Foon → Ludum Dare Explorer → Users → kibertoad
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | The Terror of Litville | jam | ||||||||||||
| 2014 | 30 | Connected Worlds | A Whimsical Adventure At The Other Side Of The Rainbow | jam | 197 | 3.49 | 2.82 | 3.00 | 3.13 | 3.87 | 3.86 | 2.03 | 4.06 | 100 | ||
| 2014 | 29 | Beneath the Surface | Beyond The Surface The Chaos Rises | jam | 513 | 2.97 | 2.61 | 3.10 | 2.32 | 3.71 | 3.37 | 2.18 | 3.31 | 71 | ||
| 2013 | 28 | You Only Get One | Out of Mind | jam | 310 | 3.02 | 2.64 | 2.62 | 2.10 | 3.40 | 3.27 | 1.71 | 3.05 | 91 | ||
| 2013 | 27 | 10 Seconds | Pinokio and Juliet 2113 | jam | 444 | 2.75 | 2.60 | 3.08 | 2.76 | 3.06 | 2.81 | 2.45 | 2.66 | 100 | ||
| 2013 | 26 | Minimalism | Church of Minimalism | jam | 320 | 2.98 | 2.09 | 2.81 | 2.90 | 3.72 | 3.25 | 2.58 | 3.41 | 100 | ||
| 2012 | 25 | You are the Villain | Witching Game | jam | 163 | 3.00 | 2.64 | 3.21 | 3.86 | 3.24 | 3.48 | 2.45 | 3.56 | 59 | ||
| 2012 | 24 | Evolution | Omega Architecture | jam | 44 | 3.54 | 3.00 | 3.04 | 3.56 | 3.50 | 4.09 | 2.76 | 3.28 | 100 | ||
| 2012 | 23 | Tiny World | Submarine: This Ain't Your Momma's Bathtub, Tovarisch | jam | 136 | 2.97 | 2.92 | 3.46 | 2.92 | 2.47 | 3.61 | 2.82 | 3.58 | 79 | ||
| 2011 | 22 | Alone | Space Station 1: No Program | compo | 546 | 2.22 | 1.73 | 3.04 | 2.07 | 1.08 | 1.08 | 2.05 | 2.33 | 2.38 | 77 |
Why Russian text in mostly English-speaking community :)?
Fun! Fun!
Wow...
Enjoyed it. Nice treatment of a theme.
Now that's one random game...
/There was so much instructions that i forgot when the game actually started/
This.
Amazingly innovative :)
Woomba!
Interesting idea but action is too frantic :(
Wow, it actually has gameplay in it :). Good job overall, although it has a rather weird use of theme...
Light detection seems off, you get wounded even if monster is on screen but in the darkness.
Fresh idea, nice execution, insane difficulty :).
Unfortunately, I have to award a low Audio score for you seem to have missed the part of the rules that states ORIGINAL ASSETS ONLY. Sorry.
Atmospheric.
Amazing! That sudden 3D sequence totally blew my socks off. Bonus points for voicing the game :).
I enjoyed it a lot, thanks :).
Leve design is very poor - looooong wall with only one entrance? Come on... Also the controls are NOT suited for platform jumping, except kitten sits on a narrow platform above. Wut?..
Hail to the King, baby!
Ahahahaha, that was brilliant!
Although I would appreciate it if there weren't those glowing arrows telling me when to replenish what in a game where my only activity is to control the replenishment!.. First time (to indicate the location) would totally suffice.
Updated to fix the crash bug. Also removed unnecessary dependencies from the sources, so now they are less painful to look at and easier to compile.
Re: linux crash. Sorry, I've missed linux dependencies in the package. Please check the updated linux link (NoProgramL.zip) - that one should work. Please report, if it does not.
Re: sound and window disappearing -> No, it doesn't have any sound. Regarding the crash bug - can you confirm whether you have the NoProgram.zip or Noprogram-fixes.zip version? I've fixed the only known crash bug in the latter one. If it's another one, I'd badly want to know what you've been doing :).
re: Windows 7.
64 bit, right? Sorry, I've missed those dependencies. Please download the fixed package (link updated) NoProgram-fixes2.zip and give it a try.
Thank you, KhaoTom :). There's plenty of space for improvements and more in-depth mechanics - an expanded version is planned for the future.
Pretty solid entry. I especially enjoyed the music. What was it done with?
Gameplay was too short for an actual game, but felt perfect for LD entry :).
Windows link: Error (404).
Please reupload.
Collision detection is kinda meh. Could you make it somewhat more forgiving?.. Also what's the deal with often unavoidable... thingies, floating in the air and bringint groupies closer? Game seems unbeatable because of them :(
That was FUN!
Splendidly done, being able to see a moon is a nice touch :).
The only thing that annoyed a bit was a longer-than-necessary searching for a bridge, but other than that - great work.
Kinda fun, but, to be honest - nothing special - and the whole idea of tetris-like construction of a ladder was already used in earlier Ludum Dare. Still, above-than-average entry.
Top-notch graphics, solid gameplay, but it was a complete theme-misfit.
Judging by the name - Lietuva, I presume (-:?
Where's Windows or web versions we are promised? All I can see on the linked page is the iOS one.
:)
One of the best games this LD.
Silly but enjoyable :).
Now that was great!
Nice little game, excellent concept, wish it was more logical and predictable.
Optimized pretty poorly, animation skipped all the time. Nice concept overall. Dying few times while reading the tutorial felt... weird.
Great idea, although it gets grindy after I while - having to plant grass over and over again makes you feel like a divine gardener :(. Could it expand on it's own after being planted?..
Great idea, perfect execution! One of the best LD games I've seen so far.
Please upload it someplace that wouldn't require the registration - like rapidshare.
It's ok, although more fluid movement would be most welcome (e. g. move diagonally by pressing up+down)
Nothing exceptionally new, although overall polish (visual\audio presentation) deserves lots of kudos :).
Wonderful game, flawless execution. Thanks!
Good idea, poor execution. Since terrain is not important, nations could be placed on a single screen, elimintating the cumbersome scrolling. Events seem to have little impact to care about, nations could happily trade or fight for centuries without any interesting consequences.
The game could certainly use some additional features and actual gameplay, but as it is, it's a nice and relaxing experience, even though not a very long-lasting one.
Post-compo edition would be great :)
Excellent game! It starts where most similar games start, but takes the concept few steps further. Bravo!
Amazing graphics, although a bit more optimization wouldn't hurt. Some extra lives or ability to continue where you died wouldn't hurt, though.
Ahahahaha.
Nice twist for a platformer.
Nice idea, not enough content, too repetitive.
Most fun to play LD game so far :).
Excellent game! One of the best this Ludum Dare. Please expand it afterwards.
Idea is great, however due to the execution is not too fun to play: city streets are so tiny you can barely navigate them even if you are not particularly in a hurry, and if you are... Good luck to you, then. And if you merely want to unleash mayhem on city - you can't do that either, as game will come to end rather quick. This game begs for some post-LD attention.
Don't have iPhone or Android.
It was okay.
Very stylish graphics, fun gameplay.
Simple fun concept, okay execution.
Now that is insane :)
Great fun!
Running pure python file didn't work at first (have python installed), was too lazy to investigate. Can I ask for an exe?..
Good idea, wish it was more polished. Objects are too small, mass-select is missed a lot.
Ace.
Voiceover added so much to the game! Nice twist on the genre, was fun (even though punishingly hard).
Good game. Gameplay mechanics aren't new, but first-person worked really well. Wish there was some way to restore health :). Also it was nice crushing traps after growing large!
youdonotexist: thanks for the fix!
