Aggies Adventure by Tom Ruxley 2021-05-09T23:56:16Z ♥ 1
I like the art style, it was a cool experience. The ending was spot on, but too soon - would have loved to explore more. What could be improved are the animations, and the controls/physics.
Foon → Ludum Dare Explorer → Users → simon.parzer
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2020 | 47 | Stuck in a loop | SentIO | jam | Innovation | 4.55 | |
| π₯ | 2015 | 32 | An Unconventional Weapon | Pebble's Bakery | jam | Fun | 4.35 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | π₯ | Super Mole Bro | jam | 204 | 4.00 | 3.83 | 3.23 | 4.19 | 4.29 | 3.54 | 3.07 | 3.43 | ||
| 2020 | 47 | Stuck in a loop | π₯ | SentIO | jam | 69 | 4.18 | 3.87 | 4.55 | 3.50 | 3.74 | 3.33 | 3.97 | 4.11 | ||
| 2019 | 45 | Start with nothing | π₯ | Vegan Farmer | jam | 24 | 4.26 | 4.28 | 3.97 | 3.88 | 4.53 | 4.17 | 4.40 | 4.04 | ||
| 2018 | 43 | Sacrifices must be made | π₯ | Lighter Than Air | jam | 25 | 4.20 | 4.22 | 4.11 | 4.27 | 4.34 | 3.80 | 4.06 | 3.90 | ||
| 2015 | 34 | Two Button Controls / Growing | Egggs | jam | 95 | 3.87 | 3.93 | 3.47 | 3.89 | 3.93 | 3.82 | 4.27 | 3.79 | 85 | ||
| 2015 | 32 | An Unconventional Weapon | Pebble's Bakery | jam | 11 | 4.33 | 4.35 | 3.97 | 4.00 | 4.58 | 3.70 | 4.43 | 3.93 | 59 |
simon.parzer leaves an average of 23.3 feedback comments each event.
I like the art style, it was a cool experience. The ending was spot on, but too soon - would have loved to explore more. What could be improved are the animations, and the controls/physics.
Really creative use of the theme, you people really put a lot of effort into creating the fake social media profiles :) In the end I had a typo in the last guy's name, forgot who I was looking for and could not bring up the previous CPS entry anymore (a bug?) so I had to resort to the walkthrough to finish the game.
I love the cute hand-drawn graphics, overall style and I also really dig the music. Gameplay-wise it's a simple physics-based arcade type game. It can get frustrating at times because Spermy tends to get stuck on enemies with no easy way to navigate out.
I like the graphics, sound design, and concept. It's a neat RPG style puzzle game, reminds me of ZZT/MZX games back in the day. The music stopping abruptly when the dialog window opens was irritating, especially when playing with headphones. When you press ESC during gameplay with no book open a pause menu pops up and your only choice is to go back to the main menu. ESC is also used to close books, so it is very easy to accidentally press it and thereby having to start over. Managed to finish the game with 11 loops.
I really like the artstyle and the effect when you clone + respawn. I didn't have the patience to finish the game though, every time I respawn I have to wait for the first guard to walk the other way, there seems to be no way around that.
Best game! I followed the advice and played with headphones + fullscreen, totally worth it. It's made with Godot I think, and you can press F to bypass the loading screen.
It's a wacky idea, kind of like a tower defense game except you are the tower and you are moving on rails, and are quite literally "stuck in a loop". I didn't like that I had to install the game, and I'm still a bit confused about the objective of the game as I didn't ever lose even though a lot of enemies were crawling all over my pile of gold, there is no health bar or anything. The spider webs didn't do anything either.
