MiniGolf Endless MMO by jimmypaulin 2015-09-08T01:58:00
iphone only was an interesting platform choice, I imagine it makes a lot of people unable to play.
interesting game though, wish there were more mechanics (either in the super-over-the-top golf or realistic golf side) but lots of polish. you feel guilty at all about putting ads and IAP in a ludum dare game? :P
ps hooray sports games
LD34 — Two Button Controls / Growing (37)
Simultaneism by Bogden 2015-12-22T01:04:00
Really clever idea (I see you definitely covered your bases with BOTH themes), wish there was a way to skip ahead the easier sections.
Enliven by Patacorow 2015-12-22T01:00:00
Lovely, super polished.
Do wish I didn't have to restart when messing up.
Rocks, maps, scissors by Split82 2015-12-22T00:47:00
Cool concept with an incredible amount of polish (can see you were really inspired by hearthstone's UI...), currently does seems a little too luck-based (since you have no idea what the other person will play).
Parse The Sky by dustyroom 2015-12-22T00:39:00
really nice graphics + music, but would have preferred traditional pitch/yaw/roll plane controls
Mobsferatu by CremaGames 2015-12-22T00:34:00
Really impressive 3d graphics, platforming felt a "little floaty".
Long Long: A snake lies in the Past by Tapehead 2015-12-22T00:30:00
Really nice polish, though game would have been much better with traditional arrow key controls and checkpoints per-screen.
Attack In The Mushroom Kingdom by Monochrome Bears 2015-12-22T00:24:00
keypresses didn't seem to do anything
Let's Play Simulator 2016 by zulman 2015-12-22T00:22:00
deliciously meta and nice art/polish :)
Vice Grip by wulfdesign 2015-12-21T18:23:00
Music went really nicely with the game, only simple tip: add arrow keys in addition to wasd keys. I'm always reluctant to play 2d platformer in wasd so it would be super helpful to have arrows too for better user experience (and it's really easy to add).
the level was pretty well designed and the platformer was fun (not too challenging, just right). Was unclear what the collection of food was for in the beginning.
Low and Flow by el_kloklo 2015-12-21T18:14:00
Hmmmm the music is interesting. I found it a little distracting sometimes, and confusing in conjunction with the gameplay.
I like the concept/theme, it was more difficult to play and the two button controls, of course, was a challenge. But I got used to it and got pretty far!
Heinsenberg by ncannasse 2015-12-21T06:05:00
Could not for the life of me figure out how to get out of the "how do you know alice" screen or past the "enter code" puzzle.
Double Kick Heroes by blackmagic 2015-12-19T11:20:00
Love it, difficulty does spike past level 1.
FRUITWOLF by Claw 2015-12-19T11:16:00
graphics are nice, but gameplay feels slow and throwing direction is unpredictable
2Door by Polith Games 2015-12-19T11:10:00
how do I know whether I chose right or not?
Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-19T11:05:00
very nice looking graphics demo, hope you'll finish it
Hanami - Push-Up Farming by Beavl 2015-12-19T11:03:00
love it, wish I could take my focus off the bars to see what they're doing
Solstand by bloomingbuds 2015-12-19T10:56:00
pretty, but wish the mechanics were better explained
Edo Arena by PowerSpark 2015-12-19T10:52:00
Combat feels unresponsive (when do I know it's okay to do another button press?). Music may have been better muted. Impressed by base customization though.
Witchgarden Leafiosa by phi6 2015-12-19T10:47:00
Ridiculously pretty, the platforming is a bit frustrating.
Valk Unit Lawyer by oz2mura 2015-12-19T10:32:00
>nice little piece of art work
dunno about that
Sushi Roll by adsilcott 2015-12-19T10:26:00
really nice 3d graphics
Slate by Ulydev 2015-12-19T10:17:00
fun, gets quite difficult too!
Meowtastic Present Panic by OnionBlaze 2015-12-19T10:08:00
Super cute neko-atsume style art.
Wish there was a bit more variance in gameplay.
4mula Fun by Aaants 2015-12-19T10:05:00
love the graphics though gameplay could use more goals
Full Metal Democracy by deepnight 2015-12-19T09:48:00
impressive looking and feeling though wish more mechanics
OSHIYA! PUSH! by inbetweengames 2015-12-19T09:41:00
Really nice aesthetic + humours but (if I understood it) not much to gameplay. The things you did (especially the rhythm-based parts) could have used more visual feedback.
Clara Stirzaker and the Crypt of Time by vidarn 2015-12-19T09:20:00
Very nice graphics and polish, controls felt a little unresponsive. unresponsive (maybe a slowdown mechanic?)
Growing Sakura by ripatti 2015-12-19T09:13:00
Wish there was more visual feedback on "why" a certain branch couldn't be done. Nice music.
Dude On Fire by voca 2015-12-19T09:05:00
Would have liked more time (or at least varying time) to react, and more mechanics.
Octov by Taldius 2015-12-19T08:58:00
interesting concept (memorization based input for timing combat), but very repetitive
Radioactive Bubble Boy by DrTeaSpoon 2015-12-19T08:51:00
would have been much better without the left+right = jump control
Hero Feed Co. by SkullPixel 2015-12-19T08:43:00
Didn't understand lunging, seems like should be explained (ingame) that it doesn't kill monsters/do anything.
Breathe by Galvesmash 2015-12-19T08:40:00
Really impressive graphics + polish, though gameplay's a little repetitive.
Strong Like Orc by SpareWizard 2015-12-19T08:37:00
It seems like potentially a really fun game core (infinite jump + slash floating combos), wish there were more level mechanics (enemies, etc) to play around with.
Sprout by Wolve 2015-12-19T08:30:00
dope game wish there was more action/enemies/bossfight and puzzles with jetpack tho :\
also solid metroid music
ZORC by Andrew Deem 2015-12-19T08:13:00
Nice sound design, but felt the core mechanic (manually switching in and out skills) didn't add anything to the base puzzle platformer (other than frustration). Got stuck in one of those moving platforms.
Hello Darkness by jcmonkey 2015-12-19T08:00:00
Mechanics didn't feel like they "jived" into a cohesive game. Was this supposed to be an action game, timing/collectathon platformer or horror game?