I was able to play it now! I'll try to talk about it in more detail without spoiling anything.
First off some small issues I haven't seen mentioned in the comments yet. I like how the character floats toward the target on click, but when I stood above the target, I floated through it. I also suggest to create slightly more contrast between the door and the wall. The color values seem very similar and some people aren't able to see color hues.
The concept is intriguing, especially the whole package. The ending is satisfying and gives a sense of relief for tension that has built up while playing. The part shortly before the end segment suffers a little bit, because by this time I already "know the drill" and am seeking the next step to progress the narrative, but there are quite a few sentences to get through.
"Innovation", "Theme", and "Mood" are definitely strong points of this game to me. "Graphics" and "Audio" are effective, especially since I can appreciate the use of silence where appropriate. I'm generally not a fan of the category "Humor" (I feel it should emphasize clever writing to suit more genres, and otherwise merge with Mood) as your game does better under the viewpoint of wit rather than LD's definition "humorous dialogue". I did believe to detect some reference jokes, but I could be wrong, haha. "Fun" is perhaps the weakest link. The player's tasks are limited and don't require thought or agency, which suits the game but not the "Fun" category.
I hope this was helpful!