FoonLudum Dare ExplorerUsers → spotco

spotco

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingMy Best (Magical) Friend!jam1023.863.562.952.764.373.393.9075
201533You are the MonsterMonday Night Monstersjam134.304.054.193.674.483.883.804.0475
201431Entire Game on One ScreenRicochet Heroesjam164.164.174.302.364.004.173.643.7585
201430Connected WorldsDreaming Knight: The Little Herojam583.883.933.153.174.023.433.333.4397
201429Beneath the SurfaceManiac PengMaku!!compo1763.633.833.043.403.593.163.253.28100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by spotco

LD29 — Beneath the Surface

The world beneath by Spotline 2014-05-03T12:31:00

Ridiculously excellent sound design. Constantly finding dead ends kinda slowed down the "flow", but overall loved it.

Happy Fishing by Vandash 2014-04-28T07:57:00

lol this is the most ridiculous stack for game development I've ever seen

Deep Blue Home by Jools64 2014-04-30T08:27:00

Impressive amount of content for such a game!

Hot Diggity by DragonXVI 2014-05-03T09:51:00

Amazing! Played this for much longer than expected (never could get past around 200 though...)

Really love the RPG-ish upgrade system, and the steadily increasing difficulty.

emilion by Helopol 2014-04-30T09:55:00

Really great environments! I was thinking this was gonna be a horror game or something at first...

Damned Scouts! by Lama 2014-04-29T11:28:00

Cannot for the life of me figure out what to do for the last scout (something with the beehive?) Please give some sort of hint :(

Really amazing graphics and sound otherwise!

Damned Scouts! by Lama 2014-04-29T11:30:00

Just kidding, got it! (the stick...tricky!)

Kinetectonic by headchant 2014-05-04T11:16:00

That was glorious, really original puzzle game idea there. Would have appreciated a tutorial (and still don't know the difference between the monsters), but hoping for a possible mobile port of this one!

Dig Hard by petey123567 2014-05-04T10:38:00

Holy crap, amazing game. Didn't even expect an ending, but I'll take it.

Please Come Back by PapyPilgrim 2014-05-04T08:31:00

Enjoyable, similar in setting to another that I played (http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=8631) but much less dark!

Super Drill Defense+TM by PIXEL^3 2014-04-30T07:56:00

Great music (but controls took some getting used to).
Game crashed randomly for me after a few mins of gameplay (Running parallels desktop on mac)

Dynamole by Zanzlanz 2014-04-30T08:20:00

pretty hard!

Drill Arena by TheDreik 2014-04-28T08:32:00

Surprisingly fun, but you should make it such that you always spawn as the speedy robot (it's the most fun having to outsmart/outrun your enemies).

Hare's Harvest by mtrc 2014-04-28T10:23:00

Loved it! Great overall aesthetic and gameplay (levels were all pretty easy until the end though).

Obvious complaint (which it seems like everyone shares) is the "not walking when holding down arrow keys", though I'm sure you see that enough.

Corny midi music also fits!

Diving Simulator 2015 by Phobos001 2014-04-30T09:39:00

lol wut

PCB Racer by ezolotko 2014-04-29T12:20:00

Fun game, but really painful music!
(Would have been x10 better if there was a more visual indicator of where you could/couldn't go!)

Heaving of the Depths by Christina Antoinette Neofotistou 2014-05-04T00:39:00

Really ambitious gamejam idea, would have been 100% better with music
(Even simple stuff like sfxr for sounds and cgmusic for music would have worked).

Crashed for me after I beat the toadfish.

Yadig - Yet Another Digger Inspired Game by anbreizh 2014-04-28T06:07:00

Interesting concept, wish there were more mechanics to play around with! Also, game crashed when I reached (what seemed to be) the bottom of the world.

spelunker by titoboss 2014-04-28T07:40:00

Physics felt a little wonky, and everything in the 3rd level felt pretty unfair.

Also, the "trident" trap that pops out of the ground looks like a middle finger. Don't know if that was intentional, lol.

SWIM HARD by Spierek 2014-04-28T09:31:00

tfw no friends to play with ;_;

would have been 20x better with some sort of computer player

excellent graphics though, could barely tell it was a unity plugin! (If only you could reskin the unity preloader too)

Surflight by iiechapman 2014-05-03T23:34:00

Fun game, especially when it gets faster. Mac OS X only is a good way to not get people to play your game though...

Wormhunter by Thorig 2014-05-03T09:32:00

Nice concept, though really short (even for a jam game)!

Drip by savethejets1 2014-04-30T03:59:00

Really great indie-style puzzle platformer (mechanics are slightly annoying, did I ever say how much I didn't like the megaman dissapearing puzzles levels?)

Also amazing music

Inside Look Activity Book by rylgh 2014-04-30T08:58:00

lol wut
(played on a tablet too, so I got the real experience)

Stickleback by DustyStylus 2014-04-28T09:40:00

Took a while to get used to the controls (could be simplified?) But pretty fun!

Biggest problem I feel is the camera - you need to dive in order not to get shot, but if you dive you can't see anything. That was super annoying to deal with.

Dungeon Maze Shooter by Huder 2014-04-28T07:46:00

Nice concept, pretty fun fighting the first few enemies with circle strafing. Would have liked to have seen more mechanics and enemy types. Also, 80+ treasures is too much!

This is the first 2D game that made me motion sick, lol. Was that jittery-ness when moving intentional?

Hollow Shell by Moist 2014-04-28T07:50:00

Really well animated and polished, wish there was more content (other enemies, etc)

The Deepest Darkest Trench by trueyomic 2014-04-28T05:39:00

Ran really slow in firefox (but fine in chrome), is that a libgdx problem?

Surprising amount of content (really liked the boss at the end, did not expect), wished there was a bit more variety (sea urchins got a little repetitive by the end.

Insane Grandpa by jahlgren 2014-05-04T11:20:00

Should have had less health on the enemies and possibly knockback when they are hit.

Transfiguration of the Eternal Monster of Crypts by Mihael Medan 2014-04-28T09:51:00

Pretty enjoyable! (By the end, was starting to do jump-attack combos...I can see a whole other game based around that)

Also, any game that uses auto-tracker.py is alright in my book :)

Drillo - The Happy Driller by SkyWolf 2014-04-28T10:01:00

Really great graphics, and classic (derivative, but still fun) gameplay. Got to the finish by drilling straight down, was hoping for some sort of reward (or next level!)

Indie Space Miner by Supersonic112 2014-04-28T08:01:00

Doesn't run on Windows XP, says it's not a valid Win32 application. Is there something I need to install?

Through Shadows by sockfolder 2014-04-28T08:07:00

Really enjoyed the graphics, in a N64-classics kind of way.
Also the soundtrack was rockin'

Dany's Room by Alexandre Szybiak 2014-04-29T11:51:00

Nice pet-raising idea, could have used more activities though.

Doors & Secrets by Ludipe 2014-04-29T11:04:00

Really great music and art, but no friends to play with :(

Scumbag by erdos 2014-05-03T23:44:00

Fun game, though combat feels a little un-responsive (and too easy to get other people caught up). Loved the faces.

Captain John's Buried Treasures by martijn 2014-04-30T09:03:00

Pretty fun (in a Terraria like way).
Had a random bug where I glitched through walls though.

Flesh Hunter by Tom Gardiner 2014-04-30T07:26:00

Fun to play, though pretty repetitive (since I only saw 2 enemies in the first 10 levels).

Really great music and menus (dat transition)

Colony 31 by Crazi456 2014-05-04T09:18:00

Where did you get the bastion narrator from?

The Tree by Joritan Cety 2014-04-28T09:07:00

Cute graphics (smoke effects and tree world particularly), but gameplay was pretty slow (and repetitive). Would have been a lot faster paced if the turrets only took 1 hit!

The Golden Bean by Greg Power 2014-05-03T12:00:00

My brain wasn't multidimensional enough to get good at this :(

Dark by harleylaurie 2014-04-29T11:01:00

2SPOOKY

nice work though, legit very scary spooked my guts off

Mine Story by donan 2014-05-04T00:26:00

Pretty fun game, and loved the ending.

