Knight of Sacrifices by Fischer 2018-12-15T10:34:58Z ♥ 0
The artwork and animation is fantastic. The combat is slow and boring. I like what you were getting at, but i got bored within 1 wave, and a little bit frustrated by how slow and unreliable the single attack you have is.
LD44 — Your life is currency (30)
Blood and goods by selewi 2019-05-12T19:06:01Z ♥ 2
I like your battle mechanic. It's really fresh.
My one piece of feedback is the game over screen lasts too long and there's no way to fast skip it.
DUALITY: Final Order by MaiMai 2019-05-12T18:19:15Z ♥ 0
I like the art style. It's fresh. There's a lack of feedback from gameplay though. For instance, did I hit an enemy? I don't know. Did I get hit? I have no idea.
I also felt no challenge whatsoever, so I felt no reason to continue playing.
5/5 for presentation. The start screen is really well put together but then I get in the game and it feels very unfinished.
Audio is a big one. It can even be used for the feedback on hitting and getting hit.
Your life is currency by pengda 2019-05-12T18:09:27Z ♥ 0
I like how you introduced a mechanic and then several different ways it can be used to get to the goal. The character is clever too.
missed messages. by Angela He 2019-05-12T01:56:54Z ♥ 1
You always make games worth playing. This is a beautiful game. Games that explore things most games don't push the envelope of what games are and can be. I love that about this game.
It's a dialogue with the player about a subject that needs to be discussed more. I love it.
Obviously the graphics and music are really well done, as usual. But what takes this beyond just another good narrative driven experimental game is the details. Your use of animation and screen panning. The ability to drag windows around on the computer. The ability to select a song in Spotify (I'd love to know what your song selection process was btw? Are they indie songs used with permission? Are they RF/copy-friendly? Do you know the musicians?)
Every little detail you put in there makes this game stand out against other narrative driven or visual novel games.
I also like the meta-replayability. This is true replayability. When the game knows that you've played it before and this is what a game worth replaying looks like. Replayable gets thrown around a lot but this is what it actually looks like in practice.
Thanks for making this.
Dear Substance of Kin by Deconstructeam 2019-05-11T22:57:27Z ♥ 1
Unique, haunting, beautiful, awe-inspiring. One of the best game jam games I've seen. I've been game jamming for about 8 years. I'm very impressed by the attention to detail and unique mechanics you came up with. I could probably sit here typing for 10 minutes about each and every thing that makes this a fresh gaming experience, but I'm going to say just this: Everyone should give this game a go. It's good. Real good.
Dusty by jvolonte 2019-05-11T20:13:50Z ♥ 2
Very well put together and great gameplay and graphics.
One question/critique: The loss of hearts when you get hit once seems arbitrary and not immediately clear. (perhaps too high) From almost full health to a meatbag in one hit. (4 hearts to 1 heart in one hit) Are multiple enemies' hits resolving at the same time? Improper invulnerability?
Maeko's Memories by Carraka 2019-05-11T19:52:41Z ♥ 0
What an impressive choice system. I like that there's so much content off the bat and you get the choose what to experience. I also love the art style, character design, color palettes and sound design.
I noticed when I got to the end I could review the memories of the day, but there was no indication which option I select and the optioned dialogue boxes kind of auto-advance themselves so you can't accurately review the memories. Hopefully you can add a little indicator of which option was selected for playback and stop it from auto advancing.
Very impressive how you achieved memory replay though.
The Iron Syndicate by Hare Software 2019-05-11T05:23:38Z ♥ 1
Wow. Great visuals and very well put together. It feels complete. My one dissonant thought is when I started playing I immediately expected possibilities. I expected to be able to make a choice on whether to work or join the bloodthirsty mob. I understand the time constraint didn't really leave much room for branching storylines, but maybe at least 1 alternate ending would have been nice. (For example, choosing not to execute)
Jamsterdam by fonserbc 2019-05-11T03:58:38Z ♥ 1
What a fresh idea! I love it.
