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Incredible Ape

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥈 2018 41 Combine 2 Incompatible Genres BREAK // HELL jam Fun 4.46
🥉 2015 33 You are the Monster SLIME TIME jam Fun 4.44

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be made👥Hell Welljam5863.363.582.912.533.512.062.69
201841Combine 2 Incompatible Genres👥BREAK // HELLjam164.334.464.114.314.314.232.883.79
201740The more you have, the worse it is👥Speed Demonjam474.084.043.473.394.582.151.843.57
201738A Small WorldYokai Nightsjam
201636Ancient TechnologyThe Hedron Archivesjam
201533You are the MonsterSLIME TIMEjam284.144.443.862.854.473.463.403.6645
201532An Unconventional WeaponMVjam573.953.953.391.824.152.972.043.3962
201431Entire Game on One ScreenICE MANjam1083.783.643.613.874.113.892.543.3964
201430Connected WorldsTitaniajam743.783.303.383.064.104.043.173.9836
201429Beneath the SurfaceForgotten Seajam2733.362.752.462.634.534.002.333.8849
201328You Only Get OneSweet Beatsjam
201224EvolutionCurse of Hardaijam213.823.823.282.944.093.472.333.1140
201223Tiny WorldLililputjam203.883.823.572.924.113.953.893.46100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Incredible Ape

LD23 — Tiny World

The Little Glitch by Kroltan 2012-04-25T01:41:00

I like the theme, but the controls could use some work.

Itty Bitty Dimension Warp by tdsmale 2012-05-05T22:42:00

This game portrays confusion really well! Definitely surprised me in a good way. Although, I'm still not sure what clarity bombs do and part of my puzzlement is wondering whether or not that was intentional.

GAMECEPTION

Polarity by nornagon 2012-04-30T18:23:00

Reminds me of our Ludum Dare 20 entry, POLARITY: http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4336

Nice polish. :)

Voyageur by Spotline 2012-05-08T18:27:00

Beautiful graphics, brilliant sound design, but the controls don't make any sense. Still enjoyed it.

gravity by Rémi 2012-05-03T04:08:00

I like to see games that try to add some musicality to their sound effects! Also liking the lighting/effects.

Phi by Thomas Bowker 2012-05-07T01:54:00

Excellent! This is the first Ludum Dare game I've taken notes for! :) The Fez and Proteus inspirations were quite apparent but I love both of those games and think games like that (emphasis on exploration, puzzle solving and decoding messages) are woefully underrepresented so you got high marks! The way you worked the day/night cycle into the clues was a nice touch too.

Phi by Thomas Bowker 2012-05-07T01:59:00

The only problem I had was with the footstep sounds as they were quite loud and abrasive, especially for sounds you hear constantly throughout the game, and I though they worked against the otherwise sparse and serene mood created by the other sounds and visuals.

Microscopia by azurenimbus 2012-04-25T01:46:00

Neat idea; reminds me of the feeling you get when you've lost your mouse cursor on the screen.

I like the music transitions quite a bit.

Lililput by Incredible Ape 2012-04-30T03:38:00

mildmojo: We actually addressed the issue you brought up in the Kongregate verson; you can now hit Backspace to cancel out of a word.

Lililput by Incredible Ape 2012-05-05T05:20:00

Mango Man: What the... that's legendary!

microchip by DiscoFish 2012-05-06T19:29:00

There's using another game as inspiration and then there's outright plagiarism. Graphics and audio-wise, this was a bit too close to the latter for my taste.

The Last Rainbow by Vandash 2012-04-25T02:26:00

Excellent game! I really like the trail on the ball, and the presentation in general.

According the the game, someone else made the music. Aren't all assets supposed to be created by one person for the compo?

Stade 2 (Mr.Oizo) by 30dogs 2012-04-25T02:36:00

This is rad; the controls are a bit awkward but I like the idea and I'm a big fan of Mr. Oizo!

Fooling Yourself in Moderation by ronsho 2012-04-25T02:48:00

Very strange game. I'm not sure I totally understand it.

Kumiho by Christina Antoinette Neofotistou 2012-05-05T20:27:00

Asymmetrical space ships! Love the designs, love the animations, love the subtle, unusual and beautiful color palette, and that the teleport mechanic was explored quite thoroughly instead of just being slapped on to an otherwise typical shmup.

The only real frustration I ran into was repeatedly being killed after having defeated the final boss, which was also a much more difficult fight than any of the preceding ones.

Still, for its cleverness, simplicity, polish and clarity of vision, this is my favorite entry yet!

Spaceman Biff vs The Red Robots by ChainedLupine 2012-04-26T00:39:00

Would be nice with some nice graphics and reactive audio :)

Rambros by Black Ships Fill the Sky 2012-05-06T21:48:00

Have you played Vlambeer's Infinite S.W.A.T. by chance?