Wireside by Solifuge 2014-04-30T08:11:00

Really really ambitious idea (that wasn't executed half bad!)
Loved fire emblem when I was a kid, so this is the kind of game I'd always wanted to make. Great graphics and music for this short of a time.

Dog Hunt by tikilittle 2014-04-29T04:39:00

Interesting take on an old classic (forgive the cliché).
It was interesting to be able to control both characters at the same time, I think that would have been an interesting mechanic to do expand on.

Also, noticed the ducks had different movement "patterns". Some of them were really jerky, and shooting them just seemed like luck.

Deep Descent by sirdorius 2014-05-03T23:50:00

Really great art, though game could have used some polish. Maybe checkpoint and health pickups?

Hero Arcade Edition by Hyoga-3D 2014-05-04T08:49:00

Fun game, but camera swung way too fast when switching directions in shooting.

War Meeting by Dr_V 2014-05-03T10:14:00

Surprising amount of fun for just clicking and watching bars fill up.

Surfin' Hot by NIGIC 2014-04-30T06:26:00

Music (however much I do like chiptunes) really didn't fit.

Lost Sheep by Boneloaf 2014-04-30T10:10:00

Really amazing art but also somewhat infuriating gameplay, the sheep controls really difficult (doesn't always jump when you press jump, doesn't always move when you press move).

Hanoka by Wolve 2014-04-30T05:12:00

Amazing, probably my favorite out of everything I've played. Starts a little slow (health bars on the bosses would have been great), but RPG mechanics keep you interested. Probably the best art and sound design out of anything that I've played here as well.

Would love to see this as a full full fledged game!

unnamed game with a mole by x1212 2014-04-30T07:45:00

+1 for emscripten

Blackwald Forest by RevelBase 2014-05-04T11:35:00

Ridiculously impressive art!

The Sadness of Rocky Barbato by PaperBlurt 2014-04-30T09:26:00

lol wut

Troubles beneath the surface by archaeometrician 2014-04-30T09:13:00

Really impressive 3d world!

Beneath the Game Developer by shs 2014-04-28T05:52:00

10/10 I CRY ERRYTIME

Would be even better if there was a ``good'' ending if you chose to make all of your games in java or something (and become the next minecraft)

The Last Penguin by Pinktreeleaf 2014-04-29T10:45:00

+1 for penguins but ....lol wut?
(especially that bit about seattle tech industry, that hit a little too close to home)

Professor Alpha by Marza 2014-05-03T09:57:00

Really creative mechanics but a little unpolished (checkpoints etc would have been nice)

Bionic Hotdog by Daniel X. Moore 2014-04-30T07:04:00

lyl

Sub Rosa by popogames 2014-04-29T11:56:00

Thought it was gonna be an action game based on the title menu!
Really ambitious art-wise, though sad there wasn't any reward for finding the vampire.

The Fields by ryangatts 2014-05-07T01:37:00

Really impressive 3d art!

The drill thrill by d_0o_d 2014-04-30T04:29:00

Loved it! Really great RPG-progression elements.
Was expecting something exciting after the boss (phase 2?) dissapointing :(

Beneath the City by deepnight 2014-05-04T01:36:00

Loved it! I always wanted to make a 2d-stealth game like this, loved the mechanics (and I think this basic turn-based setup could totally expanded into a full game).

Great art and gameplay (though I would have liked to do a metal gear solid-style sneak behind and kill). Hope you work on it some more!

Beneath The Ice by Danman9914 2014-05-04T11:27:00

bugged for me at 14 fish (number did not increment any more)

Unknown by Pietro Ferrantelli 2014-05-04T00:28:00

nice wilheim

Submarines Vs. Airplanes by bastos 2014-04-29T05:53:00

+1 for haxeflixel

Nice graphics and effects (though it does become too much once there's 10+ planes up there).

Hard to tell difference between player and enemy bombs.

Search Beneath the Surface by halfmage 2014-04-28T09:56:00

Really amazing graphics, I could see this as a really fun cave-story like game with some more work.

Enemies/more mechanics would have obviously made it better, but hope you keep working on it!

Planet Corp. by Maschinen-Mensch 2014-05-03T11:51:00

HOLY AAAAAAAAAAAAAAAAUUUUGGHHHHH
If you read this, a billion #$%#$%'s at you for the venus level. That took me an hour...but did feel so good once I beat it. The final earth level was a nice pause (at least you didn't make it even harder :)).

Loved the game, ended up spending most of an hour to beat it. Bravo!

IO - Reflection/Puzzler by oranebeast 2014-05-03T23:12:00

Pretty fun game (though pretty easy, just straight shot through without too much thinking). Some of the levels felt a little too easy (that I was kinda cheezing them)

Digable Planet by Oddly Shaped Pixels 2014-04-29T12:14:00

Amazing game! (Challenging, but in a good way!)
Really great art & music too!

Surface Tension by twistedshield 2014-04-29T11:37:00

Really fun (and a very original idea!)
Not ever a fan of repeating levels when dying though...

The Goblin Inside by MetanoKid 2014-04-29T11:07:00

hand hurts after that

ResourceDivers by Rock48 2014-04-30T03:41:00

Fun game, music grows on you and really great RPG/Cookie clicker like mechanics. Would have liked slightly faster progression though...

Beneath The Mirrors' Surface by MaddeMichael 2014-05-03T23:26:00

Same complaint with everyone, got a little too hard too fast in the 3rd level. Got past it, and seemed like a dead end on the 4th. Bug?

It goes on by Xangotrick66 2014-04-30T07:02:00

Really ambitious idea, though I had no idea what I was doing.

Siren Song by mark.goetz 2014-04-30T03:46:00

needed more sex appeal

29 Leagues by Nition 2014-05-03T10:25:00

Music was enjoyable, though really didn't fit.

Ten body disco party by Reinkout 2014-04-28T09:27:00

Felt compelled to beat this game since I thought they were all gonna break into disco dance.

Pretty fun, would be 20x better/more challenging if the barrel moved!

Underground by Nnoel 2014-04-29T05:06:00

Really great RPG-ish mechanics (kinda reminded me of terraria).
The enemies seem to take forever to die initially and are somewhat irritating (since they do respawn and all), but I imagine that could just be fixed with more polished/tweaked stats.

Also sound got really loud when there were a lot of worm-guys on the screen.

Frank the Fish by eastes 2014-04-30T07:13:00

Really really poorly on my computer (Mac Mini), but from the 10fps I got it looked really nice.

No Eyes Willy by blockbot 2014-04-30T09:08:00

Really cute idea, a little frustrating (especially since the levels get so long starting after the second). Also had a bug where he'd glitch through the floor if I right-clicked.

NYC by Secret_Tunnel 2014-04-30T06:53:00

how do you get past the monster?

Beneath The Surface by adamwoolridge 2014-04-29T10:52:00

Beat it! Pretty good game, amazing graphics.
You missed an opportunity to make bullet-dodging mechanics though!

Descent by niculistana 2014-04-30T08:42:00

Pretty good game (controls feel sluggish) but really love that chiptune.

I Rarely Go Outside by Blokatt 2014-04-29T12:39:00

Really well produced (art and music), but controls made it painful to play.
Felt impossible to control the guy (since he moves to the mouse but the mouse relative position changes when he moves).

Also gameplay wasn't inherently exciting, and got stuck on the "clean the bathroom" part. (It said to click to pick up the bucket, but it wasn't working).

Whack-a-Meme by Mallot1 2014-04-30T08:52:00

jesus, that killed my parallels desktop
like literally gave it seizures

Maniac PengMaku!! by spotco 2014-04-28T05:20:00

Thanks! I'll probably add that if I work on it some more (kinda want to add a "challenge" mode, and I'll put it up on FGL).

Maniac PengMaku!! by spotco 2014-04-29T10:30:00

Thanks! The audio turned out surprisingly well for being 100% autotracker.py (which I discovered 2 hours before the deadline...)