I love the audio design on this one, relaxing music and "homemade" sfx π I was able to get past the spiderweb using the item, then some sort of boss monster appeared and killed me instantly. After that I still had the item thingy even though it wasn't displayed in the HUD. I was able to get to the boss a second time but he didn't do any damage this time but I still wasn't able to defeat him. Is there any way to beat the game? Otherwise great entry, I can also see how it fits the theme π
Nice puzzle game! I got stuck for a bit on the second or third level but I soon figured out how to do it. Since I had to retry a lot, I occasionally run into a bug where my little guy spawned outside of the board but it was resolved by restarting the level so not game-breaking :) Not sure what to do with the "final" level, I was looking for a way to open the trap door and maybe unlock an easter egg but found nothing. All in all a solid entry, if you want to develop it further, maybe add more mechanics, more levels and a level selection menu π
A lovely puzzle/adventure game! Most of the combinations actually made sense, so I got very far by just thinking logically :) At first I didn't see the textbox because I didn't have fullscreen enabled. I really appreciated the little details, like the musical instruments and the bonus items
Really like the idea behind the game. It seems really unfinished, but I enjoyed the weird physics! :D Record with backing up is 2.881 seconds. Really running the loop, something around 8.
It IS kind of unfinished, though the main mechanics work well already, good job on that! I would have liked to see my score upon finishing the game though.
A really cool game, eating little animals and growing is very rewarding as a mechanic. Actually, with all these mechanics like wall slide/stick it would be really interesting to see different level designs. As it is, there is only one level and it's kind of short given the polished gameplay and graphics.
Not sure how it fits the theme, but it's a solid platformer with mechanics similar to Super Meat Boy. Good job!
It's interesting to see how the individual cards affect your stats. I wonder how many endings there are, found two so far! :)
I cracked up at the dialogue lines, the humor in this game is top notch! It was easy enough to figure out the puzzles, and I had a lot of fun letting all these characters talk to each other. The ending seems a bit out of place though, not sure what I achieved by smashing that window. Did I kill the boss? A short outro sequence would have been nice I think.
I realize the goal is capture the flag, but I never got there as I was sidetracked by the crafting ;)
Very funny intro, a collection of three micro games. Gameplay feels nice and polished, you should make a version with more games. Really love the sound effect when you click on the musical notes!
Reminds me a lot of "Infectonator: World Dominator". I like the retro pixel sprites! The huge skeletons are very powerful.
Idea is cool, but it has too many issues to be playable.
Nice gameplay mechanics, I like how the difficulty is balanced, it is challenging yet not impossible. The graphics are also pretty good :)
A wacky game about blowing up a bank. Very simplistic gameplay, but still kinda fun.
This game really is a work of art, it feels very poetic, I like the feeling going through this world. Gameplay wise it felt more like an interactive story book. For a short time I was convinced that there was a puzzle about re-arranging the letters, but then I got to the end easily by just randomly clicking on words and walking back and forth. All in all it was a good experience, thank you for this charming entry! :)
Really nice graphics, interesting concept! The balancing is a little bit off unfortunately, it took a long time until it got challenging.
Nice strategy game, reminds me a little bit of Tower Defense. In the end it gets really tough, I was around year 14 when an army of bulldozers teared my forest down :'| It's a nice touch to see the trees slowly growing over time, especially when you manage to survive for more than a couple of years - good job with the graphics too, everything is really nice to look at!
What is otherwise a cool game that is also nice to look at gets killed by horrible balancing. I need more than 5 dives to get the first upgrade, and then it increases my performence only ever so slightly. By the time I get some more upgrades it already gets very annoying and repetitive and the diving still feels the same as in the beginning, with no more interactions except steering downward and waiting for the money counter to increase. This has potential, but it needs to be tweaked a little bit!
I love the artstyle and atmosphere, really well done! A refreshing take on dating sims (or dating in general?). I had a good laugh at the beginning, where you started the conversation with literally no options at all.
This entry takes the theme of "you start with nothing" quite literally, as there is not even a game in the traditional sense. It is a kind of sandbox programming environment where you can create interesting effects using three types of particles and a custom scripting language. To be honest it was a bit too much for me to handle, it took me 10 minutes to come up with a working command in the game's scripting language and then gave up shortly afterward. It would be cool to see some examples of what is possible though.
I played for about three in-game days, hoping for more content but it looks like every day is the same and there is no real progression. It would be cool if there was some more variation, or a goal to work toward - other than that it's a nice little game!
Cool idea and interesting gameplay mechanic. It does get repetitive after a while. Not sure about the audio, I didn't hear anything - technical issue maybe?
