Foon → Ludum Dare Explorer → Users → dungeonsoffear
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Bigfoot Protector of the Forest | compo | 3.00 | 3.00 | 3.50 | 3.00 | 3.50 | 3.00 | 3.00 | |||||
| 2017 | 40 | The more you have, the worse it is | Backpacker | compo | ||||||||||||
| 2014 | 30 | Connected Worlds | Ostrich: Just In Time | jam | 20 | |||||||||||
| 2013 | 27 | 10 Seconds | Coeus IV | compo | 318 | 3.31 | 2.77 | 3.00 | 3.46 | 2.22 | 2.94 | 2.42 | 3.42 | 51 |
dungeonsoffear leaves an average of 10.0 feedback comments each event.
When I saw the screenshots, I was thinking "oh its just another escape in 10 seconds platformer". And it kinda was, but there were a few things that stood out.
Other than switching from level to level (it goes too fast to see any text), the gameplay is pretty solid. No weird collision bugs and responsive controls.
The portals were a good addition. And they were easy to use and predictable, meaning, I barely ever accidentally went in one.
The whole time I was thinking, it has all the parts, and with better level design it would really be a fun, fast paced, puzzler.
I really like the take on the theme. I thought of a similar approach, as in preparing for something, but I couldn't think of an effective way to do it. This really builds a sense of tension through the writing.
I would have liked to see more about the world, because there are hints in the writing that there are interesting things going on outside the apartment building. That said, I completely understand the overall brevity with the timecrunch.
Overall, well done.
I really enjoyed this one. Interesting take on the theme, polished gameplay, good audio.
Pretty good game. Nothing like going from a firewall to double shot.
Excellent game, good work.
Good work!
Fun little game.
This is really well polished, and interesting physics game. Took a little time to get used to, but once you get it down is when it gets fun. Graphics were great.
I really enjoyed this game for multiple reasons. 1) It was polished, the controls did what they said, and it had good flow. 2) The spell effects did a lot to enhance typical ascii graphics. 3) Roguelike random, infinite playability, maximizing entertainment for a 48 hour scope.
It took me a minute to realize killing things gave you more time (duh) but after that it took off. Great work.
Sorry to hear about your project.
Would have liked to see a background or something food court related... game functioned well, needs balancing but I understand the time constraints. Overall good work.
I liked it. It goes really fast on my computer, I don't know if this was intended or an alpha timing issue. Good job! 3/5
LD30 — Connected Worlds (4)
The Quest For The Missing Baby by Ofursnati 2014-08-25T13:44:00
Like most of the commenters, graphics and sound were very good. Fit the theme well. If you flush this out into a full game (which you should) it would be interesting to see how you handle the collisions when switching worlds; should present an interesting challenge.
MMO God by Nichii 2014-08-25T13:36:00
Idle games are a very interesting concept to me, it's pretty cool. Played it way longer than I should have.
WARBLE WORLDS by pjimmy 2014-08-25T13:27:00
Pretty cool game, is the goal to get all of the orange marbles to the orange world and blue to the blue world? Because if so, how do you get the very first marble, in a corner, to the other world, as the space is occupied by another marble and you cannot move it?
Back and forth by ccglp 2014-08-25T13:19:00
I got an exception (running windows 8.1):
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: BackAndForthImage.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.ccglp.backnforth.IntroScreen.show(IntroScreen.java:41)
at com.badlogic.gdx.Game.setScreen(Game.java:61)
at com.ccglp.backnforth.Main_Handler.create(Main_Handler.java:11)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: BackAndForthImage.png (Internal)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:136)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:220)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
... 10 more