Foon → Ludum Dare Explorer → Users → PeterFonts
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Spaghetti Quest | jam | 59 | 4.20 | 4.13 | 4.14 | 3.84 | 4.23 | 4.10 | 4.29 | 4.20 | |
| 2019 | 44 | Your life is currency | 👥 | Meds of Honor | jam | 188 | 3.80 | 3.74 | 3.72 | 3.99 | 3.71 | 3.42 | 3.42 | ||
| 2018 | 43 | Sacrifices must be made | 👥 | NoooooMan | jam | 81 | 4.01 | 4.22 | 4.09 | 4.33 | 3.97 | 4.42 | 3.77 | ||
| 2016 | 35 | Shapeshift | CHANGELUST | jam | 546 | 3.24 | 3.10 | 3.10 | 3.85 | 4.14 | 3.42 | 2.47 | 3.11 | 20 | |
| 2015 | 32 | An Unconventional Weapon | Electromagnet | jam | 14 |
Great, clear and funny! Congrats!
NIce! You can control the limits of the camera! Perhaps you can zoom in some levels! Great!
Great game! Clear, funny with simple controls! Congrats!
Great game! The mechanic is original and simple to control at the same time! Very challenging playing with other player! It's so funny! Maybe at draw situation you can do a "sudden death" xD. Also, the sounds explosions I think need more volume. Overall is an amazing game! Congrats!
Amazing art and animations! Hilarious puzzles mixing different mechanics! Table, rock, bombs, columns, etc. mixing with the "beer guys"... ;D smart and good design. Awesome for a Ludum Dare competition! Maybe you can polish the game feel at jump, die, explosions,etc. and add more sounds. Congrats! Amazing work!
Good game with amazing graphics!! :clap_tone3: The mood is brilliant using the audio and realistic aesthetics. Maybe the gameplay needs another variables to do the game more fun, because now the only factor is moving and avoid the mines, maybe you can add some features like radars, lasers, temperature or pressure detection, etc. Overall, is an awesome game! Congrats!
Wow! Great game! Theme, story and enviroment are awesome! The mechanics are good but maybe a bit repetitive, all the time is throwing workers, maybe with a different variation in actions, or new enviroment props that you can interact can improve the gameplay... reminds me The Swapper! Congrats! Well done!
Wow! Amazing game with incredible graphics, sound and gameplay! The Level Design is AWESOME! :clap_tone3: Maybe the only thing is the story and the theme... sacrifice the color... also, it's linear, the player doesn't have options and is not reflected in the gameplay. Overall, is an amazing game! Congrats!! \o/
Good game! Amazing graphics using shaders like blur, chromatic and glow! It is sometimes difficult to detect what is interactive and what not inside the gameplay (take references like the game Element4). Maybe the theme "sacrifice" is complex to understand here... but the gameplay is nice and enjoyable. Congrats!
Genial juego! Gráficos, sonidos... el gamefeel está MUY pulido! Además es un juego difícil que reta al jugador constantemente. Lo único que hecho un poco en falta es que sea un poco más variado (los diferentes sacrificios que se proponen es una muy buena variante, te tienes que mover muy rápido para despejar el centro y centrarte en el bicho que tienes que sacrificar), pero tal vez algún cambio de estado del juego, como por ejemplo, que haya un tiempo Berserker-Bonus que si lanzas muchos sacrificios en poco tiempo obtienes una mejor bonificación (llama grande xD). Pero bueno, es comprensible con el poco tiempo que se tiene en una Ludum. Es un juego que se controla fluidísimo y está superpulido! Enhorabuena! :clap_tone2:
Awesome game! Mixing tetris mechanics with push and move objects... great! The mood is amazing and all the game has coherence! Also, you all add subobjectives! \o/ Maybe you all can improve somethings: - Is difficult to see when an object collapse with other object... maybe mark these objects with a different shader or color (example red) is better to identify this situation. - Maybe you can add inside the gameplay an interface identify the scores and the stars at the same time, something like this: UIExample.jpg - When the players complete the game, they are at the credits scene... but is impossible exit in this section! xD
Overall, Congrats people! Amazing job!
Wow! The multiplayer is another thing! Stole, burn... I enjoyed playing with another player! There are things can be improved, like the gamee feel, polish, feedback about your actions... but the essential and the basic mechanics are there! Congrats! Good job! :clap_tone3: :clap_tone3:
Good game. Visuals are nice! Maybe you didn't need to create a huge level, instead to polish things like balance better the mana (random drops), player damage feedback, player die feedback, add more monster sounds, etc. Congrats!