Tiny Domination by Daz 2012-05-06T20:15:00

Nice little strategy/resource management game. Reminded me of Eufloria. The only thing was I never needed to use missile defenses or medic ... boxes at all. My strategy was just to build as many oil wells as possible then build hordes of flying drones and send them to any nearby planets. The only major problem I had was on the bigger maps, keeping track of all my units as many of them sat unused, circling planets with me having forgotten all about them. It would have been nice if they showed up on the mini-map. Good job overall though!

Obsolescence by quickfingers 2012-05-06T18:49:00

Great mood and atmosphere! Truly beautiful work, especially for such a short dev time, but as a game I found it lacking as there didn't seem to be any strategic depth. I just picked a direction at random and hoped my probe found a planet to colonize. Kinda sells our competence as a species a bit short, don't you think?

Subatomica by SFBTom 2012-05-05T22:12:00

Great little (pun intended) game! Reminds me of our first Ludum Dare entry which also involved getting a ball from point A to point B using magnetic physics, but you actually made more than two levels.

http://www.ludumdare.com/compo/ludum-dare-20/?action=preview&uid=4336

Sirus the Virus by eburn184 2012-04-25T02:43:00

Neat game. Reminds me of Too Many Plumbers.

Inside My Radio by TurboDindon 2012-04-25T04:37:00

This is amazing.

Tiny Defender by KunoNoOni 2012-04-26T00:40:00

Hooray for #flixel!

Submarine: This Ain't Your Momma's Bathtub, Tovarisch by kibertoad 2012-04-25T02:41:00

Crashes on startup for me.

Dr. Biology's Educational Game by Draknek 2012-05-06T20:48:00

Yay, I beat it! Really clever puzzles with an interesting mechanic. The level editor is an especially nice touch.

Immune by doowttam 2012-04-25T02:31:00

Really awesome to see some coffeescript!

It's a tab by brackcurly 2012-05-06T21:56:00

Most original game yet! Very clever.

LD24 — Evolution

Papillon by ChevyRay 2012-08-29T03:54:00

Can't believe you made an entire Metroidvania in less than 48 hours. Good freakin' job. And there's some really smart and clever level design in there too.

While sound and music would help IMMENSELY with immersion and atmosphere, it was still quite fun without those things. I did get kind of stuck a couple times and I ended up doing a lot of futile back-tracking before realizing I had just missed something obvious, but that's just how it is with me and Metroidvanias sometimes. Although it's not a huge game, a map might have been a worthwhile addition, or maybe just some more variation in the look of the different areas.

Anyway, great job over-all. Definitely the best entry I've played so far.

Where am I? by AgentParsec 2012-09-02T23:27:00

Pants: shat

Where am I? by AgentParsec 2012-09-02T23:31:00

The one repeating foot step sound did detract from immersion though.

Revolution by BrothersT 2012-08-28T22:41:00

Won't work on my relatively new Sony VAIO laptop running Windows 7. Immediately crashes upon opening.

It's too bad because the animations look really nice and the concept is intriguing.

Revolution by BrothersT 2012-08-29T00:47:00

Tried moving the contents of the bin directory to the main directory but it didn't seem to change anything. Here's everything that was printed to the console when it crashed:

