Foon → Ludum Dare Explorer → Users → shp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | STOCK DEPTH | jam | 487 | 3.48 | 3.67 | 3.54 | 3.46 | 3.14 | 3.20 | 4.00 | 3.50 | |
| 2024 | 56 | Tiny Creatures | Every Corner | jam | 86 | 4.11 | 4.06 | 3.90 | 3.90 | 4.17 | 3.73 | 3.70 | 3.74 | ||
| 2023 | 53 | Delivery | Build-A-Delivery | jam | 413 | 3.73 | 3.98 | 3.77 | 4.27 | 3.50 | 3.24 | 3.05 | 3.43 | ||
| 2023 | 52 | Harvest | Otherworld Harvester | jam | 88 | 3.98 | 3.94 | 3.39 | 3.96 | 4.31 | 3.96 | 2.81 | 4.37 | ||
| 2022 | 50 | Delay the inevitable | Engineer's Last Stand | compo | 89 | 3.88 | 4.13 | 3.15 | 3.38 | 4.18 | 3.68 | 2.31 | 3.58 | ||
| 2021 | 49 | Unstable | Celestial Heights | compo | 111 | 3.83 | 3.96 | 3.61 | 3.88 | 3.82 | 3.58 | 3.20 | 3.38 | ||
| 2021 | 48 | Deeper and deeper | Deep Dark Discoveries | compo | 65 | 4.06 | 3.85 | 3.42 | 4.39 | 4.12 | 3.84 | 2.47 | 4.39 | ||
| 2020 | 47 | Stuck in a loop | Tropical Hop | compo | 109 | 3.81 | 3.81 | 3.15 | 3.65 | 4.02 | 3.71 | 3.24 | 3.20 | ||
| 2020 | 46 | Keep it alive | Rocket Maniacs | compo | 90 | 3.96 | 3.98 | 3.50 | 3.23 | 4.00 | 3.40 | 2.89 | 3.96 | ||
| 2019 | 44 | Your life is currency | Bloodletter | compo | 22 | 4.02 | 4.11 | 2.77 | 3.18 | 4.05 | 3.43 | 2.33 | 3.69 | ||
| 2018 | 43 | Sacrifices must be made | Regain Power | compo | 7 | 4.23 | 4.17 | 3.48 | 3.46 | 4.17 | 3.90 | 3.25 | 3.90 | ||
| 2018 | 42 | Running out of space | Escape from Space | compo | 119 | 3.79 | 3.48 | 2.77 | 3.75 | 3.97 | 3.42 | 3.67 | |||
| 2018 | 41 | Combine 2 Incompatible Genres | Gardening Sim 2019 | compo | 157 | 3.70 | 3.39 | 3.15 | 3.56 | 4.08 | 3.38 | 2.48 | 4.15 |
shp leaves an average of 29.8 feedback comments each event.
Great highschore game! You managed to nail the "one more time" characteristic in this game, online leaderboards helps with it too
The flat graphics work super well for this! The use of parallax and animated elements is neat, and the sounds fit just right too. My only complaint would be the time it takes to crawl from one place to another early on but then I'd be literally complaining about snails being too slow.
I like it, the idea of managing the physical objects really makes this way more interesting than usual change calculation.
Cool twist on frogger! The difficulty is maybe a bit much when cars appear so quick it's hard to react to an impossible pattern
Visuals look really nice, but the combination of very low fov and very high sensitivity makes it very hard to move and see where I'm going. I do really commend the art and atmosphere
Lovely little game, the distraction mechanic works quite nicely and I like how you can even use them to "park" the babies while getting more ones. The cutscene artwork is superb too
Really like the theme and idea, writing was fun, however the connector bug still prevents proper game play in the web version
Pretty involved for a jam game! I really liked the announcer and the general chaos of it
This is a pretty good one! I like the way you gotta wait for the little froglings to not lose them. The player character toad also has some nice cake
I really like the setting and the view while playing. Lots of moving elements on the screen and even an idle animation for the turtle. Gameplay feels a bit random and not sure if there's a strategy to consistently win, I went just straight on my winning run. In any case good work!
Very solid for just a few hours like you say! The concept definitely works!
as some of the commenters pointed out, a bit frustrating, but maybe if the feedback for your actions was visualized better, some proper feedback, it might've worked well!
I can see what you're going for, but this is the kind of game that requires way too much for me, it's a bit too hard to visualize the needed moves for me. regardless of how dumb I'm with puzzles, the presentation is really good!
it's pretty good, a bit hard to keep up and the RNG can screw you up when there's literally none of the order queue items on the streets, but it's still an enjoyable game to play for sure
lovely graphics and I love the idea, the animations with the ragdoll are hilarious. the driving is unfortunately a bit clunky and I think one delivery got stuck in the trunk animation, not sure if it's something I did wrong. anyway well done!
pretty fun simple game, more upgrades would've made the path to automation more interesting maybe
can't say I can rate high on the graphics, but a pretty innovative and interesting game!
lovely visuals, well done making the most out of simple assets, the management gameplay works pretty decent as well, although feels like it was maybe a bit too easy to own an amount of pigeons well past capacity by sending them immediately on jobs when possible
really nice game, the upgrades are pretty well thought out and numerous, I do wish the camera was zoomed in further with some background distant scenery to really sell the speed and altitude both when ascending and descending
this is really fun and the mechanics are well implemented, but I feel like the time limit is maybe a bit too strict, I would've enjoyed doing things a bit more properly 😄
Cool, lots of nice TD mechanics in place, even if thigns aren't quite finished, it's still pretty addicting to build and upgrade stuff and push the limits of your defense, well done!
