FoonLudum Dare ExplorerUsers → slakhorn

slakhorn

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201533You are the MonsterTroll Through Townjam
201430Connected WorldsOasis Patrollersjam4943.052.862.141.763.332.052.5837

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by slakhorn

LD30 — Connected Worlds

Tribe of the Giant by MerlijnVH 2014-08-26T17:35:00

The tempo based movement got a bit tiresome and I ended up just spamming mouseclick, the graphics are great!

Boat/Mouth by PeteGrammarman 2014-08-26T17:41:00

Amazing graphics for such short time! Shame you didn't get to wrap everything up in time, would of have been a interesting thing to see finished.

I cant believe its not another space game, but it is. - Connected Worlds by CoderDozer 2014-08-26T12:35:00

Brings back good memories of those old flash SHMUP games I used to make as a kid.

Afterlife Dance Party by Wertle 2014-08-26T12:38:00

I found myself jumping to the beat more than to the ghosts, great work!

Jungle Cavern Exploration Game by Sebby 2014-08-26T12:37:00

A couple of in-depth fighting mechanics wouldn't have hurt.

Ostrich: Just In Time by dungeonsoffear 2014-08-26T17:36:00

Whoever makes it further than the first couple obstacles deserves an award.

Floating Connections by Impmaster 2014-08-26T17:38:00

Gamebreaking bug when you teleport to a platform you can't continue from.

Isles in the Sky by Tanner 2014-08-26T11:56:00

2/5

The idea: Craft stuff, then use the stuff to build a structure so you can get a crystal. This works... at times, when you don't slip off the steep ramps (that are so dark it all becomes one black mess).

The crafting is simple and the way it's implemented follows suit: to make a wall, pick up a piece of wood, then pick up another piece of wood. It's nothing special, but it's there and doesn't get in the way.

What does get in the way is that you need quite a bit of wood to build your contraptions. to get this wood you need to punch mushrooms. I don't know why, but they just explode and leave wood behind, nicely cut into planks. to build these buildings you need to keep punching the muchroom, take another wall, platform or ramp up your stairs, place it, jump down and repeat.

There's no audio at all and that's a missed opportunity. Movement is abysmal. The game kinda ties into the theme. Jumping is all over the place; sometimes you jump 10 meters into the sky, and other times you jump half an inch.

Also, I got stuck between a 'shroom and wall in the 3rd section.

Contraband by sprawl 2014-08-26T17:37:00

Heisenberg of the early 70's? Sounds great!

Ethernet Quest by MentaL13 2014-08-26T17:44:00

Love the idea of multitasking, too bad it wasn't used more.

Kate by LaFleur 2014-08-26T17:49:00

Boring maze with music (very loud notes that are sustained for ~30 seconds each). A puzzle that's not explained at all. Wonky, overtly sensitive mouse controls. No thanks.

Oasis Patrollers by slakhorn 2014-08-26T07:59:00

Getting stuck is very annoying indeed and it's a bug I couldn't get out in time. You can, however unstuck yourself by using the Nitro boost (shift).

Rebel Commander by Cake_Catastrophe 2014-08-25T22:30:00

3/5, nice game but has a lot of flaws.
The game doesn't tie into the theme at all. You could've saved with a good back story, but no. No introduction, no story, no menu. You're dropped straight into the action.

Controls are what you'd expect of a RTS game. Scroll the mouse over the edges of the screen to move the camera, and click to move your units.

Kinda suprised to see that the pathfinding kind of works... Sometimes units stack on top of each other, but most of the time, everything most in sync and that's cool. Also, you can walk on water in this game.

This ain't solid gold but it is... er... solid. For what it is, and the amount of time you've had, it's not bad. A zoom or minimap would've been nice.