[INFO] =========================
[INFO] == OpenGL Context Info ==
[INFO] =========================
[INFO] Version: 2.1.0 - Build 8.15.10.2119
[INFO] Shader: 1.20 - Intel Build 8.15.10.2119
[INFO] Renderer: Intel(R) HD Graphics
[INFO] Vendor: Intel
[INFO] Extensions:
[INFO] GL_ARB_depth_texture
[INFO] GL_ARB_texture_compression
[INFO] GL_EXT_blend_minmax
[INFO] GL_EXT_compiled_vertex_array
[INFO] GL_EXT_blend_subtract
[INFO] GL_EXT_blend_color
[INFO] GL_NV_texgen_reflection
[INFO] GL_ARB_fragment_shader
[INFO] GL_EXT_abgr
[INFO] GL_EXT_texture3D
[INFO] GL_ARB_occlusion_query
[INFO] GL_EXT_framebuffer_object
[INFO] GL_IBM_texture_mirrored_repeat
[INFO] GL_EXT_clip_volume_hint
[INFO] GL_ARB_vertex_program
[INFO] GL_NV_blend_square
[INFO] GL_SGIS_generate_mipmap
[INFO] GL_SGIS_texture_edge_clamp
[INFO] GL_ARB_pixel_buffer_object
[INFO] GL_EXT_packed_pixels
[INFO] GL_EXT_draw_range_elements
[INFO] GL_SGIS_texture_lod
[INFO] GL_EXT_texture_env_add
[INFO] GL_EXT_rescale_normal
[INFO] GL_EXT_texture_edge_clamp
[INFO] GL_EXT_separate_specular_color
[INFO] GL_ARB_texture_env_combine
[INFO] GL_EXT_texture_rectangle
[INFO] GL_ARB_multitexture
[INFO] GL_EXT_texture_env_combine
[INFO] GL_EXT_bgra
[INFO] GL_EXT_texture_lod_bias
[INFO] GL_EXT_blend_func_separate
[INFO] GL_EXT_secondary_color
[INFO] GL_EXT_fog_coord
[INFO] GL_EXT_stencil_two_side
[INFO] GL_ARB_texture_cube_map
[INFO] GL_EXT_multi_draw_arrays
[INFO] GL_ARB_transpose_matrix
[INFO] GL_EXT_shadow_funcs
[INFO] GL_ARB_texture_env_add
[INFO] GL_3DFX_texture_compression_FXT1
[INFO] GL_EXT_texture_filter_anisotropic
[INFO] GL_ARB_texture_border_clamp
[INFO] GL_ARB_color_buffer_float
[INFO] GL_EXT_texture_compression_s3tc
[INFO] GL_ARB_point_parameters
[INFO] GL_ARB_shading_language_100
[INFO] GL_ARB_texture_env_dot3
[INFO] GL_ARB_texture_env_crossbar
[INFO] GL_ARB_shadow
[INFO] GL_ARB_texture_float
[INFO] GL_ARB_window_pos
[INFO] GL_ARB_shader_objects
[INFO] GL_EXT_stencil_wrap
[INFO] GL_ARB_fragment_program
[INFO] GL_ATI_separate_stencil
[INFO] GL_ARB_vertex_buffer_object
[INFO] GL_ARB_texture_non_power_of_two
[INFO] GL_ARB_vertex_shader
[INFO] GL_ARB_point_sprite
[INFO] GL_EXT_blend_equation_separate
[INFO] GL_ARB_texture_rectangle
[INFO] GL_ARB_draw_buffers
[INFO] GL_ARB_half_float_pixel
[INFO] GL_ARB_draw_instanced
[INFO] GL_ARB_half_float_vertex
[INFO] GL_EXT_draw_buffers2
[INFO] GL_WIN_swap_hint
[INFO] GL_EXT_texture_sRGB
[INFO] GL_EXT_packed_float
[INFO] GL_EXT_texture_shared_exponent
[INFO] GL_ARB_texture_rg
[INFO] GL_ARB_texture_compression_rgtc
[INFO] GL_NV_conditional_render
[INFO] GL_EXT_texture_swizzle
[INFO] GL_ARB_framebuffer_sRGB
[INFO] GL_EXT_packed_depth_stencil
[INFO] GL_ARB_depth_buffer_float
[INFO] GL_EXT_transform_feedback
[INFO] GL_EXT_framebuffer_blit
[INFO] GL_ARB_vertex_array_object
[INFO]
[INFO] =========================
[INFO] == OpenAL Context Info ==
[INFO] =========================
[INFO] Version: 1.1 ALSOFT 1.14
[INFO] Renderer: OpenAL Soft
[INFO] Vendor: OpenAL Community
[INFO] Extensions:
[INFO] AL_EXT_LINEAR_DISTANCE
[INFO] AL_EXT_EXPONENT_DISTANCE
[INFO] AL_EXT_ALAW
[INFO] AL_EXT_FLOAT32
[INFO] AL_EXT_DOUBLE
[INFO] AL_EXT_OFFSET
[INFO] AL_EXT_MULAW_MCFORMATS
[INFO] AL_EXT_IMA4
[INFO] AL_EXT_MCFORMATS
[INFO] AL_EXT_MULAW
[INFO] AL_EXT_source_distance_model
[INFO] AL_LOKI_quadriphonic
[INFO] AL_SOFT_buffer_samples
[INFO] AL_SOFT_buffer_sub_data
[INFO] AL_SOFTX_deferred_updates
[INFO] AL_SOFT_direct_channels
[INFO] AL_SOFT_loop_points
[INFO]

Revolution by BrothersT 2012-08-29T20:01:00

@BrothersT: oh well, I need a new laptop anyway. It will probably work fine on my PC but I won't be back home till after judging is over :(

Revolution by BrothersT 2012-08-31T22:26:00

Thanks for the updated version. It worked on my laptop finally!

I "got" the game right away, having to defeat an enemy and then make a full REVOLUTION around the arena to gain their weapon. And I liked how my previous incarnations were re-spawned to fight against me, making each round more chaotic than the last.

Not much strategy besides "mash jump and attack as fast as possible" but the music and animations made it fun enough to play for about 15 minutes.

I wish there were more sound effects for the weapons. Maybe there were but the only one I could hear anyway was the pistol and it was disappointingly weak sounding, especially since it was the "best" weapon (although I liked using the sword better).

I also wish the arena had some kind of markers on it that would give you a clearer sense of how it was rotating. That would have alleviated a lot of the confusion, but maybe confusion is what you were going for.

Over-all, fun and beautifully polished. My favorite thing was being able to jump off of the heads of my opponents!

Badass by Sos 2012-08-28T23:52:00

Bringing the funny as always. Stylish graphics, catchy music, funny voice-overs, ridiculously simple but rewarding gameplay, what's not to like?

I did think the music obfuscated the dialog a little too much though which was a shame because what I could make out was hilarious.