Pretty smooth and functional, very lovely music and sprite work!
I'm not sure if the game is working correctly, don't need to be able to pick things up, getting hit messes up the camera position and also sometimes freezes the screen for a while for me
love the concept of building the different springs and other things, but I feel like it doesn't play well with actual throwing, it puts this careful planning gameplay and very inconsistent skill based fling gameplay against each other. I would've personally preferred to just have one crate goals per stage because I know I can't easily replicate the good fling very well so the challenge part is just frustrating to me. anyway I'm only sounding negative with the criticism because I think the game is good and interesting, just that for me it could've been even better! you also nailed it with the sound and visuals
I think this is a good basis for a nice puzzle game, some jank with controls and physics but a bit of polish would take care of that
pretty cool! I can tell you went all in on creating a cool atmosphere, the voice acting and artwork are quite nice. In hindsight the suggestions I'd make are keeping the cool shaders from title screen in the game as well for a more unique look, maybe have some of the voice acting happen during gameplay and not just over the still images. regardless, well done!
This music is incredible, I had to just pause to take it in for a while. I like how momentum based the gameplay is, it's cool to be able to go fast but sucks when you miss a turn or don't know what your turn was, still fun to play
I think I got stuck in the tent with the objective and the people I was supposed to deliver to just let me out of my misery... that aside, I think the concept is really fun, the battlefield looks pretty good for a jam game, the atmosphere is great.
Also, I would recommend having a basic template for future jam projects that includes an option screen with a mouse sensitivity slider, since you can't predict at all what kind of sensitivity people are comfortable with. it was quite a bit high for me here, but I won't deduct any points for that
fun little game, feels like flash games from the past in a good way
this was really nice! you made mechanically very simple gameplay interesting and fun and fit to the theme, the difficulty curve was very well adjusted and everything was communicated clearly with zero text. I think all those are things to be proud of. got through with 8 success and 2 money taken
I love the graphics and sound, found it very fun to play as well
I'll always appreciate some tofu delivery action, the music/sound and visuals work very well, but I think the driving physics could've been nicer
unexpected but impressive intro story, sure makes the experience more memorable!
I feel like a different font might have helped with readability, I found myself struggling a bit to read longer paragraphs. The vibe and music are really good for a text adventure
rocket jumping around was really fun, kind of wish i didn't have to search for all the doors but there was some sign posting where they are, but otherwise I had a great time
very nice graphics, animation and music stand out immediately! well done!
I gotta respect making the entire game around a pun, using the farming for currency is pretty satisfying as well
it's a bit complicated for me, but I can see a good basis in the system, I also like the very literal title!
really nice game! I love the different combination foods, some made me laugh. the gameplay is intuitive enough and the sounds make every click feel nice
nice simple game, everything in there works and the visuals and music are great
I like the game, I do enjoy letting the ships do their thing as I watch my profits grow every year before supernova, very satisfying loop
very high mood score for this! I love the visuals and exploring the cave, not sure if more traditional controls might make it easier to move around maybe but I do like the innovation there
great graphics, UI, sound, and very impressive how much stuff you've crammed into the game!
cool game! I like the humor and how there's very different challenges in each stage, variety is not that common in LD games
I loved the game! one of the most fun ones I played this LD, the stealth gameplay is super intuitive and fun and the music fits like a glove. the concept of the game already made me smile before playing
as others said, nice prototype, would be nice to see a proper game with this!
lovely audio and graphics, I like the 2 player concept as well, maybe a bit too chaotic/slippery when controlling just one player is tricky. still very cool!
I really do love bunnyhopping so just jumping around in your game is a lot of fun! (I should know, I make my LD games in a quake engine 😄) I do wish there was more to the actual game though, online leaderboard is good but having some kind of a fail state or hard goals to challenge the player with would be cool
Really cool tech for the plants and how they change, and I really like the concept. the execution is a bit messy with the way the requests keep coming in and filling the screen (I guess that's intentional?) and it's not super clear that you have to click on the request to fulfill that particular one, still everything works and there's a lot to be proud of!