Still not working on Mac even with the fixed sh file?
Vaelzan: Thanks! We should rename the "About" button...
/(I really just wanted to continue to guide my units)/
You can disable events in the Options screen :).
There might be an internal problem ("\\" in one place instead of "/" which would be wrong on Unix-based), thank you for the log!
We'll be uploading a new build soon today, hope it will finally work for you :).
Fixed version uploaded. It's very minor, the most important fix being that it should work in Unix environments now (e. g. Mac) - please confirm if the fix helped!
1) We didn't feel it was worth throwing words "TINY WORLD" into face of players as the fired up the game: the ideas is that submarine is a tiny self-enclosed world of itself, and you have to manage that microcosm.
2) You boost your morale by resting in bunks (top left part of the map); also you had undisposed corpse, that stinks and decreases morale (probably output should be more clear about that).
3) Ton of text... Yeah. Appears that everybody hates reading. I wonder if we are going to see a single person who would actually like them.
Btw, if anyone is curious what other things our Illustrous Master of Arts (who has composed the soundtrack of the game) has done: http://soundcloud.com/spirulence
Thanks again :)
Incredible Ape: What does the submarine.log say? Also, what OS are you using? What is the complete path from which the game was launched? (e. g. D:\Program files\Submarine\submarine.exe)
robcozzens: What was the problem? It crashed immediately on launch? If yes, please provide additional information (log info, OS used, complete game path)
Thanks for figuring out yet another problem with running on Linux :). I'll post a properly fixed version in ~6 hours.
Jiddo: there's an often missed option to disable the dialogue events in the Options :).
Thanks for all the kind words!
They do affect the game, the chocolate story in a more noticeable way than the others. We should make the info output on corpse appearance clearer, though: you are leaking morale until you "solve" the issue by one of two possible ways ;).
N. B. Less noticeable effect is that you (obviously) get lower oxygen and food bleeding.
Updated version uploaded, all known launch bugs fixed. Please report if game still fails to launch for you and include your OS info and the submarine.log (if available). Expanded version is planned to be released after the LD, stay tuned! Link to our website added to the credits screen.
Regarding the security risk warning that got posted: probably it is related to launch4j used to make a wrapper and is safe to be ignored (Norton is actually a rather poor AV and is known to give false positives). You can still run it without getting any security warning by simply typing "java -jar preui.jar" in the prompt (console) to run. BAT file will be supplied in the future update.
Uploaded the version with BAT file - if you get security warnings that you are worried about, please run it - it will load the JAR file directly, bypassing the wrapper (which is perfectly safe, though).
Cosmologicon, we have debugged the game for linux once more (feels like an endless saga), but this time we've got confirmation reports it finally works :). Stay tuned while I upload the new version (d3).
Let's hope third time does the charm... Can anyone confirm it works now (d3 release)?
Thanks for playing, it was a great experience making this game :).
Chaoseed: you've almost made it! AFAIR, Mikhail is the last event before you win, so push just a bit harder and you are gold.
Items make appropriate jobs finish faster (x2, AFAIR, you can measure the rate at which hazard points of particular tile decrease).
Unlocked story rereading - good idea :). We are working on the "Enhanced edition" now, and since there is a demand for unlockables screen, we are most happy to to oblige :).
"For Mac users that haven't fiddled much with Terminal, the easiest way to do this is probably just to open Terminal (in Applications > Utilities), type "cd" and a single space ("cd "), then drag the game folder into the Terminal window (this should autofill the path to the game folder) and hit enter (this should navigate to the folder) then type in "submarine.bat" (or drag that file into the Terminal window) and hit enter again to start the game".
Hope that help. I wonder if we can add something that would make launching the game from Mac even easier...
Would be more fun if you could actually win and opponent wasn't that pathetic. Currently it's an exercise in the baby-punching (not that there is anything wrong with that :-P).
Game really could use speeding up the fading effect for the "you died" event.
Other than that - pretty typical platformer. I enjoyed hopping around :).
Good idea, although the game itself wasn't much fun - phases changing way too fast, relationships changing way too slow. Hope it gets developed into a proper game.
Now that was amazingly inventive :)
Couldn't launch:
java.lang.UnsupportedClassVersionError: jerp/tinyworld/App : Unsupported major.minor version 51.0
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at com.sun.jnlp.JNLPClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Interesting...
Why the annoying "wait" period after having shot?.. Also controls are frustrating :(.
Kinda difficult and counter-intuitive, but an interesting concept. Could use some polish.
Too many planets, IMHO. Would be more fun to actually plan you hopping, rather than crawl from one to another.
Excellent idea and style! Wish it had more polish. Hope you'll eventually get to work on it some more :).
Great idea! Hope it was longer.
Simply the best "eat to evolve" game I've ever played. Thanks!
Balance seemed odd and icons not intuitive enough, but overall it wasn't bad :).
Wow, that was fun!
Interesting idea, lackluster execution. Left part of the text gets cut off; also would be nice to see title text for each incoming icon...
Best Ludum Dare game ever. A perfect experience.
Are there any other games you worked on?..
Amazing idea. Wish the game was more detailed and there were mroe stats and player's religion highlighted in a more noticeable way. Hope for a beefier post-compo version.
I didn't get any crashes. weird. well done!
Controls were terribly unresponsive :(. Game itself was ok.
Brilliant little game, full of nice little twists. Wish it was a full-featured game...
Btw, is there a way to contact you? Email, skype, googlechat or twitter?..
For a straightforward Osmos clon that one was surprisingly fun to play. Not much of a game here, but I expected way less :).
Great game, immense fun to play - loved overall game balance and game mechanics.
Cool idea and great graphics!
For the record, you need to include DevIL.dll and SDL.dll and OpenAL32.dll for the version of LOVE you built with when you distribute a game. Got it to work by using the dlls that come with the version of love available on the front page at love2d.org
however, I get an inexplicable pause a few minutes into a game. :(
Interface is cumbersome, icons incomprehensible. However, graphics themselves were clean and functional (wish everything was larger, though) and author deserves huge kudos for being ambitious. Please keep working on this game...
Loved the circle arena twist. Fresh approach to the fairly generic theme. Good entry.
For some reason game ran super-fast - is that the idea?.. A bit more gameplay wouldn't hurt.
Didn't play, Android-only.
Nice, simple and fun :).
Same Pan error on Windows XP with Java 7.
Could you upload a compatibility version with all sound references removed?..
Haha, interesting new twist!
Controls were kinda clunky, but I like the concept.
Absolutely gorgeous art, however, very poor programming: it kept slowing down for no apparent reason in random places on pretty capable CPU, controls were clunky, objects meshed in a strange way.
Better than I thought it would be :)
Looks like the kongregate version is bugged, there is no bomb on the last map, you can't disable it and get blown up all the time, so it's totally unbeatable.
Other than that, game is the real gold. Fun, inventive, daring - all around great design.
However, I'm not the only one who says that TNT doesn't show up on the last level :(. Or is there some "special condition" on which it appears?..
Too repetitive, modest amount of content it got got stretched way too much. Kinda addictive, though :).
Really liked the graphics. Also yay, dog simulator. Wish evolution itself was presented in a more beefy way...
Very interesting concept. Would have worked much better if path in question wasn't so complicated for AI to get through - or, especially, if there were alternate paths. Also controls were pretty clunky.
Could not find MSVCP100D.dll. Could you please reupload the archive bundled with necessary DLL? Thanks. And I'm running the Windows XP here, maybe that's why I don't have it :).
