FoonLudum Dare ExplorerUsers → Crowbeak

Crowbeak

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small WorldHello, Neighborcompo
201635ShapeshiftShifting Shifting Shapescompo7692.822.883.613.562.512.372.302.4866
201534Two Button Controls / GrowingUnexpected Growthcompo6733.002.973.613.742.8753
201533You are the MonsterOn the Growth of Ludum Dare and the Selection of Themescompo3983.203.163.503.002.282.284.353.1778
201532An Unconventional WeaponUltra Hat Dimensionjam244.093.863.693.644.194.173.823.97100
201431Entire Game on One ScreenIndieGames.com
201430Connected WorldsNew Ludum Dare Gamecompo10932.542.622.742.181.871.633.372.8767
201429Beneath the SurfaceRead Between the Tropesjam2833.353.103.353.282.133.313.4092
201328You Only Get OneMake Tetrominoes!compo2823.283.073.122.182.683.022.742.4486
20132710 SecondsWorst Gnome at the Factorycompo6103.002.952.893.022.343.463.492.8777
201326MinimalismPokecompo11042.612.432.342.342.002.532.972.2781
201225You are the VillainDecommissionercompo1153.502.983.283.812.001.353.313.7794

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Crowbeak

LD24 — Evolution

Cosmogonie by Spotline 2012-08-28T07:56:00

I have OSX Lion and it works just fine. Maybe the crashes are a Mountain Lion specific bug.

Blobolution by Gallefray 2012-08-28T07:17:00

Great concept. It was too hard for me, too, but with polish could be a lot of fun.

BLOCKVOLVE by Danilo Bezerra 2012-08-27T04:45:00

This is great! I love the simplicity. I got really attached to my block, and found myself screaming, "NOOOO!" if it devolved significantly.

Darwin's Turtle Race Challenge by endermath 2012-08-27T04:55:00

This game is fun. I think the turtle breeding is my favorite part. I would love to see a more polished version of this. <3

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-08-28T07:46:00

I had fun. I thought it was cute. I didn't feel like the cat went to slow, but the jump did feel weird. Nice and solid for a 48 hour production, though. And I thought the music was catchy. In fact, I wrote lyrics. (I had to insert a few pick up notes, but it sounds good when I sing it.)

Boxy cat, yeah
She's got kittens
and she's goin'
to feed them

Tiny tophat,
rockin' guitar,
these are cool but
can't eat them

Fish in the lake
but she can't swim
Boxy cat, no!
What will ya do?

Time to evolve!
Gills, tail, paws, too.
Become something new.
Yay for strange goo!

Evo Towerwars by Rialgar 2012-08-27T05:41:00

Interesting way to combine the concept of evolution with a tower defense game. I'm horrible at tower defense, but having no control over how your towers were going to upgrade was interesting. If you continue to polish it, it would be nice to have some kind of graphical distinction between towers.

LudumVille by My Milked Eek 2012-08-27T05:52:00

Unless everything you breed is supposed to result in lettuce seeds, then no, it doesn't work on a Mac. xD I'm running OSX 10.7.4. Many things were also done growing after one turn.

LudumVille by My Milked Eek 2012-08-27T05:53:00

Well, I should say that the only definite problem I noticed was everything coming up lettuce seeds. I even tried breeding two tomatoes together and got lettuce.

LudumVille by My Milked Eek 2012-08-28T07:59:00

Well, since you didn't get a chance to test it on Mac, I assume the reason the breeding wasn't working for me is 'cause I was trying it on a Mac. xD Thanks for trying to upload a Mac binary anyway.

Trinity Labs by Gareth Jenkins 2012-08-27T05:39:00

Interesting concept for a puzzle game. However, I see two major flaws with it. One, as nicholi mentioned above, is that the little balls got in the way and prevented combinations from working. Two is that the lighting coming from behind the camera instead of overhead meant that I had trouble placing the animals in their cups. I would drop a dino and it would land in the wrong cup.

LD25 — You are the Villain

Le Chasseur by Quarry 2012-12-17T05:31:00

I can't download the file. Mediafire gave me the following message:

"The file you attempted to download is an archive that is damaged or possibly encrypted. MediaFire does not support unlimited downloads of broken or encrypted archives and the limit for this file has been reached. This file may only be distributed from a premium account."

Untitled by dansludumdare 2012-12-17T06:55:00

Wonderful artistic game. :D Thank you for sharing.

Flight of the Abductor by enfyrneaux 2012-12-17T07:16:00

:D I love the animation for the flying saucer. The control scheme is very interesting. And I like how the goats will fall off if you go to fast.

ARM: Alien Research Mission by Hume 2012-12-17T07:12:00

I found this game very entertaining, but not, I think, in the way you intended. I cannot for the life of me figure the controls out. But I am definitely enjoying the endless barrel rolls.

ARM: Alien Research Mission by Hume 2012-12-20T14:11:00

With the additional movement information, I'm not endlessly spinning, but there's still something off and it's too hard to control. I feel like this really needs animation to give a visual indicator of what the saucer is doing.

Golden Goat by MidgeS 2012-12-17T04:23:00

I can't download the file. It says there is a server problem. :(

Mothership: The Sequel by youdonotexist 2012-12-22T00:57:00

Turns out your game punishes people who don't use their browser fullscreen. I didn't find this out until I accidentally grabbed the edge of the window when trying to grab what I thought was the only bullet (the front one). I wonder how many other people just tried to play your game without seeing that screenshot and also had that problem? And what about people with lower resolution monitors?

StickThief by Zaxuhe 2012-12-17T04:51:00

I like the music, but felt it didn't fit the game very well. You have a solid concept for a game here, but the level designs could use some work. If the people occasionally turned or something, it would add more excitement to the game. Overall, it's a solid entry. :D

Skinner Box Simulator 2012 by Hemuuuli 2012-12-17T05:45:00

I'm having trouble figuring out how to really do anything. It seems as though I can't start time without publishing a game, but even if I don't buy any targets up front I don't have the 50k to publish with...

Lord Of Corruption by HeroesGrave 2012-12-17T23:28:00

Seems pretty solid, but I keep getting overwhelmed by paladins and die before I get anywhere.

Bank of innocence by jamezogamer101 2012-12-24T09:18:00

It's choppy to the point of unplayability in my browsers, and I won't have access to my Windows machine again before the end of judging. :(

(Don't) Save Christmas by infernet89 2012-12-17T03:42:00

I haven't played missle command in forever. xD

London Bridges by LPGhatguy 2012-12-17T04:32:00

Very solid, nice and simple and well executed. Audially, I think it would benefit from an adjustment of volume so the narrtion stands out more. Lots of fun, though, good use of goats... and no fair with the birds! xD

SOPA V.S. TPB by jtoper 2012-12-17T06:10:00

When I try to run it, I get an error about not being able to find the main class.

The Maze Heist by Huskitch 2012-12-17T07:04:00

I'm only getting 5-6 FPS.

Villainous by JPatrick 2012-12-17T08:46:00

Can't run it on my Mac (OSX Lion). I double click the file, it tries to open, but no window appears.

Bad Kitty by aare 2012-12-18T00:45:00

This is a great concept! I enjoyed it.

ALL EARTHLINGS MUST DIE!!!!!! by savethejets1 2012-12-17T04:37:00

Simple concept, good implementation.

Fetch Quest by sclark39 2012-12-18T02:40:00

This is fantastic. :D I really enjoy it.

Double, Double! by metadept 2012-12-17T05:25:00

Nice, solid puzzle game. :D The sounds do their job just fine.

Ambush Predator 7: Angry Angler by SimianLogic 2012-12-21T08:29:00

OM NOM NOM!

Fantastic game mechanic. Simple, fun, and unique.

Evil Gnome's Revenge by Spelchan 2012-12-18T02:53:00

Solid entry. I didn't enjoy it, but I am biased -- I can't stand herding things in games.

The rich get richer by Prealpha 2012-12-20T13:25:00

Your user interface is far from the friendliest I've seen. It would have been nice to have an exact number for the amount of money I had, rather than guessing and watching a line on a chart. That said... what an interesting concept. You definitely did something unique, here.

Zombie Tower Defence by Julgodis 2012-12-17T07:49:00

This is one of the funnest games I've rated so far. :D

None Shall Pass by cardboard 2012-12-18T02:50:00

When I opened the .love file, I got the error whose screenshot is here: http://www.tiikoni.com/tis/view/?id=88547fa

DM's Rule by surpy 2012-12-17T06:17:00

The hero's health never seems to go down, and since there's no graphical or text indicators of what's going on, I lost interest in playing pretty quickly. It's a great idea, though. I love using a GM as a bad guy.

And surpy, he may simply not want to install the game. There are 950 games; if they all had to be installed...

Those Pesky Rogues by CoffeeOnimal 2012-12-18T02:08:00

Nice concept. Lots of potential, with further development.

Sword Beats Vampire by Certainty 2012-12-18T02:21:00

Hmm. Well, the web link takes me to a downloadable dropbox .swf file which didn't work. It said windosill crashed. I downloaded the Mac OS X file and when I double-clicked it, it loaded up Machinarium from my steam directory.

Sword Beats Vampire by Certainty 2012-12-18T02:46:00

The download-and-open-manually thing worked for me. :D Thanks!

This is a fun game. Good job!

Neurovirus by tokija 2012-12-21T09:17:00

Tokija, The "Windows" label is for an executable file that people with Windows can double-click and play without having to install anything. The "Mac" label is for an executable file that people with a Mac can double-click and play without having to install anything. The "Web" label is for a version that people can just play in a browser, regardless of operating system. The only label under which you should be distributing straight Python files is "Source". "Source" means that you have to be able to run plain code files.

So right now, you're claiming that your code files are many things they aren't.

You've also made your game in a version of Python that most people aren't using. Which means that even Python programmers would have to install another version of Python to be able to play it.

Decommissioner by Crowbeak 2012-12-17T05:10:00

Ah, sorry... I changed the name at the last minute. It is decommissioner.py to start.

Decommissioner by Crowbeak 2012-12-17T05:12:00

@Rose: Thank you. :D I've been trying hard not to spoil it myself.

Decommissioner by Crowbeak 2012-12-17T05:47:00

:D Thanks for the positive comments, guys. It warms my <3!

@metadept: I knoooooow, programming the robot sim was fun. I want to improve it -- right now the constants and formulas can lead to some wonky results. xD

Decommissioner by Crowbeak 2012-12-17T06:08:00

@apophenia Can you tell me how it's crashing and which version you are using? I didn't get to test the Windows exe at all, and my brother told me that he had a problem with the update function after making a typo.

@hints :D Yeah, I didn't want it to be just a text adventure.

Decommissioner by Crowbeak 2012-12-17T06:26:00

@apophenia Hmm. Alrighty. Thanks for the feedback.

Decommissioner by Crowbeak 2012-12-17T06:27:00

And if you did the video thing I would love you forever. <3

Decommissioner by Crowbeak 2012-12-17T07:34:00

@arch.jslin Haha, I did spend a decent amount of time on formating the simulation tables. xD

@SimianLogic Yeah, me, too. :( I was running out of time. Had two big branches planned but had to merge them into one ending.

Decommissioner by Crowbeak 2012-12-17T10:45:00

I don't even know what a text parser is, unfortunately. xD I will look into that.

Decommissioner by Crowbeak 2012-12-18T01:47:00

Some people seem to predict the twist, others don't. I definitely understand dings on the fun stat. Glad you guys like the writing -- I feel like the ending could use some work. xD I finished writing it in the wee hours of the morning, though I had it planned early on. Thanks for playing! <3

Decommissioner by Crowbeak 2012-12-18T11:51:00

OH NO! D: Thank you for the heads up.

I meant to make multiple endings, but ran out of time. Future improved versions will have multiple endings.

Decommissioner by Crowbeak 2012-12-19T04:34:00

He could... except no one could read it.

Decommissioner by Crowbeak 2012-12-19T05:16:00

I think I found the bug, guys. So far, however, only the Mac version has been recompiled because I am nowhere near my windows PC and won't be for another couple of hours.

Decommissioner by Crowbeak 2012-12-20T12:00:00

Starspell: I can see that. Definitely a point worth arguing. But if the game makes you think about such things, I still consider the game successful. :D

You're also right that they might just kill you. I was finishing the story at like 1 AM and was thinking more about driving the point home. xD One of my plans for continuing development is to smooth out and add to the story, including multiple endings.

Thanks for your input!

Decommissioner by Crowbeak 2012-12-22T17:50:00

Hmmm... I compiled it in Windows 7. Wonder if that makes a difference.

Decommissioner by Crowbeak 2012-12-23T03:13:00

Thank you! :D

Decommissioner by Crowbeak 2012-12-31T20:56:00

Yeah, I know the reading will keep a lot of people out, but with my limited skillz, my options were limited. xD Thanks for the suggestions.

Make It Black by zenmumbler 2012-12-18T01:02:00

This is great! I would love to see this developed further. :D

The Kidnapper by ZwodahS 2012-12-17T06:06:00

I feel like the best thing you could do to improve this game is put a time limit on it. Or add a timed mode or something. It would add pressure that would enhance the fun. It's already really fun, though. :D

The Accursed Moon by barkergames 2012-12-17T05:29:00

Nice and solid. I like the natural idea of scaling by people arming themselves in response to rampages.

All Galactic Creatures by somethingbeautiful 2012-12-20T13:45:00

I feel like it moves too slow. I don't know if AI turns take so long so the sounds can play or if there are so many sounds because the AI takes a while, but the pace was kinda detrimental.

Munching Mower by bmoore 2012-12-17T05:35:00

I feel like it needs a time limit or something. It feels like a sandbox with extremely limited capabilities.

Trolls: Where the Sun Don't Shine by Starspell 2012-12-19T08:35:00

I love how the graphics and sound both change to indicate approaching doom.

Bacteremia by SumX 2012-12-17T04:09:00

The constant loop of the audio at the beginning is a bit annoying because it's so short, but the game is fun. You might want to make the bloodstream changes visible -- I feel like they catch me too off-guard.

Word Works by cooper6581 2012-12-21T13:17:00

The controls are definitely a little clunky on a computer. I also feel like the difficulty jumps around a lot, rather than scaling. It was a lot of fun, though.

Necrominously Evil by Azlen 2012-12-18T01:15:00

I really like this. I have only two complaints. One is that it's too big -- even with my browser maximized, I can't see everything. The other is that I think the footsteps should be quieter so I can hear the pinging better.

President VS Eevol by SunShiranui 2012-12-21T13:22:00

The controls are kind of clunky and the guards notice you even if you're behind them, which makes stealth difficult.

Artificial Incompetence by Tigerbot 2012-12-18T01:54:00

Bravo for coming up with a fun way to be a villain -- to try to foil the good guys attempts to invalidate your plans. This was tons of fun!

Chainsaw Happines by arandaschimpf 2012-12-20T14:15:00

I'm not a big fan of the autojumping. It's distracting, and in a game where touching enemies is bad, it feels like a disadvantage.

Also, you're not supposed to modify gameplay during the judging. xD

A small village by EdoMiyamoto 2012-12-20T14:28:00

I love how the NPCs said the silliest things. :D

Goat SLAYER by Twigasaurus 2012-12-20T14:06:00

Good, solid entry, yo.