Wow! What a game! I want to know the name... you know... but I didn't find any clue to complete the game "correctly". The mood is incredible and the interaction outside the game is fantastic. Maybe one thing that you can improve is the interaction with the characters, sometimes is confusing if you click in a character or not, maybe adding an outline when the cursor is hover is enough, but is silly thing, the whole game is brilliant (design, graphics, sound, etc.). Amazing job guys! Congrats!
¿Qué deciros? Enhorabuena por otro juegazo realizado en tiempo récord, las diferentes consecuencias con cada decision (flor xD) que tomas, la historia, la música, y muchísimos detalles.... increíble. Creo que habría que pulir un poco la colocación de las hojas decorativas y su uso (no es del todo intuitivo), por todo lo demás, espectacular! :clap_tone2:
Great game! The mood and the atmosphere are awesome! The story, the voices and the sounds are good and increase the mood. The choices are interesting. Maybe can improve the gameplay adding different variety of actions (change a bit the gameplay, not only take the message in the altar --> talk with the priests --> take the bottle --> use it in the altar --> restart). Overall, it's an incredible game with an awesome mood. Congrats!
Good game! Smart mechanics! Control the ship and at the same time manage the oxygen... nice! Maybe you can improve: - Improve the damage and die feedback and when the player has low oxygen... add particles, blink in red or another colors the ship texture and add different sounds. With these players can understand better what happens. - Another thing is improving the feedback about the enemies: when the enemy dies add a particle system explosion or a sprite explosion. - Be careful, because now at the game over screen the players can press actions like Q or C, cancel this inputs in this state to have a better experience. But at the end is an amazing game! Congrats!
Great game than mix perfectly gameplay and story... simple mechanics but using with smart way! That piano... bad man... Awesome! Congrats!
Good game! Maybe needs more feedback in all the actions (jump, attack, damage, death, etc.)... for this, maybe can help read and research some articles and videos about game feel and juicy. Overall y a great game! Congrats and keep it doing games! :left_facing_fist_tone2:
Wow! What a game! Fantastic graphics, sounds... all! The mood is incredible! Maybe you all can polish the mouse inputs and the interaction with the stairs, now the players don't have the "feeling" that you are dragging squares. Also, the UI distribution can improve, is not too much important the level that you are, but the time YES! Anyway is an amazing polish game! Congrats!! :clap_tone3:
Good game with awesome graphics! But there are things that maybe you'll can improve: - The graphics are awesome, but not intuitive and clear. There are sometimes that the UI needs to be more understandable than beautiful, some UI elements are small and don't have a good feedback when the players collect items. - The goal... is complex to know the objectives and the goal, is not clear at the beginning and is too long the gameplay to understand it. In a LD competition is better to do a short game with a clear goals and if you'all have more time iterate with more contantent or levels. Before publish the game, test with people and you will see if they undestand it or not. Especially in a runner game. - Some game examples: · Totem Runner · Runner3
Overall is a good game! Keep it doing games! :left_facing_fist_tone3:
Good game being your first game! Some things that can be improved: - Needs a tutorial, when the players start the game, they don't have any clue about what they need to do. - Add more feedback about: main character damage, game over, take the cats, drop the cats, state of the cats... - The characters movement are slow... this game is not a Silent Hill PT xD, maybe you can increase the speed at main characters and monsters... or add a dash mechanic at main character... I think with this feature is more nice to play. Take the reference games like Bastion.
Keep it doing games! :left_facing_fist_tone3: Congrats!
Interesting game using medieval illustrations for that! Amazing! The sacrifice skill is good, but maybe needs more feedback when the player uses it. Another thing that maybe can be improved the gameplay is adding a minimap to see an overview about the situation, like the game Swords and Soldiers. Another thing can be improved is adding attack animation at your units. Overall is an excellent game! Congrats!
Nice game being your first game! Some things can improve: - Hide the mouse cursor. - Add a random pitch at footsteps sound. - It's impossible exit the game! - Needs more variation at the trees and the terrain. - Why not add a map? Now is a little confusing and disorientating walk. Overall is a nice game. Keep it doing games! :right_facing_fist_tone2:
Good game mixing quiz game and choices to save people! Maybe there are some things that can be improved: - In the score results section, could be nice to have an option to move the screen up and down, sometimes I don't have time to read all the results! - There is no end depending on the player score! I think is a good motivation to replay again and see different endings! - Adding an extra skill or bonus (for example, you can earn this skill if you answer correctly 3 answers in less than 10 seconds), this extra skill is like x-rays power that the player can see a part of people that you will save who is good or not... Anyway, is a great game! Congrats!