I thought it was over with the "Really Long Sword", as it felt really powerful, but then I discovered the other part of the island and finally finished the game! It is a charming survival/crafting game similar to Don't Starve. I really dig the 1-bit graphics and retro sound effects :) The controls were a bit confusing at first, I also didn't know the names of the items right away as they are only shown in the recipes, but not in the inventory. Exploring the island and finding new crafting materials was a nice experience!
Nice little "choose your own adventure" type game with minimalistic artstyle. It would be good to be able to skip the text, especially on the second playthrough.
Not sure what to do in this game, and it does not come with instructions. There is a timer that counts down from 60, and I control a cube that can push red balls around. However, after about 20 seconds there appears a game over screen and the game just quits. This feels very much unfinished.
Lovely game you've got here ;) I like the art style, and the amount of content in the dialogues, they seem to never end!
It's a fun tower defense game. I had a good time tinkering with the different tower types but got nowhere near the fortress @huvaakoodia built. My best try ended at Level 49 I guess. I don't see the theme since it's not really sacrificing something if you get rewarded instantly for it but thanks for the great game nonetheless!
Short but sweet platformer. The metroidvania formula is reversed here, your powers are taken away one by one. I really liked the level after you lost your double jump. The goal was in plain sight and reachable by double-jump in one second but of course you have to take a massive detour to get there because you don't have that power anymore ;)
I had a lot of fun playing this, good job! The multiple endings made it almost worth playing over and over again to read all of the dialogue lines. The humor in this game is top notch! EDIT: Made it to the "true ending" too ;)
It's a fun little game. I like the difficulty progression with new elements (gaps, fireballs, rocks) introduced as you climb the pyramid. The ending was a nice touch too! It's nice to see a complete game finished in time.
Nice graphics, the player character is fun to look at. The platformer mechanics could use some work though, I don't agree with the arrow keys being used for both moving and shooting and the collision has some glitches.
I'm impressed by this game in that it's fairly complete, everything works as expected, only the win screen is a little underwhelming, it's just a static box with the text "You win!". The theme is also implemented in that every powerup also has a downside, for example by entering berserk mode you also lose part of your vision. All in all a nice and challenging experience.
My laptop has a resolution of 1600x900, a lot of the game was cut off. It looked cool but I could not fully enjoy it and will therefore not give a rating. Would it have been possible to run it in a window instead of full screen?
I didn't make it through sadly, I managed to burn a few penguins but didn't get how to beat the game. The mechanics work ok otherwise. Nice motion blur on the player character.
Cool entry, I had a few laughs. Ended up with suicide being the only option, then got to be a lawyer, then a professional twatch streamer, by far the happiest ending ;) The lemonade stand is kind of hard to reach, and the implementation is a bit rough around the edges - screen transitions are a bit slow and my character was sometimes rendered behind the desk.
Didn't read the instructions (my fault) so it took me two tries to find out that you can drag people around. After that is was very much enjoyable, the game loop of building things to acquire resources to build more things kept me captivated till the end. Good job!
I have to admit I didn't make it throught the end. The scene where he said "save your double jump" was impossible for me. I like the tight controls and the little lines of dialogue when you run past the people. I had a good time playing that game.
The amount of content and polish you managed to pack in this compo entry is amazing! It's a complete game that's challenging yet fun to play. Congratulations!
Love the low-fi pixel art and music. It feels like an old DOS game. Theme and setting is executed well. The gameplay feels unfinished, but it has potential! For me, playing the compo version got repetitive after a while.
I like the minimalistic game design, it's a well thought out game. The pixel art is very cute too, with the people constantly bobbing up and down. I would have loved even more graphics and animations, like when someone dies of starvation, instead of just disappearing. Good job overall!
I had a laugh because some of the ingredients with their facial expressions are just too cute! It's a funny and innovative concept, just suffers a little from balancing issues in the jam version. I never managed to dodge the hand for more than 2-3 rounds.
It is a cool idea, a little too hard for me. I sacrificed myself >30 times in level 1 and then some more in level 2 before I put down the game.
I like the idea and the art style! I also suspect the other people using their gifts to keep the fire going. See the smoke coming out of the chimneys? ;)
This game is great and very addicting!
