Things I liked:
- Open world exploration, sense of being in a forest
- Killing stuff in clouds of bloody mist
- The directional graphics and attack animations
Things I didn't like;
- Only one kind of enemy, no real strategy except stop and swing
- Picking the wrong direction at the start is really punishing
- No end screen when you find the glowy bit at the end of the road ???
Things I think would make the game better:
- Random / scripted encountered in the forest, e.g. a fire, a trap encounter, crouched monsters/thieves that attack when discovered, weapon changes (axe, spear, bow?)
- Different trees, that change subtle to show different parts of the map
- Different end points, which may not be the road, but give the play a story to tell, e.g. a grave yard, a raider camp, a ravvine, etc.
Good on the basics, nice music too. Was inspired enough to write a whole bunch of ideas about it :)