Ultra-high speed felt refreshing, however, lack of enemy death animation and overall weird balance degraded the fun somewhat. Overall a better than average entry :).
Good idea, good execution, ace tutorial. Most commendable work!
Wish it was a game :)
Please include the "java -jar LudumDare24.jar" for convenience :). Good idea, tis a shame the resulting game is so short. Would really enjoy playing the extended version.
Ahahahahaha. No, really.
Idea is interesting, controls are pretty meh. Also please make packaging for your next game less painful, OK? It's not cool to download full source from repository and then extract the one archive you need from it. Separate links to Win32 and Mac versions please, linked directly from LD page.
No Android, would be nice if emulator-bundled version was available.
Liked how over the top it was, would appreciate it if it was actually possible to dodge between bullets :).
Absolutely love art direction, music and writing. However, pre-boss checkpoints and way to skip dialogues is a must. Please release a post-compo version, I badly want to finish this game :(.
Felt clunky, but the twist was nice.
Please look up the word "Evolution" in a dictionary, it's now what you claim it is :). However, game itself is pretty good, enjoyed it a lot!
Art was nice, however, this game had some of the most frustrating platforming I've met among all the LD entries so far, and not in a good, Super Meat Boy way, alas. Also: adding checkpoints wouldn't kill ya, ya'know?
Was extremely promising at the beginning, then got tiresome due to the grind. Can't wait to see your next game :).
Game is OK, wish there was more variety to it.
Best UI ever. Also great idea. I'd pay for it should it get developed in a full game :).
Boring.
Pretty fun; wish it had some (reasonable) ending - went till the 100 points to see if there is anything after that - nope... Game got tedious after about 60 points.
Was pretty meh till it got to the ending.
Ending saved it.
One of the least responsive controls I've ever seen in a game. Also ugly white background on cursor. Very slow gameflow. Could be developed into an interesting game; hope it happens.
"Evolution" part felt reeeeally squeezed in. Game itself, however, was a true marvel to play. Two thumbs up!
Could be fun, but needs instruction. Haven't found a way to spend mah experience...
Terribly unpolished, but impressively ambitious.
Amazing :)
Controls were somewhat clunky, overall pace rather slow. But I like the twist and art :).
Nice idea, wish it got more polish :(.
I like the idea a lot, however, game looks glitched, there is not enough information provided no most things, research screen could use more information on it, lbock construction info seemed semi-random at what it got to display. Wish it got eventually reworked...
Boss was too difficult and for some reason could corner you by following into the starting room, which didn't seem logical. Other than that, game turned out to be surprisingly fun. Thumbs up!
Haha, that was hilarious!
Wow, that was surprisingly good!
Excellent game, innovative twist on platforming gameplay! Top-notch entry.
Really interesting concept, wish it was more polishes - also you run out of proper mates too soon :(.
Run kinda slowly and wish it was more connected to the theme; but it was pretty interesting technically :).
That was seriously impressive. Not very fun, but definitely impressive.
That was enjoyable :).
Liked the direction this game took, bloody shame it didn't have its potential fully realized.
"The player is given actions to do like blocks in a tetris, and you just use them at that order by simply clicking around" - this should be documented in-game, while knowing this, game finally makes sense. I like how the concept was executed - while graphics were clumsy, gameplay is pretty fun. Bonus points for music.
Excellent game!
Liked that you made it a text adventure, didn't like that it was unclear what to do with enemies (no appropriate command and no obvious actions to perform to evade them). Also wish shorter action synonyms were supported.
Game of epic proportions!
Idea itself is not new, but execution was pretty good!
Somewhat grindy, but generally OK :).
My favorite part of this game: "Wil, Photoshop software cost a pretty penny. All of our pennies."
Much more could be done with this idea.
Simple, straight to the point, fun :)
Controls are somewhat clunky and game is punishingly hard, but art style was pretty fun; liquid zombies FTW.
Wish it had more levels... Cool concept, even if it doesn't have anything to do with theme.
Levels are too long to be actually fun, first level goes on forever and after you died on second level, you have to restart all over again. Make levels 2-3 times shorter and it'll be much more fun. Also food colour-coding on second level was confusing, died due to picking wrong ones. Streams on first level - interesting twist, but unfortunately it didn't influence the gameplay to the extent it could.
Now that was something special!
Pretty fun game!
Pretty solid platformer.
It was OK :)
Now that is interesting, never happened during development or testing. Have you tried tunnelling on the border of map, by any chance?..
Crash when tunnelling on the border of map confirmed, will fix - thankfully, rules allow to update games for crashbugs! Will post when issue is resolved.
Yakka: sorry to hear that. Anything in particular that was puzzling and could use an additional explanation, other than what already is in tutorial?..
Aha, probably you have missed the ecosystem screen :). I guess that's one crucial part missing from the map screen tutorial... Will expand game description and clarify tutorial in post-compo version, thanks!
Thanks for your comments! Yes, specially evolution could really use more information - we definitely should expand documentation for post-compo.
Regarding the counter - it's the loss ounter (asteroid impact), not the evolution one - evolution happens much faster, you win at reaching 51 evolution points with any species.
mdkess: thanks for the info, please try the updated build! We would be extra grateful if you let us know if it works now :).
someone -> you need Java 7 (e. g. OpenJDK)
SusanTheCat -> There is no separate R & D screen, you can access research panel via flash icon.
goerp: thanks for playing! Actually, game doesn't take so long so we didn't think a save feature is necessary - but, apparrently, it is, so we'll add it in the post-compo version. And yes, better documentation and tutorials are definitely needed - also on our ToDo list...
Looking into the problem right now, thanks for the reporting! Hopefully will upload a fixed build real soon.
Fixed version uploaded, please let us know if it works for you!
"Not only you can click through the display at the bottom but the playfield is higher priority. So if there is something under then you can not click on anything on the display" - that's a bug, thanks for reporting, will fix in post-compo version!
Couldn't read all the text, and as a result much of the game's allure was probably lost on me. :(
Brilliant game. Unexpected game mechanics, lots of varied maps, top-notch animation, good music -we have a winner here!
Great atmosphere, sad game...
Now that was the Tommy Wiseau of gaming :).
Absolutely loved theme and art, wish there was more gameplay to it! Please make a full game from it :).
I appreciate the attempt this game had made: it's seriously impressive in the context of the myriad of identical LD entries without any ambition whatsoever. However, even post-compo edition felt clunky and lagging, with the gameflow lacking any sort of polish, preventing player from having actual fun from playing it. Hope it'll get polished further. Potential is there.
Difficulty feels very, very off - but game itself is pretty fun and polish. Hope it gets rebalanced...
Not really a game, but pretty atmospheric experience. Gorgeous art!
Wow, now that was inventive!
One of the best sos games ever!
Idea is by no means new, but I liked how game was balanced, it was pretty fun to play.
Movement could be faster, but overall it was an ok game (game?), if not a really amazing one.
Game concept is okay, but everything happens way too fast and there isn't any introduction to get you into the game. Needs more polish.
Good idea, wish there was more varied gameplay and less dependency on hero jump trajectory calculations.
You managed to do a lot with a little, so hats off to you. However, balance feels weird, sometimes you lose seconds after a new guy spawns...
Excellent idea, but controls are very, very clunky, wish there was some force indicator shown.
Art was OK, game wasn't anything special, but for a first attempt - pretty good! Keep up :).
Bonus points for nice art.
Excellent writing, innovative setting, great fun! I salute you.
Controls were very clunky and graphics was meh, but great game concept :).
An okay remake of the original Rampage, but seeing some new features would be nice.
Concept is very fresh, gameplay is not very engaging, though. Still a nice experiment.