If there is a next version, can you add some touchscreen controls so people can play it on their phone? Consider making it an app.
Funny game. Controls were a bit hard to get into.
This is awesome, albeit quite hard. I'd like the idea of this driven further
Very nice art. The gameplay was challenging and I liked it
I figured out what to do after some time. It's a bit confusing though
Those are the deadliest kites I've seen so far. It's fun to play too and I really like the background graphics.
Nice game. It would be more awesome if it was a bit longer
[1] 2190 abort (core dumped) ./BCFN.x86
This does not even run, it tries to load a missing font file.
:(
Nice game. I enjoyed the mechanics but sounds would have been a great addition.
I like the exploration, the turning angle of the worm seems a bit wide at times. Overall very nice game.
It wouldn't let me past the first intro-text. Is there a trick to this?
I couldn't figure out how to kill the monster. Also the game restarted when I jumped down the well. I definitely like the character sprites.
Amazing. Classic "why didnt I think of that" thing. So much potential for your android app as well (backgrounds/themes/players, competitive scoring, complementary handcrafted levels, additional obstacles/falling onto platforms/multiple routes...). My only critique for this compo would be that you dont explicitly use the time as a score when finishing which is very easy if you play slowly. You could have e.g. made it so that platforms behind you start falling down. Congrats and nice hat
Awesome use of 2button gameplay. The random spawn is a minus for me, Id prefer some spawning rules s.t. you could e.g. save all happy thought bubbles.. Nice rayman-style yeah/yay sounds and pleasant music.
I like the simplicity. The levels got easier every time so id reverse the level order. No sfx/music and mspaint-style gfx only though and not enough gameplay to make up for it.
I like the happy little cup. I dont like the loud repeating thwomp noise in the music. More levels or at least making the level more dynamic would have been fun
Good music and i really liked the tree model style. Nice feel but the gameplay itself is too dull. I was missing an indicator as to how far winter has progressed and I wasnt sure the hunter attacked me until my doggies suddenly fell over.
I like the style. Had fun playing this one. The CPU didn't have any chance though.
Very weird. I like it! Sound effects would give the game more depth.
love the art style and story. Great job!
A bit repetitive, the second minigame can get tedious pretty fast due to spawning mechanism (too random, good item every 5 steps/some deterministic lanes/maybe different speeds etc could help). Definately missing poop & cleanup
I dont know if its intentional that you can mash a key to get superspeed, but it makes for some nice and stressy feel. However, the obstacles still only come very slowly and its kind of easy to evade them. Id propose different speeds but fixed "lanes" for the obstacles :)
Could be more enjoyable with more intuitive controls. They can still be whacky just more understandable. Maybe boost direction towards the player or middle or better visual feedback of the aim.
Liked the music, gameplay is too repetitive though
I could hardly see the alien thingies because of their color
Amazing idea well executed. Probably the funniest game I've played this week :)
It runs fine on Linux after installing lΓΆve.
The only complaint I have is the music which is a very short loop and the fact that there are no sound effects.
The idea of this sounds interesting. I didn't actually get my robot to move because the input system is, as has been adressed before, unforgiving. The conveyed story and mood are great.
Nice concept, great mood. It took some time to figure out how to play though.
Great. Sugar production could be a bit easier but other than that it's a good game.
Interesting mechanics. I dindn't completely get my hang around attracting the slime. It always seemed very hard doing it without dying.
Awesome. I really like the graphic style.
Fun idea. The game mechanics didn't work flawlessly for me but that's not too big of an issue.
The idea of this game is great. I have my problems with the controls though. Making Gravity a factor is a good touch.
Nice RTS game, considering the time limit of 72 hours I'd say it's an achievement.
The music feels like it repeats every 3 seconds. The game is too hard I think, or I missed something.
"The content was stopped because a fatal content error was detected"
I really liked the procedural low-poly plant! Its definetly missing a background though - mood-wise and for making the flies more visible. Also missed the opportunity for munchy sounds or some procedural music ;) Some obstacles and a goal/motivation would spice up the gameplay.