PrisonBreak by iiAtlas 2012-12-18T02:19:00

I found the camera control to be too sensitive for comfort. Lack of an option to invert the y-axis didn't help.

RPS Battle by LogiQ121 2012-12-17T06:20:00

This might be nicer with a second person, but even then I think I would get bored of it quickly.

Lands of Taerrael by xfdncxv 2012-12-17T04:57:00

Your links don't work for me. I'm having trouble connecting to the server.

Conquer the World by nathanj439 2012-12-18T00:28:00

I like the music... and I kinda like how it contrasts with the idea of what you're doing. I am glad you didn't add munchy/crunchy noises. This was a lot of fun. I am nowhere near beating your time. xD

Busdriver's paradise by lucas-b.eyer.be 2012-12-18T01:21:00

The controls worked smoothly, but I felt more like a bird than a bus.

Aliens from outer space! by svenardo 2012-12-21T08:34:00

This isn't the first reverse-a-classic-arcade-game entry I've played, but has a unique take on the gameplay aspect. I like it.

EXTREME BURGLARY by dKav 2012-12-17T05:54:00

Good concept and solid start. :D I like how everyone was a plain cylinder, yet the flashlights made the police completely transparent -- never had to wonder which way they were facing. Would have been nice to have camera controls and movement on separate hands, though.

Burglary by TobiasW 2012-12-21T08:45:00

This is fantastic. It's a fun, complete game which doesn't suffer because its graphics are simple.

Land of the Weebums by vrav 2012-12-17T08:31:00

I love the fact that you can fling them by their well-defined butts. xD

Minions by ripter 2012-12-17T05:20:00

This feels like a good start to a game to me. Since all the player does is choose where to go and let pseudorandom code decide what happens, I feel like there isn't enough player agency. It's very nice, though, for what it is.

Heroes are so Annoying! by Knighty 2012-12-19T08:58:00

I was hooked from the goat lord's first evil BAA HA HA.

Get Your Goat by torokokill 2012-12-21T13:04:00

Good, solid little entry you have here. :D

Abhorrent by themindoverall 2012-12-21T13:19:00

When I clicked the link, the only thing that loaded on the page was, "We're sorry, but something went wrong," in bold red letters.

Universe's Next Top Villain by Floko 2012-12-18T00:54:00

I think my favorite combination was Jesus + Void.

Lovely Santa by joe 2012-12-17T03:56:00

At first I was confused, then I saw the letters change real quick, then I started playing... and within like 10 seconds I was giggling.

Lovely Santa by joe 2012-12-18T00:48:00

I just remembered another comment I had... your game over screen has the potential to induce an epileptic fit.

Zomega by cambrian_era 2012-12-18T01:44:00

I am Goat Hand! :D There's a lot of humor in this one. I like it a lot.

Not my fault by uuav 2012-12-17T06:48:00

You have a solid start, here. I can already see where you're headed with it and I think it's a great concept.

Hench for Life: Rags to "Riches" by henrypenface 2012-12-17T23:44:00

I feel like there's not enough player agency. It's too random.

The Villein by Rex Peppers 2012-12-17T04:55:00

I like how you thought about the theme and did something different with it. My only real problem with the game, one which made me stop playing it earlier than I would have otherwise, is the volume difference on "water". The balance is way off on volume.

Liar's Lair by madmaw 2012-12-22T01:14:00

Ironically: because of the switching of cards between the truth and lies decks, which I assume is to help keep the game fresh from playthrough to playthrough, I feel like this game could only be successfully implemented as software. You can't have different card backs because of switching, but I can't see how you could mark the card fronts in any meaningful way, either, without creating a limited set of possibilities that players would eventually learn.

Good for you, BTW, making a game even if you didn't have time to code.

Sir Cat by JoeCool17 2012-12-18T00:21:00

When I tried to run your game, the window popped up, but it remained black and I got this error message in the console:

Traceback (most recent call last):
File "/Users/crowbeak/Downloads/Sir Cat/main.py", line 171, in <module>
main()
File "/Users/crowbeak/Downloads/Sir Cat/main.py", line 30, in main
bg.blit(Overset.load('sky.png'), (0, 0))
File "/Users/crowbeak/Downloads/Sir Cat/overset.py", line 6, in load
image = pygame.image.load(path).convert_alpha()
error: File is not a Windows BMP file

Sir Cat by JoeCool17 2012-12-18T00:22:00

Hey, JowCool17, try pyinstaller instead. I couldn't get py2exe to work at all but pyinstaller worked for meeeee!

Sir Cat by JoeCool17 2012-12-18T02:23:00

I'm running Mac OS X Lion (last version before Mountain Lion, specifically). I use the Enthought Python installation instead of the native Mac framework. I just installed pygame this morning.

Soulless Robot Rampage by Falkreon 2012-12-17T05:09:00

Very solid, all around. I think I've spent more time playing this one than the other games I have rated thus far, but once you get all the upgrades... *shrug*

We Drive Unto The Fortress by SmallDeadGuy 2012-12-20T13:55:00

Hey there. Sorry for taking so long to review this. :( Been working late the past two days.

Your game is really well-rounded and complete. The lack of a good tutorial at the beginning caused me to stop wanting to play rather quickly. It wasn't until I had read the comments that I saw the stuff about firing; not having that info in the game is the one thing that I would say was a serious problem. In a tactical game, you need to know how to use your tools.

Princess Frenzy by prettymuchbryce 2012-12-18T02:31:00

I feel like it played more smoothly when I tested it from your link in the IRC channel... but it's definitely more fun with more people.

Lens - The Prologue by teh_eria 2012-12-17T04:45:00

I feel like this is an advertisement more than a game. That said, the graphics and sound are good, and the story seems interesting, but... I wouldn't exactly call it interactive. You could have made it a video and I would have enjoyed it more. As it was, the movement was slow and seemed to drag on. And I got stuck near the mirror.

Dig-Dug Dungeon by bigbadwofl 2012-12-20T14:51:00

I played your game for like 45 minutes without realizing it. I also love your clever non-use of goats.

Home Massacre by aeveis 2012-12-21T08:17:00

Great start. It would have been nice to have an objective, but the movement was smooth. I can't play it for long because my tendonitis doesn't enjoy button mashing.

Psycho Santa by huga 2012-12-17T03:50:00

I feel like it's too slow, and there's not enough to do while you're waiting.

LD26 — Minimalism

Ball & Cup by ohsqueezy 2013-04-30T03:48:00

If you had JUST code for your source, with like a .py file to start the game, this would be playable on Mac, I think.

Illuminion by Qaterknan 2013-04-29T21:59:00

There are bugs. I got stuck on a wall in a corner. Aside from that, though, I like it.

People by BenW 2013-04-30T05:21:00

Very uplifting.

Hat Guy by RARoadkill 2013-04-30T04:17:00

Your control scheme makes it impossible to play this game on a Mac laptop. There is no right control.

Growing Energy by scorder 2013-04-29T22:52:00

You made an interesting and unique strategy game in three days. My compliments to the chef. You should polish this and try to sell it.

Traffic Jam by iiechapman 2013-04-30T04:30:00

BBQ CHICKEN!

Potato mode's hilarity aside, this is a really solid game. I like it a lot.

stairs by cardboard 2013-04-30T07:06:00

Running it in source has extra entertainment value if you watch the IDLE window.

GAME!
INTRO!

However... I couldn't figure out how to tell when to step and when not to, so I am going to refrain from rating.

Poke by Crowbeak 2013-04-29T04:34:00

tnovelli: Yeah... Python is just what I had to work with. I'm planning to do spend the next four months learning to use something else.

Cosmologicon: There really isn't replay potential, no. xD I had fun making the sound effects, though, so I'm glad you like them. :D

DaveDobson: Sorry to hear that. >_< I'm glad you like the potato eyes, though... that was the idea that led to the game in the first place. xD

Poke by Crowbeak 2013-04-29T05:49:00

karsyf: Can you tell me what sort of errors you got?

Poke by Crowbeak 2013-04-29T21:45:00

py2app did not make it easy to create this executable. It failed spectacularly and gave me no errors I could follow as to why.

Poke by Crowbeak 2013-04-29T23:12:00

ddionisio: If I knew how to make it compile, I would have exe files available for Windows 7 and OSX. :(

sigfig: Oho! That I can do.

Poke by Crowbeak 2013-04-30T01:09:00

orz

Poke by Crowbeak 2013-04-30T04:37:00

Masadow: You need to install avbin. >_> I forgot about that part.

Poke by Crowbeak 2013-05-08T11:46:00

I originally had a mottled blue and white background, but I felt like it didn't mesh with the single-color of the potato and pupil-less eyes. The file is still included in the source distribution because I didn't think to take it out. ^_^;

LD 26-B0xPaiNt by ecool377 2013-04-29T04:46:00

Really neat concept. I would love to see a more complete version. Playing this now is a bit of a pain... mouse sensitivity was over the top and I couldn't invert. The words were kinda obscured because sometimes there were multiple things of text right on top of each other and it became an illegible jumble. I really believe you have the start of something good here, though.

Minimalistic Minimization by rainblade studios 2013-04-29T22:57:00

Hmm. Your title doesn't really match the game.

MOTHBOTS by terrivellmann 2013-04-30T03:56:00

Frantic! I love it.

[ ] by YukonW 2013-04-29T04:13:00

This was great. I really like the aesthetic, it fit the theme well, and I laughed with horror when the 24 enemy came out.

Box's World by avidgamerNino 2013-04-29T04:31:00

If any of the games I've played so far have captured Minimalism and melded it well with gameplay, this one has. What an absorbing experience. The sound was very illustrative, and I like how your trail fragmented when you hit a wall.

Formless Reliquary by PsenFilip 2013-04-29T04:21:00

Are the levels randomly generated? Some of them doomed me to failure.

Quantum Strike by jellyfishlion 2013-04-30T10:04:00

How do I shoot?

The Call by fullmontis 2013-04-29T22:07:00

Genius menu options at the beginning.

Zip by Chronodrax 2013-04-29T06:56:00

I feel like this really needs some sound.

Terrible Magical Artist by Colorvade 2013-04-29T03:28:00

This is a nice little toy. :D I enjoyed it enough to screenshot my masterpiece(?). http://www.flickr.com/photos/crowbeak/8690626023/in/photostream

That said, having the mouse anchored on the center of the images made it difficult to place smaller items precisely. And with 20 objects, I felt like it could easily get a little cluttered. Took me a while to realize there was a trash can, which is okay I think since it's easy to restart. I don't feel like I would know that minimalism was the theme just from playing this, though.

Dissolution: The Lessening by SpitefulFox 2013-04-30T03:42:00

The controls are a bit clunky. >_<

Match teh Octagonz by dinos 2013-04-29T22:14:00

Some of the colors are too similar. I am having trouble playing the game and am not at all colorblind. Someone who is colorblind is likely to be unable to play this at all.

As far as gameplay goes, I feel like this would benefit from scoring or a timer.

You Must Escape by GertJohnny 2013-04-29T05:16:00

The monsters are terrifying! Dying is terrifying! This game is wonderful. xD

Justice by nintendoeats 2013-04-29T03:47:00

For the part where your time is limited, I can see why there would be a slow text pace, but I found the slow text -- particularly in the intro -- frustrating and it kinda killed the fun for me. I did like the idea, though.

The Breakthrough by John Drury 2013-04-30T11:13:00

You can edit the new link into your entry by clicking Edit in the pink box at the top of the page.

Minima Listic by WastePrincess 2013-04-30T11:25:00

You have a rar file inside a zip file with no exe file in sight after not having a link at the top of your submission page. >_<

Defenders of Order by DNA Yarn 2013-04-30T04:19:00

It's not loading in Mac OSX Mountain Lion on Chrome.

Time for Ascension! by sfernald 2013-04-29T21:50:00

I wish there had been an option to just let turns pass more often, so I wouldn't have to research a cure for the zombies I had just decided to use for something else.

Minimum Friction by pvwradtke 2013-04-29T06:05:00

I love the barely noticeable squares in the background. Gave it some depth while still keeping the minimalism thing going.

Spheres by fueelin 2013-04-29T04:36:00

Some people -- myself included -- don't want to play entries we have to install. Can you create a non-installing executable?

Minima by CagedRat 2013-04-29T06:17:00

Do you like bread? xD

Rook, Troll, Scribe by tacograveyard 2013-04-30T01:43:00

I kinda like the extreme widescreen. Really nice overall.

LD27 — 10 Seconds

A medieval story... in 10 seconds. by Markavian 2013-08-26T09:28:00

Interesting concept, and good art, but... I feel like it was too much to cram into 10 seconds. I like the stories at the end.

A medieval story... in 10 seconds. by Markavian 2013-08-29T12:25:00

I was streaming when I played your game: http://www.twitch.tv/crowbeak/c/2837135

Defense of Your Craft by josefnpat 2013-08-26T08:52:00

I tried to download the Love file and use it with the love app and I tried to download the pre-compiled Mac file and I got this error screen both times: http://tinypic.com/r/347wg2x/5

Sorry for the weird black bar overlay. I'm streaming. xD

Defense of Your Craft by josefnpat 2013-08-29T12:29:00

Video of my streaming your game: http://www.twitch.tv/crowbeak/c/2837174

Ochre by ben 2013-08-28T14:48:00

It's beautiful, but It was really hard to see my cursor when I was holding energy.

Composition by the 10th Second by NeiloGD 2013-08-26T08:46:00

It's quite fun and I would totes play it again, but I think the audio needs work. If the level goes for a while, it gets unclean.

Composition by the 10th Second by NeiloGD 2013-08-29T11:33:00

BTW, I was streaming when I played! http://www.twitch.tv/crowbeak/c/2836942

Train Robbery by phaze0 2013-09-01T05:21:00

I love it! The only problem I have with the game is that it froze when I got to the third car. :( Running Mac OSX, and I had to force quit the program.

Detective Awesomepants by xel 2013-08-26T13:28:00

This was really pleasant. I love the graphics.

Death Rooms by Jan Marcano 2013-08-26T09:46:00

I will try again later, you saw the crashery.

Death Rooms by Jan Marcano 2013-08-27T02:56:00

I snuck in playing your game at work. xD I like it. I think it's great that you only lose a life for failing a room, and getting hit just costs you time. I do wish the levels weren't random. I can lose a really hard level and then get three single-snake rooms in a row, and that feels a bit silly.

G-Block by Whiteclaws 2013-08-26T13:02:00

I really wish I could select a level, or that they at least weren't loading randomly. The lack of time to think means that I want to try this one I'm stuck on repeatedly.

untitled no.10 (seconds) by Cosr 2013-09-09T06:10:00

Bravo! Sweet and simple. I love it!

xhon by savethejets1 2013-09-11T09:08:00

I read your postmortem. Ditching the other mechanic was a good idea, because this game is fantastic.

Wordio by Tundmatu 2013-08-26T13:08:00

You watched me play this, but I'm leaving a comment anyway.

Solitude by rxi 2013-09-06T12:28:00

For a game that relies so heavily on its light mechanic, there are a lot of jumps that are harder to make than they need to be. Some make sense -- it's a matter of having time to get to a place before the flashlight runs out. But when you're making the jumps to get back up to the charging station in the dark, it shouldn't be hard to do.

