the time I try to dance - customer is done waiting. First few times I though that its a bug and I just unable to dance. But they just gone... It would be much better (at least for the starting levels) to make us learn slowly. If it takes 4 minutes to make that first summon - so be it. Important thing that player would be able to go through whole thing start to finish in their own pace. Learn the dance mechanic. Learn item positions. Learn demons and stuff. It just too much for such low amount of time given.

I want to point out that regardless of that stuggle - you did an awesome job with color coding ingredients. That one was apreciated a lot by me :)

Hell of a job by boudoubouda 2024-04-17T01:46:45Z

Got all A's and want to play more :D

Nice touch with music speading up when time is running out. To hurry you up! Good puzzle :)

The Acolyte's Handbook by ditam 2024-04-24T22:22:41Z

Here is my feedback: * holding shift to type has some kind of delay. It would constantly get me lower case first, unless I hold shift for a second or two, not sure why (though later I noticed that it doesn't mater anyway) * I tried to click the book multiple times instead of pressing tab. Its quite strange that some things made by mouse, some by keyboard and they don't mix (even though feels they could be mixing, like click on the book to open it). * There are no tip to press enter to trigger the summon.. I thought I am doing something wrong at first. * Black text on dark blue is really hard to read! There could be something to make test pop a bit more. Especially at the first screen before we are already in the game.

Other than that - loved the idea, look and mood of the game! Sounds were great too!

Summoner's Paradise by poboy 2024-04-16T02:41:40Z

I was promised a hat! Also I am not sure what I was expecting when option said that I would die hmmm... Pure chaos! Quite violent at times hahah

Tower Of Madness by Chiara Sanviti 2024-04-16T20:00:32Z

Didn't get past B rank, but I guess one lucky higher level demon scroll would've get me there. Had bunch of low demon ones at the end :(

Very polished game, nice art and it feels an plays like full and released project. Really nice!

⸸ INVERSIO NEGOTIUM ⸸ by pierogo 2024-04-19T03:02:41Z

You were not kidding about it being hard. But fun. And music with sounds were great too. I will have to try and beat it, but damn its hard from the start haha!

Horizon Assault by Lélek Hunor Kadosa 2024-04-17T23:59:22Z

Interface not quite work on higher resolutions. Here how it looked for me:

interface.png

Concept is good. Could benefit from some balancing, since its easy to just get 1 tank and couple of rangers and wait, but its really nice little game - I enjoyed the sounds and how it looks even with UI scale issue!

Make It Rain by LittleBlackDog 2024-04-16T03:27:30Z

I enjoyed dancing, but I am not sure, but felt like my gamepad had drag or something - I would fly all over screen sometimes! But so much fun! I think I broke kitty a lot trying to do those sitting poses! Cruel dance!

Grand Court Summons by Frib 2024-04-17T21:40:11Z

It did remind me first 3-word game starting with grand :) all the vibes are there, except car was a liiitle bit more manageble there (though felt chaotic as well!).

Those voices and music in car - perfect!

Managing all that gameplay in so little time - impressive.

Part-Time Familiar by MatthewDrake 2024-04-16T09:38:25Z

Nice story. Really would love some music and sounds, but it still have a lot of charm by its own right.

I wonder what familiar did (that was called as a misstake) that it became part-time instead of full-time one. Sounded like most familiars get the job to work for one human... I guess it may be explained in one of the endings, not the one I reached.

One thing - text was a bit too small for my monitor. Also selection for the summoner would stick to top-left corner and be like small part of the screen, not centred. I guess, its because they are resolution sensitive. Other than those two things - everything else was really well-polished and I enjoyed the jorney.

Dreambound Metal Fan by apoly 2024-04-16T07:21:54Z

@nathmate You got it! We wanted to do indirect control like luring units in and resting/updating mechanics, we just were short on time to make it proper in 3 days. Maybe later :)

Dreambound Metal Fan by apoly 2024-04-17T05:07:25Z

@eric-nguyen Stat screen would be so funny though with that chaos! But possible, yes:)

Harvest Havoc by mortusnegati 2024-04-17T00:58:53Z

Found tomato by accident and bird by a hint:) Its all I needed to win it all. Well later I saw pumpkin too, but broccoli, tomato and bird got me through all the levels.