Another thing is, from an art perspective, I thought that pale grey-ish off-white color was kind of over-used. It got especially confusing in the last desert-y area where the background sand dunes perfectly matched everyone's skin tone. Speaking of, the Badass should definitely have been more tan, to better fit his character and to help differentiate him visually from the Hipsters.

Fall Of The Ark by rekcahdam 2012-09-16T18:36:00

Great music, backgrounds and sprite work. One of the highest Mood grades I've given.

Not really a fan of long intros in Jam games though. I wanted to get right to the action. I felt like you could have easily had the intro VO playing over the beginning of the game. Like the player could just start out flying along by them selves for a while, let them get a feel for the controls, then start introducing enemies one by one, then when the VO ends the action really ramps up. Anything to prevent the player from having to sit and do nothing for an extended period of time.

Robo Rancher by metadept 2012-09-01T06:40:00

Definitely enjoyed this (actually got a little addicted). There's a lot of good stuff that's been pointed out so I'll skip straight to what I think could make this even better.

The main problem is there really isn't a win OR lose condition as it's super easy to earn way more scrap than you need (I ended my session with over 1400) and the game doesn't even let you place a bot in the Test area if there's only two left. I found out that it does game over if you instead drag one of the two remaining bots into the Trash but that seems kind of silly as no one would do that except by accident.

What I would propose is a timer. Give the player a set amount of time to make it as far as they can in the Test area. You could do the inverse as well by requiring them to make it certain distance and then judging them based on their time.

I would also make scrap far less abundant. Since defeated towers turn into scrap themselves, it seems like you would only need separate piles of the stuff right at the start and then the OCCASIONAL pile further down the road. More powerful towers (which would look visually unique) might also be a good addition for the mid to late game, and they could turn into those "super" scrap piles when defeated.

As for the interface, I found myself immediately dragging every new bot into the Exam area, so I would suggest, to save a lot of unnecessary mouse manipulation, that each newly bred bot is placed into the Exam area automatically. If the player clicks Breed! again before doing anything else, that bot would get bumped into the Holding area and the new bot would take its place.

Also, moving the Trash much closer to the Exam and Breeding areas would be good, as has been pointed out already. It might require redesigning the whole layout of the interface to accommodate the change but it would definitely help usability.

So anyway, this is an impressive first LD entry and with a few tweaks and a little more polish (and sounds and music!) this could be a really fun little game. And if you remade it in Flash (Flixel would work perfectly and isn't hard to pick up) I could see it being received quite well on a portal like Kongregate.

Goodluck.

Iterate by Roupette 2012-09-03T04:38:00

Really lovely looking graphics but pretty forgettable game play.

There was also a pretty big rift between how hard most of the game was with how easy the boss was. He didn't even get a chance to attack before I won.

The sounds could have been better too. The harsh, percussive noises really clashed with the cool drum'n'bass music and the whole clean, smooth look of the game. I did quite enjoy the announcer voice-over though.

GiRL2501 by braingale 2012-09-16T18:58:00

Nice graphics and audio. The security system VO was pretty entertaining too.

Couple bugs I haven't seen mentioned. First, the girl's animations don't seem to kick in until you begin shooting. Second, because of the angled perspective and the way your bullet collisions seem to work your shots don't go anywhere if the character is standing "on top" of a wall.

Also, the controls are also really loose.

Otherwise, nice job.

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-09-16T19:14:00

Cute and funny. Wasn't sure if the tail mutation actually did anything though. Wish Boxy was a bit faster as well. Not being able to enter the water seemed forced in an invisible-wall-type way. Maybe if a message popped up saying something like "Can't go in there. You've never learned how to swim," it would be a little more clear, and not seem like a bug at first.

Sound effects would have helped A LOT too.

Good job though.

The Balance by mr_Hk_ 2012-08-28T23:29:00

Unbelievable presentation, literally. I had to check your commit history just to be sure. The integration with the website takes it to another level. Bravo.

With that said, the game itself is incredibly boring. There is no motivation for action after you get over the (albeit very cool looking) paint brush and splatter effects, which happened well before the game ended. If the idea is to keep the balance between light and dark then all you have to do is nothing. If the idea is to have to choose between light and dark then it's a completely arbitrary choice because there are no consequences for either choice.

Having an open-ended game that let's the player set their own goals is totally fine (and often preferred) but when the players actions do not affect the game world in any perceptible way the result is total lack of interest.

Overall, despite the beautiful art and ridiculous polish, I left disappointed by the gameplay (or lack thereof). I hope your next game can find a better balance (see what I did there) between presentation and gameplay.

Evo Space by edibletoaster 2012-08-29T00:24:00

I liked the Asteroids inspired vector graphics look, the chill music and the nicely integrated tutorial on the title screen, but the controls made it really hard to aim and dodge at the same time. Was the fact that the asteroids deflect bullets an attempt to make up for that? Also, the enemy bullets were so tiny and moved to quickly that I could never really make a conscious attempt to dodge them. I just relied on luck basically.

Anyway, it was still interesting with the "collect the guns" and "evolving guns" mechanics but this is definitely a game for a joystick, not a keyboard.