I don't quite get the gameplay, some instructions would be useful, otherwise things seem nice and polished so I'd like to try more
this is a very clever game, I really like it! the length of the game is just right with a good ramp up in challenge on every island. shame I already clicked next before memorizing my score in the end 😄
This is really good! most LD games don't make you stop and think for your next moves, the concept is really nice
Super cool for a jam game, very elaborate, atmospheric and the voice overs are really good for setting up the mysteries. There's some weird bug the view keeps drifting to the right that was driving me nuts though, otherwise great
this is really cool, it was just very easy to just keep clicking and expanding the world, some overarching goals would be nice but for a LD game this is really nice as just something to keep playing with
interesting concept! shader graphs but with music and money
very nice music and graphics, feels nice to move around and click, would love to play further but too much clicking is really RSI inducing, no joke, some automatic mining or just less clicks requires with decent tools (and more stone spawns) would've done wonders, well done for finishing!
Really nice artwork and the music fit well, the concept is also pretty funny
Sometimes in the game it's hard to tell if a pit is a kill pit or if you can drop down to a lower area, maybe some better indication for that would've made it smoother, otherwise really nice
I love the concept and the music really rocks! Maybe the game would be a bit more fun if the movement speed was a bit slower and cutting didn't require as much precision, then the challenge would be more about choosing where to go and what to cut more than being able to be precise quickly
Nice simple game, pleasant music and good sounds! The knife guy is a bit tricky when he doesn't telegraph the attacks at all, but that's not a big problem, I did manage to glitch out of the level in a stage with 2 flowers and a knife guy though, no way to reset it seems
good concept and is playable even now, but some of the abilities are a bit janky. the visuals serve the game alright and the music is pretty good!
actually a really nice game! the artwork is great and the game play while kind of simple still had plenty to think about while playing
nice little game! feels bad when your top shooter disappears on a foraging trip but I guess that's just life in the zombie apocalypse
gotta rate you high for both mood and graphics, the visuals are really nice and work well together to create a better sense of for the world, well done!
super impressive for a LD game, this is probably one of the harder genres to get done in time!
nice looking game with a good concept but getting the hang of it was quite difficult, regardless well done!
nice little game! although getting it to play is a bit of a hassle, first I would suggest not using rar but zip as windows can handle zip natively, while your rar couldn't be opened by even 7zip so I had to resort to winrar, then it needed .net core to be installed which I didn't have
This was a nice entry! the music is nice and relaxing and the concept and gameplay is pretty fun once you get used to the controls that were a bit tricky
that's a lot of writing for a compo game, quite commendable! I do like how the choices and stats make it feel like there's more at stake, helps keep the story interesting
I'm a sucker for some first person platforming so I had a good time with this one! I would have liked a sensitivity slider and a proper quit button but I won't hold it against you on your first LD entry!
Very cute game, great interpretation of the theme!
Really cool for a compo game, looks amazing for NES homebreow too! Music works well too! Unfortunately the gameplay is quite hard to get a grasp on thanks to the modal control toggle, hard to design around the limited amount of buttons on NES/FMC
Congrats on your first LD! I like the idea and how it ties with the theme, not a game you'd see very often. Better feedback for the various options and where you can click would've made it a bit easier to play!
Love the graphics/style, the idea works nice with the theme but having to judge timing based on staring at the shadow's size is maybe a bit too bold of a choice 😅
Good job finishing! Looks and plays nice enough
Shame you couldn't finish the game, I like the plan you had for it!
awesome concept for the theme, quite hard to play though. the visuals and sounds fit the game like a glove
really nice use of storytelling! it made for quite the exciting simple game
great gun mechanic that fits the theme very well!
the gun sound is also really punchy and nice
Beautiful little game, well done! the choice of making characters and combat only appear with the footsteps and effects is genius!
Nice simple game, I like the graphics a lot, shame there wasn't music to go with it
Really nice graphics and music! I like the gameplay too, but I got stuck when the game didn't reset after dying
Very nice, soaring through the sky with explosions is always fun
wow I don't even have to mention how impressive it is to have a NDS game for a jam!
Quite confusing to play, I couldn't figure out how the controls worked in the first proper room. Nice 3d art though
Not bad, I like the creative use of physics
Unique take on the infinite runners, I do like it after getting used to all my powers, took a few attempts though
I really enjoyed it, despite or maybe because of the wonky physics, but the design was clever as well
Managed to beat it, other than the charge direction being a bit buggy it was a nice simple game
the mechanics are a bit obtuse but there is an interesting game here
awesome game for LD, this is why I hate paying my taxes
Quite the funny experience, got too laggy to register my inputs properly after playing for a short while, kinda fits the theme, heh
Pretty good take on the gravity switching, the unusual but still predictable rhythm of the switching works well! only thing that messed me up a bit was the visuals where it's actually hard to to tell differences between blocks
very nice booby, worth the effort
love the 95 nostalgia
very unique concept, and quite hilarious visuals, excellent
Pretty rare to have such a multi-genre game in a jam, so respect for that!