Charming game! One thing, though, we able to spam summons much faster than our enemy can. Probably some kind of cooldown or higher mana cost could do the trick to make people use tactics other than rush ones... I am pretty sure that with couple of tomatos to deter birds - i can just spam broccoli to win. Maybe even ignore enemy birds even and spam them.

Leprechaun's Gold by Stowy 2024-04-17T01:25:17Z

I got scared by the carpet the first time I used it and fell down hahaha! Got to the gold though at the end.

At first I didn't realise that you chant with arrow keys, while walk with wasd. I though that I need to hold something to chant. I guess its a habit of having both as movement binded usually. Jumped around awkwardly, trying to chant like that! Maybe having wasd on the left side of the screen, similar of how you do chants on the right, to show movement would actually make people understand that easier - as to see with their own eyes that there are wasd and arrow keys showing different actions. Also having those chants next to arrows written with something brighter might help too!

Overall - nice idea :)

Back to Life by andypang1010 2024-04-16T04:40:24Z

Cute little puzzle with quite an evil story told inside? Or is it me overthinking it?

I crossouted all the entries, but there seem to be no game end - just everything became bright. And one time it actually didn't let me exit interaction with item after giving me the last phrase to solve so I had to restart, so I don't know if its the same kind of bug too. Also I hope the person whos thoughts we are reading will get help o_o scary stuff in cute presentation.

Cult Day: For The Devil by Myerzinho 2024-04-17T05:48:07Z

There is a bug, I guess... you can bring sheep right away and place in the ritural zone. You unable to perform ritual on it, since lvl 10 is needed. You cannot take it back from there either. And when you pray - sheep is gone and nothing added on top of usual pray reward.

Leveling is way too slow. You need 3 prayers each take a lot of time and unskippable to reach level 3. And it only goes slower from there.

But it visualy looks nice. Demon on background destroying stuff looks good. Sounds are good as well. It just painful to watch same long cinematic over and over again :(

Ratastrophe by NaPlz98 2024-04-16T01:19:43Z

score.jpg Took me a while to get used to controls, but once I did - it only was mater of maneuvering around the rats. Felt like anything, but fatcat was a waste of time to summon though... it cleared screens! And as soon as I would mispress wrong cat to summon - I start to struggle with leftover rats gaining on me.

But love how simple, yet neat gameplay loop is!

Match With Your Demon ! by Maxime Delansay 2024-04-17T03:21:15Z

Looks like it works poorly on higher resolution monitor. Everything is not quite where it should be. Here is example of main menu: menu.jpg

Folders sometimes would open outside of the PC and they all are empty. Something terribly wrong, and I think its because of the resolution, maybe.

LD56 — Tiny Creatures

Quirky Zats by commanderstitch 2024-10-11T03:44:02Z

I feel like you had loads of fun making audio for this one hahaha! Not sure how fairies were re-spawned (timer?), but I blew up the leg also :)

The Last Swarm Warden by pickens-inc 2024-10-11T03:34:45Z

Amazing mood and quite a lot of nice mechanics in there... though I personally would love to have text on screen instead of just voiceover. At first I thought the game was bugged, but apparently I had volume down and could barely hear what was being said. Confused me for a while with input lock.

Quite insane to have this much done in so little time!

Paco's Quest by Tiberiusuciu 2024-10-11T10:06:03Z

It took me too long to find a stick - my last ingreedient... but I created them all!

I forgot about C to see creature list and was trying to randomly make something... That was kind of stupid of me, but seeing all tooltips in game I thought that I didn't miss anything!

Some combos were funny. Crocodile... really? :D I thought third ingredient was for a dog instead (you know... they like to chew on it). Good job you two! Entry really missing sounds, but its a very solid one!