Hortus by amodo 2012-09-16T18:17:00

Not really a game yet, but it's a good start. The music is definitely the best thing about it at this point.

Besides needing some kind of goal or goals, the UI could be more informative too. I wish I could see how many planets I had already seeded in a system without having to click on them individually. You could change the color of the little ring around the seeded systems to indicate their "advancement" or something too.

And I think you should have limited, or finite resources. Instead of having to carefully consider all of the variables that are unique to each world before deciding to seed or not, I just ignored them and seeded every single planet until I got bored.

This could be pretty engaging with actual strategy elements.

PS: you wanted to look at the code for our game so I put a link to source on our page.

LD29 — Beneath the Surface

The Sea Has No Claim by dukope 2014-05-01T02:56:00

A powerful experience.

Like others have said, it took me a bit before realizing exactly how the sonar buoys worked but once I did it was smooth sailing (har).

This is also the only game I've played that I thought deserved 5 stars for graphics. I love the limited pallet, the gritty dithering, and the clear iconography.

Unique and confidently designed. Great job.

Get Beneath The Surface by rujo 2014-04-29T22:18:00

Well made, but I was disappointed in an apparent lack of strategy. With no idea what color you're going to get next, you can't really plan ahead which makes winning or losing feel random.

Nice title screen though!

Forgotten Sea by Incredible Ape 2014-04-29T18:55:00

@stvr: You're supposed to be in ruins inside deep oceanic cave, descending. It is not easy to convey that when you have a perspective that doesn't show the ceiling, but we tried our best with other clues.

Forgotten Sea by Incredible Ape 2014-04-29T19:17:00

@VDOgames: Nice suggestion. Incorporating puzzle elements into the procedural level generation algorithm would be a fun challenge.

Kalahari Babysitter by TijmenTio 2014-04-29T22:47:00

To echo what others have said, this game is juicy as hell. Great presentation and clever gameplay.

DEPTH BENEATH by mimic 2014-04-29T22:28:00

Nice art and atmosphere but the gameplay felt blatantly ripped from Super Crate Box, with the addition of awkward shooting controls. Taking inspiration is one thing but this veered a little to close to clone territory for me.

Beneath The Mirrors' Surface by MaddeMichael 2014-04-30T22:16:00

Nice concept but the poor controls were too frustrating and I had to give up before getting to the end. If the character fell slower, changed direction more quickly and if the wall jumps weren't so finicky, it would have been a lot more enjoyable.

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-26T18:31:00

Very cool. I'll be checking back to see how my map develops.

One Ship Two Ship Redshift Blueshift by 01010111 2014-08-27T03:06:00

Took a little while to figure out what was going on but once it clicked I had a lot of fun. The colors and graphics are just plain cool and the music is good too.

Chaos Heart by YMM 2014-08-26T21:05:00

Graphics are great but I think the audio is what won me over. So many games forget how important sound is.

A team this talented is kind of cheating though.

EBDA by capsizedmoose 2014-08-27T03:18:00

Pretty fun although there didn't seem to be a much strategy to the combat besides running in a circle.

Moving the planet with your shots is was a neat mechanic but like others have said there's almost no sense of movement to help gauge your speed.

The graphics and gameplay were obviously very inspired by Nuclear Throne but that's okay since the game overall is pretty different.

Legacy of Lamas by Cell 2014-08-26T20:46:00

Looks great and the music added a lot, but after realizing I could just click on the crystal things to go the next level I didn't really bother to move my character around at all.

I liked all the different creatures but I wasn't sure why I was shooting them. I think it would have been more interesting if there was no combat and you just explored this trippy world.

Tough Love Machine by intmain 2014-08-26T22:59:00

Really clever mechanic that kept me played for quite a while. I got stuck on the level that looks like two humanoids though. The difficulty in general seemed to fluctuate a lot but it was still pretty fun.

The graphics and sound complimented the weird concept well.

HopSlide by managore 2014-08-26T22:06:00

This pretty much blew me away. Very clever little puzzle game. It took me a while to notice you put a big hint in one of your screenshots. I'm stuck on the red room though and I'm not sure if that screenshot is a hint or just misdirection...

Your Glorious War by coleott 2014-08-27T04:51:00

The art really caught my eye but the game itself was pretty incomprehensible. Strategy isn't really my thing anyway, but with no sound and almost no visual feedback I basically had no idea what I was doing.

I could see this being quite good if the rest of the presentation lived up to the screenshots.

Invertigo by H1S2 2014-08-26T17:53:00

Reminded me of Bit Trip Runner meets Limbo, but I think the music and visuals were too disparate and didn't complement each other very well.

Inbetween Lands of Grass by From Smiling 2014-08-26T18:22:00

Looks great, but I couldn't figure out what to do at all after about 10 minutes of running around. Sound/music would have been nice too.

Multiversia by Zed 2014-08-26T19:01:00

Looks good, sounds good, but the controls are really weird and make it frustrating to play.

