Foon → Ludum Dare Explorer → LD22 → My own footsteps

My own footsteps

By mcc

Percentile
CategoryRankScoreCountLD22Ever
Theme1653.2177.934.8
Audio1672.8573.331.3
Mood1672.9276.930.1
Humor2362.1765.017.1
Innovation2792.6261.218.9
Overall3082.7756.715.0
Fun4382.1537.04.8
Graphics4512.3133.27.5
Coolness2744557.937.7

Comments

wademcgillis 2011-12-19 03:38

Whoa. You can reuse graphics from previous projects?

(This does not mean that I reuse code. Only Flashpunk.)

mcc 2011-12-19 03:47

wademcgillis: The rules say: "Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post." There are no reused graphics in this entry, I just reused some functions (from the Chipmunk template code, actually) to do things like draw lines and text. If I were using something like Flashpunk I assume line-drawing and text-drawing stuff would just be part of the library.

binarycoder 2011-12-19 06:58

I'm not entirely sure what the objective is, but you got the mood and theme pretty well.

triplefox 2011-12-19 12:09

But I don't own a car... you should keep doing more with this aesthetic(even if you change frameworks). It's way cool.

helloserve 2011-12-20 12:35

Wow.. pretty modern arty. Cool maze idea.

brus46 2011-12-20 12:53

I don't realize which is the objective, but I really fell alone.
The music and the graphics made my head fuzzy after a while..

mnem 2011-12-21 21:40

Awesome :)

dr_soda 2011-12-22 05:18

The fact that left and right in the 3D space seem to map opposite to left and right in the giant map gave me an incredible case of crossed-eyes.

Nice Soundtrack, too!

And I liked the ending, even! I almost didn't get the ending though, as I wandered out of the entire maze through that hole in the corner near the top.

kibertoad 2011-12-24 17:50

Atmospheric.

angrygeometry 2011-12-26 19:28

yeah definitely atmospheric. a nice entry i thought, liked the art style a lot.

whilefun 2012-01-07 18:51

neat :)

cosr 2012-01-09 06:40

Alright, that was cool. Loved the dynamic music, even if the rest of the game wasn't quite as interesting. Started it up again a bunch of times after I beat it to play with the sound.

The short draw distance actually worked quite well as it was rather disorienting.