Maniac PengMaku!! by spotco 2014-05-05T00:18:00

You're supposed to use the "dash" button to get out of the hairiest situations (you can dash to destroy bullets). It's mentioned in the controls popup, but in retrospect should have made a in-game text popup to make sure it wasn't missable.

The game's probably pretty damn hard without it!

We Grow by porousnapkin 2014-04-29T10:40:00

Those baby purple squares ;_;
I cry errytime ;_;

The Stones Back Home by jrap 2014-04-30T07:09:00

Pretty fun (noticed a bug(?) where you could jump above everything.
Enjoyed the music, though have no idea how it was supposed to fit together, lol.

Kill or Kill by GreatBigJerk 2014-04-29T11:44:00

Love it! Had a little bit of that metal gear solid going on...

Blunderer by Jacob Peltola 2014-05-03T12:40:00

hoo...that made me real dizzy real fast

Fishing On The Ice by DonovanWu 2014-04-29T10:29:00

Should have had less/skippable text!

Scary Ugly Face by Jonochrome 2014-04-29T11:14:00

That was a ridiculous amount of content for 48 hours!
(Really great art, music & story)

Also well played, pulling in everything together :)

Box Simulator by terraco 2014-04-28T08:57:00

glorious sound effects if I could rate those higher than 5 i would

Moby-riDickulous by Crooksister 2014-04-30T08:48:00

+1 for 8bit pirates chiptune

Geology Rocks by theengineers 2014-04-30T09:30:00

That mechanic that the instructions said not to do could have been really fun :(

Diggin' Dodge by wheelsx (StickyKittyGames) 2014-04-30T07:28:00

lol dat explosion when you die

Infection by InfectionTeam 2014-05-04T08:46:00

Really great game! Shots (especially at first upgrade level) seemed to not always hit (even though the enemies died), would have been much better if they were more "impactful".

Cave by fueelin 2014-04-30T07:34:00

Died instantly whenever I saw an enemy

RAW by ekun 2014-04-30T07:43:00

The roll with bullet time is really satisfying, though the levels get a little too much with all the enemies by the end (got to 9 by just running past everyone)

DRAANG by Magdev 2014-05-04T09:26:00

got good vibes from this one

The Gathering by oatsbarley 2014-04-30T10:25:00

Really ambitious game (and executed pretty well too!).
Graphics are nice, just wish there was more in game (the walkthrough you posted basically beat the game for me)indications of what everything does.

ACME by cobhc6 2014-05-01T23:36:00

wut

Inspector Badass by Elisée and friends 2014-05-04T02:48:00

Glorious art, though gameplay could use some polish. Still lots of fun!

LD30 — Connected Worlds

The Lion's Song by LeafThief 2014-08-29T10:27:00

Really great stuff, by far the best story+art combination I've played so far. Didn't get the ending though...

LUDOPHAGIC TIMEWAVE SOUND HYPERWHISTLE by racarate 2014-08-27T05:03:00

It's just like watching the real world cup

Hypnagogia by Cake&Code 2014-08-26T08:40:00

I enjoyed the art style very much and the user interface was well designed.

The Ghosts You Left Me by CptDustmite 2014-09-02T04:06:00

Impressive graphics for a solo entry, was there a 4th memory to collect?

Heart Star by AdventureIslands 2014-08-28T06:23:00

Very well polished, cute, and fun to play! Great way to work with the theme, I can see this being produced into a full length game.
My favorite aspect was the ability to carry the other character.

One Ship Two Ship Redshift Blueshift by 01010111 2014-09-01T22:23:00

Really great breakout/shmup combination, had a good "gamefeel" with all the screenshake/freeze frame etc.
Could have used more mechanics that directly impacted the enemy player.

Omnis by bytegrove 2014-09-04T09:08:00

Really really love the look!

unnona by snooze82 2014-09-01T19:37:00

Impressive tech with webgl, but game felt incomplete.
Mouselook controls felt off too.

Sun God Star Bridge by Ted Brown 2014-09-02T05:52:00

Effin glorious in a Space Harrier kind of way!
(The worlds got a little repetitive after a while, so wish there was more variety there. Totally understandable for a jam though).

The Asteroids I Call Home by Elemental Zeal Games Studios 2014-09-01T20:01:00

Really impressive graphics, and flying around on the jetpack "felt" nice!

Controls were definitely frustrating, especially needing to hit an arbitrary speed in order to break stuff. Lasers seemed pretty arbitrary insta-death too.

Warplink Attack by bvanschooten 2014-09-02T05:06:00

Fun in a Tempest-2000 way.
Some of the minigames (especially the pacman one) were a little repetitive.

Links by esayitch 2014-09-02T02:48:00

Fun shmup, should be more prominent which "window" is currently focused. Would have liked more interaction/interplay between the two sides.
A few more random thoughts:

Love the autotracker-bu music, make me cry every time. Thank you based autotracker-bu.

Having a big wall of text in the first screen is a good way to make people not read something.

confLINKted by AlbertoSM 2014-08-30T09:42:00

Love that music!
Also gameplay is pretty fun (though not so fun when sudden block of death comes out with < 0.5sec reaction time). Should have made then come out with more warning, maybe some sort of alert (like Jetpack Joyride if you've played it?)

Heavenly Finger Squad by Alexandre Szybiak 2014-09-01T22:26:00

Pretty frustrating controls made it hard to be precise.

Doggy Dialler by Lianne Booton 2014-08-26T08:22:00

beautiful artwork and one of the strangest games I've ever played (good thing)

Glitched by Yasho 2014-09-02T02:01:00

Text was really difficult to read, also death felt very sudden.

Chain Champs by YukonW 2014-08-28T06:59:00

Don't have someone to play with at the moment, but I can tell it would be a blast with a friend. the art is colorful and lively

We're connected by Yozz 2014-08-26T08:53:00

Too much unskippable dialogue!
Also bugged out for me once I reached the reverse world, fell and game was stuck.

Far From Home by Leginar 2014-08-27T05:08:00

7/10 spookys
didn't find any keys

Crece-above-Clouds by Solifuge 2014-08-26T08:34:00

Really impressive art&music (with some nice world building with the dialogue), though gameplay was a little confusing.

The Bacon Uprising by Tigro 2014-08-29T11:04:00

I REAAAALLLY love this idea. Sure the execution (making 4 games at once) was a little unpolished, but loved the final product.

Savior: Saver of Souls by John Drury 2014-09-02T02:21:00

Fun action shooter game, though a little repetitive (wish there were more enemy types/etc!)

The Slay Zone by iossif 2014-09-02T05:00:00

Novel concept, though didn't really get hooked on the gameplay. I would have wanted more variety in actions taken.

Data-Man by Hyoga-3D 2014-08-26T07:59:00

I got stuck in some areas, but overall I had fun, especially when things started speeding up as you eat more dots.

The graphics were very nice and it just felt good flying around each sphere world.

World 255 by jimmymcmillan 2014-08-26T10:04:00

interesting game and a cool way to connect rooms

juxtapose by zillix 2014-08-27T06:51:00

Great aesthetic! The contrast of the two worlds was really well done. Honestly it was difficult to understand what was going on at first, but after I got the hang of it I had a great time trying to find all the endings!

John and the Arbitrary Gem Hunt by SteveSalmond 2014-08-26T09:49:00

nice voice acting and wittiness. Loved the "between worlds" beanstalk mechanic. So fun

Telemetronomic by BasmanovDaniil 2014-08-26T09:34:00

Amazing graphics and a nice atmosphere

Hammer Man by Wolve 2014-08-27T05:33:00

Fun concept (had all of your classic elements like screen shake etc in it), and would have wanted to see it more developed. Was that your voice in the ending?

Connected Caves by Birke 2014-09-01T22:30:00

Pretty graphics, but not that much actual gameplay.
Also, controls felt very off, hard to guide the ship into the tiny portal if it was facing vertical.

These Cosmic Chains by ploogle 2014-08-26T08:26:00

Made me laugh lol.
See what you did there.

Dreamonaut by hbocao 2014-09-02T02:12:00

Had some trouble with the shooting mechanics in this game, visible player bullets and targeting reticules would have really helped.