Good idea, pretty generic execution.
Wish it was actually a game :). Nice audio!
Wish it wasn't as fast and frenetic as it is, even turn-based might be better - but I guess that was deliberate decision.
Two thumgs up!
Wow, that was amazing! Great art, nice sense of humour, lots of vibe.
Ahahahahahaha, didn't see it coming!
Excellent minimalistic approach, you've really made it shine.
Excellent game, thank you!
Wish there was more to it than just waiting for cash to pour in, some gameplay and challenge wouldn't hurt. Wish you could do a post-LD on it...
Liked the retro vibe, wished SHIFT wasn't used as the main control key, though (get lots of Windows suggestions to use Sticky Keys)...
Turtleped was too hardcore for me.
Breathtaking art, excellent music, engaging gameplay - wow!
Didn't feel like a good theme fit, though.
Art was amazing, wish controls were a bit more responsive.
Nice music and art.
Other ways of killing should work too. I'll look on non-plague kills not being counted for the post-compo release I'm working on.
Doublechecked, there is no non-plague kill issue that I could find. Also it's weird that you see "64 villagers" and not "32 villagers", you must have grabbed early posted version, it was replaced 10 mins before the deadline with "32 villagers" one.
Please check if currently uploaded version works better for you (Windows JAR is compo version, Windows Native is post-compo with minor fixes and fixed art references (you can see that art was included in compo version but not used))
Thanks, Jiddo!
Criticism is all valid, and yeah, plague tooltip could be more helpful - actually, you can only place it on people or animals.
We've used Excelsior to make native builds - till the end of the year it is being sold for a symbolic amount of cash: http://www.excelsior-usa.com/jetcharity.html
Absolutely adore how out of the box and imaginative this game is. Best LD entry so far!
Nicely polished entry, had lots of fun playing it.
Solid entry, enjoyed playing it, even though it didn't have any special twists.
great art, but not much fun.
would be nice for enemies to fight back.
I'd like to see a finished version of this.
Best game of this LD.
I really enjoyed playing this interesting take on TDs. I liked how I had to work my way down to a minimum of strategically placed mushrooms. Good job!
would be nice for the enemies to respawn.
Pretty impressive for LD entry, even if ship customization wasn't too pleasant to use :).
Hopefully you develop it further!
fun and pretty. lots of enemies and interesting mechanics. nothing to do with minimalism though.
Heh, nice twist.
has a strong Neil Gaiman vibe to it. nice work.
it gets stuck if I jump over princess. which is a shame, since she is not my type.
great visuals, kinda reminds me of the only part in path of neo that didn't suck. but it runs slow on my laptop. also, it would work better with a smaller arena and more complicated battle system.
simplified xonix. like, seriously?
funny, with a ton of different content. my kind of crazy.
crashed after a shooting minigame.
it's very pleasant-looking, but the core gameplay was ancient even before videogames got invented.
Trying to play this is painful, but I give you bonus points for creativity.
Bonus poitns for doing this in .bat
Writing was so-so, but overall I enjoyed the game.
great looking and well-balanced platformer. awesome job.
Impressive entry, but character movement feels painful even with all of the upgrades. Maps should more open space for stuff like hovering to work properly.
looks sexy, but not much going on under the hood. still, nice take on the theme.
I liked this entry. Not particularly good at shmups but i managed to defeat the first boss after like 3 tries. The second boss....not so much. Even so I liked it. You did well with the theme. Good job!
Beyond impressive production values for a jam platformer and a clever nod to the theme.
Interesting take on a theme.
a bit too much of the game relies on just holding forward. could use more complicated enemy patterns or something. otherwise a great game. visuals and music work extremely good together.
never had as much fun with a snake variation since primary school. loved the weapons, rockets practicly ask for the flight of the valkyries. great job)
I was very impressed by a new puzzle you've created, it fit narrative pretty well. Wish there was a way to restart failed timed puzzle, replaying the game all over again due to failing timer is not fun at all.
Now that was... inventive.
Buggy mess. Please fix it. Art was nice, though. Didn't rate it yet.
half-quake kind of fun, but fun. I like the graphics, and it offers a surprising variety for what it is.
loved the character design. works well and looks great.
Really liked how the walls became permanently visible once discovered. Think you captured the theme rather well. Good job!
I like how the character movement and music feel in sync.
one thing for sure: you menus look real good.
It was OK.
Good graphics, interesting twists, however games becomes impossible if you die on a later stage. Power down rate should be reduced.
Art is nice, but game is absolutely generic and boring.
Minimalistic disco for the win!
Though I didn't get very far (I am horrible at these types of games) I really enjoyed playing this. The sounds did get a bit annoying after a while. Great job for a first entry!
Terribly unpolished. Art was nice.
Quite enjoyed this entry. Simple concept and simple controls. Pretty fun to play too! However I did experience some issues with the balls. One got stuck on the paddle against a wall, and a few others seemed to get stuck on nothing then teleport to a random location. Other than that though, great entry!
I really enjoyed this entry! Very simple, very fun, and very addicting! Got up to 7162 before I was satisfied. Great job!
I really enjoyed this entry! The music and sound effects were great. Loved how it all created a rhythm. The game embodied the theme very well and it was very fun to play. It was rather addicting even! Great job!
The shooting in this game was quite satisfying. I really liked the art and the smoke and blood effects. However the controls were a bit confusing. It seemed that I was only able to reliably move one soldier at a time. Regardless, great entry!
Good job guys! I enjoyed playing this entry! A little tough for me as I'm not used to shmups but enjoyable just the same. Liked the music and the graphics, especially the explosions.
The first few levels were a bit confusing but gave me that awesome feeling when I figured out what I was supposed to do. While a little more explanation would have been great, specifically about what z did and how it allowed you to move certain colors individually (sometimes it felt like I couldn't move the colors displayed), I really enjoyed this entry and the puzzles. Great use of the theme!
probably the best unity-based game I've seen so far at this jam.
Oh man you scared the crap out of me. I screamed out when I ran into the spider. I had a lot of fun playing this. The art style embodied the theme very well! Loved the music and the sound effects too. Good job!
I like how the ball was an actual ball and the effects of the bricks falling. Good job!
Ran into quite a few bugs at the beginning. Would get stuck after climbing up ladders and such, then got stuck falling towards the door on the white wall. Looks good though. I liked the graphics.
Wish it was a game.
I really loved this entry. It embodies the theme well. I liked the sounds and the graphics a lot too! Great job!
I really like the idea behind this game, hopefully it'll be properly fleshed out after the compo.
well done, but kinda boring.
This entry was quite addicting. There is something very satisfying about killing blocks by mashing on the arrow keys. It gets even more fun when you unlock the lazor! The only thing I'd like to see changed is the addition of a bar to track your xp. Good job!
I really liked how simple this entry was. It embodies the theme of minimalism quite well, I think. It was a bit confusing at first, but I caught on to the way the hint worked rather quickly. Good job!
This entry was quite confusing. Clicking the button quickly after it appears caused me to lose credits, while waiting for a while didn't seem to impose a penalty. Pretty minimalistic though!
it looks and feels truly elegant. even considering how much I suck at puzzlers.
pretty one. it feels sad and lonely.
in theory, this could make a good endless forrest-like mmo with no violence.
with a bit more polish this could be in public schools everywhere. sir, you have my respect.
fu#king pringles got me, man!
Uh?.. What was that?..
oh, and now you made me want to do drugs and run around the city like we used to back in the day.
wait, did I just type that aloud?
awesome game btw. bonus points for exploding head and dancing. could use a bit more vivid music tho. our sound guy is way more groovier at his best.
wow. just wow. great game. with a bit more content could be a perfect time-killer.