The mechanics work pretty well, I would've wished a bit more challenge since it seemed like you can just keep building without too much worries, maybe if the connections broke a bit easier it might have felt more tense. Anyway good job!
enjoyed the name and the concept of the game, but I'm very dumb with games that require heavy multitasking like this lol
A bit of a macabre game eh, thankfully the typhoons in real life don't reach quite the same numbers :)
Pretty fun! I very much enjoyed the rendition of the ride of the valkyries
I had quite the hard time figuring out how the game and controls work, even after reading the "how to play", maybe doing things more with the mouse and having a free camera might have helped
quite the cool experiment! I can imagine designing a bigger game around a mechanic like this would be hard if you can just set your coordinates to wherever etc
it's tower defense and that always works, the theme sure makes you think of how you play differently
The cards and their descriptions really sell it, got a good laugh out of me, good job with the game
Congrats on the release! Surprisingly tough to clear the fire obstacles when focusing on trying to keep your head level while timing it right, good game
Pretty good! The gameplay works pretty well and there's a fair amount of content for a compo game
Pretty funny idea, the face of the guy really sells it when he's eating it
Nice game, I like the light mechanic. The game overall reminds me a bit of an old flash game called motherload
Pretty cool simple twin stick shooter, I liked the choice of colors in the screenshots but when actually playing it was actually surprisingly hard to see what's happening, maybe part of the problem was being bombarded immediately on start.
Played until 100 score after which it had gotten a bit boring, maybe the progression could be sped up to feed different more challenging stuff to the player sooner. Otherwise pretty neat.
I like the floaty controls, fits well with the setting. 3d looks nice but some better colors could do wonders
Pretty cool simple game, I wish there was more audio feedback on the notes and a simpler to understand grading system instead of numbers, most rhythm games use words like perfect, great, good etc, they're a bit more simple to understand if you don't know the max score per note.
Very nice and moody, really good for compo. The sounds were excellent and the flat shaded style worked well here.
Pretty cool, desperately needs some sounds to make the game moodier though. Played until level 11 or so.
that was pretty entertaining, like an interactive farce
it's a bit too simple to be fun to play, with a bit more variety going up and down time after time might not be so tedious
Really cool Tetris spin, took me a bit of time to figure out how the digging works but wasn't too cumbersome. Excellent music and nice job even including the shop system in.
I have the same problem as one of the other commenters where I can't see the blocks in the playfield (amd r9 290, win8.1)
Quite moody, really nice drawings. would've been cool to have more to read and learn
A tad simple but alright for a compo game, well done
I feel like I've played this game before :p, that said the puzzle design was still good so well done
A nice simple game, the controls feel a bit unresponsive at first before you realize it's on a grid, maybe if the grid was more visible it would be easier to grasp. I think the game would also benefit from having a much smaller number of gems to collect and also having smaller levels to still keep it kinda cramped, it'd be much quicker and less tedious to complete a stage perfectly
This was a really nice little game, I quite like the idea although I must say it took me a short while to figure out how it works (partly because top and bottom parts of the screen were cropped on my aspect ratio and didn't see the cost for any of the buildings). after figuring it out it was great fun to expand my area with turrets and lights and reach new stages
Had to read the comments to figure out how to kill the second enemy, got a bit further after that, I like the idea you got here but a bit better feedback and better flowing action would make it much nicer
I bit hard of a nut to crack for a jam game
A bit hard to get at first but it's cool, I like how there's multiple difficulty settings too
Cool little game, kinda hoped there was gonne be something more interesting to see when going deeper to make the new trips something to look forward to. The player sprite in particular looks really nice
Good job for first entry, very fitting sounds and nice difficulty curve
Pretty good job making a working voxel terrain system in time, digging is always good fun. I lost my hut early unfortunately and got lost
Pretty good, some bugs and the control scheme get in the way but the music and art compensate, not bad at all for a jam
Nice simple gameplay, it could get a bit annoying being stuck with multiple enemies and constantly losing the keyes, not having the space to avoid them
I kinda love it, the whole game feels like a big build up for the eventual huge pile up crash at the junction, you just know it's coming no matter how hard you're trying to avoid it, kept a smile on my face as I kept playing
Very well done tutorializing everything, the visual language was nice and there's lots of different puzzles there, well done
I like the concept of making it like a stereotypical phone game with the ads and the in app purchases, but I can't say I had the patience to collect enough coins to get any of them ;)
Pretty good! I enjoyed going around the lap with the hard turns using the drift mechanic
oh wow the challenge really ramps up at the end, it got pretty intense, nice simple presentation, game works well
Quite hard to figure out, maybe a bit more resources could help get started. after a while I could figure out the mechanics but I'm having a super hard time visualizing how my swaps will look and how pools get formed, maybe if tile borders were more hilighted it'd be easier
Unfortunate you couldn't finish the game properly, I liked the concept and overall feel and the music was really good
I win, was able to beat it by spamming commands quick enough, not sure what I was doing, I can't say I was a big fan of the controls or how they're introduced, but you've got some unique ideas there. The presentation was pretty good
Good visuals, well animated and good use of colors, I guess there's not really a game there?