The World Within by Oxeren 2014-08-27T06:33:00

Great game, amazing art and excellent music!
The individual gameplay sections could have used a bit of polish, but was worked really great overall!

Crisis Culture by GrooveMan 2014-09-01T19:34:00

Great stuff, loved the art.

Dear Kitty by Midnight Creators 2014-09-01T10:36:00

Cute concept (and graphics!) but not a whole lot of content.

Souzou Cliff by PixlWalkr 2014-09-01T20:54:00

Really great stuff, can tell a lot of love was put into it.

The story was REALLY frontloaded, as in 5 minutes of gameplay, 7 minutes of story then the rest of the gameplay (15-ish mins?). Would have been a lot better paced if the story was interspersed throughout the gameplay levels (otherwise, long chunks of text will lose the less reading-inclined players).

Gameplay was fine, though a bug in level design made it able to cheese the 3rd (final) level. You can just get the girl stuck on the first ledge, complete the level as the guy alone, then complete the level with the girl.

Art was amazing, though the sketch-style portraits felt a little out of place from the pixel art sword&sworcery in-game characters.

Story was a bit corny/cliche, but heartwarming nonetheless. Whoever wrote it must watch a lot of animes :)

Provider Bob by Cryunreal 2014-09-02T05:18:00

I was scrolling right on the map and was like "dayum that's a lot of levels". Then I read infinite space. 10 infinites out of 10.

Cloud Connected by elliottd 2014-09-02T04:56:00

Really impressive character animations for such a short time, hope this gets worked into something bigger!

Matters of Perspective by nesis 2014-09-01T19:46:00

Nice portal/fez-ish mashup, default mouselook settings felt really sluggish though.

Notes from a Mad Mage by Razoric 2014-09-02T04:29:00

Fun, and a little frustrating!
(Liked the almost-wilheim scream)

Sinister by Joe Williamson 2014-08-29T10:40:00

Great visuals, but really short (and wanted more gameplay content!)

Any Moment by Jakub Koziol 2014-09-01T11:08:00

Random guy talking about life the video game.

Enjoyable, especially then ending (made me feel all warm inside). Nice talking to you too.

HeShe by Manou 2014-09-01T21:37:00

Very interesting graphics, but jump felt a little unresponsive (can't jump if slightly off the ground?)

Similar in concept/gameplay to this other one I just played:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=26777

Kosmovalse by the 2014-09-01T22:02:00

Would have been really great with the bosses/worlds you mentioned in your postmortem.
Also, can't see the ui when next to an asteroid (since black on black).

Chipset-0 by deepnight 2014-08-29T10:16:00

That was ridiculously cute, a little short though.
Slightly frustrating to connect the cable to wrong source.

Gimbal Fighter by kumoi 2014-09-02T02:06:00

Fun concept though gameplay lacked feedback. Only way I could tell I was getting hit was after I died.

** by ethankennerly 2014-09-01T22:38:00

Very cute but pretty easy (and a little repetitive after a couple of levels).

Planetary Marriage Counseling by WeaselZone 2014-09-01T22:10:00

Really frustrating controls playing solo, but table for one always feels pretty bad :(

Warmageddon by schizokoa 2014-08-29T10:07:00

Really cute, would have loved to have some sort of simple computer-ai player (since I don't have any friends :( )

Color trip by stasss 2014-09-01T20:21:00

Really frustrating controls, especially flying back randomly to where you started the level.

Everybody knows where the Godfather is by dunin 2014-09-01T19:51:00

Big wall of text is definitely not best way to explain the game.
Was surprisingly fun, and liked the character art.

I Think I Broke Something by Otrora Games 2014-09-02T04:31:00

Very original art style, gameplay could have used a little tuning though. Some of the enemies had bullets fly right through them.

InterGalactic Mailman by lucienpro 2014-09-02T04:12:00

It was pretty hard, the enemies (and bullets) were pretty hard to dodge (since they moved so fast and you needed to face them to shoot).

Bird Simulator - Worlds Connected by Poo by eastes 2014-08-27T05:47:00

Thought this was gonna be a 3d flappy birds clone at first!

IF by Squid Blink Games 2014-08-27T05:13:00

The physics (especially jump height) felt a little unintuitive.

Dreaming Knight: The Little Hero by spotco 2014-09-02T04:41:00

sartorial?

Dreaming Knight: The Little Hero by spotco 2014-09-02T05:20:00

>Dans17
Seems like you can go either way. Upgrade the sword and you won't really need the bow, or vice versa. Or hardmode, upgrade both equally.

Option 2, play through twice once with each weapon :)

Shattered by guimonpa 2014-09-01T09:59:00

Glorious, this one really tickled the fancy of the reptillian-brain part of me that likes indie platformers. Amazing amount of content, nicely tuned (difficulty-wise) and powerups keep it interesting for all 20+4 collectables.

Only gripe was that I really wish that you could change jetpack directions while holding the jump button, and possibly a minimap.

Hope you do well!

R-elink: A link between worlds by RaycoSantana 2014-08-26T09:29:00

This is a metaphor for our modern lives.
Walking around, eyes never turning away from our phones.
Looking away only to jump on moving platforms.

Elyseus by Crocanti de Pollo 2014-09-02T04:40:00

Really great graphics (and loved the ending -- what a twist!)
The combat felt a little off, mainly since your sword attack range was so short.

Gameplay wise our games were actually pretty similar, top down sword-fighters!

Close Your Eyes by nonetheless 2014-08-26T08:30:00

Nice minimalist art style. I closed my eyes a couple times

Lady Lyla by whalebot 2014-09-01T22:18:00

Got stuck once the little girl started following me around, was that the ending?

This Little Piggy... by InfectionTeam 2014-09-01T19:19:00

Really incredible work, bugged out for me however.
Said I only killed 9/22 invaders (when I had obviously killed more), and couldn't find any more pig soldiers in either of the two worlds. Wish I could have seen the ending!

Parallel Rift by liquidminduk 2014-09-01T09:16:00

Interesting idea, but the execution could have made it more satisfying. Felt off to just instantly "die" with no effects and transition back to the main menu, also no real reward to keep playing (what is essentially) the same level.

A Rainbow by Treeaza 2014-08-27T04:56:00

Played it for a surprisingly long time. Kind of hard to remember which key was which, and physics felt a little off.

Don't Share! by Fumiko 2014-09-02T04:53:00

Really impressive graphics and character animations (especially for such a short time!)

Gameplay felt a little wonky and incomplete, sad to see you didn't get to finish the "dungeon crawler" concept you had in mind.

The Beginning by Nuclear Napalm 2014-09-01T21:53:00

Got spoiled by reading the blog post first :(

PLuTO by CoopNasty 2014-08-27T05:51:00

Really cute art!

PS. Felt that earthquake too, was in South Bay though!

GPS: Galactic Parcel Service by lakael 2014-09-02T02:41:00

Nicely designed ui's and menus (you can really see the web design background!), though some wonky bits (random note, it looks like there are transparency artifacts around the afterburner trails).

Gameplay wise, had some trouble figuring out what to do. People were shooting at me but I didn't have any reactions (no health bar, screen shake, etc). This could be the start of a fun space-themed rpg, however!

Finally, couldn't hear any audio though I saw it had original soundtrack. Double checked that my sound was on, too!

A Dance of Fire And Ice by fizzd 2014-09-01T10:20:00

That was fucking glorious.
You weren't kidding with the difficulty, after about 30 mins got about 3/4ths of the way through the song at max (before regressing and not even being able to do the intro part).

Add JPop and sparkles/special effects and I'd fund it.

NOODLE FEELING by Magdev 2014-09-02T03:58:00

MAGDEV DOES IT AGAIN

Dream Epoch (adventure / rpg) by Adam Thompson 2014-09-01T22:34:00

Really impressive graphics, but no gameplay.

Invasion by Ogniok 2014-08-27T05:27:00

Like skyrim but with zombies.

For Our Fragile Worlds by hinerz 2014-08-26T08:20:00

Interesting art, slightly wonky physics (stuck in platform if jump in from the side). Really great atmosphere and liked the dialog!