Great game! Very simple yet inventive game mechanics that actually work.
this is how a jam space exploration game should look and work. awesome.
great story. probably the most coherent one at this jam. also, genuenly funny and awesome idea for the boss fight. this game makes me horny.
somehow, when a game plays itself, it makes me jealous and more interested as the result. ballsy move.
congratulations, it's a pong!
I liked the idea to split magic system between two controllable characters. also, the rest of the stuff works surprisingly well.
Color-coding towers fits the theme but doesn't make for a very convenient ability differentiation. Player control felt sluggish. It was a solid entry overall, though.
it doesn't like my vista(
Great entry, had lots of fun with it. Please develop it further! I'd buy a polished version of this in a heartbeat.
Little birdies and bench on a cloud were impressive little details. Overall, nicely polished entry that is enjoyable and has great atmosphere. Thumbs up!
Intro voiceover was not working due to a typo in the code, uploaded a fixed archive.
Thanks for the feedback! Post-jam version will include more in-game help via tooltips, maybe a tutorial.
Will provide alternative download locations later today.
Can anyone confirm that newly linked version works on linux?
hamster_mk_4: probably issue is that you don't have Java installed, I'm compiling native version now.
There was a terrible disbalance due to a couple excessive zeroes, sorry! Uploaded Windows version that includes the typo fix, Linux/Mac versions will follow.
Thanks for reporting the crash! Uploaded fixed version that should allow combat to work properly in all cases.
Re: tutorial and complexity -> post-jam version is in works and will be released in early summer. If anyone wants to be notified of subsequent releases, please ping me on twitter or drop a letter with subject "LD game updates" to iselwin at gmail.com and I'll keep you posted!
>Also sometimes I click a + button and the value decreases??
it's kinda the point. minimalism in our context means that the player should achieve more by downsizing infrastructure, so it is supposed to be about finding a balance between the destructive nature of the sect and in-game progression.
slow, but looks nice.
That was pretty nice. Wish you included an installer-free Windows version, though, had to play with browser, and it crashes in latest Firefox. Chrome is OK, though.
balance seems a bit too hardcore. otherwise, impressive entry.
Nice artstyle, not much of a game or a story, though.
Haha, missed the narrative trick during first playthrough. Excellent idea!
Haha, interesting twist on genre.
Stuff happened way to fast, hated switching mechanism, would be more convenient if each item was assigned to a key rather than chaotic switching back and forth.
Cool graphics, gameplay didn't feel balanced, though, bear is totally overpowered :).
Excellent art and great mood, thumbs up!
weirdly good thing.
pretty game, but needs more crazy. also, I haven't noticed much minimalism lying around.
Too much information to keep in the head all time.
Great idea, though, wish interface was more convenient.
Not really fun to play, but you are my personal hero for ambition :).
Nice soundtrack, funny enemies :D
It was OK. Movement could be more pleasant, though, but difficult made game decently fun.
can't run, x64 win 8.
that's not how I prefer to eat my virgins, if you know what I mean.
contols seemed off, ladies take a ton of damage and there's no corpses. and cheerleaders would taste nicer.
next time please use text instead of icons.
clever and good looking.
Neat art.
Made me smile :).
Pretty nice art. Controls could use being a bit smoother and movement less chaotic, but overall it was decently fun.
Music didn't work for me on Firefox.
Concept is neat, too much clicking for repeated play, though.
Bonus points for creativity.
very impressive engine, but the 10 sec thing only hurts it. also it would be nice to have control over camera. never expected to see this level of terraforming in an LD game.
I like the original twist!
That was great!
nice twist upon the usual platformer routine, well-done visuals. not a big fan of the fact that I can only see a small portion of the screen that actually matters. seems like a cheap way to rise difficulty.
great soundtrack. the visuals are a bit dull. not much else in there.
simple, yet well done.
trippy as hell.
too big and too empty map. but the moving cars and explosions look really cool. would like to see you make more with the concept.
Neat graphics, great mood. Pity there isn't much gameplay content.
I envy your art skill and originality. nice minimal writing, great mood. It just feels like you could do more in terms of actual gameplay.
That was pretty fun. Also, great-looking art.
had more fun with it then with most commercial games of this kind out there. funny voice acting.
reminded me of Korgoth of Barbaria for some reason. made me sad for all the awesome things that never happened in this world.
great concept, but a bit too fast for us slowpokes.
just a while ago a friend of mine was talking about hypothetical arcade-style gameplay that is not about death. I called bullshit on him. looks like I'll owe him an apology.
Nice!
Good idea, nice execution, fun to play!
Post-jam version link doesn't work for some reason, though.
liked the sounds in the menu.
majestic. awesome art and concept. lots of variety in gameplay.
only trouble is finding the borders of active zones. other then that one of the most polished game experiences I've seen in this jam.
One of the best Ludum games so far.
Haha, that was fun, if very tough!
cute art, enough variety to keep going for a while, nice polish. good idea for a casual jam game.
GREAT use of unity. probably the best I've seen so far in a jam game.
great idea with cockpit walls.
great visuals.
great choice of music.
great sense of speed.
on top of that, it's addictive as shit. please make a full game out of this concept.
Wish it had some actual gameplay, as opposed to excellent writing, but, on the other hand, it did have excellent writing! Please make more games.
could be a nice concept, but the 10 second thing is just annoying here.
a fun little exploration game. not exactly the most original, but relaxing and kinda cool. would be nice to see more stuff in it.
Wish gameplay was more deep, but bonus points for creativity.
Graphics are nice, but gameplay is way too fast to be enjoyable.
Controls on second level are really frustrating. Nice graphics, though.
the attack thing felt satisfying. had no problem with controls. but it's a bit hard to figure if I am doing good in this game and what is the end goal. and who the hell are the blue guys. evil neurons?
breathing effect was really nicely done.
excellent.
nice one, really amazing how many backgrounds you've made. splotches on the road suck though. it's not clear enough where they end and when you drive over them it feels like crap.
really cool idea with interactive painting and director's cut. it's a shame you really don't have much to say in both.
probably the prettiest game I've seen in three ludums. gorgeous, yet moody and somewhat brutal. if it was a woman, I'd have a lasting crush on her.
Ahahaha, that was... something.
cool writing, but not enough information on screen to make decisions. and since it's a decision-making game, it's a bit of an issue. designs are great, but your artist needs more drawing practice. and please get him a drawing tablet or a scanner.
jumping was painful, but good work with checkpoints. the art is clean and nicely done, but kinda lacked identity. great job with the stealth element.
made me remember an old friend who died from overdosing on clonazepam last year. and the nights spend together with my ex coming off heroin before her trip to prison. about a lot of nasty stuff from the old days, actually. I think I am going to get drunk tonight.
mah win 8 doesn't like it. outright stops me from running it.
making the screen go white was not a good decision. also, first-person platforming is as frustrating as usual.
but it's really nice to see a 3d jam game not made in unity. quick-thinking exploration was engaging enough to keep things interesting. all in all, it was fun.
Great game!
elegant solution to classical duel in game form. been thinking about something like this since Dishonored, but your version is better than everything I came up with so far. this could make a great coffee break multiplayer game.
It was OK.
cool twist upon the usual fighting game stuff. could have a great future, never seen anything like it before. some music would be nice, but the sound effects are really satisfying.
made me feel more brain dead then usual. reminded of every nasty sushi-related moment in my miserable life. now I just want to get wasted on sake and have anal with asian butthole of any gender.
very tasty art and music though.
interesting concept. is there a way to block or barricade the door with junk? never worked for me.
discovered about 4 endings in total. you seem to have a weird fixation on porn and broken legs.
and that's exactly what happened in Chernobyl. my daddy's second left nipple-head told me when I was just a wee little larva.