Well done for your first entry, would've wanted to see more variety and reasons to go through the loop
Awesome graphics, this idea could be used for some quite devious puzzles I can imagine, works well as a proof of concept already
The name doesn't lie, I was able to guess the last 3 numbers in one go so didn't end up being too long stuck in the loop. great job with the visuals
Very nice little game, I liked the controls and graphics a lot
Nice graphics and spooky atmosphere, the controls for the crafting screen were a bit clunky which made it maybe more tense than it should've been
Cool, I did end up playing long enough to meet all the goals, I liked the kind of a break the warp section gives you, paces the gameplay pretty naturally. Only thing I didn't really like was how slow the ship movement felt
Retro graphics and even more retro gameplay, fits the theme. Well done
very nice, I liked the controls and the use of colors in the graphics, the music got a chuckle out of me too
Really cool game! I always like it when I can "compose" loops like this, and it's incorporated with the gameplay well. The graphics are also really well drawn!
Pretty good, it was pretty trippy trying to figure out where the enemies are and where the bullets are coming from, but it was fun
I can see where you're going for it with the idea, gotta do lots of things while also being under pressure, pretty good for a compo game
found bug: the game told me alt-f4 to quit and it closed my browser
Nice concept, well done implementing everything in just 23 hours
Well done, surprisingly moody for a simple compo game!
Well done finishing the game! The idea of flipping rooms is quite interesting, but the game itself plays quite rough, it makes fighting enemies feel a bit weird
Took me a while to figure out you can click the time icon, was able to beat the game after that, I think the concept could be expanded even more!
Wow really amazing graphics and great music! Only a few seconds into the intro and you know you're dealing with a pretty high quality jam game! The gameplay mechanic was quite the interesting spin on cooldown based combat, Well done team!
For your age this is very well done! Congrats on getting it done, it's nice simple fun
Simple concept that could be quite fun!
Not sure if the game is working correctly for me, but I wasn't able to launch from the ground no matter how much I tried using the mouse button
Cool little game! for game maker that's quite impressive! everything worked really smooth for me in browser
I love the mood you've created here! suits the game well
Pretty unique concept! Btw your rar doesn't open with 7zip, needs winrar, better use .zip files in the future since windows can open them natively without ancient commercial software :)
Awesome graphics! I couldn't get past the part where I had to collect parts, I had 5/6 but I couldn't pick up the last one for some reason
Well done finishing, a bit simple and I wish the crafting was expanded upon
Very impressive work with the engine! For some reason for me the terrain doesn't render though, which makes the game quite a bit harder (my graphics card is amd r9 290)
I loved the music and the sprite graphics
Very simple but well done finishing the game
Interesting concept, sound and music were quite extreme for this game w
Darryl would not survive long in the real life! I managed to beat the game after I switched to using two hands for mashing the keys :)
awesome experience, very atmospheric
The gameplay has a very addictive quality, I loved the instant respawns and fast paced gameplay
the voices made me laugh every time, kinda addictive of a game!
I really love the idea of having to fly the plane with the mouse while also using the mouse to solve the puzzles, but it was a bit too hard to see and figure out the puzzles, I wasn't able to tell the starting point and ending point apart most of the time. Nice visuals as well!
Clever and funny concept :)
A bit unfinished but I was able to feed and give water to the dog and survived 89 seconds, then he decided to keep walking to a wall, I assume he had a vision of something even greater
Loved the sound effects and the way you gotta act fast to make it (even though I didn't quite beat it )
This was quite the funny experience, loved the panic and chaos of it
Played it through, I quite liked the music and the concept of freeing the little guys.
Nice game, the platforming mechanics were quite sharp so that didn't give me any problems, I got confused a bit with the controls for picking up and using but learned it after 2nd or 3rd level. Good amount of content for a compo game!
Awesome presentation, platforming/controls need a bit of work
Very solid game!
Quite a bit more serious and adult game you guys were working on, shame you didn't finish
Quite the atmosphere you got going on, well done for your first time
A bit of texture on the wall would've done wonders to playability! it feels like a small miracle I found the exit in the first stage :)
Very good game, excellent music, nice consistent visual look, fun gameplay, well done
The art and style is nice, the gameplay is a bit basic, maybe if it was a bit faster and the hitbox of your character was smaller it would work better
The way it's an actual gameboy game is super impressive, and the sprite work is good too. I can't say I enjoyed the gameplay that much but this is still really cool to see
The controls are very nice, simple graphics and sound effects suit the game very well. The game kinda gets monotone after a while but it's to be expected with LD games
Cute and fun little game! I like the explosions and stuff flying around, and the parallax background. I wish the controls were a little bit different though, maybe my brain is a bit stupid but aiming and shooting with the same hand is very hard for me, if aiming was done with arrows too it would've been easier I think. Alternatively there could've maybe been a system where shots go near/far depending on how much you hold the button
Thank goodness the physics are more forgiving than in Marble Blast :) Good job
This is a nice little game, simple but charming visuals, good gameplay gimmick, nothing wrong with the controls.
Not too bad, I think technical issues and general polish hold the game back the most, I found myself quite entertained trying to position the enemies to kill them all in one spot but getting stuck on the obstacles got me a few times, the movement has something weird going on in it
I like the combination of clicker and tower defense, maybe the implementation is a bit basic but it worked
Good job finishing your game, it's a bit clunky and confusing to play so try to iron out the basic game feel for your next entries
A bit basic and slow, but the concept is good. Congrats on finishing it!