Interesting 3d tron. The domino effect basically just runs down to being a timer, so some variable cause would have been nice (or maybe I understood it incorrectly..)
That's not a "Web" link. I can't play it on Linux.
Great game! I like how you mapped all the controls (move, jump, dash) to two buttons and it still works somehow.
The audio didn't work for me.
A text adventure! I like the storyline and had some fun figuring out all the different endings. I like the idea of reducing the interface to two verbs for this compo.
That was is hilarious! The physics/controls are just crazy but it's easy to get the hang of it. Well done!
For a Ludum Dare entry this has a lot of content! I'm especially impressed with the graphics and music.
I didn't see how you used the theme though.
Amazing concept. I love the procedural plant growth.
This game would rock even more if it had actual graphics instead of just colored blocks. Right now it feels like a rough prototype, but a very good one.
Very simplistic button mashing game, I imagine it could be fun with 4 players, it would benefint from some on screen instructions.
The audio did not work for me.
The control were a bit confusing, and a lot of the times my cart went into a weird state where it was shaking and would not react to any button presses (maybe a physics glitch)?
Anyway the game is nice and works for the most part, I also like the low res graphics.
Linux version does not work.
Set current directory to /home/simon/ld34-games/AsteroidRush
Found path: /home/simon/ld34-games/AsteroidRush/AsteroidRush.x86_64
Unable to load mono library from /home/simon/ld34-games/AsteroidRush/AsteroidRush_Data/Mono (x86_64)
Failed to load mono
Nice graphic style. The gameplay itself however is way too simple in my opinion. No changes in rhythm/speed and the music also never changes. I like the funny yatta etc. feedback though.
Interesting concept using twitter as a gaming platform. However, not everybody has a twitter account or is willing to make one just to play the game, so a method of playing for such players would be nice.
Imo it would be better to make them not stop each other from jumping. I understand that you might not want players to overlap them walking for gameplay purposes but them blocking each other annoyed me a bit :(
Very nice graphics. The constant zooming in of the dungeon was irritating as I didn't know at first that I could use potions to grow again because on my German keyboard Z and Y are swapped.
After figuring that out it was definitely more fun, but then I entered Level 2 with almost no health left and it didn't refill that after dying so I wasn't able to advance.
Winning strategy: mash the left mouse button.
does not work for me. Archlinux, NVIDIA 8800GT
Nice mechanics, it really resembles the feeling of using a lawnmower. I failed level 3, but it still took me to the victory screen.
There was no audio for me, is that a bug?
The game looks fun, but I always get eaten by an invisible fox.
Two button game.. I see what you did there :)
The game is fun and also short.
The controls are kind of unintuitive. I can see how the game is supposed to work, but it was almost impossible for me to get anywhere, even after reading the lengthy description and the in-game hints. I always end up pressing the R button at the wrong moments. Effectively, the lawnmower doesn't ever go where I want it to go which gives me a feeling of not being in control.
Buying the speed upgrade at the beginning didn't help very much either, it makes navigating the thing even harder.
This is made in Unity, right? Please provide Web or Linux version.
I would play it, but I'm on Linux right now and it doesn't work with wine.
Please give a link to the game, I can't figure out how to play it.
Not really a game, but a touching story about a married couple and the idea of love throughout different stages in life. I enjoyed the story, though I was maybe expecting a little more on the visual side because it said "visual novel" in the description.
I love how the dog gets longer and longer, it's a great take on the Snake mechanics and what a way to fit the "growing" theme!
This game has great atmosphere, I liked the old film sepia tone and grain. The hints are sometimes very obscure, but after some time I got better and survived 3 assasination attempts in a row!
Very easy to get killed, even if I drive very slowly into a house it still breaks my car.
The game is incredible though, I love the style and it's very much fun destroying everything in your sight.
Great effects, I like the dust particles, parallax scrolling, laser and explosions.
The game design is weird... falling off your sword accidentally is usually a death sentence. Then there is one sequence where you are forced to leave the sword behind, but it doesn't reappear at the next checkpoint so you have to kill yourself. I was able to complete the game, but I think it needs some more details added. Still a great achievement considering the short time it was made in.