It was OK! Have no idea how to beat second level, though.
Twist is nice, game itself moderately enjoyable.
been a while since I actually had to sit down and read stuff at jams. interesting stuff.
nice little oldschool adventure game. decent enough timekiller. great scope management.
wow. lovely dark platformer, solid gameplay and lots of content. reminds me of the oddworld saga. shooting the bow was awkward, could use better contols. also took me a while to figure out how to climb.
please make a bonus round where I can get myself run over by trucks in the middle of the desert. or a cyberpunk city edition, like the quarantine games in reverse.
good concept, very nice art. but cocoa? I mean, I get something like last minute lesbian incest, but that's just lame. also suicide by your own explosives is stupid. suicide in general is stupid. and lame. and unproductive.
great music.
nice main character art.
made me sleepy.
did you reference Ratman's death in portal lore, or is it just me? not very original, but the presentation was nice. would it kill you to add at least some gameplay? there isn't much immersion in this. seems like a waste of skill.
Does not work with Python 3.2
great use of minimal art, nicely dark sense of humor.
math stuff kicked my sorry artist ass.
neat idea. can have a future.
this could make a great Death Star game, if finished.
great variety and overall sense of madness. took me a while to figure out how to get ammo, you should probably put that into description.
black hole gun is awesomely cool!
nice and trippy.
got scared when it told me to press a, but the keyboard controls are perfectly fine. is there really so many people with gamepads at LD?
otherwise - nicely done adventure game.
got scared when it told me to press a, but the keyboard controls are perfectly fine. is there really so many people with gamepads at LD?
otherwise - nicely done adventure game.
this was AWESOME.
the opening idea of brooding-over-nothing hero who lost purpose in life is greatly overdone in moody jam games, but the ways in which you convey tension and overall polished feel rocked my ass of a chair.
please make more of it.
nice art and music. good, but brutal level design. made me feel sorry for the penguin.
Also note that this version will only run on 64 bit Windows OS (any Linux or Mac OS X that has its own JVM is fine, though). 32-bit compatible version is on the way.
thanks for feedback) it's our first time experimenting with this kind of combat system, so we are still working out the kinks.
ratking, you've just made the best compliment I would ever hope to receive. GUNNM is my absolute favorite manga series ever.
Uploaded version that fixes crash on selecting time perks and makes stamina perks work, hopefully I didn't break anything else.
Please let me know if anything explodes.
(Note that only post-jam version was updated, there are no perks in Jam version)
jujule: have you tried running jar file, that is inside the archive? It should work fine on Mac, provided that you have Java 7.
in case the game isn't working, please describe the situation.
Makio, are you sure that's our game? Provided you have Java 7, you should just need to click on run.sh
Starspell, do you get any kind of error or traceback? What platform are you on?
And do you have Java 7 installed?
To Jupiter_Hadley: Please try waiting a bit longer, loading period can take a while.
Most fun game of LD so far.
Please expand it to full-feature commercial game!
it would be nice to see a complete interactive story written by you. liked the idea, but suicide as resolution is overrated.
Gameplay was nice.
colorful, simple, effective and imaginative in it's own way. pretty damn great little game. could use some boss monsters.
You made the theme work :)
it would be better for the children to fight back. or at least try to rape my skull through the eye-sockets. but I have Nazi Zombie Army on steam for that.
the application was unable to start correctly (0xc000007b).
both windows versions still refuse to work for me. win 8.1 laptop. video looks freaking sweet.
awesome music, cool idea, nice direction texts. but couldn't you make the steps more visible? or jumpable.
Fast, fun gameplay with an interpretation of theme that works.
great way of making ld crawler, probably much better then the one we chose. with a bit more polish and balancing it could be absolutely perfect.
not sure where you are going with this, but nice enough piece of work.
that black ghost thing felt like a rape fantasy come to life. which was creepy.
this is going to sound wrong, but I want to marry this game. at least have a romantic date with it, followed by a night of sweet and passionate lovemaking.
extremely cool concept, but could do with a bit more challenge.
this needs work to be rightfully called super mega extreme.
not the first time I see similar ideas on ludum, and here it kinda bugs me that villagers don't seem to anything remotely interesting. I mean, it's mostly like a premise of One Hundred Years of Solitude, but all they seem to be doing is getting born and harvesting stuff. just once, it would be awesome for someone to get crazy and set the church on fire or something. but your name-generating thing is truly impressive.
brilliant idea, but it would work better with smoother flow and more strategic controls.
great to see a twine game where I can't predict the outcome at first screen. I get that you were going for butterfly effect in the beginning, but at least some foreshadowing would work better. also, I really like how it's written. btw, how did you make go back one page not to work?
you clever bastards.
Wahahaha
Insanse. Unforgettable.
can you finish it at the next ld? art and idea look promising, and themes tend to be quite optional in this kind of games. I would love to see some actual exploration.
win 8 doesn't let me play it(
getting through 1 square gap seems to require some kind of super karmic luck. other then that, surprising amount of variety out of extremely simple idea. it's a bit like watching paint dry. extremely addictive in it's own way.
mix of 3d/2d looks really good, but camera movement when going through doors was distracting. pull the lever to open door thing without much else got old pretty quick.
this thing is the most brutal growing simulator ever. it kicks my ass over end over again on easy.
great idea. lots of potential.
really expressive animation and painful enough subject for my rotten lungs to feel total empathy. great job, even through timing seems a bit too random.
one item thing comes more like an unnecessary restriction. I'd rather have more options.
Chicken cookie clicker!
nice idea, but could use more clear artwork. got stuck in the stairs with no way to restart level or die. which sucked.
Totally missed the key, thanks for taking your time to point it out! Sorry.
too short and the whole collect x things to open is boring as hell. but nice enough work with unity.
now this is a one bullet take pushed to the absolute limit. simple, but extremely clever use of theme and fantastic polish for a 3d project at ld. make more of it and you'll be on steam.
interesting mechanics, but not much to look as a game. with better visuals and more stuff it could be awesome.
it seems to have more potential, then actual gameplay. attacking without getting hit is hardly possible. overall, for something so pretty it's just not very fun. music was nice and the menu looks really professional though.
really cool atmosphere, but jumping could be a bit more responsive.
nicely drawn, but gameplay is a bit too repetitive. it seems you could do a lot more with more freedom of movement and various types of attacks for both player and enemies.
nice take on typing games. and it looks real pretty.
The tension, the suspense, the uncertainty - awesome! btw, "The Thing" is one of my most favorite horror movie ever ;)
Good idea, but I didn't like that is 2-player. I think it would be better if you first played as an assassin and then as a sniper.
controls seem over-complicated and it probably would work better in classical turn-based. otherwise, a perfectly nice crawler.
you wanted to create motivational a motivational take on The Stanley Parable? or is it a creepy horror game about death? kinda hard to decide.
excellent writing, loved the endings. finally a text game with practical decisions.
unity seems like a bit of an overkill for a text-only game though.
excellent mood, would you consider doing a post-jam? I'd love to play the finished version, if unfinished is so beautiful and sad.
really nice presentation, great music, but somehow I prefer to kill targets that fight back. also it would look much better in a larger window.
cool twist, but couldn't you make the line more visible? it get heavy on the eyes.
I liked the "oldschoolishness" and interesting take on the theme )
windows protected my pc.