Well done on the game, I wish the melee combat would've been a bit faster paced but it still works!
Nice visual style and music, a bit hard to travel through the space but that adds to the experience
Siisti peli, I really enjoyed the style and the humor, especially the veromuumi. It gets really challenging pretty quickly
Cool entry, the bright visuals and smooth animations are nice, and the basic gameplay works.
This is a decent game, having to guess if it's going to be another big guy or the door was a bit stressful but I made it through on my first try. Artwork is nice too. Hyvää työtä
A little bit awkward to fight the enemies, and the distances in the dungeon are a bit too long, but I can see where you were going with it!
I think this concept is genius, well done. Even without any sound and minimal visuals I found it very fun. My biggest complaint is how recovering from mistakes can't really be done, as in you can't get back lives that you lost to something stupid earlier.
Good atmosphere, length is just right, it was simple enough to beat the boss by just spamming charge though. The contrast between the background and enemies was helpful but the graphics overall were a bit dark
Interesting and fun game, a bit hard to recognize and memorize them, but the game is fast enough that trying again isn't so bad
A bit rough around the edges but congrats on getting it done!
You think the player character has it bad? his coworkers are before him at the office and stay later as well!
I don't see a link for downloading on the itch io page, am I just blind?
For your ugliest game it's not that ugly :)
The gameplay was fun, apart from selecting your followers which was a bit unresponsive, the music was excellent.
Good consistent art style, fantastic music, interesting gameplay. Excellent entry, the only gripe I have is that the menu controls kept confusing me
Very nice game, feels like you could've gotten more out of your good 3d models if the game wasn't ortho, but regardless it played nice.I played for nearly 10 minutes and the shot effects started glitching out and everything was chaotic, can't say I didn't have fun with that!
Way too touchy to control (on keyboard at least), can't keep the coin upright for more than a second, but it's an interesting concept with a pleasant presentation.
This is a nice puzzle platformer, I guess the game fits the theme as well?
Windows build worked fine for me, the game is very cute and the music fits the mood perfectly
That was a beautiful game, thanks for sharing. The simple (but somewhat genius) art style combined with the sounds was very effective here, great storytelling.
Cute drawings, I like the ikaruga mechanic, took me a second to figure out how to proceed though and lost my first game pretty early
Cool game, I had stability and cohesion up pretty high and things seemed to go well enough, more workers seemed like the best course of action
The camera wobbling around as you move is quite nauseating, but I like the concept and the visuals on display
Excellent mood and nice graphics, all the mechanics are a bit confusing at first, like all the broken machines, and which appliance needs which resource etc, but you can tell there was care put into it
Has there been some mistake? didn't see an exe in the download
I like the music, and the way it begins as a clicker is great, but the actual combat stuff drags out for way too long in my opinion. Lots of content to see for a compo game!
Great music, solid design, the controls feel a bit floaty at first and I think it cheated me out of my triple jump (only had double) when I first bought it. Fun game
Being able to tell what hurts you and what doesn't easier would've been nice, as well as a longer music loop. Otherwise a nice entry
The first mission was good fun, simple visuals were fitting, the other one felt a bit janky. Nice entry
Cool interpretation on the theme, really had me thinking on one of the puzzles
Very fitting for the theme, I like the detail that you actually have to carry the victims for the sacrifice and do it yourself, makes it a bit more impactful. The fights had a nice feel to them but it was very hard to see my character mid fights
Very cool for a custom engine, nice intro as well, the gameplay was a bit hard to get hang of though
The game instantly closes for me after launching, on Windows :(
Wow very impressive for a custom engine + 3d art, it's not too common to have people that can do both
Very cute graphics! solid game concept too
Interesting ideas, a bit slow to progress and a bit hard to figure out when you're doing things correct. Very nice 2d graphics
quite cool, I love the main mechanic of controlling a bigger group, but I did get screwed over by the cops shooting, suddenly I was left alone :(
The naked men were a bit disturbing but waiting for the doors to break was nicely tense
very nice graphics! well done
The controls are the biggest problem I think, but I like the 3d 2d graphics, music was nice too
Well done with pico8! I quite liked the music too
Cool graphics and concept, playing was a bit difficult and getting the grasp of the mechanics as well, the game kinda doesn't give you a chance to experiment with anything
Looks very nice, only problem with the visuals is that depth is kinda hard to tell for rings and asteroids. Otherwise the gameplay is solid.
Small note: please use zip over rar, so people don't need to use 3rd party software to extract your games, windows can handle zips natively. This rar didn't open in 7zip either so I was forced to use winrar.
Excellent sound and nice visual effects, the input feels a bit off for some reason, but it's not that big of a deal when using slowmo a lot.