Thade by Aurel Bílý 2013-08-26T09:19:00

I love the beating heart. Nothing but different colored circles layered? Beautiful! But having to go through the whole story again for replay made me sad.

Worst Gnome at the Factory by Crowbeak 2013-08-27T05:51:00

Yeah... I didn't have time to balance it properly. I want it to be fairly manageable, but make it so that having a needle in a red zone affects one or both of the other gauges. xD

Worst Gnome at the Factory by Crowbeak 2013-08-28T07:46:00

^_^ I really appreciate the kind words, folks. I'm glad people have as much fun listening to the sound as I had making it. :3

Worst Gnome at the Factory by Crowbeak 2013-08-29T10:54:00

Sweet, thanks for the link to the video review ^_^

Worst Gnome at the Factory by Crowbeak 2013-09-09T06:34:00

@cryovat: Haha, sorry about the keyboard, man. ^_^

Yeah, I know there are some improvements to make in UI understandability. ^_^ Post-jam version is in the works, but I have a bug to squash, too, so I'm refactoring code so I can find the frelling thing.

Worst Gnome at the Factory by Crowbeak 2013-09-10T08:56:00

The game needs balance, but having the character's ability to move from switch to switch be something to take into account was planned ahead of time.

Rally Point by Kikkers 2013-08-29T10:22:00

I dunno if this is because I'm on a Mac or what, but clicking gray sites did absolutely nothing.

Sundial by Recursiveanomaly 2013-08-26T14:07:00

Thanks for sharing your game with me!

10 by Benn 2013-08-26T08:00:00

I like it! I suck at it, but I do like it. The ambient background sound was lovely. While watching you make it, though, it didn't occur to me to wonder how in hell this matched the theme...?

Zombocalypse by paulfysh 2013-09-10T02:55:00

I won't be playing this one because it requires an install on a windows machine. I can only play Windows games on breaks at work, and I am unwilling to do installs on a work computer. I am glad you learned something, though. :D That's the best part of Ludum Dare!

Meowfinity and Beyond by Cryovat 2013-09-01T00:36:00

It was rather distracting when the cat-robot portrait moved with every new speech bubble, but this is really solid otherwise. I could wish for WA[S]D controls, where W is jump and A/D moves you sideways.

Ten Seconds of Thrust! by wulfdesign 2013-09-12T11:41:00

Not bad for a first time. Not bad at all. Keep it up.

Narcoleptic Chicken Kid by Lianne Booton 2013-08-27T03:23:00

I love the graphics, but feel like the blood on the happy thoughts instructions was a unnecessary. I like the game a lot, but felt its hold on the theme is pretty tenuous.

Narcoleptic Chicken Kid by Lianne Booton 2013-08-27T03:24:00

Oh, and the music is lovely. <3

10 Second Robot by Linus Lindberg 2013-08-26T09:34:00

I enjoyed this once I figured it out. The game over message is delightful. :D

10 Second Robot by Linus Lindberg 2013-08-29T12:25:00

I was streaming when I played your game: http://www.twitch.tv/crowbeak/c/2837159

Love you more by Jod 2013-09-01T00:53:00

This is a really good idea for a narrative, and one that used the theme quite well. However, given that you didn't do anything particularly special with the game engine, I feel like you should have been more careful about your grammar. Get to know the engine a little better, too... when the flashback titles popped up, it would have been better if the titles had come up automatically rather than waiting for player input on a black screen.

Xyloctopus by iterative deepening 2013-09-01T03:57:00

This is an amazing idea, but the control scheme needs work. It's really hard to be mashing one button while needing to push another button with the same hand at sporadic intervals.

Thief Escape by psc1997 2013-09-10T08:31:00

Did you realize the rules don't allow you to just use someone else's song, even if it IS creative commons music? You're allowed to remix creative commons sounds, but just plopping them in your game is against the rules.

That said, it's an interesting concept, but when the puzzle has been figured out, the graphics don't actually look like they match. I have no clue what path my thief took to get to the ship.

The Duel by Surrealix 2013-08-26T13:37:00

It is too hard for me, but the graphics are gorgeous. I found the trees distracting.

10 Second Topple by Travis Irby 2013-09-04T14:04:00

Playing on a Mac (OSX 10) and there was no time element at all.

Day of the Vampire by drilltail 2013-08-26T13:45:00

This was rather harder than I expected. Are you sure a day is ten seconds long? I feel like the seconds are a little short. Your vampire is gorgeous, though.

exposure by zillix 2013-08-27T10:36:00

It's lovely. I like it.

10 seconds for Cactusman by megashroom 2013-09-10T08:41:00

The controls were a little difficult when transitioning from room to room. I kept dying on the second room with spikes because the character sprite intersected with the stage goal when it didn't look like I'd gotten to it yet, and the acceleration continued through into the new stage.

10 Squared by Impmaster 2013-08-26T09:06:00

I really enjoyed this one. I suck at it, but I like it. I couldn't beat Fun #1 and gave up shortly after my death count passed 50. xD

10 Squared by Impmaster 2013-08-27T02:50:00

And I played it on Mac. xD Hence no buggery. Check the LD IRC and see if someone can help you build the other versions.

10 Squared by Impmaster 2013-08-29T11:32:00

I was streaming when I played your game. :D Wanna see? http://www.twitch.tv/crowbeak/c/2836962

Hold My Beer! by Lars Faust 2013-08-26T09:23:00

Unity Web player currently crashes on a Japanese Mac.

10 Seconds Before the World Ends by Lustdante 2013-08-29T08:55:00

Could you by any chance be convinced to create a Mac OSX build? Of all the harebrained specific things, Unity Web player currently crashes on Japanese macs.

Fight The Urge by Keith Evans 2013-09-09T06:06:00

This is not the only game I have seen this LD that used the needing to go to the bathroom idea, but I like this one better. The concentrating to earn more seconds mechanic is nice.

SlimeZone by SayersLabs 2013-09-01T00:15:00

You have a good idea here, but the control scheme kinda kills it. The controls are already confusing from the menu -- the game controls are WASD with spacebar and mouse, but you have to use enter to select things in the menu and can't use the mouse? If you polish this, consider making mouse clicks also work in the menu and nixing the enter key altogether. Make space a selector.

Hackfield by Katamori 2013-09-06T12:39:00

I couldn't actually get the game to start. I got the .love, as I am on Mac OSX Mountain Lion, but the mouseovers for the start menu weren't really working right. Couldn't click the run option.

Invasion of the Cones by Xinchro 2013-09-10T08:45:00

The game crashed as soon as it opened with this error message: http://tinypic.com/r/rihyfp/5

A Moment Before (crash) by jordans 2013-09-10T08:54:00

I love the precarious castle. :D The game was kinda disappointing, though. I know Ren'Py does a lot of the work for you, so unless this is your first time making a video game at all, it would have nice to see more come out of this. That said, if it IS your first time coding then bravo.

Ahh! It's Chasing Me! by Zknet 2013-09-10T09:04:00

I have Mac OSX Mountain Lion, and when I tried to open the game I was given the unhelpful error that it quit unexpectedly.

Reload by zn01wr 2013-09-10T09:10:00

I tried to use the source code on Mac OSX Mountain Lion and got the following errors: http://tinypic.com/r/i6i4ow/5

To be fair, I haven't used Pyglet since last LD and I installed Mountain Lion over Lion in the interim, so it may be a problem at my end rather than yours.

Reload by zn01wr 2013-09-10T09:12:00

It IS my end. I just tried running my ow LD26 game to no avail. >_> How embarrassing.

Save by Mizzinx 2013-09-09T14:21:00

I like the idea, but I feel like the time constraint was just... too short. Even with frustration being a thing you were going for, it's very tempting to just say "screw this" and not finish.

t minus by Jwash 2013-09-09T14:12:00

Interesting idea, making a short game that requires redoing to get it right. For people unfamiliar with text adventures, though, I think it just comes across as indecipherable. In my case, on OSX Mountain Lion and with Python 2.7, the game crashes at the end instead of restarting.

Ten Seconds Time Traveler by Phallz 2013-09-10T11:44:00

This looks like tons of fun, but it crashes for me.Web player won't run because there is currently a bug with Japanese Macs, but the downloadable fails too.

Death Dodgers by zequack 2013-09-09T03:22:00

Oh, how I wish it weren't Windows-only. :(

Waifu Quest by bryGPO 2013-09-10T12:10:00

Congratulations on completing your first LD. I also did a text something in Python with no clue how to compile for my first LD, so I know the pain of people being unwilling to install Python to try your game. I would like to offer you some sempai advice, which is to have an else that catches all possible things the player can think of so that things like this don't happen: http://tinypic.com/r/2upfgoj/5

I also cannot figure out what I'm supposed to do. Nothing I'm trying to type in works.

Hide and Seek by codifeye 2013-08-26T08:58:00

I enjoyed this. It took me a couple of times to get the hang of it, but when I did, I liked it. My record is 67 seconds so far.

Hide and Seek by codifeye 2013-08-29T11:33:00

I was streaming when I played your game, BTW. http://www.twitch.tv/crowbeak/c/2836952

Baldaquin by Marcellus 2013-09-06T12:36:00

F7? Why such a strange key? Especially since it's hard to use on a laptop.

Save the forest! by everblind 2013-08-26T08:25:00

Hilarious idea, simple way to increase difficulty.

In Vivo by Empyrealhell 2013-09-10T08:36:00

Can't open it on my Mac, but unlike the first guy I got no error whatsoever.

Bit-ship Ld27 By lcass by lcass 2013-08-29T10:43:00

I have but one critique, which is that your next game have more focus on a good user interface. Good luck!

10sec-10dice by adekto 2013-08-26T09:12:00

You should be proud. This is a fantastic idea. I wish there were a two-player mode, though, and/or better AI. I didn't get the point at first but when I did, I fell in love with the idea.

10sec-10dice by adekto 2013-08-29T11:31:00

BTW, I was streaming when I tried your game. If you want to see the video, it is here: http://www.twitch.tv/crowbeak/c/2836994

10 Seconds to Doomsday by cbear_wallis 2013-09-01T00:56:00

If you used love, couldn't you have made a .love file? Those can be used on all platforms. I can't play this because it's not available for Mac.

Survive by aldian 2013-09-01T01:48:00

The mac build isn't opening. I double click the file and nothing happens.

Justify by ChrisPugh 2013-09-04T22:47:00

Your source code link isn't really a source code link if the files can't be downloaded. I was going to try to play this offline. :(

10 Seconds to Die by Ret44 2013-08-26T09:21:00

Mac users with Japanese input have a problem with Unity web player crashing, at present, and since I have a Japanese Mac I can't just turn it off. Where is your source project? I could play that.

ILLUSIOUS by Cell 2013-08-26T13:19:00

I'm commenting to save this so I can find it again. Gonna finally install WINE soon.

The Thief by N0_Named_Guy 2013-08-28T14:42:00

I suck at stealth games, so this one wasn't really for me. Once I hit level 3 I couldn't get out of the opening corridor.

The Transcendence Experiment by The V Man 2013-09-09T03:21:00

It's okay that your source code can't be run directly, but you really should include builds for systems besides Windows for download, then. Linux players can't use the web player at all, and some Mac users can't use the web player in its current version, either.

Keep Flying by bushmango 2013-08-26T13:56:00

I love it! Glad I'm not the only person using mouth sounds. ^_^

Combat Time!! by Sheepolution 2013-09-06T12:48:00

Haha, fantastic. Even if they aren't jumping constantly. Now it just needs netplay or something so that you can play with someone even if you live in the boonies in Japan.

Hyper Furball by DDRKirby(ISQ) 2013-09-04T13:34:00

OMFG. This is fantastic. <3 Bravo. Just... just bravo.

RUN: TEN MORE SECONDS by DeadlyFugu 2013-08-26T09:51:00

:3

RUN: TEN MORE SECONDS by DeadlyFugu 2013-08-29T12:33:00

Video of when I streamed your game: http://www.twitch.tv/crowbeak/c/2837187

Time Flies Straight by mrspeaker 2013-08-26T13:19:00

That was a fun experience! I love the camera craziness.

Stator Chronicle by Sergey Mohov 2013-09-04T13:08:00

I tried to play it on my Mac (Mountain Lion) and it crashed before it opened. I can't play the web version because of a ridiculous bug that only affects Mac users with Japanese input.

LD28 — You Only Get One

Ursa Miner by Will Edwards 2013-12-21T10:03:00

The left and right button appear to just cause barrel rolls (web player on a mac), so I dunno if I'm just not getting it or what.

Infinite Fame by bitslap 2013-12-17T13:05:00

I really love the graphics on this.

One Shot by zzzev 2013-12-16T09:38:00

I like the missle command style explosions.

Prime Mover by andreimarks 2014-01-02T12:44:00

This is easily one of my favorite games of LD28. This is fantastic. I love the simplicity of the graphics, too.

Showdown by madlee 2013-12-16T09:43:00

I like the graphics a lot, but I feel like it would be better if the underlying mechanics were a little more transparent. It feels too much like luck, but the western high noon duel feels like it ought to be skill and speed.

The Trials of Chad by Aaants 2013-12-21T11:44:00

Haha, theme subverted. I like it.

Make Tetrominoes! by Crowbeak 2013-12-16T06:48:00

Thanks for the comments, guys. Not getting to make a different choice of piece was done on purpose, but I had no playtesting besides myself; the reason for it is that you only get one... piece. Maybe not getting to rechoose doesn't matter in that sense, but I was building the system and fixing that wasn't a priority. xD

Make Tetrominoes! by Crowbeak 2013-12-16T11:22:00

I ran into the time limit before I could make it more challenging. I've actually thought of several ways to do that.

Make Tetrominoes! by Crowbeak 2013-12-19T10:28:00

Where did you place it on the board? Maybe there's a mistake in the shape checking algorithm.

Make Tetrominoes! by Crowbeak 2014-01-02T15:33:00

Ooooooh, saying the name is a brilliant idea. :3 Gonna steal that for the post-compo version, methinks. :3

Pixel Factory by ZwodahS 2013-12-16T06:38:00

I think this is a good start. It needs more work, but it could be a very good game. Right now, the player is just doomed to lose out on money, and it would be nice if I could manually switch between shoing what a tile does and how many turns it has left instead of it just swapping back and forth on a timer.

VisiOne by ThatGuy 2013-12-16T10:11:00

This is a really cool idea that I would like to see fleshed out.

The Demise of Sol's Demise by TheMaster99 2013-12-16T10:23:00

I felt like my eyes were trying to cross while I played. I dunno if it's the framerate or the speed of the background or what. And then I kinda sucked at the game, which I don't think is related to the problem I had with the graphics. xD

The Lone Tower by Masadow 2013-12-16T09:54:00

This is great -- the second only-one-tower tower defense game I've seen so far, but I like this one better because you can just put the tower anywhere.

Asphyxia by Rahazan 2013-12-16T11:14:00

I like the opening story, but I felt like it was a bit too slow. I like the aesthetics overall.

Stock Market Simulator by Moochoomon 2013-12-16T03:37:00

You can't run an exe file on a Mac.

