wademcgillis 2011-12-19 03:38
Whoa. You can reuse graphics from previous projects?
(This does not mean that I reuse code. Only Flashpunk.)
Foon → Ludum Dare Explorer → LD22 → My own footsteps
By mcc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 165 | 3.21 | ||
| Audio | 167 | 2.85 | ||
| Mood | 167 | 2.92 | ||
| Humor | 236 | 2.17 | ||
| Coolness | 274 | 45 | ||
| Innovation | 279 | 2.62 | ||
| Overall | 308 | 2.77 | ||
| Fun | 438 | 2.15 | ||
| Graphics | 451 | 2.31 |
Whoa. You can reuse graphics from previous projects?
(This does not mean that I reuse code. Only Flashpunk.)
wademcgillis: The rules say: "Base code and personal code libraries are allowed, but should be declared and shared with the community prior to beginning your entry. To do this, make a blog post." There are no reused graphics in this entry, I just reused some functions (from the Chipmunk template code, actually) to do things like draw lines and text. If I were using something like Flashpunk I assume line-drawing and text-drawing stuff would just be part of the library.
I'm not entirely sure what the objective is, but you got the mood and theme pretty well.
But I don't own a car... you should keep doing more with this aesthetic(even if you change frameworks). It's way cool.
Wow.. pretty modern arty. Cool maze idea.
I don't realize which is the objective, but I really fell alone.
The music and the graphics made my head fuzzy after a while..
Awesome :)
The fact that left and right in the 3D space seem to map opposite to left and right in the giant map gave me an incredible case of crossed-eyes.
Nice Soundtrack, too!
And I liked the ending, even! I almost didn't get the ending though, as I wandered out of the entire maze through that hole in the corner near the top.
Atmospheric.
yeah definitely atmospheric. a nice entry i thought, liked the art style a lot.
neat :)
Alright, that was cool. Loved the dynamic music, even if the rest of the game wasn't quite as interesting. Started it up again a bunch of times after I beat it to play with the sound.
The short draw distance actually worked quite well as it was rather disorienting.