Space Delver by commodoreKid 2014-09-01T21:32:00

Controls are super sluggish and unintuitive (which is realistic, but doesn't make for good gameplay).
Very impressive amount of content.

schizm by KittyMac 2014-08-26T09:16:00

Nice "Hands-Off" RTS concept, though pretty difficult. My ships seemed to always lose to the enemy's!

Dimension Express by ivanhlb 2014-08-27T06:27:00

Were there any more enemies?

Crystal Keeper by 3CGames 2014-09-01T21:17:00

Really difficult game (or I should say three games :) )

Thirteen by enderargent 2014-08-27T05:44:00

Pretty good puzzle-click-everywhere-while-walking-around game!
The good ending didn't explain anything though :(

Between Worlds by Eduardo 2014-09-01T20:27:00

Pretty nice indie platformer (I definitely had the "switch between worlds to solve puzzles" idea as well when brainstorming).
Didn't like the sections when you needed to switch world mid-jump and were only in a 1x1 space.

NEXUS by brokenbeach 2014-08-29T10:36:00

Great game, finished it pretty quick. Controls felt a little floaty+slippery (especially with the bit of precision platforming), but loved the (SPOILER ALERT) boss.

Disconnect by banana4life 2014-09-02T02:27:00

Had some trouble figuring out how everything worked (big blob of text right at the beginning is where you put things you DON'T want people to read :P)

Fire & Ice by Rehacked 2014-08-27T05:55:00

Really really really loved the music in this game.

Diorama by Nooner Bear 2014-09-02T03:51:00

Really really cute graphics, but not a whole lot of content. Enjoyed what there was though (very sierra/monkey island/etc style)

Space Fight 3000 by teamawesome 2014-09-01T10:34:00

Pretty good execution of a really ambitious concept.
Flipping while jumping over enemies really "felt right".
Spent a lot of time struggling with aiming/jumping/teleporting, and not really having a good idea what was going on.
Weapons could be made more satisfying with more effects (explosions, knockback, etc) and screenshake.

Sllukswefa by Nanolotl 2014-08-26T08:44:00

Liked the minecraft-esque graphics, though would have liked more clear gameplay direction.
Also, mouse was really messed up on parallels desktop.

StarShrimp Trooper by 01101101 2014-08-29T10:46:00

Really great music and art, would have been much better with some difficulty/fail conditions (instead of just playing for the leaderboard). Maybe some elements like health/max time/etc?

This Way! by Accidental Rebel 2014-09-02T01:55:00

Interesting mechanic, would have liked to see more goals.

FACED by Sheepolution 2014-09-01T21:58:00

Nice minimalist puzzle game, would have really benefited from some indicator of which blocks were overlaying.

Precipice by Canyon 2014-09-01T22:41:00

Game goes all black after any sort of click+drag in chrome on Windows.

Trappy Tomb by jimmypaulin 2014-09-01T10:49:00

Alright, that was also glorious as hell.
Really nice take on the whole Dark Souls messaging thing!

Only gripe gameplay-wise is that the movement felt a little bit slippery (too slow to accelerate and too little friction when moving).

Scribble Death by chrupp 2014-08-26T10:01:00

interesting puzzle mechanic involving the player's death

Glass Heart Empire by Steven Colling 2014-09-02T03:36:00

Starts off pretty slow (annoying to need to wait for the enemy turn), but is actually pretty addicting (in a "Dark Souls" kind of way). I wanted to keep playing just to see what was around the corner (and since I had already invested so much time + exp into my skills...)

Schrodinghost by Carduus 2014-09-01T20:14:00

Really amazing stuff. Excellent art and writing (you really deserve that 5-star humor!)
Got stuck in the last scene (just started clicking around randomly, where'd that anvil come from?)

Low Battery 2: Electric Boogaloo by RHY3756547 2014-08-29T11:13:00

Impressive stuff tech-wise (saw all that webgl stuff in the source!), controls could have used a bit of polish/simplification (really frustrating to get stuck under ledge, etc). Music was a little jarring, but great work!

City of Marble by strong99 2014-08-27T06:10:00

Interesting game, though the green "enemy" seemed to give up after a while. Expected more from the ending!

LD31 — Entire Game on One Screen

Color Is Everything. by csanyk 2014-12-13T05:18:00

Caught me off guard! Good message!

Leaving by My Sweet Whomp 2014-12-14T06:31:00

Played it through to the end. Cute, but repetitive in an intentional sort of way.

Peter Padder Pauleypop by pjchardt 2014-12-14T02:10:00

Quite pretty, couldn't read all the text.

The Murderdome by RyanNielson 2014-12-14T07:21:00

Polished an fun, but the enemy patterns are a little too simplistic. Run around the room while they follow you, could have used some different enemies, or some sort of screen-filling boss.

Snowman's Quest by dekart 2014-12-14T08:09:00

Decently made one-screen shooter, not enough response or impact when hitting or killing enemies. I'd recommend (http://www.youtube.com/watch?v=AJdEqssNZ-U), a talk by the devs at vlambeer with some tips that would improve any action game (including yours!)

Entertainment Software for Lonely Children by folmerkelly 2014-12-13T05:29:00

A glimpse into the mind of a lonely single child. The atmosphere is great and I like the transition animations.

I like how personal the game feels.

Entertainment Software for Lonely Children by folmerkelly 2014-12-13T05:30:00

A glimpse into the mind of a lonely single child. The creepy music creates a great atmosphere. The graphics are simple, but have personality to them. I like the transition animations.

I like how personal the game feels. Very interesting

Serenity by rxi 2014-12-14T09:35:00

Really pretty cave-story like game with lots of polish, odd the actual combat mechanics were the one thing that was left out.

SumoBall! by flyingbear 2014-12-14T06:58:00

Very enjoyable, nice music (sucker for chiptunes), pretty graphics. A few problems though, though it was pretty repetitive for the first couple of levels and a little too slow-paced. If there was anything really great at the later levels (after 6, which is the highest I got after several playthroughs) like a boss or something, never got to see it.

In addition, a completely missable shop. Consider showing it before the initial playthrough?

Finally, you could have totally had some sumo "HUAH!!!"-style sounds. Wasted opportunity :(

PS. Happy we both had the "pinball" idea, take a look at mine if you got time :)

Final Swap by blackmagic 2014-12-16T10:00:00

Really interesting idea, but a couple of pretty killer execution mistakes.
First, was way too slow and had no idea why sometimes the warrior would shield/mage casts random magic. The game I imagine could but a lot more exciting sped up several times.
And second, the swap worked in mysterious way. Does the purple select mean I can swap to them? Also clicking on a hero didn't always create the "purple box". There's no reason that shouldn't have been a more intuitive click+drag kind of thing.

To Continue by raincole 2014-12-11T10:20:00

Was fun, but stages are a bit too long without any variation.

Fireman vs Fire vs Snowman by scriptorum 2014-12-11T09:55:00

Would have been more fun to add in more characters per screen, and earlier (thought this was the direction the game was gonna go)

OMNI by Noah Ratcliff 2014-12-14T08:41:00

A little hard to control, would have been tighter gameplay if the "screen" was preset-controlled.

Network Programming by hissssssssss 2014-12-14T08:38:00

Loved it! Would have been even better with more voice actors and sharpened art, but love it as it is. Gameplay could use a bit more polish (feedback, screenshake/static etc when hit by stuff) but idea is creative enough to still warrant max points.

ProtoBot by jhrrsn 2014-12-14T01:58:00

Fun, but could use a bit of polish and more enemies/mechanics. Pretty little feedback on killing an enemy/getting hit, also gets repetitive since there were only 3 total enemy types.

Entire Screen of One Game by Tom 7 2014-12-14T11:29:00

Was linked to this from outside ludum dare, love it mind blown :)

Frosty Ninja by belva1234 2014-12-13T05:17:00

+1 for the song

Juoi by TeamEagle 2014-12-14T07:19:00

Love it! Would have said to add checkpoints, but the part I kept dying on was the very last pattern. It's never fun to repeat the same thing over an over again, but really great "wow moment" short experience.