Tetris Jump by Therrato 2013-12-21T10:09:00

I don't know if it was the camera angle or what, but when I was supposed to be moving I could not for the life of me figure out what was going on.

Candy Runner by AtomicVikings 2013-12-18T12:50:00

I'm playing on a Mac with Mavericks and the one button doesn't always work. :/

Cosplay Cleanup Crew by jormungandr 2013-12-16T07:43:00

This is a game that really needs a tutorial.

Color Blind by Mandala 2013-12-16T07:49:00

I'm not sure if the game is buggy, or what... I jump and there's nothing but white and there's no way to tell if I'm falling or if I landed on something I can't see.

Ludum dare 48 by bufbot 2013-12-16T12:07:00

Nothing is happening and the sound is chopping. It just doesn't appear to work. Playing on Windows 7 in Firefox.

faif by Beavl 2013-12-21T12:45:00

I would love to see a post-compo version of this. It's pretty unique.

Single-Shot Space Hero: Adventures Through Time and Space; Encounters With The Green Worms of the Edgeworth-Kuiper Belt Planetoid Quaoar by mutilator 2013-12-21T10:21:00

I'm terrible at this game, but that doesn't stop me from loving it.

Bombsquad by ghosrath 2013-12-17T13:09:00

I absolutely love the idea of walking through a minesweeper minefield. It is a bit hard to see the numbers, though.

hampfy by Jakub Koziol 2013-12-16T10:16:00

While I appreciate the giggle factor of the control scheme, it makes the game really hard to play. Very cute, though.

YOGO Mom! by Coblynau 2013-12-16T10:29:00

Grats on completing a game. :D I like the graphics.

Toy Soldiers by Bcadren 2013-12-16T05:12:00

I can see that it's basically Lemmings, but there is no indicator of where they need to end up.

Robogenesis by JavadocMD 2013-12-16T07:34:00

Neat idea for a game, though its hold on the theme is tenuous. (Same of my game, with the theme. Just sayin'.) I enjoyed it. The animation of the conveyor belts was disorienting, though, since the wheels didn't turn.

Disgruntled Employee by jmcrafty 2013-12-16T07:56:00

Quite amusing. :D

You Only Get One: TOWER DEFENSE by tklovert 2013-12-16T06:15:00

This is a fantastic idea, and I think with more work it could be a fantastic game. Letting players click the tower every so often to fire again makes it more active, which is cool, but aiming is difficult.

Cookie Hunter 1.2.7 by robodylan 2013-12-16T12:06:00

You should get py2exe or something and make an executable of this.

Dat Pig Yo! by Samsturai22 2013-12-16T03:35:00

Your OS/X link doesn't have a file which can be executed on the Mac OS.

Space Highway Clearance Simulator by milugames 2013-12-16T11:05:00

This is at once the most difficult and the most interesting asteroids variant I have played. I salute you. Also, budgetary constraints, lol.

The Day the Laughter Stopped by Crabman 2013-12-20T10:16:00

Altering expected use of the buttons gives this greater impact. Well done.

Lumen by Nelien 2013-12-21T13:51:00

I feel like the instruction to keep the light safe because you only get one is a bit misleading... you don't have to worry about the light dying, just yourself. But nitpickiness aside, I really like this.

One Look by bluemanshoe 2013-12-21T10:14:00

This got my heart racing. Them monsters were scary. *slobbering noise* *red light* AH MAH GAHD

Do not miss! by ambi 2013-12-16T04:24:00

I'm glad I stuck with it through the first level. That first level is a doozy, though. It's really hard to get the crossbow without getting eaten.

You Only Get One Wish by Calciumtrice 2013-12-20T13:49:00

Congrats on your first LD, bravo for having a lady protagonist. I like the art. Don't see much of that in Twines.

You Only Get Juan by doitle 2013-12-16T05:40:00

I know you didn't get hardly anywhere with this, but it still made me laugh pretty hard.

1111 pt 1 by madjackmcmad 2013-12-16T04:01:00

Rated for humor because of the source code directory structure. :)

One Take by Sheepolution 2013-12-16T05:05:00

This game is great. And the end of the third scene is goddamned hilarious. It needs sound, though.

LD29 — Beneath the Surface

Space Diggers by 7elephants 2014-05-04T04:52:00

Internal server error when I checked the link. Can't play it.

The Sun And Moon by managore 2014-04-30T14:46:00

This is fantastic. I've spent more time playing it than any other game thus far.

Le Ver by GamerTaters 2014-04-29T09:39:00

:/ On the Mac version, at least, the mouse cursor doesn't disappear, which meant I kept having the start and menu bars pop up. I would also often move forward, but hitch on something and stop, which seemed really odd because I seemed to have no volume. I also have trouble with a non-inverted mouse.

All this added up to me stopping reading the subtitles early on, and by the time I realized that, I had already missed so much that there was no point in continuing the game.

The Mask of Us by KirbiKaka 2014-04-29T08:42:00

*slow clap* I don't care if you win Ludum Dare or not... you just won Ludum Dare. Brilliant, both with the ending and the overall message of the game. Bravo. Bra-vo.

Damned Scouts! by Lama 2014-05-11T11:01:00

I am so glad I stuck through trying to kill the last two scouts. The ending is fantastic.

SUNK by GeorgeBroussard 2014-05-01T13:21:00

116.1

Digging up Daisy by Cake&Code 2014-04-29T06:36:00

I like all the small details.

Tentacle Potato Defence by NeiloGD 2014-04-29T06:30:00

Mouth sounds FTW ^_^

Planet Builder by PTSnoop 2014-05-03T14:37:00

Lol, must have a rebel base.

Agent Thursday by cageinabird 2014-05-19T00:42:00

I like how the game gives you everything you need but doesn't just hand you the answer. I suspected the culprit from early on, though, so it was nice to be right. I also like the fact that you have a pianist going behind the piano music.

The Last Packet of Pumpkin Seeds by AlexFili 2014-05-11T10:16:00

I felt like a lot of the links led to passages whose contents didn't logically follow -- I go up an elevator and then it tells me I'm coming up the last few steps? >_>

Kitsuni by SecondDimension 2014-05-11T11:53:00

Creepy hidden things are creepy!

Color Graphics Adventure by Eniko 2014-04-29T02:29:00

This is another one you should polish up for release, if (when) you ever finish MidBoss. I really like the on the fly deck building combined with semi-RT-semi-turn based action. It's unique.

Read Between the Tropes by Crowbeak 2014-04-29T08:24:00

Thanks for the feedback so far, folks! Glad you're enjoying it. I wanted to add art, but I got started on this late and didn't end up having time.

Contacaton, thank you for the typo thing. I was making the Magical Guardian branch right up until the wire. xD

Read Between the Tropes by Crowbeak 2014-04-29T12:48:00

o_O Hmm. The restart link is part of the Twine engine... I dunno how to change that.

Read Between the Tropes by Crowbeak 2014-04-29T22:52:00

tripleVisionGames: xD I actually had a bad start and didn't really get anything done until 30 hours in, which is why this is a Jam entry and not a Compo entry. I'd have written more except for the insane notion of creating a game that *required* me to be constantly browsing TV Tropes. I spent at least as much time looking at the web site as I did writing stuff for the game. I suspect the TV Tropes:writing ratio is more like 3:2.

Read Between the Tropes by Crowbeak 2014-05-19T02:13:00

I dunno if anyone will read this, but I've been thinking about what some people have said about doing more with the tropes than listing them at the end. I've come to the conclusion that it would have been good if I had had the player choose which trope to add next, using the random trope button on TV Tropes to find things to use. Lots of hilarity would have ensued. I might do one like that later.

WOOD BIRD EGG DIG by voxel 2014-04-29T10:18:00

It made me think. I like that.

The Creature Below by hissssssssss 2014-04-30T13:45:00

I don't find the game too hard. It might be too hard if creatures reset when you die, but they don't. The hardest thing for me to deal with were the blue snowman things. That last run through the tunnel with the wings was tricksy.

An Ode to Violence by Benn 2014-05-04T05:13:00

I really enjoy it -- the slowdowns at gobbletime make the splashes of blood really apparent and I think the game fits its title well. But the challenge never ramps up. I feel like it really needs that, because it gets monotonous after a while.

The Dwarves Beneath by Typedeaf 2014-04-29T08:02:00

I love the clouds. ^_^

Submarine of Death by tsjost 2014-05-11T10:11:00

I like the art assets :D The little POOF explosion thing is excellent, and the letters/numbers are pretty sweet

The Roots Of Evil by JaviCepa 2014-05-11T12:45:00

This game is difficult. I like it. Fun with foliage!

I Remember Alice by Linus Lindberg 2014-05-04T03:32:00

I like the metaphor of the monotonous gameplay. I ended up making up melodies for the music myself and humming while I played. The graphics are lovely.

In the Black by HybridMind 2014-05-18T23:39:00

Nice! My first LD game was a simulation done entirely in text, but I did it in Python and couldn't make builds to distribute and had no fonts or music or anything. You have me beat on those fronts. xD Dunno if this is your first or not, though.

Aztec by Therrato 2014-05-04T03:23:00

I feel like this game needs more indicators. There's a long cooldown on your only attack, which is fine, except there's no way to know when you can attack again. Health only regenerates when you level up, but you have no way to know how close you are to leveling. I ended up feeling like I had to play super conservatively, and in a game where your only attack would hit everything around you, that felt like a darned shame.

Beneath Wireframe by Manuel Magalhães 2014-05-11T12:11:00

Very Super Hexagon-ish, but not in a clone-y sort of way. I like it.

UnderTheLibrary by Delca 2014-05-04T05:19:00

Not bad. I like the graphics. There were places where it felt like my death was a result of the controls rather than my own lack of skill.

Snatching Invaluables Beneath the Surface by mcburrobit 2014-04-29T07:41:00

I like the music. I feel like burrowing through the dirt should have taken more time than walking through previously dug paths or something. It felt like I was just walking around a room with cops too dumb to leave the edge. Good idea, needs iteration.

The Sadness of Rocky Barbato by PaperBlurt 2014-04-29T08:55:00

I saw a few typos, such as "With an empty fridge you are a too busy to find the time to cook." (Extraneous "a".)

I had trouble identifying with the first part, being female, but it was interesting. Lots of good storytelling techniques used.

Sewer Rat Racer by Robber 2014-05-04T04:17:00

The music started off good, but got on my nerves in the middle. The way it was repeating made it sound like it was glitching out. The controls were pretty good, though.

The Fields by ryangatts 2014-05-04T05:27:00

The graphics are beautiful, but the game really just feels like an invisible maze with insufficient clues as to the right path through that punishes you for making good guesses because sometimes the only way through is to let a rabbit get blown up to clear the way for the next one. I didn't really enjoy playing it.

Tiny Haunt by rojo 2014-04-29T05:14:00

This is a lot of fun. Throwing the knights around is my favorite part.

Dwarves & Goblins by PlasterPhantom 2014-04-29T11:06:00

I saw a lot of black boxes instead of enemy sprites. Made it harder to tell what's going on.

Sopora by Crabman 2014-05-04T03:12:00

Less depressing, but still dark. *rimshot*

I like how the audio ramps up as time goes on.

Hopelessness by lantto 2014-05-04T04:51:00

I didn't get it until I got to a floor where I couldn't see a way down. Before that, I had been wondering how you're supposed to react to/interact with other players if they are around.

I like the music, but I'm not sure if it fits the idea of hopelessness or not. I also like the fact that you can play until you are tired of it. That fits really well with the title, and subverts the expectation that you'll run out of stamina or something and die if you dig long enough.

Dr. LOVE by Cell 2014-04-30T15:07:00

I like it, but it is absolute HELL on my tendonitis. Really needed a keybord key to fire with. :< Art is lovely, as always, and I like the random lazer colors.

Beneath the Surface by Snoother 2014-05-04T03:57:00

Well, that was dark. Well done.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-30T15:10:00

I have to say that I also think you should have credited Atomic+ as inspiration. The game is different enough that I wouldn't call it a straight-up clone, but I also find it... interesting... that you didn't even mention it.

Inner War by KickBack 2014-05-11T13:23:00

It's gorgeous and an interesting idea, but... I just... I don't really like it. I like my interactive fiction to be interactive, but this is not a way I like it. I do like how the angel or devil appears in the scene depending on how it comes out, and I like the fact that every battle is different, though.

29 Leagues by Nition 2014-04-29T09:49:00

The music is good for zen-ing out to.

Paddle Battle Pegasus by Boltz Interactive 2014-04-29T09:14:00

I really like the way movement works, but I feel like starting the player facing the center is a horrible idea. I died three times before I figured out what was going on.

NOPE by shadow64 2014-05-11T12:22:00

I love the ending.

The Ocean by Tigge 2014-05-04T05:51:00

You should get py2exe or pyinstaller or something and make a playable build that people can download. Even those of us who have Python installed (not as big a percentage as you might think) won't necessarily have the libraries needed. I don't, and I'm not willing to install new libraries just to try your game. Sorry.

ECHO THE DOGEFIN RESCUES FLIGHT MH371 by matt_j 2014-04-29T07:15:00

Hard to control, but in a good way. I enjoyed this.

Kill or Kill by GreatBigJerk 2014-05-11T13:09:00

I really like this game, but I got caught on the way to the well after the slow and painful process of dragging my laundry to the landromat. :( I didn't want to do the whole thing again. Good game, though.

Relica by Kino333 2014-05-04T04:23:00

I'm not skilled enough to get through the windy corridor lined with sticky slime on the third (I think) level. Neat idea, though. Oh, I got hung up on walls in places, but it wasn't usually deadly.

Underwall by sickmentalnerd 2014-05-19T02:12:00

This is really good for a first attempt. I have two problems with the game. One is that you can't throw rocks when moving. There was one spot where I had to rely on the rock going through the wall to hit a skeleton high above me, which is counter-intuitive.

The second problem has to do with level design. There are multiple places where there are spikes at the bottom of a fall, and you can't see them before you fall. There's no way for the player to anticipate that, and it feels unfair rather than difficult. The player should be able to see all dangers coming so they can react, especially in a game where one hit means death.

Digger Grave by ajfischer 2014-04-29T02:35:00

I like the feel of the movement. It would be nice if it had something to make it more of a challenge, though when I realized the jetpack only had so much fuel it made me think a bit more about what I was doing and how.

Underminers Inc. by quadtree 2014-05-19T01:44:00

I feel like the AI needs some work... if I had no bots close to the entrance they carved to get to me (stupid zerglings :< ), they would pause for a bit before continuing to destroy my base. This is a really, really good start, though.

Deep by ahmeni 2014-04-29T04:57:00

The sound does a good job of being very underwater-y.

Whale of a time by jeffz 2014-04-29T09:55:00

The game isn't loading for me in either Firefox or Chrome. I'm on a Mac.

Whale of a time by jeffz 2014-04-30T13:22:00

I like being able to fly. I wish you had gotten more done on it, but it is highly entertaining.

Cave Harrier by madjackmcmad 2014-05-04T03:36:00

I haven't played Space Harrier, but this reminds me of StarFox. Sorta. xD

Fist of Truth by djdduty 2014-04-30T13:24:00

I love it. :D Bonus humor point for FALCON PUNCH! in the console when I closed the screen.