Small note for future releases: please use zip over rar, so people can let windows handle the archive extraction without needing winrar or any other program, this file needed didn't open with 7zip either for some reason which is what I normally use
The controls need a bit of work, the idea and the way it fits the theme are good otherwise
Great intro, I like the effort you put into it
Well done and cool idea, but I wish the main mechanic wasn't only in extreme difficulty :p
Very cool intro! Impressive amount of different enemies for a compo game as well
Very cool art and sound design, I liked the dash move too.
The music was excellent! Also good job on the character art and animation, the backgrounds look a bit too clean though. The gameplay works, with a bit more visual 'juice' it'd feel better though!
Good job finishing your first compo game!
Epic sound and music!
The animations and the feel for the game is very nice, visuals also fit the style!
Well done with the music and the visuals!
Funny idea for the game, well done
Quite a funny idea, well done with the game!
Woah, an actual NES homebrew, awesome! maybe next time I'll make a PSP game instead :) Well done!
Love the backgrounds and the overall visuals, kinda reminds me of super meat boy
Nice visuals and audio, definitely good atmosphere. The controls are a bit tough because of the inertia.
This is fairly brilliant, the way the level design makes you go back through existing areas but in a very different context after growing is excellent. the visuals and sound are deceptively simple
They jumping physics are a bit tricky, the visuals are great and the music is surprisingly calm for the situation, almost makes it feel like the dude has already accepted his fate)
Points for the charming 3d and the intro, other than that the game is a bit awkward to play because of the controls/camera, and the long distances you need to move. Still, well done
Not too bad, the simple visuals work nicely. controls feel a bit awkward though, the overall idea with the shrinking/growing platform is good.
Very nice music, gameplay had good ideas behind it, the simple visuals kinda make it hard to identify different elements in the game and the controls could use a bit more polish (getting a bit stuck on walls, rotating through ship types and their abilities isn't obvious), well done overall!
Not much of a game but well done getting something done anyway!
very ambitious to build a moba style setting for the game!
the game could be much faster as others said, sound effects would also take it on another level!
Gameplay was pretty good, very hard to predict where the blocks will move when they go out of the way when you move another one, which was a bit annoying, but other than that it was fine. the visuals serve their purpose but the audio forced me to lower the volume a lot
Nice idea for the theme, gameplay itself is very basic, and so is the visuals/audio. still plays fine!
Mechanics aren't very well communicated in the game itself, but fine after reading them elsewhere. at first I just kept swiping blocks everywhere which also works. music was very good
ah man, the intro was so good but the game itself was nothing like it, got tricked!
Very difficulty but thankfully restarting is instant!
The controls are so touchy in this, very hard to get the nag of it! not sure if that's where the challenge was intended to come from! the visuals are quite nice!
Very nice puzzle game, good amount of levels too!
Cool concept, I like how the game gets harder the more rocks you put into the planet but also necessary to not lose the game
Very nice use of retro graphics, gives the game a nice feel, I like the variety of obstacles from all directions, really ramps up the gameplay! High scores was also a nice addition!
Kinda surprised I haven't seen more games like this yet! I was thinking of a similar idea when I saw the theme. Nice game, although could use a bit more polish next time!
I'm not sure if I get the idea, just crafted stuff using the blocks I have but more clear goals would be nice! I think you could do quite a lot with the mechanics you already have in. one thing missing is background music as well, would fit nicely in a game like this!
Moving around was nice and relaxing, getting one of the basics right is always good!
A bit too simple for a puzzle game but for a gamejam game it's not too bad
This is one way take on the theme I guess! Also small tip: please use zip instead of rar, as windows has native support for zip, makes everyone's life a tiny bit easier!
The controls could use more work, x and y on keyboard is very awkward. the music and the visuals fit nicely together, although I don't know what I'm doing stacking crates below a nightclub!
Controls area bit unintuitive, makes it kinda hard to move before falling through! almost wish you could just move the cursor where you want to move without worrying about rotation
I don't want to say the concept is too fun because of the subject matter, but regardless it's an interesting take and the gameplay works with it!
Not bad at all, although I feel like the gimmick hurts the gameplay more than anything, having movement speed change so suddenly as you move from black to white or vice versa throws my dodge off at least. the music is very nice
Simple concept but it works, wish there was a bit more animation to the blocks falling to help grasp the overall picture of the playing field better!
Nice game, at first I was trying to avoid my own trails like plague, but after noticing that they're not instant kill I had more fun just going around quickly
Very nice visuals, I can tell it's not your first time doing pixel art! I like the style of gameplay as well, quick restarts so death isn't painful!
Interesting take on the theme!
Heh, I liked salad fingers back in the day, gameplay was quite enjoyable, nice to have controls that only need one hand for once! music/sound worked well too
Interesting idea for the controls, haven't seen a match 3 game like this before! a bit unintuitive at first though
Very literal interpretation of the theme, fun little game! some sound would be nice and not getting stuck in the geometry so easily!
Liked the music, gameplay reminded me of the classic elite, except it plays way less clunky!
now this is a fun concept! some sound would be nice, especially as an indicator to hurry up as the room is getting too small (which could be slightly slower too)
Cool clean visuals, especially liked the transitions between levels/deaths!