Putting the jam version on Kongregate, that's brave.
Very entertaining. I liked the graphics - while they might not be great they have a consistent style.
I didn't manage to beat the microgame with the guy jumping off the cliff.
This feels like a complete game, almost like it was done in more than 48 hours, congratulations to that!
You have to completely start over when you get hurt. Then you have a hard time hitting those enemies with your kite, which makes the game a little frustrating for me. Save points would have been nice.
This is a great concept! It was fun until the point I tried to get creative and the game ignored all my cool commands. I tried to invent better weapons, bring other soldiers into the game, have one of the soldiers turn off the music, etc. There are thousands of commands you could implement, but I guess not in 48 hours :)
The game was a little too complex for me. It is fun watching the drones carry blocks around nonetheless. I read the instructions carefully, but still the experimentation and mixing parts were completely random to me, so I just played around a little using a trial and error approach. I guess there is a way to get that virus, but I didn't find it.
I like the wacky idea. I mean, a jousting duel with baguettes for weapons on bicycles, that's something!
I wonder how this game would look with 2D graphics, the current 3D ones work ok on a big screen, but not really suitable for mobile platforms.
It would be funny if you could grab more than one baguette if your opponents are too slow :)
Beautiful graphics, and I like the ambient soundtrack, too. I didn't find the super light fish :|
What would be cool, bonus points when you catch more than one fish at once. Currently 1 fish - 100 points, 3 fish - 300 points.
One time I got killed by an evil fish and entered a loop where at the respawn point I was immediately killed again.
The artworks for the intro are beautiful and the music is great as well. The game could use some refinement, currently it's very short, but it already builds an atmosphere.
I would suggest splitting the forest background/foreground into multiple parallax scrolling layers as that would make for a nice effect. More than one level would be nice, this could also be used to develop the story more.
Overall great game, I hope you continue working on it.
I suck at this game. My strategy so far, never use the left mouse button as it costs too much health to move around. The only downside is that you have to wait for 10 seconds until the first enemies arrive.
The right mouse button opens a context menu on the web player, which is kind of annoying - would be cool if you could fix this in case you make an improved version.
The controls remind me of an old DOS game called 'Abuse'. For a Ludum Dare game this has a lot of content, including 3 different mechs and some nice special effects.
It felt a bit weird having my mech destroyed after being hit ~5 times. It makes some sense because it makes the game more challenging but I was expecting the mechs to be more powerful just because they look like it.
Selecting Peaceful/Normal/Violent doesn't do anything for me, I always have the same actions.
The descriptions are misleading, maybe on purpose? What really counts is how much resistance an action generates because you can't really lose resistance, at least as far as I know. As soon as you figure that out, the game gets kind of boring because all you do is select safe bets like "Word of Mouth" or "Publish Books" and wait until you get 100% followers.
Overall an interesting game. Seeing the world map I immediately thought of a Risk type of game, but I was pleasently surprised to see a fresh idea.
I had a good time with the story sequence. The game mechanics could be improved, sometimes the guards are not displayed angry but still catch you. Also, it would be good to have more responsive controls and diagonal movement. Were there any plans to turn the Pachinko universe into a separate minigame? It seems I can't really control anything on the right side of the screen.
I don't find it funny, but the game itself has potential. Sadly you can't really lose, there is no punishment for letting enemies through except for missing out on score which in itself is just a meaningless number. So yeah, design is lacking but it would be easy to improve it to a point where it's actually fun to play.
Another thing that really bothered me was the low contrast on the text. You see, dark background requires light text color and vice versa, otherwise you have a hard time reading it. On the main menu you have your fire effect that you can use to highlight the text, but there is no excuse for the "Score" and "Enemies" text - dark text on dark backdrop.
What's the lose condition for this game? I play for a while and there is no health bar or anything and suddenly it says "Biological cleanse not achieved" and I have to start over.
Anyway, I like the graphics and concept. It's crazy how many different aliens and weapons you made in that short amound of time.
This game does not have a gameover state, so you have to refresh the page to restart. Other than that, it's nice. Having only basic geometric shapes (cube, capsule, ball) instead of actual models doesn't bother me at all, the game works just as well.