Antropolis by TheMiSta92 2024-10-08T06:11:32Z

You survived!

antopolis.png

Apparently there can't be more than 9999 soldiers though :( I love your main menu and credits design!

Itty Bitty Kitties by Grizwhirl 2024-10-11T20:25:18Z

Cats herded! Nice little game, simple mechanics and rolling fat cats! What else do we want? :) It felt really good - cats were easy enough to herd and at the same time satisfying as well.

Fairy Haven: The Search for Home by David York 2024-10-09T08:37:20Z

Found magical stones and setled there, Fairies looks like liked it for the most part :) I am not sure how worth it would be to try and find more stories, since foxes... foxes everywhere! Also wasn't sure if encounters change (looks like they do) and I could lose good location if I would move forward. Chickened out on settling as a result! But played through different encounters... Looks like no of the outcomes are set? Its insane and so nice!

CYBERGERM 9001 by apoly 2024-10-24T07:10:31Z

@jimbly @bloodbane @whalejam yep, sideeffect of not having enough time to push in actual progression... could've go a bit faster at the start. First two minutes could feel like a slog if you don't know how to optimize the run (and obviously fresh player wouldn't know that!). We also realised that people confuse red circle around the ship - some people realize that it damages enemies way too late so it takes them even more time to start uberscaling!

@runningopenloop that is the way! :D Beat exponential growth with even faster exponential!

Spider-Meow by FunnyPumpkin 2024-10-09T01:54:30Z

The cutiest spidercat I ever saw. Button to meow being so far away is a crime! Controlls felt a bit clunky at times - I wish I could attach to things much faster. Most times that I would fail double attachments were due to me not counting that thread speed and falling to my doom :)

Howard and the Ants by henk 2024-10-12T00:18:08Z

I wish the window would be bigger or ants would be slower... was regrowing worms, exploring and suddenly send back - didn't even have the time to switch to stones and shoot fast ant at all...

Didn't find golden worms. Was constantly being send back with fast moving ants even in the lights. But I liked the idea a lot and sounds with music were really nice.

Frog Force: Jungle Invasion by ScrivenerOfLight 2024-10-08T05:31:50Z

We've done it!

Level 2 was the hardest for me for some reason. The rest went very smooth though! Really nice puzzle game and now I have itch to play some incredible machines :)

Btw on my 4k monitor it was really hard sometimes to place those froggies at the bottom of the screen - ui was on top and I constantly would select frog instead. Its possible, but slightly awkward!

gmO- by James-Tanm 2024-10-09T02:07:23Z

98% suspicion... But i made it :D I think pigs are trap animal!

Hell's Kitchen by DavidZ 2024-10-10T02:20:52Z

Whack-a-Mole on three fields! Quite nice - the only issue I encountered is that room ui would cover too much of the screen on the left so it was harder to get bugs in there. Time pause was clutch! Would love bit more variety of perks too - like instant nuke or something of sorts!

Death to the Right Paw by David Soriano 2024-10-10T02:14:56Z

This one was quite hard! But I love how its done!

LD57 — Depths

Captain Peggles: That Man's Chest by Sheepolution 2025-04-09T07:42:13Z

@alexrose I got your map ahahaa! got ashamed with what I drew! Grabbed all 3 though!

That game is so cool. Had to wait till evening to show it to another jammer :D It is so well done! There is nothing I could give as a feedback at all!

Escape Into the Darkness by Linky439 2025-04-10T20:58:14Z

Is the game speed somehow depends on the cpu speed? For me game runs so fast I cannot react to anything - just hit first pile of trash as soon as the game starts :(

blablabla deep finite ocean II by knarf 2025-04-10T20:55:30Z

Oh loved those kind of games back in the day! And yeh... a bit too much flashing hahah could be less with no change to how it feels and its mood I think. Would love bit of pewpewpew sounds, but too much to ask in such a small time window given I think.. Music is perfect for chaos inside though!

