FoonLudum Dare ExplorerUsers → dungeonsoffear

dungeonsoffear

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it aliveBigfoot Protector of the Forestcompo3.003.003.503.003.503.003.00
201740The more you have, the worse it isBackpackercompo
201430Connected WorldsOstrich: Just In Timejam20
20132710 SecondsCoeus IVcompo3183.312.773.003.462.222.942.423.4251

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by dungeonsoffear

LD27 — 10 Seconds

Urvas by mitkus 2013-08-26T14:40:00

I really enjoyed this game for multiple reasons. 1) It was polished, the controls did what they said, and it had good flow. 2) The spell effects did a lot to enhance typical ascii graphics. 3) Roguelike random, infinite playability, maximizing entertainment for a 48 hour scope.

It took me a minute to realize killing things gave you more time (duh) but after that it took off. Great work.

Poppy vs. the Night by SecondDimension 2013-08-26T23:36:00

Excellent game, good work.

10 seconds to find your Path! by deeJayUA 2013-08-27T18:27:00

I really enjoyed this one. Interesting take on the theme, polished gameplay, good audio.

10 Second Defence by Christina Nordlander 2013-08-28T03:25:00

I really like the take on the theme. I thought of a similar approach, as in preparing for something, but I couldn't think of an effective way to do it. This really builds a sense of tension through the writing.

I would have liked to see more about the world, because there are hints in the writing that there are interesting things going on outside the apartment building. That said, I completely understand the overall brevity with the timecrunch.

Overall, well done.

Decel by timujin 2013-08-27T14:06:00

Interesting take on the theme!

10 seconds to PLAY by evilDan 2013-08-28T03:35:00

When I saw the screenshots, I was thinking "oh its just another escape in 10 seconds platformer". And it kinda was, but there were a few things that stood out.

Other than switching from level to level (it goes too fast to see any text), the gameplay is pretty solid. No weird collision bugs and responsive controls.

The portals were a good addition. And they were easy to use and predictable, meaning, I barely ever accidentally went in one.

The whole time I was thinking, it has all the parts, and with better level design it would really be a fun, fast paced, puzzler.

Run, Panda, Run! by Erkberg 2013-08-26T23:21:00

Good work!

10 seconds for Cactusman by megashroom 2013-08-26T04:22:00

I liked it. It goes really fast on my computer, I don't know if this was intended or an alpha timing issue. Good job! 3/5

Coeus IV by dungeonsoffear 2013-08-28T03:03:00

Hi everyone, just wanted to pop in and respond to some comments.

First of all, thank you all for playing the game. I'm overwhelmed by your kind words thus far.

Second, I must admit I'm a little surprised for the mentions about the music. It took me about 3 hours to do, including learning how to use the software; I was worried I wasted too much time on it, but now I feel better about taking the time on a custom soundtrack. The drum track was done in Hydrogen and the MIDI sequencing on Qtractor, if anyone was wondering.

Also, thank you for the constructive criticism, especially from Christina Nordlander and Udo... I've fixed the typos where I could find them, and the next version will have them worked out.

I specifically wanted to respond to Christina Nordlander's post. About the plot, I definitely agree it needs work. I really wanted to focus on the setting, atmosphere, and mood, especially on the limited time frame. The pamphlet thing was actually supposed to be humorous, I left it in purposely. And right now the framework doesn't have any knowledge or state other than your inventory and location... for a more complex game, there would be a record of the player's actions and repeating actions could possibly have different effects, for example, when you talk to the bum when the power is on, he still says its out. Stuff like that.

Finally, I plan to clean up the code and release it as a text adventure framework. The ultimate goal is to write the entire games in XML alone (right now level data is all XML but actions are implemented as a series of Javascript callbacks).

Again, thanks for playing the game, my twitter handle is @fuball63 and my email is my username at yahoo.com if you want to chat.

See ya!

Blackout by X-0r 2013-08-26T04:33:00

I think I played through it, went in the time machine, then talked to the pink circle and it took me to the main menu. Besides the goofy AI, it was interesting. Audio could have matched the mood a little more, but hey this is Ludum Dare! Solid 3/5, good job.

Food Court Hell by Cosrnos 2013-08-26T04:38:00

Would have liked to see a background or something food court related... game functioned well, needs balancing but I understand the time constraints. Overall good work.

Space-Time Adventure by OldPeculier 2013-08-26T15:01:00

This is really well polished, and interesting physics game. Took a little time to get used to, but once you get it down is when it gets fun. Graphics were great.

Vacuum by SCCOTTT 2013-08-29T04:47:00

I like the idea. In future versions, I would have the "drift" time much lower, but still as frequent.

I require blood by scias 2013-08-26T04:45:00

Sorry to hear about your project.

#ERR@ 10 Second Glitch# by urth 2013-08-26T23:55:00

Pretty good game. Nothing like going from a firewall to double shot.

Aftur by Filth 2013-08-26T04:14:00

It was pretty hard, but I like where this is going.

Boxen! by davidwparker 2013-08-26T15:23:00

Fun little game.

LD30 — Connected Worlds

The Quest For The Missing Baby by Ofursnati 2014-08-25T13:44:00

Like most of the commenters, graphics and sound were very good. Fit the theme well. If you flush this out into a full game (which you should) it would be interesting to see how you handle the collisions when switching worlds; should present an interesting challenge.

Ostrich: Just In Time by dungeonsoffear 2014-08-26T18:14:00

Hi everyone, thanks for playing our game.

If I find the time, I will put some event.preventDefaults() in the code to prevent all the scrolling issues people are having. I did not consider how it would play different on GameJolt than just as its own page.

MMO God by Nichii 2014-08-25T13:36:00

Idle games are a very interesting concept to me, it's pretty cool. Played it way longer than I should have.

Back and forth by ccglp 2014-08-25T13:19:00

I got an exception (running windows 8.1):

Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: BackAndForthImage.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.ccglp.backnforth.IntroScreen.show(IntroScreen.java:41)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at com.ccglp.backnforth.Main_Handler.create(Main_Handler.java:11)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: BackAndForthImage.png (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
... 10 more

WARBLE WORLDS by pjimmy 2014-08-25T13:27:00

Pretty cool game, is the goal to get all of the orange marbles to the orange world and blue to the blue world? Because if so, how do you get the very first marble, in a corner, to the other world, as the space is occupied by another marble and you cannot move it?