Wow! Good experience! - Mood and atmosphere is great and weird, at the beginning I expect a Cooking game xD, and this sentiment to see something completely different thing is great. - Changes narrator and gameplay control the character are great and create disorientation. - When appear the words and the sound is great and create "rhythm" inside the gameplay.
But maybe that can be improved: - Why not play at fullscreen mode? I think you can improve the mood of the game. - I saw that the player doesn't have any option or choice (at the beginning I wrote "It is a game", and doesn't work... it's linear and I think can be improved adding more player options. Now is too much imposition for the narrator. Example: There is no Game --> https://www.kongregate.com/games/kamizoto_creator/there-is-no-game - When the narrator talks, the sound of the words writing can be improved adding a pitch. - Add more feedback when the character arrives at bed...
Amazing job! Congrats!!
Nice game being your first game! Some things can improve: - Needs more feedback: game over situation, victory situation, good actions, bad actions... there are things that I don't really understand. - Improve the controls, maybe instead to shot with space bar is better using left mouse button. Overall is a good game. Keep it doing games! :left_facing_fist_tone3:
Clean and smart controls! Visuals are good and the animations of pray and die are nice! Has a good balance between sacrifice your units for weapons and armor bnut at the same time you need more number of units. Maybe can be review, because the last level I didn't need any weapon to destroy the boss. Needs music! Amazing work! Congrats!
Good game! Controls are clear and intuitive, players can shoot and manage the settings at the same time! Smart! Graphics are good and "organic"! Maybe it needs add more feedback about damage and die. Also, adding at the beginning a little tutorial about the controls of the game can be good. Great game! Congrats!
Nice game! Good graphics! Maybe you all can improve: - Be careful with the characters layers, it's easy to fix. - Maybe when the main character needs to interact with an object needs more feedback: underline the object, make bigger, etc. - No music? Why? - Looks too static the game, maybe adding an extra layer with a texture movement (like rain, wind or another effects, improve better the game). - Next time, don't create a HUGE area to interact, focus only in 2 or 3 screens and improve the animation, graphics and effects. Overall, it's a good game. Keep it doing games! Congrats! :right_facing_fist_tone2:
Good game! 100% on theme! Maybe can improve some effects like using parallax in the space backgrounds, but overall is a great game! Congrats!
Nice game! Music is awesome and the clicker mechanic is great! But maybe you can improve some things: - Split the UI, identify better the alarm than the other buyable objects. Also, the info about your effort is complex to identify inside the computer, put the effort score in other area, like top right area. - Improve the buyable objects area, the book is located down. - Add underline at buyable objects to identify that players can identify when the cursor is hover. Also, add a different underline in the alarm. - Add sounds when the players press the alarm or buy an object. - Add feedback when the dead is close and when is game over. Like acceleratee the music or blink in red the screen. - Put the music in loop mode. Overall is nice game with a smart idea. Congrats and keep it doing games! :right_facing_fist_tone2:
It's a nice game being your first game! - It's very interesting the mechanic damage the enemy = jump/climb. - It's important to improve the player damage 's feedback... and died feedback too! Also the jump and when you damage in the colossus eye.... players need to see different things and changes in the visuals and sounds when something happens. Is a good prototype! Keep it doing games! :right_facing_fist:
Great game! Simply but clever! Is a nice idea with a lot of possibilities! Congrats! :clap:
Great game! Simply mechanics, but fun! Maybe change sometimes the behaviour of the enemies patrol can make the game with more variation, now has a linear path finding and the player can wait and destroy the enemies when there are very close to him. But overall the game is cool and funny! Congrats!! :clap:
Good game! Maybe doesn't fit well with the theme, but the gameplay is great and fast-paced! Keep making games!! :fist:
Great game! The style is amazing! Simple but the mechanics and the mood is engaging and enjoyable. I think with Godot you can port the game on Web version (more easy to play instead Windows or another versions) and compatible with itchio. In the other hand I think It would be great if you apply the ARROW KEYS to have other optional controls, not only AWSD controls. Overall it's a fantastic game with a lot of potential! Congrats! :clap:
Great time management game! Simply but clever! Maybe is very difficult see if the spear is complete or not (the wood part), also would be nice if you add combos when you give objects in a short time or increase the patience of the customers. Maybe if you want to extend the game you can add more objects behaviours (like stack games, timer games, etc.) use the GameHouse games like reference. Is a great game! Congrats!! :clap:
Cool game! Symply but clever! Maybe using more intuitive controls like W or KEY UP to move forward the truck and AD, LEFT RIGHT KEY can improve the controls. Overall is great game and very useful to learn the currency of every country. Congrats! :clap:
Cool game! but it needs more explanation about the mechanics and how to play. Overall is a nice game, keep making more games!! :fist:
The gamefeel when the main character throws the ball is amazing! Cool graphics and very challenging gameplay! One recommendation: skip the camera travellings and the results using another key... if the players play a lot these "stoppers" stop the gameplay. Overall is an amazing game! Congrats! :clap:
Amazing game! Maybe create different gameplay variations in the different minigames (not only add more turtles or punch more times) something different than the previous gameplays can increse the challenge of the game. Cool intro and ending (there are a lot of work here)... this honiric universe is the best thing (for me) of the game! The gamefeel in the different minigames are awesome! :smiley: It's a great game! Congrats!! :clap:
Good game! Cool action! I think you can improve the IA, I defeat the enemies when they don't have good angle to shoot me, at the same time would be nice if the camera focus the area that I aim with the mouse. Overall is a great game! Congrats! :clap:
Great game! Simply but clever! I think the "organic" background doesn't help to know where is the grid to put the turrets and other elements, also the difficult at the beginning is hard sometimes. Overall is good and engaging game! Congrats! :clap:
Great game! Style and the story using different choices are amazing! The resume of your life is the best part! Only one thing: maybe the texts disappear too fast. Overall it's a fantastic game! Congrats! Good job! :clap:
Great game! Awesome graphics and the music is nice! The gameplay is great but I think it needs more gamefeel in battles or when the main character needs to do an especial ability (one reference is "Hearthstone"), of course we have a short time to do the game... another thing is a bit confusing access into the lich castle, the UI told me that I need 11 moves to enter, but I the end I need the key (located in the top right area). But at the end is a great game! Congrats! Keep making games! :fist:
Cool game, but there are issues that can be improved: How it works is necessary, I think the game needs a tutorial or small level to understand how it works. If the enemies see you but theplayer can't see the enemies there are a problem here, maybe you need to modify the camera zoom to have see a big area of the gameplay. Also a UI to understand when the enemy sees you maybe it helps (for example, the videogame Commandos: Enemy Lines is a good reference). Overall is a good game: the music is great and the animations too! Keep making games! :fist:
Nice narrative game! I miss some interactions or choices... but I understand, in a Ludum we have short time. Well done! Keep making games! :fist:
Cool game with amazing sprite animations! You can improve the game adding a Journal with the objectives or goals of the game... Overall is a nice game! Congrats! Keep making games! :fist:
Cool game! Graphics and sounds are nice! The gameplay is a bit confusing, and maybe control better the jump can improve tht gameplay, but there are a lot of details, like the Goblin noses and the AI, the sounds, the coins... is good game! Congrats! Keep making games! :fist:
Great game! It has a lot of possibilities, choices and paths! Maybe needs more feedback in the combat, using every card or hit, also you can improve the design of the cards and buttons (the UI) now are flat and mix with the environment. Overall it's an amazing game with a lot of possibilities! Incredible make all this content in only 3 days! Congrats! :clap:
Great game! The old graphics are amazing! Also the gameplay is great, but I think that you can control the game only using the keyboard (is frustrating use the mouse when you need to buy a sword, etc.) also add optional keys like arrow keys. Overall the game is awesome and very challeging! Congrats! :clap:
Good game! Reminds me the old movie Fallen! The action is great, and the mechanics to control "other" people is cool! Maybe you'all can improve the camera behaviour, focus where the main character is aiming... also add more gamefeel: animations and fx: deads, bullet impacts, blood... I think can improve a lot the game. Overall it's a great game with a lot of action! Congrats! :clap: Screenshot_6.jpg
Great game with an incredible mood and fast paced gameplay! Maybe adding another mechanics like balls with different behaviours, like inverse the other side of the balls, etc. can add more variety into the gameplay. Overall is an amazing game! Congrats!!
Cool game! The old graphics are great! I think It needs more gamefeel in the combat! Overall is a good game! Keep making games! :fist:
Nice game! But I think the game needs more gamefeel: animations and fx. But is a good game! Keep making games!! :clap:
Great game! I think would be nice add more feedback, when an ship is destroyed, also is very confusing the graphics of the space and the ship bullets is very difficult to identify what is interactive and what no, adding sounds can improve too. I like the way that the player can repeat the planets to play and earn more passengers to spend in the shop! Also the story :heart: It's very challenging and engaging! Congratulations!! :clap:
Cool mechanics mixing words! Maybe the words don't have all the possiblities that the player wants, but it's nice. And the story is great! Great job! :clap:
Good game! Maybe the environment is too big and maybe you'all can focus more on the difficulty balance... now it's very difficult and too hard to survive... Overall it's a great game, and the graphics an animations are amazing! Congrats! Keep making games! :clap:
Cool game! The camera behaviour can improve if the camera moves where the main character is aiming! Overall it's a great game (nice crabs AI ;D). Great Job!! :clap:
Simply but clever... great game! I don't know very well recover my mental health! xD... adding the first day a tutorial I think can improve the differents mechanics, also adding animations can improve the gamefeel. Overall, it's very original and nice the gameplay, congrats! :clap:
Great game! The controls and mechanics at the beginning are tricky, but with time I controlled them (maybe is good adding different stages/levels adding step by step every spell or invocation). Difficulty it's exponential, appear hordes in a short time, maybe you'all can reduce a little. Overall it's a fantastic game, the graphics are amazing and the polish (fx, audio, etc.) is good! Congrats! Keep making games!! :fist:
Cool game! Good idea, using typing like mechanic! Maybe there are some issues that you'all can improve: the resolution is one: I made fullscreen and window option and the UI it's difficult to see, also the behaviour of the game it's sometimes difficult to understand, and improve the gamefeel of the game. Overall it's a great game! Congrats! Keep making games! :fist:
Cool game! Maybe at the beginning is a bit difficult, but the mood is nice! Congrats! Keep making games! :fist:
Good game! I think you can improve the camera behaviour, focus on the direction of the player aims... sometimes I think the enemies appear suddenly. Also interesting mechanics! Reminds me the "Metabarons" comic! Is great see the different effects when you select an option. Is a nice game! Keep making games!! :fist:
Nice game! The mechanics are great, the single attack and the special attach are good! I think the game needs more gamefeel and with more rhythm, maybe move the enemies and the main character fast. Overall the game is great! Keep making games! :fist:
Cool game! The game has different goals and it makes the game some different! Also the monetization system! Maybe the jump behaviour can improve, sometimes has a tricky delay. But overall the game is great, very polish. Good job!! :clap:
Awesome game! At the beginning is a bit confusing (maybe needs more UI support, for example: in the turn, who squadron can attack/move and who not). But the battles are interesting and engagging! Maybe needs more factors to achieve the player or a better balance.. at the middle of the gameplay I have a lot of resources and all my squadrons have the best ships! At the end I think I conquest all the universe... but the game doesn't finish! xD Screenshot_6.jpg Overall is an amazing game! Congrats! :clap:
Ah! Thank you for the explanation!
Nice game! I think if you add a blob shadow instead the cube shadow using a Directional Light in Unity the player can know correctly the position of the cube when he jumps... very useful in 3D platforms games. Overall is a good game! Keep making games! :fist:
Love the idea! Cool voice controls! Maybe it needs more gamefeel to have a better experience... overall it's a nice game! COngrats! Keep making games! :clap:
Great game! Reminds me the game "Devil Daggers"! The honiric universe of the game is amazing: music and old graphics... awesome! Also the gameplay, the enemy waves with the abilities mix perfectly! You don't have any problems with the mouse control in the web version of yuor game! Our game yes... please, can you tell me which script or behaviour are you based the mouse control in your game? Thank you in advance! Amazing game! Congrats!! :clap:
Ok @jordantanner ! Thank you for the explanation!
Amazing game! Minigames like Hearts Medicine are great! Maybe the diagnosis skill can be confusing sometimes... Overall... Cool game! :clap:
Cool game! But is a bit frustrating when you don't have more bullets... also you can improve the controls (W to jump, shoot using an optional keys, etc.). But the management of the armor and health is nice and the gameplay is very strategical! Congrats! Keep making games! :fist:
Wow! Great game! The mechanic that the player needs to move the window to push the chickens is amazing! It's simply but clever! Find eggs, push chickens and do quests! Also the world is big and the characters are awesome! One thing that for me is annoying, irritating and frustrating is the dialogs with the characters... very annoying (reminds me the dialogs in Castlevania I xD).
dialogsfrustrating.gif
Overall is an awesome game! Congrats!! :clap:
Nice game! The machinc losing coins is great! Maybe the mechanic needs polish like sometimes recover again coins instead to restart again the level (find another way to take coins). Other part is polish the feedback increasing or reducing the size of the bag. Overall is a great game! Congrats! :clap:
Great time management game! Simply but clever! Very complex to know all the formulas... but at the end I finish the game! Good job to use icons and a intuituve UI! Please, add a restart button to replay again! Well done! Congrats! :clap:
Cool game! Keep making games!! :clap:
Cool game! Maybe it needs more explanation about the rules(step by step, level by level ;D), because at the beginning there are a lot of things that the player can feel a bit confusing... overall it's an amazing idea! Keep making games!! :fist:
Cool game! Great graphics and audio! Great items like the compass! Keep making games!! :fist:
Great game! Simply but clever! I think it needs more polish and gamefeel, also the difficulty at the beginning is hard sometimes... the messages that appear in the middle of the screen I think is more intuitive and more readible if you can put on top right area. Overall is a great game, very challenging, with important choices and addictive! Congrats! :clap:
Cool game, with lot of content created in 72h!! The rules are hard at the beginning, but at the end I understand. Great game! Congrats!