Those damn crabs are nasty. I think, I haven't killed even one - they just avoid me until they attach to my side QQ

So many powerups and things in just one day! Its a good game overal!

Dream Depths by Ivkalu 2025-04-09T22:29:26Z

Oh its a lot of speed in this one! All the speed! Would indeed love to slow it down a bit and maybe make enemies shoot with less prediction? Or maybe its all game speed issue. Shooting intervals or pause to "reload" for enemies would be nice too, since they kind of scary to try and aproach. Its easier just to run most of the time... But again, maybe its all because of the game speed being so high that while you do one action - enemy does several :)

The idea itself is a nice one. Just really annoying to face so many enemies with so much action going on!

Scampi by apoly 2025-04-08T21:57:07Z

@shores thank you so much for playing :) we glad you liked it!

Scampi by apoly 2025-04-08T22:27:52Z

@luksor congratulations! Thank you for trying our game :)

Scampi by apoly 2025-04-09T21:27:47Z

Still had fun doing animations :) experience is what maters in that regard!

Scampi by apoly 2025-04-12T07:14:27Z

@mamboman oh yes, pixel art is something I just learning to do on the go, so there are a lot of issues! Especially level itself, but I was scared to make any changes so close to the deadline! Quite fun thing to start learning :) Thank you for playing!

Depthline by Custodi 2025-04-10T21:14:25Z

I was confused for a long time with the first word. Hint about sparkle made it worse - first I waited for letters to actually sparkle for a hint (they didn't), then I thought the word would be lamp, since it sparkles and its on the screen... nope. Had to look at the hint.

Then I got that you have to spell action. Kind of cool, but then the last one came. And I was confused. Walk up? Run away? Again was looking at the hint :(

Maybe game should be hinting that you are looking for actions, not objects. Something that was clearer about the task.

One more thing - would be nice if correct letters would actually light up green if you tried the wrong word. So for lamp, for example, L and A would be red and M and P would be green - as additional hint to the puzzle!

Idea is cool though. Liked the raining letters as the puzzle pieces!

Treasure Down Under by cmaks 2025-04-08T07:25:50Z

I love your menu so much! And cute animation - grabbing hat was a nice touch. Had a bit of difficulty with controlls (was playing web version on keyboard) - it sometimes felt that button presses had delay or character would roll untill he would fall (two screens of rolling!) and last jump felt hard to do for the first time (run it second time made it first try though). Sad that it ended up being that short though! It was just getting interesting with mechanics!

Deepo by Samuel Rickwood 2025-04-08T22:26:46Z

I collected all fish that were marked on which depth they were, couldn't find white unmarked ones... are they in game? Was swimming as low as hull was allowing me to (around 325m and cannot update hull further) and was wiggling lights to try and find anything, but nothing!

One thing missing is how to get out of the station. Pressed F, then Esc... took me a while to find out it was space !

Nice game overall :) I enjoyed it!

Deepo by Samuel Rickwood 2025-04-08T23:07:12Z

Ah! I am just glad that it means I managed to find it all then :D was sad that I might've missed those!

Life&Depth by Jacky San 2025-04-09T22:18:56Z

Hmm, I seem to be confused with level. Each place that leads to oxygen (except the first one) is too far away to reach it. There are conflicting arrows to follow. Some pointing right, some left, but both were impossible to follow, since oxygen was depleting much faster (I couldn't even see new air pockets!). Not sure how people manage this one.

Art is really nice though! And music is a banger! I would tune all the effects down a bit - they are really sharp and loud and I would apreciate to hear that music over them personally

Life&Depth by Jacky San 2025-04-10T03:07:30Z

Second pocket is right next to first one, yes, but other than that there were no pockets I was able to reach. And yes, I was filling oxygen till its full...

Life&Depth by Jacky San 2025-04-10T05:07:58Z

I wasn't even able to go to that one @apoly managed to reach. My ship is dying halfway through it... there is definatelly something wrong with it, since I do same movements with full oxy tank...

Life&Depth by Jacky San 2025-04-10T06:39:33Z

Sorry that bothering you, but its such a cool bug and so mysterious. At first I though that my screen resolution is the issue (4k monitor and have a lot of issues with scaling and such in jams), but we tried changing resolution and it doesn't help. So here is how it looks at my end https://youtu.be/I7JAOtNmrVw

Lisiy by Neeck Kola 2025-04-09T22:02:50Z

I played the initial version, then saw that there was a critical bug with progression and launched a postjam one. Yes, I see where the bug is :) Finished the game in postjam version.

Really nice little game! Loved how you fall first and sounds of noming were so good! Music a bit repetive, but it was okay and set the initial mood. Sometimes controls were strange, like if I would turn really fast - all the food will just go flying, but it was easy to manage otherwise!

I had fun playing it!

Deepnaut by Patrykgazing 2025-04-08T23:00:14Z

Saw 4 different types monsters while playing! My meta progression stopped for some reason. Couldn't buy anything and had a lot of points just being there. Things I was able to buy were all in the first row and sharp bullets 1 and charger 1. Nothing else unlocked (just unactive) and it was a sad day for me!

Movements took me some time to get used to, but it worked after a while. First speed upgrade felt like a trap, though. Yes, you could swim from those bubbles faster, but you also often would get pushed so hard that you would still smack into the wall... just a bit further away!

Everything looked so cute though! Even monsters :) Loved flickering lights as well.

LD58 — Collector

Gemwright by Jimbly 2025-10-09T22:08:09Z

That was oddly addicting. Was engaged till the end, and was not really efficient (wasted lots of days learning tricks), but got all 5 in 47 days! So far, this is my favorite with no real contest - I forgot it was jam game and compo at that!

win.png

Vault of Stars by graebor 2025-10-14T08:51:28Z

I really loved how it was all drawn. That and music really tighten it all together it was a quite calm and relaxing experience and thank you for that! Puzzles were easy and engaging enough, once I figured out what needed to be done and how to achieve it. I freed all the stars and left collector raging :)

ASTRO JAMS by jelch 2025-10-14T09:12:20Z

I think ship should have one update at least at the start... first instrument takes a bit of time to find and half of the screen is with ui that doesn't make sence until you found at least one instrument to play with. After 10 instruments arrow disapeared and it was quite hard to find the rest. I found couple, but it was a bit of pain to navigate without any sort of map or radar - anything to help navigating would be a huge help!

Nice aestetic of drawn and cut pieces too. Though collision is only taking speed in account. Got 50% of my shields down from small particle hanging around! Its really hard to maneuver, but again - some kind of radar or anything that would help me to see the obstacle waaaay before it appeared on my screen would be golden!

Idea of mixing track, though, is an interesting one! Not sure if it has any gameplay bonuses or just atmospheric one :)

Broke Custodian: From Dust Till Display by outstar 2025-10-07T07:26:06Z

win.png

It gets a bit repetitive with multiple clicks per day, but it was quite fun! Sold poop for good profit, would do that again. And again :D

Greg gathers ghosts because that's what he loves the most by Blue Pin Studio 2025-10-08T07:03:13Z

This is SO hard tho... omg. But music is catchy, while gameplay loop is understandable and fun. A bit better feedback on getting hit and its golden, I think!

Friendly by xpoho 2025-10-14T09:42:18Z

Got alone and I have friends ending.. i guess there is at least one more, judging by comments? :)) There was a funny bug though, when friendly just jumped offscreen and I couldn't befrend last guy...

Fun little game, nice sound effects! That BLEARGH randomly made me giggle!

The Harvester by StrictPeak 2025-10-07T05:51:06Z

I like a lot how it looks, walking animation is great and took me a bit to realise its not simulated at first. But there is something wrong with collision - I would randomly get stuck between buildings. Also enemies sometimes spawn right under you. Would love it to have some sounds and a bit better collision mechanic. (kudos for not using any of mainstream engines btw!)