Arrow of Light by sylvie 2019-05-10T14:00:34Z ♥ 1
Very well put together. Charming from the get go, and with an exceptional soundtrack to boot. My once piece of feedback is the starting enemies hit for way too much damage. When you're supposed to be getting used to the controls and how to aim your arrows accurately, you can die in about 3 seconds of not positioning correctly. It takes away from the experience in my opinion.
Reaping Riches by Purrfexionator 2019-05-10T13:46:31Z ♥ 0
Gameplay and controls are smooth and buttery. I like the coin system, especially the ratchet and clank gravitational pull when you get close to coins. There's lot's of content in just the 2 levels.
I think a frustrating aspect was the size of the coins you shoot and amount of shots it takes to kill something being 3. I just gave up on shooting stuff and tried to get the free coins while avoiding as much damage as possible. The size is frustrating because lining up the shots with the enemies is quite difficult to do while zooming around the screen. It always seems to be slightly off and miss unless you take an inordinate amount of time to perfectly line yourself up. By then, you are probably not going to have time to get 3 shots off.
I felt a very super mario bros vibe off the game, which is fantastic. If you can get a player to feel that warm fuzzy feeling they felt when playing a game as a kid, that's a huge achievement already.
Overall great job!
Cyborg Highway by Pyrian 2019-05-10T04:39:04Z ♥ 1
Fun game. Great spin on an old game mechanic that took it in a new and very enjoyable direction. I like that you can't by mistake jump off at the wrong time. Once I realized that I had way more fun with it too. Great visuals and music too.
Graveyard Ghost by Jesús González 2019-05-07T05:13:26Z ♥ 0
Very cute and very fun. I like the floaty jumps of the cat. The teleport mechanic is also super novel. It can be used to extend puzzles in very diverse directions. For instance, I by mistake jumped off but before I did in the last second I hit C to set a teleport and then C again to save myself from falling to my death on the spikes below. Reminded me of prince of persia and rewinding time (and by extension, Braid). Great job, really enjoyed playing it.
Guardian Sphere by Pixel-boy 2019-05-07T05:02:52Z ♥ 0
Holy guacamole, batman! This is literally one of the best bullet hell games I've ever played.
Normally, i get bored at bullet hell games because there's a very limited number of times that I can get bombarded by an un-dodge-able array of bullets before I get a game over and have to start over from level 1.
You're either geniuses or you've unwittingly solved that to make a bullet hell that's playable for longer than 10 minutes.
Not only that, but you've married it to several other simple but satisfying mechanics. Buying upgrades is always fun. Spending your HP/SPHERES/EXPERIENCE POINTS (since they're one in the same) is a perfect use of the theme, by the way. But you didn't stop there, you provided an organic way to get stronger based on how well you are performing in the level.
So many options to excel at gameplay and so many micro and macro choices to make as you take on an endless, but satisfyingly difficult barrage of alien invaders.
The cherry on top is the borrowing of one of the oldest and most beloved mechanics known to gamer-kind. The get hit-drop rings (or spheres in this case) mechanic from Sonic The Hedgehog has been perfectly married to this exceptionally crafted bullet hell, offering a chance at redemption whenever the odds are bad and the going gets tough.
This game keeps you engaged and gives you a goddamn fair shot at a generally tedious genre. I sincerely believe what you have here has immense potential and I literally cannot wait to see where you take it from here!
11/10 would play again, and again, and again!
We Live in a Society by 1samuel411 2019-05-07T04:22:22Z ♥ 1
Very compelling art and narrative. I would love to see it completed. Are you going to make a post jam version with audio?
The 7 Cents Deal by Probe31 2019-05-07T04:12:39Z ♥ 2
This is so cute! All the little animation effects really take it over the top and beyond. Simple concept, purrfect execution! :D The music is very pleasant too. Any plans to port to mobile?
remnant. by screamrawr 2019-05-06T04:22:38Z ♥ 2
Very feature rich and well executed for a game jam game. Art and sound design is impeccable. I'm interested to see where this goes. :)
PATH, a game of life by Ekilibr 2019-05-06T03:37:24Z ♥ 2
Very aesthetically pleasing and well executed game. I like the replayability and the world being built as you walk mechanic. The art and music is beautiful. Exceptional work!