Beneath The Surface (tm) by Jed T. 2014-04-29T05:23:00

I like the slice of life-ness of it. I would rather the controls had been keyboard only, though.

Eskimo Run by locknic 2014-04-29T06:13:00

I really like the graphics.

LD30 — Connected Worlds

Connecting LD30 to the Real World by Will Edwards 2014-08-31T14:16:00

This is really cool. I look forward to uncovering more of the map.

Our Worlds by davisan 2014-08-31T05:21:00

This was really well executed. I didn't finish it, but only because I'm kinda bad at platformers.

Onanigan by alvivar 2014-08-29T12:47:00

I cannot get around the underhang. I'm not coordinated enough. It's too bad, too, because I love the concept and the art and the judicious use of sound and silence.

New Ludum Dare Game by Crowbeak 2014-08-25T04:15:00

I'm from Alaska. Even big earthquakes don't really scare me. Our buildings are built for them, so minimal damage occurs. It was just the first thing I thought of and could easily implement before going to work. xD

New Ludum Dare Game by Crowbeak 2014-08-25T10:55:00

Thank you for the kind words, folks. :D

fcpfoof: No, I didn't. xD But I definitely wasn't prepared due to other obligations.

New Ludum Dare Game by Crowbeak 2014-08-26T12:24:00

I don't know if I'll do a post-compo release. I feel like it would be appropriate; I wanted to have a whole bunch of things crop up during the game -- significant other wants to go to a movie, work calls, etc. Basically, have other areas of life all coming down on you while trying to Ludum Dare. More meta! :3

New Ludum Dare Game by Crowbeak 2014-08-27T05:37:00

Hmm. Introductory Ludum Dare game. You know, I hadn't actually thought about that.

New Ludum Dare Game by Crowbeak 2014-08-29T12:40:00

With the idea of it being an introduction to Ludum Dare game, I probably will continue it. It won't go the original direction I planned, though. xD

Blue Screen by varun 2014-08-29T12:09:00

I love the idea (and the graphics), but the controls feel a little unresponsive.

Karma Cycle by atrodo 2014-08-25T03:34:00

I'm just having too much trouble figuring out how to get anything done. The game doesn't really provide sufficient feedback.

First Encounter by Ysty 2014-09-06T06:52:00

Interesting concept, though the execution needs work, I think.

Yay, progress! by hissssssssss 2014-08-31T08:53:00

I found this quite entertaining. Love the sarcasm and I'm glad you at least submitted something. Ov

Circular Logic by Benn 2014-09-08T11:27:00

Oh Benn, this is glorious. Connection to the theme is tenuous, but the gameplay is excellent. I wish it were longer.

ServerSphereICE by drakfyre 2014-08-25T09:49:00

Having the look and the aiming decoupled makes this game very difficult to control. I do like the graphics, though.

On the edge of Earth: 5000 by Hypnohustla 2014-08-25T09:45:00

It took me forever to work out how to get the info I needed from console C, but when I did, I enjoyed the mechanic. Brilliantly done. The toilet was also an excellent touch.

What Could Possibly Go Wrong? by Andrew Shouldice 2014-08-25T10:47:00

This is great but it really, REALLY needs the ability to just hold the mouse down to shoot. A trigger warning about that potentially epilepsy-inducing flashing on the game over screen might not be out of place, either. xD

Into the Woods by emmelineprufrock 2014-08-27T05:44:00

This is interesting. I like the choice of worlds to cross.

World Absorber by crneumre 2014-08-31T06:38:00

It is really difficult to figure out how this works, but once figured out it's pretty great. Really need to work on a tutorial next time, though.

Lava Is Last by Crefossus 2014-08-31T08:50:00

I had to read other people's comments to get it, because I, too, missed the text in the corner at first.

Bump Da World by belva1234 2014-09-08T11:47:00

This is well-suited to touch, I think. As a game being played with my mouse on a computer, I was limited by my tendonitis.

Capsule by PaperBlurt 2014-08-29T12:39:00

Well written, with graphics and CSS used to good effect. I quite enjoyed this.

Mushroom connects by fcpfoof 2014-08-31T05:58:00

I felt like there was a little tooooo much path retracing, but aside from that I really like this. I love the character sprite and how he's still flat when he's sideways.

Warmageddon by schizokoa 2014-09-08T11:07:00

This is a neat idea, though I live alone in the boonies of a foreign country and can't just rustle up someone to play with. I think it would be worth expanding into a full game.

Legacy of Lamas by Cell 2014-08-26T11:04:00

I feel like this could be improved post-compo to be a really cool action shooting game, but right now it feels like a seed.

Sleep by Snoother 2014-08-27T06:01:00

This is really well written, and the effects used on the text were used to good effect.

Through the Mirror by cleitoneldorn 2014-08-26T10:54:00

Nicely brain-bending.

HopSlide by managore 2014-08-27T12:58:00

You are a brother truckin' mad genius.

Bond by MagnesiumNinja 2014-08-25T14:02:00

I played through this whole thing in spite of poor level design choices (I shouldn't have to die to find out what I have to do to move forward, though at least there were checkpoints often) because I liked how you were using the theme enough to keep trying.

Generic Space Adventures by Markus 2014-08-25T04:20:00

Without really being given a goal at the beginning, it just feels like aimless wandering.

> Continue by ratking 2014-08-31T14:27:00

This reminds me of that one XKCD comic.

Stanley Squeaks and the Emerald Burrito by Two Scoop Games 2014-08-31T14:32:00

This is a really neat idea and the animations are cute.

Collision by Alphish 2014-09-07T01:02:00

This is a really neat concept, but if you choose to keep working on it, you need to figure out a better way to help the player understand what to do.

Mage Hunter by LordYabo 2014-08-25T04:11:00

Longer and better fleshed than most Twine entries turn out. I think I would have been able to tell you're a writer even if you weren't taking the opportunity to advertise in the sidebar.

Two Selves by @kadybat [ellen] 2014-08-25T03:45:00

I feel like your preface should have been an afterward. You did a good job of making a game that could be fit to any number of situations/feelings, which includes transgender issues, but by prefacing it with your experiences you color the lenses right before handing the glasses off to the player.

Driver's License by Sanguine 2014-08-29T13:04:00

I keep having to restart because the left hand stops working. :( I really enjoy this, too -- the silliness is great.

Ice Cream Aliens by snowconesolid 2014-08-29T11:58:00

This is a great idea, but the controls killed it for me.

Secret Place by MJamesShort 2014-08-25T03:49:00

I liked it, but that font is so very hard to read.

Hers and His by dadman 2014-08-25T04:21:00

If Dropbox is really the only way you have to distribute this, you should be able to just put the file(s) in your public folder, unzipped, and link to it so people can play without having to download anything.

Faction Wars by ra4king 2014-09-08T11:19:00

I would love to see this expanded upon.

Benn's Adventure by sorceress 2014-08-31T15:05:00

There are a few spots where the ceiling gets in the way of jumping, which was rather frustrating, but I liked it overall. I appreciated the LD community member jokes.

FACED by Sheepolution 2014-09-08T11:43:00

I like the game, but I muted it pretty quickly because the music got annoying really fast. It speeds up, but for no apparent reason... and there's a well-established expectation that faster music means you're running out of time.

A New and Beautiful World by TKia_ 2014-09-06T06:40:00

This is really well written.

Emergence by geekygenius 2014-08-29T12:05:00

This is an awesome idea and I would love to see it polished. In its current state it isn't very fun, though I believe it would be with some iteration.

Pulley Planet by Patacorow 2014-08-31T08:35:00

I love all the graphics, but especially the fact that you can see the planets in the background. They helped me remember what beats what.

Glass Heart Empire by Steven Colling 2014-09-06T05:13:00

I'm confused about why I only get one turn with a fourth point of movement when I upgrade movement and I feel like there's a little too much grinding, but overall I really like this entry.

LD31 — Entire Game on One Screen

Legend Of Single Screen by limbster 2014-12-29T05:24:00

I enjoyed the humor! :D

Atticus VII by Deconstructeam 2014-12-19T13:07:00

This is a very engaging game. Thank you.

TapRPG by thenmal 2014-12-13T14:32:00

This is a fantastic idea. I think that it would be a good candidate for polishing to make a full release out of it.

Towering Perspective by UntitledQ 2014-12-29T06:34:00

This is a good start, though the lack of increasing difficulty made it too easy. I loved watching the tower get taller beneath me.

Back Home by Vandash 2014-12-19T12:48:00

That was interesting. I giggled at the WOOOOOUUUUUU.

Shvoel by dvdking 2014-12-29T06:43:00

Simple, but well executed.

Mr Snowman Visits Forbidden Temple by voxel 2014-12-13T13:50:00

That theme song was inspired.

Beast Master by LionelJitro 2014-12-29T05:29:00

Neat idea, but the enclosure is too big for the sizes of the starting beast and ducks. The music also sets a mood too serious for how silly this is, IMO.

Sorry the Snowman by Dezzles 2014-12-13T14:12:00

Brilliant.

Twisted Chamber by egor-idiot 2014-12-29T05:33:00

This isn't the first game I've seen this LD to have the scene morph upon hitting a goal of some kind, but this IS the first one to really contextualize it perfectly. It's a twisted trap room, so of course it changes every time you hit a button.

Yibbits by cbear_wallis 2014-12-29T05:19:00

It's too hard for me... I'm not good enough at platformers to really grok the physics. I'd recommend it to others, though.

Maze of Titans by Piscythe 2014-12-29T06:11:00

I'm not colorblind and I am still having trouble seeing/figuring out what the heck is going on. :/ I can't even really get started because I dunno where I am. There's no way a colorblind person could play this.

Dark Ages Light Meal by FistBumpGames 2014-12-19T12:16:00

There are some performance issues and what you're supposed to do is difficult to figure out, but this is a good start.

Piano Racer by davidcollado 2014-12-19T12:23:00

I don't know why I'm driving a piano, but this is awesome.

birdsong by managore 2014-12-13T13:45:00

Nice workaround for fitting more onto the screen.

Fabulous Escape by HolyBlackCat 2014-12-19T12:40:00

Great idea and pretty good execution. The underscore doesn't correspond to where underscore actually is on a Japanese keyboard, though... hard coding it to a specific location on the physical keyboard is terrible for those of us not using the same layout you have. :P

PenguinJourney by ImYellowFish 2014-12-19T11:51:00

I found the screams of the fleeing enemies entertaining.

Channel Surfing by RockhopperGames 2014-12-29T06:24:00

Channel 9 was my favorite. I kinda wish that LD-related number channels had had stuff, but I totally get the time limitations. Good job!

The Beta Bank - A Paragon Pawns Production by DiegoHenriquez 2014-12-29T05:42:00

Whole game on one screen -- including options, which are also game. Nice.

InstiGator by SolomaZ 2014-12-19T11:56:00

This is wonderfully funny in its simplicity. xD It became too easy once I got the hang of it, though.

Lights Out by Forge 2014-12-29T05:44:00

Neither link works for me, either.

Dragon Wars by Poongothai 2014-12-19T13:11:00

The download keeps failing for me.

Snow Buddy Loves You: A Snowoperative Adventure by Norgg 2014-12-29T05:58:00

I live in rural Japan with noone to play with. :( This is hard to do by oneself.

Office Escape by Graham Weldon 2014-12-29T05:39:00

Such a good idea! But getting seen by managers did nothing and there didn't seem to be a win condition flag. :( This is a great start, though.

Thieves' Honor by Mach60KAS 2014-12-29T06:00:00

The game asked me for a username and then... didn't load.

Deicide by Tifu 2014-12-29T06:08:00

I can't really add anything to what VDZ said, though I didn't finish the game. I'm bad at platformers to start with.

Solitude by The Evil Cult 2014-12-19T12:10:00

This is impressive for a 72-hour job. Good going.

LD32 — An Unconventional Weapon

Drybreed by alvivar 2015-04-23T14:07:00

You have a very neat mechanic. Like others, I would have liked a bit more direction on what to do.

WIP by lukew23 2015-05-09T05:26:00

The game doesn't start for me. I'm using a Japanese version of Windows and couldn't fully read the error it gave me, but it seems there's a DLL missing.

Functor by Enneract 2015-04-25T07:26:00

I didn't read the instructions very well, so it took me a while to figure out exactly how this works, but once I did I really enjoyed it. I like the simplicity and the kinds of planet formations you get.

Bubble Trubble by Jon Reid 2015-05-04T08:03:00

That music is awesomesauce. I sat on the start screen dancing for a couple minutes before I played. :D I love the bubble mechanic and the whole aesthetic is very fun. Movement controls need work, though.

A.R.B.F. by Zanzlanz 2015-05-06T10:48:00

I liked the projectiles bouncing off the walls thing, but the music is waaaaaaaaaay too loud. I am wearing headphones and that was not even a little bit pleasant when it started.

Shield Maiden by bitslap 2015-04-26T04:26:00

I really wish it supported joystick, but even with the D-pad the controls feel great. Top notch quality overall. Good work.

FIRED by repstyle 2015-05-09T09:02:00

Neat idea for a pattern matching game, though it is still very rough.

Monster Detective Agency by OddballDave 2015-05-07T10:23:00

It's a good idea... but there were waaaaaaaaaaay too many monsters and when I saw how many more places there were to search on the second murder I just closed the game.

OPERATOR 42 by TravisChen 2015-05-06T10:33:00

It took me far longer than it should have to call the help line. xD Not your error, though, totally mine. I enjoyed this.

Off to the Races by RyanNielson 2015-04-22T11:19:00

I also tested this solo, as many other commenters did, but since the key generation seems to be random, I can imagine it being a hectic fight for keyboard space.

Gapurin by Jan Marcano 2015-04-25T08:07:00

This is a good start. You should consider developing it further.

Opa Bakkebaard by PEBKAC 2015-05-09T08:54:00

The robbers move so fast it's impossible to tell what's going on.

Throw Junk at Aliens by jwin 2015-04-26T05:47:00

I enjoy the graphics and throwing everything in sight is definitely fun, but the mouse cursor was difficult to keep track of when there was a lot going on.

Adventure Lamp by ryguydavis 2015-04-23T09:52:00

The first time I pressed space bar, I burst out laughing. It's adorable overall.

Ultra Hat Dimension by Crowbeak 2015-04-21T02:43:00

We're working on a fix for that >_<

Ultra Hat Dimension by Crowbeak 2015-04-21T04:10:00

2-6 is probably the hardest puzzle in the game, but I assure you it's solvable. ^_^; When testing for bugs, I had to take 4-5 tries, and I designed the mechanicsand puzzle both. Thematically, though, it belongs in floor 2. >_>

Ultra Hat Dimension by Crowbeak 2015-04-21T08:52:00

Thanks for the kind comments! \o/ We actually came up with mechanics, asked the artist to come up with an interesting aesthetic/setting he could do in the time allotted, and created some story to match.

Ultra Hat Dimension by Crowbeak 2015-04-21T23:02:00

\o/ We're really glad y'all are enjoying it. Thank you!

Ultra Hat Dimension by Crowbeak 2015-04-22T11:55:00

Did you try the fix mentioned in the description?

Ultra Hat Dimension by Crowbeak 2015-04-23T01:42:00

\o/ That sort of progression was one of the things that made me fall in love with Portal. It was my inspiration. Glad you enjoyed it!

Ultra Hat Dimension by Crowbeak 2015-04-25T07:01:00

Eniko has been too busy to get the browser port finished these past few days, but it IS coming!

The brawling is also consistent; I just didn't do a good enough job of designing the levels to make it obvious and the diagram in the upper left corner only shows strength order. If the attacker's hat is strong vs. the victim's hat, the victim gets knocked out; if the attacker is weak vs. the victim, the victim gets knocked back. If the hats are neither strong nor weak, they get into an endless fight.

Ultra Hat Dimension by Crowbeak 2015-04-26T03:55:00

Thank you for the kind words! \o/ I know I say that a lot, but I really do appreciate it. We're glad people are enjoying Ultra Hat Dimension. ^_^

Ultra Hat Dimension by Crowbeak 2015-05-05T00:39:00

:D Thanks again for the kind words, everyone. (That's a thing I'm happy to be a broken record about.)

Ultra Hat Dimension by Crowbeak 2015-05-11T04:02:00

Color wheel of hat dominance is now my favorite description of it. :D We were just calling it a chart, but that's WAY better.

Catcall Simulator 2015 by qapn 2015-04-21T15:26:00

I kinda wish you had either allowed for A and D keys to be used for steering or made the horn a space bar press instead of mouse. The controls were akward. I liked the fact that the steering bar doesn't allow you to sit on exact center; it's either left or right of center, which made the steering quite like real life in a sense.

Quiver of Claws by Bensonance 2015-04-26T09:58:00

I love the graphics and animations. I dislike the screen shake. The unusualness of the rhino arrow is fantastic. The fact that you get limited ammo and no idea how much stuff you'll have to shoot with it is not so great. I also got stuck on corpses, it seemed, once. I would call this a good prototype that's worth polishing up for a post-compo release.

Shop 'Til You Drop by hissssssssss 2015-04-21T09:38:00

Really neat idea, making time the currency for the vending machine. Since the enemies never stop, it's a good choice. The giant zombie was funny.

Cheeseburger (in Paradise) by Just_delete_it 2015-05-07T09:55:00

I can't play this because of the combination of no way to invert the mouse and high mouse sensitivty.

Melter by Mase 2015-05-04T00:10:00

I love the art style and I like the concept, but in practice the controls made the game unfun for me. To be fair, I'm not good at platformers to start with, but there were times when I would fire and nothing happened or where the controls simply not being responsive enough caused my doom -- even after downloading the SWF to my own hard drive to avoid lag issues. I would be interested in seeing a post-compo version that had been more finely tuned.

You tried to rate our game, before, but couldn't be bothered to install a redistributable (understandably) to fix the crash on startup issue. Our programmer has fixed the problem, though, if you're interested in giving it another go.

Sun Wukong by Mr. Jif 2015-04-25T07:47:00

I'm really bad at this kind of game to start with, so the speed at which the character moves makes it frustrating to play. It seems well constructed from what I can tell, though.

ICE CREAM by little_polygon 2015-04-25T07:37:00

I love the perspective and the animations, but if there was an end, I didn't find it. Great start and I would totally like to see it fleshed out.

Star Driller Ultra by Omiya Games 2015-05-03T01:27:00

I like this a lot, but the fact that it's just in 3D space with targets chosen seemingly at random and nothing in the background to help you orient yourself is rather confusing.

The morning type by Liam :D 2015-05-04T08:22:00

You were definitely hurt by that save fail, but I can see where you were headed with it and you have a good start.

PHARBA by Awpteamoose 2015-04-25T08:16:00

I can't rate this one because I don't have anyone to play with. :/ I mean, I COULD rate it, but that wouldn't be right. Sorry. Downside of living in middle of nowhere Japan.

bloodshot by rogueNoodle 2015-04-21T13:50:00

Health as ammo. Neat concept. I found it hard to aim, but I'm kinda bad at this kinda game anyway.

Bad Buns by nopogo 2015-04-21T09:44:00

I love the puns. ^_^ They're a bit distracting, though. I kinda wish you'd made them sound instead of/in addition to text.

Wink Murder by 2kah 2015-04-21T09:53:00

This is a really interesting concept, but trying to find the last cube is like trying to find a needle in a haystack. I dunno if there's a corner I missed or if the cubes wander around aimlessly, but if the latter then the game might benefit from the cubes patrolling set paths.

God's Going to Cut Em Down by emmelineprufrock 2015-05-09T05:16:00

There are a number of things about the writing that don't sit well with me. Some word choices ("ensconced" was not used well), but mostly the branch choices. You knock on the door and then two of the choices are not actions the player takes. That's an immersion breaker. Then, the player character is assigned too many traits for a game that is ostensibly putting the player in the character's shoes. Many of "my" reactions are things I would never say or do, and the way they are framed it just tosses immersion out the window.

RoboFight by Sri Harsha Chilakapati 2015-04-22T10:36:00

I really like the trees.

Mind Like A Robot by Dezzles 2015-05-10T01:10:00

:< I have the redistributable packages installed and repaired them anyway just in case and it still says a DLL is missing.

Dream Extension Finger by NAL 2015-04-26T04:01:00

This is great. I love how the graphics are minimalist, yet provide a lot of texture to the screen while simultaneously making the different enemy types very distinct. It's easy to relax your eyes and take everything in, which is really useful when the game speeds up.

Jammie Dodger by dreamlogician 2015-05-05T07:01:00

That's a really unique game you've got there. Well worth the mental adjustment in getting used to the mechanics.

Velo-City by TeamEagle 2015-04-22T10:25:00

Doesn't seem to fit the theme at all, but I enjoyed the music, the pulsing blocks, and the feel of the game overall.

Newt Scoot by CorgiCommander 2015-04-21T15:03:00

The first time I played the game, I didn't get it. Glad I gave it another try. That's an interesting mechanic, throwing anythign nearby at the zombies.

Space Boy by Hyoga-3D 2015-04-26T05:57:00

This was fun to play, but I can't rate it highly in most categories because 1) you admitted it's a clone and 2) the music is definitely not open source or otherwise legal for you to use. I don't remember which Final Fantasy game it's from, but it's definitely Final Fantasy music.

Silence by Erkberg 2015-04-23T10:12:00

I love how the sound worked, with the instrument melodies increasing in volume as the enemies blocking them fell.

RRRR by kaype 2015-04-24T14:01:00

I'm kinda sad that you turned innovation off; I've never played anything like this. :P This was a pleasant way to spend some time.

Spinnicus by NickZangus 2015-05-05T07:21:00

1) If most of your sound is from non-you sources, you should opt out of audio voting.

2) This is a neat concept, but it was too easy to kite the enemies around the arena.

Disco Icecave Laser Death Tag by Birke 2015-05-06T09:17:00

Dunno if this is intentional or not, but the name instantly reminded me of Robot Roller-Derby Disco Dodgeball. Name association aside, you've created a unique arcade game here and it's really fun.

ForgeCraft by Stals 2015-05-05T02:44:00

This is a really great start. I think you could build a full game out of this. Took me a while to realize that you have to click the give button, though, and I upgraded past max 50 a couple of times before realizing I could ignore the customers and just collect mats after that.

TUNDRA by PaperBlurt 2015-05-09T09:39:00

As someone who comes from Alaska, my image of tundra is not automatically white and blizzardy. During the summer, the tundra is actually full of life. The idea of feeling permafrost through one's shoes also strikes me as silly. The guy should have used the tree as the basis for a snow cave. And eating snow from under a tree is never a good idea because it ends up tasting like tree from bits of bark and leaves and sap that fall down on it.

The writing is good, as always... I just know enough about the subject matter that I can't immerse myself in it. :/

Crowd Control by CriticalMammal 2015-05-03T01:20:00

This is a really interesting idea, now that I've read the description and see what you were trying for, but the execution fell flat. I had no clue what I was doing or what difference it made to increase or decrease things, etc.

A wise chinese man said by StrayCat 2015-05-09T09:43:00

I also got a 404.

Garden State by cbear_wallis 2015-04-25T07:42:00

It's really hard to understand the rules that govern how everything works, but the mood it sets is fantastic.

Savior by CarlsonAndPeeters 2015-05-01T11:50:00

:D I'm generally not a fan of zombie things, but I appreciate this take on them. Unconventional, indeed.

Ageless Machine: Cup of Tea by ViliX64 2015-04-26T02:53:00

I couldn't finish this because the movement was making me queasy. I think the problem was the size of the tiles combined with the fact that it was a little hard to tell the difference between boulder walls and ground. The art looks good, but the ground was just too busy.

I got as far as getting two of the components needed to get the door open, and I like the mood the game set.

Nuclear Autumn by phi6 2015-05-09T00:30:00

I can't beat this because the shaft that starts wide and narrows as it goes up, where you have to combine wall jumps with dashes after using the scuba gear and from which the blue key card can be seen, is too hard for me. I can get to the top, but not over the lip into the next room, and falling all the way to the bottom is super frustrating.

That said, I've always been bad at that kind of thing and don't hold it against you. Even without getting to the end, I am impressed. The level design is solid, the graphics are not just appealing but also show the player everything they need to know (with the one caveat that powered and non-powered doors are indistinguishable to most colorblind folk), the audio cues are fantastic... this is just great. And I didn't play the post-compo version. I'm not gonna rate on the theme, though, since I haven't gotten to your implementation of it.

You Are a Skunk by LTPATS 2015-05-05T02:07:00

You have successfully hit on a natural and easy to grok way to have a unique FPS. I like it a lot. It's probably a good thing that it seems impossible to die, because I couldn't figure out a way to avoid the owls hitting me.

You Can Shave the Baby by chikun Dev Team 2015-05-04T08:17:00

Wario Dare?

Hush by rojo 2015-05-06T09:08:00

My favorite graphical bit was the treble clef hairdo. This was a really interesting game to come out of the theme.

Soundwave Fields by Glitchy Pixel 2015-04-26T10:07:00

The graphics are lovely and the gameplay mechanic is fun at its core, but the time limit on figuring the sliders out kills it. Especially since you go from one slider straight to three without any way to find out what each individual slider does.

ZOMBALLS by alfie275 2015-05-09T06:51:00

I have a Japanese copy of Windows and can't read the error message in full, but the game appears to be missing a DLL and won't start.

Love is a Weapon by MdotEdot 2015-05-07T10:37:00

I have no clue what is going on.

Voice Blaster by SojaBird 2015-04-26T05:00:00

Interesting idea, but it doesn't recognize my microphone and it's too hard to control.

Machine Kiss by Cell 2015-05-10T00:55:00

Maaaaaan I wish I'd remembered to check out your entry before putting out my last LD roundup. The graphics are lovely, as always, but the idea of using cards to summon things that fight for themselves is a really good one. I like the abilities you chose for your deck; I just wish the deck didn't reset on game over. It would have been nice to be able to just tweak the one I already had.

Nuclear Space Buckets by oranebeast 2015-04-24T13:35:00

I can't rate this one because I don't have anyone to play with. :/ I mean, I COULD rate it, but that wouldn't be right. Sorry. Downside of living in middle of nowhere Japan.

Super Recoil Gun by cleitoneldorn 2015-05-09T09:12:00

I couldn't get hardly anywhere with the third level, but I can appreciate the skill and strategy the mechanics create.

Can You Reach the Sun? by Garris 2015-05-05T07:15:00

This is a neat and adorable idea, but even knowing that I can look around with the kite, it's frustrating to try and figure out what to do. The kite can't go below the player, which means making leaps of faith which, if missed, drop the player back to the beginning of the game and requires the player to cover a lot of ground all over again. Grabbing cloud ledges with the kite seemed broken until I realized that you can only grab at the very edge -- the game gives no indicator of that. Eventually I got stuck because I just couldn't find a new place to go.

Where Is Your Gun Now, Mr. Chekhov? by Mike Mezhenin 2015-05-09T02:46:00

The darkening and lightening used to try to recreate the old film effect wreaked havok on my ability to concentrate. Too big a difference, too often, too fast a transition, I don't know, but it made it really hard for me to do anything. Then there's the fact that I have no clue what a samovar is and it wasn't possible to view the clue again once it had gone away.

Fatal Attraction by erbridge 2015-04-26T04:20:00

This game really needs a progress bar for loading, but aside from that it is fantastic.

Ridiculous Bird Hunting by eastes 2015-05-05T01:14:00

Lack of ability to invert the mouse + high mouse sensitivity means that I can't actually hit the birds.

Purging Cuddle Kingdoms by Crumpet 2015-04-25T07:56:00

Great art for a compo entry. I like that you did more than just make a top down shooter; the mechanic of stealing weapons from your enemies is really interesting. I feel like the time it takes to steal weapons is a bit long, though.

A Knife Made Of Whispers by managore 2015-04-21T15:14:00

I like that the weapon is unconventional in terms of how it can be used rather than its shape/form/type. That grainy shader is really sweet, too.

Lolita Tea Party by jpc133 2015-04-26T09:28:00

It's a fun idea, but I ended up stopping playing because my tendonitis made all the clicking unpleasant after a while rather than because the game made me. It's basically a choose-your-own-way-to-steamroll-the-lolitas thing and I didn't find it particularly exciting in practice.

Girl from the north country by Muffin 2015-04-30T12:33:00

I agree that better writing would have improved this. It's a good story, though. And the use of colors to indicate which text changes when a link is clicked is good. I wish the font had been a bit thicker, though. The contrast between black and gray was too low for how thin the font was.

The Poet by Violacrimosum 2015-05-09T05:22:00

Tried the link and it doesn't work.

Flappy Shrimp Ninja Blob VS Blue Water Saussage ! by elpaulo 2015-05-09T00:04:00

Level 9 was too much for me and my lack of skills. Good level progression to teach the mechanics, though. The water hanging in midair is unrealistic, but I never have demanded too much realism in my games if the strangeness contributes to good gameplay, and it does so here.

Time to Panic by Jack31081988 2015-05-10T02:36:00

This game is all right. My biggest problem with it is the lack of consistency regarding what you can go through and what you can't. Buildings don't look different enough from plain boxes to make me think I shouldn't be able to walk past them.

NEG [controller req] by JoshDBB 2015-05-07T10:44:00

I won't rate this because I have no one to play with, but I did check out both compo and post-compo versions and I really love the rope swinging.

Spheres by Ogniok 2015-05-05T01:53:00

I love the storytelling. "The glowing intensified when I pushed the left mouse button." xD Good voice acting for the narration, even with the blatant tutorial fourth wall breaking. It was neat to see the environment change with the storytelling, too, and it felt like a complete mini-arc in a larger story. I could see this as a demo/intro for a full game. I'm glad you had a solution in place to keep player death from causing loss of progress. I was afraid I'd have to start over when I first got attacked. My biggest problem in the game was the lack of ability to invert the mouse. It's also kinda sad that there are no subtitles; any deaf person who plays this is going to miss out on the narration and probably find the game a frustrating experience.

Ted by frozzare 2015-04-22T10:49:00

It's too easy, but I did not expect pac man ghosts to be the bullets.

Frazzle Dazzle by hexdie 2015-05-09T04:42:00

This is adorable! My favorite part was being able to use the hair dryer to float.

