megan-kozun 2019-04-30 04:36
Pretty simple but a fun and cute game overall! Good job!!
Foon → Ludum Dare Explorer → LD44 → Coin Bois
By alchemic
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 283 | 3.70 | 37 | |
| Fun | 224 | 3.65 | 37 | |
| Innovation | 236 | 3.51 | 37 | |
| Theme | 340 | 3.61 | 37 | |
| Graphics | 761 | 3.18 | 37 | |
| Audio | 516 | 3.05 | 37 | |
| Humor | 879 | 2.13 | 31 | |
| Mood | 903 | 2.82 | 34 |
Pretty simple but a fun and cute game overall! Good job!!
controling two cractere at the same time in that king of puzzle game is hard :D but i enjoyed it, wp!
Not a fan of the timing-based levels, but great puzzle and execution.
Hoo boy. Difficult game for me. I got stuck on stage 6. Lots of fun. Nice mechanic. Nice audio. Elegant game. If I was better at puzzlers I'd play longer.
Oh I like this. I like this very much. Not only do I love block sliding puzzle gameplay to begin with, but you created a really clever mechanic on top of that. A+ from me.
Nice tricks with the multiple characters. I got stuck on stage 5, might be too long of a day for me brain.
Solid game!
Very creative puzzle mechanics! I found a solution to stage 6 but it seems really cheesy. Is there really a way to get to the upper section? I wonder if the input timing is a little different on different platforms (windows here).
Thanks for the comments everyone!
Some of the later stages are pretty challenging and have multiple solutions. If you make it past stage 5 then you're doing pretty good!
@michaelsonbritt The input timings are the same on all platforms, the game moves at a fixed tick rate, and there's no randomness involved.
There is definitely a way to get to the upper section of stage 6, but it requires some precision. Hint: try going faster.
I'm not sure what I'm doing wrong, but I just keep getting a black on the web build. I can see the hud, but thats it,
Great use of two characters sharing the same controls, as well as using them to collide with one another! On one hand it's refreshing to have a puzzle game with some timing based input, on the other hand some of the windows are pretty short, which is frustrating if I already know the solution.
great game! Nice job keeping your assets simple, the result looks very polished!
@ghostgoatsgames Sorry about that, I'm not sure what would cause that. If you could tell me what browser (including version number) you're using, and what OS, it would help a lot!
Thoughs I have yet solved stage 6, some secrets may also helpful for other player. This is not a turn-based puzzle game, which is one of the most amazing and innovative idea of this game. Each little people can start his next action immediately once his has been stop by 'something'. 'something' here includes 'regular brick', 'damage brick', 'another people'. Have fun with it! Nice work ~
Smart take on the theme, I like it! I've played for a while now and got stuck on level 7 - I can't figure it out :P hard.png
Simple mechanics that make their way into nice complex levels! I had fun with this one, nice twist on the classic sliding puzzle games. I got as far as level 7, whereas the other levels were more puzzle-like, this one weas purely timing and I got frustrated having to re-do the whole level because I missed the timing by a hair! Great work!
Simple little game. Not often you see puzzle games made in 48 hours so very impressive. Pretty good music for 48 hours too. and the only thing is that I have to complain about is that I wish you restarted the level automatically after you go off of the screen.
You could really do a lot with it! This game, like the best of puzzle games, has very simple mechanics that can easily be extended. I found some puzzles really challenging and I hope you will continue working on it!
Nice entry. Two characters sharing the same controls is interesting but I'm not a fan having to hit a timing to solve some puzzles.
Wow, that's a crazy amount of smart levels to come up with in such a short timeframe. A lot of LD games have maybe 3 tutorial levels and 1 that takes real advantage of the unique functionality, this has a ton that take real thinking to figure out.
I like the parallel controls and also the fact that the health-currency relationship was very present and important in terms of winning and losing the level.
Wow this was amazing. Great interpretation of the theme combined with really good puzzles. I wished I had an undo button once or twice but the levels were short enough that it was ok. The timing ones were really cool, never seen anything like that. Got stuck on stage 8, but I have the feeling I'll be coming back to try again later.
Like @ghostgoatsgames, I see the HUD but the game area is completely black. I have tried both Chrome 74.0.3729.108 and Firefox 66.0.3. I'm on macOS 10.13.1.
@gelisam I believe the game should work in Safari.
I don't have a mac to test on, but one of my previous games had similar troubles on macs, using the same engine. Not sure how to fix it. :slight_frown:
Very well put together and I liked the few twists on the usual sliding block puzzle. Well done!
Really nice mechanics. At the end of every level I thought, "this must be the extend of what these mechanics are capable of. There cannot be more new ideas left you can do with it." But I was proven wrong every time :)
Good job!
Cool game! Simply but clever! It has a little rules but there are a lot of possibilities here! Well done! :clap: