Shine by AdventureIslands 2013-12-17T20:32:00
That was pretty amazing as a game, I really struggled on the final level, but only because the additional skill of moving and controlling the orb at the same time overwhelmed me. Maybe a slower moving wall level earlier on to introduce that mechanic might have helper prepare me, but overall a really fun and well polished game.
LD30 — Connected Worlds (12)
Stratera by highlyinteractive 2014-09-14T20:19:00
Very pretty with good view controls, but the merge mechanic was really hard to grasp, especially because of the biome element. I couldn't figure out a use for the ice biome. In the end I stacked up orange cylinders across the world for a score of 74.
Planetoid Pilgrim by defacid 2014-09-07T19:46:00
The only thing I don't get, is why separate mouse buttons for aiming and firing? I found it easier just to hold both left and right mouse down to fire because it was too confusing. Nice movement and interplanetary mechanics, I liked the surface details.
Warp Corp by seantheartist 2014-09-06T11:47:00
Fun little arcade game. How do I get paid if there's no credits at the end of game? Why would anyone take up this job?
SpaceCorp by HellBlazer 2014-09-06T11:18:00
Really neat game, you've done well with keeping the user interface simple, and had enough game concepts to keep it interesting. I unlocked all the planets, bought a new faster ship, and reached 35,000 creds before deciding to stop playing.
Minor improvements:
- Stars in the background
- Cash / kching animation when selling and buying goods at a planet
If you wanted to continue working on the game, I'd make the following recommendations-
Making the game bigger:
- Repeating route orders, for routes that earn a slim profit and need to be run regularly
- Fuel costs for journeys, to slim the profits again
- Keep the current planets close for early game, but then add a zoomable map and planets much further away that cost much more fuel and require more expensive ships
The game play would be in building a network of trading ships to help achieve the 1 million profit margin. If you've played OpenTTD and understand that what makes that game fun is building routes and tweaking them to earn profit. I think your game has the same potential.
If you really wanted to blow your imagination away:
- Upgradable ship engines to be more fuel efficient
- Sponsor planets to generate new profitable industries
- Pirate areas of space where you might get attacked without suitable protection
- Escort ships or weapons to protect your fleets
- Ship repair ship to send out to damaged vessels
Any way, really enjoyed your entry. Hope you had fun making it :)
ShiftKeeper by egor-idiot 2014-09-06T10:46:00
Gorgeous pixel graphics
Solar System Hero by X-0r 2014-08-25T17:45:00
I really struggled with the interface, I couldn't tell if my way point was loading or emptying resources, and I kept accidentally adding waypoints. Seemed like a nice idea but really difficult to play.
Connected Retro Worlds by yodamaster 2014-08-25T17:36:00
I crashed my car! Fun on three screens, didn't seem to get any harder as the game went on. Cool build.
Delving by kakuremino 2014-08-25T12:15:00
I really struggled with matching the sounds, felt like I didn't have enough control over the starting pitch. I didn't understand the pattern matching or naming at all based on your advice. I didn't get a sense of purpose either.
Conglomerates by A333 2014-08-25T12:03:00
Awesome game, found the first mission a little tough, but after I got the hang of the mechanics it was very enjoyable. "Congratulations, commander!" Would be great to have a better UI, right mouse clicking and shift-right clicking is really fiddly, wasn't always sure if I was making or breaking connections, or where I was sending units. Final mission stumped me until my 4th attempt.
Wifimon by Morusque 2014-08-25T11:09:00
Great idea! Combat could have been a bit more interesting, but the healing mechanic and use of wifi to generate monsters is really neat. Would love to see the idea expanded/improved.
Capsule by PaperBlurt 2014-08-25T10:57:00
good bye... am I a mass murdered now?
devoid by Jake Coxon 2014-08-25T02:23:00
Really cool concept, felt the interface was a bit unresponsive at times, but rewarding in the end.