The Tree of Bounty by gelisam 2019-05-03T07:56:24Z
Cool game. No complaints. I played for longer than most jam games I see. I guess audio options might be nice.
Foon → Ludum Dare Explorer → Users → plexsoup
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Hustle Harvest | jam | 799 | 2.57 | 2.24 | 3.79 | 1.86 | 2.87 | 2.27 | |||
| 2019 | 44 | Your life is currency | 👥 | Bioenfluencer | jam | 612 | 3.37 | 3.14 | 3.84 | 3.41 | 3.45 | 2.83 | 3.58 | 3.42 |
Cool game. No complaints. I played for longer than most jam games I see. I guess audio options might be nice.
It's an impressive game for a short game jam. Nice graphics and audio. Nice use of lighting. Despite the instructions, on my first playthrough it wasn't obvious to me how to collect the blood. I pressed e to interact but nothing seemed to happen.
Great graphics and audio. I'd like that intro text to be fast-forwardable. ~~Is there a strategy to the game, or just straight luck?~~ On first playthrough I felt like I didn't have much agency.
On second playthrough, I see that it's a speed game, how fast you can pull and push the bar.
Same feelings as Evgeniya. It's a nice match 3 game, but that intro text was so long, and the way it scrolled from the center made it hard to read. Even spamming the enter key, it felt slow getting into the actual game. Thankfully, when I tried again it skipped the text.
I like the art style. Seems well balanced. I lost one game and won one game.
Love the art style. Nice entry.
The invisible wall was a bit weird. Maybe it needs some indication of a boundary. The shooting mechanic didn't feel quite right. Maybe the shots need to be faster, or you need to add the velocity of the boat to the shot.
Nice game. I liked the enemy wave formations, the slot machine, the coin stack. I ran into a pool table(?) that seemed a bit unfair (it rushed me and it was faster than the player, so I couldn't kill it.)
Cute game. I've never seen this type of mechanic, where you can swap characters so easily, in a platformer. I don't play a lot of puzzle platformers, so I didn't get very far, but I liked what I saw.
I'd like to see a bigger payoff when you tag another coin.
Great, fun game. Pretty easy to win, but a lot more interesting and interactive than your standard visual novel. I liked those fourth wall breaks. Made me think it was a realitypunk universe like bandersnatch. Maybe explore that further (assuming you like realitypunk)?
Fun game. Mechanically it reminded me of Karateka. I would have enjoyed some audio fx for those slashes.
Nice game. Great game-feel. Cute sprites. Great animations.
Great puzzle game. Art and gameplay are great. Only thing missing is audio.
Great little battler. I loved the animations. Really impressive! Audio was good too. It felt good to punch and kick the AI.
Brilliant game. Loved the animations and artwork. Game-feel is really solid. It all felt super-polished. I'm not sure if the scythe contributes to the game much. Dodging enemies was more fun than killing them.
Great game. Just needs esc to speed through dialog text.
Great game. So many levels! Nicely polished. Good fun.
I love this game. Amazing entry for a game jam. I would normally give tips for improving a game, but I can't think of any for this one. Oh.. I sailed for a long time with no encounters.. just when I started to wonder if there was anything, I found a town.
Be cool to see a hard mode that has wind direction.
Nice game. Well polished. I liked how the coins encouraged exploration, so the player won't just camp out and shoot creeps.
Fun game. I nearly almost quit when I didn't have enough money to revive myself.. then I saw the go to work option. Nice clicker / lane defense genre mashup.
Holding space to shoot felt a bit superfluous / unnecessary. Could just enable autoshoot.
Nice game. Enjoyed the different weapons and enemy variety. Could use a tiny bit more of that elusive "game-feel" (muzzle flash, etc.) Great job.
I love it! The only things I could ask are a few rivers and oceans, and some way to more closely monitor my creations.. seems like *maybe* there's a foxes and hares simulation under the hood, but the effects were very subtle.