A Sneeze A Day Keeps The Crates Away by Draknek 2014-08-26T19:40:00

I'm so bad at block pushers but this had me hooked for a while. Unfortunately I got stuck but I definitely thought the mechanic was really clever.

Star-crossed lovers by creative630 2014-08-26T18:00:00

The space puns were out of this world.

Antbassador by KevinZuhn 2014-08-26T18:44:00

Forsooth this game is hilarious. Blessings be upon thee!

LD31 — Entire Game on One Screen

Fantastic Ludum Dare theme generator by tinyworlds 2014-12-13T18:52:00

Wow. So Ludum Doge.

Zero Sum by Ted Brown 2014-12-13T17:58:00

I liked the analogue between the "game" and the "world". It was a nice/interesting touch.

Cheesy Trap by se1by 2014-12-13T20:30:00

Good work, though I think it's a bit cheesy.

Jenny's Cave Critters Collecting Caper by Skiddings 2014-12-13T20:23:00

Really liked the screen transitions, especially the way the bricks turn into spikes--clever!

OLA by Inateno 2014-12-13T17:44:00

Really ambitious! Ultimately it seems unfinished and incomplete, but it's cool to see a team trying to do multiplayer stuff--it's very hard! I hope you have fun moving forward with the project.

SnowCard by mrexcessive 2014-12-13T20:01:00

Nice use of audio feedback.

Just Dance Dance Discotron Central: Cobra War by RobotLovesKitty 2014-12-13T19:00:00

lol http://i.imgur.com/oigGTyU.png

Frosty Ninja by belva1234 2014-12-13T18:45:00

☃ ☃ ☃ ☃ ☃

Alfred Bonzo by oxysoft 2014-12-13T19:26:00

Great presentation on the main game screen. Vignettes make the world go 'round.

Yuki and Snow by Raiyumi 2014-12-13T18:16:00

THE PRESENTATION ON THIS GAME IS AMAZING. It's beautiful. Perfect color work. Love the sound. Those tweens. Oh yes.

This is the first great game I've rated so far. I couldn't finish the puzzles, but the mood is so amazing I'm happy to just sit around in this house and enjoy the sights and sounds.

So good!!!!!

Isiphudi by hbocao 2014-12-13T19:43:00

Really liked the integration of the shop into the action. Clever!

Entity Unchained by ViliX64 2014-12-13T19:56:00

Woah! This is cool! It's refreshing to see a great presentation that isn't just well executed pixel art (nothing wrong with that though!). Great work!

BORDERS by apiotrw 2014-12-13T20:05:00

Really like your use of light/dark to set the mood.

TURN it UP by pkenney 2014-12-13T19:53:00

The rotation makes it feel so EXTREME! I like it! I think the rules presentation was a little overwhelming, but I got the hang of it pretty quick once I was playing the actual game.

Gone by rnlf 2014-12-13T19:57:00

The lighting looks great! I love the use of darkness for mood.

Neighboring by psychonull 2014-12-13T19:07:00

Grandma Dorothy went insane :(

One Screen For Worlds by danidre14 2014-12-13T19:31:00

Reminds me a lot of old-school flash games from back in the day. Nice work!

SMAX by elvaq 2014-12-13T18:05:00

I like the concept; an attempt at boiling down timed execution mechanics into something simple is something I've been wanting to see. I think the area that could use the most improvement right now is the presentation, but I think you've got something fun here.

Snamwons Revenge by yodamaster 2014-12-13T20:18:00

Really interesting take on the theme!

Walk to the door by el-pepi 2014-12-13T19:11:00

Great idea, great presentation! One of the most interesting games I've played so far!

Disco Kitty Nightmare by Alendro 2014-12-13T19:47:00

Disco Kitties? Mew've cat to be kitten me right meow.

Snowmen VS Snowbots by ghenoroc 2014-12-13T19:28:00

Takin' the snowman theme back like snowbody's business.

Fido, Fiona & Fidel by pjimmy 2014-12-13T18:25:00

Wonderful concept; would be great if it were extended so that the hints came from other players.

Random Name Attack by bnmkt 2014-12-13T19:02:00

The names were a nice touch. Next step: Shadow of Mordor!

Swotch by Ulydev 2014-12-13T18:56:00

This game is... bizarrely similar to our entry! Not surprising seeing a lot of gravitron influence in this theme.

Very nice work on the presentation! Really dug the colors/sounds/etc.

Solus by InToGames 2014-12-13T18:30:00

Nice execution on the theme; enjoyed the callback aesthetics. Would have been nice if the restart time were a little shorter.

Super Screen Saver by Dokthar 2014-12-13T19:22:00

Had a lot of fun with this one, and I really liked the presentation! I think it'd be nice if you could wrap from one side of the screen to the other when you get cornered.

Tangled Maze by jachepe 2014-12-13T19:04:00

Ominous mood--it's nice to see some games capitalizing on the tension of darknesss.

Super Start World by calavera 2014-12-13T20:34:00

How do I start?

