Tribe of the Giant by MerlijnVH 2014-08-26T17:35:00
The tempo based movement got a bit tiresome and I ended up just spamming mouseclick, the graphics are great!
Foon → Ludum Dare Explorer → Users → slakhorn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Troll Through Town | jam | ||||||||||
| 2014 | 30 | Connected Worlds | Oasis Patrollers | jam | 494 | 3.05 | 2.86 | 2.14 | 1.76 | 3.33 | 2.05 | 2.58 | 37 |
The tempo based movement got a bit tiresome and I ended up just spamming mouseclick, the graphics are great!
Amazing graphics for such short time! Shame you didn't get to wrap everything up in time, would of have been a interesting thing to see finished.
Brings back good memories of those old flash SHMUP games I used to make as a kid.
I found myself jumping to the beat more than to the ghosts, great work!
A couple of in-depth fighting mechanics wouldn't have hurt.
Whoever makes it further than the first couple obstacles deserves an award.
Gamebreaking bug when you teleport to a platform you can't continue from.
2/5
The idea: Craft stuff, then use the stuff to build a structure so you can get a crystal. This works... at times, when you don't slip off the steep ramps (that are so dark it all becomes one black mess).
The crafting is simple and the way it's implemented follows suit: to make a wall, pick up a piece of wood, then pick up another piece of wood. It's nothing special, but it's there and doesn't get in the way.
What does get in the way is that you need quite a bit of wood to build your contraptions. to get this wood you need to punch mushrooms. I don't know why, but they just explode and leave wood behind, nicely cut into planks. to build these buildings you need to keep punching the muchroom, take another wall, platform or ramp up your stairs, place it, jump down and repeat.
There's no audio at all and that's a missed opportunity. Movement is abysmal. The game kinda ties into the theme. Jumping is all over the place; sometimes you jump 10 meters into the sky, and other times you jump half an inch.
Also, I got stuck between a 'shroom and wall in the 3rd section.
Heisenberg of the early 70's? Sounds great!
Love the idea of multitasking, too bad it wasn't used more.
Getting stuck is very annoying indeed and it's a bug I couldn't get out in time. You can, however unstuck yourself by using the Nitro boost (shift).
3/5, nice game but has a lot of flaws.
The game doesn't tie into the theme at all. You could've saved with a good back story, but no. No introduction, no story, no menu. You're dropped straight into the action.
Controls are what you'd expect of a RTS game. Scroll the mouse over the edges of the screen to move the camera, and click to move your units.
Kinda suprised to see that the pathfinding kind of works... Sometimes units stack on top of each other, but most of the time, everything most in sync and that's cool. Also, you can walk on water in this game.
This ain't solid gold but it is... er... solid. For what it is, and the amount of time you've had, it's not bad. A zoom or minimap would've been nice.