The Broadenlands by Wolve 2014-12-11T08:35:00

Really cute art (and an incredible amount of polish in terms of animation/etc). Got kinda stuck for a bit on the "grab planks to fill the gap" puzzle. Also enjoyed that ending song more than I should have :P

The Broadenlands by Wolve 2014-12-11T08:36:00

Really cute art (and an incredible amount of polish in terms of animation/etc). A few noticeable spelling errors though.
Got kinda stuck for a bit on the "grab planks to fill the gap" puzzle. Also enjoyed that ending song more than I should have :P

ASDF ASDF by alesys 2014-12-13T05:24:00

Pretty difficult game but the retro gameboy style is great! I just wish I could jump higher and hop around the upper platforms a bit.

Desk Top! by Ossi 2014-12-14T10:39:00

Would have liked more mechanics, just the bouncing and "red zones" got a little repetitive after several levels.

Mobius Dungeon by nesis 2014-12-14T08:18:00

Pretty fun, beat the whole thing. Was like the puzzles portion of the old zelda, minus any combat. Would have been much better with sound/music.

The Human Experiment Show by Robber 2014-12-13T05:45:00

Great atmosphere that the animations really bolster. Love the ambient audience sounds. when I finally found the correct path I felt great!

But aside from being thrown into the room on his face in the beginning, I didn't feel that the "human experiment" theme was fleshed out enough. I think the game's mood would benefit from having more elements that dehumanize the character as an experiment.
Portal is a good example of making an "experiment" out of the player character. This game reminded me of that.

Snowball juggling Olympio by Benjamin 2014-12-11T09:42:00

Love it, this is the best one I've played by far. Really simple and addictive mechanic (like flappy birds), could really go far if you're willing to work on it more.

Microphyla by 7Soul 2014-12-14T09:10:00

Quite an impressive amount of content for such a short time. I feel it would have been a better game without the whole "entire game in once screen" deal, but still great stuff nonetheless. Was hoping for a final boss that used the missiles and infinite jump though :(

Colosse Duty by Kerdelos 2014-12-14T07:30:00

Combat felt pretty unresponsive (range a little too short, not enough feedback on hit), and not much other content to go through.

Take a look at this video by the devs at vlambeer, a lot of their tips would help just about any action game (including yours!) http://www.youtube.com/watch?v=AJdEqssNZ-U

Cat-ana by Valandre 2014-12-16T09:44:00

REALLY impressive graphics, though gameplay (combat) was on very clunky. Never a good sign when you feel like you need to fight the controls.

Squishi by uncade 2014-12-14T08:47:00

Very polished controls, wish it had music (and didn't like the wind mechanic, since the controls felt spot on otherwise)

Moonlit Crawlers by Otrora Games 2014-12-11T10:27:00

Liked the feel of the swing vine and bridge (even though they weren't a core part of the gameplay), however the combat needed work.

Enemy hits didn't feel very "solid", especially for such a core part of the game. A lot of the things mention in this video by vlambeer (http://www.youtube.com/watch?v=AJdEqssNZ-U) would really help, including knockback, persistence, screenshake, etc.

Colosseum Brawl by deadpixelsociety 2014-12-14T06:39:00

Enjoyed it, couple of problems though. Felt the invulnerable-flash was too long, and you could just stun lock an enemy AI since they would never move or attack while invulnerable. Also, got repetitive for obvious reasons.

Piano Racer by davidcollado 2014-12-16T09:25:00

luv me some autotracker-bu

Screened by hexagore 2014-12-14T02:22:00

Pretty, and just as frustrating as you say.

Super Flummi by Scam 2014-12-14T10:28:00

Game did not progress after "they had a daughter flummi"

Dread Keep by Frump 2014-12-11T08:42:00

Classy graphics, though gameplay could use a bit of tweaking for responsiveness.

Also spooky skeletons popping out.

Ricochet Heroes by spotco 2014-12-10T06:41:00

@SaintHeiser the idea was to have the "one screen" the world map in a rpg. a little abstract, but still happy you liked it :)

Ricochet Heroes by spotco 2014-12-11T09:43:00

TiagoJDFerreira: you need to tilt (there's some text telling you to press arrow keys or wasd)

Man on the Field by Double Zero One Zero 2014-12-14T10:22:00

Very classy, loved the art, music and all the small details.
The "day ending" transition felt a little abrupt, interrupting gameplay and all.

i by VLTRAUIOLET 2014-12-14T09:57:00

pretty graphics and smooth animation, but frustrating since the room for error was so small. I'd want the landing platform somewhat raised, and maybe more jumps/dashes.

the game definitely did raise my stress levels!

Walk to the door by el-pepi 2014-12-14T03:10:00

Beat the game. Fun and original idea, though gets a little repetitive without any new mechanics.

Dr Blake and the Singular Screen by sikosis 2014-12-16T09:23:00

Physics did feel a little floaty and there wasn't a whole lot to combat (or puzzle solving). Cute pixel art though, the princess face got me to click :)

MACHO KNIGHT by hundredhundred 2014-12-16T09:31:00

cute art, but there wasn't a whole lot to the game other than running left and right (unless I was missing something?)

Flailing Arm Ninja vs Pirates! by RougeRogue 2014-12-11T09:08:00

Controls seemed a little overwhelming (big paragraph isn't the best way to introduce anything in a game like this).

On a random note, the pirate gun looked a whole lot like a dildo. JUST SAYIN

Path of Thorns by CosyCave 2014-12-11T08:56:00

Was like the ice-block puzzles in the original pokemon games for gameboy. Did end up beating the whole game somehow.

Dry Land by funkysquid 2014-12-13T05:48:00

The art is cute and the fish sprites are adorably menacing. Was confused until I found the submarine, but after that the game became very easy.

I Am Technician by Murchurl 2014-12-14T09:30:00

Way too confusing, had no idea what I was doing (until after watching the tutorial video, which shouldn't have been necessary). Really cute graphics though.

Papercuts by Tasteslikefuture 2014-12-11T09:19:00

Really nice graphics and theme, though gameplay could use more polish

GTAlien by Pulsartronic 2014-12-14T05:29:00

Really impressive 3d graphics and satisfying "hit" mechanic. Love the hats flying :)

Starring Annika by makebabi.es 2014-12-14T10:18:00

Needs more response when hitting enemies, feels very light and inconsequential currently. More knockback, sound effects and particle effects would improve this.

You Are Lost by farwyler 2014-12-14T06:44:00

Very atmospheric and well done game, didn't get past the second campfire though.

Escape Character by Zi 2014-12-14T02:34:00

Fun game and cute concept, though wish the combat or other mechanics were developed more.

ROCKROCKET by Backterria 2014-12-11T10:02:00

Odd side note, but really liked the "splashing" effect in this game.

Sentinel by kipelovets 2014-12-14T07:05:00

Nice graphics (reminded me of bastion?), though he takes way to long to stand up. Also, the font felt a little out of place (maybe just get something from dafont?)

Of Carrots And Blood by Trite Games 2014-12-11T09:11:00

Wasn't a whole lot to the game in terms of content, but was polished.

CHROMAクロマ2 by PIXEL ピザロール JOLT 2014-12-11T08:18:00

Dash jump should be explained more, and got pretty frustrating with the scarcity of checkpoints.

CUBE Clicker by Polyganz 2014-12-14T08:30:00

Fun in a cookie clicker sort of way, though would have been a whole lot better with sfx/music. Also more content, but that's understandable (with the whole 48 hours and all)

Snowman's Land: SNOVERCHILL by RHY3756547 2014-12-14T07:41:00

Enjoyed it, but I was the only one one the server. I imagine it would be a lot more fun with other people. Really like the music (sucker for chiptunes)

Beat Bop Delicious by Kitch 2014-12-14T07:49:00

Pretty fun, would be more enjoyable with some sort of indicator showing how much time left. Also, not so fun having to start from the beginning every death since it starts so slow.

Shifting Dungeon by codeapparat 2014-12-14T08:59:00

Really interesting shifting dungeon mechanic that would be a cool dungeon for some expanded rpg. Combat isn't too fun though, the enemies really aren't too threatening and don't have any patterns other than "slowly approach hero" .