Orbit Jumper by Luminar 2014-12-13T18:41:00

Wow, what an ambitious design!

Office Gaming Inception by AMS 2014-12-13T19:16:00

Wow, great use of the theme! I was expecting a cop-out with just a game on the screen but instead it was leveraged well! Nice work!

-CHAMBER- by ben_pxlplz 2014-12-13T17:34:00

Interesting idea!

I thought the puzzle mechanic was simple and clear, and it was presented cleanly--it didn't take me much time to figure out what was going on.

With the speed of the movement combined with the ever-changing landscape, I think it would have been nice to have had an indicator to tell me where the next block would fall to give me a little bit more time to react.

Either that or googley eyes. Googley eyes would really take it to the next level.

Coded Universe by peterthehe 2014-12-13T17:49:00

The presentation has a nice feeling to it

RIZUMUDEKATTO by EquipeJAM 2014-12-13T20:09:00

Nice style! Interesting take on rhythm games.

Flaming Resistance by whitematterteam 2014-12-13T20:27:00

Nice vibe

pOp by UlydevSecondGame 2014-12-13T19:18:00

Love seeing great multiplayer entries! Surprisingly hilarious! Keep 'em coming!

Spacebank Heist by BoxedMeatRevolution 2014-12-13T18:50:00

Interesting twist on Hotline Miami, with a tiny taste of Monaco. Love seeing more pumping action games!

One Little Driller by galman 2014-12-13T19:34:00

Neat little game, really like the pattern you use for the underground areas. Nice job.

RailGunner by KunoNoOni 2014-12-13T19:37:00

Nice work, KunoNoOni! Would be really great if there were some kind of bomb or something to clear pathways if you get tunneled into a spot on the screen.

LD32 — An Unconventional Weapon

MV by Incredible Ape 2015-04-24T07:22:00

@Bardikus: We made a custom engine using HaxeFlixel.

@rnlf: There are some tricks to getting good feeling controls. First of all you want to have some amount of early and late input forgiveness. So basically a small window of time where the player can press jump before touching the ground, or press jump after running of a ledge and they will still jump. Also, if you have wall-jumping, delaying the player's ability to become un-stuck from the wall they're on will make it feel much better. Tommy Refenes talks about that very thing in this video: https://vimeo.com/34928357 (at 2:30) about Super Meat Boy. We basically just ripped off those controls because they feel good.

MV by Incredible Ape 2015-04-24T17:24:00

<programmer here> I wouldn't say we ripped them off, but we took a lot of influence from those controls.

There's also a lot of influence from Kyle Pulver's work. He did a good mini-series on how to make controls feel good. Here's a piece on what Ian mentioned above: http://kpulv.com/106/Jump_Input_Buffering/

I'd really like to see some better resources for creating nice feeling controls! There's a lot of things I consider "best practices" that are oft-unspoken. Maybe it's up to us to step up to the plate...

Melter by Mase 2015-04-21T20:57:00

Definitely the most unique art style I've seen in a jam game in a long time. Controls are a bit frustrating and the game runs quite slowly on my computer but the dream-like atmosphere kept me playing for a while.

PHARBA by Awpteamoose 2015-04-21T23:00:00

Wow! This is really polished. Like the hidden information. Really cool.

Invictus by coderitual 2015-04-21T22:03:00

Really nice start, I like where it's headed. I didn't notice an impact when I held my clicks, maybe use that for an extra dimension of control.

Billy McMath Solves Problems by Manky 2015-04-21T22:36:00

Wow, this is really something! I've never really seen a piece of interactive fiction like this before. Great job!

pizza slap by dlowe 2015-04-21T19:07:00

Really like seeing work done by kids. Really neat. Boss fight was pretty fun, with a whole run riding on it.

Bar Brawler by Issacchaos 2015-04-21T22:25:00

I like the idea of using projectiles from your environment as weapons; reminds me a bit of the gravity gun from HL2.

Garden State by cbear_wallis 2015-04-21T20:20:00

Really liked the soft lighting and colors combined with the music. Even without the challenge, the game was nice to play. Very pleasant. A nice relaxing moment after a stressful game jam.

Ninja Shine by AsixJin 2015-04-21T20:22:00

I can't get it to load at all, just sticks on a blank screen.

Mac OS X 10.10.2
Chrome 41.0.2272.118 (64-bit)

Blockman & Tuna by ninjascript 2015-04-21T20:44:00

Gets stuck after I click the unopened can.

Girl from the north country by Muffin 2015-04-21T20:40:00

The storytelling mechanic was pretty neat, like the way your mind shifts through different possibilities.

Sheep by Cstudios 2015-04-21T20:03:00

I liked the concept. After solving the puzzle, I had to try the level several times just to see if I had estimated the number of sequential moves right. Maybe it could go until it hits a trigger, or have some kind of grid. After figuring out why I failed, it was a bit tedious to do the level several times but with slightly different repetitions of moves.

