FoonLudum Dare ExplorerLD27 → 10 seconds for Cactusman

10 seconds for Cactusman

By megashroom

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CategoryRankScoreCount
Coolness373
Humor3182.68
Fun6772.78
Theme8222.86
Audio8561.82
Mood9412.17
Graphics10262.08
Overall10572.44
Innovation10992.06

Comments

silentbunny 2013-08-26 01:57

Can't play it.

error: Couldn't open data\null.bmp

megashroom 2013-08-26 02:29

Whoops, what OS are you running it on?

megashroom 2013-08-26 02:36

Fixed it.
I used zip instead of zip -r and it didn't include any of the art assets or levels.

silentbunny 2013-08-26 03:01

Pretty neat. You have a weird horizontal acceleration that is retained between level swaps which is kind of hard to control and hard to judge when making jumps. Not sure if that is intentional.

Good stuff. More than I can do in 48 ( which is nothing :) )

megashroom 2013-08-26 03:05

You'll get there,
Anyways, I probably should have fixed that, though it only happens when you hold the key down between levels.

sam1373 2013-08-26 03:09

I couldn't find a game to run

isharacomix 2013-08-26 03:10

That was hilarious. :)

The cactus man gets really hard to control after jumping, but that kind of adds to the fun. The size of the countdown timer getting bigger each second is a nice, subtle touch too. Too bad you didn't add any comical sound effects or anything.

megashroom 2013-08-26 03:58

Yeah, I didn't really have much time left at the end, certainly not enough to get sound working.

bonsairobo 2013-08-26 04:14

A winner is me! Cool stuff. I thought it was funny how one level had a bunch of small jumps over spikes, but the x acceleration was so high I could just hop over all of the mat once.

dungeonsoffear 2013-08-26 04:22

I liked it. It goes really fast on my computer, I don't know if this was intended or an alpha timing issue. Good job! 3/5

n0_named_guy 2013-08-26 04:27

Best death screen ever. I realy like it. I noticed the little touches, like the font of the time left getting bigger and bigger... Nice touch really.

But, one fatal flaw that your game has: when jumping the guy accelerates SO MUCH on the X axis... After "mastering" that mechanic, the game is actually kinda fun...

It would be more fun if you had more levels, and if you exploited this acceleration "feature" (not a bug ;)). For instance, a long pit with spikes.

Ran smoothly, on Arch Linux 64 bits. Good job, keep it up.

megashroom 2013-08-26 04:35

I was thinking of doing many of those things, but as with all things LD48, I ran out of time before I could implement them.

otresnjak 2013-08-26 05:20

Don't have python installed, can't run... surely there's a way to provide an executable version?

megashroom 2013-08-26 05:24

I looked up some ways, like py2exe and pyinstaller and cxfreeze, but I didn't get any of them working.
Check in tomorrow around 6:00pm and I'll probably have a .exe uploaded.
That is, if you still want to play, :3

heroesgravedev 2013-08-26 05:29

You just trashed my downloads folder. >:(

Please put everything into a folder, into a .zip next time.

I don't have pygame, and don't want to download it myself as that would give your game unfair amounts of my attention. Can't you just package it with the game?

I may check back to see if these points are fixed.

(I don't want to sound mean here, but it really annoys me having to waste time downloading X and Y to benefit someone else. Remember that I could play any game. I'm going to pick the best one for ME)

Thanks. :)

itidus21 2013-08-26 05:54

The graphics benefit from a distinct contrast between the cactusman and his surrounds. He is colorful saturated green and everything else is a shade. He is a cactus and everything else is bland.

The whole game takes no longer than 8 seconds. There is potentially some replay value in trying to determine how quickly the levels could be completed, like speedrunning it.

caranha 2013-08-26 06:50

Could not play the game on my Windows machine, even though I have python installed :-(. Maybe you should try a binary package?

Cheers!

cthulhu 2013-08-27 04:38

Haha I love this cactus man!
My advices:
- Restarting from the level where you die, not from scratch would be cool
- Also I often die because the level change is too fast so I keep pressing D and... die!

4xisblack 2013-08-27 04:46

The crazy air acceleration is actually pretty fun once you get used to it. Oh cactusman; why must you be so aerodynamic?

munkeebacon 2013-08-27 06:16

Hmm, for mac there is just the source, not any executable file :P

ratalaika 2013-08-27 08:01

Pretty funny :)

megashroom 2013-08-27 14:28

Run main.py with python or python-32 to play.

skythecoder 2013-08-27 17:29

Downloaded it and it said it had an invalid import, pygame. I went to install that, and it said I needed Python 2.7 to install and I had 3.2.2. I downgraded my Python, installed pygame, and now I'm getting this error:

cd '/Users/SkyTheCoder/Downloads/cactusman/' && '/usr/local/bin/pythonw' '/Users/SkyTheCoder/Downloads/cactusman/main.py' && echo Exit status: $? && exit 1
Traceback (most recent call last):
File "/Users/SkyTheCoder/Downloads/cactusman/main.py", line 3, in <module>
import pygame
File "/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/__init__.py", line 95, in <module>
from pygame.base import *
ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so, 2): no suitable image found. Did find:
/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages/pygame/base.so: no matching architecture in universal wrapper

All I know about that is that an exit status of 1 is bad news. Help?

megashroom 2013-08-27 22:52

Do you have a mac?
If so, pygame is only 32 bit, and thus won't work with the copy of python you have.
Try running 'python-32 main.py'
I think that that should work.

emptyflash 2013-08-28 03:54

Pretty good game all around. Couple of quirks, and I had a hard time getting it to launch, might want to include the pygame install with the game, but w/e.

doonay21 2013-08-29 19:04

Nice entry!

christinaneofotistou 2013-08-29 20:28

A little fiddly in the beginning, but I got the hang of it. Nice one, megashroom!

archaeometrician 2013-09-02 01:42

Nice game :) Great work!

skythecoder 2013-09-02 01:49

Just saw what @megashroom said. Yes I have a Mac, and that works. Thank you!

Okay game. Couldn't get past the third level with spikes. That jump seems impossible...

Moving in the air is WAY too fast. And, as others say, if you hold down the forward key between levels you keep your motion. It took me a few tries to figure out why I flew into spikes on some levels.

crowbeak 2013-09-10 08:41

The controls were a little difficult when transitioning from room to room. I kept dying on the second room with spikes because the character sprite intersected with the stage goal when it didn't look like I'd gotten to it yet, and the acceleration continued through into the new stage.