Also the sword swing sounds like someone saying "woosh" into a microphone :P

Memories of Seasons by ncannasse 2014-12-16T09:19:00

Got pretty close to the end (2 more icons to collect?), but got stuck. Some noticeable grammar errors, and thought the second theme (the one that starts playing after you're asked to get a house) was a bit on the annoying side.

Orion by feiss 2014-12-14T10:13:00

Lovely pixel art :)

LD33 — You are the Monster

Primer by alvivar 2015-08-26T04:16:00

Great mechanics, Teleporting mechanic seems to have a lot of potential (making an enemies homing blasts hit themselves after teleporting behind them).

I like how you added snow to create a moody atmosphere.

Would love to see a full game developed on this premise

Up & Away! by bytegrove 2015-08-27T07:31:00

Controls felt really slippery, and precision platforming got a little old after a bit. Nice graphics though!

SLIME TIME by Incredible Ape 2015-08-28T06:48:00

I love bullet hells and I love this

Earth Was a Bad Choice by zatyka 2015-08-28T05:32:00

Really liked it! Felt it got a bit repetitive (10 stages of the same mechanic) and wish you did more with the "bullet-hell"/chaotic elements. Enjoyed the ending too though :)

noodle ramen by rubna 2015-08-28T06:27:00

2stylish

Brood by SecondDimension 2015-09-05T01:40:00

Interesting concept, though there seemed to be no end goal (other than to survive). The tutorial was SUPER frontloaded, which is usually a good way to get people not to read something. The icons weren't particularly informative of what stuff meant (3 eyed sad face compared to two eyed sad face?) and some of the interactions lacked a lot of feedback (like feeding the monsters and throwing them out).

Also, sound didn't work for me. On OSX and firefox.

Milky Helps People by reheated 2015-08-28T05:59:00

Haha, real leaps of logic to go from the story to the actual gameplay. Still loved it though, so british

Separated by rxi 2015-09-05T01:33:00

Very cohesive art + music!
Wish there was some sort of closure (though maybe I just didn't discover it).

Daikaiju by GarethIW 2015-08-28T08:43:00

really excellent UI work here

Adventure's Of Lenky by Gas 2015-08-28T05:07:00

Couldn't play it,
Exception in thread "main" java.lang.IllegalArgumentException: Width (0) and height (0) cannot be <= 0
at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1016)
at sun.java2d.opengl.CGLGraphicsConfig.createCompatibleImage(CGLGraphicsConfig.java:201)
at java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:178)
at sun.awt.image.SunVolatileImage.getBackupImage(SunVolatileImage.java:236)
at sun.awt.image.VolatileSurfaceManager.getBackupSurface(VolatileSurfaceManager.java:263)
at sun.awt.image.VolatileSurfaceManager.initialize(VolatileSurfaceManager.java:126)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:88)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:98)
at sun.awt.image.SunVolatileImage.<init>(SunVolatileImage.java:109)
at sun.java2d.opengl.CGLGraphicsConfig.createBackBufferImage(CGLGraphicsConfig.java:357)
at sun.lwawt.LWCanvasPeer.createBuffers(LWCanvasPeer.java:62)
at java.awt.Component$FlipBufferStrategy.createBuffers(Component.java:4016)
at java.awt.Component$FlipBufferStrategy.<init>(Component.java:3956)
at java.awt.Component$FlipSubRegionBufferStrategy.<init>(Component.java:4479)
at java.awt.Component.createBufferStrategy(Component.java:3833)
at java.awt.Canvas.createBufferStrategy(Canvas.java:194)
at java.awt.Component.createBufferStrategy(Component.java:3756)
at java.awt.Canvas.createBufferStrategy(Canvas.java:169)
at com.breakfastsoftware.kraken.Kraken.main(Kraken.java:115)

Release the Monster by MiniBobbo 2015-08-28T05:02:00

very well written!

Who Shot First by CheesyRamen 2015-08-28T08:11:00

Did not know what to make of the names of all the people killed :\

Delicious Cortex by deepnight 2015-08-28T07:33:00

just like pikmin, love it :)
was hoping for some sort of boss though

Sucker Punch by Shaw 2015-08-27T07:44:00

MY LEG

Hero Mate by Lancelot Gao 2015-09-05T01:08:00

Very original concept and polished!
Wish there was a keyboard reset button.

Intergalactic Love Machine by Slothmachine 2015-09-05T00:59:00

Great writing and art, music was absolutely killing it!

The Troll's Toll by baykush_figtree 2015-09-05T01:23:00

wish there was some more depth to combat but...
DE TWEEST

Human Within by lucienpro 2015-08-28T04:12:00

Lost chasing butterflies 4 days in a row and made -5km of progress >:(

Also the "chased by humans" minigame seemed a little broken, just died suddenly.

The Ancient Immortal by Vinyl Pixels 2015-08-28T06:44:00

loved the theme :)

Lady Bug by dickpoelen 2015-08-28T06:19:00

This game definitely had me git gud. Probably my favorite so far. Controls could have probably been tweaked to be a little more intuitive on keyboard.

Monday Night Monsters by spotco 2015-08-24T16:13:00

Click + Drag teammates in timeout (with space held down)

Monsterhythm by danialias 2015-08-26T04:31:00

tough game, I like the homage to old RPGs. I think it's a little too tough right off the bat. Comes off more stressful than fun. Perhaps start off a bit slower and work up to a high speed around the middle of the game.

Monster Production by belowzerogames 2015-08-26T04:08:00

The music was funny, felt like I was in Monster's Inc. I wish there was an indication for which kids I had already scared. Good concept but needs some more time to improve. Keep it up!

Tentacle monster vs rockets by el-pepi 2015-08-28T08:22:00

3d snake - interesting idea!

Meet the Monsta by Schrodinger Games 2015-09-05T01:28:00

Really amazing art, but felt the game/controls could have been more responsive. I was doing the whole "asdasdasd" but my character wouldn't consistently move forward.

Labor Day the Game by hinerz 2015-08-27T11:47:00

Interesting game, felt the objectives (in what exactly you needed to be doing moment-to-moment) were a little unclear, but loved the little quotes everywhere. What kind of porn has pink bats flying in the background? :)

1-800-Monsters by ponywolf 2015-09-05T01:16:00

Very nice graphics and polish, gameplay could have used some more mechanics (got repetitive after a while)

Eat Sheep & Die by Conk 2015-08-28T05:38:00

cute, with there were more goals though

Undetected by Robinerd 2015-08-28T07:40:00

Very interesting & original puzzle game, could have used a bit of polish (not a fan of recycling levels)

Otherworldly Stars by Sam Twidale 2015-08-28T05:12:00

Neat particle effects, would have liked to see those bullet hell elements you mentioned.

HOMUNCULUS by headchant 2015-09-05T01:54:00

Interesting game. Played for a while and still not 100% understanding everything (not sure when/why your turn ends). Something about it compelled me to keep playing though, and eventually ended up facing 0-health enemies.

DRUMSTER by SoulGame 2015-08-28T09:00:00

Fun, though they weren't kidding when they say hard. Felt like the songs were long, and not that much feedback when "messed up".

Raging Snowman by ETHproductions 2015-08-28T04:39:00

was surprisingly fun to jump around and do 360 noscopes with snowballs :)

Monster Sheep by Caspila 2015-08-28T08:32:00

very polished art!

Hitogochi by OnionBlaze 2015-08-28T08:50:00

Loved it, I'm a real sucker for these kind of games :)

The Bed Was Cold by lectvs 2015-08-28T08:01:00

WOW! Usually not a fan of these walk-around-collect-item-read-story kind of games, but this one was especially atmospheric.

Youkai by Nibble Bits Studio 2015-08-28T08:40:00

surprisingly addicting!
should have had more visual feedback for fury mode

Mild Mannered Richard by DarkwindMedia 2015-08-28T08:08:00

Fun game, though the controls never completely "clicked" for me. Love the voice acting

Free Hugs Kraken by crucknuk 2015-08-28T20:22:00

Tentacle love
Great theme and I like the idea of a double control system in a bullet hell type game. A bit easy to play though, didn't find it too challenging

KidsGrace by Polith Games 2015-08-26T04:27:00

nice art design and animation. Love the peanut butter jelly time throwback.

maybe throw some challenges in as the game progresses.