This is interesting in a way, and haikus for sure are an unconventional weapon.
The game is more fun than it should be. All you can do is fly around in a sort of overworld space mode, and fight on different planets. The fight itself is not really a challenge. I wonder why there are no 5 syllable phrases though - I was hoping to make a perfect Haiku, but the game won't let me. Not even the shop has them, and why would I buy a one syllable phrase for $100?
It also took me a while to find out that I have to click on my ship to submit the haiku. I guess the game could do that automatically, as there is nothing meaningful I can do after all 3 lines are filled.
It's a shame you didn't have time to make audio for this game. You didn't make it easy for yourself, but surprisingly the pedestrian AI works well enough so they can actually reach your hat without getting stuck on the way. Congratulations to that!
One last thing, if there is a time limit, you should really make the timer count down to zero instead of counting up.
Music and Sound volume at zero by default? Some people are going to miss that.
I like the game, it should have more levels. The spikes in the last level have a frustrating collision mask, makes you think you die before even touching them.
Sorry I didn't have the patience to learn all the insults from the machine. I thought I could skip that part by opening the menu. When I pressed 'M' I couldn't get out of it and the only options were "New Game" and "Exit Game" so I lost all my progress...
As someone who has played Monkey Island a lot I found the game too close to the original, it feels like an exact copy.
Please no installer!
It's an innovative idea. I don't like the way the platforming is implemented. It is way too hard to get from bottom to top. By the time you reach the tile you need, the bombs are already exploding.
A first step would be to replace the double jump by a single high jump and make one way platforms.
This game is great! Kind of minimalistic, but fun and challenging at the same time. The chain mechanic is interesting, it would be nice to have some kind of indicator, a bar maybe, to indicate when and why the chain is breaking.
I like the colorful low-res graphics. The controls are accurate and it's fun to play. Throwing mechanics could be improveda bit, when I'm throwing while I'm falling downward the object is just smashed into the ground.
Maybe I just suck at this game, but it seems almost impossible to beat. On my best tries I still have ~30 aliens left when I run out of stuff to throw.
Well done, I think it would be a fun game if I had someone to play with. I was blown away by the amount of content in this game, 5 different weapons and even different characters! Also a nice touch that you can walk out of the room.
Some weapons are better than others and it seems the coffee gun(?) is by far the most powerful one.
Funny game. Nice of you that you took the time to even make a little tutorial. The cow AI works really well, it is a lot of fun to herd them around using the drones.
It seems the levels don't really get harder over time. When I have 100% destruction level but still got drones, the game doesn't let me play the next level until I use up those drones. I'm not entirely sure but it seems I got 100% in one level with some people still alive.
I like the gameplay mechanics. It takes some time figuring out the best way to land a unicorn. The game is hard, but not unforgiving. Without the instructions I probably would never have figured it out.
Interesting idea. The game need more work, right now it is very repetitive, every level spawns exactly the same amount of enemies. They can attack you during the cutscenes which is kind of unfair but then the game is so easy that this does not even matter. Aiming feels weird, often the player shoots in the wrong direction and you can't directly control it. The camera also sometimes points in the wrong direction or moves inside objects creating a mess of polygons on the screen.
I liked the character models, and the intro. It would be nice to have some kind of music during the game, too, but the most important thing right now is some kind of difficulty curve and some more variety. Either that, or make the game shorter. Playing the same level over and over again is not very rewarding.
Nice graphics and accurate controls. I don't get any score when killing enemies with my primary weapon (fireball). The later levels are just bullet hell which can be a good thing if you are into that. For me it would be better if the game started a little slower, I keep running into hordes of enemies very early in the game.
Nice graphics, music and overall atmosphere. The gameplay is a bit on the weak side with the mechanics feeling awkward, but at least it's possible to play from start to finish. I don't see how it fits the "unconventional weapon" theme, but maybe I'm missing something.
LD57 — Depths (1)
Depth Self - A narrative game by Flokami 2025-04-07T16:20:34Z ♥ 1
Does the game end at "Leave me alone." or am I missing something?