Love the premise, the audio, and the graphics.
Fun game. I ran out of stuff to kill though and wasn't sure how to proceed. Good fun shooting the robots though. Nice game.
Those graphics and audio are both amazing! Nice reverse stealth game. Really impressive effort for a weekend game jam!
Cool pico game. Like others here, I was expecting the hammer to catch up when I hit an obstacle.
HTML works for me. Great little exploration platformer. A bit heavy on the exposition for me... I was about to quit, but then busy spirit caught my attention! Forge on, busy spirit! Well done.
Great music. Great graphics. I enjoyed exploring the town to see what I could invest in. Those hints are a bit pricey. I'd like to see a procedurally generated town, so it's not the same layout each time.
Nice graphics. Really would have enjoyed some SFX. The chests and weapon racks seemed non-interactive. If there's a trick to them, it's not evident to me. I got the back but didn't know what to do after that.
Loved the art and audio. Enjoyed the fourth wall breaks, up to a point. I was looking for a big payoff, but never got one.
Fun game. Loved the typing lane-defense genre mashup. I wanted my champions to come down specific lanes, but they seemed to appear in random lanes. Could use a little animation on the sprites.
It's surprisingly fun. I played through 6 times. Each time, I was surprised when I died. Thought I had plenty of blood left. If the rate of blood loss goes up over time, that could be communicated more explicitly.
Some hit animations and audio fx would go a long way.
Great concept. Just needs some audio, and maybe different controls for the consume a soul part. With the rotation on the sprite, it felt like pushing W should go forward instead of up the y-axis.
I really like the item progression and the notion that death is decorating their house. Great commentary-on-life game.
Amazing game! Great mechanic. Great cuteness. Great game-feel. Good puzzles. Sadly, I got stuck on the big empty level with the spring/buttons.
I loved the feelz as we're forced to give up your coins.
@mrpiedpiper It was a big empty cavern? I needed to jump really high with springs.
Ok. That makes sense. I tried emptying my coin stack then jumping on them, because I previously learned that I go higher when I'm lighter.
That's so hardcore! Buying seeds takes years off your life. I thought this would just be another farming game, then I killed myself by hanging around the store for 100 years. Second playthrough, I aged while waiting for my seeds to grow, watering them carefully every decade or so. Nice game.
Crafting/Farming games are really ambitious for game jams. It's so much easier to just crank out another twin-stick shooter or platformer. Props for the effort!
Nice. Love the graphics and the audio. I wish our game had a finely tuned economy like this. That must have been hard to balance!
Seems amazing until it bugged out on me.
``` FATAL ERROR in action number 1 of Step Event0 for object obj_player:
Unable to find any instance for object index '12' name 'obj_furnace' at gml_Script_ev_player_step ```
Loved the concept and the artwork, although I would have loved to see art in the style of "Social Realism" or Tim Huhn style "Neo-Deco"
Nicely crafted variant of this type of game. No issues with the game itself, but I'm not a huge fan of the genre. Seems well polished!
Seems like it has charm and heart. Just need to crush those movement bugs to make it playable. I like the artwork.
Two games in one! Ambitious! I think the platformer controls could be a little tighter. Or maybe it just needs a bit more "game-feel" on the platformer stage. I felt like I'd rather be playing the coin battle game, but I didn't want to take the time to collect better coins. If you can get the platformer feeling a bit better, it'll be amazing! I really like the concept.
Impressive effort for a weekend!
I like the progression. I feel like the player sped up a bit after the first level (or maybe that was my imagination). Pretty straightforward gameplay, solid enough. Nice audio. Fun to race around the level. I played through 4 levels. Extra credit for not using a big game engine.
Love it! This game is super fun! I can't think of any improvements.
Fun game. Felt like that old time management game, Tapper.
Insanely good game.
General: Love the character design and the premise! Visuals and audio were really good. Impressive (and ambitious) entry! Innovative design.