The Final Boss by Felipe Tasca 2015-08-28T08:25:00

interesting idea, though I wish I had more attacks

Firebreathing Bonefish Game by tehPHEN 2015-08-28T08:12:00

VCRUNTIME140.dll missing

FEED YOUR KIDS YOU MONSTER! by Askbackwards 2015-08-28T07:37:00

game didn't work for me

Sly Slime - Revenge On All Players by reckhou 2015-08-28T20:15:00

fun game, great atmosphere and unique story.
Shooting mechanic needs improvement. Maybe make shots fire faster but do less damage

Daylight Blobbery by Mark Smith 2015-08-28T05:17:00

loved the graphics style

Me by jofra 2015-08-28T05:22:00

looks really impressive, wasn't able to run it on parallels desktop on my mac computer though :(

It's in the trees by games-placeo 2015-08-26T04:21:00

I like the theme of hunting people in the woods, however I think the controls and camera could use some improvement. For your next game, try locking the camera to the player, so you don't have to move to the bottom of the screen to shift the viewpoint.

Open the door and smile by Arnage 2015-08-28T08:37:00

UE4 games never seem to work on parallels desktop for me.
Wish I could have played this :(

Monster Chips by derugin.s 2015-08-26T04:55:00

Very nice graphics and attention to detail. Not sure what the overall goal of the game is, but I enjoyed scaring the guards

MiniGolf Endless MMO by jimmypaulin 2015-09-08T01:58:00

iphone only was an interesting platform choice, I imagine it makes a lot of people unable to play.
interesting game though, wish there were more mechanics (either in the super-over-the-top golf or realistic golf side) but lots of polish. you feel guilty at all about putting ads and IAP in a ludum dare game? :P

ps hooray sports games

We Missed You! by RHY3756547 2015-08-28T06:43:00

I actually really loved the music :P

How cookies ruined my life. by Suese 2015-08-27T07:39:00

kek

LD34 — Two Button Controls / Growing

Growing Sakura by ripatti 2015-12-19T09:13:00

Wish there was more visual feedback on "why" a certain branch couldn't be done. Nice music.

Double Kick Heroes by blackmagic 2015-12-19T11:20:00

Love it, difficulty does spike past level 1.

Hanami - Push-Up Farming by Beavl 2015-12-19T11:03:00

love it, wish I could take my focus off the bars to see what they're doing

Full Metal Democracy by deepnight 2015-12-19T09:48:00

impressive looking and feeling though wish more mechanics

Mobsferatu by CremaGames 2015-12-22T00:34:00

Really impressive 3d graphics, platforming felt a "little floaty".

Enliven by Patacorow 2015-12-22T01:00:00

Lovely, super polished.
Do wish I didn't have to restart when messing up.

Heinsenberg by ncannasse 2015-12-21T06:05:00

Could not for the life of me figure out how to get out of the "how do you know alice" screen or past the "enter code" puzzle.

Clara Stirzaker and the Crypt of Time by vidarn 2015-12-19T09:20:00

Very nice graphics and polish, controls felt a little unresponsive. unresponsive (maybe a slowdown mechanic?)

Octov by Taldius 2015-12-19T08:58:00

interesting concept (memorization based input for timing combat), but very repetitive

Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-19T11:05:00

very nice looking graphics demo, hope you'll finish it

Rocks, maps, scissors by Split82 2015-12-22T00:47:00

Cool concept with an incredible amount of polish (can see you were really inspired by hearthstone's UI...), currently does seems a little too luck-based (since you have no idea what the other person will play).

4mula Fun by Aaants 2015-12-19T10:05:00

love the graphics though gameplay could use more goals

Vice Grip by wulfdesign 2015-12-21T18:23:00

Music went really nicely with the game, only simple tip: add arrow keys in addition to wasd keys. I'm always reluctant to play 2d platformer in wasd so it would be super helpful to have arrows too for better user experience (and it's really easy to add).
the level was pretty well designed and the platformer was fun (not too challenging, just right). Was unclear what the collection of food was for in the beginning.

Breathe by Galvesmash 2015-12-19T08:40:00

Really impressive graphics + polish, though gameplay's a little repetitive.

Low and Flow by el_kloklo 2015-12-21T18:14:00

Hmmmm the music is interesting. I found it a little distracting sometimes, and confusing in conjunction with the gameplay.
I like the concept/theme, it was more difficult to play and the two button controls, of course, was a challenge. But I got used to it and got pretty far!

Sprout by Wolve 2015-12-19T08:30:00

dope game wish there was more action/enemies/bossfight and puzzles with jetpack tho :\

also solid metroid music

ZORC by Andrew Deem 2015-12-19T08:13:00

Nice sound design, but felt the core mechanic (manually switching in and out skills) didn't add anything to the base puzzle platformer (other than frustration). Got stuck in one of those moving platforms.

Witchgarden Leafiosa by phi6 2015-12-19T10:47:00

Ridiculously pretty, the platforming is a bit frustrating.

Attack In The Mushroom Kingdom by Monochrome Bears 2015-12-22T00:24:00

keypresses didn't seem to do anything

Let's Play Simulator 2016 by zulman 2015-12-22T00:22:00

deliciously meta and nice art/polish :)

Simultaneism by Bogden 2015-12-22T01:04:00

Really clever idea (I see you definitely covered your bases with BOTH themes), wish there was a way to skip ahead the easier sections.

Parse The Sky by dustyroom 2015-12-22T00:39:00

really nice graphics + music, but would have preferred traditional pitch/yaw/roll plane controls

My Best (Magical) Friend! by spotco 2015-12-19T09:22:00

The download version is at the bottom of the page.

Edo Arena by PowerSpark 2015-12-19T10:52:00

Combat feels unresponsive (when do I know it's okay to do another button press?). Music may have been better muted. Impressed by base customization though.

Slate by Ulydev 2015-12-19T10:17:00

fun, gets quite difficult too!

Hero Feed Co. by SkullPixel 2015-12-19T08:43:00

Didn't understand lunging, seems like should be explained (ingame) that it doesn't kill monsters/do anything.

Meowtastic Present Panic by OnionBlaze 2015-12-19T10:08:00

Super cute neko-atsume style art.
Wish there was a bit more variance in gameplay.

Sushi Roll by adsilcott 2015-12-19T10:26:00

really nice 3d graphics

2Door by Polith Games 2015-12-19T11:10:00

how do I know whether I chose right or not?

Solstand by bloomingbuds 2015-12-19T10:56:00

pretty, but wish the mechanics were better explained

OSHIYA! PUSH! by inbetweengames 2015-12-19T09:41:00

Really nice aesthetic + humours but (if I understood it) not much to gameplay. The things you did (especially the rhythm-based parts) could have used more visual feedback.

Hello Darkness by jcmonkey 2015-12-19T08:00:00

Mechanics didn't feel like they "jived" into a cohesive game. Was this supposed to be an action game, timing/collectathon platformer or horror game?

Radioactive Bubble Boy by DrTeaSpoon 2015-12-19T08:51:00

would have been much better without the left+right = jump control

Long Long: A snake lies in the Past by Tapehead 2015-12-22T00:30:00

Really nice polish, though game would have been much better with traditional arrow key controls and checkpoints per-screen.

Valk Unit Lawyer by oz2mura 2015-12-19T10:32:00

>nice little piece of art work
dunno about that

Strong Like Orc by SpareWizard 2015-12-19T08:37:00

It seems like potentially a really fun game core (infinite jump + slash floating combos), wish there were more level mechanics (enemies, etc) to play around with.

Dude On Fire by voca 2015-12-19T09:05:00

Would have liked more time (or at least varying time) to react, and more mechanics.

FRUITWOLF by Claw 2015-12-19T11:16:00

graphics are nice, but gameplay feels slow and throwing direction is unpredictable