Great sound and music! the running animation for the guy also looks like you put a lot of effort into it! the gameplay itself is a bit basic though and takes a while to ramp up
Nice visuals especially for your own engine, respect! the mouse input needs to be ironed out a little bit though, very choppy for me!
Cool simple visuals, tight controls too!
Fun little game, shooting stuff while running just felt nice, the short music loop also worked surprisingly well! I just hope the difficulty would've ramped up more as the game goes on!
The controls for the forklift were nice, game itself starts out way too slow though.
Almost makes me stress thinking of parking in a city lol, good job
Forces you to think outside the box, very nice!
a bit hard to understand if you're doing things right or not when trying for the first time! clear indicators for success/failure would be nice. the music was very catchy!
I wish the dying/restarting was way faster! that way I wouldn't mind making mistakes so often
very classy
Nice entry, I kinda wish the ship had instant acceleration/deceleration like in pretty much all shmups, but it still plays relatively well! the music was quite enjoyable despite being loud!
Very hard to land anything, when it happened it felt like pure luck! the controls themselves are nice but something about the physics feel odd. regardless, cool entry, fun concept!
Good concept, the UI kinda holds back the game but it was enjoyable regardless
I would recommend putting some information about what to do in the game and how to play it on this LD page! it's kinda mysterious right now
Very nice for your first entry! a bit of audio would do wonders!
A bit hard to control, but looks and feel nice, I kinda wish it had some very spacey audio to go with it too!
Lovely graphics! The gameplay might be more fluid if it automatically decided the action instead of needing separate buttons.
They music was quite fun to listen to, gameplay is very nice for a puzzle game like this!
A blockland mod? I played the crap out of that game back in the day! I remember a mod kinda like that but I can't remember the name of it!! there was so many really good mini-games/mods for that game, thanks for bringing up memories!
also the game plays nicely
Nice graphics, the jetpack is a bit hard to control but maybe that's the point!
I like the feeling of hurrying to do the minigames as fast as possible, the music was quite enjoyable too.
Simple but a good idea, wish the screen was bigger with more detail so I could see myself better and line up with the enemies!
Cool little game, had to try a few times to get the hang of it, the indicator going around the screen looks cool but is kinda hard to read.
Very cool, looks like I wasn't the only one adding survival horror as the other genre. I like how lively you made the graphics even with such a simple style.
Good tower defense, kept me hooked until I perished. Sometimes hard to tell how a turret is going to work before placing, but that's a problem only for the first time playing.
Very cool concept, shame about the bug with the S key, but doesn't ruin the game
Great game, I got wrecked by the ufo falling down on my city hall but the management/exploration worked well together before that.
raamen buritoo?
Gets stuck in downloading dictionary
This game is genius, best one I've played so far, thinking of your momentum in a turn based game is really interesting.
LD57 — Depths (11)
Cave Glider by detectiveLosos 2025-04-10T19:00:57Z ♥ 2
Really impressive game! The game feel is really nice and the concept is super attractive, did quite a few attempts for the pure joy of playing, but unfortunately didn't find an ending with my skills. Great work!
Sticky's Aquarium by Salaro 2025-04-10T18:49:43Z ♥ 1
I see a frog, I play. Good game built around a fishing minigame, I've always dreamed of catching a sturgeon.
The Depths of Winter: Survive Until Spring by Hammy0212 2025-04-10T18:45:13Z ♥ 3
Other commenters have missed the point I feel, but I thought it was quite funny and clever to have the narration be the "deep" part of it
Cursor Descend by FoxEcho 2025-04-10T18:39:32Z ♥ 1
Cool game! All the low sensitivity CS gameplay helped me clear this! Reminds me of some fun flash games of back in the day
Gnomik by Pcho 2025-04-10T18:34:45Z ♥ 1
Beautiful but janky, still very fun!
Photo Pro Papparazzi by Martta 2025-04-10T18:26:34Z ♥ 1
Oh my god when I heard the Finnish comments just burst out laughing, loistavaa työtä, tosi hauska peli
Subnet by jordantanner 2025-04-10T18:20:18Z ♥ 0
Very nice! I feel like mouse pointer move like this is super underrated, felt really nice to play! The visuals and vibe fit the simple concept nicely and the layer jump effect complements everything.
rabbit hOled by melonboy 2025-04-10T18:13:23Z ♥ 0
super cool, I love the exploring aspect, I think focusing more on that than demanding gameplay was a very good choice, very nice experience!
Earth Below by whateverdat 2025-04-10T18:09:21Z ♥ 1
I love the concept, the things that tricks me the most is how I have to move cursor when crossing screens, but other than that it's great!
An Angler's Light by Yorsh 2025-04-10T18:04:04Z ♥ 1
Fun game! I like the blind play concept, works pretty well, but the thing that stood out the most to me was the visuals, looks really damn good!
Depth of Sin by heat 2025-04-10T17:58:36Z ♥ 1
Very Hotline Miami inspired I can tell! Pretty solid time!