H.E.N.R.Y the Head Harvester by Arnazian 2025-10-09T21:05:55Z

Those guys with swirly attack were annoying! Sometimes felt that I could stand way off from the hit circle, but sometimes I had to be right inside them from behind to actually able to hit them. It was the only real issue I encountered - otherwise it was quite fun experience! Felt like updates indeed would fit right in, but it was good even without them!

Sewer Collector by vydra 2025-10-09T21:33:35Z

Now I understood your comment on our game hahaha! There is some kind of strange visual bug (?) where hand goes to block and then it goes all the way down to the ground? I am not sure if that is intended, but looked funny! Music is just right for the fighting game! Reminds me of old ones a lot! Only way I beat AI is by just mashing one button and hope that it will work. TO BE FAIR. That is also how I was beating everything in fighting games all the way back too...

Host Collector by kykypy3o8 2025-10-09T21:24:35Z

Oh that POP sound was funny :D its too short omg! Wanted to play some more. Really cool concept of the gaining abilities and solid fondation for something bigger!

Trash Dash by TomKnocker44 2025-10-07T06:40:11Z

Interesting choice of making different pictures for different position of the truck!

Most of the times I could just ram cars with no damage recieved (felt like it might be a bug) - only lamp posts and building were issue and I didn't feel much difference with break power/turn power etc - I continued to feel sluggish through gameplay even after I leveled all to 2. Game blackscreened on me on itch after. It felt like the only way to play for me was to move all the way to the right, then back and repeat - turning and trying to grab garbage elsewhere felt really hard for some reason.

Afterlife Debt Collector by jscommander 2025-10-10T07:35:57Z

I liked idea of puzzles based on bodyparts! Got the money... not sure if I can get past big bad though! Only saw his legs and got oh-oh-ed!

Diaglogues were great, but I skipped one by accident when I shot my first demon (I was spamming and instaclosed dialogue because of it). Maybe instead of any portion of the screen as skip - a button? Not sure how it would be best to prevent accedental skips. Other than that it all went smooth enough! Had fun while playing it, thanks :)

Truth Collector by TemmyT 2025-10-08T06:31:07Z

Nice art! I found that sometimes I would skip dialogue too fast by clicking, thinking it starts dialogue though.. Stupid habit from other games! Would love ability to read what was said prior 'I spend ... coins on this' to think it through.

Gibberwave by yiwai 2025-10-08T06:56:25Z

Finished the game. Timer sometimes felt a little too short to read all the options. It was easy for kids, but there was this phylosopher that I managed to do exactly 0 clues on time. Others I just recognized patterns and was clicking those without thinking. Other than that - quite an interesting entry with nice characters!

Goblin Lord's Dream by Ira Baciu 2025-10-09T21:20:05Z

Third game is a strange one... the difficulty was not only lazers hitting instantly (or almost instantly) so its RNG if it hits you or not, but for some reason sometimes my blob just would stop responding on any input. Spend some time trying to finish it, but between rng of lazers hitting right as they appear (no chance to respond half of the times - sometimes they actually hit BEFORE even they appear on screen too), and blob freezing at seemingly random moments - I couldn't finish it. I think, maybe my PC is to blame - maybe frames too high and that is what causing instant lazer shot (I had problems like this before in jams, so it is quite possible!). Also I have high resolution screen, so texts were tiny! Its common issue for jams for me - but worth noting for future projects! Try to scale texts, instead of setting certain number. It may cause all sorts of issues like texts offscreen etc (it wasn't the case here, but achievement windows were so tiny - i couldn't see text at all and barelly saw them popping up haha!) But making 3 games in one is a huge ambition! Kudos for that! Music and art were on point too :) Really interesting aproach to theme too!

30 Seconds Till Winter by RazerLazer 2025-10-14T09:29:29Z

Finishing jam is a task on its own! Congratulations :) BTW your game named 30sec till winter and files are named 5min till winter! I can see cuts made right there hahaha! I also incountered strange fire bug, i guess? My wood kept disapearing and strange fire (i think?) was growing on the map. I survived till after 5min, though!

Game has basic resource gathering and basic resource use - its good enough to start! That how everyone starts :) You also was alone - that is making everything harder. But that is what jams for! Learning something while having some fun in the process! Keep jamming!

LD59 — Signal

What's that signal? by Local Minimum 2026-04-22T06:49:00Z

Oh that was beautiful. And sad. And beautifully sad. And I wish notifications I receive would be half as poetic...

Played on firefox, it still worked in full screen, but had some issue with an umbrella - i see it says signal and standing on top, but it wasn't registering. Somehow triggered it after a while, possibly something to do with firefox though, I am not sure.

Thank you :)

What's that signal? by Local Minimum 2026-04-22T22:35:54Z

To be fair, where I was showing the game to Alex - umbrella didn't bug out (nothing did). I have no idea how to recreate it... so it may be some odd one to catch and may be something with collision detection.

Mini Mobile Network Operator by Stratcat66 2026-04-22T09:42:24Z

mini-mobile-network.png

I like simplistic style of it! And gameplay loop is very enjoyable to the point that it felt like a real game I would totally play at times.

As a city grew - it started hard to see where I have towers and where I did not, it could be a toggle to show radius and upgrades of all towers to make it even better. It also was hard at times to see red and yellow dots. Maybe making red dots BIG even if they zoomed out would help (or as a toggle to see it - something to bring attention to problem zones).

PING by christina-antoinette-neofotistou 2026-04-22T08:44:32Z

I won! One thing to note - I was closing window with stats too fast by accident! I was thinking I didn't reach the center of the win tile and pressing Z - I hit it at the same time as the window pop... TWICE! :(

I enjoyed it a lot. And ALSO I envy your ability to draw crystals (I can't draw them for the life of me and always need them kind of argh!)

Thank you for sharing!

Satellite Days by lectvs 2026-04-22T09:20:13Z

I know where you were going with that upgrade sound... but damn its scratchy and loud! it was yelling at me!!! Rest of the sounds are really well done and I enjoyed them a lot!

Also a whole boss battle with an epic finish made in just 2 days?!.. not to mention actually snappy controls and everything? This is great!

Mixed Signals by Fractal 2026-04-22T22:26:08Z

Oh this one start to be real hard after 50-ish % Daaamn. Reached 62% and it just breaks my brain at this point.

Game is great, it just my brain is not working with those adjustments hahaha! My only suggestion is to shorten 'easy' part. Make hard part trigger at 30% or something... maybe 25. Because you have pretty much same idea until 50% and then it shifts and starts to be much-much harder and more diverse too. It may give people impression that it always will be that easy when they snap-try the game! There is so much more to it after 50%, but getting to 50% may feel a bit long.

Music slaps btw :)

Coo-Coo, Chef! by poboy 2026-04-22T07:11:28Z

Damn, its can be real awesome, but its too chaotic for its own good hahah! A bit more predictability amid chaos would work wonders. Like move - only move forward and not everywhere! Also sometimes it would say "grab", for example, but command of the flag is 'be confused'? I am too confused! Is it like one of wariants of confusion then?

But there is so much going for it. I want to try it all, but randomized commands with so much chaos is real hard! (also second dish was announced not in english for me)

First Contact 3000 by 23edsa 2026-04-22T23:12:17Z

Really calming experience - music and sound effects added quite a lot to that for me! A bit stretched out in terms of goals, I think, but figuring out optimal positions was part of the fun anyway, so maybe its ok.

You can hard lock yourself at the begining with how much money you have vs desire to make progress faster (aka not enough for broker!). So there is something to watch out for!

I would wish negatives and positives would somehow be displayed more clearly on buildings - it was a bit hectic to check each building one by one... but that is something maybe could be improved on later if time and desire to do so allows :)

First Contact 3000 by 23edsa 2026-04-23T00:55:47Z

Ahhhh! I didn't realize that! actually neat that you can!