Depths by potatolain 2019-05-06T03:27:42Z ♥ 1
Very well put together and thoughtful game. I really enjoyed it and what you were trying to do. I also relate to your main character, which I'm assuming is modeled on yourself. It was nice getting to know a bit about you through this game. Keep on keeping on. :)
Kill The Money by Copper_Aardvark_Games 2019-05-06T03:13:10Z ♥ 1
Very well put together. Fun gameplay, cute art style, great audio design.
I have a couple of notes of feedback though. The enemies should react to being attacked or there should be an audio cue letting you know you have hit successfully. Right now off the bat I wasn't sure if I was doing damage to the first enemy. Which leads into enemy HP. I think the first enemies have way too much health. It feels tedious when it should feel fun.
Additionally, I wish my character would just face which ever way my mouse is from him because shooting with the mouse really kind of needs that. I just ended up shooting behind myself a whole lot and then having to turn my character around with the WASD keys. Shooting up and diagonally would be nice too.
Sorry if I come off as overly negative, not trying to be. I just think you got a great game here and there's just a couple things which once improved it will really take it to the next level of excellence.
Mosquito Hunter by mharring 2019-05-06T03:05:11Z ♥ 1
This is so darn fun. I love using my tongue as a grappling hook. The art is cute and the sound effects are satisfying. Good job.
Parkour De La Death by Codesity 2019-05-05T17:09:58Z ♥ 1
I really like your mechanics. Building bridges, jumping up and down with faith and using waterfalls to return. I like the world you've crafted too. I wish I could walk up and down and smell the flowers though.
This is your life now by reuno 2019-05-04T20:56:53Z ♥ 0
I've actually wanted to make something similar to this for a couple of years. I'm glad someone did though, and you did it so well. I love the cute characterizations of things and the music. I love how 4.Old Age goes. Really well put together game. Great job!
Death Alley by DuzzOnDrums 2019-05-04T20:48:31Z ♥ 1
God damn I suck at bowling even in a video game. I love the pixel art in a 3d environment and all the juiciness. Really well made. Good job. If there's one critique, I would say having a how to play screen might be nice. It's pretty easy to figure out but that's after you biff your first couple of turns. :P
Abscond by Hans1203 2019-05-04T20:41:31Z ♥ 0
Pretty simple mechanics but surprisingly enjoyable experience. The character design is so lovable. :) I like what you did here. I would love to go on more adventures with this Beemo-esque ATM machine character.
HWEY Heist by Hunter Towe 2019-05-04T20:33:52Z ♥ 1
I only have one question. Is that a mustache or a scary mouth? Mario, is that you? :P I like your background. Did you set that up far away to get the parallax effect or did you do it programmatically?
CorrupSoul by Odlog Oglog 2019-05-04T18:50:27Z ♥ 1
I like that it's very Indiana Jones-y. :) Good music too. I'd like to see some visual and audio feedback when you attack enemies.
Darkest Decision by pmarincak 2019-05-03T07:01:32Z ♥ 3
The mood is exceptional. The visuals captivating. You've done a really solid job here.
Escape from Hell by Becher 2019-05-03T06:21:11Z ♥ 1
I had a bit of trouble determining where to go and having the game bug out while clicking space before talking to everyone. I really like the art style and concept of respawning though. I would want to see a longer into boss battle though, instead of just one hit.
Seaway by Constantin 2019-05-03T06:11:49Z ♥ 1
This is such a beautiful and pleasant to play game. Every element of the design is gorgeous and well crafted. The interpolation bug with the ship when you click too far away/behind an island is an opportunity for improvement, but I'm very impressed with this overall. Great job!