Sir Sprout and the Semi-Aquatic Rodent Menace by dydx 2015-04-21T20:11:00

Interesting mechanic. It would have been nice to not have go through so much work deconstructing/reconstructing a setup when I failed a puzzle. Maybe have the dirt kill the player so you get a clean restart if you mess up?

fateOS by ThommazK 2015-04-21T20:32:00

Really, really liked the music and art.

Return The shoe! by ProteinPannkaka 2015-04-21T18:56:00

Nice looking game. Seemed like a cute puppy version of Dark Souls. The animations were pretty rough though which affected the feel of the combat the most. More visual and audio feedback would make fighting feel a lot better. Also, the inverted mouse controls really threw me off. Would have liked an option to switch that.

KILLIPEDES by calavera 2015-04-21T22:16:00

I really like the bizarre tone of the game.

I ran it on a Late 2012 iMac, it seemed to run fine.

Mutiny on Samovar V by Fabraz 2015-04-21T19:20:00

Really great job on the sound music, especially in the opening/ending. I thought that the feeling the menu sets up is very dissonant with the gameplay once you get to it, but it was spectacular when meshed up with the storytelling portion of the game.

Gravity Gram by Zeriver 2015-04-21T22:20:00

It does not run for me. Gives a generic "unable to run" message.

OS X 10.10.2

Crazy Baker by Hammer Games 2015-04-21T19:20:00

Good art, nice music. The slightly angled counter top made my character get stuck a few times though. Also, it was too easy, even with the loose controls.

LD38 — A Small World

Yokai Nights by Incredible Ape 2017-04-25T18:57:41Z

@xelphyre killing them refills energy

Yokai Nights by Incredible Ape 2017-04-25T18:58:39Z

@GhostAndShell It is not! I've never heard of indiexpo.net.

LD40 — The more you have, the worse it is

Micro Trooper by Split82 2017-12-06T04:09:28Z

I really liked the little flip animation when the character jumps!

Litter Burg by LandoSystems 2017-12-07T06:13:57Z

I really loved the screen transitions!

A Stack of Gifts by interface 2017-12-07T06:35:10Z

Nice work; I felt like it would have been nice to have a way to have some variance in the force of the throw, but I liked the dynamics of the juggling tricks.

A Platformer for Ants by Elendow 2017-12-07T06:45:18Z

Wow, I really liked this! Something about the zooming out really reinforces the task of what you have to repeat, which in turn increases that delicious anxiety you feel when you're jumping over a pit of spikes.

Maurim: Unepic thief by bakudas 2017-12-06T04:04:46Z

Outstanding job on the pixel art!

The lost strawberry by egordorichev 2017-12-06T04:40:49Z

The amount of polish and content that went into this game is astounding!

Mushroom Délicieux by TRASEVOL_DOG 2017-12-06T04:46:56Z

Really like the visual feel of this one

Speed Demon by Incredible Ape 2017-12-06T03:19:56Z

@pkenney Unfortunately, there is no audio! We did not work with the collaborator who usually does our sound this time, and wound up not getting any into the game in time.

Cardhoard by HacksawUnit 2017-12-06T04:13:56Z

Really nice pixel art, really nice game feel, love the sound design, this is probably my favorite submission I've played yet. Really fantastic job!

Eskimonster: Pingus Rising by Arch 2017-12-07T06:21:23Z

I liked the tension created by the holes freezing up, nice work.

Sanguinite by Wheffle 2017-12-07T06:37:22Z

I'm happy to see this ported to html5! I don't often use windows, so I really appreciate the effort!

bildup by flome 2017-12-06T04:53:25Z

Nice work

Cursed Knight by Particles GameStudio 2017-12-06T04:00:59Z

Nice job; I really like the sense of space you've created with the sound design.

Jewel Shadow by dimesto52 2017-12-07T03:08:09Z

It does not load for me, it just stays on "LOADING..." forever.

Penti by DogSquad 2017-12-06T04:51:09Z

As we all know, finishing a Ludum Dare is no easy task! Congratulations on your first jam, and may you have many more to come!

Poetry Slammer by peanutboyz 2017-12-06T04:21:45Z

Thanks for the rare anime dvd

LD43 — Sacrifices must be made

Lanternal : A Mage’s Sacrifice by Liz Cooper-G4G 2018-12-04T16:46:08Z

Really nice job on the art; it's really hard to get that stuff to look good when animated!

LD41 — Combine 2 Incompatible Genres

BREAK // HELL by Incredible Ape 2018-04-24T16:13:40Z

@Potondo You do! At 60fps, you have about 3 invincibility frames on hurt.

BREAK // HELL by Incredible Ape 2018-04-24T16:21:15Z

@pkenney Thank you so much for the "fan mail", it means a lot to us!

BirdTurd by AKnght 2018-04-24T07:25:29Z

A bird pooped on my face while I was riding my bike to work last week, so this really speaks to my heart.

Cat Pack by Potondo 2018-04-24T16:27:13Z

Really interesting concept! The controls are a bit overwhelming at first but I was able to pick it up after some time. I like the use of the pause mechanic to incorporate the blend of "real time" and "turn based".