Great game! Gameboy style graphics are amazing, the story, the simply gameplay... all mix perfectly! I don't know why I can't hear the audio! Overall it's an awesome game! Congrats!! :clap:
Nice game! The art and music are great! Perhaps can improve better adding more feedback when the player is on the good way or he is wrong, also inform that the player has got a combo could be great! Despite that, it's a good game! Congrats!
Nice game! Perhaps the game needs a tutorial at the beginning and a concrete situation (maybe fewer squares) to understand the game's behaviour and the controls. But there are interesting mechanics with the different characteristics of every character, etc. Well done!
Nice game! Perhaps there's at the beginning confusing because the player has a big environment to interact, etc. Maybe reduce the scope from the start (exit for one room for example) will be a good tutorial... also the audio... Despite that, the game has a lot of possibilities and situations! Good job!
Great job guys! Highlight the unique experience and the vibe... what a trip! You can improve the colliders, sometimes I'm getting stuck and I don't know why. Also improve the gamefeel when the player spends improvements, falls or uses the jetpack, will be great. But it's a psychedelic world... everything is possible xD! Improve the accessibility of the game adding the game in an itchio page or put a google drive link can do more attractive and accessible download and play the game. The game's loop is awesome, also find the clues to go to another level is great. Amazing job guys! Please polish the game because you all have brute diamond here! :pray: Congrats team!
Nice game! Perhaps you can improve the gamefeel adding a shake camera when the players shoot and when receive damage. Also, I think can be more interesting put less life to the enemies, and add more enemies! With that, I think you have a L4D mood xD. Despite these things, it's a cool game. Try to do more games!
Good game! Reminds me the old spectrum rpg games! But the problem is that it needs a tutorial... and with this complexity, I recommend you do a small campaign before this huge adventure. With that, players can control better their options in the game, and later, extend more the lore, objects, etc. later. Despite that is a nice game with a lot of options. Congrats!
Good game! With a lot of fun (if you have physical players despite the pandemic hahaha). Maybe you can improve the gamefeel when the car is accelerating and doing drifts, with that I think you can improve a lot the game. Besides, it's a great game! Congrats!
Great game with a robust idea and concept! Well done! I think you can improve better that the signals are interactable, and when you select one signal, the cursor can change, with that, the players know what is their current option. Meanwhile, I was playing I was considering use the signals in real-time, but I can't... so it will be great to put switch off the options at this moment of the game. The levels are clever... like a 3D puzzle, no words. It's an amazing game! Congrats!
Good game! I like the controls of mash P and O, but at the same time the shift gear up and gear down make more difficult playing. The feeling of the speed is amazing perhaps a modification in the camera like fov or distance can improve this feeling, also when the bike is drifting you can add fx like particle system to have a better gamefeel. The music is amazing (perfect for a cycling xD) and sounds like the honr's car is a great detail. Great game guys! Congrats!
Nice game! The levels are challenging. If you can add muse can improve A LOT the game. Also, add more gamefeel when the character jumps and throws, finishes a level or dies could be great. Another thing is the coins, perhaps you can include something like Alex Kidd to engage more the game. Despite these things, it's a good game! Congrats!
Great game! The art and the mood of the game are awesome! Maybe have the compatibility to play with mouse and also improve the transition animations when a character appears and disappears in the scene could improve a little the game. Also, add more effects and reactions to avoid the static-ness. Despite that, it's an awesome game. Clear and hilarious. Congrats!
Good game! In the beginning, I was confusing about dragging the arrows, but later was clear! Adding audio will help to have better feedback about the game. But it's a great game with a robust idea and at the same time, clear. Congrats!
Simple but robust and efficient idea! I like it a lot! Also, the graphics and the audio are good and increase the vibe and the mood of the game!
Maybe I miss more options for the player, now the only choice is jump and move a little, for a player it's difficult to control an environment that all the time is changing and go faster, maybe one point is going deep to this, for example, imagine that you add in one loop "sticky walls", the ball can stick to the wall and the player can release from this wall pressing Jump action one time (it's an example), but I think with these things, the player can control better and feel more "ownership" about the decisions of the game, more "protagonist". Did you see this game? Perhaps you can obtain more ideas... https://papercookies.itch.io/mobius
Despite all these things, it's an amazing and original game! Congrats!