Game design, level design, genre: The 2d on 3d effect didn't quite work for me (clipping issues, no camera rotation, fixed paths). I felt really slow with such large levels. I felt frustrated by the non-interactive periods: watching the character walk with no user input after the mob touched me. Walking simulators aren't my style, so I didn't have the patience to get to the second part of the game, which might have been more interesting.
Good entry. I'd fine tune those collision boxes a little bit. When you've got spikes to avoid, the collision areas should be pixel perfect.
I liked the gem stock ticker.
The game got a lot more fun after a couple of upgrades.. I was nearly on the verge of quitting, but I thought I should check the house before I go.. then things got better.
For a game jam, it's a risky strategy making gameplay slow and unfun out of the gate. I imaging a lot of potential players will never get so far as to purchase an upgrade. I figure you've got about 1 minute to wow someone.
Definitely could use some audio.
Great game. Just felt a little short. Sorry, I didn't stick around to find the second ending. I saw "you win" and it felt complete.
Nice battle royale. I liked the opportunity for progression. I would have liked a strafe option and some variety in attacks.
Great first entry! I wasn't sure how to decide how much to spend. Probably plays much better as split-screen party game than 1 player vs AI.
@longbowrocks I don't have enough Unity experience to give any implementation advice. I do most of my work in Godot. (even in Godot I haven't mastered split-screen yet.)
Great game. Amazing artwork and audio. I just wish it was actual words instead of qweasd. I normally type quickly, but when posed with random strings of letters I blanked out. I imagine I'll get the hang of it after a couple of runs through.
I played through again. Helped to think of words that started with that letter. Now I wish the button options responded to keyclicks, so I could progress without switching to mouse.
Great game!
Nice game. I'd like to hear a little audio when you take a bullet hit. At first I didn't even realize I was losing health.
Lol. Yeah. The feed requires sweat. But that's not really obvious to anyone.
@hwaet Thanks for playing. I'll log that bug in case we decide to continue development after the jam. Can you give me any more details about the situation? https://github.com/godot-wildlings/Bioenfluencer/issues/18
@vanleiden Thanks. Surreal is a good description.
@szabe Thanks for playing! You didn't mess up. The economy could use some tweaking and we need some more content. (more creature parts, more stories to rechirp, some unique events maybe)
@sebeee Awesome. Thanks for playing. Glad you enjoyed it.
BTW: For anyone who comments here, we'll play and rate your game too. Good guy developers.
@nebulousharmony Lol. "small" bug. :) That one definitely needs attention. Thanks for spotting it. I've added it to the list: https://github.com/godot-wildlings/Bioenfluencer/issues/8
@humnyn Thanks for playing! I've added an issue to our github to reflect that problem. Hopefully we can properly address it later. https://github.com/godot-wildlings/Bioenfluencer/issues/23
Thanks @xmpted , That sounds like a bug. I've added it to our tracker: https://github.com/godot-wildlings/Bioenfluencer/issues/24
Probably an easy fix, but I'll wait until the rating period is over to be fair.
Thanks for playing @fear-games . We'll play and rate your game as well. :)
@myrmyxo Congratulations, you broke the internet! Turns out there was a one-letter typo bug in our code which prevented players from regaining sweat. I've uploaded the one-letter fix version (and left the original there as well.)
There's many more bugs we should fix, but I'll leave that until after the ratings period is over.
@ivan-garcia-filho Thanks for the awesome suggestions! We'll add those to our project plan for the post-jam version.
Nice entry. Needs a bit more work, but you're on the right track.
Great game. Nothing I'd change. Great audio, great graphics. It felt well balanced, with there's no single overwhelmingly dominant strategy.
Great little platformer with an innovative mechanic, a lot of heart, and great game-feel. Love the humour. That was super fun.
Great idea. I got stuck pretty early on though. Not sure how to pass the L-shaped level with 2 coins. To be fair, I'm not a huge puzzle gamer, so I gave up pretty quickly.
one more try.