I feel ancient. also, in great need of a job, a place of my own, a good girl and a shot of vodka.
Excellent entry, could be fully-fleshed game.
hahahaha, cool art.
Reminds me Showdown Effect.
it would be much better with actual random element, but the writing is seriously one of the best at this ludum. aside from obligatory mentions of loved ones. they kinda kill the immersion. when facing imminent death, people tend to be a bit more self-centered in my experience.
visuals look fine, but it's sure hard to understand what the hell is going on and what I am supposed to do about it.
ultimate hipster game. too cool.
this was a rather annoying experience.
combat system would greatly benefit from diagonal movement. also the game crashes at really wrong moments. other then that, truly awesome old-school crawler.
sexy art design, great writing. gameplay options feel shallow however. I really wish you would do a more complex finished post-jam version. shit, I'd buy it.
in the beginning it looks really fun, but actual gameplay is too erratic without much variety. and yes, I'd make a terrible Santa.
it reminds me of Attack on Titan, and it amazing that you've accomplished similar kind of intensity without giant naked dudes in coop. overall, great runner that would be better with less punishing difficulty.
Linux/Mac version (JAR, no bundled JRE; Java 7 required) uploaded.
Something is broken in the uploaded build and it doesn't launch on most computers :(. Sorry for inconvenience, will upload a properly working version in ~8 hours, probably it's something very stupid...
fixed build was uploaded, game should launch universally now.
Rebalanced post-jam version added.
we are currently thinking about it.
Not bad.
Reminds me Gravity - an awesome movie!
No, it doesn't. It freezes your ass and bites at your heart with poisonous teeth. Screw nature.
Great artwork though.
Lighting looks good and dungeon/enemy design is neat, good job bringing back oldschool first-person crawler controls. Really wish there was more stuff in it.
This sure brings back memories of toy helicopter mission in San Andreas)
Seriously though, you have some of the best 3d graphics at this jam. And the idea has a lot of potential, but the controls feel unresponsive and I can't seem to figure out where to go or what to shoot with all the cool explosions.
It's not that hard to figure out, but both me and my keyboard suck at QTE. Weirdly nice concept and visuals, pity I just can't get through the first fight.
Mind - blown.
Jumping seems broken, it seems to work sometimes at random, but not when I need it. Artwork is good and fits well with the music.
How do I exit the periscope view?
It's sorta more of a game then some wanderers on unity that people put on ld as games. And in a way it's prettier. I'd love to play a minimalistic Das Boot-style experience done in a similar style.
Great presentation. Simple but fun mechanics. Had a problem with submarine turnings, but otherwise it's good.
Fast and brutal gameplay, nice choice of music. I had fun. Could be a commercial game on android with some work.
Amazing visuals. Underwater combat was a nice twist, but overall combat could be more satisfying.
If buying upgrades was actually implemented, wouldn't hurt to describe how it's done somewhere :). Overall it was a nice little entry.
Kinda hard to get which asteroid is mine. Also gameplay relies too much on waiting. But it's pretty and an interesting concept.
Nice graphics, interesting to explore level. Cool game.
Kinda freaking fantastic. All it lacks is sound and gamepad support. This could be seriously fun to play online with friends.
Can't guess the valve combination. Other then that, it's nicely written and imaginative, not to mention quite well polished for a ludum quest. Great job.
Some of the best puzzles I ever saw in a ludum game. Great job with the plot. Graphics are a bit bland, but everything else is pretty much superb.
Nice twist on snake mechanics, I enjoyed it.
Please make a full game out of it. Like, drop all of your life stuff and start making it.
Great storytelling through gameplay, great mood, cool graphics in the vein of ice-pick lodge kind of weird. Nice choice of music. Not sure how I feel about randomness of attack patterns, but otherwise it's a totally awesome job.
The red guy was sexy.
Good idea, decent work on the dungeon. One question: how do I attack things?
Intro was the coolest part of the game :).
Nicely done ambient game. Pretty and relaxing.
Excellent artwork. Makes me miss my recently dead dog. Music is way too jolly for a game about broken bodies slowly suffocating under the ice, but that's not much of a complaint.
Cool thing with the tails, pretty artwork. Takes a while to figure out who to eat and how to move, but then it's easy. Feels like it could be much cooler if pc wasn't the only moving thing in the ocean.
Reminds me of Postmortem: One Must Die. It was okay :).
Loved the music and both the ice monsters and ice itself. Otherwise this needs more game.
Ahahaha, those sound effects and bonus song were hilarious.
Been a while since a jam entry freaked me out so much. Is it possible to get past the pale thing? Feeding him rat corpse doesn't seem to work, same with bullets.
Wait, was that the point?
Great little sub game. Impressive polish. I'd totally play it on mobile for a few bucks.
Not much challenge since only a couple of simple repeating levels, putting explosives and digging to a same button wasn't such a good idea.
I like how you draw the corpses.
it desperately needs more polish and better level design, but for a ludum twinstick it's kinda impressive.
Add nukes, megalodons, sexy mermaids, killer dolphins and cthulhu. I'd buy that for a dollar.
Seriously, I totally would.
Doesn't download from dropbox for me.
Worked this time. Wish there was more gameplay to it, idea itself is pretty interesting, could use some fleshing out.
Great idea, but controls are overcomplicated. Lots of variety and fun gameplay. Cool stuff.
Yep, that's exactly how most of the people make me feel when I get out of my room. Wish there was a gun in the room.
Actually, your boss was better then anything Hotline Miami had to offer in that regard. And our use of slo-mo is sexy as hell.
Took me a while to figure out how the gun works. Since it's like three cool features in one, would be nice to write about it in the description.
Also I'd put a few naked girls in, but that's just me, the old perv.
Bumping into ships was fun and the whale looks jolly. Cute little entry.
I have no idea what I am doing, but it's fun and moody as hell. Probably the first truly original game at this ludum as far as I have voted.
I'd offer my flesh and sacrifice newborn babies to the Devil himself to write and draw like you.
Can't get out of controls screen. When I press the arrow or any of the keys nothing happens except for explosion sounds. Win 8.
Cool characters, but it seems to be either glitching a lot, or I just don't get how to move forward. It could use more clear level design.
Work on your scope management and it could be a nice melee platformer. Dudes in armor make me feel nostalgic about days spend running around in a suite made of ill-fitting metal plates, getting crushed by guys in shining steel. Standing up, and flying through the air from a hit with the shield. Good old days of pain and sweat.
Gameplay was too fast and hectic for my liking, but you get huge bonus points for creativity and bringing something new to the table. Please keep making games.
The idea is interesting and it looks really original, but as a game it desperately needs more polish and balancing.
Best character designs I've ever seen in a ludum 3d game. A well-made battle arena with them would be awesome.
Got to the ending. It's is funny, but kinda anticlimactic. I mean, couldn't you include drunken sex with a dragon or something for the ending? Nice overall presentation, easy and fun to read and that music track is really fitting. You kill the player too often and too easy, but it seems to be the point. Also, the forest-wandering part is frustrating and unnecessary, since choices give no result and I was starting to think that the game has glitched. Still, one of the nicer vn's at this ludum. Great job.
There was certain charm in overall animation jerkiness and graphics roughness. Discreet movement of a ship provided a surprisingly different experience to usual smooth navigation.
Actually, the way it's drawn is more then appropriate. Expected more from the ending, but visually it might be one of my favorites. Puzzles are simple, but fun to solve. Also good job with animating the main character.
Extremely well-made ludum strategy, nice and polished gameplay, great interface and enough variety in graphics to keep things interesting. The only thing I didn't get is the endgame. Is there some sort of goal that needs to be reached? I made it through 60 turns, filled all the tiles and it just gave me "game over" screen. Did I win or did I lose?