Moss by uvwar 2015-05-09T05:04:00

I felt more like mold than moss, especially since nothing grew on the trees. :/

Flail Rider by jushii 2015-04-21T10:09:00

Learning to control the car was interesting, but even before you figure that out, it's fun. Bravo!

Catholic Apologetics Simulator by Kalman90Grape 2015-05-10T01:14:00

As someone unfamiliar with Bible verses, I found this game far too opaque. This is a neat idea, one I'd be interested in seeing again if it were fleshed out.

Audio Assault by Docjekyll 2015-05-01T12:08:00

Pretty big jump from easy to hard, but the music is good and you chose good keys.

Terroba Run by razieliyo 2015-04-23T14:12:00

I can't figure out how to shoot any direction but right and I find the screen shake to be jarring. :/

Her Majesty's Apathy Bomb by ianburnette 2015-04-26T06:08:00

The narrative was good and although it's clear how The Stanley Parable was your inspiration... I dunno, it felt like it was missing something. Hard to say if that's because I have played the crap out of The Stanley Parable or not.

Roll Initiative by Lynx 2015-05-05T01:32:00

This is a really neat idea, but it goes on forever. It would have benefitted from ramping up the speed of oncoming enemies faster, I think, to create a shorter play session. It also would have benefitted from not having the number attached to a piece be random. You had a good visual variety of pieces, and if each piece had been attached to the same number all the time, peripheral vision would have helped me figure out which number(s) I needed at any given time. Some indicator that the die number had changed would also be nice; sometimes the number seemed "stuck" when I'm sure what happened is that I randomly got the same number again.

Platypulse by Axel_Kay 2015-05-09T06:52:00

I can't even download the source to find out if it's written in a language I have installed.

The Hand That Feeds by Skinny Jean Death 2015-05-06T11:08:00

I can't figure out a number of things.

1) What is my pet? Is it the creature that starts out next to me?
2) How does throwing the snacks direct it to do things? The snacks seemed to have no effect on anything.
3) What do I do when I have thrown all three? Running over them did nothing.

It seems like an interesting concept, but something needs to be done to make what's going on more apparent.

Crystalline by TheMeorch 2015-05-04T04:21:00

That's a really neat pair of mechanics, the rift and transmutation. Very solid. Bonus points on the graphics for being colorblind friendly.

Floppy Man by Selzier 2015-05-01T11:56:00

What this game lacks in sense it more than makes up for in ragdoll physics. This is hilarious.

NOPAEW by Anikki 2015-04-22T10:46:00

I find this game frustrating to play because I suck at platformers and this one isn't forgiving. However, the graphics are fantastic and I like some things, like the destructable terrain that stays destroyed when you respawn at a checkpoint.

Mein Sheep by Detocroix 2015-05-09T04:27:00

I like how you had the one injection mechanic that could be used on any of the sheep and that the objectives changed on each level. Your choice of font was really hard to read, though, so much so that it took several levels before I realized there words there rather than decoration.

Tourist Trap by Pajama-Llama 2015-05-01T11:36:00

I was surprised when my band died an unfortunate death. Not sure what happened there -- did they fall in the river? That's not exactly in keeping with the mechanics of the game; I shouldn't have to worry about that.

The graphic style is really neat and I like the music. Having to ruin the music to get people to go into the restaurant was unfortunate. The timing for key presses was also not quite intuitive.

It's a good idea, overall, but it right now it's the sort of game where you could memorize the best route and be done with it, more or less.

Fiero by speakupgames 2015-04-26T05:40:00

It's a little weird that the ball can destroy crates but does nothing to the enemies.

Eye in the Sky by OnePixelMonster 2015-04-24T14:08:00

Bravo for making a two player game that still works single player. I wish I'd had a second player, though; it seems like that would be the most fun. I don't like the movement for the guy, though.

Crossy Hell by RoryD 2015-05-07T10:29:00

The models for the packages were great, as were the zombified chickens and llamas. The gameplay was an interesting idea but... it feels like it needs something. I have no suggestions for what's missing. >_> Sorry.

A Way Out by Jakob37 2015-05-04T04:26:00

I dunno what you could have done to improve the controls (typing vs. having to move), but that was a thing that I didn't really enjoy. You did a good job of setting the mood, but I would have liked to have some understanding of why some enemies respawned instead of dying or why some of my attacks had multiple bullets instead of just one.

Tongue Lash by benjamck 2015-04-25T08:11:00

I like the surrealism. The gigantic hit boxes on the tongues make it easy once you realize you can just hold the left mouse button down and edge up while attacking. Not being able to invert the mouse sucked.

Mario and the Poetry by gruhn 2015-04-26T02:40:00

I love the music. It would have been nice if it had somehow been more clear from the beginning that you only have so many pages of poetry to through. The number could be taken for a number of enemies remaining, rather than ammount of ammo.

The Very Literal Fall Of Atlantis by Sergi Montaner 2015-04-21T10:31:00

This is hilarious and fun. I like it.

Try And Destroy This by DABEAR17 2015-05-09T09:04:00

Not only did the game not load (it just stayed black forever), the resolution is waaaaaaaaaay too high for a browser game.

Mutiny on Samovar V by Fabraz 2015-04-26T09:49:00

OMG, I wish I had someone to play this with. Still, I can see how insane this would be to play with another person. Bravo on doing something crazy and new. And I love the music.

Super SALT Helmet by DarkwindMedia 2015-05-06T09:26:00

This is really solid. I'm glad you included AI but I wish even more that I had someone around to play it with. Bravo.

Bad Service Cafe by Jv the Wanderer 2015-04-23T13:51:00

I feel like the combat lacks enough indicators. I couldn't tell what effect anything was having. I did like the graphical style, overall, though.

MagDef by jhell 2015-05-04T04:47:00

This is a neat concept with a lot of potential.

The Revenge Of The Sea by lunke 2015-04-26T04:30:00

Well done for a first entry. I like the particle effects.

Counterspell by Fanaen 2015-05-09T08:14:00

The up/down arrows aren't doing anything. I can type, but I can't move.

Aqua Marine by Bashabookoos 2015-05-04T08:07:00

I couldn't figure out a way to survive the narrow openings leading down to the three snails and the fish in level 4, but I like the game well enough. The controls were good.

Space Wizard by Kihira 2015-04-21T14:55:00

For ease of use, it would have been nicer if I hadn't had to push enter to put in spells. I know why you did it; movement keys. But why not make arrows movement?

X-11 "Gust Gunner" by cowboycolor 2015-05-09T04:51:00

Brilliant -- the weapon is an item not usually used as a weapon, and its power also affects movement. The controls feel great and you have a very unified aesthetic.

UnCUMventional Weapon by Caio Varalta 2015-04-26T04:38:00

I find the subject matter of this entry offensive. Not because it involves nudity/sex/etc. but because it falls squarely into the category of glorifying dangerous attitudes that are already far too pervasive. I see in the comments that you're trying to shrug the subject matter off as intended to be not serious, but not taking it seriously is exactly the problem. This IS tasteless. It's simply not cool.

SleepOver by Dege 2015-04-23T13:47:00

It took me a bit longer than I liked to figure out how to restore awakeness, but I like the idea of using a pillow for the weapon.

A Nunexpected Weapon by leo_p_mahon 2015-04-23T13:58:00

I like the title pun and the animations. I feel like having the jump button also be the fire button made the game more difficult than it needed to be, but the mouse aim felt good.

Dare the Paper! by Sinono3 2015-05-09T09:05:00

There's no game on the GameJolt page. >_>

A Drop in the Sea by Lore 2015-05-09T08:50:00

The transition from what seems like it's going to be a bed time story to passing down a sacred legend is really abrupt and completely changes the mood of the whole thing. Then it goes to upbeat music and immature letters?

The gameplay is fine, but I had to go through that thought process to get to the gameplay in the first place.

Nightlight by djfariel 2015-04-21T14:49:00

Darkening the player sprite as an indicator of health is a neat idea.

Gloom by xyerua 2015-05-09T05:24:00

I recommend using a tool like pyinstaller (https://pypi.python.org/pypi/PyInstaller) to make an executable for your game.

Stand and Deliver by ArthG 2015-04-24T13:32:00

I like the idea of letters to senators as a weapon, but I never understood when I should shoot leters. Was the big meeple the senator? And how do I know how many letters I have? Not enough visual feedback.

Sirkles by Kyatric 2015-04-26T10:12:00

The game is tiny, there's too much clicking involved (like, why do I have to re-select cure every time?), and it doesn't give enough feedback about what's going on in the ring. It's just really hard to get a handle on and I found that those things prevented me from enjoying the game much. I do like the graphics, though.

UN Convention AL Weapon by coderkeith 2015-04-26T10:59:00

This is hilarious. I ended up not finishing it because I was blowing up one character before what felt like it should be, so I'd run into ALs I saw just from intuition issues.

Ants by cgmorton 2015-05-05T07:05:00

The outcome of the game is almost completely out of the player's control. All you can do is defend and hope. :\ I didn't really enjoy it.

BIO FIGHT! by bror_charlie 2015-05-06T10:58:00

It took me some time to figure out what was going on with E in the instructions, but I like the idea of feeding on the corpses of the immune system.

F.U.M.S (Fucked Up Missile System) by ElectroYak 2015-05-05T06:51:00

Interesting gameplay. Good job on giving the player a pretty good idea of when the missle is gonna go off. My biggest issue with the game is that I had to press enter to restart. I would have liked space as an option because the game could easily be left-hand only.

Soul Breaker by DeadFragment 2015-04-22T10:59:00

I like how your unconventionality was not just in the object used as a weapon, but how it worked. The light/scouting/button pushing all in one mechanic is neat.

Pillow Fight! by The Pixel Collective 2015-04-23T14:17:00

I don't have a second person to play with; I was going to try it anyway and see what I could see, but the zip file is labled post jam update, so... I dunno if that's a thing I can really vote on.

Brain Massage by vamoss 2015-05-09T05:19:00

Yeah... I'm not logging in with FB to play a jam game.

Killing Light by TEAM_Flat226 2015-05-09T08:58:00

Lack of key binding support makes this game unplayable for me with my qwerty keyboard. The lack of a mouse cursor for pushing buttons is also really, really bad.

TypeFighter by Sheepolution 2015-04-24T23:51:00

I like the arbitrary fact that you can only use every word once. I wasn't so happy that I thought of a lot of good words and couldn't use them. :\ First word I tried was smorgasboard. I also felt like the UI could have been better; the glasses as health bar was brilliant, given the bullying theme, but starting over every two lives when there were more than that on screen was confusing. Overall, I enjoyed it, but I feel like you've had stronger entries in the past.

ScarKrow by Carduus 2015-04-23T12:41:00

Pulling oneself to enemies is a really neat mechanic. It made for lots of ways to get through the harder levels. And I love the art and sound.

Rhythm Gunner by DDRKirby(ISQ) 2015-05-10T02:32:00

At first I thought the tutorial was broken because it starts out having you perform the actions it tells you to take then suddenly switches to wall of text mode with a requirement that the player press space to advance the text. I discovered that space did something by accident and almost didn't rate the game.

As is, some of the weapons' rhythms are more difficult to manage, especially while platforming, and a practice mode that just allows people to shoot and move would be great.

A nice Day in the Park by Polyganz 2015-04-22T10:32:00

This is very entertaining. I like the animations a lot.

Copycat by Terry 2015-04-26T09:43:00

It's a neat game, but it was a little harder to figure out than I would have liked. It took me a while to figure out how to tell which symbol was me, and then to figure out that I absorbed power as soon as I killed something, and then a while to figure out that swords could kill diagonally.

Cluster Mine by creative630 2015-05-09T09:22:00

I like the mechanics. I think the rate of fuel consumption when using the pull beam might be a bit too fast, but my biggest problem with the game was that half the time I didn't get to see a score. :/ And I don't know why.

The Reviewer by kyyrma 2015-04-26T04:15:00

As someone who writes about games, I think this is a great mini-simulation. The game crashed after I gave Destiny... er... Predestination... a crappy review, so I think the editor decided to fire me.

Quiet Riot by GeorgeBroussard 2015-04-21T15:19:00

I love the old-school TV effect. Good job on making the guards' proximity obvious. Would have been neat if there were more levels with different configurations and patrol routes for the guards.

The Landscape Processor by Simon 2015-04-23T13:55:00

This is a neat toy. I think it's an interesting concept that has potential to be a fun and relaxing thing to play with if polished.

LD33 — You are the Monster

You are the GM by GAFBlizzard 2015-08-24T08:56:00

This is cute. It would definitely be neater with a player management aspect to it. I therefore vote option A.

Monophobic Menace by defacid 2015-08-26T05:54:00

Entertaining, but having to click to look around in every new area kinda sucked.

The Walls Have Ears by Ysty 2015-08-25T08:04:00

This is the first game I've played so far to make me do something I definitely didn't want to do. Good job with the theme on that count. However, the forced coffee breaks ruined the experience.

Monster Jailbreak by voxel 2015-08-29T07:43:00

The camera bugs were my favorite part! :D There might have been some neat squishing people and falling blocks and stuff, too. I don't quite remember.

Drunken Zeus by hissssssssss 2015-08-29T06:43:00

I would really have loved to be able to fullscreen this. I had problems with hitting the top of my screen with the mouse and not being able to move up anymore in the game. Fullscreen takes care of stuff like that. Aside from that, it was pretty neat. You always come up with interesting ideas.

Stallman Quest by n42k 2015-08-25T12:08:00

It's very frustrating that there's no way to know if an action will just be an instant game over.

Hydra by JoeProgram 2015-08-24T07:48:00

This is the most complex game of Hungry Hungry Hippos I have every played. If only my tendonitis didn't shut the game down so fast. Bravo.

Project MONSTER by 0x0961h 2015-08-25T07:55:00

I like the graphics, but a transition between levels would have been nice to give me a chance to take my finger off the button so I wouldn't accidentally run into something at the beginning of the next level before finding out it was there.

Who Shot First by CheesyRamen 2015-08-25T09:18:00

Well, that's a really cool use of the theme. I like that you only get the best demonstration of it if you go balls to the wall and just kill everyone in sight.

Monster Date by Lady Beardo 2015-08-25T11:47:00

A single run is very, very short. I understand you have a lot of combinations, but I think I'd have preferred fewer combinations with more depth.

Dungeon Guard by Techblogogy 2015-08-24T22:31:00

The right-click to see footsteps idea was neat. Lack of ability to invert mouse look made the game really difficult to play, though.

WAKE UP! Spread the TRUTH by DantronLesotho 2015-08-25T09:45:00

This is a fun take on the theme, but I refuse to rate your audio because I'm sure you didn't make the victory audio yourself.

CEO Sim 2015 by lkpridgeon 2015-09-05T14:06:00

The lack of breaks in the text make this really hard to read.

A Series Of Totally Legit Events by Slashee the Cow 2015-08-24T07:17:00

That's a pretty impressive word count. The game feels a bit too random, though, and the establishment of the player as the monster isn't really well defined. Like, you don't actually do anything monstrous. It was interesting enough that I played it twice, though.