Nice game! The topic of dying and improve your skills is awesome and engaging! Maybe you can improve the gamefeel of the game, like adding sounds and effects when the main character shoots or receives damage. Adding a tiny animation in the shop section could be great... at the beginning, I was thinking that was an image xD. Despite that, it's a great game. Congrats!
Hahahaha! What a game! Amazing! I like a lot the idea, the audios... all is fantástic! Perhaps I didn't know very well at the beginning the goal for the game, also add a tutorial with the controls inside the game could be great. But these things are not important at all... the game is hilarious! When I was playing I remembered this movie scene: 8cb39be86d40ac7fe8bc7c1c42becc52.jpg Awesome guys! Good job! :clap:
Thank you @francesco ! We are working on that (play other games). We are pretty busy working the last week. But we will play this week and the other. Also, you're right, I want to add the name of the dishes at the beginning of the level (now you can see the neme in the level section). Thank you for your feedback!
Thank you for your feedback @captainproton42 !! To avoid rolling all the time we'll add a "stickiness factor" in each food... Stickiness is the property that measures how much time a food sticks in the fork. You can see with more details in "The Menu" section in the pause menu and the main menu. The last levels are hard because of that!
@captainproton42 you are right. I mean, every food has a stickiness property, for example, the meatballs have a Very Low Stickiness so the meatballs stick only 1 sec in the fork. The olives, for example, has a very high stickiness, so the duration of this food sticks in the fork is 6 seconds. I need to explain better in the tutorial menus. Thank you!
@marcos-tulio-cavalcante Done! ;D Thank you for your feedback!
Thank you for your words @doot !! Yes, the progression is a thing that we didn't have time to include all our features... we will add new levels the next weeks, with forbidden food: if you eat 2-3 times this specific food, game over. With that, we'll improve the mechanic of release food from the fork, and make the game more strategic and complex. But step by step. We add the name of the dishes at the beginning of the level. But you're right, I will do an entry with the Jam version and the post-jam. Thank you again!
What a story @ditam !! Your words make me smile in these strange days! Thank you! :pray:
Good game! The death scenes are amazing! Maybe you can improve the jump, because have a high gravity value without any possibility of modify the trajectory (like the old Mario games), also at the same time careful with cave spikes, sometimes is difficult to differentiate what is the spike who does damage and what not. The mechanic about you can die with your own bullets it's marvelous. Great game! Congrats!
Strange and unusual game! The music is amazing and the graphics too (perhaps adding a parallax movement will be more dynamic the game). Also improve the gamefeel dragging and when the dots are combined will be nice. Reminds me Junji Ito's Uzumaki... Keep it doing games team! Nice game!
Amazing story! Only with the music and the graphics I was immersed in the game! Perhaps adding different effects to the player's controls, such as: when the main character has water from the well, the speed movement can be decreased, etc. can add more immersion to the story. But it's an awesome game with an incredible mood and also fits perfectly with the theme! Congrats!
Love the idea! :boom: Reminds me Inception movie! Maybe adding some gamefeel when is moving or hits with the environment, mix better the snails and the "spiral walls", that things could integrate better. But these are silly tiny things, it's a great game! Congrats!
Good game! Perhaps at the beginning, I was confusing about the controls because there isn't a tutorial, and sometimes when a game is very difficult from the start players to think that there are other options or abilities. See your previous loop is amazing (like the deads in Super Meat Boy). The jump sometimes gets stuck in a surface and I didn't jump again, but it's normal en la ldjam. Great work! Congrats!
Wow! Great game! Very engaging! Perhaps you can highlight when the player has a new record, with that the players will be more motivated to improve his mark. Also, I'm confusing with how many times I receive damage until I died... perhaps a simple HUD can improve that. Adding camera shakes and effects when the player receives damage or dies, etc. can improve the gamefeel. Despite that, it's an amazing game! Congrats!
Good game! I like a lot the idea-topic loop of earn money and spend in the abilities (like most of the mobile games xD). Maybe use an alternative controls in the keyboard (like shift key for example) to use the shop could be great for the players and not changing every time by mouse or keyboard. The animations, audio, etc. are amazing! Congrats! Great game!
Ahahahha what an experience! I like it a lot!
To me, my only objective is doing some selfies with the other characters using their cameras (skeleton for president! :skull: ). SelfieSkeleton.jpg
Good job! Congrats!
Good game! Maybe you can improve the feedback and gamefeel about damage and shooting! Despite that, it's a robust game with a clear goal and easy to play. Congrats!