Badcaster Shneebly by Blue Pin Studio 2026-04-22T08:35:51Z

I guess there is a bug that makes happiness drain not being triggered, so I couldn't finish the level, tried several times too.. But I really like how the game looks and feels. Concept how it SHOULD work also clear and visible. Wish I could see more :(

FINDER-1 by richjbaron 2026-04-22T06:11:33Z

Don't ask me how long it took me to realize scroll-click was middle mouse click... and only after get what R-click is too... I want to punch self for trying to press scroll lock and click and thinking 'what an odd control theme' hahaha

You made an atmosphere spot on. I have bit of fright of space horror and it gave me that! Really awesome job with all that music and mystery within briefing messages! I found last piece by accident - I aimed wrong and it was there!

Made through whole game without using the hint prompt (only pressed it once at start because I was confused with controls), to make experience overall better it maybe could show a bit more that target is somewhere at vicinity (like when you already aiming and missed the spot by just a bit - it could blip or do something so you will know its close). But even without that it was quite satisfying to scan around and find things!

I enjoyed it a lot! Thank you :)

ACEspionage by LetsSnack 2026-04-22T10:22:23Z

Really sad about the missing sounds since aesthetic of the game is really good and CRT effect and colour choices add a lot!

Is there an end? It felt that it was going forever, so I kind of started to throw cards at random at some point to see if there is one (and lost hahaha).

Timmy's Late For Tea by Slippers 2026-04-22T06:37:22Z

Best Kekia out there! Mint condition! :D I've send text to mum, but I have some questions... what the hell was that behind the hospital?! And another question - why no rotators? ;) that could work so well here hehehehehe >:)

I see way too many people walking like that in real life... and sadly, not only kids!

Signal King by Tetramollaxx 2026-04-22T09:05:56Z

I've beat the boss. It really needs aoe tower placement as one of the upgrades! Even with using the keybindings - game is spammy! Unless it is one of the later upgrades - then it needs it sooner :D

Nice art style! Simple and clean!

Bloodbane: The Crimson Nocturne by HDVR02 2026-04-23T23:28:06Z

That looks like a game I would like to play a lot for sure. Both in core gameplay and in visual side of things.

I would leave balancing issue out (since its jam and known issue anyway), but things that bugged me more was actually method of control. While spam click to force your unit sound interesting, in reality its quite frustrating. Coupled with his 'snaps' and fact that you are not always sure you collected resource or not - it gets tiresome quite quick.

Things to improve upon could be: - more control over your unit as in better understanding where he goes and where he just ignores. Better feedback for when he obeyed maybe. - less frequent snaps, more understanding how to manage them would help too. Maybe some gameplay change when he snaps, to make them actually interesting and not just frustrating? - visibility when you can collect things from buildings and when you cannot (mushrooms were targetable, but i am not sure it does anything?) - ability to view what tiles you can build actually do before building and what they require to be build (I saw so many tiles that I was not able to place at all and couldn't understand what should I collect for them)

And honestly, that could be something I would waste too much of my time just playing if that would be full game with QOL added :D Thank you for sharing!

Your drone is being jammed by sackrany 2026-04-23T23:35:31Z

Oh that control theme is really confusing! It would be so much better if it would be not relative to window, but relative to drone itself. Random levels make it even harder. Its near impossible to shoot enemy when it right around the corner, because while you slowly turn, while enemy already shooting at you! If there is distance it ok though. And could be quite fun... but there is always a level with corner hugging enemies up ahead and you sadly restart from level one. So I didn't reach the end :(

Signal Tower Delivery by Jikazushi 2026-04-22T22:34:07Z

Got my shop break on lvl 3... just when it seemed to start to be interesting :( I like simple graphics of this game a lot. Lights appearing in windows with signal and everything... just unfortunate bug stops progress where it looks like may start to mater which tower you pick.