Great gameplay! Felt like a slightly easier version of a classic twin-stick shooter. I really like how that facing mechanic works.
My only complaint would be that the tutorial text is hard to grasp before you've seen the game. I'd move that all into the first scene.
Good game. Great graphics and audio. Great polish. Loved the intro cutscene. Nice job making it skip-able. My only request would be some way to temporarily lure away the police. Love that you used the Godot engine! Represent! BTW: Godot exports to html really easily. Next time, you should put an html version on itch.io.
Love the artwork. The curved earth effect felt especially nice for some reason.
The core game loop is very satisfying. Nicely done.
This is WAY too polished to be a jam game. Very impressive!
Solid game. Nice job.
I didn't quite figure it out. I harvested the grass and filled the map with plantings, but nothing much seemed to happen after that.
Cool vampire survivors clone. What do you call this genre of games?
Loads of polish for a quick game jam! Great submission.
Great, interesting puzzle game. I haven't seen this mechanic before, so bonus points for innovation.
I love everything about it. Great aesthetic, ambience, design, graphics, audio, game-feel, polish, progression. Who knew you could make such a great game from such a seemingly straightforward concept?
If the embedded web browser version doesn't work for you, try another web browser, or try the itch.io page: https://plexsoup.itch.io/hustle-harvest
Thanks for playing. Andy was a side effect of not-enough-time syndrome. Originally he was intended to slot into other cards as an accelerator, but I never got that functionality working, so now he's just another source of audio for the dynamic music generator. I had big dreams of a whole ecosystem of cards interacting with each other, but it didn't happen in the allotted time.
@tpunisher33 Hmm. I tried to make them exactly on pitch and time, starting with A440 and using specific pitch increments, pitch_scale = [1.0, 1.122, 1.189, 1.335, 1.498, 1.682, 1.89]. Maybe I got the increments wrong. I need a better grounding in music theory, or some guidance from a music theory expert. Thanks for pointing out that it doesn't sound quite right.
@yichenfeng Yeah. In hindsight, charging money for making connections was a dumb idea. It was a holdover from a previous design concept where the player would start out by collecting spawned object litter and deliver them to their destinations manually. Then the wired connections were supposed to be a big upgrade. (like conveyor belts in factorio). Thanks for playing!
@tpunisher33 Thanks for the feedback. I agree 100%. Maybe one day I'll learn a bit about standard chord progressions. :)
This is cool. I like how you allow the player to play how they like, and don't impose unnecessary time limits or other gimmicks. I really like the core game loop, like an artillery game but with a mobile platform. I like that the mouse doesn't give you perfect aim, so you have to plan your shots.
What the hell? How do you get a game this well polished on pico 8 for a very short game jam? 48 hours? It's like a complete arcade game! Well done!
@mastoast That makes sense. I need to start doing that too. Thanks.
Fun game in the style of Dorfromantik. Good idea adding the screenshots on the LD game page, I would have been lost without them.
Impressive game for a short jam!
Surprisingly satisfying clicker / idle game. The ending also invokes a nice existential crisis, making the player question all of their decisions which led them to this point in their life. Well done.
Impressive game! That artwork! Fantastic.
Wow. Fantastic submission for a very short game jam!
Seems like it would be a great game, but didn't work well for me on a MacBook, even in fullscreen I couldn't see the interface. (Tried Safari and Firefox) I love the idea, and the artwork though.
Well done! Nicely polished. Fun concept I haven't seen before.
Great game. It's humbling to see great submissions like this one!
Wow, the 3d modelling and texturing is fantastic! Very impressive! I haven't seen very many line-drawing RTS games. Usually it's drag to select, then click once to move. Good job taking a risk on innovative controls. The pheromone trails fit the motif perfectly.
Nice game.
Environment art looks fantastic!
Fun game. Neat little challenges.
Nice graphics!