Great game! Love it! It has a simple behaviour but a lot of potential and possibilities! A 2D tower defense with an amazing pixel art! :heart: I would improve the jump, I think has a lot of gravity with no possibility to modify the trajectory, also the top parts, I think can be more "friendly" to go there (a lot of times I was falling into the lower levels). But is an amazing game! Congrats team! \o/
Beautiful game! The art and the music is fantastic! Also, the game progression is well, sometimes it's very difficult for me to remember de recipes. Maybe you can improve a little the gamefeel adding some splash when the players add food into the pot, or when the players stir the mix. But it's an amazing game! Congrats team! Well Done!
Great game! With a robust idea and concept. Amazing graphics! Perhaps you can improve better the feedback, sometimes I'm confusing that what's happening... why I can't advance in the next orbit? I pick a powerup... I don't know what are the improvement (highlight that I was very stuck in level 3 xD). Please add music too! Can improve the game's mood a lot! Despite these silly things, it's an amazing and polish game! Well done! Continue making games please! :pray:
Amazing 3D puzzle game! Very challenging at the beginning, include a tutorial maybe it helps, because is confusing when the players start the game. Maybe adding in the level like debris, decals or little props to know better the current position that the main character has can improve and also add more gamefeel (I remember the old Prey,2006 with the gravity switch feature). Despite that it's an awesome game! Congrats!
Amazing idea and the story! Very, very original! I like a lot the conversations! The entire situation is hilarious and funny! Please keep doing games! :pray:
Wow! The animations and art are amazing! Well done! Also if you can control the Z-depth to see what graphics you need to put in front can improve the atmosphere of the game. Also, you can control better the voices, sometimes are overlapping. Despite that, the mood and the vibe of the game are owesome. Congrats!
Nice game! Perhaps including 1) a goal or 2) improve the experience to tell something can improve the "meaning" of the game. Love the concept of throwing loops and I think with this mechanic can be exploited to obtain more actions and possibilities. Also, improve the gamefeel of the game, graphics and sounds can increase the quality of the game a lot! One example: https://twitter.com/wombatstuff/status/1315605377237618693?s=20
Despite that, it's a good game! Congrats! Try to do more games! :muscle:
Great game! Original idea around the topic, the vibe and the atmosphere are unique. Maybe you can improve this atmosphere doing the game with a full-screen mode. The effects when one loop is ended are brilliant, simple but effective. Congrats! Well done!
Wow! What a game! Art, story, sounds and music are excellent! You all made an amazing job here! I think you can improve the feedback when the "stamina" is near to zero (it's a bit scary the sound and the effect when teleport the character xD), also careful with the full-screen mode, I think you can't see well the "stamina" bar. Despite these silly tiny things, it's an amazing game! Congrats team!
Wow wow! What a game! Puff... blow my mind... seriously, you did an amazing job here. The mood and vibe are unique the simplicity of the controls and the goal, but at the same time completely challenging and complex... just wow. I think you can improve adding effects FadeIn and FadeOut when the game finishes (game over) and starts again (now the change of the scenes are a little rude), with that you can improve more the mood. Also at the end of the game, could be great to add the player's score, if he has a new record, etc. with that I think players can play more and improve their marks (now they don't know pretty well if they are improving or not). This game reminds me a lot my old game LV: Light and Void. Congrats dude, you did an awesome job! \o/
Amazing game! I like a lot the mood and the mechanics that the player needs to do are very "realistic" in this environment xD! Perhaps the difficulty is very hard at the beginning and can be managed adding more time if the player tries a lot. Also, I tried to play in full-screen mode (to have a better experience and highlight better the words ;D), but the game doesn't adapt well. But these are silly tiny things, it's an awesome and engaging game! Congrats team!!
Amazing concept! At the beginning, I was thinking that it's only a game that you need need to avoid the triangles, but the legacy concept... BOOM! Blow my mind! :clap: Perhaps you can include more gamefeel when the player touches the green areas (is the victory!) I see that the effect when you are dead is spectacular, do the same catching the green areas! Despite that, it an awesome game with a robust concept but engaging. Congrats!
Original concept idea! I think the main character moves so fast (I think you need to add "Time.deltaTime" in your code ;D). Also, adding gamefeel in the attraction/repulsion actions could improve this action (add particles to the direction of the character and opposite). And audio too! Despite that, I enjoy a lot playing the game! Congrats!
Nice idea! I think you can improve to adapt a better resolution web browser. Also, the camera can improve better the "feelings" of the game, I recommend this plugin: http://www.procamera2d.com/ At the beginning looks simple but there is a lot inside: the colors, the audio, the story... Good job! Keep doing games!