Ok, I don't get how to solve it. But is lush ad beautiful, I can appreciate that.
It's cute, but hit detection between player and blocks is too floaty. Also not sure how well the vr will work with divided screen, since it's already distracting in the web version. Or it might just be just my brain damage talking.
Multiplayer aspect that actually works. Kudos for not censoring content.
Huh.. Have you killed repository? Links aren't working anymore.
it's an interesting concept, and a crazy ambitious idea for a jam game, but it clearly needs a lot more stuff to be fleshed out enough to truly work.
Please do a Moby-Dick game. You have the right stuff to make it happen.
Unreal Engine looks really impressive, as usual.
Great art, music and premise, satisfyingly working gameplay. Good job!
This is an awesomely fresh concept and your production values are amazing. Gameplay is rather confusing though. Could use more action.
Most fun game of LD so far. Great work!
Is it me, or is the ship often flying in the random direction? Probably I just don't quite understand the rules, despite going to a third or fourth level. It looks really nice, the idea is interesting, an I would probably play it on my phone.
Controls are too sensitive and platforms move in a weirdly unpredictable fashion. But that bear falling to pieces after I waved my hands at it for a while freaked the hell out of me. So it works well as a horror game.
With a bit more polish and less confusing perspective it could be a great casual game. Art-style is nice, but seems unfinished.
Great idea, but it could really use a better interface. Hope you postjam the hell out of it.
Interesting and well-done, but I don't think animals work that way.
Nice trading game. It could use a pause function and more clear ship selection at each port. Otherwise it looks and works great.
It's well-written, if a bit condescending. It was fun to find a theme reference. Pretty sure that hacking is at 5 instead of 6.
It seems like it would be cooler as a straightforward platformer or arena survival, since the most logical tactic atm is spamming second element while standing in the middle of portal. Fire is difficult to use and to slow, ground spikes are useless anywhere else. Otherwise it looks very good, but desperately needs more responsive controls and variety in gameplay.
That was quirky, beautiful and overall pretty enjoyable, even if gameplay was (understandably due to jam constraints) pretty limited.
Well-made movement, interesting main attack, nice art style. You have all the makings of a good platformer.
It's a bit too fast-paced, but an interesting idea.
Well thought-out and with a great sense of exploration. Good job with the voice-over, it's no GLaDOS, but it has it's moments. Cool sci-fi thriller, kinda reminded me of Leviathan Wakes. I wonder why.
Just get it out in whatever state it is. Trust me, it will feel better.
Well-made and has the right feeling needed of Papers Please type of game.
It's good, but enemies just keep respawning and I'm not sure where to go.
Looked pleasant, wish it had AI to compete against.
Ahahahahaha, that was great.
Intro was amusing, wish gameplay was more complex than a simple edutainment game :).
You win the internets for finding the perfect theme for this classical puzzle form.
Level design is more confusing then fun. And not in a good way.
Nice music and cute art, controls weren't most comfortable to use, though.
Game wouldn't launch, looks like you have forgotten to include game assets.
Window of opportunity to shoot down asteroids feels to be too short, you can't really build and protect at the same. Also wish building had their names and stats in-game somewhere. Overall a decent game that has lots of potential for improvement, hopefully there will be a post-LD follow-up.
It would be a lot better with the right music, but even now it's crazy original and cool.
Impressive from a technical standpoint, entirely disconnected from theme, could be expanded in a complete fleshed-out game. Plays quite well.
With a proper combat system and slightly more varied boss attacks this could be ridiculously cool. Also it would be great to have some overarching thematic connection between worlds.
It takes a while to figure out what the hell is going on, but in this case it only makes it funnier.
Clever use of the theme, but isometric perspective really is extremely frustrating for these kind of puzzles. On the other hand, it looks really good.
Incredibly impressive for 48 hour game. Wasn't exactly balanced or content-packed, which was understandable. If you keep polishing it, would be a game I'd like to play.
Clever way to implement connected worlds into mechanics, but it seems it would work better on a tablet then on keyboard and mouse. Ridiculously cute animation of characters going to sleep.
Great job working magic with rpg-maker limitations, and it is easier to understand with previous dark souls knowledge. Good level design, with enough exploration to keep things interesting. Just not much originality here. Would be cooler if you've made something in your own setting with these skills. Large part of what made DS 1/2 so special was skill-based combat, being forced to compare them through direct references with your game only makes me miss it. Which never works in a favor of rpg-maker projects.
It looks and sounds beautiful. Controls are tight as a virgin ass. The only thing that's missing is either a more complex level design, or some enemies to shoot/some guns to shoot them with.
Wow. Just wow. The way you integrate cyberspace in a cyberpunk-themed game is elegant, simple and so freaking cool.
Funny idea, more then proper presentation. The timing on a jump is kinda too hard to figure out to be intuitive, but that may be just me.
Controls seem to lag horribly for me. Playing it in firefox. Is there supposed to be no animations, or it's a bug? Well written into though and pretty graphics as far as I can get.
We hardly ever managed to make animations in our games, so it's not my place to blame you. But then again, we never made a ridiculously cute adventure game with this strong of a concept, that is literally only hindered by the lack of said animation.
Also you've made an unreal engine 4 jam game that is not about aimless wandering through empty space.
Respect.
Reminds me of Robot Unicorn Attack, but with a nice gimmick. Well done.
An interesting fresh gameplay mechanic. Wish it wasn't that unforgiving, though :).
I liked the blood effect. Graphics could be really nice if it had bigger monsters. Because everything is better with giant monsters.
Great graphics and music, extremely solid gameplay. Nice of you to include controller support.
Tried to tackle the challenge of overrunning and overjumping the cars, but it doesn't seems to be possible. Tunnel shortcut obviously helped.
I enjoyed music and especially art of the game, it had pretty distinct feel to it.
Controls are weird and invisible walls are too close to the base. Got me a while to figure that I shouldn't go forward. It looks impressive, if a bit to grey. In a Mad Max-like setting you could go all over the place with extravagant vehicle design, seems like a lost opportunity. But the way it is, with fixed controls and level design it could be a solid arcade shooter. Just drop the idea of people playing it together on the same keyboard and mouse. Even if there is another person around, it's not very comfortable.
Great artwork and presentation, but you would really benefit from approaching your topic with a tad more subtlety. Also might be a good idea to find a native speaker of english to edit your texts.
Ambitious scope and pretty to look at, but controls don't seem to do anything and menus go over screen.
Pretty and fun to figure out. Great writing.
Solid entry with gameplay that works.
For a ludum privateer it's extremely pretty and works remarkably well. Controls are grate, but it feels kinda weird to ram a spaceship into planets for profit. With better polished combat system and something to spend money on this could be great.
Interesting idea, but not much development to it. And as a vn it takes too much time to get to the interesting stuff. Reading more about the feelings of the girl would be interesting.
Nice traditional grind management game, could be lots of fun with more polish. Art was pretty good.
It was confusing, but definitely original. Excellent presentation.
The creepiest thing about this game is that the guy doesn't have a toilet in his cell, not even a bucket. That's nasty.
Good overall presentation, nice music and fluid animation. The amount of repeating rooms you used is clearly too much. Getting the same cutscene>endgame screen afterwards was anticlimactic.
This is was actually a clever commentary on the nature of human relationships. Not to mention a well put together game. Congratulations.
Zooming out all the way was an unexpected surprise feature. Connected world theme implementation was somewhat heavyweight gameplay-wise, but it works.