The Troll's Toll by baykush_figtree 2015-08-29T07:22:00

This is the heaviest Ludum Dare game I've played since The Day the Laughter Stopped.

Dungeon Dweller by Zammalad 2015-08-29T07:08:00

I'm glad you took the time to submit it, even incomplete. It's a good start and I'm glad you learned from it. The sound and art do set a neat mood.

Death of a Lich by managore 2015-08-24T08:35:00

This reminds me of 3D chess from Star Trek, though in that one squares on top of each other are shared spaces.

Monsters Reversed by kcaze 2015-08-25T12:03:00

That was really difficult. Doesn't help that I suck at reversi. xD Neat idea, though. I like it.

Salvie by Teesquared 2015-08-29T07:02:00

Amazing job setting a mood. I like the videos and the use of theme a lot, too.

PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce by Tuism 2015-08-24T08:47:00

Well done. Very easy to panic. xD Having the bust out of pokeball and eat grass mechanics on the same button makes it more interesting than it would be otherwise.

Blood Moon by MagnesiumNinja 2015-08-25T09:38:00

I love the menu. :D This is a very solid game. Aside from issues with the dash at corners, the controls were very good.

I Know You Are, But What Am I? by bonnup 2015-08-24T23:01:00

Neat idea, but waaaaaay too much clicking. I would very much have liked to see it with more mathy stuff implemented.

Fired by Evergreen Games 2015-08-25T11:59:00

I wish there was an option to lower mouse sensitivity so I could play this more (tendonitis and tiny hand movements don't go together well) because this was a lot of fun. Occasionally the controls reversed or something, though... didn't seem very consistent.

Boss Stomp! by MrDave 2015-08-25T11:40:00

Highly entertaining, not least because the control scheme is so crazy.

Don't Let Them Die by parsia 2015-09-03T06:36:00

Good job making something that would have been hard to achieve/think of with any other theme.

Monster(モンスター) by ArthG 2015-08-25T08:09:00

This is a really neat concept, but the controls need work.

kid.isCaptured by RobotMeal 2015-08-29T07:46:00

Neat game idea from the theme. It feels like a game that wouldn't really work with other themes.

Soul Ownership by lowercaserho 2015-08-24T07:29:00

Good use of theme and very well-written. Only dampened by my solid dislike of cats.

Dark Entries by MechaTofuPirate 2015-08-26T05:59:00

Well written.

Jerkawocky by mrdude1228 2015-09-02T05:55:00

Good use of theme. It's a bit easy to figure out what the optimal strategy is, but it made me giggle and I enjoyed it.

Prowl by HThomson 2015-09-03T07:22:00

I love the look of the player avatar, but the game was really slow paced for something intended to be completed as fast as possible. The sheep being so far apart and numerous made it feel drawn-out.

Greetings, Human by boardtobits 2015-09-03T06:49:00

I really like the premise, but as someone living and working in a country not the one in which I was born, having it boil down to greetings felt like a serious let-down.

Campaign Trail OF BODIES by inurashii 2015-08-25T12:21:00

I like the subtle character creation page. Good job making a strategic game in Twine.

There are no Monsters outside by RiaDelva 2015-09-02T04:00:00

This could do with proofreading, but I love the thing about maybe your period is a week early again, right off the bat. ^_^ Instantly sets the character as female, and I am all for pushing guys' comfort levels on stuff like that. The note to self injections are also a nice realistic touch. Enjoyable overall.

Monster is Life by hdong 2015-08-25T09:55:00

When I try to load this, I get a confusing message. Not a web game, then? What is needed to play? Python? If so, what version?

LD34 — Two Button Controls / Growing

Puff Enuff? by bitslap 2015-12-26T01:30:00

Anyone who says they don't like the controls is crazy. This is one of my favorite games this time around, and I don't even usually like platformers, as a general rule. Controls + physics = nailed it.

Unexpected Growth by Crowbeak 2015-12-14T07:18:00

amras0000: Thank you! Some friends noticed that, but I was showing them at a conference via my phone and didn't have FTP access to fix it. xD It should be good now!

Unexpected Growth by Crowbeak 2015-12-21T08:06:00

Hey! I was very careful not to specify the player's gender!

Unexpected Growth by Crowbeak 2015-12-26T01:02:00

That's what I call thinking outside the boxers!

Rapunzel by hissssssssss 2015-12-17T12:56:00

Protip was very useful, but did not make me a pro. xD I like MaulUdder's suggestion about measuring hair length... or better yet, giving some indicator of how close to the ground you are, if it isn't endless. It seems not endless, since I can memorize where things happen.

Rude Bear Recreation by Alex Rose 2015-12-17T13:16:00

That was difficult, but the check points were in great places. Nice and silly.

AutoInvaders by Sri Harsha Chilakapati 2015-12-18T09:04:00

I'm glad there's a Mac version, but my laptop definitely doesn't have two Alt keys.

My Space Empire and Me by Calciumtrice 2015-12-14T03:38:00

Good attempt at two button within the scope of Twine.

My Best (Magical) Friend! by spotco 2015-12-19T09:03:00

This is not working in my browser (which is Firefox). I was extremely disappointed that the Windows link also just linked to the browser version.

My Best (Magical) Friend! by spotco 2015-12-20T05:25:00

Glad I checked back, because I really enjoyed this. The art is lovely and I particularly like the visible scene choice tree. Between that and some of the nodes being locked, it felt like a cross between VN and point and click adventure.

GROW by Japes 2015-12-20T04:50:00

Janky plant is janky!

It's too bad I have to judge based on the compo version, because the post-compo version is much better. It really shows off what you're trying to do, making a much better showing of this game's potential. You've got the start of a good idle game here.

The Idea Button by miguelmurca 2015-12-26T01:10:00

Game wouldn't run! Here's a screenshot of the console and the error that popped up: http://www.lenaleray.us/jam/ld34/miguelmurca.png

Yarnful Days by amras0000 2015-12-17T11:07:00

This was wonderful. ^_^ Good for what ails ya.

Eldritch Trance by TheWzzard 2015-12-18T12:35:00

Such an interesting graphical style, but everything is crystal clear. The sound is good, the game is fun. My one criticism, I think, is that the difficulty jumps when it starts rising; could use a smoother curve. Haven't played post-compo yet, though.

Spock The Pug by cicanci 2015-12-18T09:11:00

This game was too easy. It's not until you start failing that the game shows off its true silliness, so it would have been better if it had been harder so the player can get to that point sooner.

Hammer Time by demogorgon 2015-12-17T11:32:00

I like your storytelling style.

Antibounce by TurtleP 2015-12-18T09:15:00

It needs some kind of visual indicator for when a spike is *about* to pop up.

Long Long: A snake lies in the Past by Tapehead 2016-01-01T11:53:00

Man, by going for two button controls in addition to growing, you killed the fun factor of the game. It was hilarious and I wanted to see more of the humor, which is why I kept trying for as long as I did, but ultimately the game is frustrating to the point of being unfun. This needed up/down/left/right controls or at the very least checkpoints for every single screen.

Hijinks High: Orientation (Ludum Dare 34 Edition) by cjmarchione 2015-12-16T05:24:00

I can't figure out how to turn the alarm off.

Weed : The Incremental Game by Wicked7000 2016-01-01T11:36:00

I am an active non-fan of weed humor, but you did something that most incremental games don't, which is have a resource being traded for money and make it worth the player's while to keep that in mind when deciding what to upgrade.

Another Dragon by GeorgeBroussard 2015-12-18T13:09:00

I really like the visuals. The filter over everything gave it a nice texture.

LD35 — Shapeshift

windowframe by managore 2016-04-18T04:20:00

You never fail to disappoint. Also lol those vampire names. xD

polyAgonY by raffitz 2016-04-23T00:08:00

It's really too bad the player has to know how to use python to play this. This is one of my favorite uses of the theme so far. That said, I agree that the smaller shapes are really hard to distinguish -- some of the colors are too close together and higher numbers of sides are also difficult. Fullscreen doesn't really alleviate the latter issue, either, because the sprites are low resolution and everything just ends up looking like pixels when you're zooming around.

shapeshift beat by Allov 2016-04-18T04:03:00

This is quite solid. Movement feels really good. Grats on your first LD entry!

Shifting Shifting Shapes by Crowbeak 2016-04-18T01:36:00

I'm sorry that the game doesn't handle Windows XP (I did make it a 32-bit executable), but I don't think I could fix that even if I wanted to. Windows XP is no longer a safe OS; please upgrade. :(

Shifting Shifting Shapes by Crowbeak 2016-04-20T06:36:00

Yeah, this is the work of Sunday, basically. Had I had the idea early on Saturday, I could have gotten the engine finished then and spent all Sunday making levels. :<

Shifting Shifting Shapes by Crowbeak 2016-04-22T10:02:00

Unfortunately, TheCain, I didn't have time to work on it on the third day anyway. I made hella progress on my personal project yesterday, though, thanks to the things I learned making this. :3

Beyond Human by Martin Enderleit 2016-04-18T11:49:00

The movement did not feel great, but I like the effects of the different shapes. Especially when you get the tiger in mid air and it speeds you up right away; that was fun.

Rude Bear Requiem by Alex Rose 2016-04-19T13:26:00

Without having played all of the Rude Bear games, this is my favorite of those I HAVE experienced. The music does a great job of setting the mood, too.

Special Delivery by OnlySlightly 2016-04-24T06:42:00

I dunno what I just played, but I love it.

Swine Fortress: Bacons On Strike! by One Seed Fruit 2016-04-26T09:24:00

Full marks for innovation, though it could definitely use a better introduction to the mechanics.

Devil's Hand by Kuupu 2016-04-19T13:38:00

This has a great old-school feel to it and unlike most FPS games made in Unity for LD, the mouse look isn't too sensitive. Unfortunately, without the ability to invert the mouse, I can't really play this. Love the graphics, though.

SHΔPE by TiRSO! 2016-04-19T13:05:00

I really enjoyed this. The minimal graphics and sound work really well -- it's a simple reaction kinda game, but feels more chillax than most of its ilk.

Wrestling the RPG by Kate Kligman 2016-04-24T06:37:00

I have to agree that there isn't enough feedback about the choices.

You Are What You Eat by MagnesiumNinja 2016-04-19T13:53:00

The controls feel really good and I like the graphics (it was very easy to tell each enemy apart), but being forced to take over every body wasn't so great. I also liked not having to go through the tutorial again when I failed on the first level.

Super Shape Shifter by Mickey1356 2016-05-02T08:38:00

The controls were a bit fiddly, which prevented the game from being all that fun, but the concept is good. It needs better indicators for when lives are lost, though.

Paint Bug by ciaodavinci 2016-04-26T09:02:00

<3 I really enjoyed this.

Mech-a-Plane by Squarlboy 2016-04-24T06:51:00

The movement in both forms was fun, though I tired of the game pretty quickly. It just needed a bit *more* I think. The transformation was also very satisfying.

The Incredible Tweene by Geck0 2016-04-23T08:56:00

I, too, only got two levels done, just enough to do proof of concept, so I feel your pain. xD But your two levels are well designed. You've got a good thing started here.

Ghost Bird by torcado 2016-04-24T08:11:00

This isn't the first LD game I've seen in which the environment is what gets shape shifted, but it's sure the first I've seen where it's shifting shape constantly.

Color shift by tozzi_a 2016-04-18T12:06:00

It's not a web game and you're importing a file my computer doesn't have installed. Can't play this.

You're a Floor Lamp Now by blinry 2016-04-19T23:11:00

Well, that was hilarious. Glad you had the hint at the bottom for people who can't figure out the rules, but glad it also had to be actively clicked. It was nice to have that control over having the rules explained to me.

Shifty the Keyboard Key by Drenghel 2016-04-18T11:18:00

Grats on your first LD/game. A couple of quick pro tips: 1) Web should link to a page where the game can just be played, not to a zip file that needs downloading. I know it's possible to do that in Dropbox somehow, but you're probably better off using itch.io. 2) It's good to make sure that not just the zip (good job there) but also the folder inside are uniquely named.

On the game itself: Simple, but you gotta start somewhere. I didn't find it fun to play because the combination of having little time to see what was coming and the controls not being great meant that I hit every barrier. But your message at the end made me giggle.

Good luck with future gamedev endeavors. :D I hope you learned a lot this time around.

Infinite shifter by Martins 2016-04-18T03:46:00

Random works for spawning shape shifters, but random for emitters feels awful when you get rapid, color shape emitting one time and then get slow, grey blobs the next TWO times. But overall, this is a wonderful idle game and with some polish would easily be my favorite idle game of all time.

All in one level by f222 2016-04-26T09:33:00

Interesting concept to take from the theme, but I got really frustrated because of lack of ability to invert the Y-axis look.

Whale quest! by methylenblub 2016-04-26T09:43:00

It's frustrating that the game shuts down when you fail. It would be nice to be able to just loop back in and try again. The exploratory nature of it is cool, though.

Ikarauraga by Ramayana 2016-04-19T10:05:00

When I see "supports controller", I don't assume "must use controller". I'll give this another look later.

Ikarauraga by Ramayana 2016-04-19T13:44:00

Thank you for adding keyboard controls.

The game is okay; having the bullets turn to follow me made it far more difficult.

Scientist clicker by kariamoss 2016-04-19T09:11:00

I got the gcc library error mentioned above and also one about missing a standard C library or something.

Scientist clicker by kariamoss 2016-04-19T13:42:00

Still having trouble with missing DLLs after the new upload. Also, you CAN change the link. Go to the Ludum Dare front page; there's an Edit link in the widget that shows your game and how many ratings you have.

Scientist clicker by kariamoss 2016-04-24T07:38:00

This is quite well done. I'm not usually a fan of incremental games, but I enjoyed this one.

Linear Motion by Pitƶik4 2016-04-20T06:35:00

The shapes that make up the level, shifting... nice idea.

Fluffy Cookies by PavelPooh 2016-04-26T09:39:00

This was kinda fun, but it took way more ingredients than I expected for any given recipe. At first, I was trying to somehow put things on the board in the middle, so it was a bit frustrating.

Georena by sbeif 2016-04-18T12:10:00

This was more difficult than I anticipated, in a good way.

Protector of the Forest by agriks 2016-04-18T03:36:00

It didn't run for me in Firefox on Windows 10; a pop up dialogue says that there was a JavaScript error saying that the game is insecure.

Protector of the Forest by agriks 2016-04-19T12:39:00

This needs more polish on the controls and check points so you don't have to start the whole game over, but the shapeshifting mechanic and using it to get more air time is a neat idea.

Robot Snake by eduardogacn 2016-04-20T01:54:00

Very solid entry, all around. Neat puzzle platforming mechanic.

Click by shabam 2016-05-02T08:03:00

I really like the graphics, but without knowing how far I have to be to avoid being seen when not in dog form, I couldn't get far.

Postmortem Hero by sistinedisco 2016-04-20T00:33:00

This is a fun RPG Maker take on the theme. I'd been contemplating an RPG Maker game myself, but couldn't think of a good way to use it.

TBFTWORLudum_Dare35 by joemid 2016-04-26T09:13:00

I couldn't really figure out what to do, but the art is quite nice.

Wobble Yoga by q_dork 2016-04-19T12:35:00

That was hilariously difficult.