Your drone is being jammed by sackrany 2026-04-23T23:35:31Z ♥ 0
Oh that control theme is really confusing! It would be so much better if it would be not relative to window, but relative to drone itself. Random levels make it even harder. Its near impossible to shoot enemy when it right around the corner, because while you slowly turn, while enemy already shooting at you! If there is distance it ok though. And could be quite fun... but there is always a level with corner hugging enemies up ahead and you sadly restart from level one. So I didn't reach the end :(
LD60 — Old Tech (10)
Praise The Sun by Polite_Prinny 2026-10-28T02:33:44Z ♥ 2
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Really nicely thought out puzzles. Had fun navigating through them. Couple of issues I encountered that could be improved a bit: 1) stones had strange hitbox when it comes to placing them on the plates. I had to place them on corners of the plates (not on top of themselves) to trigger light. It happened at first level where I encountered them so I got confused that its not how it supposed to work - took my sweet time to tinker position. It somehow was less of an issue further down the levels - I could slap stones right at the middle. Not sure if its just first pressure plate level with them that was bugged or I just got unlucky bug with it.
2) would love to 2-tile jump to count even if you miss by couple of pixels. It was too precise and in a level where you have to bring two stones through maze (while jumping through gaps and spikes) - it felt painful. I got to the end of the level first (didn't knew how to bring first stone from the platform - its kind of tricky with this making it go diagonal and pushing through top-left gap) and kept missing the jumps every now and then which would reset my progress and put me at the end of level with puzzle unsolved and rocks unmoved. It was the hardest for me for some reason...
Other than that - it was a really nice entry! Thanks for sharing!
Roadworthy(ish) by aemiliu5 2026-10-28T01:33:24Z ♥ 0
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Nice one! Got confused with what side cassette needs to be rewinded to, so took me a longer time (kept thinking I didn't do it fully for like 4 rewinds - didn't help that it wasn't saving how much I rewinded for). Also Still confused how I got into trunk. I randomly found it, but I don't know how!
Lost game once since didn't check oil and thought it was automatically updated, like the rest of them... guess its a bit tricky to actually point that you HAVE to use it to check, not wait for it to fill.
Thanks for sharing :)
Beam Racer by Shoalmuse 2026-10-28T00:34:30Z ♥ 0
Visually its really good, but first boss is kind of difficult. I've read comments and tried to hit it with a beam, but it felt impossible haha! If I try to stand on platform below - it just disappears, if I try to fight it head on, even with slow time its quite tricky to avoid the boss... Really step learning curve.
But damn, doing this as compo - really well done! It has this old-game feel for sure!
The Owl Master's Kiln by FlyingKiwi 2026-10-25T04:05:32Z ♥ 0
Finished all the missions! Still not sure why I can give pot back to owl for some additional work... I guess something that wasn't implemented due time limit?
First of - game looks very good. Loved sprites, even though there is no movement to them, they are still really cute!
Now about how you could improve upon what exist.
My first issue was that sound by default was turned off for some reason. Should be on by default, not sure if people look closely to those kind of things - they may assume that there is no music at all! Its cute, gives out good mood by itself even though its short.
I spend some time looking for wedging station. Had to restart multiple times due to me giving pots to owl by accident (he has some huge hitbox!). Simple-ish solution would be either highlight them on mouseover or write up names of stations in sprite somehow. Not all of us know how to do clay stuff :D we need bit of help there!
And movement... I am not sure why it was so inconsistent - sometimes it will slow down to a crawl in places it was bolting before. Sometimes pushing BOTH movement keys and mouse key would speed up the fox.. but sometimes it won't (i assume its a bug, but it was a welcome one still). Also I would randomly enter-quit workshop ALL the time. Some funny hitbox happening in there - Sometimes i would enter and quit at the same time. I guess it some angle I am entering from and it just triggers instantly upon entry. Not sure.
But it has good potential of cozy pottery workshop and its a nice change of pace :) Thanks for sharing!
Balkan Hunter 2002 by Skvader_418 2026-10-25T03:08:21Z ♥ 0
Oh it does get hectic! Panic weapon switch is something to get used to for sure.
Also didn't expect goofy teef from wolves - made me laugh!
I think turn is a bit too slow for how fast game is... maybe a tiny bit faster would make experience better. Turning with mouse to the side also could feel a bit more smooth. But other than that - game was actually fun for me! Thanks :)
FACEPAGE: Old Internet by Darkwing00Duck 2026-10-24T03:16:55Z ♥ 0
That was fun! A bit nasty RNG at the start though, while you still have no friends and it can take a while to get one while being bombarded by too many additional stuff spawning. And group also another RNG on top of that. Getting grandma bonus with no Grandma on sight :<
But with lucky enough start you can easily get there! Also cookies blocking all friends at the same time with them going offline is so brutal! Still had fun though, thanks :)
Pocket Pet Day Care by gamesplusjames 2026-10-23T23:26:34Z ♥ 1
Oh no, my arch-nemesis. When I was a kid - I had one. I hated it so much too - constant buzzing, waking me up at night... DYING while I am sleeping while being fine in the evening!!!
And its bunch of them ARGH! And they sound just like I remember. And just as annoying!
GOTY material no comments hahaha!
FayOnline by MatthewDrake 2026-10-23T23:12:50Z ♥ 1
I kind of skipped all those flash online games back in the day, so I guess I missed some nostalgia part of the game :) But regardless it was cute. Puzzles were a bit monotonous for their length to my liking, but maybe that just about how it was, I wouldn't know!
Still impressive amount of little details and work in this one! Thanks for sharing!
Falling Behind by kazuo256 2026-10-23T22:56:49Z ♥ 1
Not sure if the goal is to build as high as possible or as sturdy as possible :D both kind of work?
Looks like a cozy building game, but to be fair - 3 pieces at once don't give much of a room to play around with, and survival mode felt strange with how random it is. I guess I didn't fully grasp the game principle to fully understand it.
It looks very nice though!
V0X : Parabiosis by mohidTheDev 2026-10-23T22:36:31Z ♥ 1
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Finished the game. I liked the idea, but there are couple issues that can be fixed to be a better experience!
First - its leveling pop up screen. Give it a tiny pause with no action possible from player so people won't click on upgrade by accident (like I did multiple times). In usual 'survivors' type of game you wouldn't need to spam click attack on screen so its not an issue... here you don't even notice level popping up and click on button without even seeing what is in there :D Its an easy fix - just to keep people from autoing button once!
Second - durability on build weapons. I would be honest. I loved the whole idea of it (and would love to see 'rarity' of parts dropped too), but I disliked how it was implemented. Issue #1 is a lack of visible durability timer (at least I didn't find one), so your weapon breaks in random-ish moments and that leads to issue #2 - you don't get a full pause while tinkering with weapons. Meaning you just slam-and-go most of the time without looking and suffer consequences.
After like 3d minute I decided to just stop tinkering with weapons altogether and was just ranged-autoing everything. I got my first durability update (unless I missed some while spam clicking attack during level up) at 6-ish minute and it already felt like I don't need it because of all the passive-ranged percs I already grabbed (also what is 4 durability anyway? weapon seemed to be breaking at random... though it is probably an issue of not being able to read descriptions fast enough because of no pause, so pause on tinker screen would solve that I think)
But I can see that type of game being fun to play around with. Building weapons and making them stronger for longer. It almost there too! Thanks for sharing - I still had fun :)